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		<id>https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=6197</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=6197"/>
		<updated>2021-03-20T22:24:44Z</updated>

		<summary type="html">&lt;p&gt;73.157.86.203: /* Termination Assist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:SCP-079 InfoBox.png|center|170px]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|130px]]&lt;br /&gt;
|AbilityImage1 = [[File:097doorinteract2.png|middle|65px]]&lt;br /&gt;
|AbilityName1 = Open/Close Doors (Active)&lt;br /&gt;
|AbilityDescription1 = Open, close or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|AbilityImage2 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName2 = Lockdown (Active)&lt;br /&gt;
|AbilityDescription2 = Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|AbilityImage3 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName3 = Tesla Overcharge (Active)&lt;br /&gt;
|AbilityDescription3 = Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|AbilityImage4 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName4 = Virtually Indestructible (Passive)&lt;br /&gt;
|AbilityDescription4 = SCP-079 is immune to all normal forms of damage but is weak to the 5 Generators around HCZ.&lt;br /&gt;
|Health = 100,000 &lt;br /&gt;
|OtherStat1=Max AP: 100 AP&lt;br /&gt;
|OtherStat2=AP Regen: 1.2 AP/s&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Alpha Warhead]] and [[Generators]] &lt;br /&gt;
|OtherInformation = Interacts with facility systems &amp;lt;br&amp;gt; Automatically dies as the last SCP &amp;lt;br&amp;gt; &#039;&#039;&#039;Class ID&#039;&#039;&#039; 7&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:150%; line-height: 1.31em;&amp;quot;&amp;gt;&amp;quot;I have returned once more...&amp;quot;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
— &#039;&#039;SCP-079 in the [https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 incoming SCP teaser&#039;&#039;]&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is an evolving AI on a small computer and can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities designed to assist SCPs in certain situations. Despite the fact that he is heavily based around being a support class; a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will never spawn as the only SCP in a given round. &amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning increases with the more SCPs that there are in a given round.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
[[File:SCP-079 HUD 1.2.png|300px|thumb|SCP-079 HUD]]&lt;br /&gt;
SCP-079 effectively utilizes [[Locations|Site-02]]&#039;s security system to navigate and act. There are security cameras around the map that serve as its mode of navigation. 079 uses these cameras to see the room it is in, and interacts with various electronics around the facility. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can change between cameras by using {{Key Press|Leftclick}} on a camera icon, using the {{Key Press|W|A|S|D|chain=}} keys or by using {{Key Press|TAB}} to open its in-game map, where one can then {{Key Press|Left Click}} on a room to move to it instantly.  The room SCP-079 will be brought to via {{Key Press|W|A|S|D|chain=}}  is based on camera rotation and not room position. Clicking on the {{Key Press|W|A|S|D|chain=}} icons will also take SCP-079 to the corresponding room.&lt;br /&gt;
&lt;br /&gt;
Cameras can be controlled by moving the mouse towards the edge of the screen, allowing for different viewing angles inside a room. &amp;lt;br&amp;gt;&lt;br /&gt;
The camera can be locked to all mouse movement by holding down the {{Key Press|Spacebar}}, which allows for faster camera movement.&amp;lt;br&amp;gt;&lt;br /&gt;
However, while holding down the {{Key Press|Spacebar}}, the mouse is locked to the center of the screen, making it harder to interact with the facility. &amp;lt;br&amp;gt;&lt;br /&gt;
The settings on the main menu has an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to simply press {{Key Press|Spacebar}} once to change between them.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can also press {{Key Press|TAB}} to open up a map of the current zone he is in, except while on Surface. While on the map screen, SCP-079 can see who is alive in each faction at the top left corner. SCP-079 can {{Key Press|Leftclick}} on any room in the map to instantly travel to it, with the AP cost depending on how far away the room is. While on the map, SCP-079 can zoom in and out with the mouse scroll wheel.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
A competent SCP-079 player is often one of the most dangerous things in-game, as their ability to control the doors of Site-02 makes him one of the biggest threats to human players, who often utilize these doors to escape the other SCPs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An interesting fact&#039;&#039;: Unlike every other SCP,  SCP-079&#039;s class color is purple and not red, despite the fact that the Remote Admin shows him as red.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Abilities==&lt;br /&gt;
[[File:SCP-079 Hud 3.png|300px|thumb|Abilities icon on SCP-079&#039;s HUD]]&lt;br /&gt;
SCP-079 has many abilities he can use to interact with the facility around him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These abilities appear as icons on the screen. A {{Key Press|Leftclick}} on these icons can activate that ability. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 only has one ability that he can use to directly kill players, the rest of his abilities, besides Speakers, are used to assist SCPs in killing humans, or humans killing other humans.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-079 will gain EXP from using the following abilities, Tesla Gates, Door Interactions, Elevator Interactions and Lockdown. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-079 will gain a large amount of EXP if someone dies from a Tesla Gate he activated, or if a player dies near a door he recently interacted with.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is a chart showing SCP-079&#039;s abilities.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
!AP Cost&lt;br /&gt;
!Tier Needed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Cctv-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Will quickly move to the selected camera &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door main.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Shows available door actions when hovering over it&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Open.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Open the corresponding door &lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Door-close.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Close the corresponding door&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Varies&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Door-Lock-icon.png|center|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2;&amp;quot; |Lock a door at the cost of draining AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |4 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Elevator-move.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Will force the corresponding elevator to be sent up or down&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |10 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Speakericon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Talk through a speaker to humans at the cost of draining AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |2 AP/s&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tesla.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Forces an overcharge of a Tesla Gate at the cost of a lot of AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |50 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Lockdown-icon.png|center|45px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Locks down the room and turns the lights out&amp;lt;br&amp;gt;Allowing [[SCP-173]] to move freely&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |60 AP&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Tier 2&lt;br /&gt;
|}&lt;br /&gt;
Lockdown ability will turn off lights for 8 seconds and lock doors for 10 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is unable to use the Lockdown ability in any room that has a destroyed door.&amp;lt;br&amp;gt;&lt;br /&gt;
Players can use [[Flashlight|Flashlights]] or the Night Vision [[Epsilon-11 SR]] attachment to stop SCP-173 from moving in a Lockdown room.&lt;br /&gt;
&lt;br /&gt;
Below is a chart showing how much AP is needed to open or close a door.&lt;br /&gt;
{{079DoorAP}}&lt;br /&gt;
&lt;br /&gt;
===Changing Zones===&lt;br /&gt;
SCP-079&#039;s map will only show the current zone he is in. For most zones, SCP-079 has to go to an elevator to enter a different zone. &amp;lt;br&amp;gt;&lt;br /&gt;
This is the same for SCP-049&#039;s room and the nuke room. To travel between EZ/HCZ, he only needs to travel between the cameras on either side of the Checkpoint at no extra AP cost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing the AP cost to change between the other zones/floors of the facility. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Location&lt;br /&gt;
!AP Cost&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_049.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[SCP-049]]&#039;s hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_lcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Elevator system A and B in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_hcz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator system A and B in LCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_nuke.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Nuke hallway in HCZ&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Tp_ez.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Both elevators on the Surface Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:Tp_sz.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Gate A and B in Entrance Zone&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |30 AP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
As SCP-079 uses his abilities, the controlling player gains a small amount of EXP.&amp;lt;br&amp;gt;&lt;br /&gt;
If anyone, even a fellow SCP, dies near a door that SCP-079 recently interacted with, SCP-079 will gain a substantial amount of EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
When SCP-079 gets enough EXP he levels up, gaining faster AP regeneration and a higher max AP.&lt;br /&gt;
&lt;br /&gt;
====General Interactions====&lt;br /&gt;
SCP-079 will gain a small amount of EXP from interacting with things around the facility. &amp;lt;br&amp;gt;&lt;br /&gt;
As SCP-079 levels up the amount of EXP earned for general interactions goes down. &amp;lt;br&amp;gt;&lt;br /&gt;
While SCP-079 can no longer gain EXP at Tier 5, the EXP from general interactions still decreases.&lt;br /&gt;
&lt;br /&gt;
{{079 EXP Chart&lt;br /&gt;
|Tier2 = 2.5 &lt;br /&gt;
|Tier3 = 4.1&lt;br /&gt;
|Tier4 = 6.8&lt;br /&gt;
|Door = 1.5&lt;br /&gt;
|Tesla = 15&lt;br /&gt;
|Lockdown = 20&lt;br /&gt;
|Elevator = 3.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Termination Assist====&lt;br /&gt;
If SCP-079 kills a player with a Tesla Gate or a player dies near a door SCP-079 recently interacted with, a huge amount of EXP will be awarded. &amp;lt;br&amp;gt;&lt;br /&gt;
The amount of EXP SCP-079 gains for termination assists doesn&#039;t decrease as SCP-079 gains levels.&lt;br /&gt;
*SCP-079 gains &#039;&#039;&#039;60 EXP&#039;&#039;&#039; from Scientist and SCPs&lt;br /&gt;
*SCP-079 gains &#039;&#039;&#039;35 EXP&#039;&#039;&#039; from D Class&lt;br /&gt;
*SCP-079 gains &#039;&#039;&#039;30 EXP&#039;&#039;&#039; from Nine Tailed Fox Lieutenants and Commanders and Facility Guards&lt;br /&gt;
*SCP-079 gains &#039;&#039;&#039;20 EXP&#039;&#039;&#039; from Chaos&lt;br /&gt;
&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP when helping [[SCP-106]] catch someone.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping Chaos kill a Scientist or a Facility Guard kill a Class D can be an easy way to get some quick EXP.&lt;br /&gt;
&lt;br /&gt;
====Levels====&lt;br /&gt;
SCP-079 levels up as he gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
Reaching Level 2 will give SCP-079 the ability to blackout a room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Level 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max energy&lt;br /&gt;
*1.2 energy regen per second&lt;br /&gt;
*Open doors&lt;br /&gt;
*Close doors&lt;br /&gt;
*Lock doors until energy depletes&lt;br /&gt;
*Open/close reinforced doors&lt;br /&gt;
*Cause elevators to move&lt;br /&gt;
*SCP-079 can use the speaker in a specific room to communicate to anyone in that room.&lt;br /&gt;
&#039;&#039;&#039;Access Level 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 100 EXP&lt;br /&gt;
*110 max energy&lt;br /&gt;
*2.5 energy regen per second&lt;br /&gt;
*Can use tier 1 abilities for less energy&lt;br /&gt;
*Can cause the room 079 is currently in to &amp;quot;lock down&amp;quot; for several seconds causing all the doors to lock and the lights to go out.&lt;br /&gt;
&#039;&#039;&#039;Access Level 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 150 EXP&lt;br /&gt;
*125 max energy&lt;br /&gt;
*4.1 energy regen per second&lt;br /&gt;
&#039;&#039;&#039;Access Level 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 220 EXP&lt;br /&gt;
*150 max energy&lt;br /&gt;
*6.8 energy regen per second&lt;br /&gt;
&#039;&#039;&#039;Access Level 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 350 EXP&lt;br /&gt;
*200 max energy&lt;br /&gt;
*11.2 energy regen per second&lt;br /&gt;
&lt;br /&gt;
==AP Regen Rate==&lt;br /&gt;
The rate at which SCP-079 regenerates AP is based on what tier he is and how many [[Emergency Power Stations]] (EPS) are on.&amp;lt;br&amp;gt;&lt;br /&gt;
{{079 AP Chart&lt;br /&gt;
|Tier1 = 1.2&lt;br /&gt;
|Tier2 = 2.5&lt;br /&gt;
|Tier3 = 4.1&lt;br /&gt;
|Tier4 = 6.8&lt;br /&gt;
|Tier5 = 11.2&lt;br /&gt;
|Generator1 = 1.2&lt;br /&gt;
|Generator2 = 1.45&lt;br /&gt;
|Generator3 = 2.05&lt;br /&gt;
|Generator4 = 2.85&lt;br /&gt;
|Generator5 = 5.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Termination==&lt;br /&gt;
[[File:SCP-079 HUD warning.png|300px|thumb|The alert that pops up when an Emergency Power Station is being booted up]]&lt;br /&gt;
Despite having 100,000 HP, SCP-079 cannot be terminated normally. SCP-079 can only be terminated in three different ways - By activating the Alpha Warhead, turning on all 5 Emergency Power Stations, or by terminating all other SCP subjects.&lt;br /&gt;
&lt;br /&gt;
5 [[Emergency Power Stations]] a.k.a Generators, spawn randomly around the [[Heavy Containment Zone]]. Each Emergency Power Station requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open and a [[Weapon Manager Tablet]] to turn on. &amp;lt;br&amp;gt;&lt;br /&gt;
It takes about a minute to turn on each Emergency Power Station. Once an Emergency Power Station turns on, [[C.A.S.S.I.E.]] will announce its activation.&amp;lt;br&amp;gt;&lt;br /&gt;
It should be noted that each time a Emergency Power Station is turned on, 079 gains AP faster (see previous section). Once all 5 Emergency Power Stations are turned on, the [[Overcharge]] mechanic will begin and SCP-079 will be forced out of Site-02&#039;s systems and be terminated. This happens one minute after the final Emergency Power Station turns on. Heavy Containment Zone also blackouts at this time and all doors in HCZ will close and can not be opened for a short time. If SCP-079 is terminated by Overcharge the MTF will gain 4 [[Respawn Tickets]]. This does not happen if SCP-079 is terminated via the Alpha Warhead.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
===Strengths===&lt;br /&gt;
*Immune to any standard attacks.&lt;br /&gt;
*Can close doors on humans so SCPs can catch up to them.&lt;br /&gt;
*Can use a map to move quickly around a zone.&lt;br /&gt;
*Can talk to humans utilizing speakers found in certain rooms.&lt;br /&gt;
*Not affected by [[SCP-268]].&lt;br /&gt;
*Each Emergency Power Station turned on makes his AP regenerate faster.&lt;br /&gt;
*Extremely powerful with great teamwork.&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
*Turning on all 5 Emergency Power Stations kills it.&lt;br /&gt;
*AP recharges slowly at low tiers.&lt;br /&gt;
*Easily killed by the Alpha Warhead.&lt;br /&gt;
*Automatically dies if all SCP buddies die.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079&#039;s power is referred to as &amp;quot;mana&amp;quot; in the game files, a reference to how Fantasy games manage magic power.&lt;br /&gt;
*SCP-079 was temporarily removed from the game in version 1.0.0 due to many complaints about him being unfun and boring to play, in Megapatch I SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead SCP-079 would have to hack a door, camera or tesla to use it. The time varied depending on what was getting hack, with somethings taking up to 30 seconds. After hacking a door or tesla, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Old SCP-079 was not killed with Emergency Power Stations and was instead terminated by shooting his monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be killed in less than a minute if NTF got lucky with the random loot from Entrance Zone. As there was a small chance for the [[Standard Locker#Trivia|Cabients]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager in it.&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&lt;br /&gt;
*When SCP-079 was first re-implemented there was a bug that caused the Alpha Warhead to not kill SCP-079, making ending the round impossible end in a Stalemate or MTF Win.&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200, the SCP-079 model it self even says Pynco on it.&lt;br /&gt;
**&#039;&#039;An interesting fact&#039;&#039;: SCP-079 displays a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>73.157.86.203</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=6196</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=6196"/>
		<updated>2021-03-20T22:17:47Z</updated>

		<summary type="html">&lt;p&gt;73.157.86.203: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP 173.png&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 3200&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|speed = Base: 12.5 m/s &amp;lt;br&amp;gt; Max: 20 m/s&lt;br /&gt;
|ability = Move at high speeds when nobody is looking at it &lt;br /&gt;
|ID = 0&lt;br /&gt;
}}&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 is a sculpture that is able to move at extremely high speeds, but when looked at, will come to a complete stop. SCP-173 is able to move when targets looking at him blink.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an ambush class SCP, meant to ambush a single target or small group. &lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-173 will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can&#039;t leave his cell right away as it is locked, to allow [[Class-D]] and [[Scientist]] some time to explore. After a short amount of time SCP-173 can leave his cell to begin killing humans in and around LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}} to move, and {{key Press|Spacebar}} to jump, though 173&#039;s jump height is very low.&lt;br /&gt;
&lt;br /&gt;
SCP-173 can instantly kill players with a {{key Press|Leftclick}}. Players can also hold down {{key Press|Leftclick}} to snap someone&#039;s neck if they can predict where they will be when they blink. However when being looked at, SCP-173 will cease all movement, leaving it immobile until the enemy blinks, at which 173 gets a chance to either get closer or back off from its prey. All humans blink at the same time, the timer for blinking is always on, even if no one is currently looking at SCP-173. This means it is possible for SCP-173 to move as soon as a player looks at him if the timer is almost over.&lt;br /&gt;
&lt;br /&gt;
As SCP-173 takes damage its movement speed will increase, making it even more dangerous when low on health. When killed SCP-173 will fall apart on the spot, signaling its end.&lt;br /&gt;
&lt;br /&gt;
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
At Tier 2, [[SCP-079]] can Blackout a room for 60 AP, allowing SCP-173 to freely move. &lt;br /&gt;
This can be countered with the [[Flashlight|Flashlights]] such as the item or attachment or by using the Night Vision attachment.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instantly Kills.&lt;br /&gt;
*Fast Movement.&lt;br /&gt;
*Gains speed as it is damaged, to a point where it is able to cross a room within a single blink.&lt;br /&gt;
*High health pool.&lt;br /&gt;
*Footsteps are quieter than other SCPs, allowing for easier flanking.&lt;br /&gt;
*Combos incredibly well with other SCPs, especially 096 and 939.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Stops movement immediately upon being looked at.&lt;br /&gt;
*An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.&lt;br /&gt;
*Speed is a clear indicator of HP and players may become more aggressive the faster SCP-173 is.&lt;br /&gt;
*Incredibly vulnerable to the Micro-HID.&lt;br /&gt;
*Can be trapped in lockable rooms.&lt;br /&gt;
*It is occasionally difficult to kill a mindful player if SCP-173 is alone and/or on high health.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=NeckSnap1.mp3|title=Neck Snap 1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=NeckSnap2.mp3|title=Neck Snap 2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=NeckSnap3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
MRNUTT.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
Frosty-173.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020, SCP-173 was covered in snow.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, instead falling apart into pieces when killed.&lt;br /&gt;
* SCP-173 will have a new model in another update. This is due to the developers wanting to rework SCP-173, and the model currently used is copyrighted.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>73.157.86.203</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=6195</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=6195"/>
		<updated>2021-03-20T22:12:13Z</updated>

		<summary type="html">&lt;p&gt;73.157.86.203: /* Related Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage =&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt;Enraged=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1035px widths=135px&amp;gt;&lt;br /&gt;
SCP-096 Enraged5.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Docile=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=188px widths=135px&amp;gt;&lt;br /&gt;
SCP-096 Docile6.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:096MeleeSprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName1 = Melee Attack (Active)&lt;br /&gt;
|AbilityDescription1 = Perform a swipe attack with left click that instantly kills targets.&lt;br /&gt;
|AbilityImage2 = [[File:096ShieldSprite.png|middle|75px|Passive]] &lt;br /&gt;
|AbilityName2 = Scopophobia (Passive)&lt;br /&gt;
|AbilityDescription2 = Enrage when looked or shot at, increasing your &amp;lt;br&amp;gt; Hume Shield and rage time per target.&lt;br /&gt;
|AbilityImage3 = [[File:096TryNotToCrySprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName3 = Try Not To Cry (Active)&lt;br /&gt;
|AbilityDescription3 = Lean up against a door to become very quiet by pressing right click.&lt;br /&gt;
|AbilityImage4 = [[File:096ChargeSprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName4 = Charge (Active)&lt;br /&gt;
|AbilityDescription4 = Perform a charge attack with right click forcing open any gates you run into.&lt;br /&gt;
|Health = 1500&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 350 &amp;lt;br&amp;gt;Rage Time: 15-30 secs&amp;lt;br&amp;gt;Very high jump&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:&amp;lt;br&amp;gt;&amp;lt;div style=&#039;padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;&#039;&amp;gt;3 m/s entering/exiting rage&amp;lt;br&amp;gt;5 m/s while docile&lt;br /&gt;
|OtherStat2= 12 m/s when enraged&amp;lt;br&amp;gt;25 m/s when charging&amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Micro HID]]&lt;br /&gt;
|OtherInformation = Gains 70 Hume Shield for each target. &amp;lt;br&amp;gt; &amp;lt;div style=&#039;padding: 0px; width: 350px; word-break: break-all; word-wrap: break-word;&#039;&amp;gt;Each target makes 096&#039;s rage last 3 seconds longer.&amp;lt;br&amp;gt; Can only see targets while enraged.&amp;lt;br&amp;gt;Voiced By Bronson &amp;quot;Bronsolo&amp;quot; Bragg&#039;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Class ID&#039;&#039;&#039; 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; is one out of {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone that happened to see its face. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 acts as an offensive SCP class, meant to disperse groups of people.&lt;br /&gt;
SCP-096 is capable of taking out smaller groups of people with ease but can struggle with larger groups. SCP-096 is able to silence himself for an ambush on doors by using {{Key Press|Rightclick}} to activate his Try Not to Cry ability.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-096 spawns in Heavy Containment in its docile state, pacing slowly around the hallways. SCP-096 has a very audible cry that can warn players of its position.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While docile, SCP-096 can hold {{Key Press|Rightclick}} on a closed door to lean up against it. Doing so SCP-096 will cry very quietly to the point of being almost silent. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When a player opens the door, they will view SCP-096&#039;s face and trigger him.&lt;br /&gt;
&lt;br /&gt;
SCP-096 begins the game with 1500 HP and 350 [[Hume Shield]]. The Hume Shield acts similar to Artificial HP (AHP) though unlike AHP, Hume Shield will absorb all damage while also regenerating over time instead of decaying.&amp;lt;br&amp;gt; &lt;br /&gt;
Each active target SCP-096 has will increase his Hume Shield cap by 70. SCP-096 Hume Shield will quickly regenerate to reach the new cap.&amp;lt;br&amp;gt;&lt;br /&gt;
Once SCP-096&#039;s rage wears off, his Hume Shield returns to 350.&amp;lt;br&amp;gt;&lt;br /&gt;
If SCP-096 takes no damage for 10 seconds, its Hume Shield will slowly regenerate by 5 HS/s.&lt;br /&gt;
&lt;br /&gt;
SCP-096 will enter its enraged state when its face is looked at or when shot at. SCP-096 will windup before entering its enraged state after being triggered. While charging up SCP-096 can move at 3 m/s. &lt;br /&gt;
&lt;br /&gt;
Anyone who looks at SCP-096 or shot it, will become a target. SCP-096 will stay in enraged mode for a base 15 seconds, plus an extra 3 seconds for each additional target, going up to a max of 30 seconds. Targets are made visible by markers only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible).&lt;br /&gt;
While enraged SCP-096 can do the following:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Perform an AOE attack with {{Key Press|Leftclick}} that will instantly kill anyone hit by it, even if you aren&#039;t a target.&amp;lt;br&amp;gt;&lt;br /&gt;
* Jump very high.&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 25 m/s. &amp;lt;br&amp;gt;&lt;br /&gt;
**This attack can be used to cause SCP-096 leap over large gaps&amp;lt;br&amp;gt;&lt;br /&gt;
**If SCP-096 charges at a closed gate, he will force the gate open and go through it. The gate then quickly closes behind him.&lt;br /&gt;
***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.&lt;br /&gt;
**The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. &amp;lt;br&amp;gt;&lt;br /&gt;
**Anyone who SCP-096 charges into will die.&lt;br /&gt;
** Any normal doors SCP-096 runs into will break.&lt;br /&gt;
** Anyone hit by SCP-096s charge will die.&lt;br /&gt;
* {{Key Press|Leftclick}} on doors to destroy them while enraged.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After his enraged state ends, SCP-096 will enter a 6 second cooldown phase before he can become enraged again. While exiting his enraged state, he moves at 3 m/s before going back to his normal docile speed of 5 m/s.&lt;br /&gt;
&lt;br /&gt;
When SCP-096 loses all his HP, it will fall to the ground and curl up, covering its face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Countering===&lt;br /&gt;
SCP-096 is a powerful SCP, capable of taking down unprepared groups. SCP-096 can be countered by looking at the floor, by doing this, you will not become a target. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is not a good idea to hide in common hiding spots from SCP-096 when you are not a target; as a smarter SCP-096 might check common hiding spots when they have no more targets. Leaving the room that SCP-096 is in will increase your chances of survival.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
While stacking SCP-207 can&#039;t make you faster than SCP-096, the speed increase might help you get to a safe place, like an elevator in time, or even get far enough away that SCP-096 focuses on closer targets. Two to three SCP-207s is often enough for this. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While SCP-096 is fast enough to run through a Tesla Gate without stopping, they may still be useful for getting away from SCP-096 as less experienced players are more likely to stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To take down SCP-096 successfully without the use of the [[Micro HID]], a group needs to be very coordinated and use good teamwork. A good strategy is to have some people act as bait to trigger SCP-096, then have the rest of the team shoot SCP-096 during cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the group is large enough, then most or all of the team can shoot at him during windup to either contain or deal massive damage to SCP-096. The most effective way to deal with SCP-096 is to shoot him during cooldown and windup. While the Hume Shield can protect with from a single person or a small group, it is always a good idea to shoot at SCP-096 if you know you are a target and there is no elevator near by. A group of targets shooting at SCP-096 during windup have a good chance of taking out his Hume Shield and damaging his HP, which can make it easier to take him down next time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A common mistake people make is when a large group of people trigger SCP-096, only 3-4 people shoot him while the rest scatter or even close an elevator on their teammates. Doing this will make it extremely hard to contain SCP-096.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
* Has multiple abilities that makes it very difficult for targets to escape in most circumstances.&lt;br /&gt;
* Can access targets behind gates.&lt;br /&gt;
* High mobility while enraged.&lt;br /&gt;
* Incredibly resistant to small amounts of damage due to Hume Shield.&lt;br /&gt;
* Can have incredibly high HP with multiple targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
* Little synergy with [[SCP-079]]. (e.g) Breaking doors that 079 could otherwise have utilized to stall players.&lt;br /&gt;
* Is an easy target to hit while winding up or docile.&lt;br /&gt;
* Enemies are able to manipulate when 096 starts to enrage.&lt;br /&gt;
* Vulnerable to burst damage weapons such as the Logicer, MicroHID and Fragmentation Grenades when not enraged.&lt;br /&gt;
* People can easily wait out his rage with elevators.&lt;br /&gt;
* Easily contained if all or most of his targets shoot him during windup.&lt;br /&gt;
* People looking at the floor.&lt;br /&gt;
* Large Groups.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As SCP-096, dying to any weapons while entering rage will grant the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
The following are sounds that SCP-096 will make.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=SCP-096 while in his docile state}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=SCP-096 while using Try Not to Cry}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=SCP-096 while entering rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=SCP-096 while enraged}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=SCP-096 when exiting rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shyguy Killed.mp3|title=Recontainment|description=SCP-096 when he is recontained}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=PlayerWasSeen.mp3|title=Target|description=Players hear this sound when they become a target}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
SCP-096 View Model Docile.png|SCP-096&#039;s view model while docile.&lt;br /&gt;
SCP-096 View Model Charging Up.png|SCP-096&#039;s view model when he starts to enter rage.&lt;br /&gt;
SCP-096 View Model Enraged.png|SCP-096&#039;s view model when he is enraged.&lt;br /&gt;
096 Ragdoll.png|SCP-096&#039;s ragdoll.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
Wendigoenrage.png| During the &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-096&#039;s model was changed to &#039;&#039;&#039;The Wendigo&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-096 has 2 unused animations.&lt;br /&gt;
*A charging SCP-096 is the fastest thing ingame.&lt;br /&gt;
**SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 3 m/s.&lt;br /&gt;
* Acording to Wavepoole, SCP-096&#039;s cry ability was named after the &amp;quot;Lie down, try not to cry, cry a lot&amp;quot; meme.&lt;br /&gt;
*SCP-096 was the 2nd SCP to be reworked, be given new abilites as well as introducing the Hume Shield mechanic.&lt;br /&gt;
**Despite popular belief, reworked SCP-096&#039;s enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 12.36 m/s while reworked has an enraged speed of 12 m/s. Though, docile speed was increased from 4.7 m/s to 5 m/s in the rework.&lt;br /&gt;
*SCP-096 is the only SCP with an animated ragdoll. Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Because of this, SCP-096 does not actually get terminated when their HP reaches zero.&lt;br /&gt;
**Despite this most [[C.A.S.S.I.E.]] lines will still say SCP-096 was terminated.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>73.157.86.203</name></author>
	</entry>
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