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	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=73.178.241.85</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
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	<updated>2026-04-11T16:44:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Facility_Guard&amp;diff=5910</id>
		<title>Facility Guard</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Facility_Guard&amp;diff=5910"/>
		<updated>2021-02-04T19:00:23Z</updated>

		<summary type="html">&lt;p&gt;73.178.241.85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Facility Guard&lt;br /&gt;
|MainImage = [[File:Facility_GuardInfoBox2.png|80px|center]]&lt;br /&gt;
|F1MenuArt = [[File:MTFF1.png|150px|center]]&lt;br /&gt;
|Slot1 = {{Guard}}&lt;br /&gt;
|Health = 100&lt;br /&gt;
|Walk = 5.4 m/s&lt;br /&gt;
|Sprint = 7.35 m/s&lt;br /&gt;
|Spawn = [[Entrance Zone]]&lt;br /&gt;
|Alies = [[Mobile Task Force|Nine Tailed Fox]] &amp;lt;br&amp;gt; [[Scientist|Scientists]]&lt;br /&gt;
|Enemies = [[Class-D|Class-Ds]] &amp;lt;br&amp;gt; [[Chaos Insurgent|Chaos Insurgents]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation = Class ID = 15&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;Facility Guards&#039;&#039;&#039; are a [[Classes|military class]] that spawn in the [[Entrance Zone]] of Site-02 at the start of the round. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway. The goal of the Facility Guard is to get to lower levels of the facility to escort science personnel to Entrance or Surface Zone depending on what keycards they have acquired. Regardless of whether or not Guards wish to do so, they must enter the facility as they lack the proper cards to actually get out. Guards wear a more simple grey camouflage as compared to the MTF blue. They spawn with 100 HP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
The primary objective of the facility guards is to extract scientists from the facility, neutralize or disarm escaped class d, and to hinder the SCP team.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
All Facility Guards are the same rank. They are the lowest ranking military class in the game, taking orders from every member of the Mobile Task Force.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Items====&lt;br /&gt;
* Guard Keycard, MP7, Flash Grenade, Radio, Disarmer, First Aid Kit and Weapon Manager.&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039;- 0 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 0 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 35 Bullets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
===&#039;&#039;&#039;Strengths:&#039;&#039;&#039;===&lt;br /&gt;
* Spawn in EZ with easy access to loot in HCZ and EZ.&lt;br /&gt;
* Can easily take down weak SCPs if working as a team.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Weaknesses:&#039;&#039;&#039;===&lt;br /&gt;
* Spawns with a weak gun&lt;br /&gt;
* Limited amount of ammo&lt;br /&gt;
* Extremely vulnerable to SCPs early in the round&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>73.178.241.85</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=5767</id>
		<title>Chaos Insurgent</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=5767"/>
		<updated>2021-01-08T05:50:43Z</updated>

		<summary type="html">&lt;p&gt;73.178.241.85: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Chaos Insurgent &lt;br /&gt;
|MainImage = [[File:ChaosInfoBox2.png|75px|center]]&lt;br /&gt;
|F1MenuArt = [[File:ChaosF1.png|145px|center]]&lt;br /&gt;
|Health = 120&lt;br /&gt;
|Walk = 5.4 m/s&lt;br /&gt;
|Sprint = 7.35 m/s&lt;br /&gt;
|Spawn = [[Surface Zone]]&lt;br /&gt;
|Alies = [[Class-D|Class-Ds]]&lt;br /&gt;
|Enemies =  [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Mobile Task Force]] &amp;lt;br&amp;gt; [[Scientist|Scientists]] &amp;lt;br&amp;gt; [[:Category:SCPs|SCPs]]&lt;br /&gt;
|OtherInformation = Class ID = 8&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;Chaos Insurgents&#039;&#039;&#039; are a [[Classes|military class]] that spawn under the bridge in the [[Surface Zone]]. Chaos Insurgents are green camouflage-clad, ex-Foundation members who are tasked with eliminating [[Facility Guard|Facility Guards]] and [[Mobile Task Force]], while also saving the [[Class-D]].&lt;br /&gt;
&lt;br /&gt;
The CI must enter the facility, rescue all remaining Class-D and escort them to the surface. They must also eliminate all opposing forces including NTF, [[Scientist|scientists]] and hostile SCPs that may stand in their way. Chaos Insurgents win the &amp;quot;D Class Victory&amp;quot; if at least one D Class escapes and all Nine Tailed Fox operators and scientists are dead. It should also be noted that on some servers, Chaos can choose to detain Scientists with a disarmer then let them escape while they are still detained. This will turn the Scientist into Chaos, while giving the Chaos two respawn tickets. A disarmed Scientist escaping will show up as a Class-D escaping on the win screen, allowing Chaos to still win if no Class-D managed to escape. Chaos don&#039;t have to kill [[SCPs]] to win but should be cautious of them. SCPs also don&#039;t have to kill Chaos to get an &amp;quot;SCP Victory&amp;quot;, meaning that both factions can choose to either co-operate or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Insurgents have the advantage of &amp;quot;stealth&amp;quot; upon entering given that only the Class-D and other Chaos hear their arrival via a subtle music cue. It should be noted that [[SCP-079]] can tell if Chaos spawned by checking its map, but cannot hear the same cue.&lt;br /&gt;
&lt;br /&gt;
By default, Chaos have a 10% chance at the start of the round. If this happens Facility Guards won&#039;t spawn.&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Chaos Insurgency Theme.mp3|title=&#039;&#039;&#039;The Chaos Insurgency Spawn Music&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Spawn with the strongest close range weapon, the [[Logicer]].&lt;br /&gt;
*They win with the SCPs so they could technically team with them to get the SCP victory.&lt;br /&gt;
*Each insurgent spawns with the equivalent of the [[Keycard|Commander Keycard]].&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Can be easily outmatched on long range due to their weapon range.&lt;br /&gt;
*Can be easily heard by the sound of their boots as they are quite loud.&lt;br /&gt;
*The Logicer does half damage to SCPs, largely mitigating its firepower advantage. If you have to engage SCPs, it is advised to scavenge MTF guns.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Respawning as Chaos will grant the &#039;&#039;&#039;CHAAOOOOS!&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Chaos Insurgents and SCPs can ignore each other despite both of their objectives clashing.&lt;br /&gt;
:* This flexibility also opens the possiblity of SCPs and Chaos either fighting or working together.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>73.178.241.85</name></author>
	</entry>
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