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	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
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		<id>https://en.scpslgame.com/index.php?title=Inventory_Mechanics&amp;diff=10047</id>
		<title>Inventory Mechanics</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Inventory_Mechanics&amp;diff=10047"/>
		<updated>2022-05-24T15:33:21Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:3D28:C2D5:BB44:C70E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Inventory&#039;&#039;&#039; is a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; used to limit the amount of items and ammo a player can hold. The Inventory allows the player to store items and pull them out for use by pressing {{Key Press|Tab}} to open the inventory. Players can also uses hotkeys to pull out an item of a certain type.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Players can only hold a certain amount of a type of item. The max limit changes depending on the item type, and for certain types of items, changed based on the armor type worn. &amp;lt;br&amp;gt;&lt;br /&gt;
Server owners can change the item limit and ammo limit in the gameplay config. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Limits===&lt;br /&gt;
Item limits can be set to any value from 0 to 8. &amp;lt;br&amp;gt;&lt;br /&gt;
8 is the total number of inventory slots. &amp;lt;br&amp;gt;&lt;br /&gt;
Setting a limit to 0 makes it impossible for that type of item to be picked up. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By default, a player can hold:&lt;br /&gt;
*Three SCP Items ([[SCP-018]], [[SCP-207]], [[SCP-244]], [[SCP-268]], [[SCP-500]], [[SCP-1853]], or [[SCP-2176]])&lt;br /&gt;
*Three [[Keycard|Keycards]]&lt;br /&gt;
*Three Medical Items ([[Adrenaline]], [[First Aid Kit]] or [[Painkillers]])&lt;br /&gt;
**Players wearing Heavy Armor can hold up to 4 Medical Items.&lt;br /&gt;
*One Firearm ([[COM-15]], [[COM-18]], [[MTF-E11-SR]], [[FSP-9]], [[Crossvec]], [[AK]], [[Logicer]], [[Revolver]] or [[Shotgun]])&lt;br /&gt;
**Players wearing Light or Combat Armor can hold up to 2 Firearms&lt;br /&gt;
**Players wearing Heavy Armor can hold up to 3 Firearms.&lt;br /&gt;
*2 Grenades ([[Flashbang Grenade]] or [[High-Explosive Grenade]])&lt;br /&gt;
**Players wearing Combat Armor can hold up to 3 Grenades.&lt;br /&gt;
**Players wearing Heavy Armor can hold up to 4 Grenades.&lt;br /&gt;
*1 [[Radio]]&lt;br /&gt;
*1 [[Micro H.I.D.]]&lt;br /&gt;
*1 [[Armor]] type&lt;br /&gt;
&lt;br /&gt;
[[Flashlight|Flashlights]] and [[Coin]]s have no item limit, and are only limited by the eight inventory spaces a person has.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Candy Bag====&lt;br /&gt;
[[File:CandyBag.png|right|thumb|200px|The Candy Bag]]&lt;br /&gt;
The Candy Bag is an item that is used to hold pieces of candy acquired from [[SCP-330]]. The item is automatically added to the player&#039;s inventory when using SCP-330 and is removed when the player no longer has any more pieces of candy in their inventory. Pieces of candy dropped on the ground that are picked up are automatically placed inside a Candy Bag.&amp;lt;br&amp;gt;&lt;br /&gt;
The Candy Bag acts as its own inventory, that can be accessed by clicking on the Candy Bag within the player&#039;s inventory. All pieces of candy the player has picked up can be found here, and the player can only hold six pieces of candy at max as well as carry only one bag of candy at a time. Picking up Candy Bags on the ground while already carrying a Candy Bag will simply add to the one in the player&#039;s inventory in a clockwise fashion. If the player hits the limit of six candies, any left overs will stay in the bag on the ground, otherwise that bag disappears. &amp;lt;br&amp;gt;&lt;br /&gt;
The inventory for the Candy Bag is a simplified version of the main inventory, so it lacks the sorting function.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hotkeys===&lt;br /&gt;
Hotkeys are a key bidding option where players can hit a key to pull out an item of a certain type. Each item type that has a hotkey button has a priority system, which affects what item the player will take out if they have multiple of the same type. So if the player has two Keycards, the player will always pull out the Keycard higher in the priority list.&lt;br /&gt;
&lt;br /&gt;
====Keycards====&lt;br /&gt;
Default Key: {{Key Press|Left Control}}&amp;lt;br&amp;gt;&lt;br /&gt;
The priority list of Keycards. The player will pull out the best Keycard that opens a nearby keycard door, even if they have a Keycard of a higher priority. For example, if the player has both a Zone Manager Keycard and a Scientist Keycard and is near SCP-096&#039;s Containment Chamber, the player will pull out the Scientist Keycard because it can open the door, despite the fact Zone Manager is higher in the priority list. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Hotkeys 2|O5 Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Facility Manager Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Commander Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Chaos Insurgency Access Device|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Lieutenant Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Containment Engineer Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|-&amp;lt;!-- This split down the middle is so the layout works correctly on mobile. Leave this as is. --&amp;gt;&lt;br /&gt;
|{{Hotkeys 2|Cadet Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Research Supervisor Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Guard Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Zone Manager Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Scientist Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Janitor Keycard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Medical Item====&lt;br /&gt;
Default Key: {{Key Press|X}}&amp;lt;br&amp;gt;&lt;br /&gt;
The Priority List is the following:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Hotkeys 2|SCP-500|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Adrenaline|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|First Aid Kit|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Painkillers}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Grenades====&lt;br /&gt;
Default Key: {{Key Press|G}}&amp;lt;br&amp;gt;&lt;br /&gt;
The priority list of Grenades.&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Hotkeys 2|Fragmentation Grenade|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Flashbang Grenade|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|SCP-018|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|SCP-2176}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
Default Key: {{Key Press|Num 1}} (Primary)&amp;lt;br&amp;gt;&lt;br /&gt;
Default Key: {{Key Press|Num 2}} (Secondary)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons have two hotkeys, one for &amp;quot;Primary&amp;quot; and one for &amp;quot;Secondary&amp;quot;. What the game sees as primary and secondary is based on the order of the weapons in your inventory. The weapon closest to the top most right slot following a clockwise pattern is considered your primary. Hitting the Primary Weapon Hotkey will only draw it, while hitting the Secondary Hotkey will only draw the other firearm in your inventory.  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;quot;Smart Hotkeys&amp;quot; priority list:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;For Class-D or CI&#039;&#039;&#039; — Logicer -&amp;gt; Shotgun -&amp;gt; AK -&amp;gt; MTF-E11-SR -&amp;gt; Crossvec -&amp;gt; MP7 -&amp;gt; Revolver -&amp;gt; COM-18 -&amp;gt; COM-15&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;For other classes&#039;&#039;&#039; — MTF-E11-SR -&amp;gt; Logicer -&amp;gt; Shotgun -&amp;gt; AK -&amp;gt; Crossvec -&amp;gt; MP7 -&amp;gt; Revolver -&amp;gt; COM-18 -&amp;gt; COM-15&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Throwing===&lt;br /&gt;
The player can throw any item they are holding, depending on the item different effects can happen, with some items being able to break glass if they are heavy enough and thrown at a fast enough speed. Thrown Keycards are able to open/close any Keycard required door (provided they hit the NFC Reader next to the door).&amp;lt;br&amp;gt; &lt;br /&gt;
SCP-018, SCP-244, and SCP-2176 can be activated when thrown.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
The ammo limit is based on what armor the player is wearing. &amp;lt;br&amp;gt;&lt;br /&gt;
Ammo limits can be set at any values from 0 to 65.5k. &amp;lt;br&amp;gt;&lt;br /&gt;
Unlike with items, setting the value to 0 makes the limit infinity.&amp;lt;br&amp;gt;&lt;br /&gt;
Throughout [[Site-02|Site-02]], rounds of ammo used for &amp;lt;font color=#0248f7&amp;gt;Foundation&amp;lt;/font&amp;gt; issued weapons, such as the [[Crossvec]] or [[MTF-E11-SR]] can be found in the site.&lt;br /&gt;
Ammo used for &amp;lt;font color=#096e11&amp;gt;Chaos Insurgency&amp;lt;/font&amp;gt; firearms can not be found within Site-02, and can only be acquired is via [[SCP-914]], or collecting it off deceased Chaos Insurgents.&amp;lt;br&amp;gt;&lt;br /&gt;
Military Classes will always spawn with the same amount of bullets no matter what magazine attachment their firearm uses. For example, MTF Sergeants spawns with 120 rounds of 5.56x45mm bullets, and their MTF-E11-SR uses the 40 FMJ Mag. So 40 rounds are removed from the pool and placed into the firearm, leaving them with 80 rounds in reserve. If the MTF Sergeants were to instead spawn with the 65 FMJ Drum Mag, then the game will remove 65 rounds from the 120 pool to fill the MTF-E11-SR, leaving only 55 rounds in reserve.&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon9x19mm.png|35px|middle]]&amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; - [[COM-15]], [[COM-18]], [[Crossvec]] and [[FSP-9]]&lt;br /&gt;
* [[File:Icon556x45.png|35px|middle]]&amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt; - [[MTF-E11-SR]]&lt;br /&gt;
* [[File:Icon762x39.png|35px|middle]]&amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt; - [[Logicer]] and [[AK]]&lt;br /&gt;
* [[File:Icon44cal.png|35px|middle]]&amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt; - [[Revolver]]&lt;br /&gt;
* [[File:Icon12ga.png|35px|middle]]&amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt; - [[Shotgun]]&lt;br /&gt;
&lt;br /&gt;
The default Ammo Limit for players without Armor:&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; - 30 Rounds&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt; - 40 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt; - 40 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt; - 18 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt; - 14 Rounds&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Light Armor]]:&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; - 60 Rounds&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt; - 40 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt; - 40 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt; - 18 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt; - 14 Rounds&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Combat Armor]]:&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; - 160 Rounds&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt; - 120 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt; - 120 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt; - 48 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt; - 54 Rounds&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Heavy Armor]]:&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; - 200 Rounds&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt; - 200 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt; - 200 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt; - 68 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt; - 74 Rounds&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:9mm.png|thumb|450px|9x19mm Drop Model]]&lt;br /&gt;
|[[File:5.56mm.png|thumb|450px|5.56x45mm Drop Model]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:7.62mm.png|thumb|450px|7.62x39mm Drop Model]]&lt;br /&gt;
|[[File:44mag.png|thumb|450px|.44 Mag Drop Model]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Buckshot.png|thumb|450px|12/70 Buckshot Drop Model]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:3D28:C2D5:BB44:C70E</name></author>
	</entry>
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