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	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AL3x</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
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	<updated>2026-04-12T17:53:06Z</updated>
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		<id>https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=7895</id>
		<title>SCP-914/Outputs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-914/Outputs&amp;diff=7895"/>
		<updated>2021-10-28T20:05:16Z</updated>

		<summary type="html">&lt;p&gt;AL3x: /* Healing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=All SCP-914&#039;s item outputs=&lt;br /&gt;
{{#switch:{{{1}}}|Janitor Keycard = {{914_Item|Janitor Icon|Keycard|Janitor Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} |  &lt;br /&gt;
Scientist Keycard = {{914_Item|Scientist Icon|Keycard|Scientist Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
Research Supervisor Keycard = {{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
Containment Engineer Keycard = {{914_Item|CEngineer icon|Keycard|Containment Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
Guard Keycard = {{914_Item|Guard Icon|Keycard|Guard Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} |&lt;br /&gt;
Cadet Keycard| Private Keycard = {{914_Item|Cadet icon2|Keycard|Private Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} |&lt;br /&gt;
Lieutenant Keycard| Sergeant Keycard = {{914_Item|Lieutenant Icon|Keycard|Sergeant Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
Commander Keycard | Captain Keycard = {{914_Item|Commander icon|Keycard|Captain Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
Zone Manager Keycard = {{914_Item|ZManager icon|Keycard|Zone Manager Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
Facility Manager Keycard = {{914_Item|Owner Icon|Keycard|Facility Manager Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
Chaos Insurgency Access Device = {{914_Item|Chaos_card_icon2|Keycard|Chaos Insurgency Access Device|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
O5 Keycard = {{914_Item|O5 icon|Keycard|O5 Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
Painkillers = {{914_Item|PainkillersIcon|Painkillers|Painkillers|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}|&lt;br /&gt;
First Aid Kit = {{914_Item|MedkitIcon|First Aid Kit|First Aid Kit|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
Adrenaline = {{914_Item|AdrenalineIcon|Adrenaline|Adrenaline|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}| &lt;br /&gt;
SCP-018 = {{914_Item|SCP018|SCP-018|SCP-018|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
SCP-207 = {{914_Item|SCP207Icon|SCP-207|SCP-207|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
SCP-268 = {{914_Item|scp268 2|SCP-268|SCP-268|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
SCP-500 = {{914_Item|SCP500Icon|SCP-500|SCP-500|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
Radio = {{914_Item|RadioIcon|Radio|Radio|{{{chance|}}}|{{{size|50px}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
Disarmer = {{914_Item|ModDisarmer2|Disarmer|Disarmer|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
Flashlight = {{914_Item|FlashlightIcon|Flashlight|Flashlight|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
Weapon Manager Tablet = {{914_Item|WeaponManager|Weapon Manager Tablet|Weapon Manger Tablet|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
Coin = {{914_Item|Coin|Coin|Coin|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
COM-15 Sidearm | COM-15= {{914_Item|COM-15Icon|COM-15|COM-15|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
Crossvec = {{914_Item|CrossvecIcon|Crossvec|Crossvec|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
MP7 | FSP-9=  {{914_Item|FSP-9Icon|FSP-9|FSP-9|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
Epsilon-11 SR | MTF-E11-SR = {{914_Item|E11SRIcon|MTF-E11-SR|MTF-E11-SR|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
Micro H.I.D. = {{914_Item|Micro HID|Micro H.I.D.|Micro H.I.D.|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
USP | COM-18 = {{914_Item|COM-18Icon|COM-18|COM-18|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
Logicer = {{914_Item|LogicerIcon|Logicer|Logicer|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
Revolver = {{914_Item|RevolverIcon|Revolver|Revolver|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}| &lt;br /&gt;
Shotgun = {{914_Item|ShotgunIcon|Shotgun|Shotgun|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
AK = {{914_Item|E11SRIcon|AK|AK|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} |&lt;br /&gt;
Fragmentation Grenade = {{914_Item|CATFG|Fragmentation Grenade|Fragmentation Grenade|{{{chance|}}}|{{{size|50px}}}|amount={{{total|}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
Flashbang Grenade = {{914_Item|CATFLASH|Flashbang Grenade|Flashbang Grenade|{{{chance|}}}|{{{size|50px}}}|amount={{{total|}}}|nohover={{{hover|}}}}} | &lt;br /&gt;
9x19mm ={{914_Item|Icon9x19mm|3=9x19mm|4={{{chance|}}}|{{{size|25px}}}|ammo={{{rounds}}}|amount={{{total}}}|nolink=true}} | &lt;br /&gt;
5.56x45mm ={{914_Item|Icon556x45|3=5.56x45mm|4={{{chance|}}}|{{{size|25px}}}|ammo={{{rounds}}}|amount={{{total}}}|nolink=true}}  | &lt;br /&gt;
7.62x39mm ={{914_Item|Icon762x39|3=7.62x39mm|4={{{chance|}}}|{{{size|25px}}}|ammo={{{rounds}}}|amount={{{total}}}|nolink=true}} | &lt;br /&gt;
.44 Mag ={{914_Item|Icon44cal|3=.44 Mag|4={{{chance|}}}|{{{size|25px}}}|ammo={{{rounds}}}|amount={{{total}}}|nolink=true}} | &lt;br /&gt;
12/70 Buckshot ={{914_Item|Icon12ga|3=12/70 Buckshot|4={{{chance|}}}|{{{size|25px}}}|ammo={{{rounds}}}|amount={{{total}}}|nolink=true}} &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Main|SCP-914}}&lt;br /&gt;
The following are charts showing every possible outcome for upgrading items in SCP-914. For a linear upgrade chart for keycards. Check the gallery section of the [[Keycard]] page.&lt;br /&gt;
&lt;br /&gt;
It should be noted that servers can use plugins to change the outputs for items in SCP-914, or even allow you to change teams. These charts are based off vanilla game, so they may not match up for servers that edit 914 outputs. The most common of these plugins is one that lets people upgrade the [[Coin]] into a Keycard.&lt;br /&gt;
==Keycards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:1560px;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Janitor Keycard}}&lt;br /&gt;
| style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed &lt;br /&gt;
| style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed &lt;br /&gt;
| style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
| style=&amp;quot;background-color: #3d8708;&amp;quot;|  {{914_Item_2|Scientist Keycard|chance = 50%}}{{914_Item_2|Research Supervisor Keycard|chance =50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;&lt;br /&gt;
{{914_Item_2|Janitor Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Janitor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Containment Engineer Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Research Supervisor Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Containment Engineer Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 66%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Guard Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Scientist Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Cadet Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Lieutenant Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Cadet Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Research Supervisor Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Research Supervisor Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Lieutenant Keycard|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Lieutenant Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Cadet Keycard|chance = 50%}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Cadet Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item_2|Containment Engineer Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Lieutenant Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 33%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Guard Keycard|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Cadet Keycard|chance = 50%}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Lieutenant Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;| {{914_Item_2|Chaos Insurgency Access Device}}  &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 25%}}&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Janitor Keycard|chance = 50%}}{{914_Item_2|Scientist Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Scientist Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Guard Keycard}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Zone Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 40%}}&lt;br /&gt;
{{914_Item_2|Chaos Insurgency Access Device|chance = 20%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Facility Manager Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Zone Manager Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance =  75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Chaos Insurgency Access Device}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Cadet Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Lieutenant Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Commander Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (25%)&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 75%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Cadet Keycard|}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Containment Engineer Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Facility Manager Keycard|chance = 33%}}&lt;br /&gt;
{{914_Item_2|Commander Keycard|chance = 33%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|O5 Keycard}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (75%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|O5 Keycard|chance = 25%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:1560px;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Randomized Attachments (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=15}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|COM-18}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|FSP-9|chance=63%}} {{914_Item_2|Revolver|chance=37%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|COM-18}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|{{914_Item_2|9x19mm|chance=50%|rounds=15}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-15 Sidearm}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|  Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|FSP-9|chance=63%}}{{914_Item_2|Revolver|chance=37%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Revolver}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|.44 Mag|chance=50%|rounds=12}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-18|chance=80%}}{{914_Item_2|Fragmentation Grenade|chance=20%}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Fragmentation Grenade|chance=50%|total=2}}{{Hoverimage|{{914_Item_2|Zone Manager Keycard}}{{914_Item_2|COM-15 Sidearm}}{{914_Item_2|First Aid Kit}}{{914_Item_2|Painkillers}}|text=Multiple Items (50%)}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=45}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|COM-18|chance=50%}}{{914_Item_2|9x19mm|chance=50%|rounds=30}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|  Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Crossvec|chance=70%}}  {{914_Item_2|MTF-E11-SR|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed (50%)&amp;lt;br&amp;gt;{{914_Item_2|9x19mm|chance=50%|rounds=60}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|FSP-9}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|MTF-E11-SR|chance=60%}}{{914_Item_2|AK|chance=40%}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|MTF-E11-SR|chance=70%}}{{914_Item_2|Shotgun|chance=30%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|5.56x45mm|chance=50%|rounds=80}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|  {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|AK|chance=30%}} {{914_Item_2|Logicer|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|COM-15 Sidearm|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=90}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Crossvec}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|MTF-E11-SR}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Crossvec|chance=30%}} {{914_Item_2|MTF-E11-SR|chance=30%}} {{914_Item_2|Logicer|chance=25%}} {{914_Item_2|Shotgun|chance=10%}} {{914_Item_2|Micro H.I.D.|chance = 5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|7.62x39mm |chance=50%|rounds=120}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Shotgun}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{Hoverimage|{{914_Item_2|AK}}{{914_Item_2|Fragmentation Grenade|total=2}}|text=Multiple Items (60%)}}&amp;lt;br&amp;gt;{{Hoverimage|{{914_Item_2|Shotgun}}{{914_Item_2|Revolver}}|text=Multiple Items (30%)}}{{914_Item_2|Micro H.I.D.|chance=10%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Shotgun}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|AK|chance = 50%}}{{914_Item_2|12/70 Buckshot|chance=50%|rounds=25}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|AK}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| Randomized Attachments&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Logicer}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|AK|chance = 40%}}{{914_Item_2|Crossvec|chance=30%}}{{914_Item_2|Logicer|chance=25%}}{{914_Item_2|Micro H.I.D.|chance=5%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Micro H.I.D.}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Epsilon-11 SR}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Charged}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Charged}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|Micro H.I.D.|chance = Charged}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Fragmentation Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|Fragmentation Grenade|chance =25%}}&lt;br /&gt;
{{914_Item_2|SCP-018|chance = 25%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Flashbang Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Fragmentation Grenade}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Destroyed (25%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;{{914_Item_2|Fragmentation Grenade|chance =25%}}{{914_Item_2|Flashbang Grenade|chance =25%}}{{914_Item_2|SCP-207|chance =25%}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ammo==&lt;br /&gt;
Ammo uses an economy system that determines how many rounds is given to a player when converting ammo in SCP-914. This system stops players from turning fully loaded weak weapon, like the COM-15, into a fully load powerful weapon, like the Logicer.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:1560px;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|9x19mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|5.56x45mm|total=&amp;lt;nowiki&amp;gt;3:2&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|5.56x45mm|total=&amp;lt;nowiki&amp;gt;3:2&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|.44 Mag|total=&amp;lt;nowiki&amp;gt;15:1&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|5.56x45mm|total=&amp;lt;nowiki&amp;gt;3:2&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|5.56x45mm|total=&amp;lt;nowiki&amp;gt;3:2&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|5.56x45mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|9x19mm|total=&amp;lt;nowiki&amp;gt;2:3&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|9x19mm|total=&amp;lt;nowiki&amp;gt;2:3&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|7.62x39mm|total=&amp;lt;nowiki&amp;gt;1:1&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|9x19mm|total=&amp;lt;nowiki&amp;gt;2:3&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|9x19mm|total=&amp;lt;nowiki&amp;gt;2:3&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|.44 Mag}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|12/70 Buckshot|total=&amp;lt;nowiki&amp;gt;1:2&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|12/70 Buckshot|total=&amp;lt;nowiki&amp;gt;1:2&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|9x19mm|total=&amp;lt;nowiki&amp;gt;1:15&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|7.62x39mm|total=&amp;lt;nowiki&amp;gt;1:10&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|7.62x39mm|total=&amp;lt;nowiki&amp;gt;1:10&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|7.62x39mm}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|.44 Mag|total=&amp;lt;nowiki&amp;gt;1:2&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|.44 Mag|total=&amp;lt;nowiki&amp;gt;1:2&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|5.56x45mm|total=&amp;lt;nowiki&amp;gt;1:1&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|12/70 Buckshot|total=&amp;lt;nowiki&amp;gt;5:1&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|12/70 Buckshot|total=&amp;lt;nowiki&amp;gt;5:1&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|12/70 Buckshot}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|7.62x39mm|total=&amp;lt;nowiki&amp;gt;1:5&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|7.62x39mm|total=&amp;lt;nowiki&amp;gt;1:5&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|9x19mm|total=&amp;lt;nowiki&amp;gt;1:30&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|.44 Mag|total=&amp;lt;nowiki&amp;gt;2:1&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|.44 Mag|total=&amp;lt;nowiki&amp;gt;2:1}&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Healing==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:1560px;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|First Aid Kit}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Adrenaline|chance = 50%}}&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|First Aid Kit}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|First Aid Kit}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Adrenaline}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (33%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|SCP-500|chance = 33%}}&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 33%}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;|&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|&lt;br /&gt;
{{914_Item_2|Painkillers|50%}}&lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;|{{914_Item_2|Painkillers}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;|{{914_Item_2|SCP-500}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|&lt;br /&gt;
Hello, I would like to make a suggestion, I hope it helps, I do not try to harm anyone, what happens is that when I put adrenaline in very fine the result is not the one shown in the table, what can be is scp 500 or sometimes nothing, I hope it will be useful.&lt;br /&gt;
&lt;br /&gt;
==SCP Items==&lt;br /&gt;
SCP-018 can not be upgraded via SCP-914.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:1560px;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-207|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| {{914_Item_2|Painkillers}} &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Adrenaline}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-207|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;|{{914_Item_2|SCP-268|chance =  20%}}&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (80%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|SCP-268|}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;| {{914_Item_2|SCP-500|}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|First Aid Kit|chance = 50%}}&lt;br /&gt;
{{914_Item_2|Painkillers|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;|{{914_Item_2|Adrenaline|}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|SCP-500}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| &lt;br /&gt;
{{914_Item_2|SCP-500|chance = 50%}}&lt;br /&gt;
&amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| Destroyed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:1560px;font-size:12px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #1c1c1c;&amp;quot;|Input &lt;br /&gt;
! style=&amp;quot;background-color: #cf1919;&amp;quot;| Rough &lt;br /&gt;
! style=&amp;quot;background-color: #b86b18;&amp;quot;| Coarse&lt;br /&gt;
! style=&amp;quot;background-color: #916b03;&amp;quot;| 1:1&lt;br /&gt;
! style=&amp;quot;background-color: #597a18;&amp;quot;| Fine&lt;br /&gt;
! style=&amp;quot;background-color: #3d8708;&amp;quot;| Very Fine&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Light Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Radio|chance = 50%}} &lt;br /&gt;
{{914_Item_2|None|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Flashlight}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Light Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Combat Armor|chance=50%}}&lt;br /&gt;
{{914_Item_2|Heavy Armor|chance=50%}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Combat Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Flashlight|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Light Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Heavy Armor}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| &lt;br /&gt;
{{914_Item_2|Light Armor|chance = 50%}} &lt;br /&gt;
{{914_Item_2|Combat Armor|chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Combat Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Heavy Armor}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Coin}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Radio}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| Destroyed&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Radio}}&lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Radio}}&lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914 Item 2|Flashlight}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroyed  &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| &amp;lt;span a style=&amp;quot;font-size:12px&amp;quot;&amp;gt;Destroyed (50%)&amp;lt;/span&amp;gt;{{914_Item_2|Flashlight| chance = 50%}}&lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Flashlight}} &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Radio}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Flashbang Grenade}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #1c1c1c;&amp;quot;|{{914 Item 2|Coin}}&lt;br /&gt;
|style=&amp;quot;background-color: #cf1919;&amp;quot;| Destroy &lt;br /&gt;
|style=&amp;quot;background-color: #b86b18;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #916b03;&amp;quot;| {{914_Item_2|Coin}}  &lt;br /&gt;
|style=&amp;quot;background-color: #597a18;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|style=&amp;quot;background-color: #3d8708;&amp;quot;| {{914_Item_2|Coin}} &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AL3x</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Workstation&amp;diff=7894</id>
		<title>Workstation</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Workstation&amp;diff=7894"/>
		<updated>2021-10-28T19:55:31Z</updated>

		<summary type="html">&lt;p&gt;AL3x: /* Possible Spawn Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image	= WorkstationOnline.png&lt;br /&gt;
|image_size = 350&lt;br /&gt;
|type	= Interactable object&lt;br /&gt;
|usage	= Allows adding attachments&lt;br /&gt;
|spawn	= [[Light Containment Zone]]&amp;lt;br&amp;gt;[[Heavy Containment Zone]]&amp;lt;br&amp;gt;[[Entrance Zone]]&amp;lt;br&amp;gt;[[Surface Zone]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Workstation&#039;&#039;&#039; is a type of [[Locations|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&#039;Workstations&#039;&#039;&#039; are an immovable object which allows players to add or remove attachments from their [[Weapons]]. They can be found in different locations around [[Site-02]].&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
To operate a Workstation, the player needs interact with the workstation to turn it on. This action takes about five seconds. Once active, the Workstation will show available attachment options to add to any Foundation firearms the player has equipped. &amp;lt;!--Any firearms that are not issued by the Foundation, such as the [[Logicer]] or [[Revolver]], can not be upgraded with the Workstations. The only way to change their attachments is with the attachment menu that can only be used in spectator mode. --&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Multiple players can make use of the workstation at once, and it will show each person their own menu and options.&lt;br /&gt;
&lt;br /&gt;
The opened shelves in each Workstation contains a Hubertball.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
===Guaranteed Spawn locations===&lt;br /&gt;
Workstations will &#039;&#039;&#039;always&#039;&#039;&#039; spawn in these locations.&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone]]:&lt;br /&gt;
* Two workstations are located in the [[Light Containment Zone#Armory - ##00|LCZ Armory]].&lt;br /&gt;
&lt;br /&gt;
[[Heavy Containment Zone]]:&lt;br /&gt;
*One Workstation is found in the [[Heavy Containment Zone#Ammunition Armory|HCZ Armory]].&lt;br /&gt;
*A second workstation is found in the [[Heavy Containment Zone#SCP-049&#039;s Containment Area|armory in SCP-049&#039;s room]].&lt;br /&gt;
*Another Workstation can be found in the [[Heavy Containment Zone#Micro HID Armory|Micro HID Armory]].&lt;br /&gt;
*The fourth Workstation is found in the [[Heavy Containment Zone#Alpha Warhead Silo|Alpha Warhead Silo]].&lt;br /&gt;
&lt;br /&gt;
[[Entrance Zone]]&lt;br /&gt;
* One Workstation can be found at both [[Entrance Zone#Gates|Gate A and Gate B]].&lt;br /&gt;
* A second one is found at the [[Entrance Zone#Evacuation Shelter|Evacuation Shelter]].&lt;br /&gt;
* The third Workstation is located in the [[Entrance Zone#Walkway Office|Walkway Office]] at the upper level of the room.&lt;br /&gt;
&lt;br /&gt;
[[Surface Zone]]&lt;br /&gt;
* A single Workstation is located in the [[Surface Zone#Warhead Activation Room|Nuke Room]].&lt;br /&gt;
&lt;br /&gt;
===Possible Spawn Locations===&lt;br /&gt;
These locations are places where a Workstation &#039;&#039;&#039;may sometimes&#039;&#039;&#039; spawn.&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone]]:&lt;br /&gt;
* One Workstation can spawn in the [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|Side room]] in SCP-173&#039;s chamber.&lt;br /&gt;
* Another one can spawn in the [[Light Containment Zone#Glass Room - GR18|Glass Room]].&lt;br /&gt;
* A third Workstation can spawn in the [[Light Containment Zone#Garden Chamber - VT00|Side room]] in the Garden Chamber.&lt;br /&gt;
* A final Workstation can be found in [[Light Containment SCP-330&#039;s Containment Chamber - TC01|Scp 330 room]], outside the containment chamber.&lt;br /&gt;
&lt;br /&gt;
[[Heavy Containment Zone]]:&lt;br /&gt;
* Workstations can spawn in the [[Heavy Containment Zone#3-Way Intersection|3-Way Intersections]].&lt;br /&gt;
* A Workstation can spawn on the top floor in the [[Heavy Containment Zone#Server Room|The Server Room]].&lt;br /&gt;
* One can spawn outside [[Heavy Containment Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Chamber]].&lt;br /&gt;
* A fourth Workstation can spawn on the walkway in [[Heavy Containment Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Containment Room]].&lt;br /&gt;
&lt;br /&gt;
[[Entrance Zone]]:&lt;br /&gt;
* A Workstation can spawn in the [[Entrance Zone#Cubical Office|The Cubical Office]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Workstation Idle.png|Idle Workstation|450px|thumb]]&lt;br /&gt;
|[[File:Workstation Booting Up.png|Workstation booting up|450px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Workstation Crossvec.png|The Workstation&#039;s attachments menu|450px|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>AL3x</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Keycard&amp;diff=7880</id>
		<title>Keycard</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Keycard&amp;diff=7880"/>
		<updated>2021-10-28T13:36:46Z</updated>

		<summary type="html">&lt;p&gt;AL3x: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|caption = [[File:Keycard Cycle.gif]]&lt;br /&gt;
|type	= Equipment (Tool)&lt;br /&gt;
|usage	= Opens certain doors&lt;br /&gt;
|spawn = In random locations,&amp;lt;br&amp;gt; cabinets, and on&amp;lt;br&amp;gt; certain [[Classes|classes]]&lt;br /&gt;
|ID = 0 = Janitor &amp;lt;br&amp;gt; 1 = Scientist  &amp;lt;br&amp;gt; 2 = Research Supervisor &amp;lt;br&amp;gt; 3 = Zone Manager &amp;lt;br&amp;gt; 4 = Guard &amp;lt;br&amp;gt; 5 = Cadet &amp;lt;br&amp;gt; 6 = Containment Engineer &amp;lt;br&amp;gt; 7 = Lieutenant &amp;lt;br&amp;gt; 8 = Commander &amp;lt;br&amp;gt; 9 = Facility Manager &amp;lt;br&amp;gt; 10 = C.I. Access Device &amp;lt;br&amp;gt; 11 = O5 Keycard&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Keycards&#039;&#039;&#039; are a type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. They are used to access different rooms in [[Locations|Site-02]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Keycards are essential if a player wants access certain parts of the facility, such as the armories, containment chambers, gates, SCP lockers, and other locked doors which require a keycard to open. Different keycards will open different doors depending on the keycard&#039;s access tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keycards must be equipped in order to be used. A player can either equip a keycard via the inventory, or by pressing {{Key Press|Left Control}}, which is the default hotkey button to equip a keycard.&amp;lt;br&amp;gt;&lt;br /&gt;
To use a keycard, the player needs to be close to said door, and must press {{Key Press|E}} on either the NFC Reader located next to the door, or on the door itself. &lt;br /&gt;
&lt;br /&gt;
It should be noted that the correct access tier is required to open certain doors. If a keycard does not have the required access tier, the door will not open.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When hovering over a keycard in the inventory, a small group of squares are shown. These represent the keycard&#039;s access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are currently 12 keycards in-game.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Access Tiers==&lt;br /&gt;
Each door/object has an unique access tier required to open it. Keycards must have the correct access tier in order to open said door/object.&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing the name of each tier, the icon for each tier, the doors each tier opens, and which keycards have which tiers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Containment=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:914EntranceNew.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=CC1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:012Door.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#SCP-330&#039;s Containment Chamber - TC01|SCP-330&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:096Entrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:079Door.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment&amp;lt;br&amp;gt;(Locked until all Generators are activated)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:106Door.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=CC3}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Bulletproof Locker 049.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Bulletproof Locker №7]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=CC2|Required Access2=CA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Armories=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:00Entrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZAmmoArmoryDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Weapon Locker Type 21 Nuke Silo.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Weapon Locker Type 21|Weapon Locker Type 21&amp;lt;br&amp;gt;(Small Cabinets)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:049Door.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Weapon Locker Type 21 Nuke Silo.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Weapon Locker Type 21|Weapon Locker Type 21&amp;lt;br&amp;gt;(Large Cabinets)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Gun_Locker.png|240px|center|thumb|&amp;lt;br&amp;gt;[[MTF-E11-SR Rack]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Generators.png|240px|center|thumb|[[Emergency Power Stations|&amp;lt;br&amp;gt;Emergency Power Station (Unlock)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Micro HID Side.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA3}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EXEntrance.png|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ-HCZ Checkpoints]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#Entrance Zone Checkpoint|HCZ-EZ Checkpoint]]|240px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=CA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Gate-ADoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Entrance Zone#Gates|Gate A &amp;amp;amp; Gate B]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=GA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:IntercomDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Entrance Zone#Intercom Room|Intercom Room]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=IA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:WarheadControlDoor.png|center|240px|thumb|&amp;lt;br&amp;gt;[[Surface Zone#Warhead Activation Room|Warhead Activation Room &amp;lt;br&amp;gt; Warhead Control Panel (Unlock)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=NA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
===Classes===&lt;br /&gt;
* Scientist Keycards spawn on [[Scientist|Scientists]].&lt;br /&gt;
* Guard Keycards spawn on [[Facility Guard|Facility Guards]].&lt;br /&gt;
* MTF Private Keycards on [[Mobile Task Force|MTF Privates]].&lt;br /&gt;
* MTF Sergeant Keycards spawn on [[Mobile Task Force|MTF Sergeants and MTF Specialists]].&lt;br /&gt;
* MTF Captain Keycards spawn on [[Mobile Task Force|MTF Captains]].&lt;br /&gt;
* Chaos Insurgency Access Devices spawn on [[Chaos Insurgent|Chaos Insurgents]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
[[Light Containment Zone#Water Closet - WC|LCZ Water Closet -WC]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:&amp;lt;br&amp;gt;&lt;br /&gt;
# The {{Hoverimage|[[File:JanitorkeycardFloor.png|400px]]|text=floor of the Male&#039;s Bathroom.}}&amp;lt;br&amp;gt;&lt;br /&gt;
# The {{Hoverimage|[[File:JanitorKeycardsink2.png|400px]]|text=sink of the Male&#039;s Bathroom.}}&amp;lt;br&amp;gt; &lt;br /&gt;
# The {{Hoverimage|[[File:ScientistKeycardsink1.png|400px]]|text=sink of the Female&#039;s Bathroom.}}&amp;lt;br&amp;gt;&lt;br /&gt;
# The {{Hoverimage|[[File:JanitorToilet.png|400px]]|text=toilet in the Female&#039;s Bathroom.}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Office - PC15|Office - PC15]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Scientist Keycard will always spawn on a {{Hoverimage|[[File:PCScientist.png|400px]]|text=random desk}} in the Office PC-15.&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment Chamber]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor or Scientist Keycard will sometimes spawn on {{Hoverimage|[[File:914Keycard.png|400px]]|text=the shelves}} in SCP-914&#039;s Containment Chamber.&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Glass Room - GR18|Glass Room 18]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor or Scientist Keycard will sometimes spawn on {{Hoverimage|[[File:GR18Keycard.png|400px]]|text=the shelves}} in Glass Room 18.&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Garden Chamber - VT00|Garden Chamber]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor or Scientist Keycard will sometimes spawn {{Hoverimage|[[File:PCScientist.png|400px]]|text=behind the glass}} in the Garden Chamber.&lt;br /&gt;
&lt;br /&gt;
[[Light_Containment_Zone#SCP-330&#039;s Containment Chamber - TC01|SCP-330&#039;s room]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Zone Manager Keycard will always spawn on the desk in SCP-330&#039;s Containment Chamber.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#Server Room|Servers Room]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Scientist Keycard will always spawn in the Servers Room either on: &amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|[[File:ScientistCardServersTop.png|400px]]|text=top floor of the room}} behind the servers.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|[[File:ScientistCardServersBottom.png|400px]]|text=bottom floor of the room}} near the corner.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Zone Manager Keycard will always spawn {{Hoverimage|[[File:GuardCardNukeRoom.png|400px]]|text=on one of the two shelves}} next to the Nuke Armory.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Containment Area]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Zone Manager Keycard will always spawn {{Hoverimage|[[File:049Keycard.png|400px]]|text=on one of the two shelves}} in the back of the room.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Room]] &amp;lt;br&amp;gt;&lt;br /&gt;
A MTF Sergeant spawns in SCP-096&#039;s Room {{Hoverimage|[[File:096LieutenantKeycard.png|400px]]|text=behind the locked door.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Standard Locker|Standard Lockers]]&amp;lt;br&amp;gt;&lt;br /&gt;
Scientist Keycards, Zone Managers Keycards and Janitor Keycards can spawn in {{Hoverimage|[[File:KeycardLocker.png|400px]]|text=Standard Lockers}} located in both Light Containment and Entrance Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*As [[Scientist]], upgrading your card alongside a [[Class-D]] grants the &#039;&#039;&#039;Friendship&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
*Picking up an O5 Keycard grants the &#039;&#039;&#039;Overpowered!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
*As a Class-D, killing a Scientist holding a card grants the &#039;&#039;&#039;NANI?!&#039;&#039;&#039; achievement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Keycards=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=230px perrow=4&amp;gt;&lt;br /&gt;
Janitor keycard2.png|Janitor Keycard &amp;lt;br&amp;gt; (Tier 1 Containment)&lt;br /&gt;
Scientist keycard2.png|Scientist Keycard &amp;lt;br&amp;gt; (Tier 2 Containment)&lt;br /&gt;
Research Supervisor Keycard2.png|Research Supervisor Keycard &amp;lt;br&amp;gt; (Tier 3 Containment)&lt;br /&gt;
CEngineer Keycard2.png|Containment Engineer Keycard &amp;lt;br&amp;gt; (Tier 4 Containment)&lt;br /&gt;
Guard Keycard3.png|Guard Keycard &amp;lt;br&amp;gt; (Tier 1 Security)&lt;br /&gt;
Private Keycard.png|MTF Private Keycard &amp;lt;br&amp;gt; (Tier 2 Security)&lt;br /&gt;
Sergeant Keycard.png|MTF Sergeant Keycard &amp;lt;br&amp;gt; (Tier 3 Security)&lt;br /&gt;
Captain Keycard.png|MTF Captain Keycard &amp;lt;br&amp;gt; (Tier 4 Security)&lt;br /&gt;
Zone Manager Keycard3.png|Zone Manager Keycard &amp;lt;br&amp;gt; (Tier 1 Administration) &lt;br /&gt;
Facility Manager Keycard4.png|Facility Manager Keycard &amp;lt;br&amp;gt; (Tier 2 Administration)&lt;br /&gt;
Chaos Insurgency device.png|Chaos Insurgency Access Device &amp;lt;br&amp;gt; (Tier 3 Administration)&lt;br /&gt;
O5 Keycard4.png|O5 Keycard &amp;lt;br&amp;gt; (Tier 4 Administration)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[File:Keycard Equip New.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[File:Keycard Use New.gif|thumb|600px|Interact Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Linear Upgrade Paths=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=225px&amp;gt;&lt;br /&gt;
RoughPath.png|Progressive Keycard Upgrade Path on Rough&lt;br /&gt;
Coarse Path.png|Progressive Keycard Upgrade Path on Coarse&lt;br /&gt;
1to1Path.png|Progressive Keycard Upgrade Path on 1:1 &lt;br /&gt;
FinePath.png|Progressive Keycard Upgrade Path on Fine &lt;br /&gt;
Very FinePath.png|Progressive Keycard Upgrade Path on Very Fine &lt;br /&gt;
MostEfficientPath.png|Most Efficient Progressive Keycard Upgrade Path &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Old Keycard Icons=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=225px&amp;gt;&lt;br /&gt;
Old Research Supervisor Inventory.png|The former appearance of the Research Supervisor Keycard&lt;br /&gt;
Old Guard Inventory.png|The former appearance of the Guard Keycard&lt;br /&gt;
Old Cadet Inventory.png|The former appearance of the Cadet Keycard&lt;br /&gt;
Old Commander Inventory.png|The former appearance of the Commander Keycard&lt;br /&gt;
Old CI Inventory.png|The former appearance of the Chaos Keycard&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*All keycards have a distinct color which helps identify them from a distance.&lt;br /&gt;
* Multiple Keycards have gotten renamed throughout the game&#039;s development.&lt;br /&gt;
**Research Supervisor Keycard was originally called Major Scientist Keycard.&lt;br /&gt;
**Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.&lt;br /&gt;
**Captain Keycard was originally called the Commander Keycard.&lt;br /&gt;
**Sergeant Keycard was originally called the Lieutenant Keycard.&lt;br /&gt;
*Prior to [[v11.0.0]], the Containment Engineer Keycard had access to both the [[Entrance Zone#Intercom Room|Intercom]] and the [[Surface Zone#Warhead Activation Room|Alpha Warhaed Activation Room]].&lt;br /&gt;
* Scanning the QR codes on the keycards will give you binary. When translated the message will be &#039;&#039;&#039;&amp;quot;Secure. Contain. Protect.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* There used to be Polish versions of  every keycard in-game. These versions were based off the older appearance of a keycard if they had one.&lt;br /&gt;
*It should be noted that, while the O5 Keycard is the best keycard in the game, it is not the best idea to go for it as it takes  time to obtain. There are other keycards which can aid a player in escaping, such as the Facility Manager Keycard or the MTF Captain Keycard; both of which have access to several doors throughout the facility.&lt;br /&gt;
*In older versions of the game, hovering over a keycard in your inventory would say what type of keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.&lt;br /&gt;
**Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn&#039;t an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there is no Foundation keycard that is Administration Tier 3 in-game.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>AL3x</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=7869</id>
		<title>Light Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=7869"/>
		<updated>2021-10-27T15:27:18Z</updated>

		<summary type="html">&lt;p&gt;AL3x: /* SCP-330&amp;#039;s Containment Chamber - TC01 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{CURRENTDAY}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Light Containment Zone&#039;&#039;&#039; is one of four zones found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Light Containment Zone&#039;&#039;&#039; (LCZ) is one of the four zones in [[Locations|Site-02]]. &amp;lt;br&amp;gt;&lt;br /&gt;
It is the spawn location of [[Class-D]]s, [[Scientist]]s, and [[SCP-173]], as well as being the location of [[SCP-914]] and [[SCP-330]].&lt;br /&gt;
&lt;br /&gt;
Light Containment Zone is also the only zone that is affected by the [[Decontamination Process]], a process which kills anything within the zone 11 minutes and 45 seconds after the round has started. This forces players to move down to [[Heavy Containment Zone]], and prevents players from camping and stalling a round. &lt;br /&gt;
Interesting, the announcement in-game says that decontamination occurs in 15 minutes, while the actual time is 11 minutes. This was intentionally added to apply pressure to the players.&lt;br /&gt;
&lt;br /&gt;
There are a few important rooms that contain supplies for players to aid their journey through the Heavy Containment Zone. A helpful navigation aid is the signs above doors, which primarily informs players of the type of room that lies beyond. Certain rooms will have fixed designations (see next section), whilst others will be pseudo-random.&lt;br /&gt;
&lt;br /&gt;
Despite popular belief, Light Containment Zone is above Heavy Containment Zone and not below it.&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Light Containment Zone Ambient.mp3|title=Light Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once (with the exception of airlocks and the two checkpoints) and can contain valuable items or can be used as hiding spots. These rooms have fixed designations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class-D Cells - CD01==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October =SpookyClassDCell.png|December = ClassDXmas2.png |CDEntrance.png }}|400px|right|thumb|The Class-D Cells]]&lt;br /&gt;
{{#switch: {{CURRENTMONTHNAME}}| October = [[File:SpoookyClassDCellBack.png|400px|right|thumb|The back of the Class-D Cells.]] | December = [[File:ClassDXmas2.png|400px|right|thumb|The back of the Class-D Cells.]]  | [[File:CDBack.png|400px|right|thumb|Artwork found at the back of the cells]] [[File:SCPSL Art Contest Winner2 MK2.png|400px|right|thumb|The SCP-049 Contest Art made by Moranatol]] [[File:SCPSL Art Contest Winner1.png|250px|right|thumb|The SCP-106 Contest Art made by Purplegoop]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Class-D Cells&#039;&#039;&#039; are the spawn location of all [[Class-D]]s. The room is a long hallway with multiple cell doors that run along the central walls of the room. &amp;lt;br&amp;gt;&lt;br /&gt;
Behind each cell door is a small room containing a small single bed and a table. 1-3 Class-Ds will randomly spawn among these small cells. &amp;lt;br&amp;gt;&lt;br /&gt;
No items will spawn here, and the room has no importance besides being the spawn location of Class-Ds.&amp;lt;br&amp;gt;&lt;br /&gt;
The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL. These artworks do not appear when the [[Clutter System|Halloween and Xmas props]] are spawned in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Water Closet - WC00==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|WCHallway.png }}|400px|right|thumb|WC Hallway]]&lt;br /&gt;
[[File:WCMale.png|400px|right|thumb|Men&#039;s Toilets]]&lt;br /&gt;
[[File:WCFemale.png|400px|right|thumb|Women&#039;s Toilets]]&lt;br /&gt;
The &#039;&#039;&#039;Water Closet&#039;&#039;&#039; is a hallway that contains a male and female bathroom (which can contain loot). This is also a [[Scientist]] spawn location. &amp;lt;br&amp;gt;&lt;br /&gt;
The Water Closet contains 3 toilets and 2 sinks in both the male and female restrooms. &amp;lt;br&amp;gt;&lt;br /&gt;
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the [[COM-15]]. &amp;lt;br&amp;gt;&lt;br /&gt;
A [[First Aid Cabinet]] will sometimes spawn outside the bathroom door along the wall. &amp;lt;br&amp;gt;&lt;br /&gt;
The bathrooms can be used as a hiding place from SCPs, but may not be as effective against humans who may be checking the room for loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the Toilets:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
* Men&#039;s Toilets:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* Women&#039;s Toilets:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Garden Chamber - VT00==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Room.png| December = Xmas VT-00 Room.png|GCOverview.png }}|400px|right|thumb|The VT-00 Room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Plants.png| December = VTXmas.png|GCPlants.png }}|400px|right|thumb|The plants found in the room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = VTHalloween.png| December = Xmas VT-00 Closet.png |GCLocker.png }}|400px|right|thumb|The smaller room found in VT-00 that often contains loot]]&lt;br /&gt;
The &#039;&#039;&#039;Garden Chamber&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Greenhouse Room&#039;&#039;&#039;, contains a greenhouse area with several plants sectioned off from the playable area with a large glass window. Players can access the plants by smashing the window, although the plants cannot be interacted with. The Garden Chamber has two entrances on opposite ends of the room.&lt;br /&gt;
&lt;br /&gt;
On the wall opposite the plants is a door that leads to a small room which either has a [[First Aid Cabinet]], a [[Standard Locker]], a [[Bulletproof Locker №7]], a [[Workstation]] or nothing.&lt;br /&gt;
&lt;br /&gt;
Interesting, the room&#039;s code, VT00, does not match with the room name. Both Greenhouse and Garden Chamber have officially been used when referring to this room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns&#039;&#039;&#039;&lt;br /&gt;
*In the side room:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Behind the glass:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Office - PC15==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = Halloween LCZ PC Room.png | December = PCXmas.png |PC15Entrance.png}}|400px|right|thumb|PC Room]]&lt;br /&gt;
The &#039;&#039;&#039;Office&#039;&#039;&#039; is a medium sized room that has an orderly arrangement of desks with computer monitors, phones, and other utensils. &amp;lt;br&amp;gt;&lt;br /&gt;
A single [[Keycard|Scientist Keycard]] always spawn in this room on a random desk. &lt;br /&gt;
A [[Standard Locker]] and 2 [[First Aid Cabinet]]s can sometimes spawn in this room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* On a random desk:&lt;br /&gt;
**[[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Standard Locker]]&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glass Room - GR18==&lt;br /&gt;
[[File:GR18Entrance.png|400px|right|thumb|Entrance to the Glass Room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = GR18Halloween.png | December = Xmas GR-18 Room.png| GR18Chamber.png}}|400px|right|thumb|Inside the Glass Room]]&lt;br /&gt;
The &#039;&#039;&#039;Glass Room&#039;&#039;&#039; is a medium sized testing chamber found in Light Containment Zone, that contains a large glass chamber and several shelves. &amp;lt;br&amp;gt;&lt;br /&gt;
To enter the room, the player must first open a gate that does not require a keycard.&lt;br /&gt;
This is also a Scientist spawn location.&amp;lt;br&amp;gt;&lt;br /&gt;
The right wall of the room has a chance for a [[First Aid Cabinet]], [[Standard Locker]], or [[Workstation]] to spawn.&lt;br /&gt;
A [[COM-15]] and Keycard can sometimes spawn on the shelf in this room. &amp;lt;br&amp;gt;&lt;br /&gt;
The glass in the chamber can be broken and players can walk into the chamber as any class that isn&#039;t SCP-096. This makes it a useful way to avoid SCP-096.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* Inside the glass cage&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
*Along the right wall:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*On the shelf:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LCZ Armory - ##00==&lt;br /&gt;
[[File:00Entrance.png|400px|right|thumb|Entrance to the armory]]&lt;br /&gt;
[[File:00Inside.png|400px|right|thumb|Inside the armory]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;LCZ Armory&#039;&#039;&#039; is a medium sized room containing two [[Workstation|Workstations]] and multiple guns, grenades and ammo. The room requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open it. &amp;lt;br&amp;gt;&lt;br /&gt;
Scientist can spawn outside the armory door, but are unable to enter it due to their keycard being unable to open the door, forcing them to find one elsewhere. &amp;lt;br&amp;gt;&lt;br /&gt;
This room can be extremely useful for Class-Ds to kill Guards, or MTF (or for Scientists to kill Chaos Insurgency). &lt;br /&gt;
&lt;br /&gt;
The room contains a variety of weapons and ammunition to choose from.&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* Firearms:&lt;br /&gt;
** [[FSP-9]]&lt;br /&gt;
** 2 [[Crossvec]]s&lt;br /&gt;
** 2 [[COM-18]]s&lt;br /&gt;
* Grenades:&lt;br /&gt;
** 3 [[Fragmentation Grenade]]s&lt;br /&gt;
** 4 [[Flashbang Grenade]]s&lt;br /&gt;
* Ammo:&lt;br /&gt;
** 9x19mm (150 Rounds)&lt;br /&gt;
*Body Armor:&lt;br /&gt;
** [[Heavy Armor]]&lt;br /&gt;
** 2 [[Combat Armor]]s&lt;br /&gt;
*Other:&lt;br /&gt;
** 2 [[Workstation]]s&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Radio]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavy Containment Zone Checkpoints - EX-A/EX-B==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|EXEntrance.png }}|400px|right|thumb|Security checkpoint]]&lt;br /&gt;
[[File:EXElevators.png|400px|right|thumb|The elevators]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CA&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=RA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Heavy Containment Zone Checkpoints&#039;&#039;&#039; are the gateways to and from [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ.&lt;br /&gt;
&lt;br /&gt;
Each checkpoint contains two doorways that will both open once a Keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CA}}|text=Checkpoint Access}} is used. &amp;lt;br&amp;gt;&lt;br /&gt;
The checkpoints lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint), which lead down to the HCZ. There are also screens at either checkpoint displaying the remaining time until decontamination. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When there are 30 seconds left before decontamination occurs, all checkpoint doors will be permanently opened and cannot be shut.&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the checkpoint itself:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-330&#039;s Containment Chamber - TC01==&lt;br /&gt;
&amp;lt;small&amp;gt;(Due to halloween event fog, images will be uploaded once the event ends, Sorry for any inconvenience)&amp;lt;/small&amp;gt;&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-330&#039;s Containment Chamber&#039;&#039;&#039; is a small room with two doors that lead to smaller rooms. One doors leads to the control room, and requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC2}}|text=Containment Access 2}} to open.&amp;lt;br&amp;gt;&lt;br /&gt;
The control room has a computer that will unlock the other door in the chamber when interacted with. This door leads to the actual chamber of [[SCP-330]], where players can grab candy from the bowl. It is possible to lock the chamber door and trap players inside the room. &amp;lt;br&amp;gt;&lt;br /&gt;
Inside the control room, a [[COM-15]] has a chance to spawn here as well as a guaranteed [[Keycard|Zone Manager Keycard]] and [[Combat Armor]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the Control Room:&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[Combat Armor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the Control Room:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
*Outside the Containment Chamber&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-173&#039;s Containment Chamber - PT00==&lt;br /&gt;
[[File:173Entrance.png|400px|right|thumb|Stairway leading to SCP-173&#039;s chamber]]&lt;br /&gt;
[[File:173Side.png|400px|right|thumb|The side room that is outside the chamber area]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = 173Halloween.png |173 Containment Room.png }}|400px|right|thumb|The room outside SCP-173&#039;s Chamber]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP-173_Chamber.png|173Chamber.png }}|400px|right|thumb|SCP-173&#039;s chamber]]&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;s Containment Chamber&#039;&#039;&#039; is a two story room that is the spawn location of [[SCP-173]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the bottom of the floor is a staircase. When climbing up the staircase, a side room can be found and a door which leads to SCP-173&#039;s chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
In the preceding room before SCP-173&#039;s chamber, there is an inaccessible door to the right and a balcony to the left with an inaccessible control room on the upper level. There is also a gate alongside the wall which leads to SCP-173&#039;s Containment Chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
At the beginning of the round SCP-173, if selected, will spawn in the containment chamber. The door cannot be opened immediately due to a short timer.&lt;br /&gt;
The chamber itself can be used as a hiding place from any threats.&lt;br /&gt;
&lt;br /&gt;
In the side room next to the stairs, there is a chance that a [[COM-15]] will spawn on the desk.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Standard Locker]] can sometimes spawn next to SCP-173&#039;s containment cell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* On the desk in the side room:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* On the right side of the wall in the side room:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Outside the containment chamber:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-914&#039;s Containment Chamber - #914==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 914Entrance.png|914EntranceNew.png }}|400px|right|thumb|Entrance to SCP-914]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = 914Halloween2.png | December = 914Xmas.png | 914Chamber.png }}|400px|right|thumb|SCP-914]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC1&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
|doorExtra = (Containment Gate)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-914&#039;s Containment Chamber&#039;&#039;&#039; is a medium sized room that contains [[SCP-914]]. &amp;lt;br&amp;gt;&lt;br /&gt;
To enter SCP-914&#039;s containment chamber, the player must first open a gate. The gate requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC1}}|text=Containment Access 1}} to open. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-914 is the most important room in Light Containment Zone, as it is used to [[SCP-914/outputs|upgrade items]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Due to this, it is a popular place for [[SCPs]] to target, making it a dangerous place to be in at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the chamber:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
*Inside the chamber on the shelves:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Airlock - ALXX==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = Xmas LCZ_Airlock.png| ALInside.png }}|400px|right|thumb|Inside the airlock]]&lt;br /&gt;
[[File:ALSide.png|400px|right|thumb|Inside the airlock]]&lt;br /&gt;
{{DoorDestroy|ImmunityLvl=Lvl1|imageshow=yes}}&lt;br /&gt;
The &#039;&#039;&#039;Airlock&#039;&#039;&#039; is a small, red-lit room with two doors on each side and a small dark side-room. &lt;br /&gt;
&lt;br /&gt;
When a player opens one of the inner doors, the door on the opposite side will close. This makes Airlocks a great place to slow people down during a chase.&lt;br /&gt;
&lt;br /&gt;
The smaller side-room is often a place to hide in as most players pass it when running through the Airlocks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors that connect unique rooms and other hallways. Most of the time nothing of interest can be found in them and they make up the bulk of rooms in LCZ. These rooms have pseudo-random designations - while the first two letters will remain constant, the two numbers will change with each room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Straight Hallway - HS==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Straight.png| December = Xmas LCZ Straight.png|LCZStraight.png}}|400px|right|thumb|Straight hallway]]&lt;br /&gt;
A simple straight hallway that contains two vents on the upper parts of the walls. One of these vents contain an easter egg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Corner - HC== &lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Corner.png | December = Xmas LCZ Corner.png |LCZCorner.png }}|400px|right|thumb|C shaped hallway]]&lt;br /&gt;
A simple corner hallway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==3-Way Intersection - IT==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ 3-Way.png| December = Xmas LCZ 3-Way.png|LCZ3Way.png}}|400px|right|thumb|T shaped hallway]]&lt;br /&gt;
A simple three way intersection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==4-Way Intersection - IX==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}} | December =Xmas LCZ Four way.png| LightCAT.png }}|400px|right|thumb|X shaped hallway]]&lt;br /&gt;
[[File:LCZSinkhole.png|400px|right|thumb|A sinkhole that can spawn in the room]]&lt;br /&gt;
A four way intersection.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Status Effects|Sinkhole]] can sometimes spawn in this room, as apart of the [[Clutter System]]. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning. &amp;lt;br&amp;gt;&lt;br /&gt;
If a sinkhole is present, it will slow down any players that aren&#039;t SCPs. Unlike in &#039;&#039;Containment Breach&#039;&#039;, sinkholes will not teleport the player to the Pocket Dimension; this is intentional.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SinkholeAudio.mp3|title=Sinkhole|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Impossible Rooms==&lt;br /&gt;
[[File:OldVT00.png|400px|right|thumb|Impossible VT00]]&lt;br /&gt;
&#039;&#039;&#039;Impossible Rooms&#039;&#039;&#039; are rooms to do not naturally generate under normal ingame conditions despite existing as apart of the generation code. The Impossible VT00 is that of an older version of the room. In version 8.0.0, the update that re-added SCP-079, VT00 stopped generated for unknown reasons. Despite this, the room was still updated to support SCP-079.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Light Containment Zone. Special Rooms are randomized in these layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
The Class-D Cells always spawns in the same exact spot for all five layouts, which can allow Class-Ds to figure out the layout early in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
Below are all the possible map layouts, using the community given names.&lt;br /&gt;
(Map layout names are from Moros)&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
PSI #1 =&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|      |   |   |   |   |   |   |   |   |   |   |ERS|   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=   |   |   |   |   |   |   |   |   |CSE|SRW|4RW|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|41=   |   |   |   |   |   |ERS|   |ERE|TRN|CSW|SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|61=   |   |   |   |   |   |SRN|   |   |   |TRE|TRW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=   |   |   |   |   |ERE|TRW|   |ERS|   |SRN|CNE|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|101=   |   |   |   |   |   |CNE|SRW|4RW|SRW|CNW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=    |   |   |   |   |  |   |   |SRN|   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=   |   |   |   |   |   |CDE|SRW|TRW|   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=   |   |   |   |   |   |   |   |ERN|   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Hub #2=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|      |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=   |   |   |   |   |   |   |ERS|   |ERS|   |ERS|   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=   |   |   |   |   |   |   |SRN|CSE|TRN|SRW|TRN|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|61=   |   |   |   |   |ERE|CSW|TRE|TRW|   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=   |   |   |   |   |   |TRE|4RW|4RW|SRW|ERW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=   |   |   |   |   |ERE|CNW|SRN|CNE|CSW|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=   |   |   |   |   |   |   |SRN|   |ERN|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=   |   |   |   |   |   |CDE|CNW|   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Light Line #3=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |CDE|CSW|ERS|   |ERS|   |ERS|   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |CSE|TRN|4RW|SRW|4RW|SRW|TRW|   |   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |ERN|   |ERN|   |ERN|   |TRE|ERW|   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |   |   |   |   |   |   |CNE|ERW|   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Mess #4=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |ERE|CSW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |ERS|   |CSE|SRW|TRW|CSE|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |CNE|TRS|TRW|   |CNE|TRW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |   |CNE|4RW|ERW|   |SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |ERE|TRS|TRN|SRW|SRW|TRW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |   |TRE|CSW|   |   |CNE|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |CDE|TRW|CNE|ERW|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |ERN|   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Light Ring #5=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |ERS|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |ERE|TRS|SRW|TRN|SRW|TRS|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |   |SRN|   |   |   |SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |ERE|TRW|   |   |CDE|TRW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |   |SRN|   |   |   |SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |ERE|4RW|SRW|TRS|SRW|TRN|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |   |SRN|   |ERN|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |ERE|CNW|   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>AL3x</name></author>
	</entry>
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