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	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=96.41.17.113</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
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	<updated>2026-04-22T00:33:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Disarmer&amp;diff=1571</id>
		<title>Disarmer</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Disarmer&amp;diff=1571"/>
		<updated>2020-04-02T07:44:32Z</updated>

		<summary type="html">&lt;p&gt;96.41.17.113: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image = ModDisarmer.png&lt;br /&gt;
|image_size = 100&lt;br /&gt;
|type  = Equipment (Tool)&lt;br /&gt;
|usage = Disarms and handcuffs an enemy&lt;br /&gt;
|spawn = On certain [[:Category:Classes|classes]] when spawning&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Disarmers&#039;&#039;&#039; are handheld devices which allow players to instantly disarm and handcuff opposing players within a close range.&lt;br /&gt;
&lt;br /&gt;
If the player is in a close range and is not holding {{Key Press|Shift}}, players can {{Key Press|Left Click}}to disarm them. Disarmed players will drop their inventory and cannot pick up items nor interact with doors. The disarmer will also display the distance from the cuffed player with a status bar.&lt;br /&gt;
&lt;br /&gt;
Players can only disarm one player at one time.&lt;br /&gt;
&lt;br /&gt;
A player holding any item may not be disarmed.&lt;br /&gt;
&lt;br /&gt;
Disarmed players will automatically be uncuffed if they move to another zone, unless if the player who cuffed them is also in the elevator. The player can also be uncuffed by another player. To uncuff a cuffed player, hold the {{Key Press|E}}key while looking at them.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*On [[Mobile Task Force|MTF]] Lieutenants and Commanders&lt;br /&gt;
*On [[Facility Guard|Facility Guards]]&lt;/div&gt;</summary>
		<author><name>96.41.17.113</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Keycard&amp;diff=1570</id>
		<title>Keycard</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Keycard&amp;diff=1570"/>
		<updated>2020-04-02T07:33:58Z</updated>

		<summary type="html">&lt;p&gt;96.41.17.113: grammar fixes, minor css cleanup, cell merging&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image = Scientist_keycard.png&lt;br /&gt;
|image_size = 100&lt;br /&gt;
|type = Equipment (Tool)&lt;br /&gt;
|usage = Opens keycard doors, gates, etc.&lt;br /&gt;
|spawn = In random locations and on certain [[:Category:Classes|classes]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Keycards&#039;&#039;&#039; are items which allow the player to access different parts of the facility. All keycards have a distinct color and can be identified from a distance.&lt;br /&gt;
&lt;br /&gt;
Keycards are essential if a player wants to go anywhere in the facility, as checkpoints, gates, containment chambers, and certain doors and lockers require them to enter.&lt;br /&gt;
&lt;br /&gt;
There are currently 12 keycards ingame.&lt;br /&gt;
&lt;br /&gt;
When hovering over a keycard in your inventory, a small group of squares are shown. These represent what the keycard can or cannot unlock, known as its access tier. Normally lit squares mean the keycard has the access tier, while dark squares mean that it doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
Keycards must be equipped to be used. To equip a keycard, open your inventory by pressing {{Key Press|Tab}}, then select the keycard with {{Key Press|Left Click}}. Then go up to a door that requires a keycard and press {{Key Press|E}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Access Tiers==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Containment Chambers&lt;br /&gt;
|-&lt;br /&gt;
|[[File:914_CC.png|240px|center|thumb|SCP-914&#039;s CC]]&lt;br /&gt;
||{{Keycard2|Required Access1=CC1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:012_Door.png|240px|center|thumb|SCP-012&#039;s CC]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Keycard2|Required Access1=CC2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:096&#039;s CC_Door.png|240px|center|thumb|SCP-096&#039;s CC]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:079 CC.png|240px|center|thumb|SCP-079&#039;s CC]]&lt;br /&gt;
||{{Keycard2|Required Access1=CC3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:106&#039;s CC.png|240px|center|thumb|SCP-106&#039;s CC]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Keycard2|Required Access1=CC3}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SCP Item Pedestal.png|240px|center|thumb|SCP Item Pedestals]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Armories&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LCZ Armory.png|240px|center|thumb|LCZ Armory]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Keycard2|Required Access1=AA1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HCZ Armory.png|240px|center|thumb|HCZ Armory]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:049&#039;s Armory.png|240px|center|thumb|049&#039;s Armory]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|{{Keycard2|Required Access1=AA2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nuke Armory_door.png|240px|center|thumb|Nuke Armory]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gun_Locker.png|240px|center|thumb|Gun Locker]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro_HID Armory.png|240px|center|thumb|Micro HID Armory]] &lt;br /&gt;
||{{Keycard2|Required Access1=AA3}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Other &lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ_Checkpoint.png|240px|center|thumb|Checkpoints]]&lt;br /&gt;
||{{Keycard2|Required Access1=CA}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gate_A_door.png|240px|center|thumb|Both Gates]]&lt;br /&gt;
||{{Keycard2|Required Access1=GA}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cabients_Locker.png|240px|center|thumb|Cabinets Locker]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|{{Keycard2|Required Access1=AA2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Generators.png|240px|center|thumb|Generators]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Intercom.png|240px|center|thumb|Intercom Door]]&lt;br /&gt;
||{{Keycard2|Required Access1=IA}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nuke Surface.png|center|240px|thumb|Nuke Room Door on Surface]]&lt;br /&gt;
||{{Keycard2|Required Access1=NA}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
* Janitor, Scientist and Zone Manager cards can spawn in the LCZ.&lt;br /&gt;
* Scientist and MTF Lieutenant cards can spawn in the HCZ.&lt;br /&gt;
* Scientist, Zone Manager, Lieutenant and MTF Commander cards can spawn in the EZ.&lt;br /&gt;
* Scientist, Guard, MTF and the CI Device spawn on certain classes when initially spawning.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=200px&amp;gt;&lt;br /&gt;
RoughPath.png|Progressive Keycard Upgrade Path on Rough&lt;br /&gt;
CoarsePath.png|Progressive Keycard Upgrade Path on Coarse&lt;br /&gt;
1to1Path.png|Progressive Keycard Upgrade Path on 1:1 &lt;br /&gt;
FinePath.png|Progressive Keycard Upgrade Path on Fine &lt;br /&gt;
Very-FinePath.png|Progressive Keycard Upgrade Path on Very Fine &lt;br /&gt;
MostEfficientPath.png|Most Efficient Progressive Keycard Upgrade Path &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>96.41.17.113</name></author>
	</entry>
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