<?xml version="1.0"?>
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	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=67.165.137.39</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=67.165.137.39"/>
	<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Special:Contributions/67.165.137.39"/>
	<updated>2026-04-22T15:11:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Crossvec&amp;diff=12722</id>
		<title>Crossvec</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Crossvec&amp;diff=12722"/>
		<updated>2023-06-01T00:44:35Z</updated>

		<summary type="html">&lt;p&gt;67.165.137.39: /* Attachments */ NV scope doesn&amp;#039;t have 1.85x zoom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = SMG&lt;br /&gt;
|image = CrossvecIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 40 (+1)&lt;br /&gt;
|fire_rate = 750&lt;br /&gt;
|weight = 2.65&lt;br /&gt;
|length2 = 61&lt;br /&gt;
|draw_time = 1.27&lt;br /&gt;
|draw_timeChamber = 2.10&lt;br /&gt;
|reloadTime = 3.36&lt;br /&gt;
|reloadTimeFull = 4.14&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.17&lt;br /&gt;
|ads_accuracy = 0.2&lt;br /&gt;
|hip_accuracy = 1.7&lt;br /&gt;
|running_accuracy = 2.8&lt;br /&gt;
|damage_falloff = 30&lt;br /&gt;
|barrel_attachments = 4&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|stock_attachments = 2&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|magazine_attachments = 2&lt;br /&gt;
|spawn_locations = [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#SCP-079&#039;s Containment Area|HCZ - SCP-079&#039;s Containment Chamber]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21|Weapon Locker Type 21]]&lt;br /&gt;
|inspired = KRISS Vector SMG &amp;lt;br&amp;gt; Vector CRB/SO (Extended Barrel)&lt;br /&gt;
|spawn_class = [[Mobile Task Force#MTF Private|MTF Privates]]&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  &amp;lt;br&amp;gt; [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)&lt;br /&gt;
|ID = 21&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Crossvec&#039;&#039;&#039; is a type of [[Weapons|Firearm]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It acts as an easy to use SMG, with great accuracy due to its low weight.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide Entry=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Crossvec is a fairly light weapon, making it great at unleashing continuous fire over short/medium distances even while moving. The weapon&#039;s high rate of fire makes it very effective against SCPs or groups of humans, as it possesses a high DPS (Damage per Second) ratio. The firearm&#039;s fair amount of attachments also makes it quite versatile for different situations.&lt;br /&gt;
&lt;br /&gt;
The Crossvec has 4 possible spawn locations:&lt;br /&gt;
* [[Mobile Task Force#MTF Private|MTF Privates]] (Will always spawn with a Crossvec)&lt;br /&gt;
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (On the left table) [100%]&lt;br /&gt;
* HCZ- [[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Chamber]] (Inside the side room) [100%]&lt;br /&gt;
* [[Weapon Locker Type 21]] (Possibly inside one of the large cabinets) [14.3%]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to being a closed bolt firearm, the Crossvec bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the Crossvec currently has a magazine in it. If the magazine was removed from the Crossvec but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the Crossvec.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecIronSights.png|30px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.25x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecHoloSight.png|80px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +17% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecDotSight.png|80px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +17% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecNightVision.png|80px|center]]&#039;&#039;Night-Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.4x&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Night Vision&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-25%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.22s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +47% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelStandard.png|80px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelSupp.png|120px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Gunshot Loudness &amp;lt;font color= #05e814&amp;gt;-65%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;Bullet accuracy &amp;lt;font color= #05e814&amp;gt;+25%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.32s&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +29% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +13% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelLong.png|150px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
| Damage &amp;lt;font color= #05e814&amp;gt; +5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +43% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.32s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +23% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelHider.png|80px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
| Gunshot Loudness &amp;lt;font color= #05e814&amp;gt;-10%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.14s&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +6% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +8% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecStock.png|80px|center]]&#039;&#039;Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecCollapsedStock.png|30px|center]]&#039;&#039;Retracted Stock&#039;&#039;&lt;br /&gt;
|Equip Time &amp;lt;font color= #05e814&amp;gt;-0.47s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt;-33%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #ea2107&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #ea2107&amp;gt; -38% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecNoBottom.png|100px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecGrip.png|30px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -40%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.14s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +9% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecLaser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= 05e814&amp;gt; +67% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +8% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecFlashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= 05e814&amp;gt;Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt;+0.14s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +11% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:40JHP.png|50px|center]]&#039;&#039;JHP Magazine&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:30AP.png|50px|center]]&#039;&#039;Low-cap AP Mag&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +150% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt; -6% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #ea2107&amp;gt; -15%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= ea2107&amp;gt; -10 &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
JHP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::CrossvecJHP]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Crossvec-1&lt;br /&gt;
 |?Crossvec-2&lt;br /&gt;
 |?Crossvec-3&lt;br /&gt;
 |?Crossvec-4&lt;br /&gt;
 |?Crossvec-5&lt;br /&gt;
 |?Crossvec-6&lt;br /&gt;
 |?Crossvec-7&lt;br /&gt;
 |?Crossvec-8&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::CrossvecAP]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Crossvec-1&lt;br /&gt;
 |?Crossvec-2&lt;br /&gt;
 |?Crossvec-3&lt;br /&gt;
 |?Crossvec-4&lt;br /&gt;
 |?Crossvec-5&lt;br /&gt;
 |?Crossvec-6&lt;br /&gt;
 |?Crossvec-7&lt;br /&gt;
 |?Crossvec-8&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=CrossvecEquip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CrossvecEquipStock.mp3|title=Equip (Stock)|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CrossvecFire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CrossvecSuppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CrossvecADSIn.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CrossvecADSOut.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Animations=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Crossvec Equip Animation.gif|thumb|600px|&#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;]]&lt;br /&gt;
|[[File:Crossvec Inspect Animation.gif|thumb|600px|&#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossvec Reload Animation.gif|thumb|600px|&#039;&#039;&#039;Reload Animation&#039;&#039;&#039;]]&lt;br /&gt;
|[[File:Crossvec Full Reload Animation.gif|thumb|600px|&#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossvec Unload Animation.gif|thumb|600px|&#039;&#039;&#039;Unload Animation&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Render=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:CrossvecRender.jpeg|thumb|600px|Official 2.1k Render]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Legacy=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Project90Icon.png|thumb|480px|The Project 90&#039;s inventory icon. The P90 was replaced by the Crossvec in the Parabellum (v11.0.0) update.]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The Crossvec replaced the Project 90 in the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.&lt;br /&gt;
**Despite the FN P90 firing 5.7x28mm rounds, the Project 90 fires 9mm rounds.&lt;br /&gt;
* The Holographic Sight for the Crossvec is based on the Vortex AMG UH-1 Gen 2 holographic sight.&lt;br /&gt;
*The Suppressor for the Crossvec is based on the SliencerCo Osprey 45 suppressor.&lt;br /&gt;
*The KRISS Vector has a downards recoil pattern due to its unusual recoil reduction method, known as the &#039;&#039;&#039;KRISS Super V&#039;&#039;&#039;. This is not represented ingame with the Crossvec, as its recoil pattern goes upwards.&lt;br /&gt;
**This was most likely done for consistency sake, as it may be confusing if only one firearm had a downwards recoil pattern.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.165.137.39</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=AK&amp;diff=12721</id>
		<title>AK</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=AK&amp;diff=12721"/>
		<updated>2023-06-01T00:06:57Z</updated>

		<summary type="html">&lt;p&gt;67.165.137.39: /* Attachments */ Holo sight non-magnifying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|image = NewAKIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 7.62x39mm&lt;br /&gt;
|ammo = 30 (+1)&lt;br /&gt;
|weight = 3.9&lt;br /&gt;
|length2 = 96&lt;br /&gt;
|fire_rate = 498&lt;br /&gt;
|draw_time = 0.54&lt;br /&gt;
|draw_timeChamber = 1.39&lt;br /&gt;
|reloadTime = 3&lt;br /&gt;
|reloadTimeFull = 3.45&lt;br /&gt;
|speed = 1&lt;br /&gt;
|stamina = 2&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.07&lt;br /&gt;
|ads_accuracy = 0.08&lt;br /&gt;
|hip_accuracy = 2.5&lt;br /&gt;
|running_accuracy = 7.4&lt;br /&gt;
|damage_falloff = 100&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|stock_attachments = 3&lt;br /&gt;
|spawn_class = [[Chaos Insurgent#Chaos Conscript|Chaos Conscripts]] &amp;lt;br&amp;gt; [[Chaos Insurgent#Chaos Riflemen|Chaos Riflemen]] &lt;br /&gt;
|inspired = Various AK Rifles&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Gunex|Gunex]] (Various Attachments)&lt;br /&gt;
|ID = 40&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;AK&#039;&#039;&#039; is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a custom made firearm that acts as the [[Chaos Insurgent|Chaos Insurgency&#039;s]] version of the [[MTF-E11-SR]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The AK boasts very high damage and penetration, but suffers from a low firerate, low hipfire accuracy, high weight, and high recoil. As such, the AK is usually most effective when aiming down sights at close/medium range. However, attachments such as the Laser or No Stock can make it more effective at close range, while others such as the Heavy Stock or Extended Barrel can improve its long range ability.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AK&#039;s rounds are fairly limited as only Chaos Riflemen, Repressors, and Conscripts spawn with them, and they cannot be found naturally throughout [[Site-02]]. Therefore, the only way to gain more AK rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AK has only 2 possible spawn locations:&lt;br /&gt;
* [[Chaos Insurgent#Chaos Conscript|Chaos Conscripts]], and [[Chaos Insurgent#Chaos Riflemen|Chaos Riflemen]] (Will always spawn with a AK)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Due to being a closed bolt firearm, the AK bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the AK currently has a magazine in it. If the magazine was removed from the AK but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the AK.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:IronSights_AK.png|50px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.3x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HoloAttachment.png|65px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Equip time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Weight &amp;lt;font color= #ea2107&amp;gt; +13% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AmmoCounter_AK.png|65px|center]]&#039;&#039;Ammo Counter Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Ammo Counter &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Scope_AK.png|120px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;5.375x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #05e814&amp;gt;+43%&amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.06s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DefaultBarrel_AK.png|65px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HeavyBarrel_AK.png|120px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
| Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #05e814&amp;gt; +5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.18s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #ea2107&amp;gt;-5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+22% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Suppressor_AK.png|90px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Gunshot Loudness &amp;lt;font color= #05e814&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +18% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  &amp;lt;font color= #05e814&amp;gt; Flash Suppression &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+14% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBrake_AK.png|80px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
| Recoil &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Gunshot Loudness &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+6% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBooster_AK.png|80px|center]]&#039;&#039;Muzzle Booster&#039;&#039;&lt;br /&gt;
| Fire Rate &amp;lt;font color= #05e814&amp;gt; +15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #ea2107&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+8% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+9% &amp;lt;/font&amp;gt;  &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoSiderail_AK.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Foregrip_AK.png|25px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+6% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Flashlight_AK.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt; Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+13% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Laser_AK.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +82% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+9% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LightStock 0.png|80px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:WoodStock_AK.png|80px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|Recoil When Aiming  &amp;lt;font color= #05e814&amp;gt; -35.7% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #05e814&amp;gt; +82% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #ea2107&amp;gt; -9% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+8% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+31% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoStock_AK.png|10px|center]]&#039;&#039;No Stock&#039;&#039;&lt;br /&gt;
|Equip Time &amp;lt;font color= #05e814&amp;gt; -0.18s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt;-21% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt;-8% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #ea2107&amp;gt; +42.9% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Accuracy &amp;lt;font color= #ea2107&amp;gt; -90% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:BananaAP_AK.png|50px|center]]&#039;&#039;Banana AP Mag&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:BananaJHP_AK.png|50px|center]]&#039;&#039;Banana JHP Mag&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -65% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DrumAP_AK.png|50px|center]]&#039;&#039;Drum AP Mag&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +25 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +1.6 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +62% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DrumJHP_AK.png|50px|center]]&#039;&#039;Drum JHP Mag&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +25 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +1.6 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +62% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::AKAP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?AK-1&lt;br /&gt;
 |?AK-2&lt;br /&gt;
 |?AK-3&lt;br /&gt;
 |?AK-4&lt;br /&gt;
 |?AK-5&lt;br /&gt;
 |?AK-6&lt;br /&gt;
 |?AK-7&lt;br /&gt;
 |?AK-8&lt;br /&gt;
 |?AK-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
JHP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::AKJHP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?AK-1&lt;br /&gt;
 |?AK-2&lt;br /&gt;
 |?AK-3&lt;br /&gt;
 |?AK-4&lt;br /&gt;
 |?AK-5&lt;br /&gt;
 |?AK-6&lt;br /&gt;
 |?AK-7&lt;br /&gt;
 |?AK-8&lt;br /&gt;
 |?AK-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=AK Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Firing.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Silencer.mp3|title=Silencer|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Pickup.mp3|title=Pickup |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
AK Equip Animation.png| &#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
AK Inspect Animation.png| &#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
AK Reload Animation.png| &#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
AK Full Reload Animation.png| &#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;&lt;br /&gt;
AK Unload Animation.png| &#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Renders=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
AK_Render_2.jpg|Official Render #1&lt;br /&gt;
AK_Render_4.jpg|Official Render #2&lt;br /&gt;
AK_Render_1.jpg|Official Render #3&lt;br /&gt;
AK_Render_3.jpg|Official Render #4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[https://www.artstation.com/artwork/L3KAnR Click here for more renders]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The AK is the only firearm to have not received an official 2.1k render.&lt;br /&gt;
**This is because, at the time, the AK model was not yet ready to be released to the public.&lt;br /&gt;
*For the majority of the 11.0.0 public beta, the AK&#039;s model was a green colored reskin of the MTF-E11-SR.&lt;br /&gt;
*The AK in-game is said to be a custom made firearm. It uses a lot of parts of various origin, from different original AKs to custom aftermarket parts.&lt;br /&gt;
**The furniture, handguard and stock, has no resemblance of sets used on AK-100 series or the AK-12 series; the default stock in particular is not folding, even though folding stocks had became a standard on Russian AK Rifles since the &#039;90s.&lt;br /&gt;
**The Muzzle Devices are faithful recreations of original Russian devices.&lt;br /&gt;
***Default Barrel is AKM&#039;s &amp;quot;sloped&amp;quot; Muzzle Brake; the actual barrel length suggests that the default configuration is close to the AK-104.&lt;br /&gt;
***Muzzle Brake is one used on various full-size AKs, mainly the AK-74 and AK-103.&lt;br /&gt;
***Muzzle Booster is one used on short-barrel AKs, mainly the AKS-74U and AK-104.&lt;br /&gt;
***Silencer is the PBS-1, used on most 7.62 AKs starting from the AKM.&lt;br /&gt;
**The Rear Iron Sights appears to be based off the AK-12&#039;s Aperture Sights.&lt;br /&gt;
**Despite there being a Soviet Dovetail mount on the side, the gun uses an adapter for Picatinny Rails.&lt;br /&gt;
***The Holographic Sight is a Russian PK120 sight, also known as 1P87 by the Russian GRAU military index system.&lt;br /&gt;
**The Dust Cover is one of the variants used on older AKs, presumably AKM or AK-103 and not on the AK-12.&lt;br /&gt;
**Magazine options are based on commercial American designs; the 30-round magazine is a one-to-one copy of the design from the now defunct TAPCO company, and the 55-round drums are based on the ones from ProMag industries.&lt;br /&gt;
**The receiver has markings saying &amp;quot;KEK-72B&amp;quot; in Latin letters on it, suggesting a possible third party origin of the weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.165.137.39</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=COM-18&amp;diff=12720</id>
		<title>COM-18</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=COM-18&amp;diff=12720"/>
		<updated>2023-06-01T00:06:02Z</updated>

		<summary type="html">&lt;p&gt;67.165.137.39: /* Attachments */ Dot sight non-magnifying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SimilarName|COM-18|the [[COM-15]] or the [[COM-45]]}}&lt;br /&gt;
{{Weapon infobox 3&lt;br /&gt;
|type = Pistol&lt;br /&gt;
|image = IconCom18.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 15 (+1)&lt;br /&gt;
|fire_rate = 420&lt;br /&gt;
|weight = 0.72&lt;br /&gt;
|length2 = 19&lt;br /&gt;
|draw_time = 0.26&lt;br /&gt;
|draw_timeChamber = 1.28&lt;br /&gt;
|reloadTime = 2.56&lt;br /&gt;
|reloadTimeFull = 3.27&lt;br /&gt;
|damage_falloff = 22&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.2&lt;br /&gt;
|ads_accuracy = 0.23&lt;br /&gt;
|hip_accuracy = 1.7&lt;br /&gt;
|running_accuracy = 2.4&lt;br /&gt;
|sight_attachments = 2&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|magazine_attachments = 2&lt;br /&gt;
|bottom_attachments = 3&lt;br /&gt;
|spawn_locations = [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#Ammunition Armory|HCZ - Ammunition Armory]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21|Weapon Locker Type 21]]&lt;br /&gt;
|inspired = HK P30&lt;br /&gt;
|ID = 30&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  &amp;lt;br&amp;gt; [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;COM-18&#039;&#039;&#039; is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a semi-automatic pistol, quick to draw and powerful to use.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The COM-18 is a highly effective sidearm, best used against singular targets. The weapon&#039;s light weight and small size allows for it to be quickly drawn in emergencies, while its penetration (55%) makes it a formidable weapon against even [[Armor (Disambiguation)|Armored]] opponents.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The COM-18 has 3 possible spawn locations:&lt;br /&gt;
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (On the right table) [100%]&lt;br /&gt;
* HCZ- [[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]] (On the table) [100%]&lt;br /&gt;
* [[Weapon Locker Type 21|Weapon Locker Type 21]] (Possibly inside one of the large cabinets) [14.3%]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The COM-18&#039;s reload animation becomes slightly longer when reloading a COM-18 that contains an empty magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM18IronSights.png|60px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom{{Attachments|1.22x|Type=Positive}}&amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM18DotSight.png|80px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom {{Attachments|1x|Type=Positive}} &amp;lt;br&amp;gt; Weight {{Attachments|+28%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM18NoMuzzleDevice.png|50px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM18Heavy.png|65px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Damage {{Attachments|+15%|Type=Positive}} &amp;lt;br&amp;gt; Penetration {{Attachments|+15%|Type=Positive}} &amp;lt;br&amp;gt; Bullet accuracy {{Attachments|+11%|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.09s|Type=Negative}}&amp;lt;br&amp;gt; Aiming Speed {{Attachments|-35%|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+45%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+69%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM18Suppressor.png|130px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Bullet accuracy {{Attachments|+25%|Type=Positive}}&amp;lt;br&amp;gt;Gunshot loudness {{Attachments|-60%|Type=Positive}} &amp;lt;br&amp;gt; {{Attachments|Flash Suppression|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.09s|Type=Negative}} &amp;lt;br&amp;gt; Length{{Attachments|+92%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+49%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM18NoSideRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM18Laser.png|70px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy {{Attachments|+233%|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.03s|Type=Negative}}&amp;lt;br&amp;gt; {{Attachments|Laser is visible to others|Type=Negative}} &amp;lt;br&amp;gt;  Weight {{Attachments|+28%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM18Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|{{Attachments|Light Source|Type=Positive}} &amp;lt;br&amp;gt;  Equip Time {{Attachments|+0.03s|Type=Negative}}&amp;lt;br&amp;gt; Weight {{Attachments|+28%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazines=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag15AP.png|50px|center]]&#039;&#039;AP Magazine&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag15JHP.png|50px|center]]&#039;&#039;JHP Magazine&#039;&#039;&lt;br /&gt;
|Damage {{Attachments|+20%|Type=Positive}} &amp;lt;br&amp;gt; Penetration {{Attachments|-70%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag21AP.png|50px|center]]&#039;&#039;Extended AP Magazine&#039;&#039;&lt;br /&gt;
|Magazine Capacity {{Attachments|+6|Type=Positive}} &amp;lt;br&amp;gt;  Equip Time {{Attachments|+0.03s|Type=Negative}}&amp;lt;br&amp;gt; Weight {{Attachments|+56%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag21JHP.png|50px|center]]&#039;&#039;Extended JHP Magazine&#039;&#039;&lt;br /&gt;
|Damage {{Attachments|+20%|Type=Positive}} &amp;lt;br&amp;gt; Magazine Capacity {{Attachments|+6|Type=Positive}} &amp;lt;br&amp;gt; Penetration {{Attachments|-70%|Type=Negative}}  &amp;lt;br&amp;gt;  Equip Time {{Attachments|+0.03s|Type=Negative}}&amp;lt;br&amp;gt; Weight {{Attachments|+56%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::COM-18AP]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?COM-18-1&lt;br /&gt;
 |?COM-18-2&lt;br /&gt;
 |?COM-18-3&lt;br /&gt;
 |?COM-18-4&lt;br /&gt;
 |?COM-18-5&lt;br /&gt;
 |?COM-18-6&lt;br /&gt;
 |?COM-18-7&lt;br /&gt;
 |?COM-18-8&lt;br /&gt;
 |?COM-18-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |type=normal&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
JHP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::COM-18JHP]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?COM-18-1&lt;br /&gt;
 |?COM-18-2&lt;br /&gt;
 |?COM-18-3&lt;br /&gt;
 |?COM-18-4&lt;br /&gt;
 |?COM-18-5&lt;br /&gt;
 |?COM-18-6&lt;br /&gt;
 |?COM-18-7&lt;br /&gt;
 |?COM-18-8&lt;br /&gt;
 |?COM-18-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |type=normal&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=COM Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM Fire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM Suppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
&amp;lt;!----Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
COM-18 Equip New.gif|&#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
COM-18 Inspect New.gif|&#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
COM-18 Reload New.gif|&#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
COM-18 Full Reload New.gif|&#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;&lt;br /&gt;
COM-18 Unload New.gif|&#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}---&amp;gt;&lt;br /&gt;
Render=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
HKP30Render1.png|A render of the COM-18.|link=File:HKP30Render1.png&lt;br /&gt;
HKP30Render2.png|Another render of the COM-18.|link=File:HKP30Render2.png&lt;br /&gt;
COM-18Render.jpeg|Official 2.1k Render (Legacy model)|link=File:COM-18Render.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
OldCOM-18Icon.png|The former inventory icon of the COM-18 (known as the USP), before the Parabellum (v11.0) update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The COM-18 has the fastest base draw speed in-game.&lt;br /&gt;
*&amp;quot;COM&amp;quot; in COM-18 does not stand for anything, and is simply random letters.&lt;br /&gt;
* The former name of the COM-18 was &#039;&#039;&#039;USP&#039;&#039;&#039;.&lt;br /&gt;
** The name, model, and gun mechanics were changed in the [[Updates/11.0.0|11.0.0]] update.&lt;br /&gt;
* According to the COM-18&#039;s Operational Guide, the COM-18 was once the standard issued sidearm for [[Facility Guard|Facility Guards]] before being replaced by the [[FSP-9]].&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.165.137.39</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Crossvec&amp;diff=12719</id>
		<title>Crossvec</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Crossvec&amp;diff=12719"/>
		<updated>2023-06-01T00:05:30Z</updated>

		<summary type="html">&lt;p&gt;67.165.137.39: /* Attachments */ Dot/Holo sight non-magnifying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = SMG&lt;br /&gt;
|image = CrossvecIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 40 (+1)&lt;br /&gt;
|fire_rate = 750&lt;br /&gt;
|weight = 2.65&lt;br /&gt;
|length2 = 61&lt;br /&gt;
|draw_time = 1.27&lt;br /&gt;
|draw_timeChamber = 2.10&lt;br /&gt;
|reloadTime = 3.36&lt;br /&gt;
|reloadTimeFull = 4.14&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.17&lt;br /&gt;
|ads_accuracy = 0.2&lt;br /&gt;
|hip_accuracy = 1.7&lt;br /&gt;
|running_accuracy = 2.8&lt;br /&gt;
|damage_falloff = 30&lt;br /&gt;
|barrel_attachments = 4&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|stock_attachments = 2&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|magazine_attachments = 2&lt;br /&gt;
|spawn_locations = [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#SCP-079&#039;s Containment Area|HCZ - SCP-079&#039;s Containment Chamber]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21|Weapon Locker Type 21]]&lt;br /&gt;
|inspired = KRISS Vector SMG &amp;lt;br&amp;gt; Vector CRB/SO (Extended Barrel)&lt;br /&gt;
|spawn_class = [[Mobile Task Force#MTF Private|MTF Privates]]&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  &amp;lt;br&amp;gt; [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)&lt;br /&gt;
|ID = 21&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Crossvec&#039;&#039;&#039; is a type of [[Weapons|Firearm]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It acts as an easy to use SMG, with great accuracy due to its low weight.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide Entry=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Crossvec is a fairly light weapon, making it great at unleashing continuous fire over short/medium distances even while moving. The weapon&#039;s high rate of fire makes it very effective against SCPs or groups of humans, as it possesses a high DPS (Damage per Second) ratio. The firearm&#039;s fair amount of attachments also makes it quite versatile for different situations.&lt;br /&gt;
&lt;br /&gt;
The Crossvec has 4 possible spawn locations:&lt;br /&gt;
* [[Mobile Task Force#MTF Private|MTF Privates]] (Will always spawn with a Crossvec)&lt;br /&gt;
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (On the left table) [100%]&lt;br /&gt;
* HCZ- [[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment Chamber]] (Inside the side room) [100%]&lt;br /&gt;
* [[Weapon Locker Type 21]] (Possibly inside one of the large cabinets) [14.3%]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to being a closed bolt firearm, the Crossvec bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the Crossvec currently has a magazine in it. If the magazine was removed from the Crossvec but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the Crossvec.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecIronSights.png|30px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.25x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecHoloSight.png|80px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +17% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecDotSight.png|80px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +17% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecNightVision.png|80px|center]]&#039;&#039;Night-Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.85x&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Night Vision&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-25%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.22s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +47% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelStandard.png|80px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelSupp.png|120px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Gunshot Loudness &amp;lt;font color= #05e814&amp;gt;-65%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;Bullet accuracy &amp;lt;font color= #05e814&amp;gt;+25%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.32s&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +29% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +13% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelLong.png|150px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
| Damage &amp;lt;font color= #05e814&amp;gt; +5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +43% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.32s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +23% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelHider.png|80px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
| Gunshot Loudness &amp;lt;font color= #05e814&amp;gt;-10%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.14s&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +6% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +8% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecStock.png|80px|center]]&#039;&#039;Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecCollapsedStock.png|30px|center]]&#039;&#039;Retracted Stock&#039;&#039;&lt;br /&gt;
|Equip Time &amp;lt;font color= #05e814&amp;gt;-0.47s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt;-33%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #ea2107&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #ea2107&amp;gt; -38% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecNoBottom.png|100px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecGrip.png|30px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -40%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.14s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +9% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecLaser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= 05e814&amp;gt; +67% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +8% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecFlashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= 05e814&amp;gt;Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt;+0.14s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +11% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:40JHP.png|50px|center]]&#039;&#039;JHP Magazine&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:30AP.png|50px|center]]&#039;&#039;Low-cap AP Mag&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +150% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt; -6% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #ea2107&amp;gt; -15%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= ea2107&amp;gt; -10 &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
JHP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::CrossvecJHP]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Crossvec-1&lt;br /&gt;
 |?Crossvec-2&lt;br /&gt;
 |?Crossvec-3&lt;br /&gt;
 |?Crossvec-4&lt;br /&gt;
 |?Crossvec-5&lt;br /&gt;
 |?Crossvec-6&lt;br /&gt;
 |?Crossvec-7&lt;br /&gt;
 |?Crossvec-8&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::CrossvecAP]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Crossvec-1&lt;br /&gt;
 |?Crossvec-2&lt;br /&gt;
 |?Crossvec-3&lt;br /&gt;
 |?Crossvec-4&lt;br /&gt;
 |?Crossvec-5&lt;br /&gt;
 |?Crossvec-6&lt;br /&gt;
 |?Crossvec-7&lt;br /&gt;
 |?Crossvec-8&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=CrossvecEquip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CrossvecEquipStock.mp3|title=Equip (Stock)|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CrossvecFire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CrossvecSuppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CrossvecADSIn.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CrossvecADSOut.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Animations=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Crossvec Equip Animation.gif|thumb|600px|&#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;]]&lt;br /&gt;
|[[File:Crossvec Inspect Animation.gif|thumb|600px|&#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossvec Reload Animation.gif|thumb|600px|&#039;&#039;&#039;Reload Animation&#039;&#039;&#039;]]&lt;br /&gt;
|[[File:Crossvec Full Reload Animation.gif|thumb|600px|&#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossvec Unload Animation.gif|thumb|600px|&#039;&#039;&#039;Unload Animation&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Render=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:CrossvecRender.jpeg|thumb|600px|Official 2.1k Render]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Legacy=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Project90Icon.png|thumb|480px|The Project 90&#039;s inventory icon. The P90 was replaced by the Crossvec in the Parabellum (v11.0.0) update.]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The Crossvec replaced the Project 90 in the [[Updates/11.0.0|Parabellum (v11.0.0)]] update.&lt;br /&gt;
**Despite the FN P90 firing 5.7x28mm rounds, the Project 90 fires 9mm rounds.&lt;br /&gt;
* The Holographic Sight for the Crossvec is based on the Vortex AMG UH-1 Gen 2 holographic sight.&lt;br /&gt;
*The Suppressor for the Crossvec is based on the SliencerCo Osprey 45 suppressor.&lt;br /&gt;
*The KRISS Vector has a downards recoil pattern due to its unusual recoil reduction method, known as the &#039;&#039;&#039;KRISS Super V&#039;&#039;&#039;. This is not represented ingame with the Crossvec, as its recoil pattern goes upwards.&lt;br /&gt;
**This was most likely done for consistency sake, as it may be confusing if only one firearm had a downwards recoil pattern.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.165.137.39</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Logicer&amp;diff=12718</id>
		<title>Logicer</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Logicer&amp;diff=12718"/>
		<updated>2023-06-01T00:04:27Z</updated>

		<summary type="html">&lt;p&gt;67.165.137.39: /* Attachments */ Dot sight non-magnifying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = LMG&lt;br /&gt;
|image = LogicerIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 7.62x39mm&lt;br /&gt;
|ammo = 100&lt;br /&gt;
|weight = 11.3&lt;br /&gt;
|length2 = 115&lt;br /&gt;
|fire_rate = 660&lt;br /&gt;
|draw_time = 0.93&lt;br /&gt;
|draw_timeChamber = 2.11&lt;br /&gt;
|reloadTime = 5.3&lt;br /&gt;
|reloadTimeFull2 = 6.8&lt;br /&gt;
|speed = 9&lt;br /&gt;
|stamina = 24&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.035&lt;br /&gt;
|ads_accuracy = 0.15&lt;br /&gt;
|hip_accuracy = 3.5&lt;br /&gt;
|running_accuracy = 16.6&lt;br /&gt;
|damage_falloff = 150&lt;br /&gt;
|barrel_attachments = 4&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_class = [[Chaos Insurgent|Chaos Repressors]]s&lt;br /&gt;
|inspired = H&amp;amp;K MG5&lt;br /&gt;
|manufactor= &lt;br /&gt;
|ID = 24&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Logicer&#039;&#039;&#039; (or the &#039;&#039;&#039;LGC5&#039;&#039;&#039;) is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. Its high rate of fire makes it great for quickly disposing of targets.&lt;br /&gt;
=Operational Guide Entry=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Logicer has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely efficient when aim-firing. It is a very heavy weapon, so any form of movement causes the hip fire accuracy to become practically uncontrollable. In general, the weapon is best to use while standing still or aiming down sights. The Laser attachment can help make the hip fire accuracy a lot more manageable, at the cost of enemies being able to see the laser, thus giving your position away. &lt;br /&gt;
&lt;br /&gt;
The Logicer is an open bolt gun, unlike the other automatic weapons found in game. Because of this, the weapon cannot store an extra bullet in its chamber. This also means that dry firing the weapon with zero bullets, will cause its bolt go to a closed position. This in turn makes the reload animation slightly longer as now the bolt has to be moved back into an open position. If the player unequips the Logicer to cancel the reloading animation after the bolt was moved back into an open position, the bolt will stay in its open position after the player re-equips it.&lt;br /&gt;
&lt;br /&gt;
The Logicer&#039;s rounds are fairly limited as only Chaos Riflemen, Repressors and Conscripts spawn with them, and they don&#039;t spawn in [[Site-02]]. Therefore, the only way to gain more Logicer rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.&amp;lt;br&amp;gt;&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
The Logicer has only 1 possible spawn location:&lt;br /&gt;
* [[Chaos Insurgent|Chaos Repressors]] (will always spawn with a Logicer)&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerStandardSight.png|60px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.25x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerDotSight.png|60px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +2% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerAmmoCounter.png|60px|center]]&#039;&#039;Ammo Counter Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.2x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Ammo Counter &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +4% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerScopeNV.png|90px|center]]&#039;&#039;Night-Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;2.25x&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Night Vision &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +12% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerStandardBarrel.png|100px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerFlashHider.png|110px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Flash Suppression &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +7% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +3% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerMuzzleBrake.png|110px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Gunshot Loudness &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +7% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +3% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerShortBarrel.png|60px|center]]&#039;&#039;Light Barrel&#039;&#039;&lt;br /&gt;
|Equip Time &amp;lt;font color= #05e814&amp;gt; -0.35s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +43% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerRubberRest.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerForegrip.png|25px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +2% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerFlashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +3% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerLaser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= 05e814&amp;gt; +67% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +2% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Logicer]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Logicer-1&lt;br /&gt;
 |?Logicer-2&lt;br /&gt;
 |?Logicer-3&lt;br /&gt;
 |?Logicer-4&lt;br /&gt;
 |?Logicer-5&lt;br /&gt;
 |?Logicer-6&lt;br /&gt;
 |?Logicer-7&lt;br /&gt;
 |?Logicer-8&lt;br /&gt;
 |?Logicer-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Log Firing.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Log ADS In.mp3|title=ADS In |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Log ADS Out.mp3|title=ADS Out|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Animations=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Logicer Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Logicer Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Logicer Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:Logicer Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Render=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:LogicerRender.jpeg|thumb|600px|Official 2.1k Render]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Legacy=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:OldLogicerIcon.png|thumb|320px|The former inventory icon of the Logicer, before the Parabellum (v11.0.0) update.]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* [https://sketchfab.com/3d-models/scp-secret-laboratory-logicer-lmg-hk-mg5-34ed0a5d290043beb0128b7fe7f9de39 Sketch Fab Link ]&lt;br /&gt;
* The inside of the Logicer says &amp;quot;$400,000/12s&amp;quot;.&lt;br /&gt;
** This is a reference to a line said by the &#039;&#039;Team Fortress 2&#039;&#039; Heavy Weapons Guy in a YouTube video titled [https://youtu.be/jHgZh4GV9G0?t=27 &amp;quot;Meet the Heavy&amp;quot;].&lt;br /&gt;
* The Logicer&#039;s barrel will slowly heat up if the player fires for awhile.&lt;br /&gt;
** This is purely a visual change and has no relevance to gameplay. &lt;br /&gt;
* Despite the H&amp;amp;K MG5 using 7.62x51mm NATO rounds, the Logicer in-game uses 7.62x39mm rounds.&lt;br /&gt;
**This was most likely done as having two different types of 7.62mm rounds ingame could lead to confusion.&lt;br /&gt;
* Scanning the QR Code on the Red Dot Sight will take players to the [https://youtu.be/9ejzqm1KWjg following YouTube video].&lt;br /&gt;
*The Dot Sight for the Logicer is based off of the Hensoldt ZO 4x30i Intermediate Range Targeting Optic.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.165.137.39</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=FSP-9&amp;diff=12717</id>
		<title>FSP-9</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=FSP-9&amp;diff=12717"/>
		<updated>2023-05-31T23:54:09Z</updated>

		<summary type="html">&lt;p&gt;67.165.137.39: /* Attachments */ Holo/dot sights are non-magnifying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = SMG&lt;br /&gt;
|image = FSP-9Icon.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 30 (+1)&lt;br /&gt;
|weight = 2.45&lt;br /&gt;
|length2 = 45&lt;br /&gt;
|draw_time = 0.38&lt;br /&gt;
|draw_timeChamber = 1.6&lt;br /&gt;
|reloadTime = 3.26&lt;br /&gt;
|reloadTimeFull = 4.37&lt;br /&gt;
|fire_rate = 690&lt;br /&gt;
|damage_falloff = 25&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.17&lt;br /&gt;
|ads_accuracy = 0.4&lt;br /&gt;
|hip_accuracy = 1.7&lt;br /&gt;
|running_accuracy = 2.5&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 3&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations =  [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21|Weapon Locker Type 21]]&lt;br /&gt;
|inspired = H&amp;amp;K MP7A1&lt;br /&gt;
|spawn_class = [[Facility Guard|Facility Guards]]&lt;br /&gt;
|manufactor = [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  &amp;lt;br&amp;gt; [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)&lt;br /&gt;
|ID = 23&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;FSP-9&#039;&#039;&#039; is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It acts as an early game firearm, great for killing unarmed players.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide Entry=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The FSP-9 boasts a high fire rate, making it a powerful weapon at the start of a round, able to quickly kill unarmed players at a close range. The weapon&#039;s light weight and short length makes it effective at shooting while moving, but its low penetration (35%) makes it less effective against players with [[Combat Armor|Combat]] or [[Heavy Armor]]. Additionally, the FSP-9 has extremely high inaccuracy and recoil, making it less effective at longer ranges without the foregrip and stock attachments.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The FSP-9 has 3 possible spawn locations:&lt;br /&gt;
* [[Facility Guard|Facility Guards]] (Will always spawn with a FSP-9)&lt;br /&gt;
* LCZ- [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] (On the right table) [100%]&lt;br /&gt;
* [[Weapon Locker Type 21]] (Possibly inside one of the large cabinets) [14.3%]&lt;br /&gt;
&lt;br /&gt;
Due to being a closed bolt firearm, the FSP-9 bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the FSP-9 currently has a magazine in it. If the magazine was removed from the FSP-9, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal, as the player now has to rechamber the FSP-9.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9IronSights.png|65px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1.25x&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Dot.png|65px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1x&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +16% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Holo.png|65px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1x&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +18% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9DefBarrel.png|80px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Hider.png|80px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +7% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +4% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Suppressor.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Gunshot loudness &amp;lt;font color= #05e814&amp;gt;-65%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet accuracy &amp;lt;font color= #05e814&amp;gt;+18%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.19s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +41% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +14% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9StockRetracted.png|20px|center]]&#039;&#039;Retracted Stock&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9StockExtended.png|80px|center]]&#039;&#039;Extended Stock&#039;&#039;&lt;br /&gt;
|Aiming Accuracy &amp;lt;font color= #05e814&amp;gt;+100%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #05e814&amp;gt;-40%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+1.47s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+51% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9GripRetracted.png|80px|center]]&#039;&#039;Retracted Foregrip&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9GripExtended.png|30px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt;-30%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.93s &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9NoSiderail.png|100px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Ammo Counter&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.24s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+27% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.24s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+12% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Light Source&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.24s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +16% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::FSP-9]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?FSP-9-1&lt;br /&gt;
 |?FSP-9-2&lt;br /&gt;
 |?FSP-9-3&lt;br /&gt;
 |?FSP-9-4&lt;br /&gt;
 |introtemplate=COM-15Header&lt;br /&gt;
 |template=COM-15Body&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=FSP9EquipStock.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9Fire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9Suppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9ADSIn.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9ADSOut.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
FSP-9 Equip Animation.gif| &#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
FSP-9 Inspect Animation.gif| &#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
FSP-9 Reload Animation.gif| &#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
FSP-9 Full Reload Animation.gif| &#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;&lt;br /&gt;
FSP-9 Unload Animation.gif| &#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Render=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[File:FSP-9Render.jpeg|thumb|600px|Official 2.1k Render]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[File:OldFSP-9Icon.png|thumb|350px|The former inventory icon of the FSP-9 (known as the MP7), before the Parabellum (v11.0.0) update.]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The former name of the FSP-9 was &#039;&#039;&#039;MP7&#039;&#039;&#039;.&lt;br /&gt;
*Despite the H&amp;amp;K MP7A1 using 4.6x30mm rounds, the FSP-9 uses 9x19mm.&lt;br /&gt;
*According to the [[COM-18#Operational Guide|COM-18&#039;s Operational Guide]], the FSP-9 replaced the COM-18 as the Facility Guard&#039;s standard issued firearm.&lt;br /&gt;
*The Dot Sight for the FSP-9 is based on the Barska Multi-Reticle Electro Sight.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.165.137.39</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=.44_Revolver&amp;diff=12716</id>
		<title>.44 Revolver</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=.44_Revolver&amp;diff=12716"/>
		<updated>2023-05-31T19:52:24Z</updated>

		<summary type="html">&lt;p&gt;67.165.137.39: /* Attachments */ Dot sight non-magnifying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol &lt;br /&gt;
|image = RevolverIcon.png&lt;br /&gt;
|caliber = .44 Mag&lt;br /&gt;
|ammo = 6&lt;br /&gt;
|nocat = yes&lt;br /&gt;
|fire_rate = 240&lt;br /&gt;
|weight = 2.15&lt;br /&gt;
|length2 = 34&lt;br /&gt;
|draw_time = 0.45&lt;br /&gt;
|draw_timeChamber = 1.45&lt;br /&gt;
|reloadTime = 3.11&lt;br /&gt;
|fire_delay = 0.1&lt;br /&gt;
|fire_delay2 = 0&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.15&lt;br /&gt;
|ads_accuracy = 0.75&lt;br /&gt;
|hip_accuracy = 2&lt;br /&gt;
|running_accuracy = 2.7&lt;br /&gt;
|damage_falloff = 75&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 3&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations = &lt;br /&gt;
|spawn_class = [[Chaos Insurgent#Chaos Repressor|Chaos Marauder]]&lt;br /&gt;
|inspired = S&amp;amp;W Model 500/Model 629&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Luty Arms Co.|Luty Arms Co.]]&lt;br /&gt;
|ID = 39&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;.44 Revolver&#039;&#039;&#039; (or just &#039;&#039;&#039;Revolver&#039;&#039;&#039;) is a type of [[Weapons|Firearm]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. Its high firepower makes it effective at killing some targets in only one hit, though its slow fire rate makes it less effective against large groups.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The .44 Revolver is a very powerful and useful sidearm, capable of instantly killing any human player that isn&#039;t wearing [[Armor (Disambiguation)|Armor]]. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel attachment will allow the Revolver to always one tap human player heads, regardless of what armor they are wearing (or not). &lt;br /&gt;
&lt;br /&gt;
The Revolver has two modes: &#039;&#039;Double-Action&#039;&#039; and &#039;&#039;Single-Action&#039;&#039;. By default the Revolver is in &#039;&#039;Double-Action&#039;&#039; mode. When in &#039;&#039;Double-Action&#039;&#039; mode, the Revolver has a firedelay of 0.1s. If the player presses {{Key Press|Middleclick}}, the Revolver switches to &#039;&#039;Single-Action&#039;&#039; mode. In &#039;&#039;Single-Action&#039;&#039; mode the Revolver much is more accurate and no longer has a 0.1s firedelay. The downside of this mode is that the player has to manually cock the Revolver&#039;s hammer with {{Key Press|Middleclick}} each time they want to fire in this mode, thus giving an overall lower fire-rate.&lt;br /&gt;
&lt;br /&gt;
The Revolver&#039;s rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within [[Site-02]]. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].&amp;lt;br&amp;gt;&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
The Revolver has only one possible spawn location:&lt;br /&gt;
* [[Chaos Insurgent|Chaos Marauders]] (will always spawn with a .44 Revolver)&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverIronSight.png|100px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.2x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverDotSight.png|100px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.02s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +7% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverScope.png|100px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6.15x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.05s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +33% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelMedium.png|80px|center]]&#039;&#039;Medium Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelLong.png|100px|center]]&#039;&#039;Long Barrel&#039;&#039;&lt;br /&gt;
| Damage &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Acuracy &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +37% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +51% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelShort.png|60px|center]]&#039;&#039;Short Barrel&#039;&#039;&lt;br /&gt;
| Equip Time &amp;lt;font color= #05e814&amp;gt; -0.19s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -22% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt; -30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -23% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverPistolGrip.png|60px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverButtstock.png|80px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|Aiming Accuracy &amp;lt;font color= #05e814&amp;gt; +150% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #05e814&amp;gt; -35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt; +0.11s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +89% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +33% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder6.png|60px|center]]&#039;&#039;6-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder4.png|60px|center]]&#039;&#039;4-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -2 &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder8.png|60px|center]]&#039;&#039;8-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +2 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -40% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
No Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Light Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Guard]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Combat Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Combat]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Heavy Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Heavy]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=RevCock.mp3|title=Hammer pull|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevShoot.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevDryfire.mp3|title=Dry Fire |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevADSUp.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevADSDown.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Revolver Equip Animation.png| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Revolver Rare Equip Animation.png| &#039;&#039;&#039;Rare Equip Animation (1 in 50)&#039;&#039;&#039;&lt;br /&gt;
Revolver Inspect Animation.png| &#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
Revolver Reload Animation.png| &#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
Revolver Rare Reload Animation.png| &#039;&#039;&#039;Rare Reload Animation (1 in 50)&#039;&#039;&#039;&lt;br /&gt;
Revolver Full Reload Animation.png| &#039;&#039;&#039;Reload Animation (from Unload)&#039;&#039;&#039;&lt;br /&gt;
Revolver Unload Animation.png| &#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Render=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
RevolverRender.jpeg|Official 2.1k Render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron.&lt;br /&gt;
*The Revolver&#039;s trigger originally had to be manually held down for 0.1s in &#039;&#039;Double-Action&#039;&#039; mode for the weapon to fire.&lt;br /&gt;
*Inside the frame of the Revolver is a hidden message saying &amp;quot;Thanks Ender :)&amp;quot;&lt;br /&gt;
*The Revolver was visually based on the S&amp;amp;W Model 500, which actually uses .500 rounds instead of the .44 rounds seen in-game.&lt;br /&gt;
**[https://sketchfab.com/3d-models/scp-secret-laboratory-revolver-sw-500-f621094395d24bed868b684412ac6797 Sketch Fab Link]&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>67.165.137.39</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=.44_Revolver&amp;diff=12715</id>
		<title>.44 Revolver</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=.44_Revolver&amp;diff=12715"/>
		<updated>2023-05-31T19:51:18Z</updated>

		<summary type="html">&lt;p&gt;67.165.137.39: /* Attachments */ In-game testing, tele has 6.15x not 6x&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol &lt;br /&gt;
|image = RevolverIcon.png&lt;br /&gt;
|caliber = .44 Mag&lt;br /&gt;
|ammo = 6&lt;br /&gt;
|nocat = yes&lt;br /&gt;
|fire_rate = 240&lt;br /&gt;
|weight = 2.15&lt;br /&gt;
|length2 = 34&lt;br /&gt;
|draw_time = 0.45&lt;br /&gt;
|draw_timeChamber = 1.45&lt;br /&gt;
|reloadTime = 3.11&lt;br /&gt;
|fire_delay = 0.1&lt;br /&gt;
|fire_delay2 = 0&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.15&lt;br /&gt;
|ads_accuracy = 0.75&lt;br /&gt;
|hip_accuracy = 2&lt;br /&gt;
|running_accuracy = 2.7&lt;br /&gt;
|damage_falloff = 75&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 3&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations = &lt;br /&gt;
|spawn_class = [[Chaos Insurgent#Chaos Repressor|Chaos Marauder]]&lt;br /&gt;
|inspired = S&amp;amp;W Model 500/Model 629&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Luty Arms Co.|Luty Arms Co.]]&lt;br /&gt;
|ID = 39&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;.44 Revolver&#039;&#039;&#039; (or just &#039;&#039;&#039;Revolver&#039;&#039;&#039;) is a type of [[Weapons|Firearm]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. Its high firepower makes it effective at killing some targets in only one hit, though its slow fire rate makes it less effective against large groups.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The .44 Revolver is a very powerful and useful sidearm, capable of instantly killing any human player that isn&#039;t wearing [[Armor (Disambiguation)|Armor]]. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel attachment will allow the Revolver to always one tap human player heads, regardless of what armor they are wearing (or not). &lt;br /&gt;
&lt;br /&gt;
The Revolver has two modes: &#039;&#039;Double-Action&#039;&#039; and &#039;&#039;Single-Action&#039;&#039;. By default the Revolver is in &#039;&#039;Double-Action&#039;&#039; mode. When in &#039;&#039;Double-Action&#039;&#039; mode, the Revolver has a firedelay of 0.1s. If the player presses {{Key Press|Middleclick}}, the Revolver switches to &#039;&#039;Single-Action&#039;&#039; mode. In &#039;&#039;Single-Action&#039;&#039; mode the Revolver much is more accurate and no longer has a 0.1s firedelay. The downside of this mode is that the player has to manually cock the Revolver&#039;s hammer with {{Key Press|Middleclick}} each time they want to fire in this mode, thus giving an overall lower fire-rate.&lt;br /&gt;
&lt;br /&gt;
The Revolver&#039;s rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within [[Site-02]]. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].&amp;lt;br&amp;gt;&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
The Revolver has only one possible spawn location:&lt;br /&gt;
* [[Chaos Insurgent|Chaos Marauders]] (will always spawn with a .44 Revolver)&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverIronSight.png|100px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.2x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverDotSight.png|100px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.02s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +7% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverScope.png|100px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6.15x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.05s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +33% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelMedium.png|80px|center]]&#039;&#039;Medium Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelLong.png|100px|center]]&#039;&#039;Long Barrel&#039;&#039;&lt;br /&gt;
| Damage &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Acuracy &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +37% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +51% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelShort.png|60px|center]]&#039;&#039;Short Barrel&#039;&#039;&lt;br /&gt;
| Equip Time &amp;lt;font color= #05e814&amp;gt; -0.19s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -22% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt; -30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -23% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverPistolGrip.png|60px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverButtstock.png|80px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|Aiming Accuracy &amp;lt;font color= #05e814&amp;gt; +150% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #05e814&amp;gt; -35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt; +0.11s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +89% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +33% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder6.png|60px|center]]&#039;&#039;6-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder4.png|60px|center]]&#039;&#039;4-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -2 &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder8.png|60px|center]]&#039;&#039;8-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +2 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -40% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
No Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Light Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Guard]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Combat Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Combat]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Heavy Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Heavy]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=RevCock.mp3|title=Hammer pull|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevShoot.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevDryfire.mp3|title=Dry Fire |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevADSUp.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevADSDown.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Revolver Equip Animation.png| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Revolver Rare Equip Animation.png| &#039;&#039;&#039;Rare Equip Animation (1 in 50)&#039;&#039;&#039;&lt;br /&gt;
Revolver Inspect Animation.png| &#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
Revolver Reload Animation.png| &#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
Revolver Rare Reload Animation.png| &#039;&#039;&#039;Rare Reload Animation (1 in 50)&#039;&#039;&#039;&lt;br /&gt;
Revolver Full Reload Animation.png| &#039;&#039;&#039;Reload Animation (from Unload)&#039;&#039;&#039;&lt;br /&gt;
Revolver Unload Animation.png| &#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Render=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
RevolverRender.jpeg|Official 2.1k Render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron.&lt;br /&gt;
*The Revolver&#039;s trigger originally had to be manually held down for 0.1s in &#039;&#039;Double-Action&#039;&#039; mode for the weapon to fire.&lt;br /&gt;
*Inside the frame of the Revolver is a hidden message saying &amp;quot;Thanks Ender :)&amp;quot;&lt;br /&gt;
*The Revolver was visually based on the S&amp;amp;W Model 500, which actually uses .500 rounds instead of the .44 rounds seen in-game.&lt;br /&gt;
**[https://sketchfab.com/3d-models/scp-secret-laboratory-revolver-sw-500-f621094395d24bed868b684412ac6797 Sketch Fab Link]&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>67.165.137.39</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=AK&amp;diff=12714</id>
		<title>AK</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=AK&amp;diff=12714"/>
		<updated>2023-05-31T19:50:14Z</updated>

		<summary type="html">&lt;p&gt;67.165.137.39: /* Attachments */ In-game testing, AK tele doesn&amp;#039;t have 6x magnification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|image = NewAKIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 7.62x39mm&lt;br /&gt;
|ammo = 30 (+1)&lt;br /&gt;
|weight = 3.9&lt;br /&gt;
|length2 = 96&lt;br /&gt;
|fire_rate = 498&lt;br /&gt;
|draw_time = 0.54&lt;br /&gt;
|draw_timeChamber = 1.39&lt;br /&gt;
|reloadTime = 3&lt;br /&gt;
|reloadTimeFull = 3.45&lt;br /&gt;
|speed = 1&lt;br /&gt;
|stamina = 2&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.07&lt;br /&gt;
|ads_accuracy = 0.08&lt;br /&gt;
|hip_accuracy = 2.5&lt;br /&gt;
|running_accuracy = 7.4&lt;br /&gt;
|damage_falloff = 100&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|stock_attachments = 3&lt;br /&gt;
|spawn_class = [[Chaos Insurgent#Chaos Conscript|Chaos Conscripts]] &amp;lt;br&amp;gt; [[Chaos Insurgent#Chaos Riflemen|Chaos Riflemen]] &lt;br /&gt;
|inspired = Various AK Rifles&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Gunex|Gunex]] (Various Attachments)&lt;br /&gt;
|ID = 40&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;AK&#039;&#039;&#039; is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a custom made firearm that acts as the [[Chaos Insurgent|Chaos Insurgency&#039;s]] version of the [[MTF-E11-SR]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The AK boasts very high damage and penetration, but suffers from a low firerate, low hipfire accuracy, high weight, and high recoil. As such, the AK is usually most effective when aiming down sights at close/medium range. However, attachments such as the Laser or No Stock can make it more effective at close range, while others such as the Heavy Stock or Extended Barrel can improve its long range ability.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AK&#039;s rounds are fairly limited as only Chaos Riflemen, Repressors, and Conscripts spawn with them, and they cannot be found naturally throughout [[Site-02]]. Therefore, the only way to gain more AK rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AK has only 2 possible spawn locations:&lt;br /&gt;
* [[Chaos Insurgent#Chaos Conscript|Chaos Conscripts]], and [[Chaos Insurgent#Chaos Riflemen|Chaos Riflemen]] (Will always spawn with a AK)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Due to being a closed bolt firearm, the AK bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the AK currently has a magazine in it. If the magazine was removed from the AK but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the AK.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:IronSights_AK.png|50px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.3x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HoloAttachment.png|65px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Equip time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Weight &amp;lt;font color= #ea2107&amp;gt; +13% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AmmoCounter_AK.png|65px|center]]&#039;&#039;Ammo Counter Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Ammo Counter &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Scope_AK.png|120px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;5.375x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #05e814&amp;gt;+43%&amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.06s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DefaultBarrel_AK.png|65px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HeavyBarrel_AK.png|120px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
| Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #05e814&amp;gt; +5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.18s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #ea2107&amp;gt;-5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+22% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Suppressor_AK.png|90px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Gunshot Loudness &amp;lt;font color= #05e814&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +18% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  &amp;lt;font color= #05e814&amp;gt; Flash Suppression &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+14% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBrake_AK.png|80px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
| Recoil &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Gunshot Loudness &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+6% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBooster_AK.png|80px|center]]&#039;&#039;Muzzle Booster&#039;&#039;&lt;br /&gt;
| Fire Rate &amp;lt;font color= #05e814&amp;gt; +15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #ea2107&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+8% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+9% &amp;lt;/font&amp;gt;  &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoSiderail_AK.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Foregrip_AK.png|25px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+6% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Flashlight_AK.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt; Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+13% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Laser_AK.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +82% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+9% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LightStock 0.png|80px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:WoodStock_AK.png|80px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|Recoil When Aiming  &amp;lt;font color= #05e814&amp;gt; -35.7% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #05e814&amp;gt; +82% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #ea2107&amp;gt; -9% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+8% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+31% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoStock_AK.png|10px|center]]&#039;&#039;No Stock&#039;&#039;&lt;br /&gt;
|Equip Time &amp;lt;font color= #05e814&amp;gt; -0.18s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt;-21% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt;-8% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #ea2107&amp;gt; +42.9% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Accuracy &amp;lt;font color= #ea2107&amp;gt; -90% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:BananaAP_AK.png|50px|center]]&#039;&#039;Banana AP Mag&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:BananaJHP_AK.png|50px|center]]&#039;&#039;Banana JHP Mag&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -65% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DrumAP_AK.png|50px|center]]&#039;&#039;Drum AP Mag&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +25 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +1.6 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +62% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DrumJHP_AK.png|50px|center]]&#039;&#039;Drum JHP Mag&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +25 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +1.6 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +62% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::AKAP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?AK-1&lt;br /&gt;
 |?AK-2&lt;br /&gt;
 |?AK-3&lt;br /&gt;
 |?AK-4&lt;br /&gt;
 |?AK-5&lt;br /&gt;
 |?AK-6&lt;br /&gt;
 |?AK-7&lt;br /&gt;
 |?AK-8&lt;br /&gt;
 |?AK-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
JHP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::AKJHP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?AK-1&lt;br /&gt;
 |?AK-2&lt;br /&gt;
 |?AK-3&lt;br /&gt;
 |?AK-4&lt;br /&gt;
 |?AK-5&lt;br /&gt;
 |?AK-6&lt;br /&gt;
 |?AK-7&lt;br /&gt;
 |?AK-8&lt;br /&gt;
 |?AK-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=AK Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Firing.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Silencer.mp3|title=Silencer|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Pickup.mp3|title=Pickup |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
AK Equip Animation.png| &#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
AK Inspect Animation.png| &#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
AK Reload Animation.png| &#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
AK Full Reload Animation.png| &#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;&lt;br /&gt;
AK Unload Animation.png| &#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Renders=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
AK_Render_2.jpg|Official Render #1&lt;br /&gt;
AK_Render_4.jpg|Official Render #2&lt;br /&gt;
AK_Render_1.jpg|Official Render #3&lt;br /&gt;
AK_Render_3.jpg|Official Render #4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[https://www.artstation.com/artwork/L3KAnR Click here for more renders]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The AK is the only firearm to have not received an official 2.1k render.&lt;br /&gt;
**This is because, at the time, the AK model was not yet ready to be released to the public.&lt;br /&gt;
*For the majority of the 11.0.0 public beta, the AK&#039;s model was a green colored reskin of the MTF-E11-SR.&lt;br /&gt;
*The AK in-game is said to be a custom made firearm. It uses a lot of parts of various origin, from different original AKs to custom aftermarket parts.&lt;br /&gt;
**The furniture, handguard and stock, has no resemblance of sets used on AK-100 series or the AK-12 series; the default stock in particular is not folding, even though folding stocks had became a standard on Russian AK Rifles since the &#039;90s.&lt;br /&gt;
**The Muzzle Devices are faithful recreations of original Russian devices.&lt;br /&gt;
***Default Barrel is AKM&#039;s &amp;quot;sloped&amp;quot; Muzzle Brake; the actual barrel length suggests that the default configuration is close to the AK-104.&lt;br /&gt;
***Muzzle Brake is one used on various full-size AKs, mainly the AK-74 and AK-103.&lt;br /&gt;
***Muzzle Booster is one used on short-barrel AKs, mainly the AKS-74U and AK-104.&lt;br /&gt;
***Silencer is the PBS-1, used on most 7.62 AKs starting from the AKM.&lt;br /&gt;
**The Rear Iron Sights appears to be based off the AK-12&#039;s Aperture Sights.&lt;br /&gt;
**Despite there being a Soviet Dovetail mount on the side, the gun uses an adapter for Picatinny Rails.&lt;br /&gt;
***The Holographic Sight is a Russian PK120 sight, also known as 1P87 by the Russian GRAU military index system.&lt;br /&gt;
**The Dust Cover is one of the variants used on older AKs, presumably AKM or AK-103 and not on the AK-12.&lt;br /&gt;
**Magazine options are based on commercial American designs; the 30-round magazine is a one-to-one copy of the design from the now defunct TAPCO company, and the 55-round drums are based on the ones from ProMag industries.&lt;br /&gt;
**The receiver has markings saying &amp;quot;KEK-72B&amp;quot; in Latin letters on it, suggesting a possible third party origin of the weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.165.137.39</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=MTF-E11-SR&amp;diff=12713</id>
		<title>MTF-E11-SR</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=MTF-E11-SR&amp;diff=12713"/>
		<updated>2023-05-31T19:47:05Z</updated>

		<summary type="html">&lt;p&gt;67.165.137.39: /* Attachments */ I did in-game testing, the actual zoom level of the telescopic sight is 7.25, and all the telescopic sights have different magnifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|image = E11SRIcon.png&lt;br /&gt;
|caliber = 5.56x45mm &lt;br /&gt;
|ammo = 40 (+1)&lt;br /&gt;
|fire_rate = 570&lt;br /&gt;
|reload =&lt;br /&gt;
|weight = 3.15&lt;br /&gt;
|length2 = 87&lt;br /&gt;
|draw_time = 0.73&lt;br /&gt;
|draw_timeChamber = 2.2&lt;br /&gt;
|reloadTime = 3.3&lt;br /&gt;
|reloadTimeFull = 4&lt;br /&gt;
|damage_falloff = 100&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.05&lt;br /&gt;
|ads_accuracy = 0.08&lt;br /&gt;
|hip_accuracy = 2&lt;br /&gt;
|roundOverride = 0&lt;br /&gt;
|running_accuracy = 5.8&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 5&lt;br /&gt;
|magazine_attachments = 4&lt;br /&gt;
|bottom_attachments = 3&lt;br /&gt;
|stock_attachments = 3&lt;br /&gt;
|side_attachments = 3&lt;br /&gt;
|body_attachments = 2&lt;br /&gt;
|spawn_locations = [[MTF-E11-SR Rack|MTF-E11-SR Rack]]&lt;br /&gt;
|spawn_class = [[Mobile Task Force|MTF Captain]] &amp;lt;br&amp;gt; [[Mobile Task Force|MTF Sergeant]] &amp;lt;br&amp;gt; [[Mobile Task Force|MTF Specialist]]&lt;br /&gt;
|inspired = Maxim Defense MDX 508 &amp;lt;br&amp;gt; MDX 510 (Rifle Body)&lt;br /&gt;
|ID = 20&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  &amp;lt;br&amp;gt; [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;MTF-E11-SR&#039;&#039;&#039; is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a designated &#039;&#039;&#039;Facility Recovery-Standard Rifle (FR-SR)&#039;&#039;&#039; used by Epsilon-11. The firearm is a highly customizable assault rifle, making it effective in any combat situation.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The MTF-E11-SR is a fully automatic assault rifle, which makes it very accurate for the first few shots, but becomes inaccurate during continuous fire; this makes the weapon best used in short bursts, instead of long sprays. &amp;lt;br&amp;gt;&lt;br /&gt;
The weapon also has very poor movement accuracy, making it best used when standing still, or using lighter attachment configurations. The laser attachment can partially negate this weakness. &amp;lt;br&amp;gt;&lt;br /&gt;
The high penetration of the weapon makes it very effective against armored targets.&amp;lt;br&amp;gt;&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
The MTF-E11-SR has 4 possible spawn locations:&lt;br /&gt;
* [[Mobile_Task_Force#MTF_Captain|MTF Captains]], [[Mobile_Task_Force#MTF_Sergeant|MTF Sergeants]], and [[Mobile_Task_Force#MTF_Specialist|MTF Specialists]] (will always spawn with a MTF-E11-SR)&lt;br /&gt;
* [[MTF-E11-SR Rack]] (inside the rack)&lt;br /&gt;
&lt;br /&gt;
The MTF-E11-SR is a very customizable weapon due to the amount of attachments that can be equipped.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be customized to be effective in long range combat or short range combat: long distance configurations are very useful on the [[Surface Zone|Surface]], although a short-range or mid-range configuration is far more preferable for use within the facility.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MTF-E11-SR is a closed bolt firearm, allowing it to hold one extra bullet than its max mag size by storing it in the chamber. This also means if the player unloads the MTF-E11-SR but cancels the animation before the bullet in the chamber is removed, when they re-equip it, the MTF-E11-SR will have one bullet in it despite having no magazine, which they can still fire.&lt;br /&gt;
&lt;br /&gt;
Due to being a closed bolt firearm, the MTF-E11-SR bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the MTF-E11-SR currently has a magazine in it. If the magazine was removed from the MTF-E11-SR, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the MTF-E11-SR.&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:IronSights_E11.png|50px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.3x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Holo_E11.png|50px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +13% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DotAttachement.png|60px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +8% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NV_E11.png|100px|center]]&#039;&#039;Night-Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.4x&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Night Vision&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-25%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +35% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Scope_E11.png|100px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;7.25x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy  &amp;lt;font color= #05e814&amp;gt;+33%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-30%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +32% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Body=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShortBody.png|60px|center]]&#039;&#039;Carbine Body&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RifleBody.png|100px|center]]&#039;&#039;Rifle Body&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +7.5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +12.5% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +54% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.13s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #ea2107&amp;gt; -26% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +46% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoMuzzle.png|65px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:SuppressorE11.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Gunshot Loudness &amp;lt;font color= #05e814&amp;gt;-65%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt;+11%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.08s&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +19% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FlashHiderE11.png|60px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +2% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBoosterE11.png|60px|center]]&#039;&#039;Muzzle Booster&#039;&#039;&lt;br /&gt;
| Fire Rate &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -17% &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +6% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBrake 0.png|60px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Gunshot Loudness &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +2% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DefaultStock.png|100px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LightStock 0.png|100px|center]]&#039;&#039;Lightweight Stock&#039;&#039;&lt;br /&gt;
|Equip Time &amp;lt;font color= #05e814&amp;gt; -0.12s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +18% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color=#05e814&amp;gt; -13% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #ea2107&amp;gt; +25% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShockStock.png|100px|center]]&#039;&#039;Recoil-Reducing Stock&#039;&#039;&lt;br /&gt;
|Recoil When Aiming &amp;lt;font color= #05e814&amp;gt; -33.3% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +22% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoUnderrail.png|65px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:GripE11.png|60px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= ea2107&amp;gt; +8% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LaserE11.png|60px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= 05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= ea2107&amp;gt; Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= ea2107&amp;gt; +11% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoSiderailE11.png|65px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FlashlightE11.png|100px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= 05e814&amp;gt;Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt;+0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +16% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AmmoCounter 2.png|100px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= 05e814&amp;gt;Ammo Counter &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt;+0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +21% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag40FMJ.png|50px|center]]&#039;&#039;FMJ Magazine&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag65FMJ.png|60px|center]]&#039;&#039;FMJ Drum Magazine&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt;+25&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +2s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= ea2107&amp;gt; +79% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag30JHP.png|50px|center]]&#039;&#039;Low-Cap JHP Magazine &#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt;+30%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt;-3%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -10 &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag30AP.png|50px|center]]&#039;&#039;Low-Cap AP Magazine &#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt;+20%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt;-3%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -10 &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
FMJ Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11FMJ]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11AP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
JHP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11JHP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=E11SREquip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=E11SRFire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=E11SRSuppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=E11SRDryFire.mp3|title=Dry Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
E-11 Equip Animation.png| &#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
E-11 Inspect Animation.gif| &#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
E-11 Reload Animation.png| &#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
E-11 Full Reload Animation.png| &#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;&lt;br /&gt;
E-11 Unload Animation.png| &#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Render=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
E-11Render1.jpg|Official Render #1&lt;br /&gt;
E-11Render2.jpg|Official Render #2&lt;br /&gt;
E-11Render3.jpg|Official Render #3&lt;br /&gt;
E-11Render4.jpg|Official Render #4&lt;br /&gt;
E11Render.jpeg|Official 2.1k Render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[https://www.artstation.com/artwork/VgEy1X Click here for more renders]&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
OldestE11SRIcon.png|The first inventory icon of the MTF-E11-SR. This was a Dev Store Asset.&lt;br /&gt;
OlderE11SRIcon.png|The second inventory icon of the MTF-E11-SR. Also known as the &#039;&#039;&#039;Fusion Rifle&#039;&#039;&#039;.&lt;br /&gt;
OldE11SRIcon.png|The third inventory icon of the MTF-E11-SR for the model introducded in the 6.0.0 update.&lt;br /&gt;
OldE11Render.png|The fourth model of the MTF-E11-SR. This is an unofficial render, as the game still used the 6.0.0 model as its inventory icon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The MTF-E11-SR was originally called the &#039;&#039;&#039;Epsilon-11 Standard Rifle&#039;&#039;&#039;.&lt;br /&gt;
*The MTF-E11-SR&#039;s Night Vision Scope is slightly off centered while in ADS.&lt;br /&gt;
&amp;lt;!--- Have fun being cursed with this knowledge --&amp;gt;&lt;br /&gt;
*It was once planned to rename the MTF-E11-SR to &#039;&#039;&#039;Facility Recovery-Standard Rifle (FR-SR)&#039;&#039;&#039;.&lt;br /&gt;
**FR-SR would become the name used by Foundation Gunworks for the rifles they manufacture, with MTF-E11-SR acting as a designation for the ones given to Epsilon-11.&lt;br /&gt;
*The MTF-E11-SR&#039;s Holographic Sight is based on the EOTech XPS series of holographic sights.&lt;br /&gt;
*The MTF-E11-SR has gone through the most model changes out of any other firearm in game.&lt;br /&gt;
**The first model had a futuristic appearance and was a dev store asset [https://devassets.com/assets/sci-fi-weapons/ bought here]. It was called the &#039;&#039;&#039;Epsilon-11 Standard Rifle.&#039;&#039;&#039;&lt;br /&gt;
**The second model also had a futuristic appearance. This model is often referred to as the &#039;&#039;&#039;Fusion Rifle&#039;&#039;&#039;. Though, officially it was still called the Epsilon-11 Standard Rifle. It was an original asset made for the game by Straditarion.&lt;br /&gt;
**The third model was introduced in the [[Updates/6.0.0|first weapon overhaul (6.0.0)]]. The futuristic appearance was replaced in favor of a more modern version. This was based off the HK417.&lt;br /&gt;
**The fourth model was introduced in the [[Updates/7.3.0|7.3.0 patch]]. This version was a mixture of both the HK416 and HK417, while also adding a couple new attachments.&lt;br /&gt;
***All the sights were given tweaks in the [[Updates/9.0.0|Megapatch II (9.0.0)]] update.&lt;br /&gt;
***The inventory icon still used the the 6.0.0 model of the weapon and was never updated to the correct model.&lt;br /&gt;
**The final and current model was introduced in the [[Updates/11.0.0|Parabellum (11.0.0)]] update. This version was inspired by the Maxim Defense MDX 508 with the Rifle Body attachment being inspired by the MDX 510.&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.165.137.39</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=MTF-E11-SR&amp;diff=12712</id>
		<title>MTF-E11-SR</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=MTF-E11-SR&amp;diff=12712"/>
		<updated>2023-05-31T19:32:09Z</updated>

		<summary type="html">&lt;p&gt;67.165.137.39: /* Attachments */ I just did some more testing in-game, and the NV scope doesn&amp;#039;t actually have a 1.05 magnification, it actually seems to have a 1.4 magnification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|image = E11SRIcon.png&lt;br /&gt;
|caliber = 5.56x45mm &lt;br /&gt;
|ammo = 40 (+1)&lt;br /&gt;
|fire_rate = 570&lt;br /&gt;
|reload =&lt;br /&gt;
|weight = 3.15&lt;br /&gt;
|length2 = 87&lt;br /&gt;
|draw_time = 0.73&lt;br /&gt;
|draw_timeChamber = 2.2&lt;br /&gt;
|reloadTime = 3.3&lt;br /&gt;
|reloadTimeFull = 4&lt;br /&gt;
|damage_falloff = 100&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.05&lt;br /&gt;
|ads_accuracy = 0.08&lt;br /&gt;
|hip_accuracy = 2&lt;br /&gt;
|roundOverride = 0&lt;br /&gt;
|running_accuracy = 5.8&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 5&lt;br /&gt;
|magazine_attachments = 4&lt;br /&gt;
|bottom_attachments = 3&lt;br /&gt;
|stock_attachments = 3&lt;br /&gt;
|side_attachments = 3&lt;br /&gt;
|body_attachments = 2&lt;br /&gt;
|spawn_locations = [[MTF-E11-SR Rack|MTF-E11-SR Rack]]&lt;br /&gt;
|spawn_class = [[Mobile Task Force|MTF Captain]] &amp;lt;br&amp;gt; [[Mobile Task Force|MTF Sergeant]] &amp;lt;br&amp;gt; [[Mobile Task Force|MTF Specialist]]&lt;br /&gt;
|inspired = Maxim Defense MDX 508 &amp;lt;br&amp;gt; MDX 510 (Rifle Body)&lt;br /&gt;
|ID = 20&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  &amp;lt;br&amp;gt; [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;MTF-E11-SR&#039;&#039;&#039; is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a designated &#039;&#039;&#039;Facility Recovery-Standard Rifle (FR-SR)&#039;&#039;&#039; used by Epsilon-11. The firearm is a highly customizable assault rifle, making it effective in any combat situation.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The MTF-E11-SR is a fully automatic assault rifle, which makes it very accurate for the first few shots, but becomes inaccurate during continuous fire; this makes the weapon best used in short bursts, instead of long sprays. &amp;lt;br&amp;gt;&lt;br /&gt;
The weapon also has very poor movement accuracy, making it best used when standing still, or using lighter attachment configurations. The laser attachment can partially negate this weakness. &amp;lt;br&amp;gt;&lt;br /&gt;
The high penetration of the weapon makes it very effective against armored targets.&amp;lt;br&amp;gt;&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
The MTF-E11-SR has 4 possible spawn locations:&lt;br /&gt;
* [[Mobile_Task_Force#MTF_Captain|MTF Captains]], [[Mobile_Task_Force#MTF_Sergeant|MTF Sergeants]], and [[Mobile_Task_Force#MTF_Specialist|MTF Specialists]] (will always spawn with a MTF-E11-SR)&lt;br /&gt;
* [[MTF-E11-SR Rack]] (inside the rack)&lt;br /&gt;
&lt;br /&gt;
The MTF-E11-SR is a very customizable weapon due to the amount of attachments that can be equipped.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be customized to be effective in long range combat or short range combat: long distance configurations are very useful on the [[Surface Zone|Surface]], although a short-range or mid-range configuration is far more preferable for use within the facility.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MTF-E11-SR is a closed bolt firearm, allowing it to hold one extra bullet than its max mag size by storing it in the chamber. This also means if the player unloads the MTF-E11-SR but cancels the animation before the bullet in the chamber is removed, when they re-equip it, the MTF-E11-SR will have one bullet in it despite having no magazine, which they can still fire.&lt;br /&gt;
&lt;br /&gt;
Due to being a closed bolt firearm, the MTF-E11-SR bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the MTF-E11-SR currently has a magazine in it. If the magazine was removed from the MTF-E11-SR, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the MTF-E11-SR.&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:IronSights_E11.png|50px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.3x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Holo_E11.png|50px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +13% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DotAttachement.png|60px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +8% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NV_E11.png|100px|center]]&#039;&#039;Night-Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.4x&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Night Vision&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-25%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +35% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Scope_E11.png|100px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy  &amp;lt;font color= #05e814&amp;gt;+33%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-30%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +32% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Body=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShortBody.png|60px|center]]&#039;&#039;Carbine Body&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RifleBody.png|100px|center]]&#039;&#039;Rifle Body&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +7.5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +12.5% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +54% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.13s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #ea2107&amp;gt; -26% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +46% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoMuzzle.png|65px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:SuppressorE11.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Gunshot Loudness &amp;lt;font color= #05e814&amp;gt;-65%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt;+11%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.08s&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +19% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FlashHiderE11.png|60px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +2% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBoosterE11.png|60px|center]]&#039;&#039;Muzzle Booster&#039;&#039;&lt;br /&gt;
| Fire Rate &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -17% &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +6% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBrake 0.png|60px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Gunshot Loudness &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +2% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DefaultStock.png|100px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LightStock 0.png|100px|center]]&#039;&#039;Lightweight Stock&#039;&#039;&lt;br /&gt;
|Equip Time &amp;lt;font color= #05e814&amp;gt; -0.12s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +18% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color=#05e814&amp;gt; -13% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #ea2107&amp;gt; +25% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShockStock.png|100px|center]]&#039;&#039;Recoil-Reducing Stock&#039;&#039;&lt;br /&gt;
|Recoil When Aiming &amp;lt;font color= #05e814&amp;gt; -33.3% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +22% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoUnderrail.png|65px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:GripE11.png|60px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= ea2107&amp;gt; +8% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LaserE11.png|60px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= 05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= ea2107&amp;gt; Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= ea2107&amp;gt; +11% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoSiderailE11.png|65px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FlashlightE11.png|100px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= 05e814&amp;gt;Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt;+0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +16% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AmmoCounter 2.png|100px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= 05e814&amp;gt;Ammo Counter &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt;+0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +21% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag40FMJ.png|50px|center]]&#039;&#039;FMJ Magazine&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag65FMJ.png|60px|center]]&#039;&#039;FMJ Drum Magazine&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt;+25&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +2s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= ea2107&amp;gt; +79% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag30JHP.png|50px|center]]&#039;&#039;Low-Cap JHP Magazine &#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt;+30%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt;-3%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -10 &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag30AP.png|50px|center]]&#039;&#039;Low-Cap AP Magazine &#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt;+20%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt;-3%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -10 &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
FMJ Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11FMJ]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11AP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
JHP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11JHP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=E11SREquip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=E11SRFire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=E11SRSuppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=E11SRDryFire.mp3|title=Dry Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
E-11 Equip Animation.png| &#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
E-11 Inspect Animation.gif| &#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
E-11 Reload Animation.png| &#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
E-11 Full Reload Animation.png| &#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;&lt;br /&gt;
E-11 Unload Animation.png| &#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Render=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
E-11Render1.jpg|Official Render #1&lt;br /&gt;
E-11Render2.jpg|Official Render #2&lt;br /&gt;
E-11Render3.jpg|Official Render #3&lt;br /&gt;
E-11Render4.jpg|Official Render #4&lt;br /&gt;
E11Render.jpeg|Official 2.1k Render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[https://www.artstation.com/artwork/VgEy1X Click here for more renders]&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
OldestE11SRIcon.png|The first inventory icon of the MTF-E11-SR. This was a Dev Store Asset.&lt;br /&gt;
OlderE11SRIcon.png|The second inventory icon of the MTF-E11-SR. Also known as the &#039;&#039;&#039;Fusion Rifle&#039;&#039;&#039;.&lt;br /&gt;
OldE11SRIcon.png|The third inventory icon of the MTF-E11-SR for the model introducded in the 6.0.0 update.&lt;br /&gt;
OldE11Render.png|The fourth model of the MTF-E11-SR. This is an unofficial render, as the game still used the 6.0.0 model as its inventory icon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The MTF-E11-SR was originally called the &#039;&#039;&#039;Epsilon-11 Standard Rifle&#039;&#039;&#039;.&lt;br /&gt;
*The MTF-E11-SR&#039;s Night Vision Scope is slightly off centered while in ADS.&lt;br /&gt;
&amp;lt;!--- Have fun being cursed with this knowledge --&amp;gt;&lt;br /&gt;
*It was once planned to rename the MTF-E11-SR to &#039;&#039;&#039;Facility Recovery-Standard Rifle (FR-SR)&#039;&#039;&#039;.&lt;br /&gt;
**FR-SR would become the name used by Foundation Gunworks for the rifles they manufacture, with MTF-E11-SR acting as a designation for the ones given to Epsilon-11.&lt;br /&gt;
*The MTF-E11-SR&#039;s Holographic Sight is based on the EOTech XPS series of holographic sights.&lt;br /&gt;
*The MTF-E11-SR has gone through the most model changes out of any other firearm in game.&lt;br /&gt;
**The first model had a futuristic appearance and was a dev store asset [https://devassets.com/assets/sci-fi-weapons/ bought here]. It was called the &#039;&#039;&#039;Epsilon-11 Standard Rifle.&#039;&#039;&#039;&lt;br /&gt;
**The second model also had a futuristic appearance. This model is often referred to as the &#039;&#039;&#039;Fusion Rifle&#039;&#039;&#039;. Though, officially it was still called the Epsilon-11 Standard Rifle. It was an original asset made for the game by Straditarion.&lt;br /&gt;
**The third model was introduced in the [[Updates/6.0.0|first weapon overhaul (6.0.0)]]. The futuristic appearance was replaced in favor of a more modern version. This was based off the HK417.&lt;br /&gt;
**The fourth model was introduced in the [[Updates/7.3.0|7.3.0 patch]]. This version was a mixture of both the HK416 and HK417, while also adding a couple new attachments.&lt;br /&gt;
***All the sights were given tweaks in the [[Updates/9.0.0|Megapatch II (9.0.0)]] update.&lt;br /&gt;
***The inventory icon still used the the 6.0.0 model of the weapon and was never updated to the correct model.&lt;br /&gt;
**The final and current model was introduced in the [[Updates/11.0.0|Parabellum (11.0.0)]] update. This version was inspired by the Maxim Defense MDX 508 with the Rifle Body attachment being inspired by the MDX 510.&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.165.137.39</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=MTF-E11-SR&amp;diff=12711</id>
		<title>MTF-E11-SR</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=MTF-E11-SR&amp;diff=12711"/>
		<updated>2023-05-31T19:24:50Z</updated>

		<summary type="html">&lt;p&gt;67.165.137.39: /* Attachments */ Holo and dot sights are non-magnifying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|image = E11SRIcon.png&lt;br /&gt;
|caliber = 5.56x45mm &lt;br /&gt;
|ammo = 40 (+1)&lt;br /&gt;
|fire_rate = 570&lt;br /&gt;
|reload =&lt;br /&gt;
|weight = 3.15&lt;br /&gt;
|length2 = 87&lt;br /&gt;
|draw_time = 0.73&lt;br /&gt;
|draw_timeChamber = 2.2&lt;br /&gt;
|reloadTime = 3.3&lt;br /&gt;
|reloadTimeFull = 4&lt;br /&gt;
|damage_falloff = 100&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.05&lt;br /&gt;
|ads_accuracy = 0.08&lt;br /&gt;
|hip_accuracy = 2&lt;br /&gt;
|roundOverride = 0&lt;br /&gt;
|running_accuracy = 5.8&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 5&lt;br /&gt;
|magazine_attachments = 4&lt;br /&gt;
|bottom_attachments = 3&lt;br /&gt;
|stock_attachments = 3&lt;br /&gt;
|side_attachments = 3&lt;br /&gt;
|body_attachments = 2&lt;br /&gt;
|spawn_locations = [[MTF-E11-SR Rack|MTF-E11-SR Rack]]&lt;br /&gt;
|spawn_class = [[Mobile Task Force|MTF Captain]] &amp;lt;br&amp;gt; [[Mobile Task Force|MTF Sergeant]] &amp;lt;br&amp;gt; [[Mobile Task Force|MTF Specialist]]&lt;br /&gt;
|inspired = Maxim Defense MDX 508 &amp;lt;br&amp;gt; MDX 510 (Rifle Body)&lt;br /&gt;
|ID = 20&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  &amp;lt;br&amp;gt; [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;MTF-E11-SR&#039;&#039;&#039; is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a designated &#039;&#039;&#039;Facility Recovery-Standard Rifle (FR-SR)&#039;&#039;&#039; used by Epsilon-11. The firearm is a highly customizable assault rifle, making it effective in any combat situation.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The MTF-E11-SR is a fully automatic assault rifle, which makes it very accurate for the first few shots, but becomes inaccurate during continuous fire; this makes the weapon best used in short bursts, instead of long sprays. &amp;lt;br&amp;gt;&lt;br /&gt;
The weapon also has very poor movement accuracy, making it best used when standing still, or using lighter attachment configurations. The laser attachment can partially negate this weakness. &amp;lt;br&amp;gt;&lt;br /&gt;
The high penetration of the weapon makes it very effective against armored targets.&amp;lt;br&amp;gt;&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
The MTF-E11-SR has 4 possible spawn locations:&lt;br /&gt;
* [[Mobile_Task_Force#MTF_Captain|MTF Captains]], [[Mobile_Task_Force#MTF_Sergeant|MTF Sergeants]], and [[Mobile_Task_Force#MTF_Specialist|MTF Specialists]] (will always spawn with a MTF-E11-SR)&lt;br /&gt;
* [[MTF-E11-SR Rack]] (inside the rack)&lt;br /&gt;
&lt;br /&gt;
The MTF-E11-SR is a very customizable weapon due to the amount of attachments that can be equipped.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be customized to be effective in long range combat or short range combat: long distance configurations are very useful on the [[Surface Zone|Surface]], although a short-range or mid-range configuration is far more preferable for use within the facility.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MTF-E11-SR is a closed bolt firearm, allowing it to hold one extra bullet than its max mag size by storing it in the chamber. This also means if the player unloads the MTF-E11-SR but cancels the animation before the bullet in the chamber is removed, when they re-equip it, the MTF-E11-SR will have one bullet in it despite having no magazine, which they can still fire.&lt;br /&gt;
&lt;br /&gt;
Due to being a closed bolt firearm, the MTF-E11-SR bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the MTF-E11-SR currently has a magazine in it. If the magazine was removed from the MTF-E11-SR, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the MTF-E11-SR.&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:IronSights_E11.png|50px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.3x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Holo_E11.png|50px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +13% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DotAttachement.png|60px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +8% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NV_E11.png|100px|center]]&#039;&#039;Night-Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Night Vision&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-25%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +35% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Scope_E11.png|100px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy  &amp;lt;font color= #05e814&amp;gt;+33%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-30%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +32% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Body=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShortBody.png|60px|center]]&#039;&#039;Carbine Body&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RifleBody.png|100px|center]]&#039;&#039;Rifle Body&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +7.5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +12.5% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +54% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.13s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #ea2107&amp;gt; -26% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +46% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoMuzzle.png|65px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:SuppressorE11.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Gunshot Loudness &amp;lt;font color= #05e814&amp;gt;-65%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt;+11%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.08s&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +19% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FlashHiderE11.png|60px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +2% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBoosterE11.png|60px|center]]&#039;&#039;Muzzle Booster&#039;&#039;&lt;br /&gt;
| Fire Rate &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -17% &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +6% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBrake 0.png|60px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Gunshot Loudness &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +2% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DefaultStock.png|100px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LightStock 0.png|100px|center]]&#039;&#039;Lightweight Stock&#039;&#039;&lt;br /&gt;
|Equip Time &amp;lt;font color= #05e814&amp;gt; -0.12s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +18% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color=#05e814&amp;gt; -13% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #ea2107&amp;gt; +25% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShockStock.png|100px|center]]&#039;&#039;Recoil-Reducing Stock&#039;&#039;&lt;br /&gt;
|Recoil When Aiming &amp;lt;font color= #05e814&amp;gt; -33.3% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +22% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoUnderrail.png|65px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:GripE11.png|60px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= ea2107&amp;gt; +8% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LaserE11.png|60px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= 05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= ea2107&amp;gt; Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= ea2107&amp;gt; +11% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoSiderailE11.png|65px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FlashlightE11.png|100px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= 05e814&amp;gt;Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt;+0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +16% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AmmoCounter 2.png|100px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= 05e814&amp;gt;Ammo Counter &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt;+0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +21% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag40FMJ.png|50px|center]]&#039;&#039;FMJ Magazine&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag65FMJ.png|60px|center]]&#039;&#039;FMJ Drum Magazine&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt;+25&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +2s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= ea2107&amp;gt; +79% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag30JHP.png|50px|center]]&#039;&#039;Low-Cap JHP Magazine &#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt;+30%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt;-3%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -10 &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag30AP.png|50px|center]]&#039;&#039;Low-Cap AP Magazine &#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt;+20%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt;-3%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -10 &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
FMJ Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11FMJ]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11AP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
JHP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11JHP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=E11SREquip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=E11SRFire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=E11SRSuppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=E11SRDryFire.mp3|title=Dry Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
E-11 Equip Animation.png| &#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
E-11 Inspect Animation.gif| &#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
E-11 Reload Animation.png| &#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
E-11 Full Reload Animation.png| &#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;&lt;br /&gt;
E-11 Unload Animation.png| &#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Render=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
E-11Render1.jpg|Official Render #1&lt;br /&gt;
E-11Render2.jpg|Official Render #2&lt;br /&gt;
E-11Render3.jpg|Official Render #3&lt;br /&gt;
E-11Render4.jpg|Official Render #4&lt;br /&gt;
E11Render.jpeg|Official 2.1k Render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[https://www.artstation.com/artwork/VgEy1X Click here for more renders]&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
OldestE11SRIcon.png|The first inventory icon of the MTF-E11-SR. This was a Dev Store Asset.&lt;br /&gt;
OlderE11SRIcon.png|The second inventory icon of the MTF-E11-SR. Also known as the &#039;&#039;&#039;Fusion Rifle&#039;&#039;&#039;.&lt;br /&gt;
OldE11SRIcon.png|The third inventory icon of the MTF-E11-SR for the model introducded in the 6.0.0 update.&lt;br /&gt;
OldE11Render.png|The fourth model of the MTF-E11-SR. This is an unofficial render, as the game still used the 6.0.0 model as its inventory icon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The MTF-E11-SR was originally called the &#039;&#039;&#039;Epsilon-11 Standard Rifle&#039;&#039;&#039;.&lt;br /&gt;
*The MTF-E11-SR&#039;s Night Vision Scope is slightly off centered while in ADS.&lt;br /&gt;
&amp;lt;!--- Have fun being cursed with this knowledge --&amp;gt;&lt;br /&gt;
*It was once planned to rename the MTF-E11-SR to &#039;&#039;&#039;Facility Recovery-Standard Rifle (FR-SR)&#039;&#039;&#039;.&lt;br /&gt;
**FR-SR would become the name used by Foundation Gunworks for the rifles they manufacture, with MTF-E11-SR acting as a designation for the ones given to Epsilon-11.&lt;br /&gt;
*The MTF-E11-SR&#039;s Holographic Sight is based on the EOTech XPS series of holographic sights.&lt;br /&gt;
*The MTF-E11-SR has gone through the most model changes out of any other firearm in game.&lt;br /&gt;
**The first model had a futuristic appearance and was a dev store asset [https://devassets.com/assets/sci-fi-weapons/ bought here]. It was called the &#039;&#039;&#039;Epsilon-11 Standard Rifle.&#039;&#039;&#039;&lt;br /&gt;
**The second model also had a futuristic appearance. This model is often referred to as the &#039;&#039;&#039;Fusion Rifle&#039;&#039;&#039;. Though, officially it was still called the Epsilon-11 Standard Rifle. It was an original asset made for the game by Straditarion.&lt;br /&gt;
**The third model was introduced in the [[Updates/6.0.0|first weapon overhaul (6.0.0)]]. The futuristic appearance was replaced in favor of a more modern version. This was based off the HK417.&lt;br /&gt;
**The fourth model was introduced in the [[Updates/7.3.0|7.3.0 patch]]. This version was a mixture of both the HK416 and HK417, while also adding a couple new attachments.&lt;br /&gt;
***All the sights were given tweaks in the [[Updates/9.0.0|Megapatch II (9.0.0)]] update.&lt;br /&gt;
***The inventory icon still used the the 6.0.0 model of the weapon and was never updated to the correct model.&lt;br /&gt;
**The final and current model was introduced in the [[Updates/11.0.0|Parabellum (11.0.0)]] update. This version was inspired by the Maxim Defense MDX 508 with the Rifle Body attachment being inspired by the MDX 510.&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.165.137.39</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=MTF-E11-SR&amp;diff=12710</id>
		<title>MTF-E11-SR</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=MTF-E11-SR&amp;diff=12710"/>
		<updated>2023-05-31T18:53:38Z</updated>

		<summary type="html">&lt;p&gt;67.165.137.39: /* Attachments */ NV scope doesn&amp;#039;t have 3.3x zoom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|image = E11SRIcon.png&lt;br /&gt;
|caliber = 5.56x45mm &lt;br /&gt;
|ammo = 40 (+1)&lt;br /&gt;
|fire_rate = 570&lt;br /&gt;
|reload =&lt;br /&gt;
|weight = 3.15&lt;br /&gt;
|length2 = 87&lt;br /&gt;
|draw_time = 0.73&lt;br /&gt;
|draw_timeChamber = 2.2&lt;br /&gt;
|reloadTime = 3.3&lt;br /&gt;
|reloadTimeFull = 4&lt;br /&gt;
|damage_falloff = 100&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.05&lt;br /&gt;
|ads_accuracy = 0.08&lt;br /&gt;
|hip_accuracy = 2&lt;br /&gt;
|roundOverride = 0&lt;br /&gt;
|running_accuracy = 5.8&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 5&lt;br /&gt;
|magazine_attachments = 4&lt;br /&gt;
|bottom_attachments = 3&lt;br /&gt;
|stock_attachments = 3&lt;br /&gt;
|side_attachments = 3&lt;br /&gt;
|body_attachments = 2&lt;br /&gt;
|spawn_locations = [[MTF-E11-SR Rack|MTF-E11-SR Rack]]&lt;br /&gt;
|spawn_class = [[Mobile Task Force|MTF Captain]] &amp;lt;br&amp;gt; [[Mobile Task Force|MTF Sergeant]] &amp;lt;br&amp;gt; [[Mobile Task Force|MTF Specialist]]&lt;br /&gt;
|inspired = Maxim Defense MDX 508 &amp;lt;br&amp;gt; MDX 510 (Rifle Body)&lt;br /&gt;
|ID = 20&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  &amp;lt;br&amp;gt; [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;MTF-E11-SR&#039;&#039;&#039; is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a designated &#039;&#039;&#039;Facility Recovery-Standard Rifle (FR-SR)&#039;&#039;&#039; used by Epsilon-11. The firearm is a highly customizable assault rifle, making it effective in any combat situation.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The MTF-E11-SR is a fully automatic assault rifle, which makes it very accurate for the first few shots, but becomes inaccurate during continuous fire; this makes the weapon best used in short bursts, instead of long sprays. &amp;lt;br&amp;gt;&lt;br /&gt;
The weapon also has very poor movement accuracy, making it best used when standing still, or using lighter attachment configurations. The laser attachment can partially negate this weakness. &amp;lt;br&amp;gt;&lt;br /&gt;
The high penetration of the weapon makes it very effective against armored targets.&amp;lt;br&amp;gt;&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
The MTF-E11-SR has 4 possible spawn locations:&lt;br /&gt;
* [[Mobile_Task_Force#MTF_Captain|MTF Captains]], [[Mobile_Task_Force#MTF_Sergeant|MTF Sergeants]], and [[Mobile_Task_Force#MTF_Specialist|MTF Specialists]] (will always spawn with a MTF-E11-SR)&lt;br /&gt;
* [[MTF-E11-SR Rack]] (inside the rack)&lt;br /&gt;
&lt;br /&gt;
The MTF-E11-SR is a very customizable weapon due to the amount of attachments that can be equipped.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon can be customized to be effective in long range combat or short range combat: long distance configurations are very useful on the [[Surface Zone|Surface]], although a short-range or mid-range configuration is far more preferable for use within the facility.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MTF-E11-SR is a closed bolt firearm, allowing it to hold one extra bullet than its max mag size by storing it in the chamber. This also means if the player unloads the MTF-E11-SR but cancels the animation before the bullet in the chamber is removed, when they re-equip it, the MTF-E11-SR will have one bullet in it despite having no magazine, which they can still fire.&lt;br /&gt;
&lt;br /&gt;
Due to being a closed bolt firearm, the MTF-E11-SR bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the MTF-E11-SR currently has a magazine in it. If the magazine was removed from the MTF-E11-SR, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the MTF-E11-SR.&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:IronSights_E11.png|50px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.3x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Holo_E11.png|50px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +13% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DotAttachement.png|60px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +8% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NV_E11.png|100px|center]]&#039;&#039;Night-Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Night Vision&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-25%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +35% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Scope_E11.png|100px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy  &amp;lt;font color= #05e814&amp;gt;+33%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-30%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +32% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Body=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShortBody.png|60px|center]]&#039;&#039;Carbine Body&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RifleBody.png|100px|center]]&#039;&#039;Rifle Body&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +7.5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +12.5% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +54% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.13s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #ea2107&amp;gt; -26% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +46% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoMuzzle.png|65px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:SuppressorE11.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Gunshot Loudness &amp;lt;font color= #05e814&amp;gt;-65%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt;+11%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.08s&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +19% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FlashHiderE11.png|60px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +2% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBoosterE11.png|60px|center]]&#039;&#039;Muzzle Booster&#039;&#039;&lt;br /&gt;
| Fire Rate &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -17% &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +6% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBrake 0.png|60px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Gunshot Loudness &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +2% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DefaultStock.png|100px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LightStock 0.png|100px|center]]&#039;&#039;Lightweight Stock&#039;&#039;&lt;br /&gt;
|Equip Time &amp;lt;font color= #05e814&amp;gt; -0.12s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +18% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color=#05e814&amp;gt; -13% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #ea2107&amp;gt; +25% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShockStock.png|100px|center]]&#039;&#039;Recoil-Reducing Stock&#039;&#039;&lt;br /&gt;
|Recoil When Aiming &amp;lt;font color= #05e814&amp;gt; -33.3% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +22% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoUnderrail.png|65px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:GripE11.png|60px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= ea2107&amp;gt; +8% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LaserE11.png|60px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= 05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= ea2107&amp;gt; Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= ea2107&amp;gt; +11% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoSiderailE11.png|65px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FlashlightE11.png|100px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= 05e814&amp;gt;Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt;+0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +16% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AmmoCounter 2.png|100px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= 05e814&amp;gt;Ammo Counter &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt;+0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +21% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag40FMJ.png|50px|center]]&#039;&#039;FMJ Magazine&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag65FMJ.png|60px|center]]&#039;&#039;FMJ Drum Magazine&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt;+25&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +2s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= ea2107&amp;gt; +79% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag30JHP.png|50px|center]]&#039;&#039;Low-Cap JHP Magazine &#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt;+30%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt;-3%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -10 &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Mag30AP.png|50px|center]]&#039;&#039;Low-Cap AP Magazine &#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt;+20%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt;-3%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -10 &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
FMJ Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11FMJ]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11AP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
JHP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11JHP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
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 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check1=Firearm}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=E11SREquip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=E11SRFire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=E11SRSuppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=E11SRDryFire.mp3|title=Dry Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
E-11 Equip Animation.png| &#039;&#039;&#039;Equip + Chamber Animation&#039;&#039;&#039;&lt;br /&gt;
E-11 Inspect Animation.gif| &#039;&#039;&#039;Inspect Animation&#039;&#039;&#039;&lt;br /&gt;
E-11 Reload Animation.png| &#039;&#039;&#039;Reload Animation&#039;&#039;&#039;&lt;br /&gt;
E-11 Full Reload Animation.png| &#039;&#039;&#039;Reload Animation (from unload)&#039;&#039;&#039;&lt;br /&gt;
E-11 Unload Animation.png| &#039;&#039;&#039;Unload Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Render=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
E-11Render1.jpg|Official Render #1&lt;br /&gt;
E-11Render2.jpg|Official Render #2&lt;br /&gt;
E-11Render3.jpg|Official Render #3&lt;br /&gt;
E-11Render4.jpg|Official Render #4&lt;br /&gt;
E11Render.jpeg|Official 2.1k Render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[https://www.artstation.com/artwork/VgEy1X Click here for more renders]&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
OldestE11SRIcon.png|The first inventory icon of the MTF-E11-SR. This was a Dev Store Asset.&lt;br /&gt;
OlderE11SRIcon.png|The second inventory icon of the MTF-E11-SR. Also known as the &#039;&#039;&#039;Fusion Rifle&#039;&#039;&#039;.&lt;br /&gt;
OldE11SRIcon.png|The third inventory icon of the MTF-E11-SR for the model introducded in the 6.0.0 update.&lt;br /&gt;
OldE11Render.png|The fourth model of the MTF-E11-SR. This is an unofficial render, as the game still used the 6.0.0 model as its inventory icon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The MTF-E11-SR was originally called the &#039;&#039;&#039;Epsilon-11 Standard Rifle&#039;&#039;&#039;.&lt;br /&gt;
*The MTF-E11-SR&#039;s Night Vision Scope is slightly off centered while in ADS.&lt;br /&gt;
&amp;lt;!--- Have fun being cursed with this knowledge --&amp;gt;&lt;br /&gt;
*It was once planned to rename the MTF-E11-SR to &#039;&#039;&#039;Facility Recovery-Standard Rifle (FR-SR)&#039;&#039;&#039;.&lt;br /&gt;
**FR-SR would become the name used by Foundation Gunworks for the rifles they manufacture, with MTF-E11-SR acting as a designation for the ones given to Epsilon-11.&lt;br /&gt;
*The MTF-E11-SR&#039;s Holographic Sight is based on the EOTech XPS series of holographic sights.&lt;br /&gt;
*The MTF-E11-SR has gone through the most model changes out of any other firearm in game.&lt;br /&gt;
**The first model had a futuristic appearance and was a dev store asset [https://devassets.com/assets/sci-fi-weapons/ bought here]. It was called the &#039;&#039;&#039;Epsilon-11 Standard Rifle.&#039;&#039;&#039;&lt;br /&gt;
**The second model also had a futuristic appearance. This model is often referred to as the &#039;&#039;&#039;Fusion Rifle&#039;&#039;&#039;. Though, officially it was still called the Epsilon-11 Standard Rifle. It was an original asset made for the game by Straditarion.&lt;br /&gt;
**The third model was introduced in the [[Updates/6.0.0|first weapon overhaul (6.0.0)]]. The futuristic appearance was replaced in favor of a more modern version. This was based off the HK417.&lt;br /&gt;
**The fourth model was introduced in the [[Updates/7.3.0|7.3.0 patch]]. This version was a mixture of both the HK416 and HK417, while also adding a couple new attachments.&lt;br /&gt;
***All the sights were given tweaks in the [[Updates/9.0.0|Megapatch II (9.0.0)]] update.&lt;br /&gt;
***The inventory icon still used the the 6.0.0 model of the weapon and was never updated to the correct model.&lt;br /&gt;
**The final and current model was introduced in the [[Updates/11.0.0|Parabellum (11.0.0)]] update. This version was inspired by the Maxim Defense MDX 508 with the Rifle Body attachment being inspired by the MDX 510.&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67.165.137.39</name></author>
	</entry>
</feed>