<?xml version="1.0"?>
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	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bay8520</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bay8520"/>
	<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Special:Contributions/Bay8520"/>
	<updated>2026-04-22T15:10:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=4219</id>
		<title>High-Explosive Grenade</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=4219"/>
		<updated>2020-09-12T02:05:41Z</updated>

		<summary type="html">&lt;p&gt;Bay8520: /* Spawning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = Fragmentation Grenade.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Throwable&lt;br /&gt;
|spawn = [[Light Containment Zone]] &amp;lt;br&amp;gt; [[Heavy Containment Zone]]&amp;lt;br&amp;gt; On [[Mobile Task Force|NTF]] Operatives (except Cadets)&lt;br /&gt;
|arm_time = 5&lt;br /&gt;
|damage = Varies&amp;lt;br&amp;gt; Does less damage &amp;lt;br&amp;gt; to Humans than to SCPs&lt;br /&gt;
|effect = {{Hover|Increases the damage the player takes|Burned Effect}}&amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;{{Hover|Causes the players screen to get blurry when they turn, the faster they turn the blurrier it gets|Concussed Effect}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|ID = 25&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;Fragmentation Grenade&#039;&#039;&#039; is a throwable explosive device used to deal damage to opponents within its blast radius. &amp;lt;br&amp;gt;&lt;br /&gt;
Fragmentation Grenades will apply the Burned and Concussed [[Status Effects]]. The time these effects last depends on range, with point blank range being ten seconds.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The Fragmentation Grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance by pressing {{Key Press|Rightclick}}.&lt;br /&gt;
&lt;br /&gt;
After throwing, the Fragmentation Grenade has a timer of 5 seconds before detonation. The Fragmentation Grenade will blink and ping more frequently the closer it is to going off.&lt;br /&gt;
&lt;br /&gt;
The Fragmentation Grenade deals damage based on proximity to the opponent. If it is more than a hallway length away it will do no damage, closer than 1/3 is an instant kill.&lt;br /&gt;
&lt;br /&gt;
Note that doors block all damage and get destroyed if a Fragmentation Grenade explodes near them. &amp;lt;br&amp;gt;&lt;br /&gt;
Due to the fact Fragmentation Grenades can blow up doors, they are extremely useful as a counter to [[SCP-079]] and he can no longer use that door, and any room that has a destroyed door, can not be blackout/lockdown by SCP-079. A good tactic as [[Mobile Task Force|Nine Tailed Fox]] is to blow up both doors that lead to the Entrance Zone/Heavy Containment Zone checkpoint. &lt;br /&gt;
&lt;br /&gt;
The Fragmentation Grenade&#039;s blast can also push other items and can set off other Fragmentation Grenades, which could in some situations cause a chain-reaction of multiple Fragmentation Grenade going off and along with the push from the blast it can catch some players off-guard.&lt;br /&gt;
&lt;br /&gt;
Fragmentation grenades are highly lethal to SCP objects. They also one of two weapons (the other being the [[Micro HID]] to ignore [[SCP-106]]&#039;s damage resistance.&lt;br /&gt;
&lt;br /&gt;
Interesting, by default, Fragmentation Grenades do 30% less damage to Humans than they do to SCPs. Despite this, Fragmentation Grenade will one shot humans most of the time.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Weapon Locker Type 21]] &lt;br /&gt;
*3 in the [[Light Containment Zone|LCZ Armory]]&lt;br /&gt;
*On all NTF operatives except the [[Mobile Task Force|MTF-Cadet]]&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Killing yourself with a Fragmentation Grenade grants the &#039;&#039;&#039;Look! I&#039;m a Rocket&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Bay8520</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Flashbang_Grenade&amp;diff=4218</id>
		<title>Flashbang Grenade</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Flashbang_Grenade&amp;diff=4218"/>
		<updated>2020-09-12T02:04:20Z</updated>

		<summary type="html">&lt;p&gt;Bay8520: /* Spawning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = Flash Grenade.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Throwable&lt;br /&gt;
|spawn = [[Light Containment Zone]] &amp;lt;br&amp;gt; [[Facility Guard]]s&lt;br /&gt;
|arm_time = 3&lt;br /&gt;
|effect = {{Hover|Makes all noises muffled and quiet for a short time|Deafen Effect}}&amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;{{Hover|Blinds the player for a short time|Flashed Effect}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|ID = 26&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;Flash Grenade&#039;&#039;&#039; is a throwable explosive device used to blind any opponents that may look at it while it goes off.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance be pressing {{Key Press|Rightclick}}.&lt;br /&gt;
&lt;br /&gt;
After throwing it takes 3 seconds before the grenade goes off. The full flash lasts 5 seconds and is achieved if the opponent is looking at the grenade and it is one or less hallway lengths from the grenade.&lt;br /&gt;
&lt;br /&gt;
However this doesn&#039;t mean that being further than a hallway distance will nullify the flash, currently the flash distance is large meaning that sometimes players may not even see the grenade because how far away it is, but from long distances the flash lasts less than 4 seconds.&lt;br /&gt;
&lt;br /&gt;
If they turn around before it goes off depending on the distance from the grenade they will be flashed for around 2 seconds.&lt;br /&gt;
&lt;br /&gt;
[[SCP-079]] is immune to Flash Grenades. &amp;lt;br&amp;gt;&lt;br /&gt;
Despite being blind, [[SCP-939]] is not immune, this is because SCP-939 instances are very sensitive to light, similar to [[SCP-106]].&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Weapon Locker Type 21]] &lt;br /&gt;
*3 in the [[Light Containment Zone|LCZ Armory]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Bay8520</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Crossvec&amp;diff=4217</id>
		<title>Crossvec</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Crossvec&amp;diff=4217"/>
		<updated>2020-09-12T02:02:47Z</updated>

		<summary type="html">&lt;p&gt;Bay8520: /* Spawning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 2&lt;br /&gt;
|name = Project 90&lt;br /&gt;
|image = [[File:P90.png|350px]]&lt;br /&gt;
|weaponType = SMG&lt;br /&gt;
|ammoCap = 50&lt;br /&gt;
|ammoType = 9.00 MM&lt;br /&gt;
|defaultDamage = 14&lt;br /&gt;
|defaultROF = 660&lt;br /&gt;
|barrel1Name = Suppressor&lt;br /&gt;
|barrel1Damage = 12.6&lt;br /&gt;
|barrel2Name = Silencer&lt;br /&gt;
|barrel2Damage = 11.2&lt;br /&gt;
|barrel3Name = Heavy Barrel&lt;br /&gt;
|barrel3Damage = 17.5&lt;br /&gt;
|barrel3ROF = 528&lt;br /&gt;
|reloadTime = 3.3&lt;br /&gt;
|spawnLocations =  [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]&amp;lt;br&amp;gt;[[Weapon Locker Type 21]]&amp;lt;br&amp;gt;On [[Mobile Task Force|MTF Cadets]]&lt;br /&gt;
|spawnID = 21&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;Project-90&#039;&#039;&#039; or simply &#039;&#039;&#039;P90&#039;&#039;&#039;, is a fully automatic SMG most commonly used by the MTF in close quarters. The weapon is used by [[Mobile Task Force|NTF Cadets]]. It is tied with the [[Logicer]] for having the highest fire rate in the game but has less recoil than the Logicer. Despite this, the Logicer does far more damage. &amp;lt;br&amp;gt;&lt;br /&gt;
The P90 is effective at both close and mid range, and using attachments can increase its effectiveness. &lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===Sight===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:No Attachment.png|50px|center]]None&lt;br /&gt;
|Recoil (while aiming) &amp;lt;font color= #05e814&amp;gt;-10%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Zoom scale 1.4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Holo.png|60px|center]]Holo Sight&lt;br /&gt;
|Recoil (while aiming) &amp;lt;font color= #05e814&amp;gt;-10%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Zoom scale 1.4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Red Dot.png|60px|center]]Red Dot&lt;br /&gt;
|Recoil (while aiming) &amp;lt;font color= #05e814&amp;gt;-10%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Zoom scale 1.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Barrel===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Silencer p90.png|60px|center]]Suppressor&lt;br /&gt;
|Damage &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot loudness &amp;lt;font color= #05e814&amp;gt;-60% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #05e814&amp;gt;-20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Oil filter.png|60px|center]]Silencer&lt;br /&gt;
|Damage &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot loudness &amp;lt;font color= #05e814&amp;gt;-75% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #05e814&amp;gt;-20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Muzzle.png|60px|center]]Heavy Barrel&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt;+25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot Loudness &amp;lt;font color= #ea2107&amp;gt;+20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Flashlight P90.png|60px|center]]Flashlight&lt;br /&gt;
|Adds a flashlight to the gun&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Laser Attachment.png|60px|center]]Laser&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt;-15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Spread (without aiming) &amp;lt;font color= #05e814&amp;gt;-80% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Counter.png|60px|center]]Ammo Counter&lt;br /&gt;
|Shows how much ammo the user has&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
* [[Light Containment Zone#Armory - ##00|LCZ Armory]]&lt;br /&gt;
* [[Weapon Locker Type 21]]&lt;br /&gt;
*On [[Mobile Task Force|MTF Cadets]] when spawning&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Bay8520</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=FSP-9&amp;diff=4216</id>
		<title>FSP-9</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=FSP-9&amp;diff=4216"/>
		<updated>2020-09-12T02:00:53Z</updated>

		<summary type="html">&lt;p&gt;Bay8520: /* Spawning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 2&lt;br /&gt;
|name = MP7&lt;br /&gt;
|image = [[File:MP7 gun.png|350px]]&lt;br /&gt;
|weaponType = SMG&lt;br /&gt;
|ammoCap = 35&lt;br /&gt;
|ammoType = 7.62 MM&lt;br /&gt;
|defaultDamage = 13.2&lt;br /&gt;
|defaultROF = 600&lt;br /&gt;
|barrel1Name = Suppressor&lt;br /&gt;
|barrel1Damage = 10.6&lt;br /&gt;
|reloadTime = 3.15&lt;br /&gt;
|spawnLocations =  [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]&amp;lt;br&amp;gt;[[Weapon Locker Type 21]]&amp;lt;br&amp;gt;On [[Facility Guard|Facility Guards]]&lt;br /&gt;
|spawnID = 23&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;MP7&#039;&#039;&#039; is a fully automatic SMG. While it is most commonly associated with Facility Guards (due to them spawning with it), one MP7 can also be found in the [[Light Containment Zone#Armory - ##00|LCZ Armory]]. &lt;br /&gt;
&lt;br /&gt;
The MP7 is considered one of the weaker weapons in the game, having a lower DPS, ammo capacity and fire rate than the [[Project 90|P90]]. Despite this, the wide range of attachements makes it a viable early-game weapon.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
* &#039;&#039;&#039;Sight:&#039;&#039;&#039;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:No Attachment.png|50px|center]]None&lt;br /&gt;
|Recoil (while aiming) &amp;lt;font color= #05e814&amp;gt;-10%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Zoom scale 1.17&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Holo.png|60px|center]]Holo&lt;br /&gt;
|Recoil (while aiming) &amp;lt;font color= #05e814&amp;gt;-20%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Zoom scale 1.17&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Red Dot.png|60px|center]]Red Dot&lt;br /&gt;
|Recoil (while aiming) &amp;lt;font color= #05e814&amp;gt;-20%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Zoom scale 1.17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Barrel===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MP7 Suppressor.png|60px|center]]Suppressor&lt;br /&gt;
|Damage &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot loudness &amp;lt;font color= #05e814&amp;gt;-60% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #05e814&amp;gt;-10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Counter.png|60px|center]]Ammo Counter&lt;br /&gt;
|Displays how much ammo the user has&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Light Containment Zone#Armory - ##00|LCZ Armory]]&lt;br /&gt;
*[[Weapon Locker Type 21]]&lt;br /&gt;
*On [[Facility Guard|Facility Guards]] when spawning&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*A closer look at the MP7&#039;s model reveals that the safety is on.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Bay8520</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=MTF-E11-SR&amp;diff=4215</id>
		<title>MTF-E11-SR</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=MTF-E11-SR&amp;diff=4215"/>
		<updated>2020-09-12T01:57:01Z</updated>

		<summary type="html">&lt;p&gt;Bay8520: /* Spawning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 2&lt;br /&gt;
|name = Epsilon-11 SR&lt;br /&gt;
|image = [[File:Epsilon-11 Rifle.png|350px]]&lt;br /&gt;
|weaponType = Rifle&lt;br /&gt;
|ammoCap = 40&lt;br /&gt;
|ammoType = 5.56 MM&lt;br /&gt;
|defaultDamage = 18.2&lt;br /&gt;
|defaultROF = 480&lt;br /&gt;
|barrel1Name = Silencer&lt;br /&gt;
|barrel1Damage = 14.5&lt;br /&gt;
|barrel2Name = Muzzle Break&lt;br /&gt;
|barrel2Damage = 16.3&lt;br /&gt;
|barrel3Name = Heavy Barrel&lt;br /&gt;
|barrel3Damage = 22.7&lt;br /&gt;
|barrel3ROF = 384&lt;br /&gt;
|barrel4Name = Muzzle Booster&lt;br /&gt;
|barrel4Damage = 20&lt;br /&gt;
|barrel4ROF = 624&lt;br /&gt;
|reloadTime = 3.3&lt;br /&gt;
|spawnLocations = [[MTF-E11-SR Rack]]&amp;lt;br&amp;gt; All [[Mobile Task Force|MTF Units]] expect Cadets&lt;br /&gt;
|spawnID = 20&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;Epsilon-11 SR&#039;&#039;&#039; is a fully automatic rifle most commonly used by the [[Mobile Task Force|NTF]], however it can also be found inside the facility. The Epsilon-11 SR is a very customizable weapon due to how many attachments it has. The weapon can be customized to be effective in long range combat or short range combat. The weapon is very effective when used on the [[Surface Zone]] in long range combat. While it can be customized to work great in short range combat, it can still be outmatched by the [[Logicer]] and [[Project 90|P90]] in terms of rate of fire. The Night Vision Scope attachment can be used to stop [[SCP-173]] from moving in dark environments. &lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===Sight===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:No Attachment.png|50px|center]]None&lt;br /&gt;
|Recoil (while aiming) &amp;lt;font color= #05e814&amp;gt;-20%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Zoom scale 1.4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HK Holo.png|60px|center]]Holo Sight&lt;br /&gt;
|Recoil (while aiming) &amp;lt;font color= #05e814&amp;gt;-25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Zoom scale 1.4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HK Dot.png|60px|center]]Blue Dot Sight&lt;br /&gt;
|Recoil (while aiming) &amp;lt;font color= #05e814&amp;gt;-25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Zoom scale 1.4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HK NV.png|60px|center]]NV Scope&lt;br /&gt;
|Recoil (while aiming) &amp;lt;font color= #05e814&amp;gt;-10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Night Vision &amp;lt;br&amp;gt; Increased Zoom&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HK Scope.png|60px|center]]Sniper Scope&lt;br /&gt;
|Recoil (while aiming) &amp;lt;font color= #05e814&amp;gt;-15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Increased Zoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Barrel===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HK Supp.png|60px|center]]Silencer&lt;br /&gt;
|Damage &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot loudness &amp;lt;font color= #05e814&amp;gt;-75% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #05e814&amp;gt;-20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HK Brake.png|60px|center]]Muzzle Brake&lt;br /&gt;
|Damage &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #05e814&amp;gt;-60% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HK Extender.png|60px|center]]Heavy Barrel&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot loudness &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HK Booster.png|60px|center]]Muzzle Booster&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #ea2107&amp;gt; +50% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HK Flashlight.png|60px|center]]Flashlight&lt;br /&gt;
|Adds a flashlight to the gun&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HK Laser.png|60px|center]]Laser&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Spread (without aiming) &amp;lt;font color= #05e814&amp;gt; -80% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HK Counter.png|60px|center]]Ammo Counter&lt;br /&gt;
|Displays how much ammo the user has&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HK Gyro.png|60px|center]]Gyroscopic&amp;lt;br&amp;gt;Stabilizer&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt; Modifies Crosshair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Heavy Containment Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Chamber Armory]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Heavy Containment Zone#Warhead Silo|Nuke Armory]]&amp;lt;br&amp;gt;&lt;br /&gt;
*On [[Mobile_Task_Force|Nine-Tailed Fox Lieutenants]] and [[ Mobile_Task_Force|Nine-Tailed Fox Commander]] when spawning&lt;br /&gt;
*On [[Mobile_Task_Force|Nine-Tailed Fox Scientist]] when escape being a [[Scientist]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Bay8520</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=First_Aid_Kit&amp;diff=4214</id>
		<title>First Aid Kit</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=First_Aid_Kit&amp;diff=4214"/>
		<updated>2020-09-12T01:35:38Z</updated>

		<summary type="html">&lt;p&gt;Bay8520: /* Spawning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= MP2KIT.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type	= Medical&lt;br /&gt;
|usage	= Heals the user for 65 HP&lt;br /&gt;
|spawn	= On certain [[Classes|classes]]. &amp;lt;br&amp;gt; In [[Medical Cabinets]].&lt;br /&gt;
|Description = &#039;&#039;Heals your injuries.&#039;&#039;&lt;br /&gt;
|ID = 14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;First Aid Kit&#039;&#039;&#039; is a general purpose healing item useful to all human players. When used, the First Aid Kit has an animation of 5 seconds before the user is healed, making a zipping noise audible to both the user and others.&lt;br /&gt;
&lt;br /&gt;
The First Aid Kit can be used by pressing {{Key Press|Leftclick}}. Healing can be cancelled by pressing {{Key Press|Rightclick}} during the animation. First Aid Kits will heal the user by 65 HP.&lt;br /&gt;
&lt;br /&gt;
==In Game==&lt;br /&gt;
* Heals the user for 65 HP.&lt;br /&gt;
* Takes 5 seconds to apply.&lt;br /&gt;
* Removes the Bleeding and Burned [[Status Effects]].&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*The First Aid Kit spawns on [[Chaos Insurgency|Chaos Insurgents]], [[Facility Guard|Facility Guards]], [[Mobile Task Force|Nine Tailed Fox Cadets]], [[Mobile Task Force|Nine Tailed Fox Lieutenants]] and [[Scientist|Scientists]].&lt;br /&gt;
*The First Aid Kit also spawns in [[Medical Cabinets]] located on walls around Site-02. &lt;br /&gt;
*They also have a lower chance of spawning in [[Cabinets Locker|Cabinets Lockers]] and normal [[Locker|Lockers]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The old Medkit model from before MP2 was a reused asset from &#039;&#039;SCP: Containment Breach&#039;&#039;, and was changed as part of the studio&#039;s efforts to make a unique identity for the game and distance from CB.&lt;br /&gt;
*Up until Megapatch II (v9.0.0), the medkit was the only way to recover HP.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Bay8520</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=First_Aid_Kit&amp;diff=4213</id>
		<title>First Aid Kit</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=First_Aid_Kit&amp;diff=4213"/>
		<updated>2020-09-12T01:34:44Z</updated>

		<summary type="html">&lt;p&gt;Bay8520: /* Spawning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= MP2KIT.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type	= Medical&lt;br /&gt;
|usage	= Heals the user for 65 HP&lt;br /&gt;
|spawn	= On certain [[Classes|classes]]. &amp;lt;br&amp;gt; In [[Medical Cabinets]].&lt;br /&gt;
|Description = &#039;&#039;Heals your injuries.&#039;&#039;&lt;br /&gt;
|ID = 14&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;First Aid Kit&#039;&#039;&#039; is a general purpose healing item useful to all human players. When used, the First Aid Kit has an animation of 5 seconds before the user is healed, making a zipping noise audible to both the user and others.&lt;br /&gt;
&lt;br /&gt;
The First Aid Kit can be used by pressing {{Key Press|Leftclick}}. Healing can be cancelled by pressing {{Key Press|Rightclick}} during the animation. First Aid Kits will heal the user by 65 HP.&lt;br /&gt;
&lt;br /&gt;
==In Game==&lt;br /&gt;
* Heals the user for 65 HP.&lt;br /&gt;
* Takes 5 seconds to apply.&lt;br /&gt;
* Removes the Bleeding and Burned [[Status Effects]].&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*The First Aid Kit spawns on [[Chaos Insurgency|Chaos Insurgents]], [[Facility Guard|Facility Guards]], [[Mobile Task Force|Nine Tailed Fox Cadets]], [[Mobile Task Force|Nine Tailed Fox Lieutenants]]Nine Tailed Fox Lieutenants and [[Scientist|Scientists]].&lt;br /&gt;
*The First Aid Kit also spawns in [[Medical Cabinets]] located on walls around Site-02. &lt;br /&gt;
*They also have a lower chance of spawning in [[Cabinets Locker|Cabinets Lockers]] and normal [[Locker|Lockers]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The old Medkit model from before MP2 was a reused asset from &#039;&#039;SCP: Containment Breach&#039;&#039;, and was changed as part of the studio&#039;s efforts to make a unique identity for the game and distance from CB.&lt;br /&gt;
*Up until Megapatch II (v9.0.0), the medkit was the only way to recover HP.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Bay8520</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=4212</id>
		<title>Adrenaline</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=4212"/>
		<updated>2020-09-12T01:30:10Z</updated>

		<summary type="html">&lt;p&gt;Bay8520: /* Spawning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= SRYINGE.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type	= Medical&lt;br /&gt;
|usage	= Grants bonus health&lt;br /&gt;
|spawn	= On certain classes&amp;lt;br&amp;gt; and in lockers&lt;br /&gt;
|effect = {{Hover|Gives the player infinite sprint.|Invigorated Effect}}&lt;br /&gt;
|Description = &#039;&#039;Temporarily increases &amp;lt;br&amp;gt; endurance.&#039;&#039;&lt;br /&gt;
|ID = 33&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Adrenaline=&lt;br /&gt;
&#039;&#039;&#039;Adrenaline&#039;&#039;&#039; is a type of [[Items|Medical Item]] that will grant the user a small amount of [[Status Effects#Artificial HP|Artificial HP]], allowing them to take more damage and lose less permanent health. Adrenaline also provides the player with health regeneration for a short period of time.&amp;lt;br&amp;gt;&lt;br /&gt;
can be used by press {{Key Press|Leftclick}} while they are equipped.&lt;br /&gt;
&lt;br /&gt;
==In Game==&lt;br /&gt;
* Gives the user about 30 Artificial Health.&lt;br /&gt;
** 70% of damage is absorbed by Artificial Health.&lt;br /&gt;
** If Artificial Health is depleted, excess damage will be dealt to regular HP at 100%.&lt;br /&gt;
** Artificial Health drains at 1 per second and caps at 75 points.&lt;br /&gt;
* Gives powerful regeneration. (4HP/s)&lt;br /&gt;
* Applies the Invigorated [[Status Effects]], giving the user infinite stamina for 20 seconds.&lt;br /&gt;
*Removes the Concussed [[Status Effects|Status Effect]].&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
* [[Locker|Lockers]]&lt;br /&gt;
* [[Mobile Task Force| Nine Tailed Fox Commanders]]&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Using the Artificial Health from the Adrenaline to survive a hit that will normally kill you grants the &#039;&#039;&#039;Ha! I didn&#039;t even feel that!&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Bay8520</name></author>
	</entry>
</feed>