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	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
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	<updated>2026-04-12T12:15:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=4730</id>
		<title>Mobile Task Force</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=4730"/>
		<updated>2020-11-12T16:20:01Z</updated>

		<summary type="html">&lt;p&gt;BoundToOnett: edited a few words&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Mobile Task Force&lt;br /&gt;
|MainImage = [[File:Nine Tailed FoxInfoBox2.png|60px|center]]&lt;br /&gt;
|F1MenuArt = [[File:mpc-classes.png|150px|center]]&lt;br /&gt;
|Health = 100 (Cadets) 120 (Lieutenants/Scientist) 150 (Commander)&lt;br /&gt;
|Walk = 5.4 m/s&lt;br /&gt;
|Sprint = 7.35 m/s&lt;br /&gt;
|Spawn = [[Surface Zone]]&lt;br /&gt;
|Alies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Scientist|Scientists]]&lt;br /&gt;
|Enemies =  [[Chaos Insurgent|Chaos Insurgents]] &amp;lt;br&amp;gt; [[Class-D|Class-Ds]] &amp;lt;br&amp;gt; [[:Category:SCPs|SCPs]]&lt;br /&gt;
|OtherInformation = Class IDs:&amp;lt;br&amp;gt; 4 = MTF Scientist 11 = MTF Lieutenant &amp;lt;br&amp;gt; 12 = MTF Commander 13 = MTF Cadet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;Mobile Task Force&#039;&#039;&#039; in game is a depiction of Epsilon-11 (&#039;&#039;&#039;Nine Tailed Fox&#039;&#039;&#039;). Nine Tailed Fox are a [[Classes|military class]] that are tasked with recontaining the [[SCPs]] and rescuing any [[Scientist|Scientists]]. They spawn on [[Surface Zone]].&lt;br /&gt;
The command hierarchy is depicted in game through various MTF squadrons spawning at various times. &lt;br /&gt;
&lt;br /&gt;
[[C.A.S.S.I.E]] will announce when NTF spawn, mentioning the number of SCPs remaining in the facility. If there are no SCPs left alive, C.A.S.S.I.E. will announce that there is a substantial threat to safety still left in the facility.&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
The primary objective of the Nine Tailed Fox is to enter the facility and help extract the Scientists.&lt;br /&gt;
&lt;br /&gt;
Their secondary objectives are to contain all escaped SCPs and take care of all the escaped D-Class by neutralizing them.&lt;br /&gt;
&lt;br /&gt;
On some servers, D-Class can be dealt with by arresting them with the [[Disarmer]], then successfully escorting them to the escape zone on the Surface. Doing so will turn the D-Class into a Nine Tailed Fox Cadet.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
The MTF spawn in waves with at least one commander and three lieutenants, the rest being cadets. Each of these ranks spawn with different gear.&lt;br /&gt;
&lt;br /&gt;
===MTF Commander===&lt;br /&gt;
The Mobile Task Force Commander is the leader of the MTF and gives orders to MTF Lieutenants, MTF Scientists, MTF Cadets and Facility Guards. MTF Commander has 150 HP.&lt;br /&gt;
====Items====&lt;br /&gt;
* [[Keycard|Commander Keycard]], [[Epsilon-11 SR|Epsilon-11 Rifle]], [[Fragmentation Grenade]], [[Adrenaline]], [[Radio]], [[Disarmer]] and [[Weapon Manager]].&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039;- 100 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 0 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 120 Bullets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MTF Scientist===&lt;br /&gt;
The Mobile Task Force Scientist is the second in command of the MTF and gives orders to MTF Lieutenants, MTF Cadets and Facility Guards. A MTF Scientist only spawns when a Scientist successfully escapes.&lt;br /&gt;
====Items====&lt;br /&gt;
* Lieutenant Keycard, Epsilon-11 Rifle, Fragmentation Grenade, Radio, Disarmer, First Aid Kit and Weapon Manager.&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039;- 120 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 20 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 20 Bullets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MTF Lieutenant===&lt;br /&gt;
The Mobile Task Force Lieutenant is the third in command of the MTF and gives orders to MTF Cadets and Facility Guards. MTF Lieutenants have 120 HP.&lt;br /&gt;
====Items====&lt;br /&gt;
* Lieutenant Keycard, Epsilon-11 Rifle, Fragmentation Grenade, Radio, Disarmer, First Aid Kit and Weapon Manager.&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039;- 80 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 50 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 0 Bullets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===MTF Cadets===&lt;br /&gt;
The Mobile Task Force Cadet is the fourth in command of the MTF and gives orders to just the Facility Guards. Cadets have 100 HP.&lt;br /&gt;
====Items====&lt;br /&gt;
* Cadet Keycard, [[Project 90]] SMG, Radio, [[First Aid Kit]], Disarmer and Weapon Manager.&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039;- 40 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 100 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 0 Bullets&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Respawning as Nine Tailed Fox grants the &#039;&#039;&#039;Gear Up, Boys!&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Disarming a Nine Tailed Fox grants the &#039;&#039;&#039;The Tables Have Turned&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*During the Halloween Event, MTF were renamed to &amp;quot;Ghost Busters&amp;quot;. The &amp;quot;Spooky Scary Skeletons&amp;quot; song was also added to the announcement before giving the regular CASSIE announcement.&lt;br /&gt;
*During the old versions of the game, the MTF had their own theme song but it was later replaced by the CASSIE announcer.&lt;br /&gt;
*The MTF Commander has the most HP out of all the human characters.&lt;br /&gt;
*The former name for Nine Tailed Fox Cadets was Nine Tailed Fox Guard.&lt;br /&gt;
**This was changed when Facility Guards were added to prevent confusion between the two.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>BoundToOnett</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=4698</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=4698"/>
		<updated>2020-11-09T00:07:05Z</updated>

		<summary type="html">&lt;p&gt;BoundToOnett: changed infobox images and updated some of the stats.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-096&lt;br /&gt;
|MainImage = &lt;br /&gt;
&amp;lt;tabber&amp;gt;Enraged=&lt;br /&gt;
[[File:SCP-096 Enraged5.png|center|145px]]&lt;br /&gt;
|-|&lt;br /&gt;
Docile=&lt;br /&gt;
[[File:SCP-096 Docile6.png|center|90px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:096MeleeSprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName1 = Melee Attack (Active)&lt;br /&gt;
|AbilityDescription1 = Perform a swipe attack with left click that instantly kills targets.&lt;br /&gt;
|AbilityImage2 = [[File:096ShieldSprite.png|middle|75px|Passive]] &lt;br /&gt;
|AbilityName2 = Scopophobia (Passive)&lt;br /&gt;
|AbilityDescription2 = Enrage when looked or shot at increasing your Hume Shield and rage time per target.&lt;br /&gt;
|AbilityImage3 = [[File:096TryNotToCrySprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName3 = Try Not To Cry (Active)&lt;br /&gt;
|AbilityDescription3 = Lean up against a door to become very quiet by pressing right click.&lt;br /&gt;
|AbilityImage4 = [[File:096ChargeSprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName4 = Charge (Active)&lt;br /&gt;
|AbilityDescription4 = Perform a charge attack with right click forcing open any gates you run into.&lt;br /&gt;
|Health = 1500&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 350 &amp;lt;br&amp;gt;Rage Time: 15 secs&amp;lt;br&amp;gt;Very high jump&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:&amp;lt;br&amp;gt;&amp;lt;div style=&#039;padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;&#039;&amp;gt;3 m/s entering/exiting rage&amp;lt;br&amp;gt;5 m/s while docile&lt;br /&gt;
|OtherStat2= 12 m/s when enraged&amp;lt;br&amp;gt;25 m/s when charging&amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Micro HID]]&lt;br /&gt;
|OtherInformation = Gains 70 Hume Shield for each target. &amp;lt;br&amp;gt; &amp;lt;div style=&#039;padding: 0px; width: 350px; word-break: break-all; word-wrap: break-word;&#039;&amp;gt;Each target makes 096&#039;s rage last 3 seconds longer.&amp;lt;br&amp;gt; Can only see targets while enraged.&amp;lt;br&amp;gt;Voiced By Bronson &amp;quot;Bronsolo&amp;quot; Bragg&#039;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Class ID&#039;&#039;&#039; 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone that happened to see its face. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 acts as an offensive SCP class, meant to disperse large groups of people.&lt;br /&gt;
SCP-096 is capable of taking out large groups of people with ease and is able to ambush people by hiding behind doors while using the Try Not To Cry ability to make little to no noise.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-096 spawns in Heavy Containment in its docile state, pacing slowly around the hallways. SCP-096 has a very audible cry that can warn players of its position.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While docile, SCP-096 can hold {{Key Press|Rightclick}} on a closed door to lean up against it. Doing so SCP-096 will cry very quietly to the point of being almost silent. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When a player opens the door, they will view SCP-096&#039;s face and trigger him.&lt;br /&gt;
&lt;br /&gt;
SCP-096 begins the game with 1500 HP and 350 [[Hume Shield]]. The Hume Shield acts like Artificial HP (AHP) though unlike AHP, Hume Shield will absorb all damage, while also regenerating over time instead of decaying.&amp;lt;br&amp;gt; &lt;br /&gt;
Each active target SCP-096 has will increase his Hume Shield cap by 70. SCP-096 Hume Shield will quickly regenerate to reach the new cap.&amp;lt;br&amp;gt;&lt;br /&gt;
There is no upper limit to the Hume Shield, meaning that SCP-096 could theoretically gain infinite AHP. &amp;lt;br&amp;gt;&lt;br /&gt;
Once SCP-096&#039;s rage wears off, his Hume Shield returns to 350.&amp;lt;br&amp;gt;&lt;br /&gt;
If SCP-096 takes no damage for 10 seconds, its Hume Shield will slowly regenerate by 5 HS/s.&lt;br /&gt;
&lt;br /&gt;
SCP-096 will enter an enrage state when his face is looked at or when shot at. SCP-096 will charge up before entering his enrage state after being triggered. While charging up SCP-096 can move at 3 m/s. &lt;br /&gt;
&lt;br /&gt;
Everyone who looked at SCP-096 or shot him will become a target. SCP-096 will stay in enrage mode for a base 15 seconds, plus an extra 3 seconds for each additional target. Targets are made visible by markers only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible).&lt;br /&gt;
While enraged SCP-096 can do the following:&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform an AOE attack with {{Key Press|Leftclick}} that will instantly kill anyone hit by it, even if you aren&#039;t a target.&amp;lt;br&amp;gt;&lt;br /&gt;
* Jump very high&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 25 m/s. &amp;lt;br&amp;gt;&lt;br /&gt;
**This attack can be used to cause SCP-096 leap over large gaps&amp;lt;br&amp;gt;&lt;br /&gt;
**If SCP-096 charges at a closed gate, he will force the gate open and go through it. The gate then quickly closes behind him.&lt;br /&gt;
***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.&lt;br /&gt;
**The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. &amp;lt;br&amp;gt;&lt;br /&gt;
**Anyone who SCP-096 charges into will die.&lt;br /&gt;
** Any normal doors you run into will break.&lt;br /&gt;
** Will kill anyone hit by the charge.&lt;br /&gt;
* {{Key Press|Leftclick}} on doors to destroy them while enraged.&lt;br /&gt;
&lt;br /&gt;
After enrage state ends, SCP-096 will enter a 6 second cooldown phase before he can enrage again. While exiting rage he moves at 3 m/s before going to his normal docile speed of 5 m/s.&lt;br /&gt;
&lt;br /&gt;
When SCP-096 loses all his HP, it will fall to the ground and curl up, covering its face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
===Strengths:===&lt;br /&gt;
* Has multiple abilities that makes it very difficult for targets to escape in most circumstances&lt;br /&gt;
* Can access targets behind gates&lt;br /&gt;
* High mobility while enraged&lt;br /&gt;
* Incredibly resistant to small amounts of damage due to Hume Shield&lt;br /&gt;
* Can have incredibly high effective HP with multiple targets&lt;br /&gt;
* Large Groups&lt;br /&gt;
* People not shooting him&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
* Little synergy with [[SCP-079]]&lt;br /&gt;
* Is an easy target to hit while charging up or docile&lt;br /&gt;
* Enemies are able to manipulate when 096 starts to enrage&lt;br /&gt;
* Small health pool without multiple levels of Hume Shield&lt;br /&gt;
* Vulnerable to burst damage weapons such as the Logicer, MicroHID and Fragmentation Grenades when not enraged&lt;br /&gt;
* People can easily wait out his rage with elevators&lt;br /&gt;
* Extremely easy to kill during cooldown&lt;br /&gt;
* Easily killed if all or most of his targets shoot him during charge up&lt;br /&gt;
* People looking at the floor&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As SCP-096, dying to the [[Micro HID]] while entering rage will grant the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
&lt;br /&gt;
The following are sounds the SCP-096 will make.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=SCP-096 while in his docile state}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=SCP-096 while using Try Not to Cry}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=SCP-096 while entering rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=SCP-096 while enraged}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=SCP-096 when exiting rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shyguy Killed.mp3|title=Recontainment|description=SCP-096 when he is recontained}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
SCP-096 View Model Docile.png|SCP-096&#039;s view model while docile.&lt;br /&gt;
SCP-096 View Model Charging Up.png|SCP-096&#039;s view model when he starts to enter rage.&lt;br /&gt;
SCP-096 View Model Enraged.png|SCP-096&#039;s view model when he is enraged.&lt;br /&gt;
096 Ragdoll.png|SCP-096&#039;s ragdoll.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-096 has 2 unused animations.&lt;br /&gt;
*A charging SCP-096 is the fastest thing ingame.&lt;br /&gt;
**SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 3 m/s.&lt;br /&gt;
* Acording to Wavepoole, SCP-096&#039;s cry ability was named after the &amp;quot;Lie down, try not to cry, cry a lot&amp;quot; meme.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>BoundToOnett</name></author>
	</entry>
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