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	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
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	<updated>2026-04-22T01:12:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.scpslgame.com/index.php?title=Hume_Shield&amp;diff=10290</id>
		<title>Hume Shield</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Hume_Shield&amp;diff=10290"/>
		<updated>2022-07-04T02:07:01Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Removed SCP 244 note (now functions same as boolets and explosives).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguate|Hume Shield|Secondary HP (Disambiguation)}}&lt;br /&gt;
&#039;&#039;&#039;Hume Shield&#039;&#039;&#039; is a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that acts similar to [[Artificial HP]], but is exclusive to SCPs and has different mechanics. &amp;lt;br&amp;gt;&lt;br /&gt;
=Description=&lt;br /&gt;
The anomalous abilities of all SCPs cause them to generate Hume Shield, giving them a form of protection.&amp;lt;br&amp;gt;&lt;br /&gt;
While this form of protection can be damaged with simple firearm (or other sources of damage), this only acts as a temporary solution as Hume Shield levels will return to normal levels if left alone. This period of time and how quickly an SCP regenerates their Hume Shield back to their normal levels is not consistent between SCPs.&lt;br /&gt;
It is currently impossible to calculate the Hume Shield levels for some SCPs.&amp;lt;br&amp;gt;&lt;br /&gt;
==In Game==&lt;br /&gt;
Hume Shield will absorb 100% of all damage an SCP takes, until it is depleted.&amp;lt;br&amp;gt;&lt;br /&gt;
Hume Shield exist to allow SCPs to still be viable late game while also making them not be taken down easily with chip damage. However, the 3-X Particle Disruptor fires a beam that completely bypasses Hume Shield, which deals damage to normal HP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the fact SCPs can only regenerate Hume Shield if they have not taken damage for a period of time, humans can use this to their advantage by chasing down SCPs and applying pressure on them to stop them from regenerating Hume Shield.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently, not every playable SCP in-game has Hume Shield.&amp;lt;br&amp;gt;&lt;br /&gt;
===SCP-096===&lt;br /&gt;
* [[SCP-096]] has a base Hume Shield of 800. &lt;br /&gt;
* If SCP-096 takes no damage for 25 seconds, its Hume Shield will regenerate by 40 HS/s.&lt;br /&gt;
* While SCP-096 has Hume Shield, a trial like effect can be seen around their body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP-173===&lt;br /&gt;
* [[SCP-173]] has base Hume Shield of 1200.&lt;br /&gt;
* If SCP-173 takes no damage for 10 seconds, its Hume Shield will slowly regenerate by 20 HS/s.&lt;br /&gt;
* SCP-173 restores 100 Hume Shield if they kill a player under the Tantrum Effect.&lt;br /&gt;
* Hume Shield does not factor in SCP-173&#039;s damage resistance.&lt;br /&gt;
&lt;br /&gt;
===SCP-939===&lt;br /&gt;
* [[SCP-939]] has a base Hume Shield of 600.&lt;br /&gt;
* If SCP-939 takes no damage for 7 seconds, its Hume Shield will regenerate at 20 HS/s.&lt;br /&gt;
&lt;br /&gt;
===SCP-079===&lt;br /&gt;
Lore wise speaking, [[SCP-079]] would have Hume Shield, but in-game, this is not the case. Because of this, it is unknown how much Hume Shield SCP-079 generates. There is no official amount according to the Lead Game Designer.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:HumeBar.png||thumb|400px|The Hume Shield bar|left]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Hume Shield went through other names such as &#039;&#039;Aetheric Resistance&#039;&#039;, &#039;&#039;Agony&#039;&#039; and &#039;&#039;Despair&#039;&#039;.&lt;br /&gt;
* Hume Shield is loosely based off &#039;&#039;Hume&#039;&#039; from the SCP Wiki, a way to measure how easily reality can be bent in a given area. In the &#039;&#039;SCP Secret Laboratory&#039;&#039; universe, it acts as a physical force.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=10289</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=10289"/>
		<updated>2022-07-04T01:26:40Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Updated health in text section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = &lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt;Enraged=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=188px widths=135px&amp;gt;&lt;br /&gt;
RenderEnraged_096.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Docile=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=188px widths=135px&amp;gt;&lt;br /&gt;
Docile_096Render.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:096MeleeSprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName1 = Melee Attack (Active)&lt;br /&gt;
|AbilityDescription1 = Perform a swipe attack with left click that instantly kills targets.&lt;br /&gt;
|AbilityImage2 = [[File:096ShieldSprite.png|middle|75px|Passive]] &lt;br /&gt;
|AbilityName2 = Scopophobia (Passive)&lt;br /&gt;
|AbilityDescription2 = Enter enrage mode when looked or shot at. Rage time scales based on targets.&lt;br /&gt;
|AbilityImage3 = [[File:096TryNotToCrySprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName3 = Try Not To Cry (Active)&lt;br /&gt;
|AbilityDescription3 = Lean up against a door to become very quiet by pressing right click.&lt;br /&gt;
|AbilityImage4 = [[File:096ChargeSprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName4 = Charge (Active)&lt;br /&gt;
|AbilityDescription4 = Perform a charge attack with right click forcing open any gates you run into.&lt;br /&gt;
|Health = 2000&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 800 &amp;lt;br&amp;gt;Rage Time: 15-30 secs&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:&amp;lt;br&amp;gt;&amp;lt;div style=&#039;padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;&#039;&amp;gt;Wind-Up/Down: {{MeterstoHubes|3}} m/s &amp;lt;br&amp;gt;Docile: {{MeterstoHubes|5}} m/s&lt;br /&gt;
|OtherStat2= Enrage: {{MeterstoHubes|12}} m/s&amp;lt;br&amp;gt;Charge: {{MeterstoHubes|25}} m/s&amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Micro HID]]&lt;br /&gt;
|OtherInformation = Can only see targets while enraged.&amp;lt;br&amp;gt;Voiced By Bronson &amp;quot;Bronsolo&amp;quot; Bragg&#039;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;Class ID = 9&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes within &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone who happens to see its face. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-096 spawns in [[Heavy Containment Zone#SCP-096&#039;s Containment Area|Heavy Containment Zone]] in its docile state. SCP-096 has a very audible cry that can warn players of its position.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 acts as an offensive SCP class, meant to disperse groups of people. SCP-096 is capable of taking out smaller groups of people with ease, but can struggle with larger groups. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
SCP-096 begins the game with 2000 HP and 800 [[Hume Shield]]. After 25 seconds have passed without the player taking damage, the Hume Shield will slowly regenerate by 40 HS/s.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 will enter its enraged state when its face is looked at or when shot at. SCP-096 will &#039;wind-up&#039; before entering its enraged state. While charging up, SCP-096 can move at 2.3 m/s.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When triggered, SCP-096 will enter a phase that is often referred to as rage delay. This phase affects how long it takes for SCP-096 to actually enter the &amp;quot;wind-up&amp;quot; animation. Rage delay time depends on the distance from SCP-096 and the distance of its face to the center of the screen. The time can range from zero seconds to up to 24 seconds. After rage delay ends, the wind-up animation will begin, which always last six seconds. After those six seconds have passed. SCP-096 will then enter its enrage state where they can begin killing players. Shooting SCP-096 during rage delay will &#039;&#039;&#039;NOT&#039;&#039;&#039; force SCP-096 into the wind-up animation, giving players time to safely deal damage to SCP-096. Since Rage delay can last up to 24 seconds and wind-up is always six seconds, this means SCP-096 can be left in a completely vulnerable state for 30 seconds before it can enter enrage.&lt;br /&gt;
&lt;br /&gt;
Anyone who looks at SCP-096&#039;s face or shoots it will become a target. Players who are targets will be given an audio cue to indicate this (SCP-096 will also hear this audio cue when they receive their first target). SCP-096 will stay in enraged mode for a base 15 seconds, plus an extra 3 seconds for each additional target, going up to a maximum time of 30 seconds. Targets are made visible by markers that are only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible). SCP-096 only gains additional rage time during the calm and wind-up states; it will not gain more time while in enrage mode. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While enraged, SCP-096 can do the following:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Perform an area-of-effect attack with {{Key Press|Leftclick}} that will instantly kill any target hit by it. Non-targets take zero damage.&amp;lt;br&amp;gt;&lt;br /&gt;
* Jump very high.&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 18.8 m/s. &amp;lt;br&amp;gt;&lt;br /&gt;
** Will instantly kill targets that 096 runs into.&lt;br /&gt;
*** Only deals 40 damage to non-targets.&lt;br /&gt;
** This attack can be used to cause SCP-096 to leap over large gaps.&lt;br /&gt;
** If SCP-096 charges at a closed gate, it will force the gate open and go through it. The gate then quickly closes behind it.&lt;br /&gt;
***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.&lt;br /&gt;
** The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. &amp;lt;br&amp;gt;&lt;br /&gt;
** Any normal doors SCP-096 runs into will break.&lt;br /&gt;
* {{Key Press|Leftclick}} on doors to destroy them while enraged.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After its enraged state ends, SCP-096 will enter a 6 second cooldown phase before it can become enraged again. While exiting its enraged state, it moves at 2.3 m/s before going back to its normal docile speed of 3.8 m/s.&lt;br /&gt;
&lt;br /&gt;
When SCP-096 loses all its HP, it will fall to the ground and curl up, covering its face. It will appear to be sobbing quietly. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Countering==&lt;br /&gt;
While SCP-096 is a powerful SCP that is capable of taking down unprepared groups of players, it is not unstoppable. SCP-096 is extremely vulnerable to large groups of players who apply pressure during the wind-up or cooldown states. Attacking SCP-096 while they are in wind-up state is a very effective way to deplete their Hume Shield and deal damage to their HP. This is best done in large groups to quickly deal damage. Weapons like the [[Logicer]] and [[Crossvec]] are extremely effective at quickly depleting Hume Shield and HP due to their high fire rate. SCP-096 can also be easily terminated by using the [[Micro H.I.D.]] after forcing a room blackout with SCP-2176. &amp;lt;br&amp;gt;&lt;br /&gt;
Running away at the start of SCP-096&#039;s wind up will often lead to them wiping out their targets with ease. So it is best to apply pressure to SCP-096 during this time. While other SCPs may get in the way, they can be dealt with by the usage of items. Items like [[SCP-2176]] or [[Flashbang Grenade]]s can be extremely effective at stopping SCPs from defending SCP-096 during wind-up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* As SCP-096, dying to any weapon while entering rage will grant the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
The following are sounds that SCP-096 will make.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=SCP-096 while in its docile state}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=SCP-096 while using Try Not to Cry}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=SCP-096 while entering rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=SCP-096 while enraged}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=SCP-096 when exiting rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shyguy Killed.mp3|title=Recontainment|description=SCP-096 when it&#039;s recontained}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=OnKill.mp3|title=Splat|description=SCP-096&#039;s sound effect when killing}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=PlayerWasSeen.mp3|title=Target|description=Players (and SCP-096 when they receive their first target) hear this sound when they become a target}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
SCP-096_Docile_Animation.gif| Docile Animation&lt;br /&gt;
SCP-096_Windup_Animation.gif| Windup Animation&lt;br /&gt;
SCP-096_Attack_and_Enrage_Animations.gif| Attack/Enrage Animation&lt;br /&gt;
SCP-096_Winddown Animation.gif| Winddown Animation&lt;br /&gt;
SCP-096_Ragdoll_Animation.gif| Ragdoll Animation&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
Wendigoenrage.png|During the &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-096&#039;s model was changed to &#039;&#039;&#039;The Wendigo&#039;&#039;&#039;.&lt;br /&gt;
2020Xmas096.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s model was intended to have a Light Blue hue.&lt;br /&gt;
2020Xmas096Bugged.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s model was bugged causing it to look like this.&lt;br /&gt;
096Halloween21.png|SCP-096 Halloween 2021 Event.&lt;br /&gt;
096Plush.png|Official SCP-096 Plushie.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-096 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/games/700330/announcements/detail/3374756222225098943 February 17th 2018]&lt;br /&gt;
|SCP-096 is announced on Steam in the 1.1.0 changelog.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.0.0|3.0.0]]&lt;br /&gt;
|[[File:Old096F1.png|25px]] SCP-096 added. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.1.0|3.1.0]]&lt;br /&gt;
|[[Heavy Containment Zone#SCP-096&#039;s Containment Area|Spawn room redesigned to fit SCP-096&#039;s article on the SCP wiki.]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed SCP-096 to SAD BOI and heavily distorted its animations for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Enrage time raised to 14.5 seconds. Previously it was 12.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|October 31st 2018&lt;br /&gt;
|Put a pumpkin over SCP-096&#039;s head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.3.0|7.3.0]]&lt;br /&gt;
|Unspecified changes.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|April 1st 2019&lt;br /&gt;
|Renamed SCP-096 to SCP-096-Binge and made its model severely obese for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://www.twitch.tv/scpsl_official/clip/CredulousConsiderateEndiveBrokeBack?filter=clips&amp;amp;range=all&amp;amp;sort=time April 28th 2019]&lt;br /&gt;
|SCP-096&#039;s remodel is first teased on Twitch in a Megapatch 2 Q&amp;amp;A showing only the head and torso.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Two sounds added to kills by SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger decreased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Attack hitmarkers are made server-side.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.1.0|9.1.0]]&lt;br /&gt;
|Jump height increased by 50% when enraged.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger now dynamically changes based on player count.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/gid/103582791460901430/announcements/detail/1716373422386984969 March 9th 2020]&lt;br /&gt;
|Scopophobia is announced. The update adds [[Stamina]], [[Respawn Tickets]], new [[Status Effects]], and a rework of SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta I&lt;br /&gt;
|[[File:096_IconCAT.png|25px]] SCP-096 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HP lowered to 500.&lt;br /&gt;
* 250 HS applied. Increases by 250 HS every time a player looks at its face.&lt;br /&gt;
* Two new abilities, Try Not To Cry and Charge.&lt;br /&gt;
* Can no longer see people who haven&#039;t seen its face during Enrage and Targets are highlighted during Enrage.&lt;br /&gt;
* Enrage to Docile transition is no longer instant.&lt;br /&gt;
* Animated ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XII&lt;br /&gt;
|Range of TNTC cries decreased.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to 500 HS. HS scaling per target decreased to 250.&lt;br /&gt;
|-&lt;br /&gt;
!text-align:center;&amp;quot;|Public Beta XIX&lt;br /&gt;
|SCP-096 can be harmed while using TNTC.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|People who touch SCP-096 will be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
|People who touch SCP-096 while it&#039;s charging through a gate will instantly die on contact.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Release 10.0.0&lt;br /&gt;
|People who touch SCP-096 will no longer be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.1|10.0.1]]&lt;br /&gt;
|Size of animated ragdoll decreased.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.2|10.0.2]]&lt;br /&gt;
|SCP-096 can now pry open the big gate on Surface Zone.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:Wendigoenrage.png|50px]]Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.0|10.1.0]]&lt;br /&gt;
|SCP-096&#039;s max rage time is now capped to 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|HP increased to 1500.&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield reduced to 350.&lt;br /&gt;
|-&lt;br /&gt;
|HS Regeneration reduced to 5 HS per second.&lt;br /&gt;
|-&lt;br /&gt;
|HS per target reduced to 70.&lt;br /&gt;
|-&lt;br /&gt;
|Can no longer see people who haven&#039;t seen its face during docile to enrage transition.&lt;br /&gt;
|-&lt;br /&gt;
|Cooldown timer for Charge and Enrage timer added.&lt;br /&gt;
|-&lt;br /&gt;
|Players that see its face will get an audio cue played to them.&lt;br /&gt;
|-&lt;br /&gt;
|Animated ragdoll now takes into account gravity and can display player name and cause of death.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.2|10.1.2]]&lt;br /&gt;
|Hit registration lasts longer server-side.&lt;br /&gt;
|-&lt;br /&gt;
|Attack hitbox now changes depending on which hand of SCP-096 is used.&lt;br /&gt;
|-&lt;br /&gt;
|Vision code reworked to be more accurate.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.1.3|December 22nd 2020]]&lt;br /&gt;
|[[File:2020Xmas096.png|50px]][[File:2020Xmas096Bugged.png|50px]] Tinted SCP-096&#039;s textures blue and applied an emission texture to its eyes for the 2020 Christmas update. (which wasn&#039;t properly applied, leading to the entire model glowing instead.)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|Can now instantly destroy doors with charge again. (Originally couldn&#039;t as a result of the door refactor in [[Updates/10.2.0|10.2.0]].)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta XI&lt;br /&gt;
|HP increased to 2000.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to 1000.&lt;br /&gt;
|-&lt;br /&gt;
|HS no longer scales per target and will always max out at 1000.&lt;br /&gt;
|-&lt;br /&gt;
|HS regeneration increased to 40 HS per second.&lt;br /&gt;
|-&lt;br /&gt;
|Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions.&lt;br /&gt;
|-&lt;br /&gt;
|Charge cooldown increases to 3.5 seconds if someone is killed with it.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 can no longer insta-kill people who haven&#039;t seen its face. It can still deal 40 damage to them via Charge.&lt;br /&gt;
|-&lt;br /&gt;
|Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts.&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield particles now stop appearing when SCP-096 performs TNTC.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://en.scpslgame.com/index.php?title=Updates/11.0.1 October 24th 2021]&lt;br /&gt;
|[[File:096Halloween21.png|50px]] Applied an emission texture on SCP-096 to make its mouth and eyes glow for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|Ragdolls from kills done by SCP-096&#039;s charge will have force applied to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-096 has 2 unused animations.&lt;br /&gt;
*A charging SCP-096 is the fastest thing in-game.&lt;br /&gt;
**SCP-096 is also one of the slowest SCPs in-game due to his entering/exiting rage speed only being 2.3 m/s.&lt;br /&gt;
* According to Wavepoole, SCP-096&#039;s cry ability was named after the &amp;quot;Lie down, try not to cry, cry a lot&amp;quot; meme.&lt;br /&gt;
*SCP-096 was the 2nd SCP to be reworked, be given new abilities as well as introducing the Hume Shield mechanic.&lt;br /&gt;
**Despite popular belief, reworked SCP-096&#039;s enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 9.27 m/s while reworked has an enraged speed of 9 m/s. Though, docile speed was increased from 3.5 m/s to 3.8 m/s in the rework.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=8609</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=8609"/>
		<updated>2021-12-22T06:12:41Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Added hume shield speed + low cap to strengths/weaknesses.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox &lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
SCP-939-53=&lt;br /&gt;
[[File:SCP-939-53Render.png|200px]]&lt;br /&gt;
|-|&lt;br /&gt;
SCP-939-89=&lt;br /&gt;
[[File:SCP-939-89Render.png|300px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|HP = 1800&lt;br /&gt;
|HS = 600&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walk: {{MetersToHubes|4.5|unit=m/s}} &amp;lt;br&amp;gt; Sprint: {{MetersToHubes|7|unit=m/s}}&lt;br /&gt;
|ability = Can sprint &amp;lt;br&amp;gt; Speak to humans &amp;lt;br&amp;gt; See sound through walls &amp;lt;br&amp;gt; Attack gives players the &amp;lt;br&amp;gt;{{Hoverimage|Cause the player to not be able to reload &amp;lt;wbr/&amp;gt;their weapon or open their inventory.|text=Amnesia Effect}}&lt;br /&gt;
|ID = 16 = 939-53 &amp;lt;br&amp;gt; 17 = 939-89&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 acts as a minor support role, being able to catch up to humans who are [[Stamina|sprinting]]. They also have the ability to talk to humans, and can see players through walls in certain situations.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its containment chamber, which has a ramp that leads into HCZ. Upon exiting the chamber, SCP-939 is able to roam around HCZ. &lt;br /&gt;
&lt;br /&gt;
SCP-939 can only see human classes that are making noise (i.e. walking, sprinting, or firing a weapon within a certain distance), and is able to see these players through walls. SCP-939 cannot see people who are sneaking unless she touches them.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can also see people who are within a very close range to her and can always see people on the surface no matter what. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 is not affected by people who are wearing [[SCP-268]].&amp;lt;br&amp;gt;&lt;br /&gt;
Despite being blind, SCP-939 is not immune to [[Flashbang Grenade|Flashbang Grenades]].&amp;lt;br&amp;gt;&lt;br /&gt;
This is because SCP-939 instances are very sensitive to light, similar to [[SCP-106]].&lt;br /&gt;
&lt;br /&gt;
SCP-939 has a bite attack that it can perform with a {{key Press|Leftclick}}. The bite attack is extremely strong, dealing 50 damage of HP, as well as applying the {{Hoverimage|Cause the player to not be able to reload their weapon or open their inventory|text=Amnesia}} [[Status Effects|Status Effect]].&lt;br /&gt;
&lt;br /&gt;
Like other SCPs, SCP-939 can talk to the other SCP players by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of the distance.&amp;lt;br&amp;gt; SCP-939 also has the ability to speak with a voice identical in behavior to humans, with proximity range and heard by all players nearby. This is done by holding down the {{key Press|V}} key and can only be heard by people near SCP-939 - it cannot be heard by other SCPs unless they are near it.&amp;lt;br&amp;gt;&lt;br /&gt;
This ability can be used to trick human classes into open locked doors.&lt;br /&gt;
&lt;br /&gt;
While walking, SCP-939&#039;s footsteps are completely silent, which makes it easy for her to sneak up behind unsuspecting targets. The footsteps are only audible while SCP-939 is sprinting.&lt;br /&gt;
&lt;br /&gt;
SCP-939 has a max of 1800hp and a 600 [[Hume Shield]].&amp;lt;br&amp;gt;&lt;br /&gt;
If SCP-939 takes no damage for 5 seconds, its Hume Shield will regen at 25 HS/s.&lt;br /&gt;
&lt;br /&gt;
Unlike the other playable SCPs, multiple SCP-939s can spawn in a given round.&lt;br /&gt;
&lt;br /&gt;
===Vision Range===&lt;br /&gt;
List shows how far SCP-939 can hear sounds. SCP-939 will always see you on Surface Zone. Interesting firearms will still get a range increase on Surface Zone, despite it being useless. For reference, one hallway is {{MetersToHubes|20.6|unit = meters.}}&lt;br /&gt;
&lt;br /&gt;
====Player movements====&lt;br /&gt;
* D-Class and Scientist:  &lt;br /&gt;
** Walking: {{MeterstoHubes|10|unit=meters}} &lt;br /&gt;
** Running: {{MeterstoHubes|20|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* MTF and Guard:  &lt;br /&gt;
** Walking: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Running: {{MeterstoHubes|30|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* Chaos: &lt;br /&gt;
** Walking: {{MeterstoHubes|50|unit=meters}}&lt;br /&gt;
** Running: {{MeterstoHubes|50|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
====Firearms====&lt;br /&gt;
* AK&lt;br /&gt;
** Shooting: {{MeterstoHubes|110|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Inspect: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* COM-15/COM-18&lt;br /&gt;
** Shooting: {{MeterstoHubes|60|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* Crossvec&lt;br /&gt;
** Shooting: {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out) and reloading: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Equip: {{MeterstoHubes|7|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* Shotgun&lt;br /&gt;
** Shooting: {{MeterstoHubes|110|unit=meters}}&lt;br /&gt;
** Out Of Ammo, ADS (In or out) and reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Pump In/Out, Reloading shells: {{MeterstoHubes|25|unit=meters}}&lt;br /&gt;
** Inspect, out of ammo, searching pockets: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
*MTF-E11-SR&lt;br /&gt;
** Shooting: {{MeterstoHubes|105|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out), Equip and Drum Tap: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* FSP-9&lt;br /&gt;
** Shooting:  {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, Stock fold, Stock Extend:  {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|13|unit=meters}}&lt;br /&gt;
** ADS (In or Out) or equip without stock: {{MeterstoHubes|5|unit=meters}}&lt;br /&gt;
** Inspect: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* Logicer&lt;br /&gt;
** Shooting: {{MeterstoHubes|120|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|18|unit=meters}}&lt;br /&gt;
** Inspect Logicer: {{MeterstoHubes|10|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
* Revolver&lt;br /&gt;
** Shooting: {{MeterstoHubes|80|unit=meters}}&lt;br /&gt;
** Out Of Ammo, Click, ADS (In or out): {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
** Reloading: {{MeterstoHubes|15|unit=meters}}&lt;br /&gt;
&lt;br /&gt;
If you&#039;re on the Surface Zone, these get a &#039;&#039;&#039;2.3x&#039;&#039;&#039; multiplier.&amp;lt;br&amp;gt;&lt;br /&gt;
If a weapon is suppressed there is a &#039;&#039;&#039;0.35x&#039;&#039;&#039; multiplier on it on rifles and &#039;&#039;&#039;0.4x&#039;&#039;&#039; on pistols.&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Can run&lt;br /&gt;
*Can talk to [[Classes|non-SCPs]]&lt;br /&gt;
*Can see outlines of players causing sound through multiple walls&lt;br /&gt;
*Footsteps are silent when not sprinting&lt;br /&gt;
*Not affected by people using [[SCP-268]]&lt;br /&gt;
*Weapons that increase firing noise are heard easier by SCP-939 than other classes.&lt;br /&gt;
*Very quick hume shield regeneration&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Can easily be avoided&lt;br /&gt;
*Incredibly large hitbox&lt;br /&gt;
*Cooldown on attacks&lt;br /&gt;
*Takes multiple hits to kill enemies&lt;br /&gt;
*Slower sprint speed than human classes&lt;br /&gt;
*Attachments that decrease firing noise are harder to hear as SCP-939 compared to other classes&lt;br /&gt;
*Low maximum hume shield&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=939Attack1.mp3|title=Growl 1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack2.mp3|title=Growl 2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack3.mp3|title=Growl 3|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=250px&amp;gt;&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 used for April Fools by Intimating Creature.&lt;br /&gt;
93989Halloween21.png|SCP-939-89 Halloween 2020 &amp;amp; 2021 Event.&lt;br /&gt;
93953Halloween21.png|SCP-939-53 Halloween 2020 &amp;amp; 2021 Event.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*For the 2019 April Fools Update, SCP-939&#039;s model was changed to SCP-999, along with his name being changed to Evil SCP-999. It made high pitch growls when attacking and the vision was white and orange.&lt;br /&gt;
*Both SCP-939 instances in &#039;&#039;SCP: Secret Laboratory&#039;&#039; are female.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8590</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8590"/>
		<updated>2021-12-21T02:14:38Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Fixed typo, added link to Stained (not sure if it applies?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:MatthewRender.png|center|135px]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:173Shield.png|75px]]&lt;br /&gt;
|AbilityName1 = Reinforced Concrete (Passive)&lt;br /&gt;
|AbilityDescription1 = Combat Armor level bullet resistance.&amp;lt;br&amp;gt; High penetration weapons deal more damage than &amp;lt;br&amp;gt;low penetration weapons.&lt;br /&gt;
|AbilityImage2 = [[File:173Shit.png|75px]]&lt;br /&gt;
|AbilityName2 = Tantrum (Active)&lt;br /&gt;
|AbilityDescription2 = SCP-173 leaves a pool of filth on the ground that slows people down. &amp;lt;br&amp;gt; Restores small amounts of Hume Shield if SCP-173 kills people who are currently stained by filth.&lt;br /&gt;
|AbilityImage3 = [[File:173Blink.png|75px]]&lt;br /&gt;
|AbilityName3 = Blink (Active)&lt;br /&gt;
|AbilityDescription3 = Teleport to a marker on the ground, forcing everyone to blink. &amp;lt;br&amp;gt; Will kill the nearest human if they are in range.&lt;br /&gt;
|AbilityImage4 = [[File:173Breakneck.png|75px]]&lt;br /&gt;
|AbilityName4 = Break Neck Speeds (Active)&lt;br /&gt;
|AbilityDescription4 = SCP-173 moves a lot faster and can blink further, but is unable to kill.&lt;br /&gt;
|Health = 3000&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 1500&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: &amp;lt;br&amp;gt; Normal: {{MetersToHubes|10|unit=m/s}}&amp;lt;br&amp;gt;Break Neck: {{MetersToHubes|17|unit=m/s}}&lt;br /&gt;
|OtherStat2= &amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Weakness = Can&#039;t move when looked at, [[Micro H.I.D.]]&lt;br /&gt;
|OtherInformation = &#039;&#039;&#039;Nickname:&#039;&#039;&#039; Matthew &amp;lt;br&amp;gt; &#039;&#039;&#039;Class ID&#039;&#039;&#039; 0 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 is a sculpture that is able to move at high speeds, but when looked at, will come to a complete stop.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups. &lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-173 will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can&#039;t leave its cell right away as it is locked, to allow [[Class-D]] and [[Scientist]] some time to explore. After a short amount of time SCP-173 can leave its cell to begin killing humans in and around LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}} to move and {{key Press|Spacebar}} to jump, though 173&#039;s jump height is very low.&lt;br /&gt;
&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} to snap player&#039;s necks. Once seen, SCP-173 stops moving but starts a 3.6 second countdown for their Blink ability. Once it&#039;s finished, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark by forcing humans to blink, killing the nearest human if they are in range.&lt;br /&gt;
&lt;br /&gt;
The countdown is shown in the center of SCP-173&#039;s screen over a symbol of an eye. When blink is ready, the eye turns red. SCP-173 can only blink when seen. If no one looks at 173, the red eye shrinks over time. If 173 is seen again before the eye disappears, it becomes full and 173 can blink immediately. The red eye lasts 3 seconds starting when all witnesses are lost, but only appears after the countdown finishes.&lt;br /&gt;
&lt;br /&gt;
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}. It can be used whether or not SCP-173 is seen. In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. This mode ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after activation. It also ends automatically 10 seconds after SCP-173 is spotted. The ability has a 40 second cooldown starting when the ability ends. &lt;br /&gt;
&lt;br /&gt;
Tantrum can be activated by pressing the {{key Press|F}} key. This makes SCP-173 leave a pool of filth on the ground. Players entering the pool gain the [[Status Effects|Stained]] effect, reducing movement speed by 20% making players unable to sprint. Even after leaving the filth, the Stained effect lasts for two more seconds. If SCP-173 kills someone while they are Stained, they will gain 100 [[Hume Shield]]. Tantrum has a 30 second cooldown and filth lasts for 180 seconds. However, Tesla Gates will destroy nearby filth. Tantrum can only be used when SCP-173 is not seen.&lt;br /&gt;
&lt;br /&gt;
SCP-173 has bullet resistance similar to SCP-106, but unlike SCP-106, the bullet resistance isn&#039;t as high and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 60%, which is equal to [[Combat Armor]].&lt;br /&gt;
&lt;br /&gt;
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
At Tier 2, [[SCP-079]] can Blackout a room for 60 AP, allowing SCP-173 to freely move. &lt;br /&gt;
This can be countered with the [[Flashlight|Flashlights]] such as the item or attachment or by using the Night Vision attachment.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instantly Kills.&lt;br /&gt;
*The Breakneck Speeds ability makes it easy to escape large armed groups.&lt;br /&gt;
*Tantrum ability is useful for ambushing as it slows humans down and makes them unable to sprint.&lt;br /&gt;
**Players who have the &amp;quot;Stained&amp;quot; effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.&lt;br /&gt;
*Combos incredibly well with other SCPs, especially 079 and 096.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Stops movement immediately upon being looked at.&lt;br /&gt;
*An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.&lt;br /&gt;
*Incredibly vulnerable to the Micro-HID.&lt;br /&gt;
*Can be trapped in lockable rooms.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}&lt;br /&gt;
|-&lt;br /&gt;
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Movement&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
MRNUTT.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
Frosty-173.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020&#039;&#039;, SCP-173 was covered in snow.&lt;br /&gt;
Snowmatt.png|For &#039;&#039;X-Mas 2021&#039;&#039;, SCP-173 became a snowman.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, instead falling apart into pieces when killed.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=8589</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=8589"/>
		<updated>2021-12-21T02:08:19Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Added note about micro not counting as a firearm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = Micro HID.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = &amp;quot;Micro High-Intensity Electrical &amp;lt;br&amp;gt; Discharge Thrower&amp;quot;&lt;br /&gt;
|manufactor= [[File:IndustriesLogo.png|35px|middle]] [[Lore/Manufactures#Industries|Industries]]&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 90&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = 10&lt;br /&gt;
|arm_time = 5&lt;br /&gt;
|fire_delay = 2&lt;br /&gt;
|stamina_penalty = -50%&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|ID = 16&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 1.2&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro High Intensity Discharge Thrower&#039;&#039;&#039; also known as the &#039;&#039;&#039;Micro H.I.D.&#039;&#039;&#039; for short, is an experimental [[Weapons|weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an extremely powerful weapon that is effective at terminating SCP subjects.&lt;br /&gt;
__TOC__&lt;br /&gt;
==In Game==&lt;br /&gt;
The Micro H.I.D. was created by [[Locations|Site-02]] and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone. The weapon can be fired for a controlled amount and kept in a charged state by holding {{Key Press|Rightclick}}, but this slowly drains the weapons power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will break most glass windows it hits but cannot break doors.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. does not count as a firearm for [[Inventory Mechanics|inventory limits]] or hotkeys.&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro H.I.D. can be fired by holding down {{Key Press|Leftclick}} to slowly charge up the Micro H.I.D., which will then automatically fire after 5 seconds. The Micro H.I.D. will consume energy while charging up and firing will greatly increase the rate of consumption.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will keep firing until it either runs out of energy or {{Key Press|Leftclick}} is released. &lt;br /&gt;
&lt;br /&gt;
By holding {{Key Press|Rightclick}}, the Micro H.I.D. will still charge up and loose energy but won&#039;t fire. This can be used to get the Micro H.I.D. charged up before hand and then {{Key Press|Leftclick}} once a target is in range. This will slowly consume the Micro H.I.D.&#039;s remaining energy, so it should be used wisely.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
*Charge time of 5 seconds&lt;br /&gt;
*Firing delay of 2 seconds&lt;br /&gt;
*The weapon can be continuously fired for at most 10 seconds at full charge.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*Only in the [[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Killing an SCP with the Micro H.I.D. grants the &#039;&#039;&#039;Microwave Meal&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Jumping into a [[Heavy_Containment_Zone#Tesla_Gate|Tesla Gate]] while holding the Micro H.I.D. grants the &#039;&#039;&#039;Overcurrent&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
As an SCP, killing someone who is firing the Micro H.I.D. grants the &#039;&#039;&#039;I&#039;ll Pass, Thanks&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
As SCP-096, dying to the Micro H.I.D. while entering rage mode grants the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=MicroFire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinDown.mp3|title=Wind Down|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Micro HID Equip New.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Micro HID Charge New.gif|thumb|600px|Charge Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Micro HID Fire New.gif|thumb|600px|Fire Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Arts=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDArt1.jpg|Conceptual Art #1 by Purplegoop.&lt;br /&gt;
MicroHIDArt3.png|Conceptual Art #2 by Purplegoop.&lt;br /&gt;
MicroHIDArt2.png|Conceptual Sketch by Purplegoop.&lt;br /&gt;
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDOld.png|The former inventory icon of the Micro HID of its older model.&lt;br /&gt;
Even Older Micro HID.png|An even older inventory icon of the Micro HID.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from &#039;&#039;SCP: Containment Breach.&#039;&#039;&lt;br /&gt;
**While the H.I.D. Turret in &#039;&#039;SCP: Containment Breach&#039;&#039; only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.&lt;br /&gt;
*A closer look at the Micro HID model reveals two pieces of text on it:&lt;br /&gt;
**The first one reads &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot;&lt;br /&gt;
**The second one reads &amp;quot;167151154154040163150151156145&amp;quot;. When translated with Octal, these numbers turn into &amp;quot;will shine&amp;quot;.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=3-X_Particle_Disruptor&amp;diff=8588</id>
		<title>3-X Particle Disruptor</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=3-X_Particle_Disruptor&amp;diff=8588"/>
		<updated>2021-12-21T02:04:04Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Minor edits. Was going to add it counts as a firearm but makes more sense to write the Micro doesn&amp;#039;t count as one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|type = Experimental Energy Rifle&lt;br /&gt;
|image = IconDisruptor.png&lt;br /&gt;
|ammo = 5&lt;br /&gt;
|reload = 8&lt;br /&gt;
|blast_damage = 200&lt;br /&gt;
|speed_penalty = -4%&lt;br /&gt;
|stamina_penalty = -7%&lt;br /&gt;
|notes = Fails after 5 shots&amp;lt;br&amp;gt;Skips Armor, AHP, HS&lt;br /&gt;
|spawn = [[SCP-2536]]&lt;br /&gt;
|manufactor=[[File:FoundationGunworksLogo.png|35px|middle]] [[Lore/Manufactures#Foundation_Gunworks|Foundation Gunworks]] &lt;br /&gt;
|ID = &lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;3-X Molecular Disruptor&#039;&#039;&#039; is an experimental Foundation weapon [[Weapons|weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a powerful and rare weapon effective towards both human and SCP targets.&lt;br /&gt;
__TOC__&lt;br /&gt;
==In Game==&lt;br /&gt;
The 3-X Molecular Disruptor can only be acquired via [[SCP-2536]]. It is a powerful weapon, capable of shooting only 5 times before malfunctioning. The weapon does not shoot immediately, but charges for a moment and emits a warning beep before shooting. It then reloads, which takes 9 seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
Aiming through the sights shows a glitched screen displaying a zoomed in view. It has no available attachments.&lt;br /&gt;
&lt;br /&gt;
Instead of bullets, the 3-X Molecular Disruptor shoots a laser that deals 200 damage when on direct hit. The laser entirely bypasses Armor, [[Artificial HP]], and [[Hume Shield]]. Other effects, like [[SCP-106]]&#039;s damage resistance still apply. The weapon has an area of effect blast that allows it to still damage targets if a direct hit is missed.&amp;lt;br&amp;gt;&lt;br /&gt;
The laser is capable of destroying doors and setting off grenades and [[SCP-018]] at long range. The weapon also penetrates through glass a couple times before shattering it.&amp;lt;br&amp;gt;&lt;br /&gt;
Terminated targets disintegrate floating upwards instead of falling. &lt;br /&gt;
&lt;br /&gt;
The weapon&#039;s power makes it effective to kill a small group of people, but the long reloading time leaves the player open. Due to the fact that the 3-X MD bypasses a SCP&#039;s Hume Shield, it can be used in dealing permanent damage to a SCP, or possibly kill one on low health.&lt;br /&gt;
&lt;br /&gt;
Shooting displays a laser animation that does not need to line up with the target to hit - the weapon is hitscan, and the laser is instant in practice.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Disruptor_Powerup.mp3|title=&#039;&#039;&#039;Windup&#039;&#039;&#039; }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Disruptor_Render.mp3|title=&#039;&#039;&#039;Firing&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=LAZGUN_Inspect.mp3|title=&#039;&#039;&#039;Inspect&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Lazgun_Failure.mp3|title=&#039;&#039;&#039;Malfunction&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The reticle on the sight screen, a circle with 3 radial lines, is similar to the SCP logo.&lt;br /&gt;
* The concept of finding a new weapon in SCP-2536 is from its original file, where Class-D personnel found SCP-2536 during a breach and were gifted &amp;quot;anomalous weaponry.&amp;quot;&lt;br /&gt;
* Its design was inspired by the energy-based firearms used in very old versions of &#039;&#039;SCP: Secret Laboratory.&#039;&#039;&lt;br /&gt;
* The inspect noises for the 3-X Molecular Disruptor is from &#039;&#039;The Final Flash of Existence&#039;&#039;, the main theme of the game.&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8586</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8586"/>
		<updated>2021-12-21T01:58:34Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Added name, cooldown, duration and use condition to tantrum section. Trimmed breakneck speeds section and added cooldown and use conditions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:MatthewRender.png|center|135px]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:173Shield.png|75px]]&lt;br /&gt;
|AbilityName1 = Reinforced Concrete (Passive)&lt;br /&gt;
|AbilityDescription1 = Combat Armor level bullet resistance.&amp;lt;br&amp;gt; High penetration weapons deal more damage than &amp;lt;br&amp;gt;low penetration weapons.&lt;br /&gt;
|AbilityImage2 = [[File:173Shit.png|75px]]&lt;br /&gt;
|AbilityName2 = Tantrum (Active)&lt;br /&gt;
|AbilityDescription2 = SCP-173 leaves a pool of filth on the ground that slows people down. &amp;lt;br&amp;gt; Restores small amounts of Hume Shield if SCP-173 kills people who are currently stained by filth.&lt;br /&gt;
|AbilityImage3 = [[File:173Blink.png|75px]]&lt;br /&gt;
|AbilityName3 = Blink (Active)&lt;br /&gt;
|AbilityDescription3 = Teleport to a marker on the ground, forcing everyone to blink. &amp;lt;br&amp;gt; Will kill the nearest human if they are in range.&lt;br /&gt;
|AbilityImage4 = [[File:173Breakneck.png|75px]]&lt;br /&gt;
|AbilityName4 = Break Neck Speeds (Active)&lt;br /&gt;
|AbilityDescription4 = SCP-173 moves a lot faster and can blink further, but is unable to kill.&lt;br /&gt;
|Health = 3000&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 1500&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: &amp;lt;br&amp;gt; Normal: {{MetersToHubes|10|unit=m/s}}&amp;lt;br&amp;gt;Break Neck: {{MetersToHubes|17|unit=m/s}}&lt;br /&gt;
|OtherStat2= &amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Weakness = Can&#039;t move when looked at, [[Micro H.I.D.]]&lt;br /&gt;
|OtherInformation = &#039;&#039;&#039;Nickname:&#039;&#039;&#039; Matthew &amp;lt;br&amp;gt; &#039;&#039;&#039;Class ID&#039;&#039;&#039; 0 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 is a sculpture that is able to move at high speeds, but when looked at, will come to a complete stop.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups. &lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-173 will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can&#039;t leave its cell right away as it is locked, to allow [[Class-D]] and [[Scientist]] some time to explore. After a short amount of time SCP-173 can leave its cell to begin killing humans in and around LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}} to move and {{key Press|Spacebar}} to jump, though 173&#039;s jump height is very low.&lt;br /&gt;
&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} to snap player&#039;s necks. Once seen, SCP-173 stops moving but starts a 3.6 second countdown for their Blink ability. Once it&#039;s finished, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark by forcing humans to blink, killing the nearest human if they are in range.&lt;br /&gt;
&lt;br /&gt;
The countdown is shown in the center of SCP-173&#039;s screen over a symbol of an eye. When blink is ready, the eye turns red. SCP-173 can only blink when seen. If no one looks at 173, the red eye shrinks over time. If 173 is seen again before the eye disappears, it becomes full and 173 can blink immediately. The red eye lasts 3 seconds starting when all witnesses are lost, but only appears after the countdown finishes.&lt;br /&gt;
&lt;br /&gt;
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}. It can be used whether or not SCP-173 is seen. In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. This mode ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after activation. It also ends automatically 10 seconds after SCP-173 is spotted. The ability has in a 40 second cooldown starting when the ability ends. &lt;br /&gt;
&lt;br /&gt;
Tantrum can be activated by pressing the {{key Press|F}} key. This makes SCP-173 leave a pool of filth on the ground. Players entering the pool gain the Stained Effect, reducing movement speed by 20% making players unable to sprint. Even after leaving the filth, the Stained effect lasts for two more seconds. If SCP-173 kills someone while they are Stained, they will gain 100 [[Hume Shield]]. Tantrum has a 30 second cooldown and filth lasts for 180 seconds. However, Tesla Gates will destroy nearby filth. Tantrum can only be used when SCP-173 is not seen.&lt;br /&gt;
&lt;br /&gt;
SCP-173 has bullet resistance similar to SCP-106, but unlike SCP-106, the bullet resistance isn&#039;t as high and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 60%, which is equal to [[Combat Armor]].&lt;br /&gt;
&lt;br /&gt;
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
At Tier 2, [[SCP-079]] can Blackout a room for 60 AP, allowing SCP-173 to freely move. &lt;br /&gt;
This can be countered with the [[Flashlight|Flashlights]] such as the item or attachment or by using the Night Vision attachment.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instantly Kills.&lt;br /&gt;
*The Breakneck Speeds ability makes it easy to escape large armed groups.&lt;br /&gt;
*Tantrum ability is useful for ambushing as it slows humans down and makes them unable to sprint.&lt;br /&gt;
**Players who have the &amp;quot;Stained&amp;quot; effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.&lt;br /&gt;
*Combos incredibly well with other SCPs, especially 079 and 096.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Stops movement immediately upon being looked at.&lt;br /&gt;
*An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.&lt;br /&gt;
*Incredibly vulnerable to the Micro-HID.&lt;br /&gt;
*Can be trapped in lockable rooms.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}&lt;br /&gt;
|-&lt;br /&gt;
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Movement&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
MRNUTT.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
Frosty-173.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020&#039;&#039;, SCP-173 was covered in snow.&lt;br /&gt;
Snowmatt.png|For &#039;&#039;X-Mas 2021&#039;&#039;, SCP-173 became a snowman.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, instead falling apart into pieces when killed.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Painkillers&amp;diff=8472</id>
		<title>Painkillers</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Painkillers&amp;diff=8472"/>
		<updated>2021-12-16T01:24:19Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Tested HP regen in private server.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= NewPainkillersIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type	= Medical&lt;br /&gt;
|usage	= Heals the user&lt;br /&gt;
|spawn	= [[Chaos Insurgent#Chaos Conscript|Chaos Conscript]]&amp;lt;br&amp;gt;[[Chaos Insurgent#Chaos Riflemen|Chaos Riflemen]]&amp;lt;br&amp;gt;[[Chaos Insurgent#Chaos Marauder|Chaos Marauder]]&amp;lt;br&amp;gt;[[Standard Locker]]s&amp;lt;br&amp;gt;[[Weapon Locker Type 21]]&lt;br /&gt;
|Description = &#039;&#039;Relieve minor injuries.&#039;&#039;&lt;br /&gt;
|ID = 34&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Painkillers&#039;&#039;&#039; are a type of [[Items|Medical Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
=Description=&lt;br /&gt;
Painkillers are a weak medical item that give a small regeneration effect when used. Their main purpose is to treat small injuries.&lt;br /&gt;
&lt;br /&gt;
Painkillers can be used by pressing {{Key Press|Leftclick}} while they are equipped.&lt;br /&gt;
&lt;br /&gt;
==In Game==&lt;br /&gt;
* Quick apply time (1.0s)&lt;br /&gt;
* Regenerates HP over time&lt;br /&gt;
** Regeneration starts off extremely slow for a few seconds, before rapidly speeding up linearly to a max of 5 HP/s.&lt;br /&gt;
** Regeneration time is about 10 seconds in total&lt;br /&gt;
** Heals around 50 HP total&lt;br /&gt;
* Removes the {{Hoverimage|Causes the players screen to get blurry when they turn|text=Concussed}} [[Status Effects|Status Effect]]&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*Chaos Insurgency:&lt;br /&gt;
**[[Chaos Insurgent#Chaos Conscript|Chaos Conscript]]&lt;br /&gt;
**[[Chaos Insurgent#Chaos Riflemen|Chaos Riflemen]]&lt;br /&gt;
**[[Chaos Insurgent#Chaos Marauder|Chaos Marauder]]&lt;br /&gt;
*[[Standard Locker]]&lt;br /&gt;
*[[Weapon Locker Type 21]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Painkillers Equip.mp3|title=Equip|description=}}&lt;br /&gt;
{{multi-listen item|filename=Painkillers Use.mp3|title=Use|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Painkillers Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Painkillers_Use New.gif|thumb|600px|Use Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The tag on the model of the Painkillers says only take 1-2 pills. Despite this the animation shows the player consuming eight pills.&lt;br /&gt;
* The model for the Painkillers has hidden text saying &amp;lt;!--- The quote is exactly how it is written on the model, do not fix the grammar mistakes --&amp;gt;&amp;quot;it doesn&#039;t matter what i write here, its going to be too small to read anyways, purplegoop signing out.&amp;quot; &lt;br /&gt;
* The bottle says there are 40 tablets in total and each are 15 mg, making for a total of 450 mg in the bottle. This is incorrect as 15 multiplied by 40 is 600. &lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=First_Aid_Kit&amp;diff=8470</id>
		<title>First Aid Kit</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=First_Aid_Kit&amp;diff=8470"/>
		<updated>2021-12-15T19:26:22Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Added approximate cancel window&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= MedkitIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type	= Medical&lt;br /&gt;
|usage	= Heals the user for 65 HP&lt;br /&gt;
|spawn	= On certain [[Classes|classes]]&amp;lt;br&amp;gt;[[First Aid Cabinet]]&amp;lt;br&amp;gt;[[Standard Locker]]s&amp;lt;br&amp;gt;[[Weapon Locker Type 21]]&lt;br /&gt;
|Description = &#039;&#039;Heals your injuries.&#039;&#039;&lt;br /&gt;
|ID = 14&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;First Aid Kits&#039;&#039;&#039; are a type of [[Items|Medical Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
==Description==&lt;br /&gt;
First Aid Kits are a general purpose healing item useful to all human players. When used, the First Aid Kit has an animation of 5 seconds before the user is healed, making a zipping noise audible to both the user and others.&lt;br /&gt;
&lt;br /&gt;
The First Aid Kit can be used by pressing {{Key Press|Leftclick}} when equipped. It can be cancelled by pressing {{Key Press|Rightclick}} during the first half of the animation. First Aid Kits will heal the user by 65 HP.&lt;br /&gt;
&lt;br /&gt;
==In Game==&lt;br /&gt;
* Heals the user for 65 HP.&lt;br /&gt;
* Takes 5 seconds to apply.&lt;br /&gt;
* Removes the {{Hoverimage|Damages the player over time; starts high but gets lower|text=Bleeding}} and {{Hoverimage|Increases the damage the player takes|text=Burned}} [[Status Effects]].&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Scientist]]&lt;br /&gt;
*[[Facility Guard]]s&lt;br /&gt;
*All [[Mobile Task Force]] ranks&lt;br /&gt;
*All [[Chaos Insurgent]]s subclasses&lt;br /&gt;
*[[First Aid Cabinet]]s&lt;br /&gt;
*[[Standard Locker]]s&lt;br /&gt;
*[[Weapon Locker Type 21]]&lt;br /&gt;
**Large Cabinets&lt;br /&gt;
**Small Cabinets&lt;br /&gt;
**Drawer&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Medkit Equip.mp3|title=Equip|description=}}&lt;br /&gt;
{{multi-listen item|filename=Medkit Use.mp3|title=Use|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Medkit Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Medkit_Use New.gif|thumb|600px|Use Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The old First Aid Kit model before MegaPatch 2 was a reused asset from &#039;&#039;SCP: Containment Breach&#039;&#039;, and was changed as part of the studio&#039;s efforts to make a unique identity for the game and distance from CB.&lt;br /&gt;
*Up until Megapatch II (v9.0.0), the First Aid Kit was the only way to recover HP.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8358</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8358"/>
		<updated>2021-12-01T20:04:52Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Updated breakneck speeds blink timer and distance bonus.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:MatthewModel.png|center|135px]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:173Shield.png|75px]]&lt;br /&gt;
|AbilityName1 = Reinforced Concrete (Passive)&lt;br /&gt;
|AbilityDescription1 = Combat Armor level bullet resistance.&amp;lt;br&amp;gt; High penetration weapons deal more damage than &amp;lt;br&amp;gt;low penetration weapons.&lt;br /&gt;
|AbilityImage2 = [[File:173Shit.png|75px]]&lt;br /&gt;
|AbilityName2 = Tantrum (Active)&lt;br /&gt;
|AbilityDescription2 = SCP-173 leaves a pool of filth on the ground that slows people down. &amp;lt;br&amp;gt; Restores small amounts of Hume Shield if SCP-173 kills people who are currently stained by filth.&lt;br /&gt;
|AbilityImage3 = [[File:173Blink.png|75px]]&lt;br /&gt;
|AbilityName3 = Blink (Active)&lt;br /&gt;
|AbilityDescription3 = Teleport to a marker on the ground, forcing everyone to blink. &amp;lt;br&amp;gt; Will kill the nearest human if they are in range.&lt;br /&gt;
|AbilityImage4 = [[File:173Breakneck.png|75px]]&lt;br /&gt;
|AbilityName4 = Break Neck Speeds (Active)&lt;br /&gt;
|AbilityDescription4 = SCP-173 moves a lot faster and can blink further, but is unable to kill.&lt;br /&gt;
|Health = 3000&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 1500&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: &amp;lt;br&amp;gt; Normal: {{MetersToHubes|10|unit=m/s}}&amp;lt;br&amp;gt;Break Neck: {{MetersToHubes|17|unit=m/s}}&lt;br /&gt;
|OtherStat2= &amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Weakness = Can&#039;t move when looked at, [[Micro H.I.D.]]&lt;br /&gt;
|OtherInformation = &#039;&#039;&#039;Nickname:&#039;&#039;&#039; Matthew &amp;lt;br&amp;gt; &#039;&#039;&#039;Class ID&#039;&#039;&#039; 0 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 is a sculpture that is able to move at high speeds, but when looked at, will come to a complete stop.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups. &lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-173 will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can&#039;t leave its cell right away as it is locked, to allow [[Class-D]] and [[Scientist]] some time to explore. After a short amount of time SCP-173 can leave its cell to begin killing humans in and around LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}} to move, and {{key Press|Spacebar}} to jump, though 173&#039;s jump height is very low.&lt;br /&gt;
&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} to snap player&#039;s necks. Once seen, SCP-173 stops moving but starts a countdown for their Blink ability starting at 3.6 seconds. Once it&#039;s finished, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark by forcing humans to blink, killing the nearest human if they are in range.&lt;br /&gt;
&lt;br /&gt;
The countdown is shown in the center of SCP-173&#039;s screen over a symbol of an eye. When blink is ready, the eye turns red. SCP-173 can only blink when seen. If no one looks at 173, the red eye shrinks over time. If 173 is seen again before the eye disappears, it becomes full and 173 can blink immediately. The red eye lasts 3 seconds starting when all witnesses are lost, but only appears after the countdown finishes.&lt;br /&gt;
&lt;br /&gt;
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}. In this state, SCP-173 moves a lot faster and can blink 1.8x further, but is unable to kill players. Blink charge time gets cut in half, so it is now 1.8 seconds. This is useful to escape a sticky situation or move around the map quickly. However, it ends automatically 10 seconds after SCP-173 is spotted. This mode also ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after initial activation. This acts as a failsafe so players don&#039;t accidentally turn the ability off as soon as they use it. The ability has a 40 second cooldown.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{key Press|F}} key will make SCP-173 leave filth on the ground. Players entering the filth gain the Stained Effect, which reduces movement speed by 20% and makes players unable to sprint. Even after leaving the filth, the Stained effect will last for two seconds before going away. If SCP-173 kills someone while they are Stained, they will gain 100 [[Hume Shield]]. Tesla Gates will destroy nearby filth. &lt;br /&gt;
&lt;br /&gt;
SCP-173 has bullet resistance similar to SCP-106, but unlike SCP-106, the bullet resistance isn&#039;t as high and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 60%, which is equal to [[Combat Armor]].&lt;br /&gt;
&lt;br /&gt;
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
At Tier 2, [[SCP-079]] can Blackout a room for 60 AP, allowing SCP-173 to freely move. &lt;br /&gt;
This can be countered with the [[Flashlight|Flashlights]] such as the item or attachment or by using the Night Vision attachment.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instantly Kills.&lt;br /&gt;
*The Breakneck Speeds ability makes it easy to escape large armed groups.&lt;br /&gt;
*Tantrum ability is useful for ambushing as it slows humans down and makes them unable to sprint.&lt;br /&gt;
**Players who have the &amp;quot;Stained&amp;quot; effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.&lt;br /&gt;
*Combos incredibly well with other SCPs, especially 079 and 096.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Stops movement immediately upon being looked at.&lt;br /&gt;
*An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.&lt;br /&gt;
*Incredibly vulnerable to the Micro-HID.&lt;br /&gt;
*Can be trapped in lockable rooms.&lt;br /&gt;
*The more players looking at SCP-173, the longer the Blink ability has to be charged up.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}&lt;br /&gt;
|-&lt;br /&gt;
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Movement&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
MRNUTT.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
Frosty-173.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020, SCP-173 was covered in snow.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, instead falling apart into pieces when killed.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8342</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8342"/>
		<updated>2021-11-28T01:20:34Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Shortened blink storage description. Might need image/video.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:MatthewModel.png|center|135px]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:173Shield.png|75px]]&lt;br /&gt;
|AbilityName1 = Reinforced Concrete (Passive)&lt;br /&gt;
|AbilityDescription1 = Combat Armor level bullet resistance.&amp;lt;br&amp;gt; High penetration weapons deal more damage than &amp;lt;br&amp;gt;low penetration weapons.&lt;br /&gt;
|AbilityImage2 = [[File:173Shit.png|75px]]&lt;br /&gt;
|AbilityName2 = Tantrum (Active)&lt;br /&gt;
|AbilityDescription2 = SCP-173 leaves a pool of filth on the ground that slows people down. &amp;lt;br&amp;gt; Restores small amounts of Hume Shield if SCP-173 kills people who are currently stained by filth.&lt;br /&gt;
|AbilityImage3 = [[File:173Blink.png|75px]]&lt;br /&gt;
|AbilityName3 = Blink (Active)&lt;br /&gt;
|AbilityDescription3 = Teleport to a marker on the ground, forcing everyone to blink. &amp;lt;br&amp;gt; Will kill the nearest human if they are in range.&lt;br /&gt;
|AbilityImage4 = [[File:173Breakneck.png|75px]]&lt;br /&gt;
|AbilityName4 = Break Neck Speeds (Active)&lt;br /&gt;
|AbilityDescription4 = SCP-173 moves a lot faster and can blink further, but is unable to kill.&lt;br /&gt;
|Health = 3000&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 1500&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: &amp;lt;br&amp;gt; Normal: {{MetersToHubes|10|unit=m/s}}&amp;lt;br&amp;gt;Break Neck: {{MetersToHubes|17|unit=m/s}}&lt;br /&gt;
|OtherStat2= &amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Weakness = Can&#039;t move when looked at, [[Micro H.I.D.]]&lt;br /&gt;
|OtherInformation = &#039;&#039;&#039;Nickname:&#039;&#039;&#039; Matthew &amp;lt;br&amp;gt; &#039;&#039;&#039;Class ID&#039;&#039;&#039; 0 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 is a sculpture that is able to move at high speeds, but when looked at, will come to a complete stop.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups. &lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-173 will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can&#039;t leave its cell right away as it is locked, to allow [[Class-D]] and [[Scientist]] some time to explore. After a short amount of time SCP-173 can leave its cell to begin killing humans in and around LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}} to move, and {{key Press|Spacebar}} to jump, though 173&#039;s jump height is very low.&lt;br /&gt;
&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} to snap player&#039;s necks. Once seen, SCP-173 stops moving but starts a countdown for their Blink ability. By default the time is 3 seconds plus 0.6 seconds for each additional witness. Gaining more witnesses can increase the countdown, but losing witnesses cannot decrease it. Once it&#039;s finished, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark by forcing humans to blink, killing the nearest human if they are in range.&lt;br /&gt;
&lt;br /&gt;
The countdown is shown in the center of SCP-173&#039;s screen over a symbol of an eye. When blink is ready, the eye turns red. SCP-173 can only blink when seen. If no one looks at 173, the red eye shrinks over time. If 173 is seen again before the eye disappears, it becomes full and 173 can blink immediately. The red eye lasts 3 seconds starting when all witnesses are lost, but only appears after the countdown finishes.&lt;br /&gt;
&lt;br /&gt;
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}. In this state, SCP-173 moves a lot faster and can blink 1.5x further, but is unable to kill players. Blink charge time gets cut in half, so it is now 1.5s plus 0.3 per additional witness. This is useful to escape a sticky situation or move around the map quickly. However, it ends automatically 10 seconds after SCP-173 is spotted. This mode also ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after initial activation. This acts as a failsafe so players don&#039;t accidentally turn the ability off as soon as they use it. The ability has a 40 second cooldown.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{key Press|F}} key will make SCP-173 leave filth on the ground. Players entering the filth gain the Stained Effect, which reduces movement speed by 20% and makes players unable to sprint. Even after leaving the filth, the Stained effect will last for two seconds before going away. If SCP-173 kills someone while they are Stained, they will gain 100 [[Hume Shield]]. Tesla Gates will destroy nearby filth. &lt;br /&gt;
&lt;br /&gt;
SCP-173 has bullet resistance similar to SCP-106, but unlike SCP-106, the bullet resistance isn&#039;t as high and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 60%, which is equal to [[Combat Armor]].&lt;br /&gt;
&lt;br /&gt;
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
At Tier 2, [[SCP-079]] can Blackout a room for 60 AP, allowing SCP-173 to freely move. &lt;br /&gt;
This can be countered with the [[Flashlight|Flashlights]] such as the item or attachment or by using the Night Vision attachment.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instantly Kills.&lt;br /&gt;
*The Breakneck Speeds ability makes it easy to escape large armed groups.&lt;br /&gt;
*Tantrum ability is useful for ambushing as it slows humans down and makes them unable to sprint.&lt;br /&gt;
**Players who have the &amp;quot;Stained&amp;quot; effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.&lt;br /&gt;
*Combos incredibly well with other SCPs, especially 079 and 096.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Stops movement immediately upon being looked at.&lt;br /&gt;
*An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.&lt;br /&gt;
*Incredibly vulnerable to the Micro-HID.&lt;br /&gt;
*Can be trapped in lockable rooms.&lt;br /&gt;
*The more players looking at SCP-173, the longer the Blink ability has to be charged up.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}&lt;br /&gt;
|-&lt;br /&gt;
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Movement&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
MRNUTT.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
Frosty-173.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020, SCP-173 was covered in snow.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, instead falling apart into pieces when killed.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8323</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8323"/>
		<updated>2021-11-25T01:50:37Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Didn&amp;#039;t actually specify when blink storage occurs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:MatthewModel.png|center|135px]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:173Shield.png|75px]]&lt;br /&gt;
|AbilityName1 = Reinforced Concrete (Passive)&lt;br /&gt;
|AbilityDescription1 = Combat Armor level bullet resistance.&amp;lt;br&amp;gt; High penetration weapons deal more damage than &amp;lt;br&amp;gt;low penetration weapons.&lt;br /&gt;
|AbilityImage2 = [[File:173Shit.png|75px]]&lt;br /&gt;
|AbilityName2 = Tantrum (Active)&lt;br /&gt;
|AbilityDescription2 = SCP-173 leaves a pool of filth on the ground that slows people down. &amp;lt;br&amp;gt; Restores small amounts of Hume Shield if SCP-173 kills people who are currently stained by filth.&lt;br /&gt;
|AbilityImage3 = [[File:173Blink.png|75px]]&lt;br /&gt;
|AbilityName3 = Blink (Active)&lt;br /&gt;
|AbilityDescription3 = Teleport to a marker on the ground, forcing everyone to blink. &amp;lt;br&amp;gt; Will kill the nearest human if they are in range.&lt;br /&gt;
|AbilityImage4 = [[File:173Breakneck.png|75px]]&lt;br /&gt;
|AbilityName4 = Break Neck Speeds (Active)&lt;br /&gt;
|AbilityDescription4 = SCP-173 moves a lot faster and can blink further, but is unable to kill.&lt;br /&gt;
|Health = 3000&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 1500&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: &amp;lt;br&amp;gt; Normal: {{MetersToHubes|10|unit=m/s}}&amp;lt;br&amp;gt;Break Neck: {{MetersToHubes|17|unit=m/s}}&lt;br /&gt;
|OtherStat2= &amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Weakness = Can&#039;t move when looked at, [[Micro H.I.D.]]&lt;br /&gt;
|OtherInformation = &#039;&#039;&#039;Nickname:&#039;&#039;&#039; Matthew &amp;lt;br&amp;gt; &#039;&#039;&#039;Class ID&#039;&#039;&#039; 0 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 is a sculpture that is able to move at high speeds, but when looked at, will come to a complete stop.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups. &lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-173 will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can&#039;t leave its cell right away as it is locked, to allow [[Class-D]] and [[Scientist]] some time to explore. After a short amount of time SCP-173 can leave its cell to begin killing humans in and around LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}} to move, and {{key Press|Spacebar}} to jump, though 173&#039;s jump height is very low.&lt;br /&gt;
&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} to snap player&#039;s necks. Once looked at, SCP-173 stops moving but starts a countdown for their Blink ability. By default the time is 3 seconds plus 0.6 seconds for each additional witness. Gaining more witnesses can increase the countdown, but losing witnesses cannot decrease it. Once it&#039;s finished, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark by forcing humans to blink, killing the nearest human if they are in range.&lt;br /&gt;
&lt;br /&gt;
The countdown is shown in the center of SCP-173&#039;s screen over a symbol of an eye. When blink is ready, the eye turns red. SCP-173 can only blink when seen, but to prevent humans from constantly resetting the blink timer, blinks are &amp;quot;stored&amp;quot; for a short time. If 173 has no witnesses when blink&#039;s countdown finishes, the red eye remains, but shrinks over time. If 173 is seen again before the eye disappears, it becomes full and 173 can blink immediately. The length the red eye lasts is based on the time remaining in the countdown when all witnesses were lost, with a maximum of 3 seconds if the time was at 0 and a minimum of 0 seconds if the time was over 3.&lt;br /&gt;
&lt;br /&gt;
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}. In this state, SCP-173 moves a lot faster and can blink 1.5x further, but is unable to kill players. Blink charge time gets cut in half, so it is now 1.5s plus 0.3 per additional witness. This is useful to escape a sticky situation or move around the map quickly. However, it ends automatically 10 seconds after SCP-173 is spotted. This mode also ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after initial activation. This acts as a failsafe so players don&#039;t accidentally turn the ability off as soon as they use it. The ability has a 40 second cooldown.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{key Press|F}} key will make SCP-173 leave filth on the ground. Players entering the filth gain the Stained Effect, which reduces movement speed by 20% and makes players unable to sprint. Even after leaving the filth, the Stained effect will last for two seconds before going away. If SCP-173 kills someone while they are Stained, they will gain 100 [[Hume Shield]]. Tesla Gates will destroy nearby filth. &lt;br /&gt;
&lt;br /&gt;
SCP-173 has bullet resistance similar to SCP-106, but unlike SCP-106, the bullet resistance isn&#039;t as high and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 60%, which is equal to [[Combat Armor]].&lt;br /&gt;
&lt;br /&gt;
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
At Tier 2, [[SCP-079]] can Blackout a room for 60 AP, allowing SCP-173 to freely move. &lt;br /&gt;
This can be countered with the [[Flashlight|Flashlights]] such as the item or attachment or by using the Night Vision attachment.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instantly Kills.&lt;br /&gt;
*The Breakneck Speeds ability makes it easy to escape large armed groups.&lt;br /&gt;
*Tantrum ability is useful for ambushing as it slows humans down and makes them unable to sprint.&lt;br /&gt;
**Players who have the &amp;quot;Stained&amp;quot; effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.&lt;br /&gt;
*Combos incredibly well with other SCPs, especially 079 and 096.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Stops movement immediately upon being looked at.&lt;br /&gt;
*An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.&lt;br /&gt;
*Incredibly vulnerable to the Micro-HID.&lt;br /&gt;
*Can be trapped in lockable rooms.&lt;br /&gt;
*The more players looking at SCP-173, the longer the Blink ability has to be charged up.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}&lt;br /&gt;
|-&lt;br /&gt;
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Movement&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
MRNUTT.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
Frosty-173.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020, SCP-173 was covered in snow.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, instead falling apart into pieces when killed.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8322</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8322"/>
		<updated>2021-11-25T01:46:10Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: The red eye appears for normal blinks as well.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:MatthewModel.png|center|135px]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:173Shield.png|75px]]&lt;br /&gt;
|AbilityName1 = Reinforced Concrete (Passive)&lt;br /&gt;
|AbilityDescription1 = Combat Armor level bullet resistance.&amp;lt;br&amp;gt; High penetration weapons deal more damage than &amp;lt;br&amp;gt;low penetration weapons.&lt;br /&gt;
|AbilityImage2 = [[File:173Shit.png|75px]]&lt;br /&gt;
|AbilityName2 = Tantrum (Active)&lt;br /&gt;
|AbilityDescription2 = SCP-173 leaves a pool of filth on the ground that slows people down. &amp;lt;br&amp;gt; Restores small amounts of Hume Shield if SCP-173 kills people who are currently stained by filth.&lt;br /&gt;
|AbilityImage3 = [[File:173Blink.png|75px]]&lt;br /&gt;
|AbilityName3 = Blink (Active)&lt;br /&gt;
|AbilityDescription3 = Teleport to a marker on the ground, forcing everyone to blink. &amp;lt;br&amp;gt; Will kill the nearest human if they are in range.&lt;br /&gt;
|AbilityImage4 = [[File:173Breakneck.png|75px]]&lt;br /&gt;
|AbilityName4 = Break Neck Speeds (Active)&lt;br /&gt;
|AbilityDescription4 = SCP-173 moves a lot faster and can blink further, but is unable to kill.&lt;br /&gt;
|Health = 3000&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 1500&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: &amp;lt;br&amp;gt; Normal: {{MetersToHubes|10|unit=m/s}}&amp;lt;br&amp;gt;Break Neck: {{MetersToHubes|17|unit=m/s}}&lt;br /&gt;
|OtherStat2= &amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Weakness = Can&#039;t move when looked at, [[Micro H.I.D.]]&lt;br /&gt;
|OtherInformation = &#039;&#039;&#039;Nickname:&#039;&#039;&#039; Matthew &amp;lt;br&amp;gt; &#039;&#039;&#039;Class ID&#039;&#039;&#039; 0 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 is a sculpture that is able to move at high speeds, but when looked at, will come to a complete stop.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups. &lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-173 will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can&#039;t leave its cell right away as it is locked, to allow [[Class-D]] and [[Scientist]] some time to explore. After a short amount of time SCP-173 can leave its cell to begin killing humans in and around LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}} to move, and {{key Press|Spacebar}} to jump, though 173&#039;s jump height is very low.&lt;br /&gt;
&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} to snap player&#039;s necks. Once looked at, SCP-173 stops moving but starts a countdown for their Blink ability. By default the time is 3 seconds plus 0.6 seconds for each additional witness. Gaining more witnesses can increase the countdown, but losing witnesses cannot decrease it. Once it&#039;s finished, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark by forcing humans to blink, killing the nearest human if they are in range.&lt;br /&gt;
&lt;br /&gt;
The countdown is shown in the center of SCP-173&#039;s screen over a symbol of an eye. When blink is ready, the eye turns red. SCP-173 can only blink when seen, but to prevent humans from constantly resetting the blink timer, blinks are &amp;quot;stored&amp;quot; for a short time. The red eye remains, but shrinks over time. If 173 is seen again before the eye disappears, it becomes full and 173 can blink immediately. The length red eye lasts is based on the time remaining in the countdown when all witnesses were lost, with a maximum of 3 seconds if the timer was at 0 and a minimum of 0 seconds if the timer was over 3.&lt;br /&gt;
&lt;br /&gt;
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}. In this state, SCP-173 moves a lot faster and can blink 1.5x further, but is unable to kill players. Blink charge time gets cut in half, so it is now 1.5s plus 0.3 per additional witness. This is useful to escape a sticky situation or move around the map quickly. However, it ends automatically 10 seconds after SCP-173 is spotted. This mode also ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after initial activation. This acts as a failsafe so players don&#039;t accidentally turn the ability off as soon as they use it. The ability has a 40 second cooldown.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{key Press|F}} key will make SCP-173 leave filth on the ground. Players entering the filth gain the Stained Effect, which reduces movement speed by 20% and makes players unable to sprint. Even after leaving the filth, the Stained effect will last for two seconds before going away. If SCP-173 kills someone while they are Stained, they will gain 100 [[Hume Shield]]. Tesla Gates will destroy nearby filth. &lt;br /&gt;
&lt;br /&gt;
SCP-173 has bullet resistance similar to SCP-106, but unlike SCP-106, the bullet resistance isn&#039;t as high and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 60%, which is equal to [[Combat Armor]].&lt;br /&gt;
&lt;br /&gt;
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
At Tier 2, [[SCP-079]] can Blackout a room for 60 AP, allowing SCP-173 to freely move. &lt;br /&gt;
This can be countered with the [[Flashlight|Flashlights]] such as the item or attachment or by using the Night Vision attachment.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instantly Kills.&lt;br /&gt;
*The Breakneck Speeds ability makes it easy to escape large armed groups.&lt;br /&gt;
*Tantrum ability is useful for ambushing as it slows humans down and makes them unable to sprint.&lt;br /&gt;
**Players who have the &amp;quot;Stained&amp;quot; effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.&lt;br /&gt;
*Combos incredibly well with other SCPs, especially 079 and 096.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Stops movement immediately upon being looked at.&lt;br /&gt;
*An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.&lt;br /&gt;
*Incredibly vulnerable to the Micro-HID.&lt;br /&gt;
*Can be trapped in lockable rooms.&lt;br /&gt;
*The more players looking at SCP-173, the longer the Blink ability has to be charged up.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}&lt;br /&gt;
|-&lt;br /&gt;
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Movement&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
MRNUTT.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
Frosty-173.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020, SCP-173 was covered in snow.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, instead falling apart into pieces when killed.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8321</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8321"/>
		<updated>2021-11-25T00:48:24Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Shortened blink description length (removed word &amp;quot;state&amp;quot;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:MatthewModel.png|center|135px]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:173Shield.png|75px]]&lt;br /&gt;
|AbilityName1 = Reinforced Concrete (Passive)&lt;br /&gt;
|AbilityDescription1 = Combat Armor level bullet resistance.&amp;lt;br&amp;gt; High penetration weapons deal more damage than &amp;lt;br&amp;gt;low penetration weapons.&lt;br /&gt;
|AbilityImage2 = [[File:173Shit.png|75px]]&lt;br /&gt;
|AbilityName2 = Tantrum (Active)&lt;br /&gt;
|AbilityDescription2 = SCP-173 leaves a pool of filth on the ground that slows people down. &amp;lt;br&amp;gt; Restores small amounts of Hume Shield if SCP-173 kills people who are currently stained by filth.&lt;br /&gt;
|AbilityImage3 = [[File:173Blink.png|75px]]&lt;br /&gt;
|AbilityName3 = Blink (Active)&lt;br /&gt;
|AbilityDescription3 = Teleport to a marker on the ground, forcing everyone to blink. &amp;lt;br&amp;gt; Will kill the nearest human if they are in range.&lt;br /&gt;
|AbilityImage4 = [[File:173Breakneck.png|75px]]&lt;br /&gt;
|AbilityName4 = Break Neck Speeds (Active)&lt;br /&gt;
|AbilityDescription4 = SCP-173 moves a lot faster and can blink further, but is unable to kill.&lt;br /&gt;
|Health = 3000&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 1500&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: &amp;lt;br&amp;gt; Normal: {{MetersToHubes|10|unit=m/s}}&amp;lt;br&amp;gt;Break Neck: {{MetersToHubes|17|unit=m/s}}&lt;br /&gt;
|OtherStat2= &amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Weakness = Can&#039;t move when looked at, [[Micro H.I.D.]]&lt;br /&gt;
|OtherInformation = &#039;&#039;&#039;Nickname:&#039;&#039;&#039; Matthew &amp;lt;br&amp;gt; &#039;&#039;&#039;Class ID&#039;&#039;&#039; 0 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 is a sculpture that is able to move at high speeds, but when looked at, will come to a complete stop.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups. &lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-173 will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can&#039;t leave its cell right away as it is locked, to allow [[Class-D]] and [[Scientist]] some time to explore. After a short amount of time SCP-173 can leave its cell to begin killing humans in and around LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}} to move, and {{key Press|Spacebar}} to jump, though 173&#039;s jump height is very low.&lt;br /&gt;
&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} to snap player&#039;s necks. Once looked at, SCP-173 stops moving but starts a countdown for their Blink ability. By default the timer is 3 seconds plus 0.6 seconds for each additional witness. Gaining more witnesses can increase the countdown, but losing witnesses cannot decrease it. Once the countdown finishes, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark by forcing humans to blink, killing the nearest human if they are in range. Even if 173 blinks out of sight or kills their last witness, the countdown will be set to a minimum of 3 seconds.&lt;br /&gt;
&lt;br /&gt;
The countdown is shown in the center of SCP-173&#039;s screen over a symbol of an eye. If SCP-173 has no witnesses when the countdown finishes, the eye turns red. If a player looks at SCP-173 again during this time, SCP-173 can blink immediately. This prevents humans from constantly resetting the blink timer. The length the red eye lasts is based on the time remaining in the countdown when all witnesses were lost, with a maximum of 3 seconds if the timer was at 0 and a minimum of 0 seconds if the timer was over 3. The red eye shrinks based on how much time remains.&lt;br /&gt;
&lt;br /&gt;
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}. In this state, SCP-173 moves a lot faster and can blink 1.5x further, but is unable to kill players. Blink charge time gets cut in half, so it is now 1.5s plus 0.3 per additional witness. This is useful to escape a sticky situation or move around the map quickly. However, it ends automatically 10 seconds after SCP-173 is spotted. This mode also ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after initial activation. This acts as a failsafe so players don&#039;t accidentally turn the ability off as soon as they use it. The ability has a 40 second cooldown.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{key Press|F}} key will make SCP-173 leave filth on the ground. Players entering the filth gain the Stained Effect, which reduces movement speed by 20% and makes players unable to sprint. Even after leaving the filth, the Stained effect will last for two seconds before going away. If SCP-173 kills someone while they are Stained, they will gain 100 [[Hume Shield]]. Tesla Gates will destroy nearby filth. &lt;br /&gt;
&lt;br /&gt;
SCP-173 has bullet resistance similar to SCP-106, but unlike SCP-106, the bullet resistance isn&#039;t as high and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 60%, which is equal to [[Combat Armor]].&lt;br /&gt;
&lt;br /&gt;
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
At Tier 2, [[SCP-079]] can Blackout a room for 60 AP, allowing SCP-173 to freely move. &lt;br /&gt;
This can be countered with the [[Flashlight|Flashlights]] such as the item or attachment or by using the Night Vision attachment.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instantly Kills.&lt;br /&gt;
*The Breakneck Speeds ability makes it easy to escape large armed groups.&lt;br /&gt;
*Tantrum ability is useful for ambushing as it slows humans down and makes them unable to sprint.&lt;br /&gt;
**Players who have the &amp;quot;Stained&amp;quot; effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.&lt;br /&gt;
*Combos incredibly well with other SCPs, especially 079 and 096.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Stops movement immediately upon being looked at.&lt;br /&gt;
*An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.&lt;br /&gt;
*Incredibly vulnerable to the Micro-HID.&lt;br /&gt;
*Can be trapped in lockable rooms.&lt;br /&gt;
*The more players looking at SCP-173, the longer the Blink ability has to be charged up.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}&lt;br /&gt;
|-&lt;br /&gt;
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Movement&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
MRNUTT.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
Frosty-173.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020, SCP-173 was covered in snow.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, instead falling apart into pieces when killed.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8319</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8319"/>
		<updated>2021-11-24T00:33:40Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Removed &amp;quot;charge-up&amp;quot; and replaced with &amp;quot;countdown.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:MatthewModel.png|center|135px]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:173Shield.png|75px]]&lt;br /&gt;
|AbilityName1 = Reinforced Concrete (Passive)&lt;br /&gt;
|AbilityDescription1 = Combat Armor level bullet resistance.&amp;lt;br&amp;gt; High penetration weapons deal more damage than &amp;lt;br&amp;gt;low penetration weapons.&lt;br /&gt;
|AbilityImage2 = [[File:173Shit.png|75px]]&lt;br /&gt;
|AbilityName2 = Tantrum (Active)&lt;br /&gt;
|AbilityDescription2 = SCP-173 leaves a pool of filth on the ground that slows people down. &amp;lt;br&amp;gt; Restores small amounts of Hume Shield if SCP-173 kills people who are currently stained by filth.&lt;br /&gt;
|AbilityImage3 = [[File:173Blink.png|75px]]&lt;br /&gt;
|AbilityName3 = Blink (Active)&lt;br /&gt;
|AbilityDescription3 = Teleport to a marker on the ground, forcing everyone to blink. &amp;lt;br&amp;gt; Will kill the nearest human if they are in range.&lt;br /&gt;
|AbilityImage4 = [[File:173Breakneck.png|75px]]&lt;br /&gt;
|AbilityName4 = Break Neck Speeds (Active)&lt;br /&gt;
|AbilityDescription4 = SCP-173 moves a lot faster and can blink further, but is unable to kill.&lt;br /&gt;
|Health = 3000&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 1500&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: &amp;lt;br&amp;gt; Normal: {{MetersToHubes|10|unit=m/s}}&amp;lt;br&amp;gt;Break Neck: {{MetersToHubes|17|unit=m/s}}&lt;br /&gt;
|OtherStat2= &amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Weakness = Can&#039;t move when looked at, [[Micro H.I.D.]]&lt;br /&gt;
|OtherInformation = &#039;&#039;&#039;Nickname:&#039;&#039;&#039; Matthew &amp;lt;br&amp;gt; &#039;&#039;&#039;Class ID&#039;&#039;&#039; 0 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 is a sculpture that is able to move at high speeds, but when looked at, will come to a complete stop.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups. &lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-173 will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can&#039;t leave its cell right away as it is locked, to allow [[Class-D]] and [[Scientist]] some time to explore. After a short amount of time SCP-173 can leave its cell to begin killing humans in and around LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}} to move, and {{key Press|Spacebar}} to jump, though 173&#039;s jump height is very low.&lt;br /&gt;
&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} to snap player&#039;s necks. Once looked at, SCP-173 stops moving but starts a countdown for their Blink ability. By default the timer is 3 seconds plus 0.6 seconds for each additional witness. Once the countdown finishes, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark by forcing humans to blink, killing the nearest human if they are in range. Even if 173 blinks out of sight or kills their last witness, the countdown will be set to a minimum of 3 seconds.&lt;br /&gt;
&lt;br /&gt;
The countdown is shown in the center of SCP-173&#039;s screen over a symbol of an eye. Gaining more witnesses can increase the countdown, but losing witnesses cannot decrease it. If SCP-173 has no witnesses when the countdown finishes, they are put in a special state indicated by the eye symbol turning red and shrinking over time. If a player looks at SCP-173 in this state, SCP-173 can blink immediately. This prevents humans from constantly resetting the blink timer. The length of the state is based on the time remaining in the countdown when all witnesses were lost, with a maximum of 3 seconds if the timer was at 0 and a minimum of 0 seconds if the timer was over 3.&lt;br /&gt;
&lt;br /&gt;
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}. In this state, SCP-173 moves a lot faster and can blink 1.5x further, but is unable to kill players. Blink charge time gets cut in half, so it is now 1.5s plus 0.3 per additional witness. This is useful to escape a sticky situation or move around the map quickly. However, it ends automatically 10 seconds after SCP-173 is spotted. This mode also ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after initial activation. This acts as a failsafe so players don&#039;t accidentally turn the ability off as soon as they use it. The ability has a 40 second cooldown.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{key Press|F}} key will make SCP-173 leave filth on the ground. Players entering the filth gain the Stained Effect, which reduces movement speed by 20% and makes players unable to sprint. Even after leaving the filth, the Stained effect will last for two seconds before going away. If SCP-173 kills someone while they are Stained, they will gain 100 [[Hume Shield]]. Tesla Gates will destroy nearby filth. &lt;br /&gt;
&lt;br /&gt;
SCP-173 has bullet resistance similar to SCP-106, but unlike SCP-106, the bullet resistance isn&#039;t as high and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 60%, which is equal to [[Combat Armor]].&lt;br /&gt;
&lt;br /&gt;
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
At Tier 2, [[SCP-079]] can Blackout a room for 60 AP, allowing SCP-173 to freely move. &lt;br /&gt;
This can be countered with the [[Flashlight|Flashlights]] such as the item or attachment or by using the Night Vision attachment.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instantly Kills.&lt;br /&gt;
*The Breakneck Speeds ability makes it easy to escape large armed groups.&lt;br /&gt;
*Tantrum ability is useful for ambushing as it slows humans down and makes them unable to sprint.&lt;br /&gt;
**Players who have the &amp;quot;Stained&amp;quot; effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.&lt;br /&gt;
*Combos incredibly well with other SCPs, especially 079 and 096.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Stops movement immediately upon being looked at.&lt;br /&gt;
*An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.&lt;br /&gt;
*Incredibly vulnerable to the Micro-HID.&lt;br /&gt;
*Can be trapped in lockable rooms.&lt;br /&gt;
*The more players looking at SCP-173, the longer the Blink ability has to be charged up.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}&lt;br /&gt;
|-&lt;br /&gt;
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Movement&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
MRNUTT.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
Frosty-173.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020, SCP-173 was covered in snow.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, instead falling apart into pieces when killed.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8318</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8318"/>
		<updated>2021-11-24T00:23:25Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: I think blink section is accurate now? I tried making an explanation based on &amp;quot;stored blinks&amp;quot; but I think this &amp;quot;state&amp;quot; description is clearer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:MatthewModel.png|center|135px]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:173Shield.png|75px]]&lt;br /&gt;
|AbilityName1 = Reinforced Concrete (Passive)&lt;br /&gt;
|AbilityDescription1 = Combat Armor level bullet resistance.&amp;lt;br&amp;gt; High penetration weapons deal more damage than &amp;lt;br&amp;gt;low penetration weapons.&lt;br /&gt;
|AbilityImage2 = [[File:173Shit.png|75px]]&lt;br /&gt;
|AbilityName2 = Tantrum (Active)&lt;br /&gt;
|AbilityDescription2 = SCP-173 leaves a pool of filth on the ground that slows people down. &amp;lt;br&amp;gt; Restores small amounts of Hume Shield if SCP-173 kills people who are currently stained by filth.&lt;br /&gt;
|AbilityImage3 = [[File:173Blink.png|75px]]&lt;br /&gt;
|AbilityName3 = Blink (Active)&lt;br /&gt;
|AbilityDescription3 = Teleport to a marker on the ground, forcing everyone to blink. &amp;lt;br&amp;gt; Will kill the nearest human if they are in range.&lt;br /&gt;
|AbilityImage4 = [[File:173Breakneck.png|75px]]&lt;br /&gt;
|AbilityName4 = Break Neck Speeds (Active)&lt;br /&gt;
|AbilityDescription4 = SCP-173 moves a lot faster and can blink further, but is unable to kill.&lt;br /&gt;
|Health = 3000&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 1500&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: &amp;lt;br&amp;gt; Normal: {{MetersToHubes|10|unit=m/s}}&amp;lt;br&amp;gt;Break Neck: {{MetersToHubes|17|unit=m/s}}&lt;br /&gt;
|OtherStat2= &amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Weakness = Can&#039;t move when looked at, [[Micro H.I.D.]]&lt;br /&gt;
|OtherInformation = &#039;&#039;&#039;Nickname:&#039;&#039;&#039; Matthew &amp;lt;br&amp;gt; &#039;&#039;&#039;Class ID&#039;&#039;&#039; 0 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 is a sculpture that is able to move at high speeds, but when looked at, will come to a complete stop.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups. &lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-173 will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can&#039;t leave its cell right away as it is locked, to allow [[Class-D]] and [[Scientist]] some time to explore. After a short amount of time SCP-173 can leave its cell to begin killing humans in and around LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}} to move, and {{key Press|Spacebar}} to jump, though 173&#039;s jump height is very low.&lt;br /&gt;
&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} to snap player&#039;s necks. Once looked at, SCP-173 stops moving but starts charging their Blink ability. By default the charge time is 3 seconds plus 0.6 seconds for each additional witness. Once finished charging, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark by forcing humans to blink, killing the nearest human if they are in range.&lt;br /&gt;
&lt;br /&gt;
The countdown for when SCP-173 can blink is shown in the center of SCP-173&#039;s screen over a symbol of an eye. Gaining witnesses during charging increases the countdown, but losing witnesses does not decrease it. However, if SCP-173 has no witnesses when blink is fully charged, it is put in a special state indicated by the eye symbol turning red and shrinking over time. If a player looks at SCP-173 in this state, SCP-173 can blink immediately. This prevents humans constantly resetting the blink timer. The length of the state is based on how charged the blink was when all witnesses were lost, with a maximum of three seconds if blink was fully charged and a minimum of no time if there was over three seconds left in the countdown.&lt;br /&gt;
&lt;br /&gt;
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}. In this state, SCP-173 moves a lot faster and can blink 1.5x further, but is unable to kill players. Blink charge time gets cut in half, so it is now 1.5s plus 0.3 per additional witness. This is useful to escape a sticky situation or move around the map quickly. However, it ends automatically 10 seconds after SCP-173 is spotted. This mode also ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after initial activation. This acts as a failsafe so players don&#039;t accidentally turn the ability off as soon as they use it. The ability has a 40 second cooldown.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{key Press|F}} key will make SCP-173 leave filth on the ground. Players entering the filth gain the Stained Effect, which reduces movement speed by 20% and makes players unable to sprint. Even after leaving the filth, the Stained effect will last for two seconds before going away. If SCP-173 kills someone while they are Stained, they will gain 100 [[Hume Shield]]. Tesla Gates will destroy nearby filth. &lt;br /&gt;
&lt;br /&gt;
SCP-173 has bullet resistance similar to SCP-106, but unlike SCP-106, the bullet resistance isn&#039;t as high and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 60%, which is equal to [[Combat Armor]].&lt;br /&gt;
&lt;br /&gt;
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
At Tier 2, [[SCP-079]] can Blackout a room for 60 AP, allowing SCP-173 to freely move. &lt;br /&gt;
This can be countered with the [[Flashlight|Flashlights]] such as the item or attachment or by using the Night Vision attachment.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instantly Kills.&lt;br /&gt;
*The Breakneck Speeds ability makes it easy to escape large armed groups.&lt;br /&gt;
*Tantrum ability is useful for ambushing as it slows humans down and makes them unable to sprint.&lt;br /&gt;
**Players who have the &amp;quot;Stained&amp;quot; effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.&lt;br /&gt;
*Combos incredibly well with other SCPs, especially 079 and 096.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Stops movement immediately upon being looked at.&lt;br /&gt;
*An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.&lt;br /&gt;
*Incredibly vulnerable to the Micro-HID.&lt;br /&gt;
*Can be trapped in lockable rooms.&lt;br /&gt;
*The more players looking at SCP-173, the longer the Blink ability has to be charged up.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}&lt;br /&gt;
|-&lt;br /&gt;
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Movement&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
MRNUTT.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
Frosty-173.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020, SCP-173 was covered in snow.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, instead falling apart into pieces when killed.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8263</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8263"/>
		<updated>2021-11-16T18:30:33Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Added clarification to the countdown correction made in the first edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:MatthewModel.png|center|135px]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:173Shield.png|75px]]&lt;br /&gt;
|AbilityName1 = Reinforced Concrete (Passive)&lt;br /&gt;
|AbilityDescription1 = Combat Armor level bullet resistance.&amp;lt;br&amp;gt; High penetration weapons deal more damage than &amp;lt;br&amp;gt;low penetration weapons.&lt;br /&gt;
|AbilityImage2 = [[File:173Shit.png|75px]]&lt;br /&gt;
|AbilityName2 = Tantrum (Active)&lt;br /&gt;
|AbilityDescription2 = SCP-173 leaves a pool of filth on the ground that slows people down. &amp;lt;br&amp;gt; Restores small amounts of Hume Shield if SCP-173 kills people who are currently stained by filth.&lt;br /&gt;
|AbilityImage3 = [[File:173Blink.png|75px]]&lt;br /&gt;
|AbilityName3 = Blink (Active)&lt;br /&gt;
|AbilityDescription3 = Teleport to a marker on the ground, forcing everyone to blink. &amp;lt;br&amp;gt; Will kill the nearest human if they are in range.&lt;br /&gt;
|AbilityImage4 = [[File:173Breakneck.png|75px]]&lt;br /&gt;
|AbilityName4 = Break Neck Speeds (Active)&lt;br /&gt;
|AbilityDescription4 = SCP-173 moves a lot faster and can blink further, but is unable to kill.&lt;br /&gt;
|Health = 3000&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 1500&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: &amp;lt;br&amp;gt; Normal: {{MetersToHubes|10|unit=m/s}}&amp;lt;br&amp;gt;Break Neck: {{MetersToHubes|17|unit=m/s}}&lt;br /&gt;
|OtherStat2= &amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Weakness = Can&#039;t move when looked at, [[Micro H.I.D.]]&lt;br /&gt;
|OtherInformation = &#039;&#039;&#039;Nickname:&#039;&#039;&#039; Matthew &amp;lt;br&amp;gt; &#039;&#039;&#039;Class ID&#039;&#039;&#039; 0 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 is a sculpture that is able to move at high speeds, but when looked at, will come to a complete stop.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups. &lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-173 will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can&#039;t leave his cell right away as it is locked, to allow [[Class-D]] and [[Scientist]] some time to explore. After a short amount of time SCP-173 can leave his cell to begin killing humans in and around LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}} to move, and {{key Press|Spacebar}} to jump, though 173&#039;s jump height is very low.&lt;br /&gt;
&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} to snap player&#039;s necks. Once looked at, SCP-173 stops moving but starts charging their Blink ability. By default the charge time is 3 seconds plus 0.6 seconds for each additional witness. Once finished charging, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark by forcing humans to blink, killing the nearest human if they are in range.&lt;br /&gt;
&lt;br /&gt;
The countdown for when SCP-173 can blink is shown in the center of SCP-173&#039;s screen over a symbol of an eye. Gaining witnesses during charging increases the countdown, but losing witnesses does not decrease it. However, if SCP-173 loses all witnesses while charging Blink, the countdown disappears and the eye symbol turns red, shrinking over three seconds. During that time, SCP-173 can move normally, but if a player looks at SCP-173, SCP-173 can blink immediately.&lt;br /&gt;
&lt;br /&gt;
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}. In this state, SCP-173 moves a lot faster and can blink 1.5x further, but is unable to kill players. Blink charge time gets cut in half, so it is now 1.5s plus 0.3 per additional witness. This is useful to escape a sticky situation or move around the map quickly. However, it ends automatically 10 seconds after SCP-173 is spotted. This mode also ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after initial activation. This acts as a failsafe so players don&#039;t accidentally turn the ability off as soon as they use it. The ability has a 40 second cooldown.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{key Press|F}} key will make SCP-173 leave filth on the ground. Players entering the filth gain the Stained Effect, which reduces movement speed by 20% and makes players unable to sprint. Even after leaving the filth, the Stained effect will last for two seconds before going away. If SCP-173 kills someone while they are Stained, they will gain 100 [[Hume Shield]]. Tesla Gates will destroy nearby filth. &lt;br /&gt;
&lt;br /&gt;
SCP-173 has bullet resistance similar to SCP-106, but unlike SCP-106, the bullet resistance isn&#039;t as high and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 60%, which is equal to [[Combat Armor]].&lt;br /&gt;
&lt;br /&gt;
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
At Tier 2, [[SCP-079]] can Blackout a room for 60 AP, allowing SCP-173 to freely move. &lt;br /&gt;
This can be countered with the [[Flashlight|Flashlights]] such as the item or attachment or by using the Night Vision attachment.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instantly Kills.&lt;br /&gt;
*The Breakneck Speeds ability makes it easy to escape large armed groups.&lt;br /&gt;
*Tantrum ability is useful for ambushing as it slows humans down and makes them unable to sprint.&lt;br /&gt;
**Players who have the &amp;quot;Stained&amp;quot; effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.&lt;br /&gt;
*Combos incredibly well with other SCPs, especially 079 and 096.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Stops movement immediately upon being looked at.&lt;br /&gt;
*An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.&lt;br /&gt;
*Incredibly vulnerable to the Micro-HID.&lt;br /&gt;
*Can be trapped in lockable rooms.&lt;br /&gt;
*The more players looking at SCP-173, the longer the Blink ability has to be charged up.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}&lt;br /&gt;
|-&lt;br /&gt;
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Movement&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
MRNUTT.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
Frosty-173.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020, SCP-173 was covered in snow.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, instead falling apart into pieces when killed.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8262</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8262"/>
		<updated>2021-11-16T18:19:03Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Moved timer stuff to its own paragraph to improve flow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:MatthewModel.png|center|135px]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:173Shield.png|75px]]&lt;br /&gt;
|AbilityName1 = Reinforced Concrete (Passive)&lt;br /&gt;
|AbilityDescription1 = Combat Armor level bullet resistance.&amp;lt;br&amp;gt; High penetration weapons deal more damage than &amp;lt;br&amp;gt;low penetration weapons.&lt;br /&gt;
|AbilityImage2 = [[File:173Shit.png|75px]]&lt;br /&gt;
|AbilityName2 = Tantrum (Active)&lt;br /&gt;
|AbilityDescription2 = SCP-173 leaves a pool of filth on the ground that slows people down. &amp;lt;br&amp;gt; Restores small amounts of Hume Shield if SCP-173 kills people who are currently stained by filth.&lt;br /&gt;
|AbilityImage3 = [[File:173Blink.png|75px]]&lt;br /&gt;
|AbilityName3 = Blink (Active)&lt;br /&gt;
|AbilityDescription3 = Teleport to a marker on the ground, forcing everyone to blink. &amp;lt;br&amp;gt; Will kill the nearest human if they are in range.&lt;br /&gt;
|AbilityImage4 = [[File:173Breakneck.png|75px]]&lt;br /&gt;
|AbilityName4 = Break Neck Speeds (Active)&lt;br /&gt;
|AbilityDescription4 = SCP-173 moves a lot faster and can blink further, but is unable to kill.&lt;br /&gt;
|Health = 3000&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 1500&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: &amp;lt;br&amp;gt; Normal: {{MetersToHubes|10|unit=m/s}}&amp;lt;br&amp;gt;Break Neck: {{MetersToHubes|17|unit=m/s}}&lt;br /&gt;
|OtherStat2= &amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Weakness = Can&#039;t move when looked at, [[Micro H.I.D.]]&lt;br /&gt;
|OtherInformation = &#039;&#039;&#039;Nickname:&#039;&#039;&#039; Matthew &amp;lt;br&amp;gt; &#039;&#039;&#039;Class ID&#039;&#039;&#039; 0 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 is a sculpture that is able to move at high speeds, but when looked at, will come to a complete stop.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups. &lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-173 will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can&#039;t leave his cell right away as it is locked, to allow [[Class-D]] and [[Scientist]] some time to explore. After a short amount of time SCP-173 can leave his cell to begin killing humans in and around LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}} to move, and {{key Press|Spacebar}} to jump, though 173&#039;s jump height is very low.&lt;br /&gt;
&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} to snap player&#039;s necks. Once looked at, SCP-173 stops moving but starts charging their Blink ability. By default the charge time is 3 seconds plus 0.6 seconds for each additional witness. Once finished charging, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark by forcing humans to blink, killing the nearest human if they are in range.&lt;br /&gt;
&lt;br /&gt;
The countdown for when SCP-173 can blink is shown in the center of SCP-173&#039;s screen over a symbol of an eye. If SCP-173 loses all witnesses while charging Blink, the eye symbol turns red and shrinks over three seconds. During that time, SCP-173 can move normally, but if a player looks at SCP-173, SCP-173 can blink immediately.&lt;br /&gt;
&lt;br /&gt;
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}. In this state, SCP-173 moves a lot faster and can blink 1.5x further, but is unable to kill players. Blink charge time gets cut in half, so it is now 1.5s plus 0.3 per additional witness. This is useful to escape a sticky situation or move around the map quickly. However, it ends automatically 10 seconds after SCP-173 is spotted. This mode also ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after initial activation. This acts as a failsafe so players don&#039;t accidentally turn the ability off as soon as they use it. The ability has a 40 second cooldown.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{key Press|F}} key will make SCP-173 leave filth on the ground. Players entering the filth gain the Stained Effect, which reduces movement speed by 20% and makes players unable to sprint. Even after leaving the filth, the Stained effect will last for two seconds before going away. If SCP-173 kills someone while they are Stained, they will gain 100 [[Hume Shield]]. Tesla Gates will destroy nearby filth. &lt;br /&gt;
&lt;br /&gt;
SCP-173 has bullet resistance similar to SCP-106, but unlike SCP-106, the bullet resistance isn&#039;t as high and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 60%, which is equal to [[Combat Armor]].&lt;br /&gt;
&lt;br /&gt;
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
At Tier 2, [[SCP-079]] can Blackout a room for 60 AP, allowing SCP-173 to freely move. &lt;br /&gt;
This can be countered with the [[Flashlight|Flashlights]] such as the item or attachment or by using the Night Vision attachment.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instantly Kills.&lt;br /&gt;
*The Breakneck Speeds ability makes it easy to escape large armed groups.&lt;br /&gt;
*Tantrum ability is useful for ambushing as it slows humans down and makes them unable to sprint.&lt;br /&gt;
**Players who have the &amp;quot;Stained&amp;quot; effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.&lt;br /&gt;
*Combos incredibly well with other SCPs, especially 079 and 096.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Stops movement immediately upon being looked at.&lt;br /&gt;
*An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.&lt;br /&gt;
*Incredibly vulnerable to the Micro-HID.&lt;br /&gt;
*Can be trapped in lockable rooms.&lt;br /&gt;
*The more players looking at SCP-173, the longer the Blink ability has to be charged up.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}&lt;br /&gt;
|-&lt;br /&gt;
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Movement&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
MRNUTT.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
Frosty-173.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020, SCP-173 was covered in snow.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, instead falling apart into pieces when killed.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8261</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8261"/>
		<updated>2021-11-16T18:12:22Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Shortened blink and breakneck speeds section (witness is the term used in patch notes). Accuracy of &amp;quot;blink&amp;quot; section uncertain.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:MatthewModel.png|center|135px]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:173Shield.png|75px]]&lt;br /&gt;
|AbilityName1 = Reinforced Concrete (Passive)&lt;br /&gt;
|AbilityDescription1 = Combat Armor level bullet resistance.&amp;lt;br&amp;gt; High penetration weapons deal more damage than &amp;lt;br&amp;gt;low penetration weapons.&lt;br /&gt;
|AbilityImage2 = [[File:173Shit.png|75px]]&lt;br /&gt;
|AbilityName2 = Tantrum (Active)&lt;br /&gt;
|AbilityDescription2 = SCP-173 leaves a pool of filth on the ground that slows people down. &amp;lt;br&amp;gt; Restores small amounts of Hume Shield if SCP-173 kills people who are currently stained by filth.&lt;br /&gt;
|AbilityImage3 = [[File:173Blink.png|75px]]&lt;br /&gt;
|AbilityName3 = Blink (Active)&lt;br /&gt;
|AbilityDescription3 = Teleport to a marker on the ground, forcing everyone to blink. &amp;lt;br&amp;gt; Will kill the nearest human if they are in range.&lt;br /&gt;
|AbilityImage4 = [[File:173Breakneck.png|75px]]&lt;br /&gt;
|AbilityName4 = Break Neck Speeds (Active)&lt;br /&gt;
|AbilityDescription4 = SCP-173 moves a lot faster and can blink further, but is unable to kill.&lt;br /&gt;
|Health = 3000&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 1500&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: &amp;lt;br&amp;gt; Normal: {{MetersToHubes|10|unit=m/s}}&amp;lt;br&amp;gt;Break Neck: {{MetersToHubes|17|unit=m/s}}&lt;br /&gt;
|OtherStat2= &amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Weakness = Can&#039;t move when looked at, [[Micro H.I.D.]]&lt;br /&gt;
|OtherInformation = &#039;&#039;&#039;Nickname:&#039;&#039;&#039; Matthew &amp;lt;br&amp;gt; &#039;&#039;&#039;Class ID&#039;&#039;&#039; 0 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 is a sculpture that is able to move at high speeds, but when looked at, will come to a complete stop.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups. &lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-173 will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can&#039;t leave his cell right away as it is locked, to allow [[Class-D]] and [[Scientist]] some time to explore. After a short amount of time SCP-173 can leave his cell to begin killing humans in and around LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}} to move, and {{key Press|Spacebar}} to jump, though 173&#039;s jump height is very low.&lt;br /&gt;
&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} to snap player&#039;s necks. Once looked at, SCP-173 stops moving but starts charging their Blink ability. By default the charge time is 3 seconds plus 0.6 seconds for each additional witness. This timer is shown in the center of SCP-173&#039;s screen over a symbol of an eye. Once finished charging, the player can hold {{key Press|Rightclick}} to mark a location. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark by forcing humans to blink, killing the nearest human if they are in range. If SCP-173 loses all witnesses while charging Blink, the eye symbol turns red and shrinks over three seconds. SCP-173 can now move normally, but if a player looks at SCP-173 during this duration, SCP-173 can blink immediately.&lt;br /&gt;
&lt;br /&gt;
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}. In this state, SCP-173 moves a lot faster and can blink 1.5x further, but is unable to kill players. Blink charge time gets cut in half, so it is now 1.5s plus 0.3 per additional witness. This is useful to escape a sticky situation or move around the map quickly. However, it ends automatically 10 seconds after SCP-173 is spotted. This mode also ends when the player presses {{key Press|Shift}} again, though the player must wait at least 1.5 seconds after initial activation. This acts as a failsafe so players don&#039;t accidentally turn the ability off as soon as they use it. The ability has a 40 second cooldown.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{key Press|F}} key will make SCP-173 leave filth on the ground. Players entering the filth gain the Stained Effect, which reduces movement speed by 20% and makes players unable to sprint. Even after leaving the filth, the Stained effect will last for two seconds before going away. If SCP-173 kills someone while they are Stained, they will gain 100 [[Hume Shield]]. Tesla Gates will destroy nearby filth. &lt;br /&gt;
&lt;br /&gt;
SCP-173 has bullet resistance similar to SCP-106, but unlike SCP-106, the bullet resistance isn&#039;t as high and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 60%, which is equal to [[Combat Armor]].&lt;br /&gt;
&lt;br /&gt;
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
At Tier 2, [[SCP-079]] can Blackout a room for 60 AP, allowing SCP-173 to freely move. &lt;br /&gt;
This can be countered with the [[Flashlight|Flashlights]] such as the item or attachment or by using the Night Vision attachment.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instantly Kills.&lt;br /&gt;
*The Breakneck Speeds ability makes it easy to escape large armed groups.&lt;br /&gt;
*Tantrum ability is useful for ambushing as it slows humans down and makes them unable to sprint.&lt;br /&gt;
**Players who have the &amp;quot;Stained&amp;quot; effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.&lt;br /&gt;
*Combos incredibly well with other SCPs, especially 079 and 096.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Stops movement immediately upon being looked at.&lt;br /&gt;
*An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.&lt;br /&gt;
*Incredibly vulnerable to the Micro-HID.&lt;br /&gt;
*Can be trapped in lockable rooms.&lt;br /&gt;
*The more players looking at SCP-173, the longer the Blink ability has to be charged up.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}&lt;br /&gt;
|-&lt;br /&gt;
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Movement&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
MRNUTT.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
Frosty-173.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020, SCP-173 was covered in snow.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, instead falling apart into pieces when killed.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Logicer&amp;diff=8260</id>
		<title>Logicer</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Logicer&amp;diff=8260"/>
		<updated>2021-11-16T08:14:33Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Matched ammo description with AK ammo description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = LMG&lt;br /&gt;
|image = LogicerIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 7.62x39mm&lt;br /&gt;
|ammo = 100&lt;br /&gt;
|weight = 9.7&lt;br /&gt;
|length2 = 115&lt;br /&gt;
|reload = ??&lt;br /&gt;
|fire_rate = 660&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ?? &lt;br /&gt;
|speed = 9&lt;br /&gt;
|stamina = 24&lt;br /&gt;
|damage_falloff = 150&lt;br /&gt;
|barrel_attachments = 4&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_class = On [[Chaos Insurgent|Chaos Repressors]]s&lt;br /&gt;
|inspired = H&amp;amp;K MG5&lt;br /&gt;
|manufactor= &lt;br /&gt;
|ID = 24&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Logicer&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. Its high rate of fire makes it great for quickly disposing of targets.&lt;br /&gt;
==In Game==&lt;br /&gt;
The Logicer is found exclusively on [[Chaos Insurgent|Chaos Repressors]]. The weapon has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely efficient when aim-firing. The Logicer is a very heavy weapon, so any form of movement causes the hip fire accuracy to become practically uncontrollable. In general, the Logicer is best to use while standing still or aiming down sights. The Laser attachment can help make the hip fire accuracy a lot more manageable, at the cost of enemies being able to see the laser, thus giving your position away. Due to the fact Logicers only spawn on Chaos Repressors, they are a very rare weapon. If the player fired an empty Logicer, the reload animation becomes longer as the player has to move the bolt back in place. The Logicer&#039;s barrel will slowly heat up if the player fires for awhile, this is purely a visual change and has no relevance to gameplay. Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Logicer&#039;s rounds are fairly limited as only Chaos Riflemen, Repressors and Conscripts spawn with them, and they don&#039;t spawn in Site-02. Therefore, the only way to gain more Logicer rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerStandardSight.png|60px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.25x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerDotSight.png|60px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +2% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerAmmoCounter.png|60px|center]]&#039;&#039;Ammo Counter Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.2x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Ammo Counter &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +4% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerScopeNV.png|90px|center]]&#039;&#039;Night-Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Night Vision &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +12% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerStandardBarrel.png|100px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerFlashHider.png|110px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Flash Suppression &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +7% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +3% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerMuzzleBrake.png|110px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Gunshot Loudness &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +7% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +3% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerShortBarrel.png|60px|center]]&#039;&#039;Light Barrel&#039;&#039;&lt;br /&gt;
|Equip Time &amp;lt;font color= #05e814&amp;gt; -0.35s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +43% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerRubberRest.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerForegrip.png|25px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +2% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerFlashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +3% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerLaser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= 05e814&amp;gt; +67% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +2% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Logicer]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Logicer-1&lt;br /&gt;
 |?Logicer-2&lt;br /&gt;
 |?Logicer-3&lt;br /&gt;
 |?Logicer-4&lt;br /&gt;
 |?Logicer-5&lt;br /&gt;
 |?Logicer-6&lt;br /&gt;
 |?Logicer-7&lt;br /&gt;
 |?Logicer-8&lt;br /&gt;
 |?Logicer-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Log Firing.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Log ADS In.mp3|title=ADS In |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Log ADS Out.mp3|title=ADS Out|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Animations=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Logicer Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Logicer Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Logicer Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:Logicer Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Render=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:LogicerRender.jpeg|thumb|600px|Official 2.1k Render]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Scanning the QR Code on the Red Dot Sight will take players to the [https://youtu.be/9ejzqm1KWjg following YouTube video.]&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=AK&amp;diff=8258</id>
		<title>AK</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=AK&amp;diff=8258"/>
		<updated>2021-11-15T07:39:48Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Edited rounds section, reorganized description. Third sentence (&amp;quot;the weapon boasts...&amp;quot;) based on comparison to E-11 with AP Magazine.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|image = NewAKIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 7.62x39mm&lt;br /&gt;
|ammo = 30 (+1)&lt;br /&gt;
|weight = 3.8&lt;br /&gt;
|length2 = 96&lt;br /&gt;
|reload = ??&lt;br /&gt;
|fire_rate = 498&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|speed = 1&lt;br /&gt;
|stamina = 2&lt;br /&gt;
|damage_falloff = 100&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|stock_attachments = 3&lt;br /&gt;
|spawn_class = On [[Chaos Insurgent#Chaos Riflemen|Chaos Riflemen]] &amp;lt;br&amp;gt; On [[Chaos Insurgent#Chaos Conscript|Chaos Conscripts]] &lt;br /&gt;
|inspired = AK Rifles&lt;br /&gt;
|manufactor= &lt;br /&gt;
|ID = 40&lt;br /&gt;
}}&lt;br /&gt;
==In Game==&lt;br /&gt;
The &#039;&#039;&#039;AK&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an Automatic Rifle found exclusively on [[Chaos Insurgent|Chaos Riflemen]] and [[Chaos Insurgent|Chaos Conscripts]]. The weapon boasts very high damage and penetration, but suffers from low firerate, low hipfire accuracy, high weight and high recoil. As such, the default AK is usually most effective when aiming down sights at mid range. However, attachments such as The Laser or No Stock can make it more effective at close range, while others such as the Heavy Stock or Extended Barrel can improve its long range ability.  Overall, the AK allows for 240 different combinations, allowing anyone&#039;s playstyle to be accounted for. Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AK&#039;s rounds are fairly limited as only Chaos Riflemen, Repressors and Conscripts spawn with them, and they don&#039;t spawn in Site-02. Therefore, the only way to gain more AK rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:IronSights_AK.png|50px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.3x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HoloAttachment.png|65px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Equip time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Weight &amp;lt;font color= #ea2107&amp;gt; +13% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AmmoCounter_AK.png|65px|center]]&#039;&#039;Ammo Counter Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Ammo Counter &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Scope_AK.png|120px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #05e814&amp;gt;+43%&amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.06s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DefaultBarrel_AK.png|65px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HeavyBarrel_AK.png|120px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
| Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #05e814&amp;gt; +5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.18s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #ea2107&amp;gt;-5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+22% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Suppressor_AK.png|90px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Gunshot Loudness &amp;lt;font color= #05e814&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  &amp;lt;font color= #05e814&amp;gt; Flash Suppression &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+14% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBrake_AK.png|80px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
| Recoil &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Gunshot Loudness &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+6% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBooster_AK.png|80px|center]]&#039;&#039;Muzzle Booster&#039;&#039;&lt;br /&gt;
| Fire Rate &amp;lt;font color= #05e814&amp;gt; +15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #ea2107&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+8% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+9% &amp;lt;/font&amp;gt;  &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoSiderail_AK.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Foregrip_AK.png|25px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+6% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Flashlight_AK.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt; Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+13% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Laser_AK.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +82% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+9% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LightStock 0.png|80px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:WoodStock_AK.png|80px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|Recoil when aiming  &amp;lt;font color= #05e814&amp;gt; -35.7% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #05e814&amp;gt; +82% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #ea2107&amp;gt; -9% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+8% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+31% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoStock_AK.png|10px|center]]&#039;&#039;No Stock&#039;&#039;&lt;br /&gt;
|Equip Time &amp;lt;font color= #05e814&amp;gt; -0.18s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt;-21% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt;-8% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -100% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:BananaAP_AK.png|50px|center]]&#039;&#039;Banana AK Mag&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:BananaJHP_AK.png|50px|center]]&#039;&#039;Banana JHP Mag&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DrumAP_AK.png|50px|center]]&#039;&#039;Drum AP Mag&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +25 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +1.6 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +62% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DrumJHP_AK.png|50px|center]]&#039;&#039;Drum JHP Mag&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +25 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #05e814&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +1.6 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -50% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +62% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::AKAP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?AK-1&lt;br /&gt;
 |?AK-2&lt;br /&gt;
 |?AK-3&lt;br /&gt;
 |?AK-4&lt;br /&gt;
 |?AK-5&lt;br /&gt;
 |?AK-6&lt;br /&gt;
 |?AK-7&lt;br /&gt;
 |?AK-8&lt;br /&gt;
 |?AK-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
JHP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::AKJHP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?AK-1&lt;br /&gt;
 |?AK-2&lt;br /&gt;
 |?AK-3&lt;br /&gt;
 |?AK-4&lt;br /&gt;
 |?AK-5&lt;br /&gt;
 |?AK-6&lt;br /&gt;
 |?AK-7&lt;br /&gt;
 |?AK-8&lt;br /&gt;
 |?AK-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=AK Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Firing.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Silencer.mp3|title=Silencer|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Pickup.mp3|title=Pickup |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:AK Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:AK Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AK Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:AK Full Reload.gif|thumb|600px|Full Reload Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AK Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=8253</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=8253"/>
		<updated>2021-11-11T18:49:46Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Fixed power station link (i&amp;#039;m a clown)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:New079.png|center|170px]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|130px]]&lt;br /&gt;
|AbilityImage1 = [[File:097doorinteract2.png|middle|65px]]&lt;br /&gt;
|AbilityName1 = Open/Close Doors (Active)&lt;br /&gt;
|AbilityDescription1 = Open, close or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|AbilityImage2 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName2 = Lockdown (Active)&lt;br /&gt;
|AbilityDescription2 = Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|AbilityImage3 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName3 = Tesla Overcharge (Active)&lt;br /&gt;
|AbilityDescription3 = Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|AbilityImage4 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName4 = Virtually Indestructible (Passive)&lt;br /&gt;
|AbilityDescription4 = SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.&lt;br /&gt;
|Health = 100,000 &lt;br /&gt;
|OtherStat1=Max AP: 100 AP&lt;br /&gt;
|OtherStat2=AP Regen: 1.2 AP/s&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Alpha Warhead]] and [[Generators]] &lt;br /&gt;
|OtherInformation = Interacts with facility systems &amp;lt;br&amp;gt; Automatically dies as the last SCP &amp;lt;br&amp;gt; &#039;&#039;&#039;Class ID&#039;&#039;&#039; 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote =I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the 	&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 incoming SCP teaser]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is an evolving AI on a small computer and can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will never spawn as the only SCP in a given round. &amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning increases the more SCPs are in a given round.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
[[File:079 Camera.png|300px|thumb|SCP-079 HUD]]&lt;br /&gt;
SCP-079 effectively utilizes [[Locations|Site-02]]&#039;s security system to navigate and act. There are security cameras around the map that serve as its mode of navigation. 079 uses these cameras to see the room it is in, and interacts with various electronics around the facility. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can change between nearby cameras by using {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|A|S|D|chain=}} keys. The room SCP-079 will be brought to via {{Key Press|W|A|S|D|chain=}}  is based on camera rotation and not room position. Clicking on the {{Key Press|W|A|S|D|chain=}} icons on the top right of his screen will also take SCP-079 to the corresponding room.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can also press {{Key Press|TAB}} to open up a map of the current zone he is in, except while on Surface. This allows 079 to {{Key Press|Leftclick}} on any room on the map to instantly travel to it, with the AP cost depending on how far away the room is. SCP-079 can move the map with the mouse and zoom in and out with the mouse scroll wheel.&lt;br /&gt;
&lt;br /&gt;
Cameras can be controlled by moving the mouse towards the edge of the screen, slowly moving the camera based on which edge the mouse is on. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings on the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to simply press {{Key Press|Spacebar}} once to change between them.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance. Additionally, other playable SCPs are marked on 079 map&#039;s with a red square and rooms with charging [[Emergency Power Station|Emergency Power Stations]] are shaded red. The map also displays how many players are alive in each faction at the top left corner.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
A competent SCP-079 player is often one of the most dangerous things in-game, as their ability to control the doors of Site-02 makes him one of the biggest threats to human players, who often utilize these doors to escape the other SCPs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An interesting fact&#039;&#039;: Unlike every other SCP,  SCP-079&#039;s class color is purple and not red, despite the fact that the Remote Admin shows him as red.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recontainment==&lt;br /&gt;
SCP-079 technically has 100,000 HP but will not be terminated or recontained even if this reaches 0. SCP-079 can only be taken are of in three different ways - termination via [[Alpha Warhead]], recontainment by turning on all three [[Emergency Power Stations]], or by terminating all other SCP subjects.&lt;br /&gt;
&lt;br /&gt;
Three [[Emergency Power Stations]], a.k.a Generators, spawn randomly around the [[Heavy Containment Zone]]. Each Emergency Power Station requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to unlock. Flipping the switch inside of the Power Station will turn it on. This will warn SCP-079 and mark the location of the Station on his map. &amp;lt;br&amp;gt;&lt;br /&gt;
Each Emergency Power Station must be on for around two minutes to fully activate. During this time, the switch can be flipped again to turn off the Station, causing its timer to slowly count back up to the maximum. However, once the timer reaches zero, [[C.A.S.S.I.E.]] will announce the Station&#039;s activation and it cannot be turned off.&amp;lt;br&amp;gt;&lt;br /&gt;
Once all three Emergency Power Stations are activated, SCP-079&#039;s room will open. Inside a button can be found to start the [[Overcharge]] mechanic, causing SCP-079 to be forced out of Site-02&#039;s systems and be recontained. Heavy Containment Zone also blackouts at this time and all doors in HCZ will close and can not be opened for a short time.&lt;br /&gt;
Emergency Power Stations still spawn even if there&#039;s no 079 player.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
[[File:079 Abilities.png|300px|thumb|Abilities icon on SCP-079&#039;s HUD]]&lt;br /&gt;
SCP-079 has many abilities he can use to interact with the facility around him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These abilities appear as icons on the screen. A {{Key Press|Leftclick}} on these icons can activate that ability. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 only has one ability that he can use to directly kill players, the rest of his abilities, besides Speakers, are used to assist SCPs in killing humans, or humans killing other humans.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-079 will gain EXP from using the following abilities, Tesla Gates, Door Interactions, Elevator Interactions and Lockdown. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-079 will gain a large amount of EXP if someone dies from a Tesla Gate he activated, or if a player dies near a door he recently interacted with.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is a chart showing SCP-079&#039;s abilities.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!AP Cost&lt;br /&gt;
!Tier Needed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Cctv-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Will quickly move to the selected camera &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door main.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Shows available door actions when hovering over it&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Open.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Open the corresponding door &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door-close.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Close the corresponding door&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Lock-icon.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2;&amp;quot; |Lock a door at the cost of draining AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |4 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Elevator-move.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Will force the corresponding elevator to be sent up or down&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |10 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Speakericon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Talk through a speaker to humans at the cost of draining AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |2 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tesla.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Forces an overcharge of a Tesla Gate at the cost of a lot of AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |50 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Lockdown-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Locks down the room and turns the lights out&amp;lt;br&amp;gt;Allowing [[SCP-173]] to move freely&amp;lt;br&amp;gt;Has a five second cooldown.&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |60 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 2&lt;br /&gt;
|}&lt;br /&gt;
Lockdown ability will turn off lights for 8 seconds and lock doors for 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is unable to use the Lockdown ability in any room that has a destroyed door.&amp;lt;br&amp;gt;&lt;br /&gt;
Players can use [[Flashlight|Flashlights]] or the Nightvision Scope attachment on the [[Crossvec]], [[MTF-E11-SR]], and [[Logicer]] to stop SCP-173 from moving in a Lockdown room.&lt;br /&gt;
&lt;br /&gt;
Below is a chart showing how much AP is needed to open or close a door.&lt;br /&gt;
{{079DoorAP}}&lt;br /&gt;
&lt;br /&gt;
===Changing Zones===&lt;br /&gt;
SCP-079&#039;s map will only show the current zone he is in. For most zones, SCP-079 has to go to an elevator to enter a different zone. &amp;lt;br&amp;gt;&lt;br /&gt;
This is the same for SCP-049&#039;s room and the nuke room. To travel between EZ/HCZ, he only needs to travel between the cameras on either side of the Checkpoint at no extra AP cost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing the AP cost to change between the other zones/floors of the facility. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Location&lt;br /&gt;
!AP Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_049.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[SCP-049]]&#039;s hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_lcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Elevator system A and B in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_hcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator system A and B in LCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_nuke.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Nuke hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_ez.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Both elevators on the Surface Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_sz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Gate A and B in Entrance Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
As SCP-079 uses his abilities, the controlling player gains a small amount of EXP.&amp;lt;br&amp;gt;&lt;br /&gt;
If anyone, even a fellow SCP, dies near a door that SCP-079 recently interacted with, SCP-079 will gain a substantial amount of EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
When SCP-079 gets enough EXP he levels up, gaining faster AP regeneration and a higher max AP.&lt;br /&gt;
&lt;br /&gt;
====General Interactions====&lt;br /&gt;
SCP-079 will gain a small amount of EXP from interacting with things around the facility. &amp;lt;br&amp;gt;&lt;br /&gt;
As SCP-079 levels up the amount of EXP earned for general interactions goes down. &amp;lt;br&amp;gt;&lt;br /&gt;
While SCP-079 can no longer gain EXP at Tier 5, the EXP from general interactions still decreases.&lt;br /&gt;
&lt;br /&gt;
{{079 EXP Chart&lt;br /&gt;
|Tier2 = 2.5 &lt;br /&gt;
|Tier3 = 4.1&lt;br /&gt;
|Tier4 = 6.8&lt;br /&gt;
|Door = 1.5&lt;br /&gt;
|Tesla = 15&lt;br /&gt;
|Lockdown = 20&lt;br /&gt;
|Elevator = 3.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Termination Assist====&lt;br /&gt;
If SCP-079 kills a player with a Tesla Gate or a player dies near a door SCP-079 recently interacted with, a huge amount of EXP will be awarded. &amp;lt;br&amp;gt;&lt;br /&gt;
The amount of EXP SCP-079 gains for termination assists doesn&#039;t decrease as SCP-079 gains levels.&lt;br /&gt;
*SCP-079 gains &#039;&#039;&#039;60 EXP&#039;&#039;&#039; from Scientist and SCPs&lt;br /&gt;
*SCP-079 gains &#039;&#039;&#039;35 EXP&#039;&#039;&#039; from D Class&lt;br /&gt;
*SCP-079 gains &#039;&#039;&#039;30 EXP&#039;&#039;&#039; from Nine Tailed Fox and Facility Guards&lt;br /&gt;
*SCP-079 gains &#039;&#039;&#039;20 EXP&#039;&#039;&#039; from Chaos&lt;br /&gt;
&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP when helping [[SCP-106]] catch someone.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping Chaos kill a Scientist or a Facility Guard kill a Class D can be an easy way to get some quick EXP.&lt;br /&gt;
&lt;br /&gt;
====Tier====&lt;br /&gt;
SCP-079 levels up as he gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
Reaching Tier 2 will give SCP-079 the ability to blackout a room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max energy&lt;br /&gt;
*1.2 energy regen per second&lt;br /&gt;
*Open doors&lt;br /&gt;
*Close doors&lt;br /&gt;
*Lock doors until energy depletes&lt;br /&gt;
*Open/close reinforced doors&lt;br /&gt;
*Cause elevators to move&lt;br /&gt;
*SCP-079 can use the speaker in a specific room to communicate to anyone in that room.&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 100 EXP&lt;br /&gt;
*110 max energy&lt;br /&gt;
*2.5 energy regen per second&lt;br /&gt;
*Can use tier 1 abilities for less energy&lt;br /&gt;
*Can cause the room 079 is currently in to &amp;quot;lock down&amp;quot; for several seconds causing all the doors to lock and the lights to go out.&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 150 EXP&lt;br /&gt;
*125 max energy&lt;br /&gt;
*4.1 energy regen per second&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 220 EXP&lt;br /&gt;
*150 max energy&lt;br /&gt;
*6.8 energy regen per second&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 350 EXP&lt;br /&gt;
*200 max energy&lt;br /&gt;
*11.2 energy regen per second&lt;br /&gt;
&lt;br /&gt;
==AP Regen Rate==&lt;br /&gt;
The rate at which SCP-079 regenerates AP is based on what tier SCP-079 is at.&lt;br /&gt;
*Tier 1 - 1.2 AP/s&lt;br /&gt;
*Tier 2 - 2.5 AP/s&lt;br /&gt;
*Tier 3 - 4.1 AP/s&lt;br /&gt;
*Tier 4 - 6.8 AP/s&lt;br /&gt;
*Tier 5 - 11.2 AP/s&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Immune to any standard attacks.&lt;br /&gt;
*Can close doors on humans so SCPs can catch up to them.&lt;br /&gt;
*Can use a map to move quickly around a zone.&lt;br /&gt;
*Can talk to humans utilizing speakers found in certain rooms.&lt;br /&gt;
*Not affected by [[SCP-268]].&lt;br /&gt;
*Extremely powerful with great teamwork.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Turning on all 3 Emergency Power Stations And hitting the Switch in its Containment Chamber recontains SCP-079.&lt;br /&gt;
*AP recharges slowly at low tiers.&lt;br /&gt;
*Easily killed by the Alpha Warhead.&lt;br /&gt;
*Automatically dies if all SCP buddies die.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079&#039;s power is referred to as &amp;quot;mana&amp;quot; in the game files, a reference to how Fantasy games manage magic power.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079 was temporarily removed from the game in version 1.0.0 due to many complaints about him being unfun and boring to play, in Megapatch I SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead SCP-079 would have to hack a door, camera or tesla to use it. The time varied depending on what was getting hacked, with somethings taking up to 30 seconds. After hacking a door or tesla, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Old SCP-079 was not killed with Emergency Power Stations and was instead terminated by shooting his monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be killed in less than a minute if NTF got lucky with the random loot from Entrance Zone. As there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager in it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented there was a bug that caused the Alpha Warhead to not kill SCP-079, making ending the round impossible end in a Stalemate or MTF Win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200, the SCP-079 model it self even says Pynco on it.&lt;br /&gt;
**&#039;&#039;An interesting fact&#039;&#039;: SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
*Because SCP-079 is only immune to Micro HIDs, guns and explosions; other sources of damage such as the Tesla Gate, can kill SCP-079 if you teleport his hitbox in the way.&lt;br /&gt;
**The Chaos Car would leave SCP-079 with only one HP.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=8252</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=8252"/>
		<updated>2021-11-11T18:43:42Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Probably should have split this into multiple edits but: cut duplicate explanation of moving using map, added parabellum map changes, moved up recontainment section (generators now mentioned in &amp;quot;In-Game&amp;quot; section), added more info to recontainment section, and made some minor wording changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:New079.png|center|170px]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|130px]]&lt;br /&gt;
|AbilityImage1 = [[File:097doorinteract2.png|middle|65px]]&lt;br /&gt;
|AbilityName1 = Open/Close Doors (Active)&lt;br /&gt;
|AbilityDescription1 = Open, close or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|AbilityImage2 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName2 = Lockdown (Active)&lt;br /&gt;
|AbilityDescription2 = Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|AbilityImage3 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName3 = Tesla Overcharge (Active)&lt;br /&gt;
|AbilityDescription3 = Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|AbilityImage4 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName4 = Virtually Indestructible (Passive)&lt;br /&gt;
|AbilityDescription4 = SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.&lt;br /&gt;
|Health = 100,000 &lt;br /&gt;
|OtherStat1=Max AP: 100 AP&lt;br /&gt;
|OtherStat2=AP Regen: 1.2 AP/s&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Alpha Warhead]] and [[Generators]] &lt;br /&gt;
|OtherInformation = Interacts with facility systems &amp;lt;br&amp;gt; Automatically dies as the last SCP &amp;lt;br&amp;gt; &#039;&#039;&#039;Class ID&#039;&#039;&#039; 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote =I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the 	&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 incoming SCP teaser]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is an evolving AI on a small computer and can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will never spawn as the only SCP in a given round. &amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning increases the more SCPs are in a given round.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
[[File:079 Camera.png|300px|thumb|SCP-079 HUD]]&lt;br /&gt;
SCP-079 effectively utilizes [[Locations|Site-02]]&#039;s security system to navigate and act. There are security cameras around the map that serve as its mode of navigation. 079 uses these cameras to see the room it is in, and interacts with various electronics around the facility. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can change between nearby cameras by using {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|A|S|D|chain=}} keys. The room SCP-079 will be brought to via {{Key Press|W|A|S|D|chain=}}  is based on camera rotation and not room position. Clicking on the {{Key Press|W|A|S|D|chain=}} icons on the top right of his screen will also take SCP-079 to the corresponding room.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can also press {{Key Press|TAB}} to open up a map of the current zone he is in, except while on Surface. This allows 079 to {{Key Press|Leftclick}} on any room on the map to instantly travel to it, with the AP cost depending on how far away the room is. SCP-079 can move the map with the mouse and zoom in and out with the mouse scroll wheel.&lt;br /&gt;
&lt;br /&gt;
Cameras can be controlled by moving the mouse towards the edge of the screen, slowly moving the camera based on which edge the mouse is on. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings on the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to simply press {{Key Press|Spacebar}} once to change between them.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance. Additionally, other playable SCPs are marked on 079 map&#039;s with a red square and rooms with charging [[Emergency_Power_Station|Emergency Power Stations]] are shaded red. The map also displays how many players are alive in each faction at the top left corner.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
A competent SCP-079 player is often one of the most dangerous things in-game, as their ability to control the doors of Site-02 makes him one of the biggest threats to human players, who often utilize these doors to escape the other SCPs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An interesting fact&#039;&#039;: Unlike every other SCP,  SCP-079&#039;s class color is purple and not red, despite the fact that the Remote Admin shows him as red.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recontainment==&lt;br /&gt;
SCP-079 technically has 100,000 HP but will not be terminated or recontained even if this reaches 0. SCP-079 can only be taken are of in three different ways - termination via [[Alpha Warhead]], recontainment by turning on all three [[Emergency Power Stations]], or by terminating all other SCP subjects.&lt;br /&gt;
&lt;br /&gt;
Three [[Emergency Power Stations]], a.k.a Generators, spawn randomly around the [[Heavy Containment Zone]]. Each Emergency Power Station requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to unlock. Flipping the switch inside of the Power Station will turn it on. This will warn SCP-079 and mark the location of the Station on his map. &amp;lt;br&amp;gt;&lt;br /&gt;
Each Emergency Power Station must be on for around two minutes to fully activate. During this time, the switch can be flipped again to turn off the Station, causing its timer to slowly count back up to the maximum. However, once the timer reaches zero, [[C.A.S.S.I.E.]] will announce the Station&#039;s activation and it cannot be turned off.&amp;lt;br&amp;gt;&lt;br /&gt;
Once all three Emergency Power Stations are activated, SCP-079&#039;s room will open. Inside a button can be found to start the [[Overcharge]] mechanic, causing SCP-079 to be forced out of Site-02&#039;s systems and be recontained. Heavy Containment Zone also blackouts at this time and all doors in HCZ will close and can not be opened for a short time.&lt;br /&gt;
Emergency Power Stations still spawn even if there&#039;s no 079 player.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
[[File:079 Abilities.png|300px|thumb|Abilities icon on SCP-079&#039;s HUD]]&lt;br /&gt;
SCP-079 has many abilities he can use to interact with the facility around him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These abilities appear as icons on the screen. A {{Key Press|Leftclick}} on these icons can activate that ability. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 only has one ability that he can use to directly kill players, the rest of his abilities, besides Speakers, are used to assist SCPs in killing humans, or humans killing other humans.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-079 will gain EXP from using the following abilities, Tesla Gates, Door Interactions, Elevator Interactions and Lockdown. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-079 will gain a large amount of EXP if someone dies from a Tesla Gate he activated, or if a player dies near a door he recently interacted with.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is a chart showing SCP-079&#039;s abilities.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!AP Cost&lt;br /&gt;
!Tier Needed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Cctv-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Will quickly move to the selected camera &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door main.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Shows available door actions when hovering over it&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Open.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Open the corresponding door &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door-close.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Close the corresponding door&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Lock-icon.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2;&amp;quot; |Lock a door at the cost of draining AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |4 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Elevator-move.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Will force the corresponding elevator to be sent up or down&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |10 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Speakericon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Talk through a speaker to humans at the cost of draining AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |2 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tesla.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Forces an overcharge of a Tesla Gate at the cost of a lot of AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |50 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Lockdown-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Locks down the room and turns the lights out&amp;lt;br&amp;gt;Allowing [[SCP-173]] to move freely&amp;lt;br&amp;gt;Has a five second cooldown.&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |60 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 2&lt;br /&gt;
|}&lt;br /&gt;
Lockdown ability will turn off lights for 8 seconds and lock doors for 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is unable to use the Lockdown ability in any room that has a destroyed door.&amp;lt;br&amp;gt;&lt;br /&gt;
Players can use [[Flashlight|Flashlights]] or the Nightvision Scope attachment on the [[Crossvec]], [[MTF-E11-SR]], and [[Logicer]] to stop SCP-173 from moving in a Lockdown room.&lt;br /&gt;
&lt;br /&gt;
Below is a chart showing how much AP is needed to open or close a door.&lt;br /&gt;
{{079DoorAP}}&lt;br /&gt;
&lt;br /&gt;
===Changing Zones===&lt;br /&gt;
SCP-079&#039;s map will only show the current zone he is in. For most zones, SCP-079 has to go to an elevator to enter a different zone. &amp;lt;br&amp;gt;&lt;br /&gt;
This is the same for SCP-049&#039;s room and the nuke room. To travel between EZ/HCZ, he only needs to travel between the cameras on either side of the Checkpoint at no extra AP cost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing the AP cost to change between the other zones/floors of the facility. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Location&lt;br /&gt;
!AP Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_049.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[SCP-049]]&#039;s hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_lcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Elevator system A and B in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_hcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator system A and B in LCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_nuke.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Nuke hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_ez.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Both elevators on the Surface Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_sz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Gate A and B in Entrance Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
As SCP-079 uses his abilities, the controlling player gains a small amount of EXP.&amp;lt;br&amp;gt;&lt;br /&gt;
If anyone, even a fellow SCP, dies near a door that SCP-079 recently interacted with, SCP-079 will gain a substantial amount of EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
When SCP-079 gets enough EXP he levels up, gaining faster AP regeneration and a higher max AP.&lt;br /&gt;
&lt;br /&gt;
====General Interactions====&lt;br /&gt;
SCP-079 will gain a small amount of EXP from interacting with things around the facility. &amp;lt;br&amp;gt;&lt;br /&gt;
As SCP-079 levels up the amount of EXP earned for general interactions goes down. &amp;lt;br&amp;gt;&lt;br /&gt;
While SCP-079 can no longer gain EXP at Tier 5, the EXP from general interactions still decreases.&lt;br /&gt;
&lt;br /&gt;
{{079 EXP Chart&lt;br /&gt;
|Tier2 = 2.5 &lt;br /&gt;
|Tier3 = 4.1&lt;br /&gt;
|Tier4 = 6.8&lt;br /&gt;
|Door = 1.5&lt;br /&gt;
|Tesla = 15&lt;br /&gt;
|Lockdown = 20&lt;br /&gt;
|Elevator = 3.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Termination Assist====&lt;br /&gt;
If SCP-079 kills a player with a Tesla Gate or a player dies near a door SCP-079 recently interacted with, a huge amount of EXP will be awarded. &amp;lt;br&amp;gt;&lt;br /&gt;
The amount of EXP SCP-079 gains for termination assists doesn&#039;t decrease as SCP-079 gains levels.&lt;br /&gt;
*SCP-079 gains &#039;&#039;&#039;60 EXP&#039;&#039;&#039; from Scientist and SCPs&lt;br /&gt;
*SCP-079 gains &#039;&#039;&#039;35 EXP&#039;&#039;&#039; from D Class&lt;br /&gt;
*SCP-079 gains &#039;&#039;&#039;30 EXP&#039;&#039;&#039; from Nine Tailed Fox and Facility Guards&lt;br /&gt;
*SCP-079 gains &#039;&#039;&#039;20 EXP&#039;&#039;&#039; from Chaos&lt;br /&gt;
&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP when helping [[SCP-106]] catch someone.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping Chaos kill a Scientist or a Facility Guard kill a Class D can be an easy way to get some quick EXP.&lt;br /&gt;
&lt;br /&gt;
====Tier====&lt;br /&gt;
SCP-079 levels up as he gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
Reaching Tier 2 will give SCP-079 the ability to blackout a room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max energy&lt;br /&gt;
*1.2 energy regen per second&lt;br /&gt;
*Open doors&lt;br /&gt;
*Close doors&lt;br /&gt;
*Lock doors until energy depletes&lt;br /&gt;
*Open/close reinforced doors&lt;br /&gt;
*Cause elevators to move&lt;br /&gt;
*SCP-079 can use the speaker in a specific room to communicate to anyone in that room.&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 100 EXP&lt;br /&gt;
*110 max energy&lt;br /&gt;
*2.5 energy regen per second&lt;br /&gt;
*Can use tier 1 abilities for less energy&lt;br /&gt;
*Can cause the room 079 is currently in to &amp;quot;lock down&amp;quot; for several seconds causing all the doors to lock and the lights to go out.&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 150 EXP&lt;br /&gt;
*125 max energy&lt;br /&gt;
*4.1 energy regen per second&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 220 EXP&lt;br /&gt;
*150 max energy&lt;br /&gt;
*6.8 energy regen per second&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 350 EXP&lt;br /&gt;
*200 max energy&lt;br /&gt;
*11.2 energy regen per second&lt;br /&gt;
&lt;br /&gt;
==AP Regen Rate==&lt;br /&gt;
The rate at which SCP-079 regenerates AP is based on what tier SCP-079 is at.&lt;br /&gt;
*Tier 1 - 1.2 AP/s&lt;br /&gt;
*Tier 2 - 2.5 AP/s&lt;br /&gt;
*Tier 3 - 4.1 AP/s&lt;br /&gt;
*Tier 4 - 6.8 AP/s&lt;br /&gt;
*Tier 5 - 11.2 AP/s&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Immune to any standard attacks.&lt;br /&gt;
*Can close doors on humans so SCPs can catch up to them.&lt;br /&gt;
*Can use a map to move quickly around a zone.&lt;br /&gt;
*Can talk to humans utilizing speakers found in certain rooms.&lt;br /&gt;
*Not affected by [[SCP-268]].&lt;br /&gt;
*Extremely powerful with great teamwork.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Turning on all 3 Emergency Power Stations And hitting the Switch in its Containment Chamber recontains SCP-079.&lt;br /&gt;
*AP recharges slowly at low tiers.&lt;br /&gt;
*Easily killed by the Alpha Warhead.&lt;br /&gt;
*Automatically dies if all SCP buddies die.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079&#039;s power is referred to as &amp;quot;mana&amp;quot; in the game files, a reference to how Fantasy games manage magic power.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079 was temporarily removed from the game in version 1.0.0 due to many complaints about him being unfun and boring to play, in Megapatch I SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead SCP-079 would have to hack a door, camera or tesla to use it. The time varied depending on what was getting hacked, with somethings taking up to 30 seconds. After hacking a door or tesla, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Old SCP-079 was not killed with Emergency Power Stations and was instead terminated by shooting his monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be killed in less than a minute if NTF got lucky with the random loot from Entrance Zone. As there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager in it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented there was a bug that caused the Alpha Warhead to not kill SCP-079, making ending the round impossible end in a Stalemate or MTF Win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200, the SCP-079 model it self even says Pynco on it.&lt;br /&gt;
**&#039;&#039;An interesting fact&#039;&#039;: SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
*Because SCP-079 is only immune to Micro HIDs, guns and explosions; other sources of damage such as the Tesla Gate, can kill SCP-079 if you teleport his hitbox in the way.&lt;br /&gt;
**The Chaos Car would leave SCP-079 with only one HP.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=FSP-9&amp;diff=8250</id>
		<title>FSP-9</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=FSP-9&amp;diff=8250"/>
		<updated>2021-11-11T07:12:31Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Fixed small numbers issue in &amp;quot;In Game&amp;quot; section. Also added a bit of info on Weapon Locker location and length.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = SMG&lt;br /&gt;
|image = FSP-9Icon.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 30 (+1)&lt;br /&gt;
|reload = ??&lt;br /&gt;
|weight = 2.3&lt;br /&gt;
|length2 = 45&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|fire_rate = 630&lt;br /&gt;
|damage_falloff = 25&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 3&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations =  [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]&amp;lt;br&amp;gt;[[Weapon Locker Type 21]]&lt;br /&gt;
|inspired = H&amp;amp;K MP7A1&lt;br /&gt;
|spawn_class = Facility Guard&lt;br /&gt;
|manufactor = [[File:FoundationGunworksLogo.png|35px|middle]]  [[Lore/Manufactures#Foundation_Gunworks|Foundation Gunworks]]  &amp;lt;br&amp;gt; [[File:LunaeLogo.png|35px|middle]] [[Lore/Manufactures#Lunae_Defence|Lunae Defence]] (Various Attachments)&lt;br /&gt;
|ID = 23&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;FSP-9&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The FSP-9 acts as an early game firearm that is great for the termination of unarmed players.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The FSP-9 is the only weapon that [[Facility Guard|Facility Guards]] spawn with. As such, it has been associated with the class despite being in the [[Light Containment Zone#Armory - ##00|LCZ Armory]] and the [[Weapon Locker Type 21]]. The weapon has extremely high inaccuracy and recoil, making it very difficult to use without using its foregrip and stock attachments. Despite this, its high fire rate makes it a powerful gun at the start of every round, able to quickly mow down groups of unarmed players (usually Class-D personnel). The weapon only has 35% penetration, making it not very effective on players with [[Combat Armor|Combat]] or [[Heavy Armor]]. The weapon&#039;s light weight and short length makes it effective at shooting while moving.&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9IronSights.png|65px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1.25x&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Holo.png|65px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1.05x&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +16% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Dot.png|65px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1.05x&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +18% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9DefBarrel.png|80px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Hider.png|80px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +7% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +4% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Suppressor.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Gunshot loudness &amp;lt;font color= #05e814&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.38s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +47% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +33% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9StockRetracted.png|20px|center]]&#039;&#039;Retracted Stock&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9StockExtended.png|80px|center]]&#039;&#039;Extended Stock&#039;&#039;&lt;br /&gt;
|Aiming Accuracy &amp;lt;font color= #05e814&amp;gt;+100%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #05e814&amp;gt;-40%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+1.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+51% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9GripRetracted.png|80px|center]]&#039;&#039;Retracted Foregrip&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9GripExtended.png|30px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt;-30%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.7s &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9NoSiderail.png|100px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Ammo Counter&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.24s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+27% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.24s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+12% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Light Source&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.24s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +16% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Light Containment Zone#Armory - ##00|LCZ Armory]]&lt;br /&gt;
*[[Weapon Locker Type 21]]&lt;br /&gt;
*On [[Facility Guard|Facility Guards]] when spawning&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::FSP-9]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?FSP-9-1&lt;br /&gt;
 |?FSP-9-2&lt;br /&gt;
 |?FSP-9-3&lt;br /&gt;
 |?FSP-9-4&lt;br /&gt;
 |introtemplate=COM-15Header&lt;br /&gt;
 |template=COM-15Body&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=FSP9EquipStock.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9Fire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9Suppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9ADSIn.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9ADSOut.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Animations=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:FSP-9 Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:FSP-9 Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FSP-9 Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:FSP-9 Reload Full New.gif|thumb|600px|Reload Animation (from unload)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FSP-9 Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Render=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:FSP-9Render.jpeg|thumb|600px|Official 2.1k Render]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The former name of the FSP-9 was &#039;&#039;&#039;MP7&#039;&#039;&#039;.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Crossvec&amp;diff=8249</id>
		<title>Crossvec</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Crossvec&amp;diff=8249"/>
		<updated>2021-11-11T07:04:07Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: fixed extended barrel penetration (changed from additive to multiplicative)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = SMG&lt;br /&gt;
|image = CrossvecIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 40 (+1)&lt;br /&gt;
|fire_rate = 690&lt;br /&gt;
|reload = ??&lt;br /&gt;
|weight = 2.5&lt;br /&gt;
|length2 = 61&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|damage_falloff = 30&lt;br /&gt;
|barrel_attachments = 4&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|stock_attachments = 2&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_locations = [[Weapon Locker Type 21]] (Large Cabinets) &amp;lt;br&amp;gt; [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]&lt;br /&gt;
|inspired = KRISS Vector SMG &amp;lt;br&amp;gt; Vector CRB/SO (Extended Barrel)&lt;br /&gt;
|spawn_class = [[Mobile Task Force#MTF Private|MTF Privates]]&lt;br /&gt;
|manufactor= [[File:FoundationGunworksLogo.png|35px|middle]]  [[Lore/Manufactures#Foundation_Gunworks|Foundation Gunworks]]  &amp;lt;br&amp;gt; [[File:LunaeLogo.png|35px|middle]] [[Lore/Manufactures#Lunae_Defence|Lunae Defence]] (Various Attachments)&lt;br /&gt;
|ID = 21&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Crossvec&#039;&#039;&#039; is a type of [[Weapons|firearm]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It acts as an easy to use SMG with great accuracy due to its low weight.&lt;br /&gt;
__TOC__&lt;br /&gt;
==In-game==&lt;br /&gt;
The Crossvec spawns on [[Mobile Task Force|MTF Privates]] and can be found in the LCZ Armory, as well as inside of the Large Cabinets of the [[Weapon Locker Type 21]] . The firearm has a fair amount of attachments, making it quite versatile. Being an SMG, the weapon itself is fairly light and great for unleashing continuous fire over a short and medium distance while moving. The weapon&#039;s very high fire rate makes it very effective against SCPs and groups of humans, as it possesses a high DPS ratio.  Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecIronSights.png|30px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.25x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecHoloSight.png|80px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +17% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecDotSight.png|80px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +17% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecNightVision.png|80px|center]]&#039;&#039;Night-Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Night Vision&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-25%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.22s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +47% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelStandard.png|80px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelSupp.png|120px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Gunshot Loudness &amp;lt;font color= #05e814&amp;gt;-65%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.32s&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +33% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelLong.png|150px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
| Damage &amp;lt;font color= #05e814&amp;gt; +5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +43% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.32s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +23% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelHider.png|80px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
| Gunshot Loudness &amp;lt;font color= #05e814&amp;gt;-10%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.14s&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +6% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +8% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecStock.png|80px|center]]&#039;&#039;Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecCollapsedStock.png|30px|center]]&#039;&#039;Retracted Stock&#039;&#039;&lt;br /&gt;
|Equip Time &amp;lt;font color= #05e814&amp;gt;-0.47s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt;-33%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #ea2107&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #ea2107&amp;gt; -38% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecNoBottom.png|100px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecGrip.png|30px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -40%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.14s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +9% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecLaser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= 05e814&amp;gt; +67% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +8% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecFlashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= 05e814&amp;gt;Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt;+0.14s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +11% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Crossvec]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Crossvec-1&lt;br /&gt;
 |?Crossvec-2&lt;br /&gt;
 |?Crossvec-3&lt;br /&gt;
 |?Crossvec-4&lt;br /&gt;
 |?Crossvec-5&lt;br /&gt;
 |?Crossvec-6&lt;br /&gt;
 |?Crossvec-7&lt;br /&gt;
 |?Crossvec-8&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=CrossvecEquip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CrossvecEquipStock.mp3|title=Equip (Stock)|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CrossvecFire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CrossvecSuppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CrossvecADSIn.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CrossvecADSOut.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Animations=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Crossvec Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Crossvec Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossvec Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:Crossvec Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossvec Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Render=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:CrossvecRender.jpeg|thumb|600px|Official 2.1k Render]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Crossvec replaced the Project 90 in v11.0.0 &amp;quot;Parabellum&amp;quot;&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=8086</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=8086"/>
		<updated>2021-11-08T23:29:45Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Reworded abilities section to fit in some more information. Also removed an empty line which broke the &amp;quot;Show Changes&amp;quot; function lmao.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = 106Jacket.png&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 850&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walking through Doors: {{MetersToHubes|1|unit=m/s}} &amp;lt;br&amp;gt; Normal: {{MetersToHubes|6|unit=m/s}}&lt;br /&gt;
|ability = Create and move to portals. &amp;lt;br&amp;gt; Move through doors. &amp;lt;br&amp;gt; Send people to the Pocket&amp;amp;nbsp;Dimension. &amp;lt;br&amp;gt; High damage resistance to bullets&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 is an old humanoid entity with the powers of teleportation and ability to phase through matter. The Pocket Dimension is a dimension entirely controlled by SCP-106 that it uses to torture and kill its prey. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 acts as a playable tank SCP, capable of taking many shots due to his bullet resistance, but is extremely weak to other sources of damage.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-106 spawns in [[Heavy Containment Zone]] outside its Containment Chamber, apparently stuck at the bottom of a pit as the only exit is a locked door requiring a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}}. However, 106 is able to walk through the door, allowing it to leave and ascend a staircase to enter Heavy Containment. &lt;br /&gt;
&lt;br /&gt;
This ability extends to any other doors, windows, or gates leading to any room, with the exception of areas inaccessible to players such as the [[Evacuation Shelter]]. This allows 106 to deal with campers either by attacking everyone in the room or flushing them out into other SCPs. Doors and gates still can be helpful against 106, as its movement speed is significantly reduced when moving through objects.&lt;br /&gt;
&lt;br /&gt;
SCP-106 also has resistance to damage from almost all firearms, with bullets generally dealing a measly 2 damage each. This ability makes 106 potentially the tankiest SCP in the game, despite having less than a third of [[SCP-173]]&#039;s HP. However, the [[Micro-HID]] along with items such as [[High-Explosive Grenades]] or [[SCP-018]] will bypass this resistance.&lt;br /&gt;
&lt;br /&gt;
Along with these passives, SCP-106 has the ability to teleport to portals placed by him. Pressing {{Key Press|Tab}} brings up a menu displaying two options; one with a portal with a small plus symbol above it and one with a portal with two arrows coming out of it. The first option places a portal directly beneath 106. This portal will remain in this position for the whole game until 106 places another portal.  The second option causes 106 to sink into the ground, climbing back up at the position of the portal. There is a lengthy animation for both entering and exiting portals, during which 106 is still vulnerable.&lt;br /&gt;
One will have to {{Key Press|Leftclick}} on an option to pick it.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Icon&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:106_portal_create.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Place a portal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  |[[File:106_portal_exit.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  | Teleport to the created portal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SCP-106 attack is unique as well. Upon pressing {{Key Press|Leftclick}} on a target, they will be taken to the Pocket Dimension, a small room with 8 exits. 6 of these will kill anyone who walks into them instantly. Two will allow the victim to escape, spawning them in a random room in the same zone they were captured. SCP-106 has a cooldown of 2 seconds for his attack, which will only activate on successful hits.&lt;br /&gt;
&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
When SCP-106 reaches zero HP, an animation will play of him sinking into the ground.&lt;br /&gt;
&lt;br /&gt;
===Femur Breaker===&lt;br /&gt;
[[File:Femur Cruncher.png|125px|right|thumb|The Femur Breaker.]]&lt;br /&gt;
SCP-106, despite his abilities, is not without his weaknesses. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-106&#039;s greatest weakness is the Femur Breaker, which is a containment method unique to him. If a human has a {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} keycard and another human as a sacrifice, they can enter 106&#039;s observation room and can use the Femur Breaker. Upon being used, the Femur Breaker will sound throughout the facility for about 18 seconds. Afterwards, SCP-106 sinks into the ground and is removed from the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MTF will not be given [[Respawn Tickets]] from SCP-106 being recontained via Femur Breaker due to the fact it despawns SCP-106 instead of dealing lethal damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pocket Dimension==&lt;br /&gt;
[[File:Pocket Dimension.png|300px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is a place where players caught by SCP-106 end up. Players lose 40 HP upon entering and cannot sprint. Their HP decays overtime, and the decay rate speeds up as time passes. There are multiple hallways around the room. Walking down the incorrect hall instantly kills the player. If the correct hallway is picked, the player will spawn in a random room in the zone they were captured in excluding SCP-106&#039;s room, SCP-096&#039;s room, Tesla Gate, and Gate A/B. The exits refresh after someone dies or escapes, making survival more or less completely random. If 106 captures a player after the [[Alpha Warhead]] has been detonated, the player is immediately killed instead of being sent to the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
===Server Config===&lt;br /&gt;
There are multiple config options for the Pocket Dimension that server owners can use. With these options server owners can make it so that items and bodies despawn in the Pocket Dimension after awhile. They can also make it so that exits change after Decontamination Process or change which rooms players spawn in after escaping. &amp;lt;br&amp;gt;&lt;br /&gt;
Another option controls how many exits can there be in the Pocket Dimension at once, by default this is two.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Only takes a 1/10 of damage from bullets, making guns far less effective against it.&lt;br /&gt;
*Can access any room in the facility.&lt;br /&gt;
*Moderate speed and ability to walk through doors makes it difficult to escape.&lt;br /&gt;
*Can travel great distances with teleportation.&lt;br /&gt;
*Can kill/displace humans with its attack.&lt;br /&gt;
*Can displace items with its attack.&lt;br /&gt;
*Can instantly kill people after the nuke has gone off.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Femur Breaker, as it quickly removes SCP-106 from the game, taking very little time to grab one of the three keycards that can open his door.&lt;br /&gt;
*Due to low HP, it can be easily recontained by the Micro-HID, Tesla Gates and [[Fragmentation Grenade|Grenades]].&lt;br /&gt;
*Has a cooldown on its attack, making it harder to hit enemies.&lt;br /&gt;
*Humans can escape SCP-106&#039;s Pocket Dimension and will spawn in a random room in the zone they were captured in.&lt;br /&gt;
*106&#039;s loud footsteps can indicate its presence from a great distance away.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As any human class, dying in the Pocket Dimension grants the &#039;&#039;&#039;Newb&#039;&#039;&#039; [[Achievements|achievement]] &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping the Pocket Dimension grants the &#039;&#039;&#039;Larry Is Your Friend!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Recontaining SCP-106 grants the &#039;&#039;&#039;Secure. Contain. Protect.&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=FemurBreaker.mp3|title=Femur Breaker Scream|description=Plays throughout the whole facility when the Femur Breaker is activated.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AprilFoolsFemurBreaker.mp3|title=April Fools 2019 Femur Breaker|}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=250px widths=225px&amp;gt;&lt;br /&gt;
106Halloween21.png|SCP-106 Halloween 2021 Event.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
**SCP-106&#039;s old model looked a lot like the model used for SCP-049-2, except for the fact that it was taller, more greyish and completely naked.&lt;br /&gt;
* SCP-106 does not have a normal ragdoll upon dying. Instead, upon being killed by the Femur breaker or his HP reaches 0, he will open a portal to his Pocket Dimension and sink into it, creating a large black puddle. This puddle will then remain in place of his body for the rest of the match. Thus, similar to SCP-096 or SCP-079, they do not die. &lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-500&amp;diff=8082</id>
		<title>SCP-500</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-500&amp;diff=8082"/>
		<updated>2021-11-08T20:15:47Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: I think it&amp;#039;s regeneration is closer to 200 HP?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = SCP500Icon.png&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|spawn = [[Light Containment Zone]] &amp;lt;br&amp;gt; [[Heavy Containment Zone]]&lt;br /&gt;
|usage = Fully Heals the player on use &lt;br /&gt;
|Description = &#039;&#039;The panacea.&#039;&#039;&lt;br /&gt;
|ID = 17&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-500&#039;&#039;&#039; is an [[SCPs|SCP Item]] that can fully heal the user. The item is quick to use and also applies a powerful regeneration effect while removing some status effects.&lt;br /&gt;
&lt;br /&gt;
==In Game==&lt;br /&gt;
SCP-500 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] around the map, which require a keycard with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open. &lt;br /&gt;
&lt;br /&gt;
When equipped, the user can press {{Key Press|Leftclick}} to consume a pill. Consuming a pill takes 1-2 seconds, and will completely restore the user&#039;s health, regardless of it&#039;s previous value and the user&#039;s class. &lt;br /&gt;
* Fully heals the player.&lt;br /&gt;
* Grants a regeneration that last 10 seconds and can heal up to 200 HP.&lt;br /&gt;
* Removes the {{Hoverimage|Infinite sprint and increased movement speed with health drain|text=SCP-207}}, {{Hoverimage|Increases the damage the player takes|text=Burned}}, {{Hoverimage|Causes the players screen to get blurry when they turn|text=Concussed}}, {{Hoverimage|Damages the player over time|text=Posioned}} and {{Hoverimage|Makes it harder for the player to hear noises|text=Deafen}} [[Status Effects]].&lt;br /&gt;
* Reduces the damage of the Bleeding Status Effect to its lowest possible value.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SCP 500 Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP 500 Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Escaping as a Class-D with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Using SCP-500 when you are about to die grants the &#039;&#039;&#039;Crisis Averted&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:500 Equip.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:500 Use.gif|thumb|600px|Use Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=8071</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=8071"/>
		<updated>2021-11-07T20:39:28Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: yup i know how links work mhmm nothing to see here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = 106Jacket.png&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 850&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walking through Doors: {{MetersToHubes|1|unit=m/s}} &amp;lt;br&amp;gt; Normal: {{MetersToHubes|6|unit=m/s}}&lt;br /&gt;
|ability = Create and move to portals. &amp;lt;br&amp;gt; Move through doors. &amp;lt;br&amp;gt; Send people to the Pocket&amp;amp;nbsp;Dimension. &amp;lt;br&amp;gt; High damage resistance to bullets&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 is an old humanoid entity with the powers of teleportation and ability to phase through matter. The Pocket Dimension is a dimension entirely controlled by SCP-106 that it uses to torture and kill its prey. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 acts as a playable tank SCP, capable of taking many shots due to his bullet resistance, but is extremely weak to other sources of damage.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-106 spawns in [[Heavy Containment Zone]] outside its Containment Chamber, apparently stuck at the bottom of a pit as there are no visible exits but a locked door which requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}}. However, 106&#039;s unique ability to walk through closed doors allows it to exit via the door and ascend the staircase to enter Heavy Containment. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-106&#039;s signature passive ability, the ability to walk through doors, allows 106 to access any room in the facility, suffering only from a slight decrease of speed whilst walking through the door. This allows 106 to deal with campers, either by attacking everyone in the room or flushing them out, forcing them into other SCPs. SCP-106 can also walk through glass windows.&lt;br /&gt;
&lt;br /&gt;
SCP-106&#039;s second passive ability is damage resistance. SCP-106 takes reduced damage from almost all forms of weaponry, reducing almost all damage taken to a measly 2 damage per hit except for the Micro-HID, which deals normal damage on 106. This ability makes 106 the tankiest SCP in the game, despite having almost a fifth of [[SCP-173]]&#039;s HP.&lt;br /&gt;
&lt;br /&gt;
On top of all this, SCP-106 also has the ability to teleport to portals placed by him. Pressing {{Key Press|Tab}} brings up a menu displaying two options; one with a portal with a small plus symbol above it and one with a portal with two arrows coming out of it. The first option places a portal directly beneath 106. This portal will remain in this position for the whole game until 106 places another portal.  The second option causes 106 to sink into the ground, instantly climbing back up at the position of the portal.&lt;br /&gt;
One will have to {{Key Press|Leftclick}} on an option to pick it.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Icon&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:106_portal_create.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Place a portal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  |[[File:106_portal_exit.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  | Teleport to the created portal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SCP-106 also has a unique attack. Upon pressing {{Key Press|Leftclick}} on a target, they will be taken to the Pocket Dimension, a small room with 8 exits. 6 of these will kill anyone who walks into them instantly. Two will allow the victim to escape, spawning them in a random room in the same zone they were captured. SCP-106 has a cooldown of 2 seconds for his attack, which will only activate on successful hits.&lt;br /&gt;
&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
When SCP-106 reaches zero HP, an animation will play of him sinking into the ground.&lt;br /&gt;
&lt;br /&gt;
===Femur Breaker===&lt;br /&gt;
[[File:Femur Cruncher.png|125px|right|thumb|The Femur Breaker.]]&lt;br /&gt;
SCP-106, despite his abilities, is not without his weaknesses. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-106&#039;s greatest weakness is the Femur Breaker, which is a containment method unique to him. If a human has a {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} keycard and another human as a sacrifice, they can enter 106&#039;s observation room and can use the Femur Breaker. Upon being used, the Femur Breaker will sound throughout the facility for about 18 seconds. Afterwards, SCP-106 sinks into the ground and is removed from the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MTF will not be given [[Respawn Tickets]] from SCP-106 being recontained via Femur Breaker due to the fact it despawns SCP-106 instead of dealing lethal damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pocket Dimension==&lt;br /&gt;
[[File:Pocket Dimension.png|300px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is a place where players caught by SCP-106 end up. Players lose 40 HP upon entering and cannot sprint. Their HP decays overtime. The decay rate also speeds up as time passes. There are multiple hallways around the room. Walking down the incorrect hall instantly kills the player. If the correct hallway is picked, the player will spawn in a random room in the zone they were captured in excluding SCP-106&#039;s room, SCP-096&#039;s room, Tesla Gate, and Gate A/B. The exits refresh after someone dies or escapes, making survival more or less completely random. If 106 captures a player after the [[Alpha Warhead]] has been detonated, the player is immediately killed instead of being sent to the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
===Server Config===&lt;br /&gt;
There are multiple config options for the Pocket Dimension that server owners can use. With these options server owners can make it so that items and bodies despawn in the Pocket Dimension after awhile. They can also make it so that exits change after Decontamination Process or change which rooms players spawn in after escaping. &amp;lt;br&amp;gt;&lt;br /&gt;
Another option controls how many exits can there be in the Pocket Dimension at once, by default this is two.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Only takes a 1/10 of damage from bullets, making guns far less effective against it.&lt;br /&gt;
*Can access any room in the facility.&lt;br /&gt;
*Moderate speed and ability to walk through doors makes it difficult to escape.&lt;br /&gt;
*Can travel great distances with teleportation.&lt;br /&gt;
*Can kill/displace humans with its attack.&lt;br /&gt;
*Can instantly kill people after the nuke has gone off.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Femur Breaker, as it quickly removes SCP-106 from the game, taking very little time to grab one of the three keycards that can open his door.&lt;br /&gt;
*Due to low HP, it can be easily recontained by the Micro-HID, Tesla Gates and [[Fragmentation Grenade|Grenades]].&lt;br /&gt;
*Has a cooldown on its attack, making it harder to hit enemies.&lt;br /&gt;
*Humans can escape SCP-106&#039;s Pocket Dimension and will spawn in a random room in the zone they were captured in.&lt;br /&gt;
*106&#039;s loud footsteps can indicate its presence from a great distance away.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As any human class, dying in the Pocket Dimension grants the &#039;&#039;&#039;Newb&#039;&#039;&#039; [[Achievements|achievement]] &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping the Pocket Dimension grants the &#039;&#039;&#039;Larry Is Your Friend!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Recontaining SCP-106 grants the &#039;&#039;&#039;Secure. Contain. Protect.&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=FemurBreaker.mp3|title=Femur Breaker Scream|description=Plays throughout the whole facility when the Femur Breaker is activated.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AprilFoolsFemurBreaker.mp3|title=April Fools 2019 Femur Breaker|}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
**SCP-106&#039;s old model looked a lot like the model used for SCP-049-2, except for the fact that it was taller, more greyish and completely naked.&lt;br /&gt;
* SCP-106 does not have a normal ragdoll upon dying. Instead, upon being killed by the Femur breaker or his HP reaches 0, he will open a portal to his Pocket Dimension and sink into it, creating a large black puddle. This puddle will then remain in place of his body for the rest of the match. Thus, similar to SCP-096 or SCP-079, they do not die. &lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=8070</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=8070"/>
		<updated>2021-11-07T20:38:24Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Updated PD info for Parabellum. Probably will clean up the rest of the article later.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = 106Jacket.png&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 850&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walking through Doors: {{MetersToHubes|1|unit=m/s}} &amp;lt;br&amp;gt; Normal: {{MetersToHubes|6|unit=m/s}}&lt;br /&gt;
|ability = Create and move to portals. &amp;lt;br&amp;gt; Move through doors. &amp;lt;br&amp;gt; Send people to the Pocket&amp;amp;nbsp;Dimension. &amp;lt;br&amp;gt; High damage resistance to bullets&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 is an old humanoid entity with the powers of teleportation and ability to phase through matter. The Pocket Dimension is a dimension entirely controlled by SCP-106 that it uses to torture and kill its prey. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 acts as a playable tank SCP, capable of taking many shots due to his bullet resistance, but is extremely weak to other sources of damage.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-106 spawns in [[Heavy Containment Zone]] outside its Containment Chamber, apparently stuck at the bottom of a pit as there are no visible exits but a locked door which requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}}. However, 106&#039;s unique ability to walk through closed doors allows it to exit via the door and ascend the staircase to enter Heavy Containment. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-106&#039;s signature passive ability, the ability to walk through doors, allows 106 to access any room in the facility, suffering only from a slight decrease of speed whilst walking through the door. This allows 106 to deal with campers, either by attacking everyone in the room or flushing them out, forcing them into other SCPs. SCP-106 can also walk through glass windows.&lt;br /&gt;
&lt;br /&gt;
SCP-106&#039;s second passive ability is damage resistance. SCP-106 takes reduced damage from almost all forms of weaponry, reducing almost all damage taken to a measly 2 damage per hit except for the Micro-HID, which deals normal damage on 106. This ability makes 106 the tankiest SCP in the game, despite having almost a fifth of [[SCP-173]]&#039;s HP.&lt;br /&gt;
&lt;br /&gt;
On top of all this, SCP-106 also has the ability to teleport to portals placed by him. Pressing {{Key Press|Tab}} brings up a menu displaying two options; one with a portal with a small plus symbol above it and one with a portal with two arrows coming out of it. The first option places a portal directly beneath 106. This portal will remain in this position for the whole game until 106 places another portal.  The second option causes 106 to sink into the ground, instantly climbing back up at the position of the portal.&lt;br /&gt;
One will have to {{Key Press|Leftclick}} on an option to pick it.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Icon&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:106_portal_create.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Place a portal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  |[[File:106_portal_exit.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  | Teleport to the created portal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SCP-106 also has a unique attack. Upon pressing {{Key Press|Leftclick}} on a target, they will be taken to the Pocket Dimension, a small room with 8 exits. 6 of these will kill anyone who walks into them instantly. Two will allow the victim to escape, spawning them in a random room in the same zone they were captured. SCP-106 has a cooldown of 2 seconds for his attack, which will only activate on successful hits.&lt;br /&gt;
&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
When SCP-106 reaches zero HP, an animation will play of him sinking into the ground.&lt;br /&gt;
&lt;br /&gt;
===Femur Breaker===&lt;br /&gt;
[[File:Femur Cruncher.png|125px|right|thumb|The Femur Breaker.]]&lt;br /&gt;
SCP-106, despite his abilities, is not without his weaknesses. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-106&#039;s greatest weakness is the Femur Breaker, which is a containment method unique to him. If a human has a {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} keycard and another human as a sacrifice, they can enter 106&#039;s observation room and can use the Femur Breaker. Upon being used, the Femur Breaker will sound throughout the facility for about 18 seconds. Afterwards, SCP-106 sinks into the ground and is removed from the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MTF will not be given [[Respawn Tickets]] from SCP-106 being recontained via Femur Breaker due to the fact it despawns SCP-106 instead of dealing lethal damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pocket Dimension==&lt;br /&gt;
[[File:Pocket Dimension.png|300px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is a place where players caught by SCP-106 end up. Players lose 40 HP upon entering and cannot sprint. Their HP decays overtime. The decay rate also speeds up as time passes. There are multiple hallways around the room. Walking down the incorrect hall instantly kills the player. If the correct hallway is picked, the player will spawn in a random room in the zone they were captured in excluding SCP-106&#039;s room, SCP-096&#039;s room, Tesla Gate, and Gate A/B. The exits refresh after someone dies or escapes, making survival more or less completely random. If 106 captures a player after the [[Alpha_Warhead]] has been detonated, the player is immediately killed instead of being sent to the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
===Server Config===&lt;br /&gt;
There are multiple config options for the Pocket Dimension that server owners can use. With these options server owners can make it so that items and bodies despawn in the Pocket Dimension after awhile. They can also make it so that exits change after Decontamination Process or change which rooms players spawn in after escaping. &amp;lt;br&amp;gt;&lt;br /&gt;
Another option controls how many exits can there be in the Pocket Dimension at once, by default this is two.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Only takes a 1/10 of damage from bullets, making guns far less effective against it.&lt;br /&gt;
*Can access any room in the facility.&lt;br /&gt;
*Moderate speed and ability to walk through doors makes it difficult to escape.&lt;br /&gt;
*Can travel great distances with teleportation.&lt;br /&gt;
*Can kill/displace humans with its attack.&lt;br /&gt;
*Can instantly kill people after the nuke has gone off.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Femur Breaker, as it quickly removes SCP-106 from the game, taking very little time to grab one of the three keycards that can open his door.&lt;br /&gt;
*Due to low HP, it can be easily recontained by the Micro-HID, Tesla Gates and [[Fragmentation Grenade|Grenades]].&lt;br /&gt;
*Has a cooldown on its attack, making it harder to hit enemies.&lt;br /&gt;
*Humans can escape SCP-106&#039;s Pocket Dimension and will spawn in a random room in the zone they were captured in.&lt;br /&gt;
*106&#039;s loud footsteps can indicate its presence from a great distance away.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As any human class, dying in the Pocket Dimension grants the &#039;&#039;&#039;Newb&#039;&#039;&#039; [[Achievements|achievement]] &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping the Pocket Dimension grants the &#039;&#039;&#039;Larry Is Your Friend!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Recontaining SCP-106 grants the &#039;&#039;&#039;Secure. Contain. Protect.&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=FemurBreaker.mp3|title=Femur Breaker Scream|description=Plays throughout the whole facility when the Femur Breaker is activated.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AprilFoolsFemurBreaker.mp3|title=April Fools 2019 Femur Breaker|}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
**SCP-106&#039;s old model looked a lot like the model used for SCP-049-2, except for the fact that it was taller, more greyish and completely naked.&lt;br /&gt;
* SCP-106 does not have a normal ragdoll upon dying. Instead, upon being killed by the Femur breaker or his HP reaches 0, he will open a portal to his Pocket Dimension and sink into it, creating a large black puddle. This puddle will then remain in place of his body for the rest of the match. Thus, similar to SCP-096 or SCP-079, they do not die. &lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Inventory_Mechanics&amp;diff=8009</id>
		<title>Inventory Mechanics</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Inventory_Mechanics&amp;diff=8009"/>
		<updated>2021-11-02T19:52:30Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Added total number of inventory slots.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Inventory&#039;&#039;&#039; is a [[Mechanics|mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; used to limit the amount of items and ammo a person can hold. The Inventory allows the player to store items and pull them out for use by pressing {{Key Press|Tab}} to open the inventory. The player can also uses hotkeys to pull out an item of a certain type.&lt;br /&gt;
&lt;br /&gt;
==Ingame==&lt;br /&gt;
Players can only hold a certain amount of a type of item. The max limit changes depending on the item type, and in the case of ammo, changed based on armor worn. &amp;lt;br&amp;gt;&lt;br /&gt;
Server owners can change the item limit and ammo limit in the gameplay config. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Limits===&lt;br /&gt;
Item limits can be set to any value from 0 to 8. &amp;lt;br&amp;gt;&lt;br /&gt;
8 is the total number of inventory slots. &amp;lt;br&amp;gt;&lt;br /&gt;
Setting a limit to 0 makes it impossible for that type of item to be picked up. &amp;lt;br&amp;gt;&lt;br /&gt;
The Grenade limit is based on if the player is wearing armor or not. &amp;lt;br&amp;gt;&lt;br /&gt;
*Three SCP Items ([[SCP-018]], [[SCP-207]], [[SCP-268]] and [[SCP-500]])&lt;br /&gt;
*Three [[Keycard|Keycards]]&lt;br /&gt;
*Three Medical Items ([[Adrenaline]], [[First Aid Kit]] and [[Painkillers]])&lt;br /&gt;
**Players wearing Heavy Armor can hold up to 4 Medical Items.&lt;br /&gt;
*One Firearm ([[COM-15]], [[COM-18]], [[MTF-E11-SR]], [[FSP-9]], [[Crossvec]], [[AK]], [[Logicer]], [[Revolver]] and [[Shotgun]])&lt;br /&gt;
**Players wearing Guard or Combat Armor can hold 2 Firearms&lt;br /&gt;
**Players wearing Heavy Armor can hold up to 3 Firearms.&lt;br /&gt;
*2 Grenades ([[Flashbang Grenade]] and [[High-Explosive Grenade]])&lt;br /&gt;
**Players wearing Combat Armor can hold up to 3 Grenades.&lt;br /&gt;
**Players wearing Heavy Armor can hold up to 4 Grenades.&lt;br /&gt;
*1 [[Radio]]&lt;br /&gt;
*1 [[Micro H.I.D.]]&lt;br /&gt;
*1 [[Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Flashlight|Flashlights]] and [[Coin]]s have no item limit, and are only limited by the eight inventory spaces a person has.&lt;br /&gt;
&lt;br /&gt;
===Ammo Limit===&lt;br /&gt;
The ammo limit is based on what armor the player is wearing. &amp;lt;br&amp;gt;&lt;br /&gt;
Ammo limits can be set at any values from 0 to 65.5k. &amp;lt;br&amp;gt;&lt;br /&gt;
Unlike with items, setting the value to 0 makes the limit infinity.&amp;lt;br&amp;gt;&lt;br /&gt;
Throughout the [[Locations|Site-02]], rounds of ammo used for &amp;lt;font color=#0248f7&amp;gt;Foundation&amp;lt;/font&amp;gt; issued weapons, such as the [[Crossvec]] or [[MTF-E11-SR]] can be found.&lt;br /&gt;
Ammo used for &amp;lt;font color=#096e11&amp;gt;Chaos Insurgency&amp;lt;/font&amp;gt; firearms can not be found within Site-02, so the only way to get more ammo for them is via [[SCP-914]] or collecting it off fallen Chaos Insurgents.&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon9x19mm.png|35px|middle]]&amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; - [[COM-15]], [[COM-18]], [[Crossvec]] and [[FSP-9]]&lt;br /&gt;
* [[File:Icon556x45.png|35px|middle]]&amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt; - [[MTF-E11-SR]]&lt;br /&gt;
* [[File:Icon762x39.png|35px|middle]]&amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt; - [[Logicer]] and [[AK]]&lt;br /&gt;
* [[File:Icon44cal.png|35px|middle]]&amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt; - [[Revolver]]&lt;br /&gt;
* [[File:Icon12ga.png|35px|middle]]&amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt; - [[Shotgun]]&lt;br /&gt;
&lt;br /&gt;
The default Ammo Limit for players without Armor:&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; - 30 Rounds&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt; - 40 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt; - 40 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt; - 18 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt; - 14 Rounds&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Light Armor]]:&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; - 60 Rounds&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt; - 40 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt; - 40 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt; - 18 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt; - 14 Rounds&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Combat Armor]]:&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; - 160 Rounds&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt; - 120 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt; - 120 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt; - 48 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt; - 54 Rounds&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Heavy Armor]]:&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; - 200 Rounds&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt; - 200 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt; - 200 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt; - 68 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt; - 74 Rounds&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:9mm.png|thumb|450px|9x19mm Drop Model]]&lt;br /&gt;
|[[File:5.56mm.png|thumb|450px|5.56x45mm Drop Model]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:7.62mm.png|thumb|450px|7.62x39mm Drop Model]]&lt;br /&gt;
|[[File:44mag.png|thumb|450px|.44 Mag Drop Model]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Buckshot.png|thumb|450px|12/70 Buckshot Drop Model]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hotkeys==&lt;br /&gt;
Hotkeys are a key bidding option where players can hit a key to pull out an item of a certain type. Each item type that has a hotkey button has a priority system, this affects what item the player will take out if they have multiple of the same type. So if the player has two Keycards, the player will always pull out the Keycard higher in the priority list.&lt;br /&gt;
===Keycards===&lt;br /&gt;
Default Key: {{Key Press|Left Control}}&amp;lt;br&amp;gt;&lt;br /&gt;
The priority list of Keycards. The player will pull out the best Keycard that opens a nearby keycard door, even if they have a Keycard of a higher priority. For example, if the player has both a Zone Manager Keycard and a Scientist Keycard and is near SCP-096&#039;s Containment Chamber, the player will pull out the Scientist Keycard because it can open the door, despite the fact Zone Manager is higher in the priority list. Another example, if the player has the Research Supervisor Keycard and Guard Keycard, and is near to the Ammunition Armory, the player will pull out the Guard Keycard because it can open that door, despite Research Supervisor being higher on the list.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Hotkeys 2|O5 Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Facility Manager Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Commander Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Chaos Insurgency Access Device|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Lieutenant Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Containment Engineer Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|-&amp;lt;!-- This split down the middle is so the layout works correctly on mobile. Leave this as is. --&amp;gt;&lt;br /&gt;
|{{Hotkeys 2|Cadet Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Research Supervisor Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Guard Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Zone Manager Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Scientist Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Janitor Keycard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Medical Item===&lt;br /&gt;
Default Key: {{Key Press|X}}&amp;lt;br&amp;gt;&lt;br /&gt;
The Priority List is the following:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Hotkeys 2|SCP-500|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|First Aid Kit|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Adrenaline|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Painkillers}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete?&lt;br /&gt;
====Enabled====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!No Distress&lt;br /&gt;
!Recently Damaged&lt;br /&gt;
!Low on Stamina&lt;br /&gt;
|-&lt;br /&gt;
!HP is above 75&lt;br /&gt;
|&lt;br /&gt;
{{914 Item 2|Painkillers}}&lt;br /&gt;
{{914 Item 2|First Aid Kit}}&lt;br /&gt;
{{914 Item 2|Adrenaline}}&lt;br /&gt;
{{914 Item 2|SCP-207}}&lt;br /&gt;
{{914 Item 2|SCP-500}}&lt;br /&gt;
|&lt;br /&gt;
{{914 Item 2|First Aid Kit}}&lt;br /&gt;
{{914 Item 2|Adrenaline}}&lt;br /&gt;
{{914 Item 2|Painkillers}}&lt;br /&gt;
{{914 Item 2|SCP-500}}&lt;br /&gt;
{{914 Item 2|SCP-207}}&lt;br /&gt;
|&lt;br /&gt;
{{914 Item 2|Adrenaline}}&lt;br /&gt;
{{914 Item 2|SCP-207}}&lt;br /&gt;
{{914 Item 2|Painkillers}}&lt;br /&gt;
{{914 Item 2|First Aid Kit}}&lt;br /&gt;
{{914 Item 2|SCP-500}}&lt;br /&gt;
|-&lt;br /&gt;
!HP is between 45 and 75&lt;br /&gt;
|&lt;br /&gt;
{{914 Item 2|First Aid Kit}}&lt;br /&gt;
{{914 Item 2|Painkillers}}&lt;br /&gt;
{{914 Item 2|Adrenaline}}&lt;br /&gt;
{{914 Item 2|SCP-500}}&lt;br /&gt;
{{914 Item 2|SCP-207}}&lt;br /&gt;
|&lt;br /&gt;
{{914 Item 2|Adrenaline}}&lt;br /&gt;
{{914 Item 2|First Aid Kit}}&lt;br /&gt;
{{914 Item 2|Painkillers}}&lt;br /&gt;
{{914 Item 2|SCP-500}}&lt;br /&gt;
{{914 Item 2|SCP-207}}&lt;br /&gt;
|&lt;br /&gt;
{{914 Item 2|Adrenaline}}&lt;br /&gt;
{{914 Item 2|First Aid Kit}}&lt;br /&gt;
{{914 Item 2|SCP-207}}&lt;br /&gt;
{{914 Item 2|SCP-500}}&lt;br /&gt;
{{914 Item 2|Painkillers}}&lt;br /&gt;
|-&lt;br /&gt;
!HP is below 45&lt;br /&gt;
|&lt;br /&gt;
{{914 Item 2|First Aid Kit}}&lt;br /&gt;
{{914 Item 2|Adrenaline}}&lt;br /&gt;
{{914 Item 2|SCP-500}}&lt;br /&gt;
{{914 Item 2|Painkillers}}&lt;br /&gt;
{{914 Item 2|SCP-207}}&lt;br /&gt;
|&lt;br /&gt;
{{914 Item 2|SCP-500}}&lt;br /&gt;
{{914 Item 2|Adrenaline}}&lt;br /&gt;
{{914 Item 2|First Aid Kit}}&lt;br /&gt;
{{914 Item 2|Painkillers}}&lt;br /&gt;
{{914 Item 2|SCP-207}}&lt;br /&gt;
|&lt;br /&gt;
{{914 Item 2|SCP-500}}&lt;br /&gt;
{{914 Item 2|Adrenaline}}&lt;br /&gt;
{{914 Item 2|First Aid Kit}}&lt;br /&gt;
{{914 Item 2|SCP-207}}&lt;br /&gt;
{{914 Item 2|Painkillers}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
Default Key: {{Key Press|G}}&amp;lt;br&amp;gt;&lt;br /&gt;
The priority list of Grenades.&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Hotkeys 2|Fragmentation Grenade|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Flashbang Grenade|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|SCP-018|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|SCP-2176}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Default Key: {{Key Press|Num 1}} (Primary)&amp;lt;br&amp;gt;&lt;br /&gt;
Default Key: {{Key Press|Num 2}} (Secondary)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons have two hotkeys, one for &amp;quot;Primary&amp;quot; and one for &amp;quot;Secondary&amp;quot;. What the game sees as primary and secondary is based on the order of the weapons in your inventory. The weapon closest to the top most right slot following a clockwise pattern is considered your primary. Hitting the Primary Weapon Hotkey will only draw it, while hitting the Secondary Hotkey will only draw the other firearm in your inventory.  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;quot;Smart Hotkeys&amp;quot; priority list:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;For Class-D or CI&#039;&#039;&#039; — Logicer -&amp;gt; Shotgun -&amp;gt; AK -&amp;gt; MTF-E11-SR -&amp;gt; Crossvec -&amp;gt; MP7 -&amp;gt; Revolver -&amp;gt; COM-18 -&amp;gt; COM-15&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;For other classes&#039;&#039;&#039; — MTF-E11-SR -&amp;gt; Logicer -&amp;gt; Shotgun -&amp;gt; AK -&amp;gt; Crossvec -&amp;gt; MP7 -&amp;gt; Revolver -&amp;gt; COM-18 -&amp;gt; COM-15&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Throwing==&lt;br /&gt;
The player can throw any item they are holding, depending on the item different effects can happen, with some items being able to break glass if they are heavy enough and thrown at a fast enough speed. Thrown Keycards are able to open/close any Keycard required door provided they hit the NFC Reader next to the door.&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Damage/Penetration&amp;diff=8008</id>
		<title>Damage/Penetration</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Damage/Penetration&amp;diff=8008"/>
		<updated>2021-11-02T14:49:51Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Changed MTF-E-11 rifle penetration values. Only the FMJ values were super off, other two were just rounded. AK and Logicer are also rounded so idk.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Revolver --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
 |name = {{PAGENAME}}&lt;br /&gt;
 |revolver1= 65%&lt;br /&gt;
 |revolver2= 65%&lt;br /&gt;
 |revolver3= 65%&lt;br /&gt;
 |revolver4= 85%&lt;br /&gt;
 |revolver5= 85%&lt;br /&gt;
 |revolver6= 85%&lt;br /&gt;
 |Weapon= Revolver&lt;br /&gt;
 |Armor = None&lt;br /&gt;
 |Armor = Combat&lt;br /&gt;
 |Armor = Guard&lt;br /&gt;
 |Armor = Heavy&lt;br /&gt;
 |type=normal&lt;br /&gt;
 |type=special&lt;br /&gt;
 |position = B&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- COM-15 --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
 |name = {{PAGENAME}}&lt;br /&gt;
 |COM-15-1= 25%&lt;br /&gt;
 |COM-15-2= 25%&lt;br /&gt;
 |COM-15-3= 25%&lt;br /&gt;
 |COM-15-4= 25%&lt;br /&gt;
 |Weapon= COM-15&lt;br /&gt;
 |Armor = None&lt;br /&gt;
 |Armor = Combat&lt;br /&gt;
 |Armor = Guard&lt;br /&gt;
 |Armor = Heavy&lt;br /&gt;
 |type=normal&lt;br /&gt;
 |type=special&lt;br /&gt;
 |position = B&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- COM-18 --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
 |name = {{PAGENAME}}&lt;br /&gt;
 |COM-18-1= 35%&lt;br /&gt;
 |COM-18-2= 38.5%&lt;br /&gt;
 |COM-18-3= 35%&lt;br /&gt;
 |COM-18-4= 38.5%&lt;br /&gt;
 |COM-18-5= 35%&lt;br /&gt;
 |COM-18-6= 38.5%&lt;br /&gt;
 |COM-18-7= 35%&lt;br /&gt;
 |COM-18-8= 38.5%&lt;br /&gt;
 |Weapon= COM-18&lt;br /&gt;
 |Armor = None&lt;br /&gt;
 |Armor = Combat&lt;br /&gt;
 |Armor = Guard&lt;br /&gt;
 |Armor = Heavy&lt;br /&gt;
 |type=normal&lt;br /&gt;
 |type=special&lt;br /&gt;
 |position = B&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- FSP-9 --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
 |name = {{PAGENAME}}&lt;br /&gt;
 |FSP-9-1= 35%&lt;br /&gt;
 |FSP-9-2= 35%&lt;br /&gt;
 |FSP-9-3= 35%&lt;br /&gt;
 |FSP-9-4= 35%&lt;br /&gt;
 |Weapon= FSP-9&lt;br /&gt;
 |Armor = None&lt;br /&gt;
 |Armor = Combat&lt;br /&gt;
 |Armor = Guard&lt;br /&gt;
 |Armor = Heavy&lt;br /&gt;
 |type=normal&lt;br /&gt;
 |type=special&lt;br /&gt;
 |position = B&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Crossvec --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
 |name = {{PAGENAME}}&lt;br /&gt;
 |Crossvec-1= 35%&lt;br /&gt;
 |Crossvec-2= 39%&lt;br /&gt;
 |Crossvec-3= 35%&lt;br /&gt;
 |Crossvec-4= 39%&lt;br /&gt;
 |Crossvec-5= 35%&lt;br /&gt;
 |Crossvec-6= 39%&lt;br /&gt;
 |Crossvec-7= 35%&lt;br /&gt;
 |Crossvec-8= 39%&lt;br /&gt;
 |Weapon= Crossvec&lt;br /&gt;
 |Armor = None&lt;br /&gt;
 |Armor = Combat&lt;br /&gt;
 |Armor = Guard&lt;br /&gt;
 |Armor = Heavy&lt;br /&gt;
 |type=normal&lt;br /&gt;
 |type=special&lt;br /&gt;
 |position = B&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Logicer --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
 |name = {{PAGENAME}}&lt;br /&gt;
 |Logicer-1= 95%&lt;br /&gt;
 |Logicer-2= 90%&lt;br /&gt;
 |Logicer-3= 95%&lt;br /&gt;
 |Logicer-4= 90%&lt;br /&gt;
 |Logicer-5= 95%&lt;br /&gt;
 |Logicer-6= 90%&lt;br /&gt;
 |Logicer-7= 95%&lt;br /&gt;
 |Logicer-8= 90%&lt;br /&gt;
 |Weapon= Logicer&lt;br /&gt;
 |Armor = None&lt;br /&gt;
 |Armor = Combat&lt;br /&gt;
 |Armor = Guard&lt;br /&gt;
 |Armor = Heavy&lt;br /&gt;
 |type=normal&lt;br /&gt;
 |type=special&lt;br /&gt;
 |position = B&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Shotgun --&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
 |name = {{PAGENAME}}&lt;br /&gt;
 |Shotgun-1= 70%&lt;br /&gt;
 |Shotgun-2= 77%&lt;br /&gt;
 |Shotgun-3= 70%&lt;br /&gt;
 |Shotgun-4= 77%&lt;br /&gt;
 |Shotgun-5= 70%&lt;br /&gt;
 |Shotgun-6= 77%&lt;br /&gt;
 |Shotgun-7= 70%&lt;br /&gt;
 |Shotgun-8= 77%&lt;br /&gt;
 |Weapon= Shotgun&lt;br /&gt;
 |Armor = None&lt;br /&gt;
 |Armor = Combat&lt;br /&gt;
 |Armor = Guard&lt;br /&gt;
 |Armor = Heavy&lt;br /&gt;
 |type=normal&lt;br /&gt;
 |type=special&lt;br /&gt;
 |position = B&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- MTF-E11-SR FMJ--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
 |name = {{PAGENAME}}&lt;br /&gt;
 |MTF-E11-SR-1= 70%&lt;br /&gt;
 |MTF-E11-SR-2= 80.5%&lt;br /&gt;
 |MTF-E11-SR-3= 70%&lt;br /&gt;
 |MTF-E11-SR-4= 80.5%&lt;br /&gt;
 |MTF-E11-SR-5= 70%&lt;br /&gt;
 |MTF-E11-SR-6= 80.5%&lt;br /&gt;
 |MTF-E11-SR-7= 70%&lt;br /&gt;
 |MTF-E11-SR-8= 80.5%&lt;br /&gt;
 |Weapon= E-11FMJ&lt;br /&gt;
 |Armor = None&lt;br /&gt;
 |Armor = Combat&lt;br /&gt;
 |Armor = Guard&lt;br /&gt;
 |Armor = Heavy&lt;br /&gt;
 |type=normal&lt;br /&gt;
 |type=special&lt;br /&gt;
 |position = B&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- MTF-E11-SR AP--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
 |name = {{PAGENAME}}&lt;br /&gt;
 |MTF-E11-SR-1= 84%&lt;br /&gt;
 |MTF-E11-SR-2= 94.5%&lt;br /&gt;
 |MTF-E11-SR-3= 84%&lt;br /&gt;
 |MTF-E11-SR-4= 94.5%&lt;br /&gt;
 |MTF-E11-SR-5= 84%&lt;br /&gt;
 |MTF-E11-SR-6= 94.5%&lt;br /&gt;
 |MTF-E11-SR-7= 84%&lt;br /&gt;
 |MTF-E11-SR-8= 94.5%&lt;br /&gt;
 |Weapon= E-11AP&lt;br /&gt;
 |Armor = None&lt;br /&gt;
 |Armor = Combat&lt;br /&gt;
 |Armor = Guard&lt;br /&gt;
 |Armor = Heavy&lt;br /&gt;
 |type=normal&lt;br /&gt;
 |type=special&lt;br /&gt;
 |position = B&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- MTF-E11-SR JHP--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
 |name = {{PAGENAME}}&lt;br /&gt;
 |MTF-E11-SR-1= 35%&lt;br /&gt;
 |MTF-E11-SR-2= 45.5%&lt;br /&gt;
 |MTF-E11-SR-3= 35%&lt;br /&gt;
 |MTF-E11-SR-4= 45.5%&lt;br /&gt;
 |MTF-E11-SR-5= 35%&lt;br /&gt;
 |MTF-E11-SR-6= 45.5%&lt;br /&gt;
 |MTF-E11-SR-7= 35%&lt;br /&gt;
 |MTF-E11-SR-8= 45.5%&lt;br /&gt;
 |Weapon= E-11JHP&lt;br /&gt;
 |Armor = None&lt;br /&gt;
 |Armor = Combat&lt;br /&gt;
 |Armor = Guard&lt;br /&gt;
 |Armor = Heavy&lt;br /&gt;
 |type=normal&lt;br /&gt;
 |type=special&lt;br /&gt;
 |position = B&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- AK AP--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
 |name = {{PAGENAME}}&lt;br /&gt;
 |AK-1= 85%&lt;br /&gt;
 |AK-2= 94%&lt;br /&gt;
 |AK-3= 85%&lt;br /&gt;
 |AK-4= 94%&lt;br /&gt;
 |AK-5= 85%&lt;br /&gt;
 |AK-6= 94%&lt;br /&gt;
 |AK-7= 85%&lt;br /&gt;
 |AK-8= 94%&lt;br /&gt;
 |Weapon= AKAP&lt;br /&gt;
 |Armor = None&lt;br /&gt;
 |Armor = Combat&lt;br /&gt;
 |Armor = Guard&lt;br /&gt;
 |Armor = Heavy&lt;br /&gt;
 |type=normal&lt;br /&gt;
 |type=special&lt;br /&gt;
 |position = B&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- AK JHP--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
 |name = {{PAGENAME}}&lt;br /&gt;
 |AK-1= 43%&lt;br /&gt;
 |AK-2= 51%&lt;br /&gt;
 |AK-3= 43%&lt;br /&gt;
 |AK-4= 51%&lt;br /&gt;
 |AK-5= 43%&lt;br /&gt;
 |AK-6= 51%&lt;br /&gt;
 |AK-7= 43%&lt;br /&gt;
 |AK-8= 51%&lt;br /&gt;
 |Weapon= AKJHP&lt;br /&gt;
 |Armor = None&lt;br /&gt;
 |Armor = Combat&lt;br /&gt;
 |Armor = Guard&lt;br /&gt;
 |Armor = Heavy&lt;br /&gt;
 |type=normal&lt;br /&gt;
 |type=special&lt;br /&gt;
 |position = B&lt;br /&gt;
}}&lt;br /&gt;
[[position::B]]&lt;br /&gt;
[[Category:WeaponStats]]&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8005</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=8005"/>
		<updated>2021-11-01T16:55:28Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Edited breakneck speeds section and reworked blink section. Not sure how clear the &amp;quot;mark&amp;quot; thing is, most important thing is how the red eye works.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:MatthewModel.png|center|135px]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:173Shield.png|75px]]&lt;br /&gt;
|AbilityName1 = Reinforced Concrete (Passive)&lt;br /&gt;
|AbilityDescription1 = Slight Bullet Resistance.&amp;lt;br&amp;gt; High penetration weapons deal more damage than &amp;lt;br&amp;gt;low penetration weapons.&lt;br /&gt;
|AbilityImage2 = [[File:173Shit.png|75px]]&lt;br /&gt;
|AbilityName2 = Tantrum (Active)&lt;br /&gt;
|AbilityDescription2 = SCP-173 leaves a pool of filth on the ground that slows people down. &amp;lt;br&amp;gt; Restores small amounts of Hume Shield if SCP-173 kills people who are currently stained by filth.&lt;br /&gt;
|AbilityImage3 = [[File:173Blink.png|75px]]&lt;br /&gt;
|AbilityName3 = Blink (Active)&lt;br /&gt;
|AbilityDescription3 = Teleport to a marker on the ground, forcing everyone to blink. &amp;lt;br&amp;gt; Will kill the nearest human if they are in range.&lt;br /&gt;
|AbilityImage4 = [[File:173Breakneck.png|75px]]&lt;br /&gt;
|AbilityName4 = Break Neck Speeds (Active)&lt;br /&gt;
|AbilityDescription4 = SCP-173 moves a lot faster and can blink further, but is unable to kill.&lt;br /&gt;
|Health = 3000&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 1500&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: &amp;lt;br&amp;gt; Normal: {{MetersToHubes|10|unit=m/s}}&amp;lt;br&amp;gt;Break Neck: {{MetersToHubes|17|unit=m/s}}&lt;br /&gt;
|OtherStat2= &amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Weakness = Can&#039;t move when looked at, [[Micro H.I.D.]]&lt;br /&gt;
|OtherInformation = &#039;&#039;&#039;Nickname:&#039;&#039;&#039; Matthew &amp;lt;br&amp;gt; &#039;&#039;&#039;Class ID&#039;&#039;&#039; 0 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 is a sculpture that is able to move at high speeds, but when looked at, will come to a complete stop.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups. &lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-173 will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can&#039;t leave his cell right away as it is locked, to allow [[Class-D]] and [[Scientist]] some time to explore. After a short amount of time SCP-173 can leave his cell to begin killing humans in and around LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}} to move, and {{key Press|Spacebar}} to jump, though 173&#039;s jump height is very low.&lt;br /&gt;
&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} to snap player&#039;s necks. When being looked at, SCP-173 will cease all movement but begins charging their Blink ability. By default the charge time is 3 seconds plus 0.6 seconds for each additional player looking at SCP-173 at the start of the charge-up. This timer is shown in the center of SCP-173&#039;s screen over a symbol of an eye. Once finished charging, the player can hold {{key Press|Rightclick}} to mark a location. Once the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark by forcing humans to blink. If any humans are in range after the teleport, SCP-173 will kill the nearest one. If SCP-173 has no more players looking at them while charging Blink, the eye symbol turns red and shrinks over three seconds. SCP-173 can still move normally, but if a player looks at SCP-173 during this duration, SCP-173 can blink immediately.&lt;br /&gt;
&lt;br /&gt;
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, which will make SCP-173 move a lot faster and increase blink distance by 1.5x, but be unable to kill players. It also cuts blink time in half, so it is now 1.5s plus 0.3 per additional player. This is useful to escape a sticky situation or move around the map quickly. This mode ends when the player presses {{key Press|Shift}} again. It also ends if SCP-173 is spotted, with a ten second of grace period where the ability is still activated. The ability has a 40 second cooldown or can be ended instantly by pressing. Breakneck Speeds has a 1.5 second grace period after being activated where it won&#039;t be disabled by pressing {{key Press|Shift}} again, this acts as a failsafe so players don&#039;t accidentally turn the ability off as soon as they use it.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{key Press|F}} key will make SCP-173 leave filth on the ground. Players entering the filth gain the Stained Effect, which reduces movement speed by 20% and makes players unable to sprint. Even after leaving the filth, the Stained effect will last for two seconds before going away. If SCP-173 kills someone while they are Stained, they will gain 100 [[Hume Shield]]. Tesla Gates will destroy nearby filth. &lt;br /&gt;
&lt;br /&gt;
SCP-173 has bullet resistance similar to SCP-106, but unlike SCP-106, the bullet resistance isn&#039;t as high and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration. SCP-173 has an armor value of 60%, which is equal to [[Combat Armor]].&lt;br /&gt;
&lt;br /&gt;
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
At Tier 2, [[SCP-079]] can Blackout a room for 60 AP, allowing SCP-173 to freely move. &lt;br /&gt;
This can be countered with the [[Flashlight|Flashlights]] such as the item or attachment or by using the Night Vision attachment.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instantly Kills.&lt;br /&gt;
*The Breakneck Speeds ability makes it easy to escape large armed groups.&lt;br /&gt;
*Tantrum ability is useful for ambushing as it slows humans down and makes them unable to sprint.&lt;br /&gt;
**Players who have the &amp;quot;Stained&amp;quot; effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.&lt;br /&gt;
*Combos incredibly well with other SCPs, especially 079 and 096.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Stops movement immediately upon being looked at.&lt;br /&gt;
*An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.&lt;br /&gt;
*Incredibly vulnerable to the Micro-HID.&lt;br /&gt;
*Can be trapped in lockable rooms.&lt;br /&gt;
*The more players looking at SCP-173, the longer the Blink ability has to be charged up.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}&lt;br /&gt;
|-&lt;br /&gt;
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Movement&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
MRNUTT.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
Frosty-173.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020, SCP-173 was covered in snow.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, instead falling apart into pieces when killed.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=COM-18&amp;diff=7870</id>
		<title>COM-18</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=COM-18&amp;diff=7870"/>
		<updated>2021-10-27T16:13:56Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Added draw time. Penetration on table is wrong, base 35% and 38.5% with heavy barrel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol&lt;br /&gt;
|image = COM-18Icon.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 15 (+1)&lt;br /&gt;
|fire_rate = 360&lt;br /&gt;
|reload = ??&lt;br /&gt;
|weight = 0.72&lt;br /&gt;
|length2 = 19&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = 0.26&lt;br /&gt;
|damage_falloff = 22&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 1&lt;br /&gt;
|magazine_attachments = 2&lt;br /&gt;
|bottom_attachments = 3&lt;br /&gt;
|spawn_locations = [[Heavy Containment Zone#Ammunition Armory|HCZ Ammunition Armory]] &amp;lt;br&amp;gt; [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21]]&lt;br /&gt;
|inspired = H&amp;amp;K USP &amp;lt;br&amp;gt; USP Match (Extended Barrel)&lt;br /&gt;
|ID = 30&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;COM-18&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a semi-powerful pistol that acts as an upgraded version of the [[COM-15]], boasting slightly higher stats. The COM-18&#039;s stats makes it an effective weapon to use midgame for taking out singular targets. The light weight of the COM-18 makes it an effective weapon to use as a secondary weapon that can be quickly pulled out in emergencies. Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18IronSights.png|60px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.22x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18DotSight.png|60px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.01s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18NoMuzzleDevice.png|25px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Suppressor.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Gunshot loudness &amp;lt;font color= #05e814&amp;gt;-60% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.09s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +99% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +76% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Heavy.png|65px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.09s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +45% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +69% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18NoSideRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Laser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt;+233% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt; Laser is visible to others&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::COM-18]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?COM-18-1&lt;br /&gt;
 |?COM-18-2&lt;br /&gt;
 |?COM-18-3&lt;br /&gt;
 |?COM-18-4&lt;br /&gt;
 |?COM-18-5&lt;br /&gt;
 |?COM-18-6&lt;br /&gt;
 |?COM-18-7&lt;br /&gt;
 |?COM-18-8&lt;br /&gt;
 |?COM-18-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=COM Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM Fire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM Suppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:COM-18 Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:COM-18 Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:COM-18 Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:COM-18 Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:COM-18 Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The former name of the COM-18 was &#039;&#039;&#039;USP&#039;&#039;&#039;.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Bulletproof_Locker_%E2%84%967&amp;diff=7837</id>
		<title>Bulletproof Locker №7</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Bulletproof_Locker_%E2%84%967&amp;diff=7837"/>
		<updated>2021-10-25T15:57:43Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Updated for Halloween update (added 2176, replaced 012). May have to be briefly unupdated after event ends.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = Bulletproof Locker N7.png&lt;br /&gt;
|image_size = 150&lt;br /&gt;
|spawn = [[Light Containment Zone]]&amp;lt;br&amp;gt;[[Heavy Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bulletproof Locker №7&#039;&#039;&#039; is a type of [[Locations|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
==Description==&lt;br /&gt;
Bulletproof Locker №7s are small locked pedestals that contains an SCP item. They spawn throughout Site-02 in many different rooms in both Light and Heavy Containment Zones. They require a keycard with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open.&lt;br /&gt;
&lt;br /&gt;
Each pedestal will have one random SCP item spawn in it at the start of every round. Possible contents include [[SCP-018]], [[SCP-207]], [[SCP-268]], [[SCP-500]], and [[SCP-2176]].&amp;lt;br&amp;gt;&lt;br /&gt;
Only one instance of each SCP-018 and SCP-268 can spawn per round, whereas multiple instances of SCP-207, SCP-500, and SCP-2176 can spawn per round.&lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
===Light Containment Zone===&lt;br /&gt;
*[[Light_Containment_Zone#Garden Chamber - VT|Garden Chamber]] &lt;br /&gt;
*[[Light_Containment_Zone#SCP-330&#039;s Containment Chamber - TC01|SCP-330&#039;s room]]&lt;br /&gt;
*[[Light_Containment_Zone#Containment Room and Chamber of SCP-173 - PT|SCP-173&#039;s room]]&lt;br /&gt;
&lt;br /&gt;
===Heavy Containment Zone===&lt;br /&gt;
*[[Heavy_Containment_Zone#Ammunition Armory|HCZ Ammo Armory]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro HID Armory|Micro HID Armory]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Warhead Silo|Nuke Room]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Room]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Room]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Room]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=150px&amp;gt;&lt;br /&gt;
SCP Pedestal 012.jpg|The Bulletproof Locker №7 located in the side room of SCP-012.&lt;br /&gt;
SCP Pedestal HCZ Armory.jpg|The Bulletproof Locker №7 located in the HCZ Ammo Armory.&lt;br /&gt;
SCP Pedestal 939.jpg|The Bulletproof Locker №7 located in SCP-939&#039;s room.&lt;br /&gt;
Bulletproof Locker №7 049.png|The Bulletproof Locker №7 located in SCP-049&#039;s room.&lt;br /&gt;
Bulletproof Locker №7 Micro.png|The Bulletproof Locker №7 located in Micro HID Hallway.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=COM-18&amp;diff=7827</id>
		<title>COM-18</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=COM-18&amp;diff=7827"/>
		<updated>2021-10-24T20:32:21Z</updated>

		<summary type="html">&lt;p&gt;CatMeow: Added LCZ armory in spawn locations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol&lt;br /&gt;
|image = COM-18Icon.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 15 (+1)&lt;br /&gt;
|fire_rate = 360&lt;br /&gt;
|reload = ??&lt;br /&gt;
|weight = 0.72&lt;br /&gt;
|length2 = 19&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|damage_falloff = 22&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 1&lt;br /&gt;
|magazine_attachments = 2&lt;br /&gt;
|bottom_attachments = 3&lt;br /&gt;
|spawn_locations = [[Heavy Containment Zone#Ammunition Armory|HCZ Ammunition Armory]] &amp;lt;br&amp;gt; [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21]]&lt;br /&gt;
|inspired = H&amp;amp;K USP &amp;lt;br&amp;gt; USP Match (Extended Barrel)&lt;br /&gt;
|ID = 30&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;COM-18&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a semi-powerful pistol that acts as an upgraded version of the [[COM-15]], boasting slightly higher stats. The COM-18&#039;s stats makes it an effective weapon to use midgame for taking out singular targets. The light weight of the COM-18 makes it an effective weapon to use as a secondary weapon that can be quickly pulled out in emergencies. Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18IronSights.png|60px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.22x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18DotSight.png|60px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.01s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18NoMuzzleDevice.png|25px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Suppressor.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Gunshot loudness &amp;lt;font color= #05e814&amp;gt;-60% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.09s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +99% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +76% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Heavy.png|65px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.09s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +45% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +69% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18NoSideRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Laser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt;+233% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt; Laser is visible to others&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::COM-18]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?COM-18-1&lt;br /&gt;
 |?COM-18-2&lt;br /&gt;
 |?COM-18-3&lt;br /&gt;
 |?COM-18-4&lt;br /&gt;
 |?COM-18-5&lt;br /&gt;
 |?COM-18-6&lt;br /&gt;
 |?COM-18-7&lt;br /&gt;
 |?COM-18-8&lt;br /&gt;
 |?COM-18-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=COM Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM Fire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM Suppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:COM-18 Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:COM-18 Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:COM-18 Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:COM-18 Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:COM-18 Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The former name of the COM-18 was &#039;&#039;&#039;USP&#039;&#039;&#039;.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>CatMeow</name></author>
	</entry>
</feed>