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	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=70.67.165.83</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=70.67.165.83"/>
	<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Special:Contributions/70.67.165.83"/>
	<updated>2026-04-12T17:19:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=FR-MG-0&amp;diff=13759</id>
		<title>FR-MG-0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=FR-MG-0&amp;diff=13759"/>
		<updated>2023-09-07T23:45:13Z</updated>

		<summary type="html">&lt;p&gt;70.67.165.83: /* Attachments */ The hotfix on 2023/09/07 removed the AP magazine&amp;#039;s damage increase. I have updated the relevant part in &amp;#039;Magazines&amp;#039; within the &amp;#039;Attachments&amp;#039; section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Light Machine Gun&lt;br /&gt;
|image = FRMG0Icon.png&lt;br /&gt;
|caliber = 5.56x45mm &lt;br /&gt;
|ammo = 100 (+1)&lt;br /&gt;
|fire_rate = 750&lt;br /&gt;
|weight = 3.15&lt;br /&gt;
|length2 = 102&lt;br /&gt;
|draw_time = 0.8&lt;br /&gt;
|draw_timeChamber = 1.45&lt;br /&gt;
|reloadTime = 4.41&lt;br /&gt;
|reloadTimeFull = 5.16&lt;br /&gt;
|speed = 6&lt;br /&gt;
|stamina = 10&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.05&lt;br /&gt;
|ads_accuracy = 0.08&lt;br /&gt;
|hip_accuracy = 3.5&lt;br /&gt;
|roundOverride = 0&lt;br /&gt;
|running_accuracy = 10.9&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 5&lt;br /&gt;
|magazine_attachments = 2&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|stock_attachments = 2&lt;br /&gt;
|spawn_locations = [[MTF-E11-SR Rack|MTF-E11-SR Rack]]&lt;br /&gt;
|spawn_class = [[Mobile Task Force|MTF Captain]]&lt;br /&gt;
|inspired = H&amp;amp;K MG36&amp;lt;br&amp;gt;Pulsar Digitsight n960 (Night-Vision Scope)&lt;br /&gt;
|ID = 52&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  &amp;lt;br&amp;gt; [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Facility Recovery - Machine Gun - 0&#039;&#039;&#039;, or simply the &#039;&#039;&#039;FR-MG-0&#039;&#039;&#039;, is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a powerful light-machine-gun that spawns on MTF Captains.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The FR-MG-0 has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely effective while aim-firing. The weapon&#039;s high firerate, damage, and easy-to-control recoil make it capable of quickly depleting the HP of a target, while the high ammo capacity allows for longer periods of firing before needing to reload. In exchange for this, the weapon&#039;s heavy weight makes it slow the player down when equipped, while its long length makes it less accurate while moving.&lt;br /&gt;
&lt;br /&gt;
The FR-MG-0 has 2 possible spawn locations:&lt;br /&gt;
* MTF Captains (will always spawn with a FR-MG-0)&lt;br /&gt;
* MTF-E11-SR Rack (inside the rack)&lt;br /&gt;
&lt;br /&gt;
The FR-MG-0 is a closed bolt firearm, allowing it to hold one extra bullet than its max mag size by storing it in the chamber. This also means if the player unloads the FR-MG-0 but cancels the animation before the bullet in the chamber is removed, the FR-MG-0 will have one bullet in it despite having no magazine, which can be fired.&lt;br /&gt;
&lt;br /&gt;
Due to being a closed bolt firearm, the FR-MG-0 bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the FR-MG-0 currently has a magazine in it. If the magazine was removed from the FR-MG-0, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the FR-MG-0.&lt;br /&gt;
&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player.&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGIron_Sights.png|40px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom{{Attachments|1.3x|Type=Positive}}&amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGRed_Dot.png|70px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom{{Attachments|1x|Type=Positive}}&amp;lt;br&amp;gt;Weight {{Attachments|+3%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGHolo_Sight.png|100px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom{{Attachments|1x|Type=Positive}}&amp;lt;br&amp;gt;Weight {{Attachments|+6%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGNight_Vision.png|100px|center]]&#039;&#039;Night Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom {{Attachments|1.05x|Type=Positive}} &amp;lt;br&amp;gt; {{Attachments|Night Vision|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.09s|Type=Negative}} &amp;lt;br&amp;gt; Aiming Speed {{Attachments|-25%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+22%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGScope.png|100px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom {{Attachments|3x|Type=Positive}} &amp;lt;br&amp;gt; Aiming Accuracy {{Attachments|+33%|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.04s|Type=Negative}} &amp;lt;br&amp;gt; Aiming Speed {{Attachments|-15%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+12%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGBare_Muzzle.png|100px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGMuzzle_Brake.png|100px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
|Recoil {{Attachments|-10%|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.04s|Type=Negative}} &amp;lt;br&amp;gt; Gunshot Loudness {{Attachments|+20%|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+8%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+2%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGFlash_Hider.png|100px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|{{Attachments|Flash Suppression|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.04s|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+6%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+1%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGShort_Muzzle.png|100px|center]]&#039;&#039;Short Barrel&#039;&#039;&lt;br /&gt;
|Length {{Attachments|-10%|Type=Positive}} &amp;lt;br&amp;gt; Weight {{Attachments|-2%|Type=Positive}} &amp;lt;br&amp;gt; Damage {{Attachments|-4%|Type=Negative}} &amp;lt;br&amp;gt; Penetration {{Attachments|-10%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGSuppressor.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Bullet Accuracy {{Attachments|+11%|Type=Positive}} &amp;lt;br&amp;gt; Gunshot Loudness {{Attachments|-65%|Type=Positive}} &amp;lt;br&amp;gt; {{Attachments|Flash Suppression|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.09s|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+16%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+6%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGStandard_Stock.png|100px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGHeavy_Stock.png|100px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|Recoil when aiming {{Attachments|-28.6%|Type=Positive}} &amp;lt;br&amp;gt; Aiming Accuracy {{Attachments|+82%|Type=Positive}} &amp;lt;br&amp;gt; Hip-firing Accuracy {{Attachments|-9%|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+1%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+5%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGNo_Bottom_Rail.png|100px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGForegrip.png|30px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil {{Attachments|-15%|Type=Positive}} &amp;lt;br&amp;gt; Aiming Speed {{Attachments|-15%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+3%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGLaser.png|100px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
| Hip-firing Accuracy {{Attachments|+67%|Type=Positive}} &amp;lt;br&amp;gt; {{Attachments|Laser visible to others|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+5%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGFlashlight.png|100px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|{{Attachments|Light Source|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.09s|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+6%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazines=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGMag_100_FMJ.png|65px|center]]&#039;&#039;FMJ Drum&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGMag_60_AP.png|65px|center]]&#039;&#039;AP Drum&#039;&#039;&lt;br /&gt;
|Penetration {{Attachments|+15%|Type=Positive}} &amp;lt;br&amp;gt; Reload Time {{Attachments|-0.5s|Type=Positive}} &amp;lt;br&amp;gt; Weight {{Attachments|-28%|Type=Positive}} &amp;lt;br&amp;gt; Magazine Capacity {{Attachments|-40|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
FMJ Mag=&lt;br /&gt;
{{2DamageHeader|barrelType2=Short}}&lt;br /&gt;
{{2DPenetration|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Body (100%)|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Limb (70%)|mod=Limb|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Head (200%)|mod=Head|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=AHP (30%)|effect=AHP|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Burned (125%)|effect=Burned|custom2=Short FMJ}}&lt;br /&gt;
{{Footer}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{2DamageHeader|barrelType2=Short}}&lt;br /&gt;
{{2DPenetration|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Body (100%)|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Limb (70%)|mod=Limb|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Head (200%)|mod=Head|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=AHP (30%)|effect=AHP|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Burned (125%)|effect=Burned|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{Footer}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Mg0equip.gif|&#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
Mg0inspect.gif|&#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
Mg0reload.gif|&#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
Mg0reload2.gif|&#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;&lt;br /&gt;
Mg0unload.gif|&#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* During early testing, the FR-MG-0 had a much higher firepower. This was lowered before release, as the weapon was capable of taking down a single SCP, such as an enraged [[SCP-096]].&lt;/div&gt;</summary>
		<author><name>70.67.165.83</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=3-X_Particle_Disruptor&amp;diff=12888</id>
		<title>3-X Particle Disruptor</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=3-X_Particle_Disruptor&amp;diff=12888"/>
		<updated>2023-06-19T05:46:44Z</updated>

		<summary type="html">&lt;p&gt;70.67.165.83: /* In Game */ Changed the phrasing and reordered the sentence on how to acquire it in order to better present information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|type = Experimental Fusion Rifle&lt;br /&gt;
|image = IconDisruptor.png&lt;br /&gt;
|ammo = 5&lt;br /&gt;
|caliber = SCP Fusion Ammo (SFA) &lt;br /&gt;
|reload = 8&lt;br /&gt;
|damage = 250&lt;br /&gt;
|speed_penalty = -2%&lt;br /&gt;
|stamina_penalty = -3%&lt;br /&gt;
|fire_rate = 9&lt;br /&gt;
|draw_time = 0.56&lt;br /&gt;
|draw_timeChamber = 1.43&lt;br /&gt;
|reloadTime = 5.55&lt;br /&gt;
|notes = Malfunctions after 5 shots&amp;lt;br&amp;gt;Skips Armor, AHP, HS&lt;br /&gt;
|spawn = None&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|manufactor=[[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]] (Incorrectly Listed)&lt;br /&gt;
|ID = 47&lt;br /&gt;
|inspired = The Fusion Rifle from pre-v6.0.0&lt;br /&gt;
|weight = 4.5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The developers are working on improving the model of the 3-X Particle Disruptor and how to make it fit into natural gameplay such as spawning. Because of this, 3-X Particle Disruptor can only be acquired via Remote Admin and SCP-914.&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;3-X Particle  Disruptor&#039;&#039;&#039; is a [[Weapons|Fusion Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a powerful and rare weapon, effective towards both human and SCP targets. &lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;font color=red&amp;gt;({{#time:H:i:s|-7 seconds}}) Connection to Server-HCZ-HID was denied with the following message:&amp;lt;br&amp;gt;Document {{HoverNoUnderline|&#039;&#039;Decrpyting hidden message from File:Documents/OPGuide/HID: Please insert override password&#039;&#039;|text=REDACTED}}. Awaiting declassification. &amp;lt;/font&amp;gt;{{HiddenHover|text=&amp;lt;span class=&#039;hoveritem selected&#039;&amp;gt;CAPYBARA CAPYBARA CAPYBARA&amp;lt;/span&amp;gt;&amp;lt;span class=&#039;hoveritem&#039; style=&amp;quot;display:initial;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=#d6b295&amp;gt;You can find this ingame by using the error message as a hint, but if you give up, click this.&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;|border=none}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;div class = &amp;quot;typing&amp;quot;&amp;gt;Password: ********&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class = &amp;quot;typingslow&amp;quot;&amp;gt;&amp;lt;font color = green&amp;gt;CREDENTIALS ACCEPTED&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class = &amp;quot;typingslow&amp;quot;&amp;gt;{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The 3-X Particle  Disruptor is a powerful weapon, capable of shooting only five times before malfunctioning, becoming unusable. The weapon does not shoot immediately, instead, it has a short wind-up animation as it charges up. The firearm will then emit a warning beep before shooting. Afterwards, the player will automatically reload, which takes nine seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
Aiming through the sights shows a glitched screen displaying a zoomed in view. It has no available attachments.&lt;br /&gt;
&lt;br /&gt;
Instead of bullets, the 3-X Particle Disruptor uses what is referred to as SCP Fusion Ammo (SFA). This is a clear liquid that, when mix with the blue catalyst, creates a chain reaction inside the firearm. After a short delay of one second, the weapon fires a beam that deals 250 damage on direct hit. The beam entirely bypasses [[Armor (Disambiguation)|Armor]], [[Artificial HP]], and [[Hume Shield]]. The weapon has an area of effect blast that allows it to still damage targets if a direct hit is missed. This blast damage has an armor penetration of 50%.&amp;lt;br&amp;gt;&lt;br /&gt;
The beam is capable of destroying doors as well as setting off [[Weapons|Grenades]] and [[SCP-018]] at long range. The weapon also penetrates through glass a couple times, before shattering it.&amp;lt;br&amp;gt;&lt;br /&gt;
Terminated targets disintegrate floating upwards instead of falling. The 3-X Particle Disruptor is hitscan in practice, the trail like effect it creates does not need to line up with its targets. &lt;br /&gt;
&lt;br /&gt;
The weapon&#039;s power makes it effective to kill a small group of people, but the long reloading time leaves the player open. Due to the fact that the 3-X PD bypasses a SCP&#039;s Hume Shield, it can be used in dealing permanent damage to a SCP, or possibly kill one on low health. The 3-X Particle Disruptor is also capable of destroying instances of [[SCP-244]] and Tantrum puddles left behind by [[SCP-173]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The chain reaction created by the SFA and blue catalyst will eventually become too much for the firearm to handle. After five uses, the weapon will malfunction and the player will drop the weapon on the ground, where it then despawns immediately. SFA is not an obtainable item ingame, unlike other ammo types. &amp;lt;br&amp;gt;The SFA is located inside the weapon&#039;s magazine, while the catalyst is located inside the blue battery on the right side of the firearm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, the 3-X Particle Disruptor can only be acquired by putting the [[Micro H.I.D.]] on Coarse with a 50% chance, by putting the [[Jailbird]] on 1:1, or via Remote Admin.&lt;br /&gt;
The 3-X Particle Disruptor can also be refueled on the Fine setting.&lt;br /&gt;
&lt;br /&gt;
As stated on an AMA, the weapon will eventually be obtainable elsewhere. The art team plans on remodeling the weapon to look less finished and more prototype looking, akin to the Micro H.I.D. The AMA comment can be seen by [https://www.reddit.com/r/SCPSecretLab/comments/xld6bi/comment/ipqppna/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3 clicking here.]&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check2=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Disruptor_Powerup.mp3|title=&#039;&#039;&#039;Windup&#039;&#039;&#039; }}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Disruptor_Render.mp3|title=&#039;&#039;&#039;Firing&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=LAZGUN_Inspect.mp3|title=&#039;&#039;&#039;Inspect&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Lazgun_Failure.mp3|title=&#039;&#039;&#039;Malfunction&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
3xequip.gif|&#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
3xinspect.gif|&#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
3xdestroy.gif|&#039;&#039;&#039;Malfunction Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The former name of the 3-X Particle Disruptor was the &#039;&#039;&#039;3-X Molecular Disruptor&#039;&#039;&#039;.&lt;br /&gt;
* The reticle on the sight screen, a circle with 3 radial lines, is similar to the SCP logo.&lt;br /&gt;
* Its design was inspired by the energy-based firearms used in very old versions of &#039;&#039;SCP: Secret Laboratory.&#039;&#039;&lt;br /&gt;
* Despite leaving no bodies behind, the death message for the 3-X Particle Disruptor is &amp;quot;molecularly disrupted&amp;quot;.&lt;br /&gt;
* The inspect noises for the 3-X Particle Disruptor is from &#039;&#039;The Final Flash of Existence&#039;&#039;, the main theme of the game.&lt;br /&gt;
* The 3-X Particle Disruptor was added in the Xmas 2021 Event and could solely be found from SCP-2536.&lt;br /&gt;
** The concept of finding a new weapon in SCP-2536 is from its original file, where Class-D personnel found SCP-2536 during a breach and were gifted &amp;quot;anomalous weaponry.&amp;quot;&lt;br /&gt;
*The 3-X Particle Disruptor&#039;s cartridge type, SCP Fusion Ammo, was originally a pickupable ammo type in older versions of the game used by the &#039;&#039;&#039;SBX7 Pistol&#039;&#039;&#039; and &#039;&#039;&#039;Epsilon-11 Standard Rifle&#039;&#039;&#039;.&lt;br /&gt;
*The Foundation Gunworks logo appearing on the model is an oversight, as the weapon was created by SCP-2536 and not the Foundation.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>70.67.165.83</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=AK&amp;diff=12494</id>
		<title>AK</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=AK&amp;diff=12494"/>
		<updated>2023-05-05T08:32:29Z</updated>

		<summary type="html">&lt;p&gt;70.67.165.83: /* In Game */ Typo fix. &amp;#039;natrually&amp;#039; to &amp;#039;naturally&amp;#039;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|image = NewAKIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 7.62x39mm&lt;br /&gt;
|ammo = 30 (+1)&lt;br /&gt;
|weight = 3.9&lt;br /&gt;
|length2 = 96&lt;br /&gt;
|fire_rate = 498&lt;br /&gt;
|draw_time = 0.54&lt;br /&gt;
|draw_timeChamber = 1.39&lt;br /&gt;
|reloadTime = 3&lt;br /&gt;
|reloadTimeFull = 3.45&lt;br /&gt;
|speed = 1&lt;br /&gt;
|stamina = 2&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.07&lt;br /&gt;
|ads_accuracy = 0.08&lt;br /&gt;
|hip_accuracy = 2.5&lt;br /&gt;
|running_accuracy = 7.4&lt;br /&gt;
|damage_falloff = 100&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|stock_attachments = 3&lt;br /&gt;
|spawn_class = [[Chaos Insurgent#Chaos Conscript|Chaos Conscripts]] &amp;lt;br&amp;gt; [[Chaos Insurgent#Chaos Riflemen|Chaos Riflemen]] &lt;br /&gt;
|inspired = Various AK Rifles&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Gunex|Gunex]] (Various Attachments)&lt;br /&gt;
|ID = 40&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;AK&#039;&#039;&#039; is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a custom made firearm that acts as the [[Chaos Insurgent|Chaos Insurgency&#039;s]] version of the [[MTF-E11-SR]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The AK boasts very high damage and penetration, but suffers from a low firerate, low hipfire accuracy, high weight, and high recoil. As such, the AK is usually most effective when aiming down sights at close/medium range. However, attachments such as the Laser or No Stock can make it more effective at close range, while others such as the Heavy Stock or Extended Barrel can improve its long range ability.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AK&#039;s rounds are fairly limited as only Chaos Riflemen, Repressors, and Conscripts spawn with them, and they cannot be found naturally throughout [[Site-02]]. Therefore, the only way to gain more AK rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AK has only 2 possible spawn locations:&lt;br /&gt;
* [[Chaos Insurgent#Chaos Conscript|Chaos Conscripts]], and [[Chaos Insurgent#Chaos Riflemen|Chaos Riflemen]] (Will always spawn with a AK)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Due to being a closed bolt firearm, the AK bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the AK currently has a magazine in it. If the magazine was removed from the AK but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the AK.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:IronSights_AK.png|50px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.3x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HoloAttachment.png|65px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Equip time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Weight &amp;lt;font color= #ea2107&amp;gt; +13% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AmmoCounter_AK.png|65px|center]]&#039;&#039;Ammo Counter Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Ammo Counter &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Scope_AK.png|120px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #05e814&amp;gt;+43%&amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.06s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DefaultBarrel_AK.png|65px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HeavyBarrel_AK.png|120px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
| Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #05e814&amp;gt; +5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.18s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #ea2107&amp;gt;-5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+22% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Suppressor_AK.png|90px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Gunshot Loudness &amp;lt;font color= #05e814&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +18% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  &amp;lt;font color= #05e814&amp;gt; Flash Suppression &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+14% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBrake_AK.png|80px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
| Recoil &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Gunshot Loudness &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+6% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBooster_AK.png|80px|center]]&#039;&#039;Muzzle Booster&#039;&#039;&lt;br /&gt;
| Fire Rate &amp;lt;font color= #05e814&amp;gt; +15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #ea2107&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+8% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+9% &amp;lt;/font&amp;gt;  &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoSiderail_AK.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Foregrip_AK.png|25px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+6% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Flashlight_AK.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt; Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+13% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Laser_AK.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +82% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+9% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LightStock 0.png|80px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:WoodStock_AK.png|80px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|Recoil When Aiming  &amp;lt;font color= #05e814&amp;gt; -35.7% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #05e814&amp;gt; +82% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #ea2107&amp;gt; -9% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+8% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+31% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoStock_AK.png|10px|center]]&#039;&#039;No Stock&#039;&#039;&lt;br /&gt;
|Equip Time &amp;lt;font color= #05e814&amp;gt; -0.18s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt;-21% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt;-8% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #ea2107&amp;gt; +42.9% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Accuracy &amp;lt;font color= #ea2107&amp;gt; -90% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:BananaAP_AK.png|50px|center]]&#039;&#039;Banana AP Mag&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:BananaJHP_AK.png|50px|center]]&#039;&#039;Banana JHP Mag&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -65% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DrumAP_AK.png|50px|center]]&#039;&#039;Drum AP Mag&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +25 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +1.6 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +62% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DrumJHP_AK.png|50px|center]]&#039;&#039;Drum JHP Mag&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +25 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +1.6 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +62% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::AKAP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?AK-1&lt;br /&gt;
 |?AK-2&lt;br /&gt;
 |?AK-3&lt;br /&gt;
 |?AK-4&lt;br /&gt;
 |?AK-5&lt;br /&gt;
 |?AK-6&lt;br /&gt;
 |?AK-7&lt;br /&gt;
 |?AK-8&lt;br /&gt;
 |?AK-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
JHP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::AKJHP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?AK-1&lt;br /&gt;
 |?AK-2&lt;br /&gt;
 |?AK-3&lt;br /&gt;
 |?AK-4&lt;br /&gt;
 |?AK-5&lt;br /&gt;
 |?AK-6&lt;br /&gt;
 |?AK-7&lt;br /&gt;
 |?AK-8&lt;br /&gt;
 |?AK-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=AK Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Firing.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Silencer.mp3|title=Silencer|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Pickup.mp3|title=Pickup |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
AK Equip Animation.png| &#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
AK Inspect Animation.png| &#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
AK Reload Animation.png| &#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
AK Full Reload Animation.png| &#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;&lt;br /&gt;
AK Unload Animation.png| &#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Renders=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
AK_Render_2.jpg|Official Render #1&lt;br /&gt;
AK_Render_4.jpg|Official Render #2&lt;br /&gt;
AK_Render_1.jpg|Official Render #3&lt;br /&gt;
AK_Render_3.jpg|Official Render #4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[https://www.artstation.com/artwork/L3KAnR Click here for more renders]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The AK is the only firearm to have not received an official 2.1k render.&lt;br /&gt;
**This is because, at the time, the AK model was not yet ready to be released to the public.&lt;br /&gt;
*For the majority of the 11.0.0 public beta, the AK&#039;s model was a green colored reskin of the MTF-E11-SR.&lt;br /&gt;
*The AK in-game is said to be a custom made firearm. It uses a lot of parts of various origin, from different original AKs to custom aftermarket parts.&lt;br /&gt;
**The furniture, handguard and stock, has no resemblance of sets used on AK-100 series or the AK-12 series; the default stock in particular is not folding, even though folding stocks had became a standard on Russian AK Rifles since the &#039;90s.&lt;br /&gt;
**The Muzzle Devices are faithful recreations of original Russian devices.&lt;br /&gt;
***Default Barrel is AKM&#039;s &amp;quot;sloped&amp;quot; Muzzle Brake; the actual barrel length suggests that the default configuration is close to the AK-104.&lt;br /&gt;
***Muzzle Brake is one used on various full-size AKs, mainly the AK-74 and AK-103.&lt;br /&gt;
***Muzzle Booster is one used on short-barrel AKs, mainly the AKS-74U and AK-104.&lt;br /&gt;
***Silencer is the PBS-1, used on most 7.62 AKs starting from the AKM.&lt;br /&gt;
**The Rear Iron Sights appears to be based off the AK-12&#039;s Aperture Sights.&lt;br /&gt;
**Despite there being a Soviet Dovetail mount on the side, the gun uses an adapter for Picatinny Rails.&lt;br /&gt;
***The Holographic Sight is a Russian PK120 sight, also known as 1P87 by the Russian GRAU military index system.&lt;br /&gt;
**The Dust Cover is one of the variants used on older AKs, presumably AKM or AK-103 and not on the AK-12.&lt;br /&gt;
**Magazine options are based on commercial American designs; the 30-round magazine is a one-to-one copy of the design from the now defunct TAPCO company, and the 55-round drums are based on the ones from ProMag industries.&lt;br /&gt;
**The receiver has markings saying &amp;quot;KEK-72B&amp;quot; in Latin letters on it, suggesting a possible third party origin of the weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>70.67.165.83</name></author>
	</entry>
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