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	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2A02%3AC7E%3A3429%3A0%3A0%3A0%3A0%3A0%2F48"/>
	<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Special:Contributions/2A02:C7E:3429:0:0:0:0:0/48"/>
	<updated>2026-09-06T17:43:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Weapons&amp;diff=10512</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Weapons&amp;diff=10512"/>
		<updated>2022-08-15T15:56:20Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:609A:9CA4:98E4:3D2C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Weapons&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; Equipment which can be held by the player and be utilized to harm others.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Foundation Firearms&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;{{hycontent|COM-15|COM-15Icon}} {{hycontent|COM-18|COM-18Icon}}&lt;br /&gt;
{{hycontent|Crossvec|CrossvecIcon}} &lt;br /&gt;
{{hycontent|FSP-9|FSP-9Icon}} &lt;br /&gt;
{{hycontent|MTF-E11-SR|E11SRIcon}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Chaos Insurgency Firearms&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
{{hycontent|.44 Revolver|RevolverIcon}}{{hycontent|AK|NewAKIcon}} {{hycontent|Logicer|LogicerIcon}}{{hycontent|Shotgun|ShotgunIcon}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Grenades&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{Hycontent|Flashbang Grenade|FlashbangIcon}} {{Hycontent|High-Explosive Grenade|GrenadeIcon}}{{Hycontent|SCP-018|SCP018Icon}}{{Hycontent|SCP-2176|2176Icon}}&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Special Weaponry&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{hycontent|3-X Particle Disruptor|IconDisruptor}}{{hycontent|Micro H.I.D.|MicroHIDIcon}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:609A:9CA4:98E4:3D2C</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Weapons&amp;diff=10511</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Weapons&amp;diff=10511"/>
		<updated>2022-08-15T15:55:19Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:609A:9CA4:98E4:3D2C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Weapons&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; Equipment which can be held by the player and be utilized to harm others.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Foundation Firearms&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;{{hycontent|COM-15|COM-15Icon}} {{hycontent|COM-18|COM-18Icon}}&lt;br /&gt;
{{hycontent|Crossvec|CrossvecIcon}} &lt;br /&gt;
{{hycontent|FSP-9|FSP-9Icon}} &lt;br /&gt;
{{hycontent|MTF-E11-SR|E11SRIcon}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Chaos Insurgency Firearms&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
{{hycontent|.44 Revolver|RevolverIcon}}{{hycontent|AK|NewAKIcon}} {{hycontent|Logicer|LogicerIcon}}{{hycontent|Shotgun|ShotgunIcon}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Grenades&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{Hycontent|Flashbang Grenade|FlashbangIcon}} {{Hycontent|High-Explosive Grenade|GrenadeIcon}}{{Hycontent|SCP-018|SCP018Icon}}{{Hycontent|SCP-2176|2176Icon}}&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Special Weaponry&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{hycontent|3-X Particle Disruptor|IconDisruptor}}{{hycontent|Micro H.I.D.|MicroHIDIcon}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:609A:9CA4:98E4:3D2C</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Weapons&amp;diff=10510</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Weapons&amp;diff=10510"/>
		<updated>2022-08-15T15:54:43Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:609A:9CA4:98E4:3D2C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Weapons&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; Equipment which can be held by the player and be utilized to harm others.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Foundation Firearms&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;{{hycontent|COM-15|COM-15Icon}} {{hycontent|COM-18|COM-18Icon}}&lt;br /&gt;
{{hycontent|Crossvec|CrossvecIcon}} &lt;br /&gt;
{{hycontent|FSP-9|FSP-9Icon}} &lt;br /&gt;
{{hycontent|MTF-E11-SR|E11SRIcon}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Chaos Insurgency Firearms&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
{{hycontent|.44 Revolver|RevolverIcon}}{{hycontent|AK|NewAKIcon}} {{hycontent|Logicer|LogicerIcon}}{{hycontent|Shotgun|ShotgunIcon}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Grenades&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{Hycontent|Flashbang Grenade|FlashbangIcon}} {{Hycontent|High-Explosive Grenade|GrenadeIcon}}{{Hycontent|SCP-018|SCP018Icon}}{{Hycontent|SCP-2176|2176Icon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Special Weaponry&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{hycontent|3-X Particle Disruptor|IconDisruptor}}{{hycontent|Micro H.I.D.|MicroHIDIcon}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:609A:9CA4:98E4:3D2C</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Items&amp;diff=10509</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Items&amp;diff=10509"/>
		<updated>2022-08-15T15:49:37Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:609A:9CA4:98E4:3D2C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Items&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Items are objects within SCP:SL that can be collected and be utilized by a player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Each item performs their own unique function, some providing greater benefit to the player then others.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Normal Items&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{Hycontent|Armor (Disambiguation)|CombatArmorIcon|6=Armor}}&lt;br /&gt;
{{Hycontent|Candy Bag|CandyBagIcon}}&lt;br /&gt;
{{Hycontent|Coin|CoinIcon}}&lt;br /&gt;
{{Hycontent|Flashlight|FlashlightIcon}}&lt;br /&gt;
{{Hycontent|Keycard|Scientist_keycard2}}&lt;br /&gt;
{{Hycontent|Radio|RadioIcon}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Medical Items&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;{{Hycontent|Adrenaline|AdrenalineIcon}}{{Hycontent|First Aid Kit|MedkitIcon}}{{Hycontent|Painkillers|NewPainkillersIcon}}{{Hycontent|SCP-500|SCP500Icon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Event Items&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;{{Hycontent|Coal|CoalIcon}}{{Hycontent|Lantern|LanternIcon}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:609A:9CA4:98E4:3D2C</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Inventory_Mechanics&amp;diff=10047</id>
		<title>Inventory Mechanics</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Inventory_Mechanics&amp;diff=10047"/>
		<updated>2022-05-24T15:33:21Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:3D28:C2D5:BB44:C70E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Inventory&#039;&#039;&#039; is a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; used to limit the amount of items and ammo a player can hold. The Inventory allows the player to store items and pull them out for use by pressing {{Key Press|Tab}} to open the inventory. Players can also uses hotkeys to pull out an item of a certain type.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Players can only hold a certain amount of a type of item. The max limit changes depending on the item type, and for certain types of items, changed based on the armor type worn. &amp;lt;br&amp;gt;&lt;br /&gt;
Server owners can change the item limit and ammo limit in the gameplay config. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Limits===&lt;br /&gt;
Item limits can be set to any value from 0 to 8. &amp;lt;br&amp;gt;&lt;br /&gt;
8 is the total number of inventory slots. &amp;lt;br&amp;gt;&lt;br /&gt;
Setting a limit to 0 makes it impossible for that type of item to be picked up. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By default, a player can hold:&lt;br /&gt;
*Three SCP Items ([[SCP-018]], [[SCP-207]], [[SCP-244]], [[SCP-268]], [[SCP-500]], [[SCP-1853]], or [[SCP-2176]])&lt;br /&gt;
*Three [[Keycard|Keycards]]&lt;br /&gt;
*Three Medical Items ([[Adrenaline]], [[First Aid Kit]] or [[Painkillers]])&lt;br /&gt;
**Players wearing Heavy Armor can hold up to 4 Medical Items.&lt;br /&gt;
*One Firearm ([[COM-15]], [[COM-18]], [[MTF-E11-SR]], [[FSP-9]], [[Crossvec]], [[AK]], [[Logicer]], [[Revolver]] or [[Shotgun]])&lt;br /&gt;
**Players wearing Light or Combat Armor can hold up to 2 Firearms&lt;br /&gt;
**Players wearing Heavy Armor can hold up to 3 Firearms.&lt;br /&gt;
*2 Grenades ([[Flashbang Grenade]] or [[High-Explosive Grenade]])&lt;br /&gt;
**Players wearing Combat Armor can hold up to 3 Grenades.&lt;br /&gt;
**Players wearing Heavy Armor can hold up to 4 Grenades.&lt;br /&gt;
*1 [[Radio]]&lt;br /&gt;
*1 [[Micro H.I.D.]]&lt;br /&gt;
*1 [[Armor]] type&lt;br /&gt;
&lt;br /&gt;
[[Flashlight|Flashlights]] and [[Coin]]s have no item limit, and are only limited by the eight inventory spaces a person has.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Candy Bag====&lt;br /&gt;
[[File:CandyBag.png|right|thumb|200px|The Candy Bag]]&lt;br /&gt;
The Candy Bag is an item that is used to hold pieces of candy acquired from [[SCP-330]]. The item is automatically added to the player&#039;s inventory when using SCP-330 and is removed when the player no longer has any more pieces of candy in their inventory. Pieces of candy dropped on the ground that are picked up are automatically placed inside a Candy Bag.&amp;lt;br&amp;gt;&lt;br /&gt;
The Candy Bag acts as its own inventory, that can be accessed by clicking on the Candy Bag within the player&#039;s inventory. All pieces of candy the player has picked up can be found here, and the player can only hold six pieces of candy at max as well as carry only one bag of candy at a time. Picking up Candy Bags on the ground while already carrying a Candy Bag will simply add to the one in the player&#039;s inventory in a clockwise fashion. If the player hits the limit of six candies, any left overs will stay in the bag on the ground, otherwise that bag disappears. &amp;lt;br&amp;gt;&lt;br /&gt;
The inventory for the Candy Bag is a simplified version of the main inventory, so it lacks the sorting function.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hotkeys===&lt;br /&gt;
Hotkeys are a key bidding option where players can hit a key to pull out an item of a certain type. Each item type that has a hotkey button has a priority system, which affects what item the player will take out if they have multiple of the same type. So if the player has two Keycards, the player will always pull out the Keycard higher in the priority list.&lt;br /&gt;
&lt;br /&gt;
====Keycards====&lt;br /&gt;
Default Key: {{Key Press|Left Control}}&amp;lt;br&amp;gt;&lt;br /&gt;
The priority list of Keycards. The player will pull out the best Keycard that opens a nearby keycard door, even if they have a Keycard of a higher priority. For example, if the player has both a Zone Manager Keycard and a Scientist Keycard and is near SCP-096&#039;s Containment Chamber, the player will pull out the Scientist Keycard because it can open the door, despite the fact Zone Manager is higher in the priority list. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Hotkeys 2|O5 Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Facility Manager Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Commander Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Chaos Insurgency Access Device|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Lieutenant Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Containment Engineer Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|-&amp;lt;!-- This split down the middle is so the layout works correctly on mobile. Leave this as is. --&amp;gt;&lt;br /&gt;
|{{Hotkeys 2|Cadet Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Research Supervisor Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Guard Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Zone Manager Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Scientist Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Janitor Keycard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Medical Item====&lt;br /&gt;
Default Key: {{Key Press|X}}&amp;lt;br&amp;gt;&lt;br /&gt;
The Priority List is the following:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Hotkeys 2|SCP-500|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Adrenaline|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|First Aid Kit|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Painkillers}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Grenades====&lt;br /&gt;
Default Key: {{Key Press|G}}&amp;lt;br&amp;gt;&lt;br /&gt;
The priority list of Grenades.&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Hotkeys 2|Fragmentation Grenade|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Flashbang Grenade|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|SCP-018|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|SCP-2176}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
Default Key: {{Key Press|Num 1}} (Primary)&amp;lt;br&amp;gt;&lt;br /&gt;
Default Key: {{Key Press|Num 2}} (Secondary)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons have two hotkeys, one for &amp;quot;Primary&amp;quot; and one for &amp;quot;Secondary&amp;quot;. What the game sees as primary and secondary is based on the order of the weapons in your inventory. The weapon closest to the top most right slot following a clockwise pattern is considered your primary. Hitting the Primary Weapon Hotkey will only draw it, while hitting the Secondary Hotkey will only draw the other firearm in your inventory.  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;quot;Smart Hotkeys&amp;quot; priority list:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;For Class-D or CI&#039;&#039;&#039; — Logicer -&amp;gt; Shotgun -&amp;gt; AK -&amp;gt; MTF-E11-SR -&amp;gt; Crossvec -&amp;gt; MP7 -&amp;gt; Revolver -&amp;gt; COM-18 -&amp;gt; COM-15&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;For other classes&#039;&#039;&#039; — MTF-E11-SR -&amp;gt; Logicer -&amp;gt; Shotgun -&amp;gt; AK -&amp;gt; Crossvec -&amp;gt; MP7 -&amp;gt; Revolver -&amp;gt; COM-18 -&amp;gt; COM-15&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Throwing===&lt;br /&gt;
The player can throw any item they are holding, depending on the item different effects can happen, with some items being able to break glass if they are heavy enough and thrown at a fast enough speed. Thrown Keycards are able to open/close any Keycard required door (provided they hit the NFC Reader next to the door).&amp;lt;br&amp;gt; &lt;br /&gt;
SCP-018, SCP-244, and SCP-2176 can be activated when thrown.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
The ammo limit is based on what armor the player is wearing. &amp;lt;br&amp;gt;&lt;br /&gt;
Ammo limits can be set at any values from 0 to 65.5k. &amp;lt;br&amp;gt;&lt;br /&gt;
Unlike with items, setting the value to 0 makes the limit infinity.&amp;lt;br&amp;gt;&lt;br /&gt;
Throughout [[Site-02|Site-02]], rounds of ammo used for &amp;lt;font color=#0248f7&amp;gt;Foundation&amp;lt;/font&amp;gt; issued weapons, such as the [[Crossvec]] or [[MTF-E11-SR]] can be found in the site.&lt;br /&gt;
Ammo used for &amp;lt;font color=#096e11&amp;gt;Chaos Insurgency&amp;lt;/font&amp;gt; firearms can not be found within Site-02, and can only be acquired is via [[SCP-914]], or collecting it off deceased Chaos Insurgents.&amp;lt;br&amp;gt;&lt;br /&gt;
Military Classes will always spawn with the same amount of bullets no matter what magazine attachment their firearm uses. For example, MTF Sergeants spawns with 120 rounds of 5.56x45mm bullets, and their MTF-E11-SR uses the 40 FMJ Mag. So 40 rounds are removed from the pool and placed into the firearm, leaving them with 80 rounds in reserve. If the MTF Sergeants were to instead spawn with the 65 FMJ Drum Mag, then the game will remove 65 rounds from the 120 pool to fill the MTF-E11-SR, leaving only 55 rounds in reserve.&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon9x19mm.png|35px|middle]]&amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; - [[COM-15]], [[COM-18]], [[Crossvec]] and [[FSP-9]]&lt;br /&gt;
* [[File:Icon556x45.png|35px|middle]]&amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt; - [[MTF-E11-SR]]&lt;br /&gt;
* [[File:Icon762x39.png|35px|middle]]&amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt; - [[Logicer]] and [[AK]]&lt;br /&gt;
* [[File:Icon44cal.png|35px|middle]]&amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt; - [[Revolver]]&lt;br /&gt;
* [[File:Icon12ga.png|35px|middle]]&amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt; - [[Shotgun]]&lt;br /&gt;
&lt;br /&gt;
The default Ammo Limit for players without Armor:&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; - 30 Rounds&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt; - 40 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt; - 40 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt; - 18 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt; - 14 Rounds&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Light Armor]]:&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; - 60 Rounds&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt; - 40 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt; - 40 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt; - 18 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt; - 14 Rounds&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Combat Armor]]:&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; - 160 Rounds&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt; - 120 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt; - 120 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt; - 48 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt; - 54 Rounds&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Heavy Armor]]:&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; - 200 Rounds&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt; - 200 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt; - 200 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt; - 68 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt; - 74 Rounds&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:9mm.png|thumb|450px|9x19mm Drop Model]]&lt;br /&gt;
|[[File:5.56mm.png|thumb|450px|5.56x45mm Drop Model]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:7.62mm.png|thumb|450px|7.62x39mm Drop Model]]&lt;br /&gt;
|[[File:44mag.png|thumb|450px|.44 Mag Drop Model]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Buckshot.png|thumb|450px|12/70 Buckshot Drop Model]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:3D28:C2D5:BB44:C70E</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Inventory_Mechanics&amp;diff=9954</id>
		<title>Inventory Mechanics</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Inventory_Mechanics&amp;diff=9954"/>
		<updated>2022-04-28T17:16:02Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Inventory&#039;&#039;&#039; is a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; used to limit the amount of items and ammo a player can hold. The Inventory allows the player to store items and pull them out for use by pressing {{Key Press|Tab}} to open the inventory. Players can also uses hotkeys to pull out an item of a certain type.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Players can only hold a certain amount of a type of item. The max limit changes depending on the item type, and for certain types of items, changed based on the armor type worn. &amp;lt;br&amp;gt;&lt;br /&gt;
Server owners can change the item limit and ammo limit in the gameplay config. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Item Limits===&lt;br /&gt;
Item limits can be set to any value from 0 to 8. &amp;lt;br&amp;gt;&lt;br /&gt;
8 is the total number of inventory slots. &amp;lt;br&amp;gt;&lt;br /&gt;
Setting a limit to 0 makes it impossible for that type of item to be picked up. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By default, a player can hold:&lt;br /&gt;
*Three SCP Items ([[SCP-018]], [[SCP-207]], [[SCP-268]], [[SCP-500]], [[SCP-1853]], or [[SCP-2176]])&lt;br /&gt;
*Three [[Keycard|Keycards]]&lt;br /&gt;
*Three Medical Items ([[Adrenaline]], [[First Aid Kit]], [[Painkillers]] or [[SCP-500]])&lt;br /&gt;
**Players wearing Heavy Armor can hold up to 4 Medical Items.&lt;br /&gt;
*One Firearm ([[COM-15]], [[COM-18]], [[MTF-E11-SR]], [[FSP-9]], [[Crossvec]], [[AK]], [[Logicer]], [[Revolver]] or [[Shotgun]])&lt;br /&gt;
**Players wearing Light or Combat Armor can hold up to 2 Firearms&lt;br /&gt;
**Players wearing Heavy Armor can hold up to 3 Firearms.&lt;br /&gt;
*2 Grenades ([[Flashbang Grenade]], [[High-Explosive Grenade]], [[SCP-018]] or [[SCP-2176]])&lt;br /&gt;
**Players wearing Combat Armor can hold up to 3 Grenades.&lt;br /&gt;
**Players wearing Heavy Armor can hold up to 4 Grenades.&lt;br /&gt;
*1 [[Radio]]&lt;br /&gt;
*1 [[Micro H.I.D.]]&lt;br /&gt;
*1 [[Armor]] type&lt;br /&gt;
&lt;br /&gt;
[[Flashlight|Flashlights]] and [[Coin]]s have no item limit, and are only limited by the eight inventory spaces a person has.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Candy Bag====&lt;br /&gt;
[[File:CandyBag.png|right|thumb|200px|The Candy Bag]]&lt;br /&gt;
The Candy Bag is an item that is used to hold pieces of candy acquired from [[SCP-330]]. The item is automatically added to the player&#039;s inventory when using SCP-330 and is removed when the player no longer has any more pieces of candy in their inventory. Pieces of candy dropped on the ground that are picked up are automatically placed inside a Candy Bag.&amp;lt;br&amp;gt;&lt;br /&gt;
The Candy Bag acts as its own inventory, that can be accessed by clicking on the Candy Bag within the player&#039;s inventory. All pieces of candy the player has picked up can be found here, and the player can only hold six pieces of candy at max as well as carry only one bag of candy at a time. Picking up Candy Bags on the ground while already carrying a Candy Bag will simply add to the one in the player&#039;s inventory in a clockwise fashion. If the player hits the limit of six candies, any left overs will stay in the bag on the ground, otherwise that bag disappears. &amp;lt;br&amp;gt;&lt;br /&gt;
The inventory for the Candy Bag is a simplified version of the main inventory, so it lacks the sorting function.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hotkeys===&lt;br /&gt;
Hotkeys are a key bidding option where players can hit a key to pull out an item of a certain type. Each item type that has a hotkey button has a priority system, which affects what item the player will take out if they have multiple of the same type. So if the player has two Keycards, the player will always pull out the Keycard higher in the priority list.&lt;br /&gt;
&lt;br /&gt;
====Keycards====&lt;br /&gt;
Default Key: {{Key Press|Left Control}}&amp;lt;br&amp;gt;&lt;br /&gt;
The priority list of Keycards. The player will pull out the best Keycard that opens a nearby keycard door, even if they have a Keycard of a higher priority. For example, if the player has both a Zone Manager Keycard and a Scientist Keycard and is near SCP-096&#039;s Containment Chamber, the player will pull out the Scientist Keycard because it can open the door, despite the fact Zone Manager is higher in the priority list. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Hotkeys 2|O5 Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Facility Manager Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Commander Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Chaos Insurgency Access Device|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Lieutenant Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Containment Engineer Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|-&amp;lt;!-- This split down the middle is so the layout works correctly on mobile. Leave this as is. --&amp;gt;&lt;br /&gt;
|{{Hotkeys 2|Cadet Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Research Supervisor Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Guard Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Zone Manager Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Scientist Keycard|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Janitor Keycard}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Medical Item====&lt;br /&gt;
Default Key: {{Key Press|X}}&amp;lt;br&amp;gt;&lt;br /&gt;
The Priority List is the following:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Hotkeys 2|SCP-500|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Adrenaline|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|First Aid Kit|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Painkillers}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Grenades====&lt;br /&gt;
Default Key: {{Key Press|G}}&amp;lt;br&amp;gt;&lt;br /&gt;
The priority list of Grenades.&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Hotkeys 2|Fragmentation Grenade|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|Flashbang Grenade|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|SCP-018|arrow=--&amp;gt;}}&lt;br /&gt;
|{{Hotkeys 2|SCP-2176}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
Default Key: {{Key Press|Num 1}} (Primary)&amp;lt;br&amp;gt;&lt;br /&gt;
Default Key: {{Key Press|Num 2}} (Secondary)&amp;lt;br&amp;gt;&lt;br /&gt;
Weapons have two hotkeys, one for &amp;quot;Primary&amp;quot; and one for &amp;quot;Secondary&amp;quot;. What the game sees as primary and secondary is based on the order of the weapons in your inventory. The weapon closest to the top most right slot following a clockwise pattern is considered your primary. Hitting the Primary Weapon Hotkey will only draw it, while hitting the Secondary Hotkey will only draw the other firearm in your inventory.  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;quot;Smart Hotkeys&amp;quot; priority list:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;For Class-D or CI&#039;&#039;&#039; — Logicer -&amp;gt; Shotgun -&amp;gt; AK -&amp;gt; MTF-E11-SR -&amp;gt; Crossvec -&amp;gt; MP7 -&amp;gt; Revolver -&amp;gt; COM-18 -&amp;gt; COM-15&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;For other classes&#039;&#039;&#039; — MTF-E11-SR -&amp;gt; Logicer -&amp;gt; Shotgun -&amp;gt; AK -&amp;gt; Crossvec -&amp;gt; MP7 -&amp;gt; Revolver -&amp;gt; COM-18 -&amp;gt; COM-15&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Throwing===&lt;br /&gt;
The player can throw any item they are holding, depending on the item different effects can happen, with some items being able to break glass if they are heavy enough and thrown at a fast enough speed. Thrown Keycards are able to open/close any Keycard required door (provided they hit the NFC Reader next to the door).&amp;lt;br&amp;gt; &lt;br /&gt;
SCP-018, SCP-244, and SCP-2176 can be activated when thrown.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
The ammo limit is based on what armor the player is wearing. &amp;lt;br&amp;gt;&lt;br /&gt;
Ammo limits can be set at any values from 0 to 65.5k. &amp;lt;br&amp;gt;&lt;br /&gt;
Unlike with items, setting the value to 0 makes the limit infinity.&amp;lt;br&amp;gt;&lt;br /&gt;
Throughout [[Site-02|Site-02]], rounds of ammo used for &amp;lt;font color=#0248f7&amp;gt;Foundation&amp;lt;/font&amp;gt; issued weapons, such as the [[Crossvec]] or [[MTF-E11-SR]] can be found in the site.&lt;br /&gt;
Ammo used for &amp;lt;font color=#096e11&amp;gt;Chaos Insurgency&amp;lt;/font&amp;gt; firearms can not be found within Site-02, and can only be acquired is via [[SCP-914]], or collecting it off deceased Chaos Insurgents.&amp;lt;br&amp;gt;&lt;br /&gt;
Military Classes will always spawn with the same amount of bullets no matter what magazine attachment their firearm uses. For example, MTF Sergeants spawns with 120 rounds of 5.56x45mm bullets, and their MTF-E11-SR uses the 40 FMJ Mag. So 40 rounds are removed from the pool and placed into the firearm, leaving them with 80 rounds in reserve. If the MTF Sergeants were to instead spawn with the 65 FMJ Drum Mag, then the game will remove 65 rounds from the 120 pool to fill the MTF-E11-SR, leaving only 55 rounds in reserve.&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon9x19mm.png|35px|middle]]&amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; - [[COM-15]], [[COM-18]], [[Crossvec]] and [[FSP-9]]&lt;br /&gt;
* [[File:Icon556x45.png|35px|middle]]&amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt; - [[MTF-E11-SR]]&lt;br /&gt;
* [[File:Icon762x39.png|35px|middle]]&amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt; - [[Logicer]] and [[AK]]&lt;br /&gt;
* [[File:Icon44cal.png|35px|middle]]&amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt; - [[Revolver]]&lt;br /&gt;
* [[File:Icon12ga.png|35px|middle]]&amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt; - [[Shotgun]]&lt;br /&gt;
&lt;br /&gt;
The default Ammo Limit for players without Armor:&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; - 30 Rounds&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt; - 40 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt; - 40 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt; - 18 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt; - 14 Rounds&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Light Armor]]:&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; - 60 Rounds&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt; - 40 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt; - 40 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt; - 18 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt; - 14 Rounds&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Combat Armor]]:&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; - 160 Rounds&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt; - 120 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt; - 120 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt; - 48 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt; - 54 Rounds&lt;br /&gt;
&lt;br /&gt;
Ammo Limit for [[Heavy Armor]]:&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt; - 200 Rounds&lt;br /&gt;
*&amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt; - 200 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt; - 200 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt; - 68 Rounds&lt;br /&gt;
*&amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt; - 74 Rounds&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
{|&lt;br /&gt;
|[[File:9mm.png|thumb|450px|9x19mm Drop Model]]&lt;br /&gt;
|[[File:5.56mm.png|thumb|450px|5.56x45mm Drop Model]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:7.62mm.png|thumb|450px|7.62x39mm Drop Model]]&lt;br /&gt;
|[[File:44mag.png|thumb|450px|.44 Mag Drop Model]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Buckshot.png|thumb|450px|12/70 Buckshot Drop Model]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Category:Weapons&amp;diff=9953</id>
		<title>Category:Weapons</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Category:Weapons&amp;diff=9953"/>
		<updated>2022-04-28T16:58:54Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Category:Weapons&amp;diff=9952</id>
		<title>Category:Weapons</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Category:Weapons&amp;diff=9952"/>
		<updated>2022-04-28T16:58:28Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
[[Category:Grenades]]&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-2176&amp;diff=9951</id>
		<title>SCP-2176</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-2176&amp;diff=9951"/>
		<updated>2022-04-28T16:56:53Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = 2176Icon.png&lt;br /&gt;
|image_size = 200px&lt;br /&gt;
|type = SCP Object&lt;br /&gt;
|spawn = [[Bulletproof Locker №7]]&lt;br /&gt;
|usage = Countering SCP-079 &amp;lt;br&amp;gt; Trapping players in a room for a short time&lt;br /&gt;
|effect = Varies&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Titan Consumer Appliances and Electronics|Titan Consumer Appliances and Electronics]]&lt;br /&gt;
|ID = 43&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-2176&#039;&#039;&#039; are an [[SCPs|SCP Item]] and [[Weapons|Special Grenade]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;. They are a brand of lightbulbs created by [[Lore/Manufacturers#Titan Consumer Appliances and Electronics|Titan Consumer Appliances and Electronics]] called &amp;quot;Ghostlight™&amp;quot;. Unlike normal lightbulbs, SCP-2176 instead uses Ectoplasm in order for the bulb to light up its surroundings. If SCP-2176 is broken then the Ectomorphs are be free to affect nearby electrical equipment, causing them to be forcefully activated or deactivated by the Ectomorphs.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-2176 instances can be found inside [[Bulletproof Locker №7|Bulletproof Lockers]] located around the map. Up to three SCP-2176s can spawn at maximum. When SCP-2176 is equipped by the player they can click either {{Key Press|Leftclick}} or {{Key Press|Rightclick}} to throw SCP-2176. When SCP-2176 collides with the ground it will be instantly destroyed. If it hits the ground but not with enough speed to destroy it, then it will instead crack causing it to automatically shatter after ten seconds have passed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-2176 will have different effects depending on the type of room it shatters in.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Conditions&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Thrown in a room under normal conditions&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Effects last for 15 seconds after shattering.&lt;br /&gt;
* All lights turn off and doors lock, similar to SCP-079 blackout.&lt;br /&gt;
* SCP-079 cannot interact with doors in the room.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |&amp;lt;center&amp;gt;Thrown in a room that is currently under blackout&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |&lt;br /&gt;
* Effects last for 15 seconds after shattering.&lt;br /&gt;
* Blackout immediately ends. All lights turn back on, and the doors are forced open.&lt;br /&gt;
** If SCP-2176 is thrown adjacent to a blackout room, it still forces the door open.&lt;br /&gt;
* SCP-079 cannot interact with forced doors, nor blackout any room connected to said doors.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Thrown in a room containing a Tesla Gate&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* The Tesla Gate discharges for a short time then is disabled for 15 seconds, allowing safe passage.&lt;br /&gt;
* SCP-079 cannot trigger the disabled Tesla Gate.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
SCP-2176 does not work in the following rooms:&lt;br /&gt;
* [[Light Containment Zone#Class-D Cells - CD01|Class-D Cells]]&lt;br /&gt;
* [[Light Containment Zone#Airlock - ALXX|Airlock]]&lt;br /&gt;
* [[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|Elevator Systems A &amp;amp; B]]&lt;br /&gt;
* [[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079s Containment Room]]&lt;br /&gt;
* [[Heavy Containment Zone#SCP-096&#039;s Containment Area|SCP-096s Containment Room]]&lt;br /&gt;
* [[Heavy Containment Zone#Entrance Zone Checkpoint|EZ-HCZ Checkpoint]]&lt;br /&gt;
* [[Entrance Zone#Gates|Gate A &amp;amp; B]]&lt;br /&gt;
* [[Entrance Zone#Dead End|Both EZ Endrooms]]&lt;br /&gt;
* [[Entrance Zone#Evacuation Shelter|Evacuation Shelter]]&lt;br /&gt;
* [[Entrance Zone#Intercom Room|Intercom]]&lt;br /&gt;
==Uses==&lt;br /&gt;
*SCP-2176 can be used to escape hostile players by trapping them in a locked room for a short amount time. &lt;br /&gt;
*SCP-2176 can be used to trap players in the same room with you.&lt;br /&gt;
**This is mostly done to prevent SCPs (notably [[SCP-096]]) from fleeing when attempting to use the [[Micro H.I.D.|Micro H.I.D.]] against them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*Escaping as a [[Class-D Personnel|Class-D]] with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Holding Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance.mp3|title=Ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance2.mp3|title=Ambience #2|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance3.mp3|title=Ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance4.mp3|title=Ambience #4|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Usage&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=LightBulbThrowLights.mp3|title=Shatter|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbDrop.mp3|title=Dropped|description=}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
2176 Equip Animation.gif| &#039;&#039;&#039;SCP-2176 Equip Animation&#039;&#039;&#039;&lt;br /&gt;
2176 Use Animation.gif| &#039;&#039;&#039;SCP-2176 Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-2176 was temporary added during the Halloween 2021 Event, and was later permanently added to the game in [[Updates/11.1.0|11.1.0]].&lt;br /&gt;
* Putting SCP-2176 in [[SCP-914]] on 1:1 will grant the player 12 [[Coin]]s, which equals to $3.00, the same price SCP-2176 was listed as in its trailer.&lt;br /&gt;
* SCP-2176 was an idea suggested by a patreon in the official SCP SL Discord that was forwarded to the Game Design team after the Art Manager took a liking to the suggestion.&lt;br /&gt;
*SCP-2176 can be used to force open Keycard doors. This is done by using one instance to lock down a room, and then using a second instance to end the blackout effect, opening closed doors.&lt;br /&gt;
**Prior to the [[Updates/11.1.3|11.1.3]] update, players could open the doors to SCP-106&#039;s CC with this trick.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Event SCPs]]&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-018&amp;diff=9950</id>
		<title>SCP-018</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-018&amp;diff=9950"/>
		<updated>2022-04-28T16:55:20Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image =SCP018Icon.png&lt;br /&gt;
|image_size = 200px&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]&lt;br /&gt;
|usage = Bounces around, gaining momentum and&amp;lt;br&amp;gt;damage with each bounce. Single use.&lt;br /&gt;
|effect = {{Hoverimage|Increases the damage the player takes|text=Burned Effect}}&amp;lt;br&amp;gt;{{Hoverimage|Causes the players screen to get blurry when they turn.&amp;lt;br&amp;gt;The faster they turn the blurrier it gets|text=Concussed Effect}}&lt;br /&gt;
|Description = &#039;&#039;Superball able to bounce with extreme efficiency.&#039;&#039;&lt;br /&gt;
|ID = 31&lt;br /&gt;
|SCP = true&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Blam-O MFG Co|Blam-O MFG Co]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-018&#039;&#039;&#039; is an [[SCPs|SCP Item]] and [[Weapons|Special Grenade]] that can be used for offensive purposes. It can be used to cause a lot of chaos and destruction.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-018 can be found in a [[Bulletproof Locker №7|Bulletproof Locker №7]] located around the map, which requires a [[Keycard]] with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open. &lt;br /&gt;
&lt;br /&gt;
When equipped, it can be thrown by pressing {{Key Press|Leftclick}}. Once thrown, SCP-018 will bounce around the room it was thrown in, dealing damage on impact. As it gains momentum, it will gradually accelerate and deal increasingly more damage, break any glass that it hits, and, at high momentum, break down any normal door (i.e. &#039;&#039;not&#039;&#039; gates, SCP-106&#039;s CC doors, or the Alpha Warhead door on [[Surface Zone|Surface]]).&amp;lt;br&amp;gt;&lt;br /&gt;
After 80 seconds, the object will exit [[Site-02]] by exploding through a wall. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A dropped SCP-018 will also activate after it gains enough momentum (most commonly as a result of an explosion or being dropped from too high).&lt;br /&gt;
&lt;br /&gt;
It should be noted that SCP-018 is capable of damaging teammates, regardless of whether FF is turned on or off. However, there is a ten second grace period once SCP-018 is thrown, where it will not damage teammates. After that, it will be able to damage teammates.&amp;lt;br&amp;gt;&lt;br /&gt;
This allows SCP-018 to be safely thrown in a group, giving your team enough time to retreat before they begin to take damage. It also prevents a player&#039;s teammates from using SCP-018 as a shield, by just sitting in a room while SCP-018 bounces around them.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* If bounced at a correct angle, SCP-018 will bounce perpendicular between 2 points, effectively preventing anyone from passing through temporarily.&lt;br /&gt;
&lt;br /&gt;
* SCP-018 can be used to open locked doors, if thrown correctly. This is useful to players who do not have appropriate keycards, or in late-game scenarios, when [[SCP-914]] becomes [[Decontamination Process|inaccessible]].&lt;br /&gt;
&lt;br /&gt;
* SCP-018 is potent as a crowd control weapon, able to deal huge amounts of damage to a squad of [[Chaos Insurgency|Chaos]] or [[Mobile Task Force|MTF]]. It is especially potent when used in an elevator or similar confined space, as it will most likely kill everything inside. &lt;br /&gt;
&lt;br /&gt;
* SCP-018&#039;s is extremely effective at countering [[SCP-079|SCP-079&#039;s]] ability to interact with doors, as it can break multiple doors down in a large range.&amp;lt;br&amp;gt;&lt;br /&gt;
** This is extremely useful to stop SCP-079 from using their Blackout ability, as any room that has a destroyed door can not be Blackout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*Escaping as a [[Class-D Personnel|Class-D]] with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Low Bounces.mp3|title=All low bounce sounds|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Medium Bounces.mp3|title=All medium bounce sounds|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=High Bounces.mp3|title=All high bounce sounds|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:018 Equip.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200px widths=300px&amp;gt;&lt;br /&gt;
SCP018.png|The former inventory icon of SCP-018 before the 11.0.0 update&#039;&#039;.&lt;br /&gt;
JackieIcon.png|SCP-018 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.&lt;br /&gt;
SCP-018_xmasEdit.png|SCP-018 during the &#039;&#039;Christmas 2020 &amp;amp; 2021 Event&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* During development, a placeholder sound was used for the bouncing noise the ball makes. This was one of the senior managers saying &amp;quot;reeeee&amp;quot;.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]][[Category:Grenades]][[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Painkillers&amp;diff=9949</id>
		<title>Painkillers</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Painkillers&amp;diff=9949"/>
		<updated>2022-04-28T16:53:10Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= NewPainkillersIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type	= Medical&lt;br /&gt;
|usage	= Heals the user&lt;br /&gt;
|spawn	= [[Chaos Insurgent|Chaos Conscript]]&amp;lt;br&amp;gt;[[Chaos Insurgent|Chaos Riflemen]]&amp;lt;br&amp;gt;[[Chaos Insurgent|Chaos Marauder]]&amp;lt;br&amp;gt;[[Standard Locker]]s&amp;lt;br&amp;gt;[[Weapon Locker Type 21]]&lt;br /&gt;
|Description = &#039;&#039;Relieve minor injuries.&#039;&#039;&lt;br /&gt;
|ID = 34&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Painkillers&#039;&#039;&#039; are a type of [[Items|Medical Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Painkillers are a weak medical item that give a small regeneration effect when used. Their main purpose is to treat small injuries.&amp;lt;br&amp;gt;&lt;br /&gt;
They can be used by pressing {{Key Press|Leftclick}} when equipped.&lt;br /&gt;
&lt;br /&gt;
* Quick apply time (1.0s)&lt;br /&gt;
* Regenerates HP over time&lt;br /&gt;
** Regeneration starts off extremely slow for a few seconds, before rapidly speeding up linearly to a max of 5 HP/s.&lt;br /&gt;
** Regeneration time is about 10 seconds in total&lt;br /&gt;
*** Heals around 50 HP total&lt;br /&gt;
* Removes the {{Hoverimage|Causes the players screen to get blurry when they turn|text=Concussed}} [[Status Effects|Status Effect]]&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Standard Locker]] (x3) [20%]&lt;br /&gt;
*[[Weapon Locker Type 21]] (Drawer) (x1-3) [22.2%]&lt;br /&gt;
*Chaos Insurgency:&lt;br /&gt;
**[[Chaos Insurgent|Chaos Conscript]]&lt;br /&gt;
**[[Chaos Insurgent|Chaos Riflemen]]&lt;br /&gt;
**[[Chaos Insurgent|Chaos Marauder]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Painkillers Equip.mp3|title=Equip|description=}}&lt;br /&gt;
{{multi-listen item|filename=Painkillers Use.mp3|title=Use|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Painkillers Equip New.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Painkillers_Use New.gif|thumb|600px|Use Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
File:Painkillers.png|The former inventory icon of the Adrenaline, before the Parabellum (v11.0) update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The tag on the model of the Painkillers says only take 1-2 pills. Despite this, the animation shows the player consuming eight pills.&lt;br /&gt;
* The model for the Painkillers has hidden text saying &amp;lt;!--- The quote is exactly how it is written on the model, do not fix the grammar mistakes --&amp;gt;&amp;quot;it doesn&#039;t matter what i write here, its going to be too small to read anyways, purplegoop signing out.&amp;quot; &lt;br /&gt;
* The bottle says there are 40 tablets in total and each are 15 mg, making for a total of 450 mg in the bottle. This is incorrect as 15 multiplied by 40 is 600. &lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:Medical Items]]&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=First_Aid_Kit&amp;diff=9948</id>
		<title>First Aid Kit</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=First_Aid_Kit&amp;diff=9948"/>
		<updated>2022-04-28T16:52:13Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= MedkitIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type	= Medical&lt;br /&gt;
|usage	= Heals the user for 65 HP&lt;br /&gt;
|spawn	= On certain [[Classes|Classes]]&amp;lt;br&amp;gt;[[First Aid Cabinet]]&amp;lt;br&amp;gt;[[Standard Locker]]s&amp;lt;br&amp;gt;[[Weapon Locker Type 21]]&lt;br /&gt;
|Description = &#039;&#039;Heals your injuries.&#039;&#039;&lt;br /&gt;
|ID = 14&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;First Aid Kits&#039;&#039;&#039; are a type of [[Items|Medical Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
First Aid Kits are a general purpose healing item useful to all human players. When used, the First Aid Kit has an animation of 5 seconds before the user is healed, making a zipping noise audible to both the user and others.&lt;br /&gt;
&lt;br /&gt;
The First Aid Kit can be used by pressing {{Key Press|Leftclick}} when equipped. It can be cancelled by pressing {{Key Press|Rightclick}} during the first half of the animation. First Aid Kits will heal the user by 65 HP.&lt;br /&gt;
&lt;br /&gt;
==In Game==&lt;br /&gt;
* Heals the user for 65 HP.&lt;br /&gt;
* Takes 5 seconds to apply.&lt;br /&gt;
* Removes the {{Hoverimage|Damages the player over time; starts high but gets lower|text=Bleeding}} and {{Hoverimage|Increases the damage the player takes|text=Burned}} [[Status Effects]].&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Scientist]]s&lt;br /&gt;
*[[Facility Guard]]s&lt;br /&gt;
*All [[Mobile Task Force]] ranks&lt;br /&gt;
*All [[Chaos Insurgent|Chaos Insurgency]] subclasses&lt;br /&gt;
*[[First Aid Cabinet]]s  [100%]&lt;br /&gt;
*[[Standard Locker]]s [10%]&lt;br /&gt;
*[[Weapon Locker Type 21]] (Drawer) [44.4%]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Medkit Equip.mp3|title=Equip|description=}}&lt;br /&gt;
{{multi-listen item|filename=Medkit Use.mp3|title=Use|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Medkit Equip New.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Medkit_Use New.gif|thumb|600px|Use Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
File:MP2KIT.png|The former inventory icon of the First Aid Kit (called Medkit), before the Parabellum (v11.0) update.&lt;br /&gt;
File:MedkitOld.png|The oldest inventory icon of the First Aid Kit before the Megapatch II (v9.0) update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Up until [[Updates/9.0.0|MegaPatch 2]], the First Aid Kit was the only way to recover HP.&lt;br /&gt;
*The old First Aid Kit model before MegaPatch 2 (v9.0.0) was a reused asset from &#039;&#039;SCP: Containment Breach&#039;&#039;, and was changed as part of the studio&#039;s efforts to make a unique identity for the game and distance from CB.&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:Medical Items]]&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-500&amp;diff=9947</id>
		<title>SCP-500</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-500&amp;diff=9947"/>
		<updated>2022-04-28T16:49:45Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = SCP500Icon.png&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]&lt;br /&gt;
|usage = Fully Heals the player on use &lt;br /&gt;
|Description = &#039;&#039;The panacea.&#039;&#039;&lt;br /&gt;
|ID = 17&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-500&#039;&#039;&#039; is an [[SCPs|SCP Item]] and [[Items|Medical Item]] that will fully heal the user. It is quick to use and applies a powerful regeneration effect.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-500 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] located around the map, which require a [[Keycard]] with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open. &lt;br /&gt;
&lt;br /&gt;
When equipped, the user can press {{Key Press|Leftclick}} to consume a pill. Consuming a pill takes 1-2 seconds, and will completely restore the user&#039;s health, regardless of it&#039;s previous value and the user&#039;s class. &lt;br /&gt;
* Fully heals the player.&lt;br /&gt;
* Grants a regeneration that last 10 seconds, and can heal up to 200 HP.&lt;br /&gt;
* Removes the {{Hoverimage|Infinite sprint and increased movement speed with health drain|text=SCP-207}}, {{Hoverimage|Increases the damage the player takes|text=Burned}}, {{Hoverimage|Causes the players screen to get blurry when they turn|text=Concussed}}, {{Hoverimage|Damages the player over time|text=Poisoned}} and {{Hoverimage|Makes it harder for the player to hear noises|text=Deafen}} [[Status Effects]].&lt;br /&gt;
* Reduces the damage of the {{Hoverimage|Damage over time; starts high but gets lower|text=Bleeding}} Status Effect to its lowest possible value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Escaping as a [[Class-D Personnel|Class-D]] with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Using SCP-500 when you are about to die grants the &#039;&#039;&#039;Crisis Averted&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SCP 500 Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP 500 Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:500 Equip.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:500 Use.gif|thumb|600px|Use Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The old Use Animation for SCP-500 was slightly longer, as the player would look inside the bottle confused as to why only one pill came out. This detail was later removed in the [[Updates/11.0.0|11.0.0]] update, when SCP-500 got new animations.&lt;br /&gt;
**The new Use Animation also acted as a small balance change, as SCP-500 became slightly faster to use.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Medical Items]]&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=9946</id>
		<title>Adrenaline</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=9946"/>
		<updated>2022-04-28T16:49:00Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= AdrenalineIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type	= Medical&lt;br /&gt;
|usage	= Grants bonus health&lt;br /&gt;
|spawn	= [[Mobile Task Force#MTF_Captain|MTF Captains]]&amp;lt;br&amp;gt;[[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]&amp;lt;br&amp;gt;[[First Aid Cabinet|Adrenaline First Aid Cabinet]]s&lt;br /&gt;
|effect = {{Hoverimage|Gives the player infinite sprint.|text=Invigorated Effect}}&lt;br /&gt;
|Description = &#039;&#039;Temporarily increases endurance.&#039;&#039;&lt;br /&gt;
|ID = 33&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Adrenaline&#039;&#039;&#039; is a type of [[Items|Medical Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
If equipped, players can use Adrenaline by pressing {{Key Press|Leftclick}}. When used, Adrenaline will grant the user a small amount of [[Status Effects#Artificial HP|Artificial HP]], allowing them to sustain more damage and lose less permanent health. Adrenaline also provides the player with unlimited stamina for a short period of time.&lt;br /&gt;
&lt;br /&gt;
==In Game==&lt;br /&gt;
* Grants 40 Artificial Health&lt;br /&gt;
** 70% of damage is absorbed by Artificial Health.&lt;br /&gt;
** If Artificial Health is depleted, excess damage will be dealt to regular HP at 100%.&lt;br /&gt;
** Artificial Health drains at 1.2 AHP/s and caps at 75 AHP.&lt;br /&gt;
* Refills the stamina bar to full; gives the {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} [[Status Effects|Status Effect]] for 20 seconds.&lt;br /&gt;
* Removes the {{Hoverimage|Causes the players screen to get blurry when they turn|text=Concussed}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
* [[Mobile Task Force#MTF_Captain|MTF Captains]]&lt;br /&gt;
* [[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]&lt;br /&gt;
* [[First Aid Cabinet|First Aid Cabinet (Adrenaline version)]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Using the Artificial Health from the Adrenaline to survive a hit that will normally kill you grants the &#039;&#039;&#039;Ha! I didn&#039;t even feel that!&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Adrenaline Equip New.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Adrenaline Use New.gif|thumb|600px|Use Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
File:SRYINGE.png|The former inventory icon of the Adrenaline, before the Parabellum (v11.0) update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Adrenaline used to give players a powerful regeneration when it was first added. This was removed in [[Updates/11.0.0|v11.0.0]].[[Category:Medical Items]]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=9945</id>
		<title>Adrenaline</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Adrenaline&amp;diff=9945"/>
		<updated>2022-04-28T16:48:43Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= AdrenalineIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type	= Medical&lt;br /&gt;
|usage	= Grants bonus health&lt;br /&gt;
|spawn	= [[Mobile Task Force#MTF_Captain|MTF Captains]]&amp;lt;br&amp;gt;[[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]&amp;lt;br&amp;gt;[[First Aid Cabinet|Adrenaline First Aid Cabinet]]s&lt;br /&gt;
|effect = {{Hoverimage|Gives the player infinite sprint.|text=Invigorated Effect}}&lt;br /&gt;
|Description = &#039;&#039;Temporarily increases endurance.&#039;&#039;&lt;br /&gt;
|ID = 33&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Adrenaline&#039;&#039;&#039; is a type of [[Items|Medical Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Description=&lt;br /&gt;
If equipped, players can use Adrenaline by pressing {{Key Press|Leftclick}}. When used, Adrenaline will grant the user a small amount of [[Status Effects#Artificial HP|Artificial HP]], allowing them to sustain more damage and lose less permanent health. Adrenaline also provides the player with unlimited stamina for a short period of time.&lt;br /&gt;
&lt;br /&gt;
==In Game==&lt;br /&gt;
* Grants 40 Artificial Health&lt;br /&gt;
** 70% of damage is absorbed by Artificial Health.&lt;br /&gt;
** If Artificial Health is depleted, excess damage will be dealt to regular HP at 100%.&lt;br /&gt;
** Artificial Health drains at 1.2 AHP/s and caps at 75 AHP.&lt;br /&gt;
* Refills the stamina bar to full; gives the {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} [[Status Effects|Status Effect]] for 20 seconds.&lt;br /&gt;
* Removes the {{Hoverimage|Causes the players screen to get blurry when they turn|text=Concussed}} Status Effect.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
* [[Mobile Task Force#MTF_Captain|MTF Captains]]&lt;br /&gt;
* [[Chaos Insurgent#Chaos_Repressor|Chaos Repressors]]&lt;br /&gt;
* [[First Aid Cabinet|First Aid Cabinet (Adrenaline version)]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Adrenaline_Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Using the Artificial Health from the Adrenaline to survive a hit that will normally kill you grants the &#039;&#039;&#039;Ha! I didn&#039;t even feel that!&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Adrenaline Equip New.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Adrenaline Use New.gif|thumb|600px|Use Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
File:SRYINGE.png|The former inventory icon of the Adrenaline, before the Parabellum (v11.0) update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Adrenaline used to give players a powerful regeneration when it was first added. This was removed in [[Updates/11.0.0|v11.0.0]].[[Category:Medical Items&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=9944</id>
		<title>High-Explosive Grenade</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=9944"/>
		<updated>2022-04-28T16:46:55Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = GrenadeIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Throwable&lt;br /&gt;
|spawn = [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21]]&amp;lt;br&amp;gt; On [[Mobile Task Force|MTF]] Operatives (except Privates)&lt;br /&gt;
|arm_time = 5&lt;br /&gt;
|damage = Varies&amp;lt;br&amp;gt; Does less damage &amp;lt;br&amp;gt; to Humans than to SCPs&lt;br /&gt;
|effect = {{Hoverimage|Increases the damage the player takes|text=Burned Effect}}&amp;lt;br&amp;gt;{{Hoverimage|Causes the players screen to get blurry when&amp;lt;wbr/&amp;gt; they turn|text=Concussed Effect}}&lt;br /&gt;
|ID = 25&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;High-Explosive Grenade&#039;&#039;&#039; is a type of [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a throwable explosive device used to deal damage to opponents within its blast radius. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
== Usage ==&lt;br /&gt;
The High-Explosive Grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance by pressing {{Key Press|Rightclick}}.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After throwing, the High-Explosive Grenade has a timer of five seconds before detonation. Players damaged by the High-Explosive Grenade will be given both the {{Hoverimage|Increases the damage the player takes|text=Burned}} and {{Hoverimage|Causes the players screen to get blurry when&amp;lt;wbr/&amp;gt; they turn|text=Concussed}} [[Status Effects]]. The time these effects last depends on range, with point blank range being ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By holding down {{Key Press|Leftclick}} and not releasing it, the player will not toss the High-Explosive Grenade and keep holding onto it, allowing the player to aim and better time their grenade toss. It is important to note that this will not cook the grenade as the five second fuse only starts once thrown. Killing a player who is currently aiming a High-Explosive Grenade will cause it to fall to the ground and start its fuse as its pin has been pulled.&lt;br /&gt;
&lt;br /&gt;
The maximum damage a High-Explosive Grenade can deal is 750. Its range is fairly small, as being 1.5 meters (2 Hubes; approximately the size of an elevator) away will reduce damage to 300. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Doors and walls block off all damage from the High-Explosive Grenade. However, most doors will get destroyed if a High-Explosive Grenade explodes near them (the exceptions are checkpoint doors, gates, elevators, [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Chamber]] door and any door on the [[Surface Zone|Surface]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The High-Explosive Grenade&#039;s blast can also push other items and set off other High-Explosive Grenades, which could, in some situations, cause a chain-reaction of multiple High-Explosive Grenades going off (simultaneously).&lt;br /&gt;
&lt;br /&gt;
High-Explosive Grenades are highly lethal to SCPs. They are one of two weapons, the other being the [[Micro H.I.D.]], to ignore SCP-106&#039;s damage resistance.&lt;br /&gt;
&lt;br /&gt;
By pressing {{Key Press|R}} before the grenade is thrown, the player will reinsert the pin, cancelling the throw.&lt;br /&gt;
&lt;br /&gt;
==Server Config==&lt;br /&gt;
There are two config options that control a multiplier for how much damage High Explosive Grenades deal to SCPs as well as the damage they deal to humans. Server owners can edit the config to change the damage multiplier on their server.&amp;lt;br&amp;gt;&lt;br /&gt;
Interestingly, by default, the High-Explosive Grenade&#039;s multiplier damage to Humans is 0.7, while for SCPs the multiplier is 1.0. This means humans have a 30% grenade damage resistance while SCPs do not. Despite this, High-Explosive Grenade will one shot humans most of the time.&lt;br /&gt;
&lt;br /&gt;
There are two config options to set a limit on High-Explosive Grenade chain-reactions. One allows to set a limit of how many High-Explosive Grenades on the ground can be set off by another High-Explosive Grenade (10 by default). The other option sets a limit on how long the chain-reaction can be; by default this is four.&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
*[[Weapon Locker Type 21]] (Small Cabinets) [16.6%]&lt;br /&gt;
*3 in the [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] [100%]&lt;br /&gt;
*On all MTF operatives except the [[Mobile Task Force|MTF Private]]&lt;br /&gt;
&lt;br /&gt;
== Related Achievements ==&lt;br /&gt;
* Killing yourself with a High-Explosive Grenade grants the &#039;&#039;&#039;Look! I&#039;m a Rocket&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Grenade Equip Animation.gif| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Grenade Use Animation.gif| &#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
Fragmentation Grenade.png|The inventory icon of the Fragmentation Grenade. The model was replaced by the High-Explosive Grenade in v11.0 when most items were given improved models.&lt;br /&gt;
PositronGrenade.png|The inventory icon of the Positron Grenade. The model was replaced by the Fragmentation Grenade. This model was created by Straditarion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The former name of the High-Explosive Grenade was the &#039;&#039;&#039;Fragmentation Grenade&#039;&#039;&#039;.&lt;br /&gt;
**Despite being a Fragmentation Grenade, it simply caused a normal explosion, which is how a High-Explosive Grenade works. An actual Fragmentation Grenade, when it explodes, will send out shrapnel in multiple directions to hurt its targets. &lt;br /&gt;
*An even older grenade model was called the &#039;&#039;&#039;Positron Grenade&#039;&#039;&#039;, and had a futuristic look.&lt;br /&gt;
**This version of the weapon had a bright blue flash when it exploded, and could damage through walls.&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Flashbang_Grenade&amp;diff=9943</id>
		<title>Flashbang Grenade</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Flashbang_Grenade&amp;diff=9943"/>
		<updated>2022-04-28T16:44:36Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = FlashbangIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Throwable&lt;br /&gt;
|spawn = [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21]]&amp;lt;br&amp;gt; [[Facility Guard]]s&lt;br /&gt;
|arm_time = 3&lt;br /&gt;
|effect = {{Hoverimage|Makes all noises muffled and quiet &amp;lt;wbr/&amp;gt; for a short time|text=Deafen Effect}}&amp;lt;br&amp;gt;{{Hoverimage|Blinds the player for a short time|text=Flashed Effect}}&lt;br /&gt;
|manufactor = [[File:FBLogo.png|35px|middle]] [[Lore/Manufactures#Eagle_Tactical_Solutions|Eagle Tactical Solutions]]&lt;br /&gt;
|ID = 26&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Flashbang Grenade&#039;&#039;&#039; is a type of [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a throwable explosive device used to temporary blind any opponents that were near the grenade when it goes off.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The Flashbang Grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance by pressing {{Key Press|Rightclick}}.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After being thrown, the Flashbang Grenade takes 3 seconds to go off (It is possible to hold down the throw button, but this will not cook the grenade. It simply allows the player to have more control over timing. It will still take 3 seconds to explode after being thrown). Players affected by the Flashbang Grenade will be given both the  {{Hoverimage|Makes all noises muffled and quiet &amp;lt;wbr/&amp;gt; for a short time|text=Deafen}} and {{Hoverimage|Blinds the player for a short time|text=Flashed Effect}} [[Status Effects]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The duration of these [[Status Effects]] depends on multiple factors.&amp;lt;br&amp;gt;&lt;br /&gt;
The full flash lasts 5 seconds, and is achieved if the opponent is looking at the Flashbang Grenade within a distance equal or inferior to that of a hallway&#039;s length from it.&amp;lt;br&amp;gt;&lt;br /&gt;
However, this doesn&#039;t mean that being further than a hallway distance away will nullify the flash, as the flash distance is quite large: sometimes players who didn&#039;t even see the Flashbang Grenade may still get blinded, but the flash from this distance lasts less than four seconds. The Flashbang Grenade&#039;s blast radius is five times larger on Surface than inside the underground section of [[Site-02]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[SCP-079]] is immune to Flashbang Grenades. Despite being blind, [[SCP-939]] is not immune to Flashbang Grenades.&amp;lt;br&amp;gt;&lt;br /&gt;
This is because SCP-939 instances are known to be very sensitive to bright lights due to being covered in eyespots. &amp;lt;!--- Read the wiki. 939 instances hate light --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By pressing {{Key Press|R}} before the grenade is thrown, the player will reinsert the pin, cancelling the throw.&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
* [[Weapon Locker Type 21]] (Small Cabinets) [16.6%]&lt;br /&gt;
* 3 spawn in the [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] [100%]&lt;br /&gt;
* On [[Facility Guard|Facility Guards]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Flashbang Grenade Equip Animation.gif| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Flashbang Grenade Use Animation.gif| &#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
Flash Grenade.png|The former inventory icon of the Flash Grenade. The model was replaced in v11.0 when most items were given improved models.&lt;br /&gt;
Smoke Grenade.png|The inventory icon of the Smoke Grenade. The model was a Unity Store Asset. They solely spawned on Chaos Insurgents. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* It is possible to call the number on the Flashbang Grenade&#039;s model. Doing so will give a joke pre-recorded message. Try now, &amp;quot;248-434-5508&amp;quot;. You must be in the United States for this to work. &#039;&#039;&#039;We do not take responsibility for any oversea charges you could receive by ignoring this warning&#039;&#039;&#039;.&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-2176&amp;diff=9942</id>
		<title>SCP-2176</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-2176&amp;diff=9942"/>
		<updated>2022-04-28T16:43:27Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = 2176Icon.png&lt;br /&gt;
|image_size = 200px&lt;br /&gt;
|type = SCP Object&lt;br /&gt;
|spawn = [[Bulletproof Locker №7]]&lt;br /&gt;
|usage = Countering SCP-079 &amp;lt;br&amp;gt; Trapping players in a room for a short time&lt;br /&gt;
|effect = Varies&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Titan Consumer Appliances and Electronics|Titan Consumer Appliances and Electronics]]&lt;br /&gt;
|ID = 43&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-2176&#039;&#039;&#039; are an [[SCPs|SCP Item]] and [[Weapons|Special Grenade]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;. They are a brand of lightbulbs created by [[Lore/Manufacturers#Titan Consumer Appliances and Electronics|Titan Consumer Appliances and Electronics]] called &amp;quot;Ghostlight™&amp;quot;. Unlike normal lightbulbs, SCP-2176 instead uses Ectoplasm in order for the bulb to light up its surroundings. If SCP-2176 is broken then the Ectomorphs are be free to affect nearby electrical equipment, causing them to be forcefully activated or deactivated by the Ectomorphs.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-2176 instances can be found inside [[Bulletproof Locker №7|Bulletproof Lockers]] located around the map. Up to three SCP-2176s can spawn at maximum. When SCP-2176 is equipped by the player they can click either {{Key Press|Leftclick}} or {{Key Press|Rightclick}} to throw SCP-2176. When SCP-2176 collides with the ground it will be instantly destroyed. If it hits the ground but not with enough speed to destroy it, then it will instead crack causing it to automatically shatter after ten seconds have passed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-2176 will have different effects depending on the type of room it shatters in.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Conditions&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Thrown in a room under normal conditions&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Effects last for 15 seconds after shattering.&lt;br /&gt;
* All lights turn off and doors lock, similar to SCP-079 blackout.&lt;br /&gt;
* SCP-079 cannot interact with doors in the room.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |&amp;lt;center&amp;gt;Thrown in a room that is currently under blackout&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |&lt;br /&gt;
* Effects last for 15 seconds after shattering.&lt;br /&gt;
* Blackout immediately ends. All lights turn back on, and the doors are forced open.&lt;br /&gt;
** If SCP-2176 is thrown adjacent to a blackout room, it still forces the door open.&lt;br /&gt;
* SCP-079 cannot interact with forced doors, nor blackout any room connected to said doors.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Thrown in a room containing a Tesla Gate&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* The Tesla Gate discharges for a short time then is disabled for 15 seconds, allowing safe passage.&lt;br /&gt;
* SCP-079 cannot trigger the disabled Tesla Gate.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
SCP-2176 does not work in the following rooms:&lt;br /&gt;
* [[Light Containment Zone#Class-D Cells - CD01|Class-D Cells]]&lt;br /&gt;
* [[Light Containment Zone#Airlock - ALXX|Airlock]]&lt;br /&gt;
* [[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|Elevator Systems A &amp;amp; B]]&lt;br /&gt;
* [[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079s Containment Room]]&lt;br /&gt;
* [[Heavy Containment Zone#SCP-096&#039;s Containment Area|SCP-096s Containment Room]]&lt;br /&gt;
* [[Heavy Containment Zone#Entrance Zone Checkpoint|EZ-HCZ Checkpoint]]&lt;br /&gt;
* [[Entrance Zone#Gates|Gate A &amp;amp; B]]&lt;br /&gt;
* [[Entrance Zone#Dead End|Both EZ Endrooms]]&lt;br /&gt;
* [[Entrance Zone#Evacuation Shelter|Evacuation Shelter]]&lt;br /&gt;
* [[Entrance Zone#Intercom Room|Intercom]]&lt;br /&gt;
==Uses==&lt;br /&gt;
*SCP-2176 can be used to escape hostile players by trapping them in a locked room for a short amount time. &lt;br /&gt;
*SCP-2176 can be used to trap players in the same room with you.&lt;br /&gt;
**This is mostly done to prevent SCPs (notably [[SCP-096]]) from fleeing when attempting to use the [[Micro H.I.D.|Micro H.I.D.]] against them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*Escaping as a [[Class-D Personnel|Class-D]] with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Holding Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance.mp3|title=Ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance2.mp3|title=Ambience #2|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance3.mp3|title=Ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance4.mp3|title=Ambience #4|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Usage&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=LightBulbThrowLights.mp3|title=Shatter|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbDrop.mp3|title=Dropped|description=}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
2176 Equip Animation.gif| &#039;&#039;&#039;SCP-2176 Equip Animation&#039;&#039;&#039;&lt;br /&gt;
2176 Use Animation.gif| &#039;&#039;&#039;SCP-2176 Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-2176 was temporary added during the Halloween 2021 Event, and was later permanently added to the game in [[Updates/11.1.0|11.1.0]].&lt;br /&gt;
* Putting SCP-2176 in [[SCP-914]] on 1:1 will grant the player 12 [[Coin]]s, which equals to $3.00, the same price SCP-2176 was listed as in its trailer.&lt;br /&gt;
* SCP-2176 was an idea suggested by a patreon in the official SCP SL Discord that was forwarded to the Game Design team after the Art Manager took a liking to the suggestion.&lt;br /&gt;
*SCP-2176 can be used to force open Keycard doors. This is done by using one instance to lock down a room, and then using a second instance to end the blackout effect, opening closed doors.&lt;br /&gt;
**Prior to the [[Updates/11.1.3|11.1.3]] update, players could open the doors to SCP-106&#039;s CC with this trick.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Event SCPs]]&lt;br /&gt;
[[Category:Grenades]]&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-2176&amp;diff=9941</id>
		<title>SCP-2176</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-2176&amp;diff=9941"/>
		<updated>2022-04-28T16:43:13Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = 2176Icon.png&lt;br /&gt;
|image_size = 200px&lt;br /&gt;
|type = SCP Object&lt;br /&gt;
|spawn = [[Bulletproof Locker №7]]&lt;br /&gt;
|usage = Countering SCP-079 &amp;lt;br&amp;gt; Trapping players in a room for a short time&lt;br /&gt;
|effect = Varies&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Titan Consumer Appliances and Electronics|Titan Consumer Appliances and Electronics]]&lt;br /&gt;
|ID = 43&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-2176&#039;&#039;&#039; are an [[SCPs|SCP Item]] and [[Weapons|Special Grenade]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;. They are a brand of lightbulbs created by [[Lore/Manufacturers#Titan Consumer Appliances and Electronics|Titan Consumer Appliances and Electronics]] called &amp;quot;Ghostlight™&amp;quot;. Unlike normal lightbulbs, SCP-2176 instead uses Ectoplasm in order for the bulb to light up its surroundings. If SCP-2176 is broken then the Ectomorphs are be free to affect nearby electrical equipment, causing them to be forcefully activated or deactivated by the Ectomorphs.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-2176 instances can be found inside [[Bulletproof Locker №7|Bulletproof Lockers]] located around the map. Up to three SCP-2176s can spawn at maximum. When SCP-2176 is equipped by the player they can click either {{Key Press|Leftclick}} or {{Key Press|Rightclick}} to throw SCP-2176. When SCP-2176 collides with the ground it will be instantly destroyed. If it hits the ground but not with enough speed to destroy it, then it will instead crack causing it to automatically shatter after ten seconds have passed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-2176 will have different effects depending on the type of room it shatters in.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Conditions&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Thrown in a room under normal conditions&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Effects last for 15 seconds after shattering.&lt;br /&gt;
* All lights turn off and doors lock, similar to SCP-079 blackout.&lt;br /&gt;
* SCP-079 cannot interact with doors in the room.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |&amp;lt;center&amp;gt;Thrown in a room that is currently under blackout&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |&lt;br /&gt;
* Effects last for 15 seconds after shattering.&lt;br /&gt;
* Blackout immediately ends. All lights turn back on, and the doors are forced open.&lt;br /&gt;
** If SCP-2176 is thrown adjacent to a blackout room, it still forces the door open.&lt;br /&gt;
* SCP-079 cannot interact with forced doors, nor blackout any room connected to said doors.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Thrown in a room containing a Tesla Gate&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* The Tesla Gate discharges for a short time then is disabled for 15 seconds, allowing safe passage.&lt;br /&gt;
* SCP-079 cannot trigger the disabled Tesla Gate.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
SCP-2176 does not work in the following rooms:&lt;br /&gt;
* [[Light Containment Zone#Class-D Cells - CD01|Class-D Cells]]&lt;br /&gt;
* [[Light Containment Zone#Airlock - ALXX|Airlock]]&lt;br /&gt;
* [[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|Elevator Systems A &amp;amp; B]]&lt;br /&gt;
* [[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079s Containment Room]]&lt;br /&gt;
* [[Heavy Containment Zone#SCP-096&#039;s Containment Area|SCP-096s Containment Room]]&lt;br /&gt;
* [[Heavy Containment Zone#Entrance Zone Checkpoint|EZ-HCZ Checkpoint]]&lt;br /&gt;
* [[Entrance Zone#Gates|Gate A &amp;amp; B]]&lt;br /&gt;
* [[Entrance Zone#Dead End|Both EZ Endrooms]]&lt;br /&gt;
* [[Entrance Zone#Evacuation Shelter|Evacuation Shelter]]&lt;br /&gt;
* [[Entrance Zone#Intercom Room|Intercom]]&lt;br /&gt;
==Uses==&lt;br /&gt;
*SCP-2176 can be used to escape hostile players by trapping them in a locked room for a short amount time. &lt;br /&gt;
*SCP-2176 can be used to trap players in the same room with you.&lt;br /&gt;
**This is mostly done to prevent SCPs (notably [[SCP-096]]) from fleeing when attempting to use the [[Micro H.I.D.|Micro H.I.D.]] against them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*Escaping as a [[Class-D Personnel|Class-D]] with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Holding Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance.mp3|title=Ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance2.mp3|title=Ambience #2|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance3.mp3|title=Ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance4.mp3|title=Ambience #4|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Usage&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=LightBulbThrowLights.mp3|title=Shatter|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbDrop.mp3|title=Dropped|description=}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
2176 Equip Animation.gif| &#039;&#039;&#039;SCP-2176 Equip Animation&#039;&#039;&#039;&lt;br /&gt;
2176 Use Animation.gif| &#039;&#039;&#039;SCP-2176 Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-2176 was temporary added during the Halloween 2021 Event, and was later permanently added to the game in [[Updates/11.1.0|11.1.0]].&lt;br /&gt;
* Putting SCP-2176 in [[SCP-914]] on 1:1 will grant the player 12 [[Coin]]s, which equals to $3.00, the same price SCP-2176 was listed as in its trailer.&lt;br /&gt;
* SCP-2176 was an idea suggested by a patreon in the official SCP SL Discord that was forwarded to the Game Design team after the Art Manager took a liking to the suggestion.&lt;br /&gt;
*SCP-2176 can be used to force open Keycard doors. This is done by using one instance to lock down a room, and then using a second instance to end the blackout effect, opening closed doors.&lt;br /&gt;
**Prior to the [[Updates/11.1.3|11.1.3]] update, players could open the doors to SCP-106&#039;s CC with this trick.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Event SCPs]]&lt;br /&gt;
[[Category:Grenades&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-018&amp;diff=9940</id>
		<title>SCP-018</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-018&amp;diff=9940"/>
		<updated>2022-04-28T16:40:23Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image =SCP018Icon.png&lt;br /&gt;
|image_size = 200px&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]&lt;br /&gt;
|usage = Bounces around, gaining momentum and&amp;lt;br&amp;gt;damage with each bounce. Single use.&lt;br /&gt;
|effect = {{Hoverimage|Increases the damage the player takes|text=Burned Effect}}&amp;lt;br&amp;gt;{{Hoverimage|Causes the players screen to get blurry when they turn.&amp;lt;br&amp;gt;The faster they turn the blurrier it gets|text=Concussed Effect}}&lt;br /&gt;
|Description = &#039;&#039;Superball able to bounce with extreme efficiency.&#039;&#039;&lt;br /&gt;
|ID = 31&lt;br /&gt;
|SCP = true&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Blam-O MFG Co|Blam-O MFG Co]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-018&#039;&#039;&#039; is an [[SCPs|SCP Item]] and [[Weapons|Special Grenade]] that can be used for offensive purposes. It can be used to cause a lot of chaos and destruction.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-018 can be found in a [[Bulletproof Locker №7|Bulletproof Locker №7]] located around the map, which requires a [[Keycard]] with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open. &lt;br /&gt;
&lt;br /&gt;
When equipped, it can be thrown by pressing {{Key Press|Leftclick}}. Once thrown, SCP-018 will bounce around the room it was thrown in, dealing damage on impact. As it gains momentum, it will gradually accelerate and deal increasingly more damage, break any glass that it hits, and, at high momentum, break down any normal door (i.e. &#039;&#039;not&#039;&#039; gates, SCP-106&#039;s CC doors, or the Alpha Warhead door on [[Surface Zone|Surface]]).&amp;lt;br&amp;gt;&lt;br /&gt;
After 80 seconds, the object will exit [[Site-02]] by exploding through a wall. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A dropped SCP-018 will also activate after it gains enough momentum (most commonly as a result of an explosion or being dropped from too high).&lt;br /&gt;
&lt;br /&gt;
It should be noted that SCP-018 is capable of damaging teammates, regardless of whether FF is turned on or off. However, there is a ten second grace period once SCP-018 is thrown, where it will not damage teammates. After that, it will be able to damage teammates.&amp;lt;br&amp;gt;&lt;br /&gt;
This allows SCP-018 to be safely thrown in a group, giving your team enough time to retreat before they begin to take damage. It also prevents a player&#039;s teammates from using SCP-018 as a shield, by just sitting in a room while SCP-018 bounces around them.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* If bounced at a correct angle, SCP-018 will bounce perpendicular between 2 points, effectively preventing anyone from passing through temporarily.&lt;br /&gt;
&lt;br /&gt;
* SCP-018 can be used to open locked doors, if thrown correctly. This is useful to players who do not have appropriate keycards, or in late-game scenarios, when [[SCP-914]] becomes [[Decontamination Process|inaccessible]].&lt;br /&gt;
&lt;br /&gt;
* SCP-018 is potent as a crowd control weapon, able to deal huge amounts of damage to a squad of [[Chaos Insurgency|Chaos]] or [[Mobile Task Force|MTF]]. It is especially potent when used in an elevator or similar confined space, as it will most likely kill everything inside. &lt;br /&gt;
&lt;br /&gt;
* SCP-018&#039;s is extremely effective at countering [[SCP-079|SCP-079&#039;s]] ability to interact with doors, as it can break multiple doors down in a large range.&amp;lt;br&amp;gt;&lt;br /&gt;
** This is extremely useful to stop SCP-079 from using their Blackout ability, as any room that has a destroyed door can not be Blackout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*Escaping as a [[Class-D Personnel|Class-D]] with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Low Bounces.mp3|title=All low bounce sounds|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Medium Bounces.mp3|title=All medium bounce sounds|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=High Bounces.mp3|title=All high bounce sounds|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:018 Equip.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200px widths=300px&amp;gt;&lt;br /&gt;
SCP018.png|The former inventory icon of SCP-018 before the 11.0.0 update&#039;&#039;.&lt;br /&gt;
JackieIcon.png|SCP-018 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.&lt;br /&gt;
SCP-018_xmasEdit.png|SCP-018 during the &#039;&#039;Christmas 2020 &amp;amp; 2021 Event&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* During development, a placeholder sound was used for the bouncing noise the ball makes. This was one of the senior managers saying &amp;quot;reeeee&amp;quot;.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]][[Category:Grenades]]&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-2176&amp;diff=9939</id>
		<title>SCP-2176</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-2176&amp;diff=9939"/>
		<updated>2022-04-28T16:39:53Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = 2176Icon.png&lt;br /&gt;
|image_size = 200px&lt;br /&gt;
|type = SCP Object&lt;br /&gt;
|spawn = [[Bulletproof Locker №7]]&lt;br /&gt;
|usage = Countering SCP-079 &amp;lt;br&amp;gt; Trapping players in a room for a short time&lt;br /&gt;
|effect = Varies&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Titan Consumer Appliances and Electronics|Titan Consumer Appliances and Electronics]]&lt;br /&gt;
|ID = 43&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-2176&#039;&#039;&#039; are an [[SCPs|SCP Item]] and [[Weapons|Special Grenade]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;. They are a brand of lightbulbs created by [[Lore/Manufacturers#Titan Consumer Appliances and Electronics|Titan Consumer Appliances and Electronics]] called &amp;quot;Ghostlight™&amp;quot;. Unlike normal lightbulbs, SCP-2176 instead uses Ectoplasm in order for the bulb to light up its surroundings. If SCP-2176 is broken then the Ectomorphs are be free to affect nearby electrical equipment, causing them to be forcefully activated or deactivated by the Ectomorphs.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-2176 instances can be found inside [[Bulletproof Locker №7|Bulletproof Lockers]] located around the map. Up to three SCP-2176s can spawn at maximum. When SCP-2176 is equipped by the player they can click either {{Key Press|Leftclick}} or {{Key Press|Rightclick}} to throw SCP-2176. When SCP-2176 collides with the ground it will be instantly destroyed. If it hits the ground but not with enough speed to destroy it, then it will instead crack causing it to automatically shatter after ten seconds have passed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-2176 will have different effects depending on the type of room it shatters in.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Conditions&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Thrown in a room under normal conditions&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Effects last for 15 seconds after shattering.&lt;br /&gt;
* All lights turn off and doors lock, similar to SCP-079 blackout.&lt;br /&gt;
* SCP-079 cannot interact with doors in the room.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |&amp;lt;center&amp;gt;Thrown in a room that is currently under blackout&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |&lt;br /&gt;
* Effects last for 15 seconds after shattering.&lt;br /&gt;
* Blackout immediately ends. All lights turn back on, and the doors are forced open.&lt;br /&gt;
** If SCP-2176 is thrown adjacent to a blackout room, it still forces the door open.&lt;br /&gt;
* SCP-079 cannot interact with forced doors, nor blackout any room connected to said doors.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Thrown in a room containing a Tesla Gate&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* The Tesla Gate discharges for a short time then is disabled for 15 seconds, allowing safe passage.&lt;br /&gt;
* SCP-079 cannot trigger the disabled Tesla Gate.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
SCP-2176 does not work in the following rooms:&lt;br /&gt;
* [[Light Containment Zone#Class-D Cells - CD01|Class-D Cells]]&lt;br /&gt;
* [[Light Containment Zone#Airlock - ALXX|Airlock]]&lt;br /&gt;
* [[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|Elevator Systems A &amp;amp; B]]&lt;br /&gt;
* [[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079s Containment Room]]&lt;br /&gt;
* [[Heavy Containment Zone#SCP-096&#039;s Containment Area|SCP-096s Containment Room]]&lt;br /&gt;
* [[Heavy Containment Zone#Entrance Zone Checkpoint|EZ-HCZ Checkpoint]]&lt;br /&gt;
* [[Entrance Zone#Gates|Gate A &amp;amp; B]]&lt;br /&gt;
* [[Entrance Zone#Dead End|Both EZ Endrooms]]&lt;br /&gt;
* [[Entrance Zone#Evacuation Shelter|Evacuation Shelter]]&lt;br /&gt;
* [[Entrance Zone#Intercom Room|Intercom]]&lt;br /&gt;
==Uses==&lt;br /&gt;
*SCP-2176 can be used to escape hostile players by trapping them in a locked room for a short amount time. &lt;br /&gt;
*SCP-2176 can be used to trap players in the same room with you.&lt;br /&gt;
**This is mostly done to prevent SCPs (notably [[SCP-096]]) from fleeing when attempting to use the [[Micro H.I.D.|Micro H.I.D.]] against them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*Escaping as a [[Class-D Personnel|Class-D]] with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Holding Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance.mp3|title=Ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance2.mp3|title=Ambience #2|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance3.mp3|title=Ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance4.mp3|title=Ambience #4|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Usage&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=LightBulbThrowLights.mp3|title=Shatter|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbDrop.mp3|title=Dropped|description=}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
2176 Equip Animation.gif| &#039;&#039;&#039;SCP-2176 Equip Animation&#039;&#039;&#039;&lt;br /&gt;
2176 Use Animation.gif| &#039;&#039;&#039;SCP-2176 Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-2176 was temporary added during the Halloween 2021 Event, and was later permanently added to the game in [[Updates/11.1.0|11.1.0]].&lt;br /&gt;
* Putting SCP-2176 in [[SCP-914]] on 1:1 will grant the player 12 [[Coin]]s, which equals to $3.00, the same price SCP-2176 was listed as in its trailer.&lt;br /&gt;
* SCP-2176 was an idea suggested by a patreon in the official SCP SL Discord that was forwarded to the Game Design team after the Art Manager took a liking to the suggestion.&lt;br /&gt;
*SCP-2176 can be used to force open Keycard doors. This is done by using one instance to lock down a room, and then using a second instance to end the blackout effect, opening closed doors.&lt;br /&gt;
**Prior to the [[Updates/11.1.3|11.1.3]] update, players could open the doors to SCP-106&#039;s CC with this trick.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Event SCPs]]&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-018&amp;diff=9938</id>
		<title>SCP-018</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-018&amp;diff=9938"/>
		<updated>2022-04-28T16:38:48Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image =SCP018Icon.png&lt;br /&gt;
|image_size = 200px&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]&lt;br /&gt;
|usage = Bounces around, gaining momentum and&amp;lt;br&amp;gt;damage with each bounce. Single use.&lt;br /&gt;
|effect = {{Hoverimage|Increases the damage the player takes|text=Burned Effect}}&amp;lt;br&amp;gt;{{Hoverimage|Causes the players screen to get blurry when they turn.&amp;lt;br&amp;gt;The faster they turn the blurrier it gets|text=Concussed Effect}}&lt;br /&gt;
|Description = &#039;&#039;Superball able to bounce with extreme efficiency.&#039;&#039;&lt;br /&gt;
|ID = 31&lt;br /&gt;
|SCP = true&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Blam-O MFG Co|Blam-O MFG Co]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-018&#039;&#039;&#039; is an [[SCPs|SCP Item]] and [[Weapons|Special Grenades]] that can be used for offensive purposes. It can be used to cause a lot of chaos and destruction.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-018 can be found in a [[Bulletproof Locker №7|Bulletproof Locker №7]] located around the map, which requires a [[Keycard]] with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open. &lt;br /&gt;
&lt;br /&gt;
When equipped, it can be thrown by pressing {{Key Press|Leftclick}}. Once thrown, SCP-018 will bounce around the room it was thrown in, dealing damage on impact. As it gains momentum, it will gradually accelerate and deal increasingly more damage, break any glass that it hits, and, at high momentum, break down any normal door (i.e. &#039;&#039;not&#039;&#039; gates, SCP-106&#039;s CC doors, or the Alpha Warhead door on [[Surface Zone|Surface]]).&amp;lt;br&amp;gt;&lt;br /&gt;
After 80 seconds, the object will exit [[Site-02]] by exploding through a wall. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A dropped SCP-018 will also activate after it gains enough momentum (most commonly as a result of an explosion or being dropped from too high).&lt;br /&gt;
&lt;br /&gt;
It should be noted that SCP-018 is capable of damaging teammates, regardless of whether FF is turned on or off. However, there is a ten second grace period once SCP-018 is thrown, where it will not damage teammates. After that, it will be able to damage teammates.&amp;lt;br&amp;gt;&lt;br /&gt;
This allows SCP-018 to be safely thrown in a group, giving your team enough time to retreat before they begin to take damage. It also prevents a player&#039;s teammates from using SCP-018 as a shield, by just sitting in a room while SCP-018 bounces around them.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* If bounced at a correct angle, SCP-018 will bounce perpendicular between 2 points, effectively preventing anyone from passing through temporarily.&lt;br /&gt;
&lt;br /&gt;
* SCP-018 can be used to open locked doors, if thrown correctly. This is useful to players who do not have appropriate keycards, or in late-game scenarios, when [[SCP-914]] becomes [[Decontamination Process|inaccessible]].&lt;br /&gt;
&lt;br /&gt;
* SCP-018 is potent as a crowd control weapon, able to deal huge amounts of damage to a squad of [[Chaos Insurgency|Chaos]] or [[Mobile Task Force|MTF]]. It is especially potent when used in an elevator or similar confined space, as it will most likely kill everything inside. &lt;br /&gt;
&lt;br /&gt;
* SCP-018&#039;s is extremely effective at countering [[SCP-079|SCP-079&#039;s]] ability to interact with doors, as it can break multiple doors down in a large range.&amp;lt;br&amp;gt;&lt;br /&gt;
** This is extremely useful to stop SCP-079 from using their Blackout ability, as any room that has a destroyed door can not be Blackout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*Escaping as a [[Class-D Personnel|Class-D]] with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Low Bounces.mp3|title=All low bounce sounds|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Medium Bounces.mp3|title=All medium bounce sounds|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=High Bounces.mp3|title=All high bounce sounds|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:018 Equip.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200px widths=300px&amp;gt;&lt;br /&gt;
SCP018.png|The former inventory icon of SCP-018 before the 11.0.0 update&#039;&#039;.&lt;br /&gt;
JackieIcon.png|SCP-018 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.&lt;br /&gt;
SCP-018_xmasEdit.png|SCP-018 during the &#039;&#039;Christmas 2020 &amp;amp; 2021 Event&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* During development, a placeholder sound was used for the bouncing noise the ball makes. This was one of the senior managers saying &amp;quot;reeeee&amp;quot;.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]][[Category:Grenades]]&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-500&amp;diff=9937</id>
		<title>SCP-500</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-500&amp;diff=9937"/>
		<updated>2022-04-28T16:37:04Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = SCP500Icon.png&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]&lt;br /&gt;
|usage = Fully Heals the player on use &lt;br /&gt;
|Description = &#039;&#039;The panacea.&#039;&#039;&lt;br /&gt;
|ID = 17&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-500&#039;&#039;&#039; is an [[SCPs|SCP Item]] and [[Items|Medical Item]] that will fully heal the user. It is quick to use and applies a powerful regeneration effect.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-500 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] located around the map, which require a [[Keycard]] with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open. &lt;br /&gt;
&lt;br /&gt;
When equipped, the user can press {{Key Press|Leftclick}} to consume a pill. Consuming a pill takes 1-2 seconds, and will completely restore the user&#039;s health, regardless of it&#039;s previous value and the user&#039;s class. &lt;br /&gt;
* Fully heals the player.&lt;br /&gt;
* Grants a regeneration that last 10 seconds, and can heal up to 200 HP.&lt;br /&gt;
* Removes the {{Hoverimage|Infinite sprint and increased movement speed with health drain|text=SCP-207}}, {{Hoverimage|Increases the damage the player takes|text=Burned}}, {{Hoverimage|Causes the players screen to get blurry when they turn|text=Concussed}}, {{Hoverimage|Damages the player over time|text=Poisoned}} and {{Hoverimage|Makes it harder for the player to hear noises|text=Deafen}} [[Status Effects]].&lt;br /&gt;
* Reduces the damage of the {{Hoverimage|Damage over time; starts high but gets lower|text=Bleeding}} Status Effect to its lowest possible value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Escaping as a [[Class-D Personnel|Class-D]] with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Using SCP-500 when you are about to die grants the &#039;&#039;&#039;Crisis Averted&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SCP 500 Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP 500 Use.mp3|title=Use|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:500 Equip.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:500 Use.gif|thumb|600px|Use Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The old Use Animation for SCP-500 was slightly longer, as the player would look inside the bottle confused as to why only one pill came out. This detail was later removed in the [[Updates/11.0.0|11.0.0]] update, when SCP-500 got new animations.&lt;br /&gt;
**The new Use Animation also acted as a small balance change, as SCP-500 became slightly faster to use.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCPs&amp;diff=9936</id>
		<title>SCPs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCPs&amp;diff=9936"/>
		<updated>2022-04-28T16:26:08Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;SCP Items&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;SCPs are anomalies that have been captured by the Foundation. SCPs are stored within numerous Sites owned by the Foundation across the world, these sites include places like Site-48, Site-17 and Site-02, with the last one being the place where SCP SL takes place at. While some anomalies are harmful or hostile, others can be very beneficial if used correctly. The following SCPs are found ingame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Playable SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-049|049_Icon}}{{Hycontent|SCP-049-2|049-2_Icon}}{{Hycontent|SCP-079|SCPCAT 079}}{{Hycontent|SCP-096|096_IconCAT}}{{Hycontent|SCP-106|106_Icon}}{{Hycontent|SCP-173|173_Icon new}}{{Hycontent|SCP-939|939_Icon_02}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Item SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-018|SCP018Icon}}{{Hycontent|SCP-207|SCP207Icon}}{{Hycontent|SCP-244|SCP244AIcon}}{{Hycontent|SCP-268|scp268 2}}{{Hycontent|SCP-500|SCP500Icon}}{{Hycontent|SCP-1853|SCP1853Icon}}{{Hycontent|SCP-2176|2176Icon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Environmental SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-330|330Render|4=200px}}{{Hycontent|SCP-914|914CAT|4=150px}}{{Hycontent|SCP-2536 (Disambiguation)|2536Render2|6=SCP-2536}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCPs&amp;diff=9935</id>
		<title>SCPs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCPs&amp;diff=9935"/>
		<updated>2022-04-28T16:25:31Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;SCP Items&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;SCPs are anomalies that have been captured by the Foundation. SCPs are stored within numerous Sites owned by the Foundation across the world, these sites include places like Site-48, Site-17 and Site-02, with the last one being the place where SCP SL takes place at. While some anomalies are harmful or hostile, others can be very beneficial if used correctly. The following SCPs are found ingame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Playable SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-049|049_Icon}}{{Hycontent|SCP-049-2|049-2_Icon}}{{Hycontent|SCP-079|SCPCAT 079}}{{Hycontent|SCP-096|096_IconCAT}}{{Hycontent|SCP-106|106_Icon}}{{Hycontent|SCP-173|173_Icon new}}{{Hycontent|SCP-939|939_Icon_02}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Item SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-018|SCP018Icon}}{{Hycontent|SCP-207|SCP207Icon}}{{Hycontent|SCP-244|SCP244AIcon}}{{Hycontent|SCP-244|SCP244BIcon}}{{Hycontent|SCP-268|scp268 2}}{{Hycontent|SCP-500|SCP500Icon}}{{Hycontent|SCP-1853|SCP1853Icon}}{{Hycontent|SCP-2176|2176Icon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Environmental SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-330|330Render|4=200px}}{{Hycontent|SCP-914|914CAT|4=150px}}{{Hycontent|SCP-2536 (Disambiguation)|2536Render2|6=SCP-2536}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCPs&amp;diff=9934</id>
		<title>SCPs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCPs&amp;diff=9934"/>
		<updated>2022-04-28T16:25:00Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;SCP Items&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;SCPs are anomalies that have been captured by the Foundation. SCPs are stored within numerous Sites owned by the Foundation across the world, these sites include places like Site-48, Site-17 and Site-02, with the last one being the place where SCP SL takes place at. While some anomalies are harmful or hostile, others can be very beneficial if used correctly. The following SCPs are found ingame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Playable SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-049|049_Icon}}{{Hycontent|SCP-049-2|049-2_Icon}}{{Hycontent|SCP-079|SCPCAT 079}}{{Hycontent|SCP-096|096_IconCAT}}{{Hycontent|SCP-106|106_Icon}}{{Hycontent|SCP-173|173_Icon new}}{{Hycontent|SCP-939|939_Icon_02}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Item SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-018|SCP018Icon}}{{Hycontent|SCP-207|SCP207Icon}}{{Hycontent|SCP-244:SCP-244-A|SCP244AIcon}}{{Hycontent|SCP-244:SCP-244-B|SCP244BIcon}}{{Hycontent|SCP-268|scp268 2}}{{Hycontent|SCP-500|SCP500Icon}}{{Hycontent|SCP-1853|SCP1853Icon}}{{Hycontent|SCP-2176|2176Icon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Environmental SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-330|330Render|4=200px}}{{Hycontent|SCP-914|914CAT|4=150px}}{{Hycontent|SCP-2536 (Disambiguation)|2536Render2|6=SCP-2536}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCPs&amp;diff=9933</id>
		<title>SCPs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCPs&amp;diff=9933"/>
		<updated>2022-04-28T16:23:59Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;SCP Items&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;SCPs are anomalies that have been captured by the Foundation. SCPs are stored within numerous Sites owned by the Foundation across the world, these sites include places like Site-48, Site-17 and Site-02, with the last one being the place where SCP SL takes place at. While some anomalies are harmful or hostile, others can be very beneficial if used correctly. The following SCPs are found ingame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Playable SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-049|049_Icon}}{{Hycontent|SCP-049-2|049-2_Icon}}{{Hycontent|SCP-079|SCPCAT 079}}{{Hycontent|SCP-096|096_IconCAT}}{{Hycontent|SCP-106|106_Icon}}{{Hycontent|SCP-173|173_Icon new}}{{Hycontent|SCP-939|939_Icon_02}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Item SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-018|SCP018Icon}}{{Hycontent|SCP-207|SCP207Icon}}{{Hycontent|[[SCP-244|SCP-244-A]]|SCP244AIcon}}{{Hycontent|[[SCP-244|SCP-244-B]]|SCP244BIcon}}{{Hycontent|SCP-268|scp268 2}}{{Hycontent|SCP-500|SCP500Icon}}{{Hycontent|SCP-1853|SCP1853Icon}}{{Hycontent|SCP-2176|2176Icon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Environmental SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-330|330Render|4=200px}}{{Hycontent|SCP-914|914CAT|4=150px}}{{Hycontent|SCP-2536 (Disambiguation)|2536Render2|6=SCP-2536}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCPs&amp;diff=9932</id>
		<title>SCPs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCPs&amp;diff=9932"/>
		<updated>2022-04-28T16:22:20Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;SCP Items&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;SCPs are anomalies that have been captured by the Foundation. SCPs are stored within numerous Sites owned by the Foundation across the world, these sites include places like Site-48, Site-17 and Site-02, with the last one being the place where SCP SL takes place at. While some anomalies are harmful or hostile, others can be very beneficial if used correctly. The following SCPs are found ingame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Playable SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-049|049_Icon}}{{Hycontent|SCP-049-2|049-2_Icon}}{{Hycontent|SCP-079|SCPCAT 079}}{{Hycontent|SCP-096|096_IconCAT}}{{Hycontent|SCP-106|106_Icon}}{{Hycontent|SCP-173|173_Icon new}}{{Hycontent|SCP-939|939_Icon_02}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Item SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-018|SCP018Icon}}{{Hycontent|SCP-207|SCP207Icon}}{{Hycontent|SCP-244-A|SCP244AIcon}}{{Hycontent|SCP-244-B|SCP244BIcon}}{{Hycontent|SCP-268|scp268 2}}{{Hycontent|SCP-500|SCP500Icon}}{{Hycontent|SCP-1853|SCP1853Icon}}{{Hycontent|SCP-2176|2176Icon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Environmental SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-330|330Render|4=200px}}{{Hycontent|SCP-914|914CAT|4=150px}}{{Hycontent|SCP-2536 (Disambiguation)|2536Render2|6=SCP-2536}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCPs&amp;diff=9931</id>
		<title>SCPs</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCPs&amp;diff=9931"/>
		<updated>2022-04-28T16:21:04Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;SCP Items&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;SCPs are anomalies that have been captured by the Foundation. SCPs are stored within numerous Sites owned by the Foundation across the world, these sites include places like Site-48, Site-17 and Site-02, with the last one being the place where SCP SL takes place at. While some anomalies are harmful or hostile, others can be very beneficial if used correctly. The following SCPs are found ingame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Playable SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-049|049_Icon}}{{Hycontent|SCP-049-2|049-2_Icon}}{{Hycontent|SCP-079|SCPCAT 079}}{{Hycontent|SCP-096|096_IconCAT}}{{Hycontent|SCP-106|106_Icon}}{{Hycontent|SCP-173|173_Icon new}}{{Hycontent|SCP-939|939_Icon_02}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Item SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-018|SCP018Icon}}{{Hycontent|SCP-207|SCP207Icon}}{{Hycontent|SCP-244|SCP244AIcon|SCP244BIcon}}{{Hycontent|SCP-268|scp268 2}}{{Hycontent|SCP-500|SCP500Icon}}{{Hycontent|SCP-1853|SCP1853Icon}}{{Hycontent|SCP-2176|2176Icon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Environmental SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-330|330Render|4=200px}}{{Hycontent|SCP-914|914CAT|4=150px}}{{Hycontent|SCP-2536 (Disambiguation)|2536Render2|6=SCP-2536}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-244&amp;diff=9930</id>
		<title>SCP-244</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-244&amp;diff=9930"/>
		<updated>2022-04-28T15:51:42Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt;SCP-244-A=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1035px widths=135px&amp;gt;&lt;br /&gt;
SCP244AIcon.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
SCP-244-B=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=188px widths=135px&amp;gt;&lt;br /&gt;
SCP244BIcon.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|spawn = [[Bulletproof Locker №7]] &amp;lt;br&amp;gt; [[Heavy Containment Zone]]&lt;br /&gt;
|usage = Environmental Hazard&lt;br /&gt;
|effect = {{Hoverimage|Player&#039;s vision is reduced and inaccuracy is increase.&amp;lt;br&amp;gt; Drains SCP&#039;s Hume Shield. &amp;lt;br&amp;gt; Humans take damage over time.|text=Hypothermia }}&lt;br /&gt;
|Description = &#039;&#039;An ancient vase, freezing to the touch. &amp;lt;br&amp;gt; Creates a large cloud of icy fog when placed.&#039;&#039;&lt;br /&gt;
|ID = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-244&#039;&#039;&#039; is an [[SCPs|SCP Item]] that acts as a portable environmental hazard that can be utilized by the player.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
In-game, there are two instances of SCP-244 that can spawn: SCP-244-A and SCP-244-B.&amp;lt;br&amp;gt;&lt;br /&gt;
The only difference between the two are their models and spawn mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-244-A can be found in a [[Bulletproof Locker №7]] located around the map. SCP-244-B has a 30% to spawn in a random room in [[Heavy Containment Zone]]. Unlike SCP-244-A, it will spawn fully activated, acting as a small environmental hazard.&lt;br /&gt;
&lt;br /&gt;
Human classes can pick up, hold, and activate SCP-244 by pushing {{Key Press|Leftclick}}. When activated, SCP-244 will produce an AoE frost effect that can be seen as a blue smoke effect. The fog will cover a large portion of the room, but cannot pass through walls or closed doors.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-244 will also activate upon being knocked over. This can happen by it either being thrown, dropped on an uneven surface, or if hit by an item while laying on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While in the fog, player vision is reduced and their weapon accuracy decreases. Their health will also begin to decay if they stay in the fog for more than five seconds. The amount of HP decay that takes place is dependent on how close a player is to SCP-244. The maximum amount of HP decay rate is 12 HP every 8 seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The time to pick up an item is increased by two extra seconds while under the effects of the fog. Humans will move 5% slower and drain Stamina slightly faster as well.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of SCP-244 are stackable if both instances of SCP-244 are used nearby each other.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
SCPs under the effect of SCP-244 will no longer regenerate [[Hume Shield]] (shown by a red bar appearing on the Hume Shield bar). This will last for five seconds before the Hume Shield bar starts to decay at a rate of 15 HS/s (this drain is increased to 20 HS/s if under the effects of two SCP-244 instances). Their vision (apart from [[SCP-939]]) will also be greatly reduced while in the fog.&amp;lt;br&amp;gt; Unlike humans, SCPs will not take any damage from continuous stay in the fog. &lt;br /&gt;
&lt;br /&gt;
Each SCP, besides [[SCP-079]], will receive additional effects while in the fog of SCP-244 besides Hume Shield Drain. The following effects are not stackable.&lt;br /&gt;
*[[SCP-049]] - Increased attack cooldown by two seconds. Revive time increased by three seconds.&lt;br /&gt;
*[[SCP-049-2]] - Increased attack cooldown.&lt;br /&gt;
*[[SCP-096]] - Can&#039;t be triggered by looking at their face. Attacks are slower.&lt;br /&gt;
*[[SCP-106]] - Increased attack cooldown.&lt;br /&gt;
*[[SCP-173]] - Tantrum Puddles near the fog will disappear faster.&lt;br /&gt;
*SCP-939 - Increased attack cooldown.&lt;br /&gt;
&lt;br /&gt;
SCP-244 can only be destroyed by using a [[High-Explosive Grenade]] or by shooting it with the [[3-X Molecular Disruptor]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Equiping and deploying SCP-244&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Jar1Equip.mp3|title=Equip #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Jar2Equip.mp3|title=Equip #2|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Jar1Use.mp3|title=Use #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Jar2Use.mp3|title=Use #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Destruction&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=JarBreak 1.mp3|title=Break #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=JarBreak 2.mp3|title=Break #2|description=}}&lt;br /&gt;
|{{multi-listen item|filename=JarBreak 3.mp3|title=Break #3|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Hypothermia&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=244Cold.mp3|title=Freezing|description=}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
244A Equip Animation Fix.gif| &#039;&#039;&#039;SCP-244-A Equip Animation&#039;&#039;&#039;&lt;br /&gt;
244A Use Animation.gif| &#039;&#039;&#039;SCP-244-A Use Animation&#039;&#039;&#039;&lt;br /&gt;
244B Equip Animation.gif| &#039;&#039;&#039;SCP-244-B Equip Animation&#039;&#039;&#039;&lt;br /&gt;
244B Use Animation.gif| &#039;&#039;&#039;SCP-244-B Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia= &lt;br /&gt;
* SCP-244 was first added as a temporary SCP in the [[Updates/11.1.1|X-Mas 2021 Event]], where it was removed from normal gameplay after the event ended.&lt;br /&gt;
**It was later readded in the [[Updates/11.2.0|11.2]] update.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Item Navbox}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-244&amp;diff=9929</id>
		<title>SCP-244</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-244&amp;diff=9929"/>
		<updated>2022-04-28T15:51:09Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt;SCP-244-A=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1035px widths=135px&amp;gt;&lt;br /&gt;
SCP244AIcon.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
SCP-244-B=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=188px widths=135px&amp;gt;&lt;br /&gt;
SCP244BIcon.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|spawn = [[Bulletproof Locker №7]] &amp;lt;br&amp;gt; [[Heavy Containment Zone]]&lt;br /&gt;
|usage = Environmental Hazard&lt;br /&gt;
|effect = {{Hoverimage|Player&#039;s vision is reduced and inaccuracy is increase.&amp;lt;br&amp;gt; Drains SCP&#039;s Hume Shield. &amp;lt;br&amp;gt; Humans take damage over time.|text=Hypothermia }}&lt;br /&gt;
|Description = &#039;&#039;An ancient vase, freezing to the touch. &amp;lt;br&amp;gt; Creates a large cloud of icy fog when placed.&#039;&#039;&lt;br /&gt;
|ID = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-244&#039;&#039;&#039; is an [[SCPs|SCP Item]] that acts as a portable environmental hazard that can be utilized by the player.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
In-game, there are two instances of SCP-244 that can spawn: SCP-244-A and SCP-244-B.&amp;lt;br&amp;gt;&lt;br /&gt;
The only difference between the two are their models and spawn mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-244-A can be found in a [[Bulletproof Locker №7]] located around the map. SCP-244-B has a 30% to spawn in a random room in [[Heavy Containment Zone]]. Unlike SCP-244-A, it will spawn fully activated, acting as a small environmental hazard.&lt;br /&gt;
&lt;br /&gt;
Human classes can pick up, hold, and activate SCP-244 by pushing {{Key Press|Leftclick}}. When activated, SCP-244 will produce an AoE frost effect that can be seen as a blue smoke effect. The fog will cover a large portion of the room, but cannot pass through walls or closed doors.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-244 will also activate upon being knocked over. This can happen by it either being thrown, dropped on an uneven surface, or if hit by an item while laying on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While in the fog, player vision is reduced and their weapon accuracy decreases. Their health will also begin to decay if they stay in the fog for more than five seconds. The amount of HP decay that takes place is dependent on how close a player is to SCP-244. The maximum amount of HP decay rate is 12 HP every 8 seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The time to pick up an item is increased by two extra seconds while under the effects of the fog. Humans will move 5% slower and drain Stamina slightly faster as well.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects of SCP-244 are stackable if both instances of SCP-244 are used nearby each other.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
SCPs under the effect of SCP-244 will no longer regenerate [[Hume Shield]] (shown by a red bar appearing on the Hume Shield bar). This will last for five seconds before the Hume Shield bar starts to decay at a rate of 15 HS/s (this drain is increased to 20 HS/s if under the effects of two SCP-244 instances). Their vision (apart from [[SCP-939]]) will also be greatly reduced while in the fog.&amp;lt;br&amp;gt; Unlike humans, SCPs will not take any damage from continuous stay in the fog. &lt;br /&gt;
&lt;br /&gt;
Each SCP, besides [[SCP-079]], will receive additional effects while in the fog of SCP-244 besides Hume Shield Drain. The following effects are not stackable.&lt;br /&gt;
*[[SCP-049]] - Increased attack cooldown by two seconds. Revive time increased by three seconds.&lt;br /&gt;
*[[SCP-049-2]] - Increased attack cooldown.&lt;br /&gt;
*[[SCP-096]] - Can&#039;t be triggered by looking at their face. Attacks are slower.&lt;br /&gt;
*[[SCP-106]] - Increased attack cooldown.&lt;br /&gt;
*[[SCP-173]] - Tantrum Puddles near the fog will disappear faster.&lt;br /&gt;
*SCP-939 - Increased attack cooldown.&lt;br /&gt;
&lt;br /&gt;
SCP-244 can only be destroyed by using a [[High-Explosive Grenade]] or by shooting it with the [[3-X Molecular Disruptor]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Equiping and deploying SCP-244&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Jar1Equip.mp3|title=Equip #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Jar2Equip.mp3|title=Equip #2|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Jar1Use.mp3|title=Use #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Jar2Use.mp3|title=Use #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Destruction&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=JarBreak 1.mp3|title=Break #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=JarBreak 2.mp3|title=Break #2|description=}}&lt;br /&gt;
|{{multi-listen item|filename=JarBreak 3.mp3|title=Break #3|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Hypothermia&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=244Cold.mp3|title=Freezing|description=}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
244A Equip Animation Fix.gif| &#039;&#039;&#039;SCP-244-A Equip Animation&#039;&#039;&#039;&lt;br /&gt;
244A Use Animation.gif| &#039;&#039;&#039;SCP-244-A Use Animation&#039;&#039;&#039;&lt;br /&gt;
244B Equip Animation.gif| &#039;&#039;&#039;SCP-244-B Equip Animation&#039;&#039;&#039;&lt;br /&gt;
244B Use Animation.gif| &#039;&#039;&#039;SCP-244-B Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia= &lt;br /&gt;
* SCP-244 was first added as a temporary SCP in the [[Updates/11.1.1|X-Mas 2021 Event]], where it was removed from normal gameplay after the event ended.&lt;br /&gt;
**It was later readded in the [[Updates/11.2.0|11.2]] update.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
[[Item Navbox]]&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-018&amp;diff=9928</id>
		<title>SCP-018</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-018&amp;diff=9928"/>
		<updated>2022-04-28T15:43:14Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image =SCP018Icon.png&lt;br /&gt;
|image_size = 200px&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]&lt;br /&gt;
|usage = Bounces around, gaining momentum and&amp;lt;br&amp;gt;damage with each bounce. Single use.&lt;br /&gt;
|effect = {{Hoverimage|Increases the damage the player takes|text=Burned Effect}}&amp;lt;br&amp;gt;{{Hoverimage|Causes the players screen to get blurry when they turn.&amp;lt;br&amp;gt;The faster they turn the blurrier it gets|text=Concussed Effect}}&lt;br /&gt;
|Description = &#039;&#039;Superball able to bounce with extreme efficiency.&#039;&#039;&lt;br /&gt;
|ID = 31&lt;br /&gt;
|SCP = true&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Blam-O MFG Co|Blam-O MFG Co]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-018&#039;&#039;&#039; is an [[SCPs|SCP Item]] that can be used for offensive purposes. It can be used to cause a lot of chaos and destruction.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-018 can be found in a [[Bulletproof Locker №7|Bulletproof Locker №7]] located around the map, which requires a [[Keycard]] with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open. &lt;br /&gt;
&lt;br /&gt;
When equipped, it can be thrown by pressing {{Key Press|Leftclick}}. Once thrown, SCP-018 will bounce around the room it was thrown in, dealing damage on impact. As it gains momentum, it will gradually accelerate and deal increasingly more damage, break any glass that it hits, and, at high momentum, break down any normal door (i.e. &#039;&#039;not&#039;&#039; gates, SCP-106&#039;s CC doors, or the Alpha Warhead door on [[Surface Zone|Surface]]).&amp;lt;br&amp;gt;&lt;br /&gt;
After 80 seconds, the object will exit [[Site-02]] by exploding through a wall. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A dropped SCP-018 will also activate after it gains enough momentum (most commonly as a result of an explosion or being dropped from too high).&lt;br /&gt;
&lt;br /&gt;
It should be noted that SCP-018 is capable of damaging teammates, regardless of whether FF is turned on or off. However, there is a ten second grace period once SCP-018 is thrown, where it will not damage teammates. After that, it will be able to damage teammates.&amp;lt;br&amp;gt;&lt;br /&gt;
This allows SCP-018 to be safely thrown in a group, giving your team enough time to retreat before they begin to take damage. It also prevents a player&#039;s teammates from using SCP-018 as a shield, by just sitting in a room while SCP-018 bounces around them.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* If bounced at a correct angle, SCP-018 will bounce perpendicular between 2 points, effectively preventing anyone from passing through temporarily.&lt;br /&gt;
&lt;br /&gt;
* SCP-018 can be used to open locked doors, if thrown correctly. This is useful to players who do not have appropriate keycards, or in late-game scenarios, when [[SCP-914]] becomes [[Decontamination Process|inaccessible]].&lt;br /&gt;
&lt;br /&gt;
* SCP-018 is potent as a crowd control weapon, able to deal huge amounts of damage to a squad of [[Chaos Insurgency|Chaos]] or [[Mobile Task Force|MTF]]. It is especially potent when used in an elevator or similar confined space, as it will most likely kill everything inside. &lt;br /&gt;
&lt;br /&gt;
* SCP-018&#039;s is extremely effective at countering [[SCP-079|SCP-079&#039;s]] ability to interact with doors, as it can break multiple doors down in a large range.&amp;lt;br&amp;gt;&lt;br /&gt;
** This is extremely useful to stop SCP-079 from using their Blackout ability, as any room that has a destroyed door can not be Blackout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*Escaping as a [[Class-D Personnel|Class-D]] with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Low Bounces.mp3|title=All low bounce sounds|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Medium Bounces.mp3|title=All medium bounce sounds|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=High Bounces.mp3|title=All high bounce sounds|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:018 Equip.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200px widths=300px&amp;gt;&lt;br /&gt;
SCP018.png|The former inventory icon of SCP-018 before the 11.0.0 update&#039;&#039;.&lt;br /&gt;
JackieIcon.png|SCP-018 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.&lt;br /&gt;
SCP-018_xmasEdit.png|SCP-018 during the &#039;&#039;Christmas 2020 &amp;amp; 2021 Event&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* During development, a placeholder sound was used for the bouncing noise the ball makes. This was one of the senior managers saying &amp;quot;reeeee&amp;quot;.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]][[Category:Grenades]]&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-018&amp;diff=9927</id>
		<title>SCP-018</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-018&amp;diff=9927"/>
		<updated>2022-04-28T15:42:39Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image =SCP018Icon.png&lt;br /&gt;
|image_size = 200px&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|spawn = [[Bulletproof Locker №7|Bulletproof Locker №7]]&lt;br /&gt;
|usage = Bounces around, gaining momentum and&amp;lt;br&amp;gt;damage with each bounce. Single use.&lt;br /&gt;
|effect = {{Hoverimage|Increases the damage the player takes|text=Burned Effect}}&amp;lt;br&amp;gt;{{Hoverimage|Causes the players screen to get blurry when they turn.&amp;lt;br&amp;gt;The faster they turn the blurrier it gets|text=Concussed Effect}}&lt;br /&gt;
|Description = &#039;&#039;Superball able to bounce with extreme efficiency.&#039;&#039;&lt;br /&gt;
|ID = 31&lt;br /&gt;
|SCP = true&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Blam-O MFG Co|Blam-O MFG Co]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-018&#039;&#039;&#039; is an [[SCPs|SCP Item]] that can be used for offensive purposes. It can be used to cause a lot of chaos and destruction.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-018 can be found in a [[Bulletproof Locker №7|Bulletproof Locker №7]] located around the map, which requires a [[Keycard]] with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open. &lt;br /&gt;
&lt;br /&gt;
When equipped, it can be thrown by pressing {{Key Press|Leftclick}}. Once thrown, SCP-018 will bounce around the room it was thrown in, dealing damage on impact. As it gains momentum, it will gradually accelerate and deal increasingly more damage, break any glass that it hits, and, at high momentum, break down any normal door (i.e. &#039;&#039;not&#039;&#039; gates, SCP-106&#039;s CC doors, or the Alpha Warhead door on [[Surface Zone|Surface]]).&amp;lt;br&amp;gt;&lt;br /&gt;
After 80 seconds, the object will exit [[Site-02]] by exploding through a wall. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A dropped SCP-018 will also activate after it gains enough momentum (most commonly as a result of an explosion or being dropped from too high).&lt;br /&gt;
&lt;br /&gt;
It should be noted that SCP-018 is capable of damaging teammates, regardless of whether FF is turned on or off. However, there is a ten second grace period once SCP-018 is thrown, where it will not damage teammates. After that, it will be able to damage teammates.&amp;lt;br&amp;gt;&lt;br /&gt;
This allows SCP-018 to be safely thrown in a group, giving your team enough time to retreat before they begin to take damage. It also prevents a player&#039;s teammates from using SCP-018 as a shield, by just sitting in a room while SCP-018 bounces around them.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
* If bounced at a correct angle, SCP-018 will bounce perpendicular between 2 points, effectively preventing anyone from passing through temporarily.&lt;br /&gt;
&lt;br /&gt;
* SCP-018 can be used to open locked doors, if thrown correctly. This is useful to players who do not have appropriate keycards, or in late-game scenarios, when [[SCP-914]] becomes [[Decontamination Process|inaccessible]].&lt;br /&gt;
&lt;br /&gt;
* SCP-018 is potent as a crowd control weapon, able to deal huge amounts of damage to a squad of [[Chaos Insurgency|Chaos]] or [[Mobile Task Force|MTF]]. It is especially potent when used in an elevator or similar confined space, as it will most likely kill everything inside. &lt;br /&gt;
&lt;br /&gt;
* SCP-018&#039;s is extremely effective at countering [[SCP-079|SCP-079&#039;s]] ability to interact with doors, as it can break multiple doors down in a large range.&amp;lt;br&amp;gt;&lt;br /&gt;
** This is extremely useful to stop SCP-079 from using their Blackout ability, as any room that has a destroyed door can not be Blackout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*Escaping as a [[Class-D Personnel|Class-D]] with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Low Bounces.mp3|title=All low bounce sounds|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Medium Bounces.mp3|title=All medium bounce sounds|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=High Bounces.mp3|title=All high bounce sounds|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:018 Equip.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200px widths=300px&amp;gt;&lt;br /&gt;
SCP018.png|The former inventory icon of SCP-018 before the 11.0.0 update&#039;&#039;.&lt;br /&gt;
JackieIcon.png|SCP-018 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.&lt;br /&gt;
SCP-018_xmasEdit.png|SCP-018 during the &#039;&#039;Christmas 2020 &amp;amp; 2021 Event&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* During development, a placeholder sound was used for the bouncing noise the ball makes. This was one of the senior managers saying &amp;quot;reeeee&amp;quot;.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs Grenades]]&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Items&amp;diff=9926</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Items&amp;diff=9926"/>
		<updated>2022-04-28T15:39:03Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Items&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Items are objects within SCP:SL that can be collected and be utilized by a player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Each item performs their own unique function, some providing greater benefit to the player then others.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Normal Items&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{Hycontent|Armor (Disambiguation)|New Combat Armor|6=Armor}}&lt;br /&gt;
{{Hycontent|Coin|CoinIcon}}&lt;br /&gt;
{{Hycontent|Flashlight|FlashlightIcon}}&lt;br /&gt;
{{Hycontent|Keycard|Scientist_keycard2}}&lt;br /&gt;
{{Hycontent|Radio|RadioIcon}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Medical Items&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;{{Hycontent|Adrenaline|AdrenalineIcon}}{{Hycontent|First Aid Kit|MedkitIcon}}{{Hycontent|Painkillers|NewPainkillersIcon}} {{Hycontent|SCP-500|SCP500Icon}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Items&amp;diff=9925</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Items&amp;diff=9925"/>
		<updated>2022-04-28T15:37:49Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Items&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Items are objects within SCP:SL that can be collected and be utilized by a player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Each item performs their own unique function, some providing greater benefit to the player then others.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Normal Items&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{Hycontent|Armor (Disambiguation)|New Combat Armor|6=Armor}}&lt;br /&gt;
{{Hycontent|Coin|CoinIcon}}&lt;br /&gt;
{{Hycontent|Flashlight|FlashlightIcon}}&lt;br /&gt;
{{Hycontent|Keycard|Scientist_keycard2}}&lt;br /&gt;
{{Hycontent|Radio|RadioIcon}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Medical Items&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;{{Hycontent|Adrenaline|AdrenalineIcon}}{{Hycontent|First Aid Kit|MedkitIcon}}{{Hycontent|Painkillers|NewPainkillersIcon}} {{Hycontent|SCP-500|SCP-500}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Weapons&amp;diff=9924</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Weapons&amp;diff=9924"/>
		<updated>2022-04-28T15:35:18Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Weapons&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; Equipment which can be held by the player and be utilized to harm others.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Foundation Firearms&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;{{hycontent|COM-15|COM-15Icon}} {{hycontent|COM-18|COM-18Icon}}&lt;br /&gt;
{{hycontent|Crossvec|CrossvecIcon}} &lt;br /&gt;
{{hycontent|FSP-9|FSP-9Icon}} &lt;br /&gt;
{{hycontent|MTF-E11-SR|E11SRIcon}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Chaos Insurgency Firearms&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
{{hycontent|.44 Revolver|RevolverIcon}}{{hycontent|AK|NewAKIcon}} {{hycontent|Logicer|LogicerIcon}}{{hycontent|Shotgun|ShotgunIcon}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Grenades&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{Hycontent|Flashbang Grenade|FlashbangIcon}} {{Hycontent|High-Explosive Grenade|GrenadeIcon}} {{Hycontent|SCP-018|SCP018Icon}} {{Hycontent|SCP-2176|2176Icon}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Special Weaponry&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{hycontent|3-X Molecular Disruptor|IconDisruptor}}{{hycontent|Micro H.I.D.|Micro HID}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Weapons&amp;diff=9923</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Weapons&amp;diff=9923"/>
		<updated>2022-04-28T15:34:22Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Weapons&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; Equipment which can be held by the player and be utilized to harm others.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Foundation Firearms&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;{{hycontent|COM-15|COM-15Icon}} {{hycontent|COM-18|COM-18Icon}}&lt;br /&gt;
{{hycontent|Crossvec|CrossvecIcon}} &lt;br /&gt;
{{hycontent|FSP-9|FSP-9Icon}} &lt;br /&gt;
{{hycontent|MTF-E11-SR|E11SRIcon}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Chaos Insurgency Firearms&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
{{hycontent|.44 Revolver|RevolverIcon}}{{hycontent|AK|NewAKIcon}} {{hycontent|Logicer|LogicerIcon}}{{hycontent|Shotgun|ShotgunIcon}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Grenades&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{Hycontent|Flashbang Grenade|FlashbangIcon}} {{Hycontent|High-Explosive Grenade|GrenadeIcon}} {{Hycontent|SCP-018|SCP018Icon}} {{Hycontent|SCP-2176|SCP-2176}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Special Weaponry&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{hycontent|3-X Molecular Disruptor|IconDisruptor}}{{hycontent|Micro H.I.D.|Micro HID}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Weapons&amp;diff=9922</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Weapons&amp;diff=9922"/>
		<updated>2022-04-28T15:31:56Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Weapons&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; Equipment which can be held by the player and be utilized to harm others.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Foundation Firearms&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;{{hycontent|COM-15|COM-15Icon}} {{hycontent|COM-18|COM-18Icon}}&lt;br /&gt;
{{hycontent|Crossvec|CrossvecIcon}} &lt;br /&gt;
{{hycontent|FSP-9|FSP-9Icon}} &lt;br /&gt;
{{hycontent|MTF-E11-SR|E11SRIcon}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Chaos Insurgency Firearms&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
{{hycontent|.44 Revolver|RevolverIcon}}{{hycontent|AK|NewAKIcon}} {{hycontent|Logicer|LogicerIcon}}{{hycontent|Shotgun|ShotgunIcon}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Grenades&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{Hycontent|Flashbang Grenade|FlashbangIcon}} {{Hycontent|High-Explosive Grenade|GrenadeIcon}} {{Hycontent|SCP-018|SCP-018}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Special Weaponry&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{hycontent|3-X Molecular Disruptor|IconDisruptor}}{{hycontent|Micro H.I.D.|Micro HID}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Weapons&amp;diff=9921</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Weapons&amp;diff=9921"/>
		<updated>2022-04-28T15:31:00Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Weapons&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; Equipment which can be held by the player and be utilized to harm others.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Foundation Firearms&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;{{hycontent|COM-15|COM-15Icon}} {{hycontent|COM-18|COM-18Icon}}&lt;br /&gt;
{{hycontent|Crossvec|CrossvecIcon}} &lt;br /&gt;
{{hycontent|FSP-9|FSP-9Icon}} &lt;br /&gt;
{{hycontent|MTF-E11-SR|E11SRIcon}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Chaos Insurgency Firearms&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
{{hycontent|.44 Revolver|RevolverIcon}}{{hycontent|AK|NewAKIcon}} {{hycontent|Logicer|LogicerIcon}}{{hycontent|Shotgun|ShotgunIcon}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Grenades&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{Hycontent|Flashbang Grenade|FlashbangIcon}} {{Hycontent|High-Explosive Grenade|GrenadeIcon}} {{Hycontent|SCP-018|SCP-018Icon}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Special Weaponry&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{hycontent|3-X Molecular Disruptor|IconDisruptor}}{{hycontent|Micro H.I.D.|Micro HID}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=9920</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=9920"/>
		<updated>2022-04-28T15:28:24Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{CURRENTDAY}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Heavy Containment Zone&#039;&#039;&#039; is one of four zones found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is the location of the [[Micro H.I.D.]], as well as the three [[Emergency Power Stations]].&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Heavy Containment Zone (HCZ) is one of four zones in [[Site-02]].&amp;lt;br&amp;gt;&lt;br /&gt;
Placed below [[Light Containment Zone]] and located right next to [[Entrance Zone]], it is considered one of the most dangerous zones, as it is the spawn location for [[SCP-049]], [[SCP-079]], [[SCP-096]],  [[SCP-106]], and [[SCP-939]].&lt;br /&gt;
&lt;br /&gt;
Heavy Containment Zone is also the only zone affected by the [[Overcharge]] event, which is used to re-contain SCP-079. This event occurs after all 3 [[Emergency Power Stations]] have been activated, and the button in SCP-079&#039;s Containment Chamber is pushed (this will also occur when SCP-079 is the last SCP alive). &lt;br /&gt;
&lt;br /&gt;
Heavy Containment Zone contains a few important rooms that contain items that can aid a player in escaping or re-containing certain SCP. &lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Doctors Lab.mp3|title=Heavy Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once. These areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator Systems==&lt;br /&gt;
[[File:HCZ Elevator A.png|400px|right|thumb|Elevator System A]]&lt;br /&gt;
[[File:HCZ Elevator_B.png|400px|right|thumb|Elevator System B]]&lt;br /&gt;
[[File:Elevator Lockdown.png|400px|right|thumb|Elevators after LCZ is locked down]]&lt;br /&gt;
The &#039;&#039;&#039;Elevator Systems&#039;&#039;&#039; are two separate rooms that contain two elevators that connect Heavy Containment Zone to [[Light Containment Zone]]. &lt;br /&gt;
&lt;br /&gt;
Above each elevator is a timer showing how much time is left until Light Containment Zone gets [[Decontamination Process|Decontaminated]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = TeslaHalloween.png | TeslaIdle.gif }}|thumb|right|400px|The Tesla Gate]]&lt;br /&gt;
[[File:TeslaFire.gif|thumb|right|400px|ZAP!]]&lt;br /&gt;
&#039;&#039;&#039;Tesla Gates&#039;&#039;&#039; are straight hallways equipped with high powered tesla coils. &lt;br /&gt;
&lt;br /&gt;
If the player enters a room with a tesla gate, it will activate its sensors and charge itself. Standing next to the tesla gate will cause it to fire a large amount of electricity. If a player is in the tesla coil when it is firing, it will shock and deal massive damage, instantly killing humans, SCP-106 and [[SCP-049-2]]. Tesla Gates only deal damage for three ticks, allowing most SCPs to not die in one blast.&amp;lt;br&amp;gt;&lt;br /&gt;
Tesla Gates are quite loud and can be heard from several rooms away when operational.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 viewing a room containing a tesla gate, the tesla coil will begin to charge itself even if no player is nearby. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
[[File:Server_Room_top.png|400px|right|thumb|Top level]]&lt;br /&gt;
[[File:Server_Room_Bottom.png|400px|right|thumb|Bottom level]]&lt;br /&gt;
The &#039;&#039;&#039;Server Room&#039;&#039;&#039; is a two-level room full of servers. This room is mainly used for hiding.&lt;br /&gt;
&lt;br /&gt;
A Scientist Keycard can spawn either on the top or bottom floor behind the servers.&amp;lt;br&amp;gt;&lt;br /&gt;
Up to two First Aid Cabinets or Emergency Power Stations can also spawn on the top floor. &lt;br /&gt;
&lt;br /&gt;
2 common hiding spots in this room include behind any of the servers or in a small area under the stairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the top floor:&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations]] (up to two)&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alpha Warhead Silo==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = Xmas Warhead_Elevator.png |Warhead Silo Elevator.png }}|400px|right|thumb|Elevator leading to the silo]]&lt;br /&gt;
[[File:Alpha Warhead Silo.png|400px|right|thumb|Warhead silo]]&lt;br /&gt;
[[File:WarheadArmory.png|400px|right|thumb|Armory]]&lt;br /&gt;
[[File:Warhead Silo Panel.png|400px|right|thumb|Control panel]]&lt;br /&gt;
The &#039;&#039;&#039;Alpha Warhead Silo&#039;&#039;&#039; is the location of the [[Alpha Warhead]]. It is located above HCZ, and can only be accessed via an elevator system. &lt;br /&gt;
&lt;br /&gt;
In the center of the area, is the silo itself, with the Alpha Warhead seated in place. &amp;lt;br&amp;gt;&lt;br /&gt;
Opposite of the elevator system is a small control room, which contains a control panel. This panel is used to activate or deactivate the warhead. &amp;lt;br&amp;gt;&lt;br /&gt;
The control room is covered by a wall with openings that face the elevator system. These openings make great cover when shooting enemies coming up the elevator. &lt;br /&gt;
&lt;br /&gt;
Beside the control panel is an armory which does not require a Keycard to enter. &amp;lt;br&amp;gt;&lt;br /&gt;
The armory will always contain a [[Workstation]], and either a [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]] as well. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two [[Emergency Power Stations]] can spawn on the wall in this area.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Shelves outside armory&lt;br /&gt;
**[[Keycard|Zone Manager Keycard]]&lt;br /&gt;
*In the armory:&lt;br /&gt;
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the armory:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
*Outside the control room:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween HCZ_3Way Armory.png | December = Xmas HCZ_3Way Armory.png |Heavy Ammo Armory.png }}|400px|right|thumb|Entrance to the armory]]&lt;br /&gt;
[[File:HCZ Ammo_Inside.png|400px|right|thumb|Inside the armory]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ammunition Armory&#039;&#039;&#039; is a T-shaped area which is connected with a three-way walkway. Falling off the walkway and into the put will instantly kill the player.&lt;br /&gt;
&lt;br /&gt;
The armory itself  requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open. The armory includes a number of 9x19mm and 5.56x45mm ammo boxes and a [[Workstation]]. There is also a chance for a [[Bulletproof Locker №7]] to spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
The two outside walls of the armory are also possible spawn locations for [[Emergency Power Stations]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory&lt;br /&gt;
**[[COM-18]]&lt;br /&gt;
**[[Flashlight]]&lt;br /&gt;
**[[Radio]]&lt;br /&gt;
**9x19mm Ammo (210 Rounds)&lt;br /&gt;
**5.56x45mm Ammo (120 Rounds)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
*On the outside walls:&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Micro H.I.D. Armory==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween New Micro HID_Hallway.png| December = MicroHallwayXmas.jpg |HCZ Micro HID Hallway.png }}|400px|right|thumb|Hallway]]&lt;br /&gt;
[[File:Micro HID Side.png|400px|right|thumb|The door to the Micro H.I.D.]]&lt;br /&gt;
[[File:Micro HID Table.png|400px|right|thumb|Inside the armory]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA3&lt;br /&gt;
|AP = 70&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro H.I.D. Armory&#039;&#039;&#039; is a hallway that is separated into two sections by a wall and two doors. This wall contains a breakable glass window. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Behind the two doors is a side room containing multiple server racks, similar to the ones seen in the Server Room. This side room  has a chance for a [[Bulletproof Locker №7]] to spawn in it, and two [[Emergency Power Stations]] can spawn on the wall as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the middle of the side room is a armory that requires {{Hoverimage|{{HoverKeycard|Required Access1=AA3}}|text=Armory Access 3}} to open. The room contains the [[Micro H.I.D.]] and a [[Workstation]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the armory&lt;br /&gt;
** [[Micro H.I.D.]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the side room&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-939&#039;s Containment Area==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP_939_Top.png|939Entrance.png }}|400px|right|thumb|As seen from the entrance]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP-939&#039;s Room Overview.png |939Overview.png }}|400px|right|thumb|Overview of the room]]&lt;br /&gt;
[[File:939Side.png|400px|right|thumb|The stairs that lead to the bottom of the room]]&lt;br /&gt;
[[File:939Spawn.png|400px|right|thumb|The bottom of the room where SCP-939 spawns]]&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;s Containment Area&#039;&#039;&#039; is a high area with a walkway on the left side. On the right side, behind a door, is a stairway that leads to the bottom of the chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Falling off the walkway and into the containment chamber is fatal to human classes.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Emergency Power Stations|Emergency Power Station]], [[Bulletproof Locker №7]], [[First Aid Cabinet]] or [[Workstation]] can also spawn on the walkway. &lt;br /&gt;
&lt;br /&gt;
Both [[SCP-939]] instances will spawn at the bottom of the stairs at the start of the round.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the walkway:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-049&#039;s Containment Area==&lt;br /&gt;
[[File:049Hallway.png|400px|right|thumb|Hallway with elevator that leads to SCP-049&#039;s containment area]]&lt;br /&gt;
[[File:049OutsideChamber.png|400px|right|thumb|SCP-049&#039;s containment area]]&lt;br /&gt;
[[File:049Chamber.png|400px|right|thumb|SCP-049&#039;s chamber]]&lt;br /&gt;
[[File:049Armory.png|400px|right|thumb|The armory]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;(Armory)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA2&lt;br /&gt;
|AP = 60&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;s Containment Area&#039;&#039;&#039; is a hallway that contains an elevator leading to the containment cell of [[SCP-049]].&lt;br /&gt;
&lt;br /&gt;
When a player travels down the elevator into SCP-049&#039;s Containment Area, two doors and some shelves can be seen. The bigger gate door is the door that leads SCP-049&#039;s empty containment chamber, while the normal door leads to a armory, which requires {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open. A [[Bulletproof Locker №7]] can also spawn outside the armory.&lt;br /&gt;
&lt;br /&gt;
The armory contains a [[Workstation]] on the right wall of the room. The left wall of the room will either contain a [[MTF-E11-SR Rack]] or a [[Weapon Locker Type 21]].&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Emergency Power Stations|Emergency Power Station]] can also spawn on the wall of the hallway.&lt;br /&gt;
&lt;br /&gt;
[[SCP-049]] will spawn inside his containment chamber at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Shelves in the back of the room&lt;br /&gt;
**[[Keycard|Zone Manager Keycard]]&lt;br /&gt;
*In the armory:&lt;br /&gt;
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Hallway:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
*Outside the armory:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-096&#039;s Containment Area==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = 096Halloween.png | December = Xmas 096&#039;s CC_Door2.png |096Entrance.png }}|400px|right|thumb|Entrance to SCP-096&#039;s chamber]]&lt;br /&gt;
[[File:096Keycard.png|400px|right|thumb|The dead Facility Guard found in the room]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;s Containment Area&#039;&#039;&#039; is a small room that contains [[SCP-096]]&#039;s containment chamber.&lt;br /&gt;
&lt;br /&gt;
The room outside SCP-096&#039;s chamber contains a control panel that can&#039;t be interacted with. This smaller room has a chance for a [[Emergency Power Stations|Emergency Power Station]] to spawn on the right wall in the room. There is also a chance that an [[Bulletproof Locker №7]] spawns beside the control panel.&lt;br /&gt;
&lt;br /&gt;
The containment chamber&#039;s door requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC2}}|text=Containment Access 2}} to open. The chamber itself is a red-lit room, filled with movement sensors to keep track of SCP-096 when it&#039;s inside. &amp;lt;br&amp;gt;&lt;br /&gt;
An MTF Sergeant Keycard and dead guard&#039;s body can be found on the floor in this chamber.&lt;br /&gt;
&lt;br /&gt;
[[SCP-096]] will spawn outside its containment chamber at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the containment chamber:&lt;br /&gt;
** [[Keycard|MTF Sergeant Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the contianment Chamber:&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[First Aid Cabinet]]&lt;br /&gt;
* [[Workstation]]&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
[[File:079Entrance.png|400px|right|thumb|Entrance to SCP-079&#039;s containment area]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 079&#039;s CC Main Room 2.png | December = Xmas 079&#039;s CC Main Room 2.png |079Chamber.png }}|400px|right|thumb|SCP-079&#039;s containment area and cage]]&lt;br /&gt;
[[File:079Armory.png|400px|right|thumb|The Side Room in SCP-079&#039;s containment area]]&lt;br /&gt;
[[File:ARG_PlaqueV2.png|400px|right|thumb|A plaque with the names of the main people who participated in the ARG]]&lt;br /&gt;
{{DoorStats|Override=&lt;br /&gt;
Locked until all three Emergency Power Stations are activated&amp;lt;br&amp;gt;Containment Access Tier 2&lt;br /&gt;
|ReqAccess = CC2&lt;br /&gt;
|AP = 110&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
}}&lt;br /&gt;
The entrance of &#039;&#039;&#039;SCP-079&#039;s Containment Area&#039;&#039;&#039; is a small stairway which leads to the two gates outside [[SCP-079|SCP-079&#039;s]] chamber. &lt;br /&gt;
&lt;br /&gt;
At the start of the round, both gates will be locked shut and cannot be opened until all 3 [[Emergency Power Stations]] have been activated. Once all 3 have been activated, the gates will be forced open.&lt;br /&gt;
&lt;br /&gt;
Behind the gates is a medium sized room that contains SCP-079 behind a cage. &amp;lt;br&amp;gt;&lt;br /&gt;
There is also a side room that contains lots of loot and a button to terminate SCP-079. Pressing the button will cause the [[Overcharge]] event to occur, and will allow the gates to be open/closed with any keycard with Containment Tier 2. Near the upper right of the button, one of the four hidden Hubertballs can be found. It is nearly impossible to see without noclip.&lt;br /&gt;
&lt;br /&gt;
A plaque can also be found in SCP-079&#039;s room for the ARG event held in December of 2019. The plaque has a list of the main people who participated in the event. &amp;lt;br&amp;gt;&lt;br /&gt;
Scanning the QR code on the plaque leads to the [https://i.imgur.com/BE4HKAk.jpg| following link]&lt;br /&gt;
&lt;br /&gt;
The area outside the gates contains two possible spawn locations for [[Emergency Power Stations]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the armory:&lt;br /&gt;
**Firearms:&lt;br /&gt;
*** [[Crossvec]]&lt;br /&gt;
**Grenades:&lt;br /&gt;
*** 3 [[Flashbang Grenade]]s&lt;br /&gt;
*** 4 [[High-Explosive Grenade]]s&lt;br /&gt;
**Ammo:&lt;br /&gt;
*** 9x19mm (105 Rounds)&lt;br /&gt;
**Body armors:&lt;br /&gt;
*** 3 [[Heavy Armor]]s&lt;br /&gt;
**Medical Items:&lt;br /&gt;
*** 3 [[First Aid Kit]]s&lt;br /&gt;
*** 2 [[Adrenaline]]s&lt;br /&gt;
**Other:&lt;br /&gt;
*** 2 [[Radio]]s&lt;br /&gt;
*** 2 [[Flashlight]]s&lt;br /&gt;
*** 2 [[MTF-E11-SR Rack]]s&lt;br /&gt;
*** 2 [[Coin]]s (Hidden on top of an MTF-E11-SR Rack)&lt;br /&gt;
*** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the containment chamber&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-106&#039;s Containment Area==&lt;br /&gt;
[[File:106Entrance.png|400px|right|thumb|SCP-106&#039;s containment area]]&lt;br /&gt;
[[File:106Door.png|400px|right|thumb|SCP-106&#039;s containment door that auto closes]]&lt;br /&gt;
[[File:106FemurBreaker.png|400px|right|thumb|Femur Breaker room]]&lt;br /&gt;
[[File:106Stairs.png|400px|right|thumb|The lower level of SCP-106&#039;s containment area]]&lt;br /&gt;
[[File:106Bottom.png|400px|right|thumb|The bottom SCP-106&#039;s containment area, where SCP-106 spawns]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC3&lt;br /&gt;
|AP = 110&lt;br /&gt;
|DestroyLvl=Lvl2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;s Containment Area&#039;&#039;&#039; is a massive room that contains the chamber of [[SCP-106]]. This room is a even darker compared to the rest of the HCZ.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber. The chamber floats above the ground, held in place by powerful electromagnets. The chamber can be jumped to from the entrance platform, but missing the jump and falling is fatal. The top of the chamber can act as a hiding place or to avoid some SCPs.&lt;br /&gt;
&lt;br /&gt;
The main doors require a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} to open. Both doors will lead to the main control area in SCP-106&#039;s chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
Both doors function on a time lock similar to checkpoints and will automatically close after 10 seconds. &lt;br /&gt;
&lt;br /&gt;
Inside the control room is a shelf, several control panels, a button, and the Femur Breaker. &amp;lt;br&amp;gt;&lt;br /&gt;
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106. Once a human goes inside the Femur Breaker, they are instantly killed and the door is closed behind them. Another human is also required to push a button in the control room. Once the button is pushed, an audio cue will start to play and soon after, SCP-106 will be re-contained.&lt;br /&gt;
&lt;br /&gt;
An [[Emergency Power Stations|Emergency Power Station]] can spawn near the entrance of the room.&lt;br /&gt;
&lt;br /&gt;
[[SCP-106]] will spawn at the bottom of his containment chamber at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the shelf next to the Femur Breaker:&lt;br /&gt;
** [[Coin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the control room:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoint==&lt;br /&gt;
[[File:HCZEZ Checkpoint.png|400px|right|thumb|Checkpoint]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CA&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=RA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Entrance Zone Checkpoint&#039;&#039;&#039; is a checkpoint that connects Heavy Containment Zone to [[Entrance Zone]].&amp;lt;br&amp;gt;&lt;br /&gt;
A keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CA}}|text=Checkpoint Access}} is required to open the checkpoint. After 10 seconds, the checkpoint doors will close.&lt;br /&gt;
&lt;br /&gt;
Two [[Emergency Power Stations]] can spawn on the HCZ side of the checkpoint. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways. Most of the time nothing of interest can be found in them. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
[[File:HCZStraight.png|400px|right|thumb|Straight hallway]]&lt;br /&gt;
A simple straight hallway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
[[File:HCZCorner.png|400px|right|thumb|Corner hallway]]&lt;br /&gt;
A simple Corner hallway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
[[File:HCZ3Way.png|400px|right|thumb|T shaped hallway]]&lt;br /&gt;
[[File:HCZ3WayStation.png|400px|right|thumb|T shaped hallway with Workstation]]&lt;br /&gt;
A simple three way intersection. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
[[File:HeavyCAT.png|400px|right|thumb|X shaped hallway]]&lt;br /&gt;
A simple four way intersection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Heavy Containment Zone. Special Rooms are randomized in these layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
Below are all the possible map layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
Credit:&lt;br /&gt;
*Mooshua - [https://layout.mooshua.net/ SL Layout Creator]. This website is not official.&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tetris=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Tetris.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Hyperhube=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Hyperhube.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Squares=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Squares.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Circuit=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Circuit.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Golem=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Golem.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Multiple doors in HCZ are noticeably uncentered or too large for their frame. Have fun knowing this forever.&lt;br /&gt;
[[SCP-244|SCP-244-B]] is able to summon in a random room in this zone.&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=9919</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=9919"/>
		<updated>2022-04-28T15:24:36Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{CURRENTDAY}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Heavy Containment Zone&#039;&#039;&#039; is one of four zones found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is the location of the [[Micro H.I.D.]], as well as the three [[Emergency Power Stations]].&lt;br /&gt;
__TOC__&lt;br /&gt;
==Description==&lt;br /&gt;
Heavy Containment Zone (HCZ) is one of four zones in [[Site-02]].&amp;lt;br&amp;gt;&lt;br /&gt;
Placed below [[Light Containment Zone]] and located right next to [[Entrance Zone]], it is considered one of the most dangerous zones, as it is the spawn location for [[SCP-049]], [[SCP-079]], [[SCP-096]],  [[SCP-106]], and [[SCP-939]].&lt;br /&gt;
&lt;br /&gt;
Heavy Containment Zone is also the only zone affected by the [[Overcharge]] event, which is used to re-contain SCP-079. This event occurs after all 3 [[Emergency Power Stations]] have been activated, and the button in SCP-079&#039;s Containment Chamber is pushed (this will also occur when SCP-079 is the last SCP alive). &lt;br /&gt;
&lt;br /&gt;
Heavy Containment Zone contains a few important rooms that contain items that can aid a player in escaping or re-containing certain SCP. &lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Doctors Lab.mp3|title=Heavy Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once. These areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator Systems==&lt;br /&gt;
[[File:HCZ Elevator A.png|400px|right|thumb|Elevator System A]]&lt;br /&gt;
[[File:HCZ Elevator_B.png|400px|right|thumb|Elevator System B]]&lt;br /&gt;
[[File:Elevator Lockdown.png|400px|right|thumb|Elevators after LCZ is locked down]]&lt;br /&gt;
The &#039;&#039;&#039;Elevator Systems&#039;&#039;&#039; are two separate rooms that contain two elevators that connect Heavy Containment Zone to [[Light Containment Zone]]. &lt;br /&gt;
&lt;br /&gt;
Above each elevator is a timer showing how much time is left until Light Containment Zone gets [[Decontamination Process|Decontaminated]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = TeslaHalloween.png | TeslaIdle.gif }}|thumb|right|400px|The Tesla Gate]]&lt;br /&gt;
[[File:TeslaFire.gif|thumb|right|400px|ZAP!]]&lt;br /&gt;
&#039;&#039;&#039;Tesla Gates&#039;&#039;&#039; are straight hallways equipped with high powered tesla coils. &lt;br /&gt;
&lt;br /&gt;
If the player enters a room with a tesla gate, it will activate its sensors and charge itself. Standing next to the tesla gate will cause it to fire a large amount of electricity. If a player is in the tesla coil when it is firing, it will shock and deal massive damage, instantly killing humans, SCP-106 and [[SCP-049-2]]. Tesla Gates only deal damage for three ticks, allowing most SCPs to not die in one blast.&amp;lt;br&amp;gt;&lt;br /&gt;
Tesla Gates are quite loud and can be heard from several rooms away when operational.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 viewing a room containing a tesla gate, the tesla coil will begin to charge itself even if no player is nearby. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
[[File:Server_Room_top.png|400px|right|thumb|Top level]]&lt;br /&gt;
[[File:Server_Room_Bottom.png|400px|right|thumb|Bottom level]]&lt;br /&gt;
The &#039;&#039;&#039;Server Room&#039;&#039;&#039; is a two-level room full of servers. This room is mainly used for hiding.&lt;br /&gt;
&lt;br /&gt;
A Scientist Keycard can spawn either on the top or bottom floor behind the servers.&amp;lt;br&amp;gt;&lt;br /&gt;
Up to two First Aid Cabinets or Emergency Power Stations can also spawn on the top floor. &lt;br /&gt;
&lt;br /&gt;
2 common hiding spots in this room include behind any of the servers or in a small area under the stairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the top floor:&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations]] (up to two)&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alpha Warhead Silo==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = Xmas Warhead_Elevator.png |Warhead Silo Elevator.png }}|400px|right|thumb|Elevator leading to the silo]]&lt;br /&gt;
[[File:Alpha Warhead Silo.png|400px|right|thumb|Warhead silo]]&lt;br /&gt;
[[File:WarheadArmory.png|400px|right|thumb|Armory]]&lt;br /&gt;
[[File:Warhead Silo Panel.png|400px|right|thumb|Control panel]]&lt;br /&gt;
The &#039;&#039;&#039;Alpha Warhead Silo&#039;&#039;&#039; is the location of the [[Alpha Warhead]]. It is located above HCZ, and can only be accessed via an elevator system. &lt;br /&gt;
&lt;br /&gt;
In the center of the area, is the silo itself, with the Alpha Warhead seated in place. &amp;lt;br&amp;gt;&lt;br /&gt;
Opposite of the elevator system is a small control room, which contains a control panel. This panel is used to activate or deactivate the warhead. &amp;lt;br&amp;gt;&lt;br /&gt;
The control room is covered by a wall with openings that face the elevator system. These openings make great cover when shooting enemies coming up the elevator. &lt;br /&gt;
&lt;br /&gt;
Beside the control panel is an armory which does not require a Keycard to enter. &amp;lt;br&amp;gt;&lt;br /&gt;
The armory will always contain a [[Workstation]], and either a [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]] as well. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two [[Emergency Power Stations]] can spawn on the wall in this area.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Shelves outside armory&lt;br /&gt;
**[[Keycard|Zone Manager Keycard]]&lt;br /&gt;
*In the armory:&lt;br /&gt;
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the armory:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
*Outside the control room:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween HCZ_3Way Armory.png | December = Xmas HCZ_3Way Armory.png |Heavy Ammo Armory.png }}|400px|right|thumb|Entrance to the armory]]&lt;br /&gt;
[[File:HCZ Ammo_Inside.png|400px|right|thumb|Inside the armory]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ammunition Armory&#039;&#039;&#039; is a T-shaped area which is connected with a three-way walkway. Falling off the walkway and into the put will instantly kill the player.&lt;br /&gt;
&lt;br /&gt;
The armory itself  requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open. The armory includes a number of 9x19mm and 5.56x45mm ammo boxes and a [[Workstation]]. There is also a chance for a [[Bulletproof Locker №7]] to spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
The two outside walls of the armory are also possible spawn locations for [[Emergency Power Stations]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory&lt;br /&gt;
**[[COM-18]]&lt;br /&gt;
**[[Flashlight]]&lt;br /&gt;
**[[Radio]]&lt;br /&gt;
**9x19mm Ammo (210 Rounds)&lt;br /&gt;
**5.56x45mm Ammo (120 Rounds)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
*On the outside walls:&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Micro H.I.D. Armory==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween New Micro HID_Hallway.png| December = MicroHallwayXmas.jpg |HCZ Micro HID Hallway.png }}|400px|right|thumb|Hallway]]&lt;br /&gt;
[[File:Micro HID Side.png|400px|right|thumb|The door to the Micro H.I.D.]]&lt;br /&gt;
[[File:Micro HID Table.png|400px|right|thumb|Inside the armory]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA3&lt;br /&gt;
|AP = 70&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro H.I.D. Armory&#039;&#039;&#039; is a hallway that is separated into two sections by a wall and two doors. This wall contains a breakable glass window. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Behind the two doors is a side room containing multiple server racks, similar to the ones seen in the Server Room. This side room  has a chance for a [[Bulletproof Locker №7]] to spawn in it, and two [[Emergency Power Stations]] can spawn on the wall as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the middle of the side room is a armory that requires {{Hoverimage|{{HoverKeycard|Required Access1=AA3}}|text=Armory Access 3}} to open. The room contains the [[Micro H.I.D.]] and a [[Workstation]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the armory&lt;br /&gt;
** [[Micro H.I.D.]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the side room&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-939&#039;s Containment Area==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP_939_Top.png|939Entrance.png }}|400px|right|thumb|As seen from the entrance]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP-939&#039;s Room Overview.png |939Overview.png }}|400px|right|thumb|Overview of the room]]&lt;br /&gt;
[[File:939Side.png|400px|right|thumb|The stairs that lead to the bottom of the room]]&lt;br /&gt;
[[File:939Spawn.png|400px|right|thumb|The bottom of the room where SCP-939 spawns]]&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;s Containment Area&#039;&#039;&#039; is a high area with a walkway on the left side. On the right side, behind a door, is a stairway that leads to the bottom of the chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Falling off the walkway and into the containment chamber is fatal to human classes.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Emergency Power Stations|Emergency Power Station]], [[Bulletproof Locker №7]], [[First Aid Cabinet]] or [[Workstation]] can also spawn on the walkway. &lt;br /&gt;
&lt;br /&gt;
Both [[SCP-939]] instances will spawn at the bottom of the stairs at the start of the round.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the walkway:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-049&#039;s Containment Area==&lt;br /&gt;
[[File:049Hallway.png|400px|right|thumb|Hallway with elevator that leads to SCP-049&#039;s containment area]]&lt;br /&gt;
[[File:049OutsideChamber.png|400px|right|thumb|SCP-049&#039;s containment area]]&lt;br /&gt;
[[File:049Chamber.png|400px|right|thumb|SCP-049&#039;s chamber]]&lt;br /&gt;
[[File:049Armory.png|400px|right|thumb|The armory]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;(Armory)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA2&lt;br /&gt;
|AP = 60&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;s Containment Area&#039;&#039;&#039; is a hallway that contains an elevator leading to the containment cell of [[SCP-049]].&lt;br /&gt;
&lt;br /&gt;
When a player travels down the elevator into SCP-049&#039;s Containment Area, two doors and some shelves can be seen. The bigger gate door is the door that leads SCP-049&#039;s empty containment chamber, while the normal door leads to a armory, which requires {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open. A [[Bulletproof Locker №7]] can also spawn outside the armory.&lt;br /&gt;
&lt;br /&gt;
The armory contains a [[Workstation]] on the right wall of the room. The left wall of the room will either contain a [[MTF-E11-SR Rack]] or a [[Weapon Locker Type 21]].&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Emergency Power Stations|Emergency Power Station]] can also spawn on the wall of the hallway.&lt;br /&gt;
&lt;br /&gt;
[[SCP-049]] will spawn inside his containment chamber at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Shelves in the back of the room&lt;br /&gt;
**[[Keycard|Zone Manager Keycard]]&lt;br /&gt;
*In the armory:&lt;br /&gt;
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Hallway:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
*Outside the armory:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-096&#039;s Containment Area==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = 096Halloween.png | December = Xmas 096&#039;s CC_Door2.png |096Entrance.png }}|400px|right|thumb|Entrance to SCP-096&#039;s chamber]]&lt;br /&gt;
[[File:096Keycard.png|400px|right|thumb|The dead Facility Guard found in the room]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;s Containment Area&#039;&#039;&#039; is a small room that contains [[SCP-096]]&#039;s containment chamber.&lt;br /&gt;
&lt;br /&gt;
The room outside SCP-096&#039;s chamber contains a control panel that can&#039;t be interacted with. This smaller room has a chance for a [[Emergency Power Stations|Emergency Power Station]] to spawn on the right wall in the room. There is also a chance that an [[Bulletproof Locker №7]] spawns beside the control panel.&lt;br /&gt;
&lt;br /&gt;
The containment chamber&#039;s door requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC2}}|text=Containment Access 2}} to open. The chamber itself is a red-lit room, filled with movement sensors to keep track of SCP-096 when it&#039;s inside. &amp;lt;br&amp;gt;&lt;br /&gt;
An MTF Sergeant Keycard and dead guard&#039;s body can be found on the floor in this chamber.&lt;br /&gt;
&lt;br /&gt;
[[SCP-096]] will spawn outside its containment chamber at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the containment chamber:&lt;br /&gt;
** [[Keycard|MTF Sergeant Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the contianment Chamber:&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[First Aid Cabinet]]&lt;br /&gt;
* [[Workstation]]&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
[[File:079Entrance.png|400px|right|thumb|Entrance to SCP-079&#039;s containment area]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 079&#039;s CC Main Room 2.png | December = Xmas 079&#039;s CC Main Room 2.png |079Chamber.png }}|400px|right|thumb|SCP-079&#039;s containment area and cage]]&lt;br /&gt;
[[File:079Armory.png|400px|right|thumb|The Side Room in SCP-079&#039;s containment area]]&lt;br /&gt;
[[File:ARG_PlaqueV2.png|400px|right|thumb|A plaque with the names of the main people who participated in the ARG]]&lt;br /&gt;
{{DoorStats|Override=&lt;br /&gt;
Locked until all three Emergency Power Stations are activated&amp;lt;br&amp;gt;Containment Access Tier 2&lt;br /&gt;
|ReqAccess = CC2&lt;br /&gt;
|AP = 110&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
}}&lt;br /&gt;
The entrance of &#039;&#039;&#039;SCP-079&#039;s Containment Area&#039;&#039;&#039; is a small stairway which leads to the two gates outside [[SCP-079|SCP-079&#039;s]] chamber. &lt;br /&gt;
&lt;br /&gt;
At the start of the round, both gates will be locked shut and cannot be opened until all 3 [[Emergency Power Stations]] have been activated. Once all 3 have been activated, the gates will be forced open.&lt;br /&gt;
&lt;br /&gt;
Behind the gates is a medium sized room that contains SCP-079 behind a cage. &amp;lt;br&amp;gt;&lt;br /&gt;
There is also a side room that contains lots of loot and a button to terminate SCP-079. Pressing the button will cause the [[Overcharge]] event to occur, and will allow the gates to be open/closed with any keycard with Containment Tier 2. Near the upper right of the button, one of the four hidden Hubertballs can be found. It is nearly impossible to see without noclip.&lt;br /&gt;
&lt;br /&gt;
A plaque can also be found in SCP-079&#039;s room for the ARG event held in December of 2019. The plaque has a list of the main people who participated in the event. &amp;lt;br&amp;gt;&lt;br /&gt;
Scanning the QR code on the plaque leads to the [https://i.imgur.com/BE4HKAk.jpg| following link]&lt;br /&gt;
&lt;br /&gt;
The area outside the gates contains two possible spawn locations for [[Emergency Power Stations]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the armory:&lt;br /&gt;
**Firearms:&lt;br /&gt;
*** [[Crossvec]]&lt;br /&gt;
**Grenades:&lt;br /&gt;
*** 3 [[Flashbang Grenade]]s&lt;br /&gt;
*** 4 [[High-Explosive Grenade]]s&lt;br /&gt;
**Ammo:&lt;br /&gt;
*** 9x19mm (105 Rounds)&lt;br /&gt;
**Body armors:&lt;br /&gt;
*** 3 [[Heavy Armor]]s&lt;br /&gt;
**Medical Items:&lt;br /&gt;
*** 3 [[First Aid Kit]]s&lt;br /&gt;
*** 2 [[Adrenaline]]s&lt;br /&gt;
**Other:&lt;br /&gt;
*** 2 [[Radio]]s&lt;br /&gt;
*** 2 [[Flashlight]]s&lt;br /&gt;
*** 2 [[MTF-E11-SR Rack]]s&lt;br /&gt;
*** 2 [[Coin]]s (Hidden on top of an MTF-E11-SR Rack)&lt;br /&gt;
*** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the containment chamber&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-106&#039;s Containment Area==&lt;br /&gt;
[[File:106Entrance.png|400px|right|thumb|SCP-106&#039;s containment area]]&lt;br /&gt;
[[File:106Door.png|400px|right|thumb|SCP-106&#039;s containment door that auto closes]]&lt;br /&gt;
[[File:106FemurBreaker.png|400px|right|thumb|Femur Breaker room]]&lt;br /&gt;
[[File:106Stairs.png|400px|right|thumb|The lower level of SCP-106&#039;s containment area]]&lt;br /&gt;
[[File:106Bottom.png|400px|right|thumb|The bottom SCP-106&#039;s containment area, where SCP-106 spawns]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC3&lt;br /&gt;
|AP = 110&lt;br /&gt;
|DestroyLvl=Lvl2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;s Containment Area&#039;&#039;&#039; is a massive room that contains the chamber of [[SCP-106]]. This room is a even darker compared to the rest of the HCZ.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber. The chamber floats above the ground, held in place by powerful electromagnets. The chamber can be jumped to from the entrance platform, but missing the jump and falling is fatal. The top of the chamber can act as a hiding place or to avoid some SCPs.&lt;br /&gt;
&lt;br /&gt;
The main doors require a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} to open. Both doors will lead to the main control area in SCP-106&#039;s chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
Both doors function on a time lock similar to checkpoints and will automatically close after 10 seconds. &lt;br /&gt;
&lt;br /&gt;
Inside the control room is a shelf, several control panels, a button, and the Femur Breaker. &amp;lt;br&amp;gt;&lt;br /&gt;
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106. Once a human goes inside the Femur Breaker, they are instantly killed and the door is closed behind them. Another human is also required to push a button in the control room. Once the button is pushed, an audio cue will start to play and soon after, SCP-106 will be re-contained.&lt;br /&gt;
&lt;br /&gt;
An [[Emergency Power Stations|Emergency Power Station]] can spawn near the entrance of the room.&lt;br /&gt;
&lt;br /&gt;
[[SCP-106]] will spawn at the bottom of his containment chamber at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the shelf next to the Femur Breaker:&lt;br /&gt;
** [[Coin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the control room:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoint==&lt;br /&gt;
[[File:HCZEZ Checkpoint.png|400px|right|thumb|Checkpoint]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CA&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=RA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Entrance Zone Checkpoint&#039;&#039;&#039; is a checkpoint that connects Heavy Containment Zone to [[Entrance Zone]].&amp;lt;br&amp;gt;&lt;br /&gt;
A keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CA}}|text=Checkpoint Access}} is required to open the checkpoint. After 10 seconds, the checkpoint doors will close.&lt;br /&gt;
&lt;br /&gt;
Two [[Emergency Power Stations]] can spawn on the HCZ side of the checkpoint. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways. Most of the time nothing of interest can be found in them. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
[[File:HCZStraight.png|400px|right|thumb|Straight hallway]]&lt;br /&gt;
A simple straight hallway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
[[File:HCZCorner.png|400px|right|thumb|Corner hallway]]&lt;br /&gt;
A simple Corner hallway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
[[File:HCZ3Way.png|400px|right|thumb|T shaped hallway]]&lt;br /&gt;
[[File:HCZ3WayStation.png|400px|right|thumb|T shaped hallway with Workstation]]&lt;br /&gt;
A simple three way intersection. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
[[File:HeavyCAT.png|400px|right|thumb|X shaped hallway]]&lt;br /&gt;
A simple four way intersection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Heavy Containment Zone. Special Rooms are randomized in these layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
Below are all the possible map layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
Credit:&lt;br /&gt;
*Mooshua - [https://layout.mooshua.net/ SL Layout Creator]. This website is not official.&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tetris=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Tetris.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Hyperhube=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Hyperhube.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Squares=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Squares.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Circuit=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Circuit.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Golem=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Golem.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Multiple doors in HCZ are noticeably uncentered or too large for their frame. Have fun knowing this forever.&lt;br /&gt;
•[[SCP-244|SCP-244-B]] is able to summon in a random room in this zone.&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:A1E4:4BE9:EA6D:4450</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/11.2.0&amp;diff=9887</id>
		<title>Updates/11.2.0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/11.2.0&amp;diff=9887"/>
		<updated>2022-04-23T10:54:12Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:2469:E38A:760D:4AA6: /* Fixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 11.2.0&lt;br /&gt;
|date = 12.4.2022&lt;br /&gt;
|previous = 11.1.5&lt;br /&gt;
|next = &lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/3091163163098271423&lt;br /&gt;
}}&lt;br /&gt;
Hello, everyone. Today we’re releasing version 11.2 of SCP: Secret Laboratory! This update introduces two new SCP items, and a plethora of minor additions, tweaks, and fixes.&lt;br /&gt;
&lt;br /&gt;
=SCP-1853, ”Performance Enhancer”=&lt;br /&gt;
Thanks to the inventory rework introduced in Parabellum, it&#039;s now much faster to implement new items into the game. With this update, we&#039;re introducing another one: [[SCP-1853]].&lt;br /&gt;
&lt;br /&gt;
The Performance Enhancer is a glass vial of sludgy, green liquid. It can be found inside pedestals throughout the facility. When consumed, it heightens the user&#039;s physical abilities and reaction speed, especially in combat. This manifests in the form of an increased ability to handle weapons — including fire rate, reloading speed, and so on. It also boosts sprint speed, but at the cost of increased stamina consumption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-1853&#039;&#039;&#039; interacts with other SCP items in different ways. Taking it with [[SCP-207]] will poison the user, while [[SCP-500]] will cancel its effects entirely. Taking it with more of itself will stack the effect but with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
=The return of SCP-244, &amp;quot;Ice Fog Jar&amp;quot;=&lt;br /&gt;
During 2021’s Christmas event, we demoed [[SCP-244]]; the Ice Fog Jar. From the get-go we planned to keep it as a permanent addition, but quickly found that it was performing below expectations. As a result, we held off on re-implementing the item to give it more time in the pipeline. Finally, we believe we&#039;re ready to bring the jar back into the facility.&lt;br /&gt;
&lt;br /&gt;
As a refresher: &#039;&#039;&#039;SCP-244&#039;&#039;&#039; is a re-usable environmental hazard that can be picked up and placed by human classes. When placed, it will spew icy fog from its mouth which will fill the area around it. Doors will block the fog from spreading to other rooms. In addition to impeding visibility, &#039;&#039;&#039;SCP-244&#039;&#039;&#039;&#039;s fog is also freezing cold. This will impart negative effects to any class that passes through it.&lt;br /&gt;
&lt;br /&gt;
Some highlights of what we&#039;ve changed from the Christmas version include:&lt;br /&gt;
&lt;br /&gt;
* Fog now spreads much faster and will reach full size more quickly.&lt;br /&gt;
* Humans caught in the ice fog have increased penalties to weapon handling and take much longer to pick up items.&lt;br /&gt;
* SCPs with a Hume Shield will start taking damage to the shield after spending at least 5 seconds inside the fog.&lt;br /&gt;
* Most SCPs will be debuffed in various ways while inside the fog. For instance, [[SCP-049]] takes longer to revive corpses and has an increased attack cooldown.&lt;br /&gt;
* The fog serves as a line-of-sight blocker for the purposes of vision-based SCPs like [[SCP-096]] and [[SCP-173]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&#039;re hopeful that this version of &#039;&#039;&#039;SCP-244&#039;&#039;&#039; will be significantly more powerful than its previous iteration, and that it&#039;ll affect rounds in a more meaningful way.&lt;br /&gt;
&lt;br /&gt;
=Win conditions revamp=&lt;br /&gt;
One part of SCP: Secret Laboratory that has remained largely unchanged is the win conditions — how the game determined which team was the winner at the end of a round. In addition to being unclear, some reasons were silly. It wasn’t always obvious why a team was determined as a winner. As part of 11.2, we&#039;ve completely overhauled these conditions.&lt;br /&gt;
&lt;br /&gt;
Up until now, the win conditions have been as follows:&lt;br /&gt;
* &#039;&#039;&#039;If Foundation forces are the only remaining team:&#039;&#039;&#039; Foundation win if at least one scientist escaped. Otherwise, stalemate.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise, if at least one Class-D escaped:&#039;&#039;&#039; [[Class-D]] win.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise, if at least one SCP is alive:&#039;&#039;&#039; SCP win.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise:&#039;&#039;&#039; Stalemate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These aren&#039;t great for a few reasons, but the biggest problem is that it didn&#039;t account for how many of each civilian class escaped. It only accounted for if any civilians escaped. This meant that even if all scientists escaped and only one Class-D, the Class-D team would still win. This is, as long as the NTF weren&#039;t the last team standing. These conditions produced a lot of strange interactions.&lt;br /&gt;
&lt;br /&gt;
Our new win conditions look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We decided to focus on each team&#039;s individual performance instead of looking at certain values in a vacuum. At the end of a round, we compare the following values to determine how each team did:&lt;br /&gt;
* &#039;&#039;&#039;CI/Class-D:&#039;&#039;&#039; &#039;&#039;&#039;Class-D&#039;&#039;&#039; escapes.&lt;br /&gt;
* &#039;&#039;&#039;Foundation:&#039;&#039;&#039; [[Scientist]] escapes.&lt;br /&gt;
* &#039;&#039;&#039;SCPs:&#039;&#039;&#039; Remaining SCPs.&lt;br /&gt;
&lt;br /&gt;
Civilian escapes is the main influencer of which team is determined as the victor. For SCPs, we look at how many of them are still alive at the end of the round, as this is generally a good indicator of how successful they were in wiping out other teams.&lt;br /&gt;
&lt;br /&gt;
Several other balance changes went into this revamp. For instance, disarmed civilians that escape no longer count as an escapee for any faction. They&#039;ll still respawn as a member of the opposing team but their escape won’t contribute towards win conditions. This allows civilians to be escorted out by hostile forces, but now you have a choice: save your own hide, or take the risk to try and bring your team closer to victory?&lt;br /&gt;
&lt;br /&gt;
If the flowchart isn&#039;t clear, here&#039;s how the game determines the winning team now:&lt;br /&gt;
* &#039;&#039;&#039;If Foundation forces are the last remaining team:&#039;&#039;&#039; Foundation victory if escaped &#039;&#039;&#039;scientists&#039;&#039;&#039; outnumbers or equals escaped &#039;&#039;&#039;Class-D&#039;&#039;&#039;. Otherwise, stalemate.&lt;br /&gt;
* &#039;&#039;&#039;If the SCPs are the last remaining team, or the SCPs and the [[Chaos Insurgency]] are the last remaining teams:&#039;&#039;&#039; SCP victory if surviving SCPs outnumber both scientist and &#039;&#039;&#039;Class-D&#039;&#039;&#039; escapes; &#039;&#039;&#039;CI&#039;&#039;&#039; victory if &#039;&#039;&#039;Class-D&#039;&#039;&#039; escapes outnumber both surviving SCPs and &#039;&#039;&#039;scientist&#039;&#039;&#039; escapes. The &#039;&#039;&#039;CI&#039;&#039;&#039; breaks ties.&lt;br /&gt;
* &#039;&#039;&#039;If Chaos Insurgency forces are the last remaining team:&#039;&#039;&#039; &#039;&#039;&#039;CI&#039;&#039;&#039; victory if escaped &#039;&#039;&#039;Class-Ds&#039;&#039;&#039; outnumbers or equals escaped &#039;&#039;&#039;scientists&#039;&#039;&#039;. Otherwise, stalemate.&lt;br /&gt;
* Stalemate as a fallback in case no other conditions are met (i.e. all players dead.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Going forward, we hope that this will result in more sensible victories for all three factions.&lt;br /&gt;
&lt;br /&gt;
=Patch notes=&lt;br /&gt;
SCP: Secret Laboratory — Version 11.2&lt;br /&gt;
&lt;br /&gt;
==New==&lt;br /&gt;
* Implemented &#039;&#039;&#039;SCP-1853&#039;&#039;&#039;, &amp;quot;Performance Enhancer&amp;quot;.&lt;br /&gt;
* Re-implemented &#039;&#039;&#039;SCP-244&#039;&#039;&#039;, &amp;quot;Ice Fog Jar&amp;quot;.&lt;br /&gt;
* The size, shape, and color of reflex sight reticles can now be customized at a workstation. Each attachment preset can have its own configuration, and weapons dropped by other players will retain their choice of reticle.&lt;br /&gt;
* Implemented a new shotgun attachment that fires both rounds at once at the cost of lowering fire rate.&lt;br /&gt;
* Implemented a 30-round AP magazine attachment for the Crossvec.&lt;br /&gt;
* Reintroduced the [[3-X Particle Disruptor]] from the [[Christmas 2021 event]]. You&#039;ll have to experiment to discover how to obtain this anomalous weapon.&lt;br /&gt;
* Added idle animations and equip sounds to items that were missing them.&lt;br /&gt;
* Added new audio for &#039;&#039;&#039;SCP-173&#039;&#039;&#039;&#039;s Tantrum ability.&lt;br /&gt;
* Added new audio for equipping and throwing grenades.&lt;br /&gt;
* Added new audio for the [[Revolver]]&#039;s inspect animation.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
* Refurbished which team is determined as a winner at the end of the round. As a rule of thumb, it now depends on civilian escapes.&lt;br /&gt;
* Added more [[Bulletproof Locker №7|pedestal]] spawn points for SCP items.&lt;br /&gt;
* Pedestals feature a small lamp and a label corresponding with the designation of the SCP item they contain.&lt;br /&gt;
* Throwing an item can be canceled by pressing the reload key. This works with grenades and other throwable objects, like [[SCP-018]] and [[SCP-2176]].&lt;br /&gt;
* Mouse sensitivity while aiming down sights can be adjusted in the in-game settings menu.&lt;br /&gt;
* Aiming down the sights can be done using a toggle. This can be enabled in the in-game settings menu.&lt;br /&gt;
* It&#039;s possible to start a reload while aiming down sights with the Revolver and Shotgun. It was previously only possible on automatic weapons.&lt;br /&gt;
* Players no longer collide with any of [[SCP-079]]&#039;s cameras.&lt;br /&gt;
* Reworked all layouts of the [[Light Containment Zone]].&lt;br /&gt;
* The maximum view distance for the game to consider you as seeing &#039;&#039;&#039;SCP-173&#039;&#039;&#039; is now doubled on the [[Surface Zone]], to account for the reduced fog.&lt;br /&gt;
&lt;br /&gt;
==Balance==&lt;br /&gt;
* The [[Alpha Warhead]] control room on the &#039;&#039;&#039;Surface Zone&#039;&#039;&#039; no longer requires a [[keycard]] to access.&lt;br /&gt;
* The reset time of &#039;&#039;&#039;SCP-079&#039;&#039;&#039;&#039;s [[generators]] is the same as their activation time.&lt;br /&gt;
* Reduced the total range of the &#039;&#039;&#039;Shotgun&#039;&#039;&#039;. (Important note: improvements were made to the &#039;&#039;&#039;Shotgun&#039;&#039;&#039;&#039;s hit registration that necessitated this — see the Fixes category.)&lt;br /&gt;
* Slightly increased the damage of the [[Crossvec]] and nerfed its base armor penetration.&lt;br /&gt;
* &#039;&#039;&#039;SCP-173&#039;&#039;&#039;&#039;s Tantrum can be destroyed by explosions.&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Fixed an issue with the &#039;&#039;&#039;Shotgun&#039;&#039;&#039;&#039;s hit registration not properly accounting for latency. It should be much stronger than before.&lt;br /&gt;
* Fixed the [[Logicer]]&#039;s ammo belt getting desynchronized with its actual ammo level.&lt;br /&gt;
* Fixed an issue on high-ping servers where you could accidentally teamkill players that weren&#039;t visible on the screen.&lt;br /&gt;
* Fixed a visual bug with the Epsilon-11 where muzzle attachments weren&#039;t positioned correctly on its hotkey thumbnail.&lt;br /&gt;
* Fixed a long-standing issue where vsync would enable automatically when joining a game.&lt;br /&gt;
* Fixed subtitles overlapping during multiple announcements.&lt;br /&gt;
* Fixed the &#039;&#039;&#039;Alpha Warhead&#039;&#039;&#039;&#039;s fog being applied to players with godmode.&lt;br /&gt;
* Fixed the test for the &#039;&#039;&#039;Marauder&#039;&#039;&#039; and &#039;&#039;&#039;Repressor&#039;&#039;&#039; being swapped in [[Remote Admin]]&#039;s class change submenu.&lt;br /&gt;
* Fixed escaping from the Pocket Dimension into [[LCZ|TC-01]] allowing you to clip out of the map.&lt;br /&gt;
* Fixed a visual glitch in [[SCP-939]]’s starting room.&lt;br /&gt;
* Fixed the Settings tab in the main menu being unusable until switching away from and back to the menu.&lt;br /&gt;
* Fixed the Bloom setting being forced on when joining a game.&lt;br /&gt;
* Fixed being able to use the [[radio]] after dropping it from the inventory.&lt;br /&gt;
* Fixed players becoming a target of &#039;&#039;&#039;SCP-096&#039;&#039;&#039; when they shared a moving elevator with &#039;&#039;&#039;SCP-096&#039;&#039;&#039; itself.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
Although version 11.2 features plenty of content, it&#039;s mainly a maintenance update. We aim for this to be the final update in the Parabellum series; barring any hotfixes we need to release for outstanding balance or technical issues, of course. Work is already underway on the foundational work for our next content patch (as we explained in our latest devlog). We&#039;re excited to show you what comes next, when the time is right.&lt;br /&gt;
&lt;br /&gt;
See you in the dark.&lt;br /&gt;
&lt;br /&gt;
~ Northwood Studios&lt;br /&gt;
&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:2469:E38A:760D:4AA6</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/11.2.0&amp;diff=9886</id>
		<title>Updates/11.2.0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/11.2.0&amp;diff=9886"/>
		<updated>2022-04-23T10:50:58Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:2469:E38A:760D:4AA6: /* Balance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 11.2.0&lt;br /&gt;
|date = 12.4.2022&lt;br /&gt;
|previous = 11.1.5&lt;br /&gt;
|next = &lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/3091163163098271423&lt;br /&gt;
}}&lt;br /&gt;
Hello, everyone. Today we’re releasing version 11.2 of SCP: Secret Laboratory! This update introduces two new SCP items, and a plethora of minor additions, tweaks, and fixes.&lt;br /&gt;
&lt;br /&gt;
=SCP-1853, ”Performance Enhancer”=&lt;br /&gt;
Thanks to the inventory rework introduced in Parabellum, it&#039;s now much faster to implement new items into the game. With this update, we&#039;re introducing another one: [[SCP-1853]].&lt;br /&gt;
&lt;br /&gt;
The Performance Enhancer is a glass vial of sludgy, green liquid. It can be found inside pedestals throughout the facility. When consumed, it heightens the user&#039;s physical abilities and reaction speed, especially in combat. This manifests in the form of an increased ability to handle weapons — including fire rate, reloading speed, and so on. It also boosts sprint speed, but at the cost of increased stamina consumption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-1853&#039;&#039;&#039; interacts with other SCP items in different ways. Taking it with [[SCP-207]] will poison the user, while [[SCP-500]] will cancel its effects entirely. Taking it with more of itself will stack the effect but with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
=The return of SCP-244, &amp;quot;Ice Fog Jar&amp;quot;=&lt;br /&gt;
During 2021’s Christmas event, we demoed [[SCP-244]]; the Ice Fog Jar. From the get-go we planned to keep it as a permanent addition, but quickly found that it was performing below expectations. As a result, we held off on re-implementing the item to give it more time in the pipeline. Finally, we believe we&#039;re ready to bring the jar back into the facility.&lt;br /&gt;
&lt;br /&gt;
As a refresher: &#039;&#039;&#039;SCP-244&#039;&#039;&#039; is a re-usable environmental hazard that can be picked up and placed by human classes. When placed, it will spew icy fog from its mouth which will fill the area around it. Doors will block the fog from spreading to other rooms. In addition to impeding visibility, &#039;&#039;&#039;SCP-244&#039;&#039;&#039;&#039;s fog is also freezing cold. This will impart negative effects to any class that passes through it.&lt;br /&gt;
&lt;br /&gt;
Some highlights of what we&#039;ve changed from the Christmas version include:&lt;br /&gt;
&lt;br /&gt;
* Fog now spreads much faster and will reach full size more quickly.&lt;br /&gt;
* Humans caught in the ice fog have increased penalties to weapon handling and take much longer to pick up items.&lt;br /&gt;
* SCPs with a Hume Shield will start taking damage to the shield after spending at least 5 seconds inside the fog.&lt;br /&gt;
* Most SCPs will be debuffed in various ways while inside the fog. For instance, [[SCP-049]] takes longer to revive corpses and has an increased attack cooldown.&lt;br /&gt;
* The fog serves as a line-of-sight blocker for the purposes of vision-based SCPs like [[SCP-096]] and [[SCP-173]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&#039;re hopeful that this version of &#039;&#039;&#039;SCP-244&#039;&#039;&#039; will be significantly more powerful than its previous iteration, and that it&#039;ll affect rounds in a more meaningful way.&lt;br /&gt;
&lt;br /&gt;
=Win conditions revamp=&lt;br /&gt;
One part of SCP: Secret Laboratory that has remained largely unchanged is the win conditions — how the game determined which team was the winner at the end of a round. In addition to being unclear, some reasons were silly. It wasn’t always obvious why a team was determined as a winner. As part of 11.2, we&#039;ve completely overhauled these conditions.&lt;br /&gt;
&lt;br /&gt;
Up until now, the win conditions have been as follows:&lt;br /&gt;
* &#039;&#039;&#039;If Foundation forces are the only remaining team:&#039;&#039;&#039; Foundation win if at least one scientist escaped. Otherwise, stalemate.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise, if at least one Class-D escaped:&#039;&#039;&#039; [[Class-D]] win.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise, if at least one SCP is alive:&#039;&#039;&#039; SCP win.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise:&#039;&#039;&#039; Stalemate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These aren&#039;t great for a few reasons, but the biggest problem is that it didn&#039;t account for how many of each civilian class escaped. It only accounted for if any civilians escaped. This meant that even if all scientists escaped and only one Class-D, the Class-D team would still win. This is, as long as the NTF weren&#039;t the last team standing. These conditions produced a lot of strange interactions.&lt;br /&gt;
&lt;br /&gt;
Our new win conditions look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We decided to focus on each team&#039;s individual performance instead of looking at certain values in a vacuum. At the end of a round, we compare the following values to determine how each team did:&lt;br /&gt;
* &#039;&#039;&#039;CI/Class-D:&#039;&#039;&#039; &#039;&#039;&#039;Class-D&#039;&#039;&#039; escapes.&lt;br /&gt;
* &#039;&#039;&#039;Foundation:&#039;&#039;&#039; [[Scientist]] escapes.&lt;br /&gt;
* &#039;&#039;&#039;SCPs:&#039;&#039;&#039; Remaining SCPs.&lt;br /&gt;
&lt;br /&gt;
Civilian escapes is the main influencer of which team is determined as the victor. For SCPs, we look at how many of them are still alive at the end of the round, as this is generally a good indicator of how successful they were in wiping out other teams.&lt;br /&gt;
&lt;br /&gt;
Several other balance changes went into this revamp. For instance, disarmed civilians that escape no longer count as an escapee for any faction. They&#039;ll still respawn as a member of the opposing team but their escape won’t contribute towards win conditions. This allows civilians to be escorted out by hostile forces, but now you have a choice: save your own hide, or take the risk to try and bring your team closer to victory?&lt;br /&gt;
&lt;br /&gt;
If the flowchart isn&#039;t clear, here&#039;s how the game determines the winning team now:&lt;br /&gt;
* &#039;&#039;&#039;If Foundation forces are the last remaining team:&#039;&#039;&#039; Foundation victory if escaped &#039;&#039;&#039;scientists&#039;&#039;&#039; outnumbers or equals escaped &#039;&#039;&#039;Class-D&#039;&#039;&#039;. Otherwise, stalemate.&lt;br /&gt;
* &#039;&#039;&#039;If the SCPs are the last remaining team, or the SCPs and the [[Chaos Insurgency]] are the last remaining teams:&#039;&#039;&#039; SCP victory if surviving SCPs outnumber both scientist and &#039;&#039;&#039;Class-D&#039;&#039;&#039; escapes; &#039;&#039;&#039;CI&#039;&#039;&#039; victory if &#039;&#039;&#039;Class-D&#039;&#039;&#039; escapes outnumber both surviving SCPs and &#039;&#039;&#039;scientist&#039;&#039;&#039; escapes. The &#039;&#039;&#039;CI&#039;&#039;&#039; breaks ties.&lt;br /&gt;
* &#039;&#039;&#039;If Chaos Insurgency forces are the last remaining team:&#039;&#039;&#039; &#039;&#039;&#039;CI&#039;&#039;&#039; victory if escaped &#039;&#039;&#039;Class-Ds&#039;&#039;&#039; outnumbers or equals escaped &#039;&#039;&#039;scientists&#039;&#039;&#039;. Otherwise, stalemate.&lt;br /&gt;
* Stalemate as a fallback in case no other conditions are met (i.e. all players dead.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Going forward, we hope that this will result in more sensible victories for all three factions.&lt;br /&gt;
&lt;br /&gt;
=Patch notes=&lt;br /&gt;
SCP: Secret Laboratory — Version 11.2&lt;br /&gt;
&lt;br /&gt;
==New==&lt;br /&gt;
* Implemented &#039;&#039;&#039;SCP-1853&#039;&#039;&#039;, &amp;quot;Performance Enhancer&amp;quot;.&lt;br /&gt;
* Re-implemented &#039;&#039;&#039;SCP-244&#039;&#039;&#039;, &amp;quot;Ice Fog Jar&amp;quot;.&lt;br /&gt;
* The size, shape, and color of reflex sight reticles can now be customized at a workstation. Each attachment preset can have its own configuration, and weapons dropped by other players will retain their choice of reticle.&lt;br /&gt;
* Implemented a new shotgun attachment that fires both rounds at once at the cost of lowering fire rate.&lt;br /&gt;
* Implemented a 30-round AP magazine attachment for the Crossvec.&lt;br /&gt;
* Reintroduced the [[3-X Particle Disruptor]] from the [[Christmas 2021 event]]. You&#039;ll have to experiment to discover how to obtain this anomalous weapon.&lt;br /&gt;
* Added idle animations and equip sounds to items that were missing them.&lt;br /&gt;
* Added new audio for &#039;&#039;&#039;SCP-173&#039;&#039;&#039;&#039;s Tantrum ability.&lt;br /&gt;
* Added new audio for equipping and throwing grenades.&lt;br /&gt;
* Added new audio for the [[Revolver]]&#039;s inspect animation.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
* Refurbished which team is determined as a winner at the end of the round. As a rule of thumb, it now depends on civilian escapes.&lt;br /&gt;
* Added more [[Bulletproof Locker №7|pedestal]] spawn points for SCP items.&lt;br /&gt;
* Pedestals feature a small lamp and a label corresponding with the designation of the SCP item they contain.&lt;br /&gt;
* Throwing an item can be canceled by pressing the reload key. This works with grenades and other throwable objects, like [[SCP-018]] and [[SCP-2176]].&lt;br /&gt;
* Mouse sensitivity while aiming down sights can be adjusted in the in-game settings menu.&lt;br /&gt;
* Aiming down the sights can be done using a toggle. This can be enabled in the in-game settings menu.&lt;br /&gt;
* It&#039;s possible to start a reload while aiming down sights with the Revolver and Shotgun. It was previously only possible on automatic weapons.&lt;br /&gt;
* Players no longer collide with any of [[SCP-079]]&#039;s cameras.&lt;br /&gt;
* Reworked all layouts of the [[Light Containment Zone]].&lt;br /&gt;
* The maximum view distance for the game to consider you as seeing &#039;&#039;&#039;SCP-173&#039;&#039;&#039; is now doubled on the [[Surface Zone]], to account for the reduced fog.&lt;br /&gt;
&lt;br /&gt;
==Balance==&lt;br /&gt;
* The [[Alpha Warhead]] control room on the &#039;&#039;&#039;Surface Zone&#039;&#039;&#039; no longer requires a [[keycard]] to access.&lt;br /&gt;
* The reset time of &#039;&#039;&#039;SCP-079&#039;&#039;&#039;&#039;s [[generators]] is the same as their activation time.&lt;br /&gt;
* Reduced the total range of the &#039;&#039;&#039;Shotgun&#039;&#039;&#039;. (Important note: improvements were made to the &#039;&#039;&#039;Shotgun&#039;&#039;&#039;&#039;s hit registration that necessitated this — see the Fixes category.)&lt;br /&gt;
* Slightly increased the damage of the [[Crossvec]] and nerfed its base armor penetration.&lt;br /&gt;
* &#039;&#039;&#039;SCP-173&#039;&#039;&#039;&#039;s Tantrum can be destroyed by explosions.&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Fixed an issue with the Shotgun&#039;s hit registration not properly accounting for latency. It should be much stronger than before.&lt;br /&gt;
* Fixed the Logicer&#039;s ammo belt getting desynchronized with its actual ammo level.&lt;br /&gt;
* Fixed an issue on high-ping servers where you could accidentally teamkill players that weren&#039;t visible on the screen.&lt;br /&gt;
* Fixed a visual bug with the Epsilon-11 where muzzle attachments weren&#039;t positioned correctly on its hotkey thumbnail.&lt;br /&gt;
* Fixed a long-standing issue where vsync would enable automatically when joining a game.&lt;br /&gt;
* Fixed subtitles overlapping during multiple announcements.&lt;br /&gt;
* Fixed the Alpha Warhead&#039;s fog being applied to players with godmode.&lt;br /&gt;
* Fixed the test for the Marauder and Repressor being swapped in Remote Admin&#039;s class change submenu.&lt;br /&gt;
* Fixed escaping from the Pocket Dimension into TC-01 allowing you to clip out of the map.&lt;br /&gt;
* Fixed a visual glitch in SCP-939’s starting room.&lt;br /&gt;
* Fixed the Settings tab in the main menu being unusable until switching away from and back to the menu.&lt;br /&gt;
* Fixed the Bloom setting being forced on when joining a game.&lt;br /&gt;
* Fixed being able to use the radio after dropping it from the inventory.&lt;br /&gt;
* Fixed players becoming a target of SCP-096 when they shared a moving elevator with SCP-096 itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
Although version 11.2 features plenty of content, it&#039;s mainly a maintenance update. We aim for this to be the final update in the Parabellum series; barring any hotfixes we need to release for outstanding balance or technical issues, of course. Work is already underway on the foundational work for our next content patch (as we explained in our latest devlog). We&#039;re excited to show you what comes next, when the time is right.&lt;br /&gt;
&lt;br /&gt;
See you in the dark.&lt;br /&gt;
&lt;br /&gt;
~ Northwood Studios&lt;br /&gt;
&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:2469:E38A:760D:4AA6</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/11.2.0&amp;diff=9885</id>
		<title>Updates/11.2.0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/11.2.0&amp;diff=9885"/>
		<updated>2022-04-23T10:49:13Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:2469:E38A:760D:4AA6: /* Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 11.2.0&lt;br /&gt;
|date = 12.4.2022&lt;br /&gt;
|previous = 11.1.5&lt;br /&gt;
|next = &lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/3091163163098271423&lt;br /&gt;
}}&lt;br /&gt;
Hello, everyone. Today we’re releasing version 11.2 of SCP: Secret Laboratory! This update introduces two new SCP items, and a plethora of minor additions, tweaks, and fixes.&lt;br /&gt;
&lt;br /&gt;
=SCP-1853, ”Performance Enhancer”=&lt;br /&gt;
Thanks to the inventory rework introduced in Parabellum, it&#039;s now much faster to implement new items into the game. With this update, we&#039;re introducing another one: [[SCP-1853]].&lt;br /&gt;
&lt;br /&gt;
The Performance Enhancer is a glass vial of sludgy, green liquid. It can be found inside pedestals throughout the facility. When consumed, it heightens the user&#039;s physical abilities and reaction speed, especially in combat. This manifests in the form of an increased ability to handle weapons — including fire rate, reloading speed, and so on. It also boosts sprint speed, but at the cost of increased stamina consumption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-1853&#039;&#039;&#039; interacts with other SCP items in different ways. Taking it with [[SCP-207]] will poison the user, while [[SCP-500]] will cancel its effects entirely. Taking it with more of itself will stack the effect but with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
=The return of SCP-244, &amp;quot;Ice Fog Jar&amp;quot;=&lt;br /&gt;
During 2021’s Christmas event, we demoed [[SCP-244]]; the Ice Fog Jar. From the get-go we planned to keep it as a permanent addition, but quickly found that it was performing below expectations. As a result, we held off on re-implementing the item to give it more time in the pipeline. Finally, we believe we&#039;re ready to bring the jar back into the facility.&lt;br /&gt;
&lt;br /&gt;
As a refresher: &#039;&#039;&#039;SCP-244&#039;&#039;&#039; is a re-usable environmental hazard that can be picked up and placed by human classes. When placed, it will spew icy fog from its mouth which will fill the area around it. Doors will block the fog from spreading to other rooms. In addition to impeding visibility, &#039;&#039;&#039;SCP-244&#039;&#039;&#039;&#039;s fog is also freezing cold. This will impart negative effects to any class that passes through it.&lt;br /&gt;
&lt;br /&gt;
Some highlights of what we&#039;ve changed from the Christmas version include:&lt;br /&gt;
&lt;br /&gt;
* Fog now spreads much faster and will reach full size more quickly.&lt;br /&gt;
* Humans caught in the ice fog have increased penalties to weapon handling and take much longer to pick up items.&lt;br /&gt;
* SCPs with a Hume Shield will start taking damage to the shield after spending at least 5 seconds inside the fog.&lt;br /&gt;
* Most SCPs will be debuffed in various ways while inside the fog. For instance, [[SCP-049]] takes longer to revive corpses and has an increased attack cooldown.&lt;br /&gt;
* The fog serves as a line-of-sight blocker for the purposes of vision-based SCPs like [[SCP-096]] and [[SCP-173]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&#039;re hopeful that this version of &#039;&#039;&#039;SCP-244&#039;&#039;&#039; will be significantly more powerful than its previous iteration, and that it&#039;ll affect rounds in a more meaningful way.&lt;br /&gt;
&lt;br /&gt;
=Win conditions revamp=&lt;br /&gt;
One part of SCP: Secret Laboratory that has remained largely unchanged is the win conditions — how the game determined which team was the winner at the end of a round. In addition to being unclear, some reasons were silly. It wasn’t always obvious why a team was determined as a winner. As part of 11.2, we&#039;ve completely overhauled these conditions.&lt;br /&gt;
&lt;br /&gt;
Up until now, the win conditions have been as follows:&lt;br /&gt;
* &#039;&#039;&#039;If Foundation forces are the only remaining team:&#039;&#039;&#039; Foundation win if at least one scientist escaped. Otherwise, stalemate.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise, if at least one Class-D escaped:&#039;&#039;&#039; [[Class-D]] win.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise, if at least one SCP is alive:&#039;&#039;&#039; SCP win.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise:&#039;&#039;&#039; Stalemate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These aren&#039;t great for a few reasons, but the biggest problem is that it didn&#039;t account for how many of each civilian class escaped. It only accounted for if any civilians escaped. This meant that even if all scientists escaped and only one Class-D, the Class-D team would still win. This is, as long as the NTF weren&#039;t the last team standing. These conditions produced a lot of strange interactions.&lt;br /&gt;
&lt;br /&gt;
Our new win conditions look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We decided to focus on each team&#039;s individual performance instead of looking at certain values in a vacuum. At the end of a round, we compare the following values to determine how each team did:&lt;br /&gt;
* &#039;&#039;&#039;CI/Class-D:&#039;&#039;&#039; &#039;&#039;&#039;Class-D&#039;&#039;&#039; escapes.&lt;br /&gt;
* &#039;&#039;&#039;Foundation:&#039;&#039;&#039; [[Scientist]] escapes.&lt;br /&gt;
* &#039;&#039;&#039;SCPs:&#039;&#039;&#039; Remaining SCPs.&lt;br /&gt;
&lt;br /&gt;
Civilian escapes is the main influencer of which team is determined as the victor. For SCPs, we look at how many of them are still alive at the end of the round, as this is generally a good indicator of how successful they were in wiping out other teams.&lt;br /&gt;
&lt;br /&gt;
Several other balance changes went into this revamp. For instance, disarmed civilians that escape no longer count as an escapee for any faction. They&#039;ll still respawn as a member of the opposing team but their escape won’t contribute towards win conditions. This allows civilians to be escorted out by hostile forces, but now you have a choice: save your own hide, or take the risk to try and bring your team closer to victory?&lt;br /&gt;
&lt;br /&gt;
If the flowchart isn&#039;t clear, here&#039;s how the game determines the winning team now:&lt;br /&gt;
* &#039;&#039;&#039;If Foundation forces are the last remaining team:&#039;&#039;&#039; Foundation victory if escaped &#039;&#039;&#039;scientists&#039;&#039;&#039; outnumbers or equals escaped &#039;&#039;&#039;Class-D&#039;&#039;&#039;. Otherwise, stalemate.&lt;br /&gt;
* &#039;&#039;&#039;If the SCPs are the last remaining team, or the SCPs and the [[Chaos Insurgency]] are the last remaining teams:&#039;&#039;&#039; SCP victory if surviving SCPs outnumber both scientist and &#039;&#039;&#039;Class-D&#039;&#039;&#039; escapes; &#039;&#039;&#039;CI&#039;&#039;&#039; victory if &#039;&#039;&#039;Class-D&#039;&#039;&#039; escapes outnumber both surviving SCPs and &#039;&#039;&#039;scientist&#039;&#039;&#039; escapes. The &#039;&#039;&#039;CI&#039;&#039;&#039; breaks ties.&lt;br /&gt;
* &#039;&#039;&#039;If Chaos Insurgency forces are the last remaining team:&#039;&#039;&#039; &#039;&#039;&#039;CI&#039;&#039;&#039; victory if escaped &#039;&#039;&#039;Class-Ds&#039;&#039;&#039; outnumbers or equals escaped &#039;&#039;&#039;scientists&#039;&#039;&#039;. Otherwise, stalemate.&lt;br /&gt;
* Stalemate as a fallback in case no other conditions are met (i.e. all players dead.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Going forward, we hope that this will result in more sensible victories for all three factions.&lt;br /&gt;
&lt;br /&gt;
=Patch notes=&lt;br /&gt;
SCP: Secret Laboratory — Version 11.2&lt;br /&gt;
&lt;br /&gt;
==New==&lt;br /&gt;
* Implemented &#039;&#039;&#039;SCP-1853&#039;&#039;&#039;, &amp;quot;Performance Enhancer&amp;quot;.&lt;br /&gt;
* Re-implemented &#039;&#039;&#039;SCP-244&#039;&#039;&#039;, &amp;quot;Ice Fog Jar&amp;quot;.&lt;br /&gt;
* The size, shape, and color of reflex sight reticles can now be customized at a workstation. Each attachment preset can have its own configuration, and weapons dropped by other players will retain their choice of reticle.&lt;br /&gt;
* Implemented a new shotgun attachment that fires both rounds at once at the cost of lowering fire rate.&lt;br /&gt;
* Implemented a 30-round AP magazine attachment for the Crossvec.&lt;br /&gt;
* Reintroduced the [[3-X Particle Disruptor]] from the [[Christmas 2021 event]]. You&#039;ll have to experiment to discover how to obtain this anomalous weapon.&lt;br /&gt;
* Added idle animations and equip sounds to items that were missing them.&lt;br /&gt;
* Added new audio for &#039;&#039;&#039;SCP-173&#039;&#039;&#039;&#039;s Tantrum ability.&lt;br /&gt;
* Added new audio for equipping and throwing grenades.&lt;br /&gt;
* Added new audio for the [[Revolver]]&#039;s inspect animation.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
* Refurbished which team is determined as a winner at the end of the round. As a rule of thumb, it now depends on civilian escapes.&lt;br /&gt;
* Added more [[Bulletproof Locker №7|pedestal]] spawn points for SCP items.&lt;br /&gt;
* Pedestals feature a small lamp and a label corresponding with the designation of the SCP item they contain.&lt;br /&gt;
* Throwing an item can be canceled by pressing the reload key. This works with grenades and other throwable objects, like [[SCP-018]] and [[SCP-2176]].&lt;br /&gt;
* Mouse sensitivity while aiming down sights can be adjusted in the in-game settings menu.&lt;br /&gt;
* Aiming down the sights can be done using a toggle. This can be enabled in the in-game settings menu.&lt;br /&gt;
* It&#039;s possible to start a reload while aiming down sights with the Revolver and Shotgun. It was previously only possible on automatic weapons.&lt;br /&gt;
* Players no longer collide with any of [[SCP-079]]&#039;s cameras.&lt;br /&gt;
* Reworked all layouts of the [[Light Containment Zone]].&lt;br /&gt;
* The maximum view distance for the game to consider you as seeing &#039;&#039;&#039;SCP-173&#039;&#039;&#039; is now doubled on the [[Surface Zone]], to account for the reduced fog.&lt;br /&gt;
&lt;br /&gt;
==Balance==&lt;br /&gt;
* The Alpha Warhead control room on the Surface Zone no longer requires a keycard to access.&lt;br /&gt;
* The reset time of SCP-079&#039;s generators is the same as their activation time.&lt;br /&gt;
* Reduced the total range of the Shotgun. (Important note: improvements were made to the Shotgun&#039;s hit registration that necessitated this — see the Fixes category.)&lt;br /&gt;
* Slightly increased the damage of the Crossvec and nerfed its base armor penetration.&lt;br /&gt;
* SCP-173&#039;s Tantrum can be destroyed by explosions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Fixed an issue with the Shotgun&#039;s hit registration not properly accounting for latency. It should be much stronger than before.&lt;br /&gt;
* Fixed the Logicer&#039;s ammo belt getting desynchronized with its actual ammo level.&lt;br /&gt;
* Fixed an issue on high-ping servers where you could accidentally teamkill players that weren&#039;t visible on the screen.&lt;br /&gt;
* Fixed a visual bug with the Epsilon-11 where muzzle attachments weren&#039;t positioned correctly on its hotkey thumbnail.&lt;br /&gt;
* Fixed a long-standing issue where vsync would enable automatically when joining a game.&lt;br /&gt;
* Fixed subtitles overlapping during multiple announcements.&lt;br /&gt;
* Fixed the Alpha Warhead&#039;s fog being applied to players with godmode.&lt;br /&gt;
* Fixed the test for the Marauder and Repressor being swapped in Remote Admin&#039;s class change submenu.&lt;br /&gt;
* Fixed escaping from the Pocket Dimension into TC-01 allowing you to clip out of the map.&lt;br /&gt;
* Fixed a visual glitch in SCP-939’s starting room.&lt;br /&gt;
* Fixed the Settings tab in the main menu being unusable until switching away from and back to the menu.&lt;br /&gt;
* Fixed the Bloom setting being forced on when joining a game.&lt;br /&gt;
* Fixed being able to use the radio after dropping it from the inventory.&lt;br /&gt;
* Fixed players becoming a target of SCP-096 when they shared a moving elevator with SCP-096 itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
Although version 11.2 features plenty of content, it&#039;s mainly a maintenance update. We aim for this to be the final update in the Parabellum series; barring any hotfixes we need to release for outstanding balance or technical issues, of course. Work is already underway on the foundational work for our next content patch (as we explained in our latest devlog). We&#039;re excited to show you what comes next, when the time is right.&lt;br /&gt;
&lt;br /&gt;
See you in the dark.&lt;br /&gt;
&lt;br /&gt;
~ Northwood Studios&lt;br /&gt;
&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:2469:E38A:760D:4AA6</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/11.2.0&amp;diff=9884</id>
		<title>Updates/11.2.0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/11.2.0&amp;diff=9884"/>
		<updated>2022-04-23T10:46:02Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:2469:E38A:760D:4AA6: /* New */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 11.2.0&lt;br /&gt;
|date = 12.4.2022&lt;br /&gt;
|previous = 11.1.5&lt;br /&gt;
|next = &lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/3091163163098271423&lt;br /&gt;
}}&lt;br /&gt;
Hello, everyone. Today we’re releasing version 11.2 of SCP: Secret Laboratory! This update introduces two new SCP items, and a plethora of minor additions, tweaks, and fixes.&lt;br /&gt;
&lt;br /&gt;
=SCP-1853, ”Performance Enhancer”=&lt;br /&gt;
Thanks to the inventory rework introduced in Parabellum, it&#039;s now much faster to implement new items into the game. With this update, we&#039;re introducing another one: [[SCP-1853]].&lt;br /&gt;
&lt;br /&gt;
The Performance Enhancer is a glass vial of sludgy, green liquid. It can be found inside pedestals throughout the facility. When consumed, it heightens the user&#039;s physical abilities and reaction speed, especially in combat. This manifests in the form of an increased ability to handle weapons — including fire rate, reloading speed, and so on. It also boosts sprint speed, but at the cost of increased stamina consumption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-1853&#039;&#039;&#039; interacts with other SCP items in different ways. Taking it with [[SCP-207]] will poison the user, while [[SCP-500]] will cancel its effects entirely. Taking it with more of itself will stack the effect but with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
=The return of SCP-244, &amp;quot;Ice Fog Jar&amp;quot;=&lt;br /&gt;
During 2021’s Christmas event, we demoed [[SCP-244]]; the Ice Fog Jar. From the get-go we planned to keep it as a permanent addition, but quickly found that it was performing below expectations. As a result, we held off on re-implementing the item to give it more time in the pipeline. Finally, we believe we&#039;re ready to bring the jar back into the facility.&lt;br /&gt;
&lt;br /&gt;
As a refresher: &#039;&#039;&#039;SCP-244&#039;&#039;&#039; is a re-usable environmental hazard that can be picked up and placed by human classes. When placed, it will spew icy fog from its mouth which will fill the area around it. Doors will block the fog from spreading to other rooms. In addition to impeding visibility, &#039;&#039;&#039;SCP-244&#039;&#039;&#039;&#039;s fog is also freezing cold. This will impart negative effects to any class that passes through it.&lt;br /&gt;
&lt;br /&gt;
Some highlights of what we&#039;ve changed from the Christmas version include:&lt;br /&gt;
&lt;br /&gt;
* Fog now spreads much faster and will reach full size more quickly.&lt;br /&gt;
* Humans caught in the ice fog have increased penalties to weapon handling and take much longer to pick up items.&lt;br /&gt;
* SCPs with a Hume Shield will start taking damage to the shield after spending at least 5 seconds inside the fog.&lt;br /&gt;
* Most SCPs will be debuffed in various ways while inside the fog. For instance, [[SCP-049]] takes longer to revive corpses and has an increased attack cooldown.&lt;br /&gt;
* The fog serves as a line-of-sight blocker for the purposes of vision-based SCPs like [[SCP-096]] and [[SCP-173]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&#039;re hopeful that this version of &#039;&#039;&#039;SCP-244&#039;&#039;&#039; will be significantly more powerful than its previous iteration, and that it&#039;ll affect rounds in a more meaningful way.&lt;br /&gt;
&lt;br /&gt;
=Win conditions revamp=&lt;br /&gt;
One part of SCP: Secret Laboratory that has remained largely unchanged is the win conditions — how the game determined which team was the winner at the end of a round. In addition to being unclear, some reasons were silly. It wasn’t always obvious why a team was determined as a winner. As part of 11.2, we&#039;ve completely overhauled these conditions.&lt;br /&gt;
&lt;br /&gt;
Up until now, the win conditions have been as follows:&lt;br /&gt;
* &#039;&#039;&#039;If Foundation forces are the only remaining team:&#039;&#039;&#039; Foundation win if at least one scientist escaped. Otherwise, stalemate.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise, if at least one Class-D escaped:&#039;&#039;&#039; [[Class-D]] win.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise, if at least one SCP is alive:&#039;&#039;&#039; SCP win.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise:&#039;&#039;&#039; Stalemate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These aren&#039;t great for a few reasons, but the biggest problem is that it didn&#039;t account for how many of each civilian class escaped. It only accounted for if any civilians escaped. This meant that even if all scientists escaped and only one Class-D, the Class-D team would still win. This is, as long as the NTF weren&#039;t the last team standing. These conditions produced a lot of strange interactions.&lt;br /&gt;
&lt;br /&gt;
Our new win conditions look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We decided to focus on each team&#039;s individual performance instead of looking at certain values in a vacuum. At the end of a round, we compare the following values to determine how each team did:&lt;br /&gt;
* &#039;&#039;&#039;CI/Class-D:&#039;&#039;&#039; &#039;&#039;&#039;Class-D&#039;&#039;&#039; escapes.&lt;br /&gt;
* &#039;&#039;&#039;Foundation:&#039;&#039;&#039; [[Scientist]] escapes.&lt;br /&gt;
* &#039;&#039;&#039;SCPs:&#039;&#039;&#039; Remaining SCPs.&lt;br /&gt;
&lt;br /&gt;
Civilian escapes is the main influencer of which team is determined as the victor. For SCPs, we look at how many of them are still alive at the end of the round, as this is generally a good indicator of how successful they were in wiping out other teams.&lt;br /&gt;
&lt;br /&gt;
Several other balance changes went into this revamp. For instance, disarmed civilians that escape no longer count as an escapee for any faction. They&#039;ll still respawn as a member of the opposing team but their escape won’t contribute towards win conditions. This allows civilians to be escorted out by hostile forces, but now you have a choice: save your own hide, or take the risk to try and bring your team closer to victory?&lt;br /&gt;
&lt;br /&gt;
If the flowchart isn&#039;t clear, here&#039;s how the game determines the winning team now:&lt;br /&gt;
* &#039;&#039;&#039;If Foundation forces are the last remaining team:&#039;&#039;&#039; Foundation victory if escaped &#039;&#039;&#039;scientists&#039;&#039;&#039; outnumbers or equals escaped &#039;&#039;&#039;Class-D&#039;&#039;&#039;. Otherwise, stalemate.&lt;br /&gt;
* &#039;&#039;&#039;If the SCPs are the last remaining team, or the SCPs and the [[Chaos Insurgency]] are the last remaining teams:&#039;&#039;&#039; SCP victory if surviving SCPs outnumber both scientist and &#039;&#039;&#039;Class-D&#039;&#039;&#039; escapes; &#039;&#039;&#039;CI&#039;&#039;&#039; victory if &#039;&#039;&#039;Class-D&#039;&#039;&#039; escapes outnumber both surviving SCPs and &#039;&#039;&#039;scientist&#039;&#039;&#039; escapes. The &#039;&#039;&#039;CI&#039;&#039;&#039; breaks ties.&lt;br /&gt;
* &#039;&#039;&#039;If Chaos Insurgency forces are the last remaining team:&#039;&#039;&#039; &#039;&#039;&#039;CI&#039;&#039;&#039; victory if escaped &#039;&#039;&#039;Class-Ds&#039;&#039;&#039; outnumbers or equals escaped &#039;&#039;&#039;scientists&#039;&#039;&#039;. Otherwise, stalemate.&lt;br /&gt;
* Stalemate as a fallback in case no other conditions are met (i.e. all players dead.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Going forward, we hope that this will result in more sensible victories for all three factions.&lt;br /&gt;
&lt;br /&gt;
=Patch notes=&lt;br /&gt;
SCP: Secret Laboratory — Version 11.2&lt;br /&gt;
&lt;br /&gt;
==New==&lt;br /&gt;
* Implemented &#039;&#039;&#039;SCP-1853&#039;&#039;&#039;, &amp;quot;Performance Enhancer&amp;quot;.&lt;br /&gt;
* Re-implemented &#039;&#039;&#039;SCP-244&#039;&#039;&#039;, &amp;quot;Ice Fog Jar&amp;quot;.&lt;br /&gt;
* The size, shape, and color of reflex sight reticles can now be customized at a workstation. Each attachment preset can have its own configuration, and weapons dropped by other players will retain their choice of reticle.&lt;br /&gt;
* Implemented a new shotgun attachment that fires both rounds at once at the cost of lowering fire rate.&lt;br /&gt;
* Implemented a 30-round AP magazine attachment for the Crossvec.&lt;br /&gt;
* Reintroduced the [[3-X Particle Disruptor]] from the [[Christmas 2021 event]]. You&#039;ll have to experiment to discover how to obtain this anomalous weapon.&lt;br /&gt;
* Added idle animations and equip sounds to items that were missing them.&lt;br /&gt;
* Added new audio for &#039;&#039;&#039;SCP-173&#039;&#039;&#039;&#039;s Tantrum ability.&lt;br /&gt;
* Added new audio for equipping and throwing grenades.&lt;br /&gt;
* Added new audio for the [[Revolver]]&#039;s inspect animation.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Changes==&lt;br /&gt;
* Refurbished which team is determined as a winner at the end of the round. As a rule of thumb, it now depends on civilian escapes.&lt;br /&gt;
* Added more pedestal spawn points for SCP items.&lt;br /&gt;
* Pedestals feature a small lamp and a label corresponding with the designation of the SCP item they contain.&lt;br /&gt;
* Throwing an item can be canceled by pressing the reload key. This works with grenades and other throwable objects, like SCP-018 and SCP-2176.&lt;br /&gt;
* Mouse sensitivity while aiming down sights can be adjusted in the in-game settings menu.&lt;br /&gt;
* Aiming down the sights can be done using a toggle. This can be enabled in the in-game settings menu.&lt;br /&gt;
* It&#039;s possible to start a reload while aiming down sights with the Revolver and Shotgun. It was previously only possible on automatic weapons.&lt;br /&gt;
* Players no longer collide with any of SCP-079&#039;s cameras.&lt;br /&gt;
* Reworked all layouts of the Light Containment Zone.&lt;br /&gt;
* The maximum view distance for the game to consider you as seeing SCP-173 is now doubled on the Surface Zone, to account for the reduced fog.&lt;br /&gt;
&lt;br /&gt;
==Balance==&lt;br /&gt;
* The Alpha Warhead control room on the Surface Zone no longer requires a keycard to access.&lt;br /&gt;
* The reset time of SCP-079&#039;s generators is the same as their activation time.&lt;br /&gt;
* Reduced the total range of the Shotgun. (Important note: improvements were made to the Shotgun&#039;s hit registration that necessitated this — see the Fixes category.)&lt;br /&gt;
* Slightly increased the damage of the Crossvec and nerfed its base armor penetration.&lt;br /&gt;
* SCP-173&#039;s Tantrum can be destroyed by explosions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Fixed an issue with the Shotgun&#039;s hit registration not properly accounting for latency. It should be much stronger than before.&lt;br /&gt;
* Fixed the Logicer&#039;s ammo belt getting desynchronized with its actual ammo level.&lt;br /&gt;
* Fixed an issue on high-ping servers where you could accidentally teamkill players that weren&#039;t visible on the screen.&lt;br /&gt;
* Fixed a visual bug with the Epsilon-11 where muzzle attachments weren&#039;t positioned correctly on its hotkey thumbnail.&lt;br /&gt;
* Fixed a long-standing issue where vsync would enable automatically when joining a game.&lt;br /&gt;
* Fixed subtitles overlapping during multiple announcements.&lt;br /&gt;
* Fixed the Alpha Warhead&#039;s fog being applied to players with godmode.&lt;br /&gt;
* Fixed the test for the Marauder and Repressor being swapped in Remote Admin&#039;s class change submenu.&lt;br /&gt;
* Fixed escaping from the Pocket Dimension into TC-01 allowing you to clip out of the map.&lt;br /&gt;
* Fixed a visual glitch in SCP-939’s starting room.&lt;br /&gt;
* Fixed the Settings tab in the main menu being unusable until switching away from and back to the menu.&lt;br /&gt;
* Fixed the Bloom setting being forced on when joining a game.&lt;br /&gt;
* Fixed being able to use the radio after dropping it from the inventory.&lt;br /&gt;
* Fixed players becoming a target of SCP-096 when they shared a moving elevator with SCP-096 itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
Although version 11.2 features plenty of content, it&#039;s mainly a maintenance update. We aim for this to be the final update in the Parabellum series; barring any hotfixes we need to release for outstanding balance or technical issues, of course. Work is already underway on the foundational work for our next content patch (as we explained in our latest devlog). We&#039;re excited to show you what comes next, when the time is right.&lt;br /&gt;
&lt;br /&gt;
See you in the dark.&lt;br /&gt;
&lt;br /&gt;
~ Northwood Studios&lt;br /&gt;
&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:2469:E38A:760D:4AA6</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/11.2.0&amp;diff=9883</id>
		<title>Updates/11.2.0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/11.2.0&amp;diff=9883"/>
		<updated>2022-04-23T10:44:15Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:2469:E38A:760D:4AA6: /* Win conditions revamp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 11.2.0&lt;br /&gt;
|date = 12.4.2022&lt;br /&gt;
|previous = 11.1.5&lt;br /&gt;
|next = &lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/3091163163098271423&lt;br /&gt;
}}&lt;br /&gt;
Hello, everyone. Today we’re releasing version 11.2 of SCP: Secret Laboratory! This update introduces two new SCP items, and a plethora of minor additions, tweaks, and fixes.&lt;br /&gt;
&lt;br /&gt;
=SCP-1853, ”Performance Enhancer”=&lt;br /&gt;
Thanks to the inventory rework introduced in Parabellum, it&#039;s now much faster to implement new items into the game. With this update, we&#039;re introducing another one: [[SCP-1853]].&lt;br /&gt;
&lt;br /&gt;
The Performance Enhancer is a glass vial of sludgy, green liquid. It can be found inside pedestals throughout the facility. When consumed, it heightens the user&#039;s physical abilities and reaction speed, especially in combat. This manifests in the form of an increased ability to handle weapons — including fire rate, reloading speed, and so on. It also boosts sprint speed, but at the cost of increased stamina consumption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-1853&#039;&#039;&#039; interacts with other SCP items in different ways. Taking it with [[SCP-207]] will poison the user, while [[SCP-500]] will cancel its effects entirely. Taking it with more of itself will stack the effect but with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
=The return of SCP-244, &amp;quot;Ice Fog Jar&amp;quot;=&lt;br /&gt;
During 2021’s Christmas event, we demoed [[SCP-244]]; the Ice Fog Jar. From the get-go we planned to keep it as a permanent addition, but quickly found that it was performing below expectations. As a result, we held off on re-implementing the item to give it more time in the pipeline. Finally, we believe we&#039;re ready to bring the jar back into the facility.&lt;br /&gt;
&lt;br /&gt;
As a refresher: &#039;&#039;&#039;SCP-244&#039;&#039;&#039; is a re-usable environmental hazard that can be picked up and placed by human classes. When placed, it will spew icy fog from its mouth which will fill the area around it. Doors will block the fog from spreading to other rooms. In addition to impeding visibility, &#039;&#039;&#039;SCP-244&#039;&#039;&#039;&#039;s fog is also freezing cold. This will impart negative effects to any class that passes through it.&lt;br /&gt;
&lt;br /&gt;
Some highlights of what we&#039;ve changed from the Christmas version include:&lt;br /&gt;
&lt;br /&gt;
* Fog now spreads much faster and will reach full size more quickly.&lt;br /&gt;
* Humans caught in the ice fog have increased penalties to weapon handling and take much longer to pick up items.&lt;br /&gt;
* SCPs with a Hume Shield will start taking damage to the shield after spending at least 5 seconds inside the fog.&lt;br /&gt;
* Most SCPs will be debuffed in various ways while inside the fog. For instance, [[SCP-049]] takes longer to revive corpses and has an increased attack cooldown.&lt;br /&gt;
* The fog serves as a line-of-sight blocker for the purposes of vision-based SCPs like [[SCP-096]] and [[SCP-173]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&#039;re hopeful that this version of &#039;&#039;&#039;SCP-244&#039;&#039;&#039; will be significantly more powerful than its previous iteration, and that it&#039;ll affect rounds in a more meaningful way.&lt;br /&gt;
&lt;br /&gt;
=Win conditions revamp=&lt;br /&gt;
One part of SCP: Secret Laboratory that has remained largely unchanged is the win conditions — how the game determined which team was the winner at the end of a round. In addition to being unclear, some reasons were silly. It wasn’t always obvious why a team was determined as a winner. As part of 11.2, we&#039;ve completely overhauled these conditions.&lt;br /&gt;
&lt;br /&gt;
Up until now, the win conditions have been as follows:&lt;br /&gt;
* &#039;&#039;&#039;If Foundation forces are the only remaining team:&#039;&#039;&#039; Foundation win if at least one scientist escaped. Otherwise, stalemate.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise, if at least one Class-D escaped:&#039;&#039;&#039; [[Class-D]] win.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise, if at least one SCP is alive:&#039;&#039;&#039; SCP win.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise:&#039;&#039;&#039; Stalemate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These aren&#039;t great for a few reasons, but the biggest problem is that it didn&#039;t account for how many of each civilian class escaped. It only accounted for if any civilians escaped. This meant that even if all scientists escaped and only one Class-D, the Class-D team would still win. This is, as long as the NTF weren&#039;t the last team standing. These conditions produced a lot of strange interactions.&lt;br /&gt;
&lt;br /&gt;
Our new win conditions look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We decided to focus on each team&#039;s individual performance instead of looking at certain values in a vacuum. At the end of a round, we compare the following values to determine how each team did:&lt;br /&gt;
* &#039;&#039;&#039;CI/Class-D:&#039;&#039;&#039; &#039;&#039;&#039;Class-D&#039;&#039;&#039; escapes.&lt;br /&gt;
* &#039;&#039;&#039;Foundation:&#039;&#039;&#039; [[Scientist]] escapes.&lt;br /&gt;
* &#039;&#039;&#039;SCPs:&#039;&#039;&#039; Remaining SCPs.&lt;br /&gt;
&lt;br /&gt;
Civilian escapes is the main influencer of which team is determined as the victor. For SCPs, we look at how many of them are still alive at the end of the round, as this is generally a good indicator of how successful they were in wiping out other teams.&lt;br /&gt;
&lt;br /&gt;
Several other balance changes went into this revamp. For instance, disarmed civilians that escape no longer count as an escapee for any faction. They&#039;ll still respawn as a member of the opposing team but their escape won’t contribute towards win conditions. This allows civilians to be escorted out by hostile forces, but now you have a choice: save your own hide, or take the risk to try and bring your team closer to victory?&lt;br /&gt;
&lt;br /&gt;
If the flowchart isn&#039;t clear, here&#039;s how the game determines the winning team now:&lt;br /&gt;
* &#039;&#039;&#039;If Foundation forces are the last remaining team:&#039;&#039;&#039; Foundation victory if escaped &#039;&#039;&#039;scientists&#039;&#039;&#039; outnumbers or equals escaped &#039;&#039;&#039;Class-D&#039;&#039;&#039;. Otherwise, stalemate.&lt;br /&gt;
* &#039;&#039;&#039;If the SCPs are the last remaining team, or the SCPs and the [[Chaos Insurgency]] are the last remaining teams:&#039;&#039;&#039; SCP victory if surviving SCPs outnumber both scientist and &#039;&#039;&#039;Class-D&#039;&#039;&#039; escapes; &#039;&#039;&#039;CI&#039;&#039;&#039; victory if &#039;&#039;&#039;Class-D&#039;&#039;&#039; escapes outnumber both surviving SCPs and &#039;&#039;&#039;scientist&#039;&#039;&#039; escapes. The &#039;&#039;&#039;CI&#039;&#039;&#039; breaks ties.&lt;br /&gt;
* &#039;&#039;&#039;If Chaos Insurgency forces are the last remaining team:&#039;&#039;&#039; &#039;&#039;&#039;CI&#039;&#039;&#039; victory if escaped &#039;&#039;&#039;Class-Ds&#039;&#039;&#039; outnumbers or equals escaped &#039;&#039;&#039;scientists&#039;&#039;&#039;. Otherwise, stalemate.&lt;br /&gt;
* Stalemate as a fallback in case no other conditions are met (i.e. all players dead.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Going forward, we hope that this will result in more sensible victories for all three factions.&lt;br /&gt;
&lt;br /&gt;
=Patch notes=&lt;br /&gt;
SCP: Secret Laboratory — Version 11.2&lt;br /&gt;
&lt;br /&gt;
==New==&lt;br /&gt;
* Implemented SCP-1853, &amp;quot;Performance Enhancer&amp;quot;.&lt;br /&gt;
* Re-implemented SCP-244, &amp;quot;Ice Fog Jar&amp;quot;.&lt;br /&gt;
* The size, shape, and color of reflex sight reticles can now be customized at a workstation. Each attachment preset can have its own configuration, and weapons dropped by other players will retain their choice of reticle.&lt;br /&gt;
* Implemented a new shotgun attachment that fires both rounds at once at the cost of lowering fire rate.&lt;br /&gt;
* Implemented a 30-round AP magazine attachment for the Crossvec.&lt;br /&gt;
* Reintroduced the 3-X Particle Disruptor from the Christmas 2021 event. You&#039;ll have to experiment to discover how to obtain this anomalous weapon.&lt;br /&gt;
* Added idle animations and equip sounds to items that were missing them.&lt;br /&gt;
* Added new audio for SCP-173&#039;s Tantrum ability.&lt;br /&gt;
* Added new audio for equipping and throwing grenades.&lt;br /&gt;
* Added new audio for the Revolver&#039;s inspect animation.&lt;br /&gt;
* &lt;br /&gt;
==Changes==&lt;br /&gt;
* Refurbished which team is determined as a winner at the end of the round. As a rule of thumb, it now depends on civilian escapes.&lt;br /&gt;
* Added more pedestal spawn points for SCP items.&lt;br /&gt;
* Pedestals feature a small lamp and a label corresponding with the designation of the SCP item they contain.&lt;br /&gt;
* Throwing an item can be canceled by pressing the reload key. This works with grenades and other throwable objects, like SCP-018 and SCP-2176.&lt;br /&gt;
* Mouse sensitivity while aiming down sights can be adjusted in the in-game settings menu.&lt;br /&gt;
* Aiming down the sights can be done using a toggle. This can be enabled in the in-game settings menu.&lt;br /&gt;
* It&#039;s possible to start a reload while aiming down sights with the Revolver and Shotgun. It was previously only possible on automatic weapons.&lt;br /&gt;
* Players no longer collide with any of SCP-079&#039;s cameras.&lt;br /&gt;
* Reworked all layouts of the Light Containment Zone.&lt;br /&gt;
* The maximum view distance for the game to consider you as seeing SCP-173 is now doubled on the Surface Zone, to account for the reduced fog.&lt;br /&gt;
&lt;br /&gt;
==Balance==&lt;br /&gt;
* The Alpha Warhead control room on the Surface Zone no longer requires a keycard to access.&lt;br /&gt;
* The reset time of SCP-079&#039;s generators is the same as their activation time.&lt;br /&gt;
* Reduced the total range of the Shotgun. (Important note: improvements were made to the Shotgun&#039;s hit registration that necessitated this — see the Fixes category.)&lt;br /&gt;
* Slightly increased the damage of the Crossvec and nerfed its base armor penetration.&lt;br /&gt;
* SCP-173&#039;s Tantrum can be destroyed by explosions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Fixed an issue with the Shotgun&#039;s hit registration not properly accounting for latency. It should be much stronger than before.&lt;br /&gt;
* Fixed the Logicer&#039;s ammo belt getting desynchronized with its actual ammo level.&lt;br /&gt;
* Fixed an issue on high-ping servers where you could accidentally teamkill players that weren&#039;t visible on the screen.&lt;br /&gt;
* Fixed a visual bug with the Epsilon-11 where muzzle attachments weren&#039;t positioned correctly on its hotkey thumbnail.&lt;br /&gt;
* Fixed a long-standing issue where vsync would enable automatically when joining a game.&lt;br /&gt;
* Fixed subtitles overlapping during multiple announcements.&lt;br /&gt;
* Fixed the Alpha Warhead&#039;s fog being applied to players with godmode.&lt;br /&gt;
* Fixed the test for the Marauder and Repressor being swapped in Remote Admin&#039;s class change submenu.&lt;br /&gt;
* Fixed escaping from the Pocket Dimension into TC-01 allowing you to clip out of the map.&lt;br /&gt;
* Fixed a visual glitch in SCP-939’s starting room.&lt;br /&gt;
* Fixed the Settings tab in the main menu being unusable until switching away from and back to the menu.&lt;br /&gt;
* Fixed the Bloom setting being forced on when joining a game.&lt;br /&gt;
* Fixed being able to use the radio after dropping it from the inventory.&lt;br /&gt;
* Fixed players becoming a target of SCP-096 when they shared a moving elevator with SCP-096 itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
Although version 11.2 features plenty of content, it&#039;s mainly a maintenance update. We aim for this to be the final update in the Parabellum series; barring any hotfixes we need to release for outstanding balance or technical issues, of course. Work is already underway on the foundational work for our next content patch (as we explained in our latest devlog). We&#039;re excited to show you what comes next, when the time is right.&lt;br /&gt;
&lt;br /&gt;
See you in the dark.&lt;br /&gt;
&lt;br /&gt;
~ Northwood Studios&lt;br /&gt;
&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:2469:E38A:760D:4AA6</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/11.2.0&amp;diff=9882</id>
		<title>Updates/11.2.0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/11.2.0&amp;diff=9882"/>
		<updated>2022-04-23T10:41:16Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:2469:E38A:760D:4AA6: /* The return of SCP-244, &amp;quot;Ice Fog Jar&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 11.2.0&lt;br /&gt;
|date = 12.4.2022&lt;br /&gt;
|previous = 11.1.5&lt;br /&gt;
|next = &lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/3091163163098271423&lt;br /&gt;
}}&lt;br /&gt;
Hello, everyone. Today we’re releasing version 11.2 of SCP: Secret Laboratory! This update introduces two new SCP items, and a plethora of minor additions, tweaks, and fixes.&lt;br /&gt;
&lt;br /&gt;
=SCP-1853, ”Performance Enhancer”=&lt;br /&gt;
Thanks to the inventory rework introduced in Parabellum, it&#039;s now much faster to implement new items into the game. With this update, we&#039;re introducing another one: [[SCP-1853]].&lt;br /&gt;
&lt;br /&gt;
The Performance Enhancer is a glass vial of sludgy, green liquid. It can be found inside pedestals throughout the facility. When consumed, it heightens the user&#039;s physical abilities and reaction speed, especially in combat. This manifests in the form of an increased ability to handle weapons — including fire rate, reloading speed, and so on. It also boosts sprint speed, but at the cost of increased stamina consumption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-1853&#039;&#039;&#039; interacts with other SCP items in different ways. Taking it with [[SCP-207]] will poison the user, while [[SCP-500]] will cancel its effects entirely. Taking it with more of itself will stack the effect but with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
=The return of SCP-244, &amp;quot;Ice Fog Jar&amp;quot;=&lt;br /&gt;
During 2021’s Christmas event, we demoed [[SCP-244]]; the Ice Fog Jar. From the get-go we planned to keep it as a permanent addition, but quickly found that it was performing below expectations. As a result, we held off on re-implementing the item to give it more time in the pipeline. Finally, we believe we&#039;re ready to bring the jar back into the facility.&lt;br /&gt;
&lt;br /&gt;
As a refresher: &#039;&#039;&#039;SCP-244&#039;&#039;&#039; is a re-usable environmental hazard that can be picked up and placed by human classes. When placed, it will spew icy fog from its mouth which will fill the area around it. Doors will block the fog from spreading to other rooms. In addition to impeding visibility, &#039;&#039;&#039;SCP-244&#039;&#039;&#039;&#039;s fog is also freezing cold. This will impart negative effects to any class that passes through it.&lt;br /&gt;
&lt;br /&gt;
Some highlights of what we&#039;ve changed from the Christmas version include:&lt;br /&gt;
&lt;br /&gt;
* Fog now spreads much faster and will reach full size more quickly.&lt;br /&gt;
* Humans caught in the ice fog have increased penalties to weapon handling and take much longer to pick up items.&lt;br /&gt;
* SCPs with a Hume Shield will start taking damage to the shield after spending at least 5 seconds inside the fog.&lt;br /&gt;
* Most SCPs will be debuffed in various ways while inside the fog. For instance, [[SCP-049]] takes longer to revive corpses and has an increased attack cooldown.&lt;br /&gt;
* The fog serves as a line-of-sight blocker for the purposes of vision-based SCPs like [[SCP-096]] and [[SCP-173]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&#039;re hopeful that this version of &#039;&#039;&#039;SCP-244&#039;&#039;&#039; will be significantly more powerful than its previous iteration, and that it&#039;ll affect rounds in a more meaningful way.&lt;br /&gt;
&lt;br /&gt;
=Win conditions revamp=&lt;br /&gt;
One part of SCP: Secret Laboratory that has remained largely unchanged is the win conditions — how the game determined which team was the winner at the end of a round. In addition to being unclear, some reasons were silly. It wasn’t always obvious why a team was determined as a winner. As part of 11.2, we&#039;ve completely overhauled these conditions.&lt;br /&gt;
&lt;br /&gt;
Up until now, the win conditions have been as follows:&lt;br /&gt;
* &#039;&#039;&#039;If Foundation forces are the only remaining team:&#039;&#039;&#039; Foundation win if at least one scientist escaped. Otherwise, stalemate.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise, if at least one Class-D escaped:&#039;&#039;&#039; Class-D win.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise, if at least one SCP is alive:&#039;&#039;&#039; SCP win.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise:&#039;&#039;&#039; Stalemate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These aren&#039;t great for a few reasons, but the biggest problem is that it didn&#039;t account for how many of each civilian class escaped. It only accounted for if any civilians escaped. This meant that even if all scientists escaped and only one Class-D, the Class-D team would still win. This is, as long as the NTF weren&#039;t the last team standing. These conditions produced a lot of strange interactions.&lt;br /&gt;
&lt;br /&gt;
Our new win conditions look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We decided to focus on each team&#039;s individual performance instead of looking at certain values in a vacuum. At the end of a round, we compare the following values to determine how each team did:&lt;br /&gt;
* &#039;&#039;&#039;CI/Class-D:&#039;&#039;&#039; Class-D escapes.&lt;br /&gt;
* &#039;&#039;&#039;Foundation:&#039;&#039;&#039; Scientist escapes.&lt;br /&gt;
* &#039;&#039;&#039;SCPs:&#039;&#039;&#039; Remaining SCPs.&lt;br /&gt;
&lt;br /&gt;
Civilian escapes is the main influencer of which team is determined as the victor. For SCPs, we look at how many of them are still alive at the end of the round, as this is generally a good indicator of how successful they were in wiping out other teams.&lt;br /&gt;
&lt;br /&gt;
Several other balance changes went into this revamp. For instance, disarmed civilians that escape no longer count as an escapee for any faction. They&#039;ll still respawn as a member of the opposing team but their escape won’t contribute towards win conditions. This allows civilians to be escorted out by hostile forces, but now you have a choice: save your own hide, or take the risk to try and bring your team closer to victory?&lt;br /&gt;
&lt;br /&gt;
If the flowchart isn&#039;t clear, here&#039;s how the game determines the winning team now:&lt;br /&gt;
* &#039;&#039;&#039;If Foundation forces are the last remaining team:&#039;&#039;&#039; Foundation victory if escaped scientists outnumbers or equals escaped Class-D. Otherwise, stalemate.&lt;br /&gt;
* &#039;&#039;&#039;If the SCPs are the last remaining team, or the SCPs and the Chaos Insurgency are the last remaining teams:&#039;&#039;&#039; SCP victory if surviving SCPs outnumber both scientist and Class-D escapes; CI victory if Class-D escapes outnumber both surviving SCPs and scientist escapes. The CI breaks ties.&lt;br /&gt;
* &#039;&#039;&#039;If Chaos Insurgency forces are the last remaining team:&#039;&#039;&#039; CI victory if escaped Class-Ds outnumbers or equals escaped scientists. Otherwise, stalemate.&lt;br /&gt;
* Stalemate as a fallback in case no other conditions are met (i.e. all players dead.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Going forward, we hope that this will result in more sensible victories for all three factions.&lt;br /&gt;
&lt;br /&gt;
=Patch notes=&lt;br /&gt;
SCP: Secret Laboratory — Version 11.2&lt;br /&gt;
&lt;br /&gt;
==New==&lt;br /&gt;
* Implemented SCP-1853, &amp;quot;Performance Enhancer&amp;quot;.&lt;br /&gt;
* Re-implemented SCP-244, &amp;quot;Ice Fog Jar&amp;quot;.&lt;br /&gt;
* The size, shape, and color of reflex sight reticles can now be customized at a workstation. Each attachment preset can have its own configuration, and weapons dropped by other players will retain their choice of reticle.&lt;br /&gt;
* Implemented a new shotgun attachment that fires both rounds at once at the cost of lowering fire rate.&lt;br /&gt;
* Implemented a 30-round AP magazine attachment for the Crossvec.&lt;br /&gt;
* Reintroduced the 3-X Particle Disruptor from the Christmas 2021 event. You&#039;ll have to experiment to discover how to obtain this anomalous weapon.&lt;br /&gt;
* Added idle animations and equip sounds to items that were missing them.&lt;br /&gt;
* Added new audio for SCP-173&#039;s Tantrum ability.&lt;br /&gt;
* Added new audio for equipping and throwing grenades.&lt;br /&gt;
* Added new audio for the Revolver&#039;s inspect animation.&lt;br /&gt;
* &lt;br /&gt;
==Changes==&lt;br /&gt;
* Refurbished which team is determined as a winner at the end of the round. As a rule of thumb, it now depends on civilian escapes.&lt;br /&gt;
* Added more pedestal spawn points for SCP items.&lt;br /&gt;
* Pedestals feature a small lamp and a label corresponding with the designation of the SCP item they contain.&lt;br /&gt;
* Throwing an item can be canceled by pressing the reload key. This works with grenades and other throwable objects, like SCP-018 and SCP-2176.&lt;br /&gt;
* Mouse sensitivity while aiming down sights can be adjusted in the in-game settings menu.&lt;br /&gt;
* Aiming down the sights can be done using a toggle. This can be enabled in the in-game settings menu.&lt;br /&gt;
* It&#039;s possible to start a reload while aiming down sights with the Revolver and Shotgun. It was previously only possible on automatic weapons.&lt;br /&gt;
* Players no longer collide with any of SCP-079&#039;s cameras.&lt;br /&gt;
* Reworked all layouts of the Light Containment Zone.&lt;br /&gt;
* The maximum view distance for the game to consider you as seeing SCP-173 is now doubled on the Surface Zone, to account for the reduced fog.&lt;br /&gt;
&lt;br /&gt;
==Balance==&lt;br /&gt;
* The Alpha Warhead control room on the Surface Zone no longer requires a keycard to access.&lt;br /&gt;
* The reset time of SCP-079&#039;s generators is the same as their activation time.&lt;br /&gt;
* Reduced the total range of the Shotgun. (Important note: improvements were made to the Shotgun&#039;s hit registration that necessitated this — see the Fixes category.)&lt;br /&gt;
* Slightly increased the damage of the Crossvec and nerfed its base armor penetration.&lt;br /&gt;
* SCP-173&#039;s Tantrum can be destroyed by explosions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Fixed an issue with the Shotgun&#039;s hit registration not properly accounting for latency. It should be much stronger than before.&lt;br /&gt;
* Fixed the Logicer&#039;s ammo belt getting desynchronized with its actual ammo level.&lt;br /&gt;
* Fixed an issue on high-ping servers where you could accidentally teamkill players that weren&#039;t visible on the screen.&lt;br /&gt;
* Fixed a visual bug with the Epsilon-11 where muzzle attachments weren&#039;t positioned correctly on its hotkey thumbnail.&lt;br /&gt;
* Fixed a long-standing issue where vsync would enable automatically when joining a game.&lt;br /&gt;
* Fixed subtitles overlapping during multiple announcements.&lt;br /&gt;
* Fixed the Alpha Warhead&#039;s fog being applied to players with godmode.&lt;br /&gt;
* Fixed the test for the Marauder and Repressor being swapped in Remote Admin&#039;s class change submenu.&lt;br /&gt;
* Fixed escaping from the Pocket Dimension into TC-01 allowing you to clip out of the map.&lt;br /&gt;
* Fixed a visual glitch in SCP-939’s starting room.&lt;br /&gt;
* Fixed the Settings tab in the main menu being unusable until switching away from and back to the menu.&lt;br /&gt;
* Fixed the Bloom setting being forced on when joining a game.&lt;br /&gt;
* Fixed being able to use the radio after dropping it from the inventory.&lt;br /&gt;
* Fixed players becoming a target of SCP-096 when they shared a moving elevator with SCP-096 itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
Although version 11.2 features plenty of content, it&#039;s mainly a maintenance update. We aim for this to be the final update in the Parabellum series; barring any hotfixes we need to release for outstanding balance or technical issues, of course. Work is already underway on the foundational work for our next content patch (as we explained in our latest devlog). We&#039;re excited to show you what comes next, when the time is right.&lt;br /&gt;
&lt;br /&gt;
See you in the dark.&lt;br /&gt;
&lt;br /&gt;
~ Northwood Studios&lt;br /&gt;
&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:2469:E38A:760D:4AA6</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/11.2.0&amp;diff=9881</id>
		<title>Updates/11.2.0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/11.2.0&amp;diff=9881"/>
		<updated>2022-04-23T10:38:55Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:2469:E38A:760D:4AA6: /* SCP-1853, ”Performance Enhancer” */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 11.2.0&lt;br /&gt;
|date = 12.4.2022&lt;br /&gt;
|previous = 11.1.5&lt;br /&gt;
|next = &lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/3091163163098271423&lt;br /&gt;
}}&lt;br /&gt;
Hello, everyone. Today we’re releasing version 11.2 of SCP: Secret Laboratory! This update introduces two new SCP items, and a plethora of minor additions, tweaks, and fixes.&lt;br /&gt;
&lt;br /&gt;
=SCP-1853, ”Performance Enhancer”=&lt;br /&gt;
Thanks to the inventory rework introduced in Parabellum, it&#039;s now much faster to implement new items into the game. With this update, we&#039;re introducing another one: [[SCP-1853]].&lt;br /&gt;
&lt;br /&gt;
The Performance Enhancer is a glass vial of sludgy, green liquid. It can be found inside pedestals throughout the facility. When consumed, it heightens the user&#039;s physical abilities and reaction speed, especially in combat. This manifests in the form of an increased ability to handle weapons — including fire rate, reloading speed, and so on. It also boosts sprint speed, but at the cost of increased stamina consumption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-1853&#039;&#039;&#039; interacts with other SCP items in different ways. Taking it with [[SCP-207]] will poison the user, while [[SCP-500]] will cancel its effects entirely. Taking it with more of itself will stack the effect but with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
=The return of SCP-244, &amp;quot;Ice Fog Jar&amp;quot;=&lt;br /&gt;
During 2021’s Christmas event, we demoed SCP-244; the Ice Fog Jar. From the get-go we planned to keep it as a permanent addition, but quickly found that it was performing below expectations. As a result, we held off on re-implementing the item to give it more time in the pipeline. Finally, we believe we&#039;re ready to bring the jar back into the facility.&lt;br /&gt;
&lt;br /&gt;
As a refresher: SCP-244 is a re-usable environmental hazard that can be picked up and placed by human classes. When placed, it will spew icy fog from its mouth which will fill the area around it. Doors will block the fog from spreading to other rooms. In addition to impeding visibility, SCP-244&#039;s fog is also freezing cold. This will impart negative effects to any class that passes through it.&lt;br /&gt;
&lt;br /&gt;
Some highlights of what we&#039;ve changed from the Christmas version include:&lt;br /&gt;
&lt;br /&gt;
* Fog now spreads much faster and will reach full size more quickly.&lt;br /&gt;
* Humans caught in the ice fog have increased penalties to weapon handling and take much longer to pick up items.&lt;br /&gt;
* SCPs with a Hume Shield will start taking damage to the shield after spending at least 5 seconds inside the fog.&lt;br /&gt;
* Most SCPs will be debuffed in various ways while inside the fog. For instance, SCP-049 takes longer to revive corpses and has an increased attack cooldown.&lt;br /&gt;
* The fog serves as a line-of-sight blocker for the purposes of vision-based SCPs like SCP-096 and SCP-173.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&#039;re hopeful that this version of SCP-244 will be significantly more powerful than its previous iteration, and that it&#039;ll affect rounds in a more meaningful way.&lt;br /&gt;
&lt;br /&gt;
=Win conditions revamp=&lt;br /&gt;
One part of SCP: Secret Laboratory that has remained largely unchanged is the win conditions — how the game determined which team was the winner at the end of a round. In addition to being unclear, some reasons were silly. It wasn’t always obvious why a team was determined as a winner. As part of 11.2, we&#039;ve completely overhauled these conditions.&lt;br /&gt;
&lt;br /&gt;
Up until now, the win conditions have been as follows:&lt;br /&gt;
* &#039;&#039;&#039;If Foundation forces are the only remaining team:&#039;&#039;&#039; Foundation win if at least one scientist escaped. Otherwise, stalemate.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise, if at least one Class-D escaped:&#039;&#039;&#039; Class-D win.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise, if at least one SCP is alive:&#039;&#039;&#039; SCP win.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise:&#039;&#039;&#039; Stalemate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These aren&#039;t great for a few reasons, but the biggest problem is that it didn&#039;t account for how many of each civilian class escaped. It only accounted for if any civilians escaped. This meant that even if all scientists escaped and only one Class-D, the Class-D team would still win. This is, as long as the NTF weren&#039;t the last team standing. These conditions produced a lot of strange interactions.&lt;br /&gt;
&lt;br /&gt;
Our new win conditions look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We decided to focus on each team&#039;s individual performance instead of looking at certain values in a vacuum. At the end of a round, we compare the following values to determine how each team did:&lt;br /&gt;
* &#039;&#039;&#039;CI/Class-D:&#039;&#039;&#039; Class-D escapes.&lt;br /&gt;
* &#039;&#039;&#039;Foundation:&#039;&#039;&#039; Scientist escapes.&lt;br /&gt;
* &#039;&#039;&#039;SCPs:&#039;&#039;&#039; Remaining SCPs.&lt;br /&gt;
&lt;br /&gt;
Civilian escapes is the main influencer of which team is determined as the victor. For SCPs, we look at how many of them are still alive at the end of the round, as this is generally a good indicator of how successful they were in wiping out other teams.&lt;br /&gt;
&lt;br /&gt;
Several other balance changes went into this revamp. For instance, disarmed civilians that escape no longer count as an escapee for any faction. They&#039;ll still respawn as a member of the opposing team but their escape won’t contribute towards win conditions. This allows civilians to be escorted out by hostile forces, but now you have a choice: save your own hide, or take the risk to try and bring your team closer to victory?&lt;br /&gt;
&lt;br /&gt;
If the flowchart isn&#039;t clear, here&#039;s how the game determines the winning team now:&lt;br /&gt;
* &#039;&#039;&#039;If Foundation forces are the last remaining team:&#039;&#039;&#039; Foundation victory if escaped scientists outnumbers or equals escaped Class-D. Otherwise, stalemate.&lt;br /&gt;
* &#039;&#039;&#039;If the SCPs are the last remaining team, or the SCPs and the Chaos Insurgency are the last remaining teams:&#039;&#039;&#039; SCP victory if surviving SCPs outnumber both scientist and Class-D escapes; CI victory if Class-D escapes outnumber both surviving SCPs and scientist escapes. The CI breaks ties.&lt;br /&gt;
* &#039;&#039;&#039;If Chaos Insurgency forces are the last remaining team:&#039;&#039;&#039; CI victory if escaped Class-Ds outnumbers or equals escaped scientists. Otherwise, stalemate.&lt;br /&gt;
* Stalemate as a fallback in case no other conditions are met (i.e. all players dead.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Going forward, we hope that this will result in more sensible victories for all three factions.&lt;br /&gt;
&lt;br /&gt;
=Patch notes=&lt;br /&gt;
SCP: Secret Laboratory — Version 11.2&lt;br /&gt;
&lt;br /&gt;
==New==&lt;br /&gt;
* Implemented SCP-1853, &amp;quot;Performance Enhancer&amp;quot;.&lt;br /&gt;
* Re-implemented SCP-244, &amp;quot;Ice Fog Jar&amp;quot;.&lt;br /&gt;
* The size, shape, and color of reflex sight reticles can now be customized at a workstation. Each attachment preset can have its own configuration, and weapons dropped by other players will retain their choice of reticle.&lt;br /&gt;
* Implemented a new shotgun attachment that fires both rounds at once at the cost of lowering fire rate.&lt;br /&gt;
* Implemented a 30-round AP magazine attachment for the Crossvec.&lt;br /&gt;
* Reintroduced the 3-X Particle Disruptor from the Christmas 2021 event. You&#039;ll have to experiment to discover how to obtain this anomalous weapon.&lt;br /&gt;
* Added idle animations and equip sounds to items that were missing them.&lt;br /&gt;
* Added new audio for SCP-173&#039;s Tantrum ability.&lt;br /&gt;
* Added new audio for equipping and throwing grenades.&lt;br /&gt;
* Added new audio for the Revolver&#039;s inspect animation.&lt;br /&gt;
* &lt;br /&gt;
==Changes==&lt;br /&gt;
* Refurbished which team is determined as a winner at the end of the round. As a rule of thumb, it now depends on civilian escapes.&lt;br /&gt;
* Added more pedestal spawn points for SCP items.&lt;br /&gt;
* Pedestals feature a small lamp and a label corresponding with the designation of the SCP item they contain.&lt;br /&gt;
* Throwing an item can be canceled by pressing the reload key. This works with grenades and other throwable objects, like SCP-018 and SCP-2176.&lt;br /&gt;
* Mouse sensitivity while aiming down sights can be adjusted in the in-game settings menu.&lt;br /&gt;
* Aiming down the sights can be done using a toggle. This can be enabled in the in-game settings menu.&lt;br /&gt;
* It&#039;s possible to start a reload while aiming down sights with the Revolver and Shotgun. It was previously only possible on automatic weapons.&lt;br /&gt;
* Players no longer collide with any of SCP-079&#039;s cameras.&lt;br /&gt;
* Reworked all layouts of the Light Containment Zone.&lt;br /&gt;
* The maximum view distance for the game to consider you as seeing SCP-173 is now doubled on the Surface Zone, to account for the reduced fog.&lt;br /&gt;
&lt;br /&gt;
==Balance==&lt;br /&gt;
* The Alpha Warhead control room on the Surface Zone no longer requires a keycard to access.&lt;br /&gt;
* The reset time of SCP-079&#039;s generators is the same as their activation time.&lt;br /&gt;
* Reduced the total range of the Shotgun. (Important note: improvements were made to the Shotgun&#039;s hit registration that necessitated this — see the Fixes category.)&lt;br /&gt;
* Slightly increased the damage of the Crossvec and nerfed its base armor penetration.&lt;br /&gt;
* SCP-173&#039;s Tantrum can be destroyed by explosions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Fixed an issue with the Shotgun&#039;s hit registration not properly accounting for latency. It should be much stronger than before.&lt;br /&gt;
* Fixed the Logicer&#039;s ammo belt getting desynchronized with its actual ammo level.&lt;br /&gt;
* Fixed an issue on high-ping servers where you could accidentally teamkill players that weren&#039;t visible on the screen.&lt;br /&gt;
* Fixed a visual bug with the Epsilon-11 where muzzle attachments weren&#039;t positioned correctly on its hotkey thumbnail.&lt;br /&gt;
* Fixed a long-standing issue where vsync would enable automatically when joining a game.&lt;br /&gt;
* Fixed subtitles overlapping during multiple announcements.&lt;br /&gt;
* Fixed the Alpha Warhead&#039;s fog being applied to players with godmode.&lt;br /&gt;
* Fixed the test for the Marauder and Repressor being swapped in Remote Admin&#039;s class change submenu.&lt;br /&gt;
* Fixed escaping from the Pocket Dimension into TC-01 allowing you to clip out of the map.&lt;br /&gt;
* Fixed a visual glitch in SCP-939’s starting room.&lt;br /&gt;
* Fixed the Settings tab in the main menu being unusable until switching away from and back to the menu.&lt;br /&gt;
* Fixed the Bloom setting being forced on when joining a game.&lt;br /&gt;
* Fixed being able to use the radio after dropping it from the inventory.&lt;br /&gt;
* Fixed players becoming a target of SCP-096 when they shared a moving elevator with SCP-096 itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
Although version 11.2 features plenty of content, it&#039;s mainly a maintenance update. We aim for this to be the final update in the Parabellum series; barring any hotfixes we need to release for outstanding balance or technical issues, of course. Work is already underway on the foundational work for our next content patch (as we explained in our latest devlog). We&#039;re excited to show you what comes next, when the time is right.&lt;br /&gt;
&lt;br /&gt;
See you in the dark.&lt;br /&gt;
&lt;br /&gt;
~ Northwood Studios&lt;br /&gt;
&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:2469:E38A:760D:4AA6</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/11.2.0&amp;diff=9880</id>
		<title>Updates/11.2.0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/11.2.0&amp;diff=9880"/>
		<updated>2022-04-23T10:37:53Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:2469:E38A:760D:4AA6: /* SCP-1853, ”Performance Enhancer” */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 11.2.0&lt;br /&gt;
|date = 12.4.2022&lt;br /&gt;
|previous = 11.1.5&lt;br /&gt;
|next = &lt;br /&gt;
|steamlink = https://store.steampowered.com/news/app/700330/view/3091163163098271423&lt;br /&gt;
}}&lt;br /&gt;
Hello, everyone. Today we’re releasing version 11.2 of SCP: Secret Laboratory! This update introduces two new SCP items, and a plethora of minor additions, tweaks, and fixes.&lt;br /&gt;
&lt;br /&gt;
=SCP-1853, ”Performance Enhancer”=&lt;br /&gt;
Thanks to the inventory rework introduced in Parabellum, it&#039;s now much faster to implement new items into the game. With this update, we&#039;re introducing another one: [[SCP-1853]].&lt;br /&gt;
&lt;br /&gt;
The Performance Enhancer is a glass vial of sludgy, green liquid. It can be found inside pedestals throughout the facility. When consumed, it heightens the user&#039;s physical abilities and reaction speed, especially in combat. This manifests in the form of an increased ability to handle weapons — including fire rate, reloading speed, and so on. It also boosts sprint speed, but at the cost of increased stamina consumption.&lt;br /&gt;
&lt;br /&gt;
SCP-1853 interacts with other SCP items in different ways. Taking it with SCP-207 will poison the user, while [[SCP-500]] will cancel its effects entirely. Taking it with more of itself will stack the effect but with diminishing returns.&lt;br /&gt;
&lt;br /&gt;
=The return of SCP-244, &amp;quot;Ice Fog Jar&amp;quot;=&lt;br /&gt;
During 2021’s Christmas event, we demoed SCP-244; the Ice Fog Jar. From the get-go we planned to keep it as a permanent addition, but quickly found that it was performing below expectations. As a result, we held off on re-implementing the item to give it more time in the pipeline. Finally, we believe we&#039;re ready to bring the jar back into the facility.&lt;br /&gt;
&lt;br /&gt;
As a refresher: SCP-244 is a re-usable environmental hazard that can be picked up and placed by human classes. When placed, it will spew icy fog from its mouth which will fill the area around it. Doors will block the fog from spreading to other rooms. In addition to impeding visibility, SCP-244&#039;s fog is also freezing cold. This will impart negative effects to any class that passes through it.&lt;br /&gt;
&lt;br /&gt;
Some highlights of what we&#039;ve changed from the Christmas version include:&lt;br /&gt;
&lt;br /&gt;
* Fog now spreads much faster and will reach full size more quickly.&lt;br /&gt;
* Humans caught in the ice fog have increased penalties to weapon handling and take much longer to pick up items.&lt;br /&gt;
* SCPs with a Hume Shield will start taking damage to the shield after spending at least 5 seconds inside the fog.&lt;br /&gt;
* Most SCPs will be debuffed in various ways while inside the fog. For instance, SCP-049 takes longer to revive corpses and has an increased attack cooldown.&lt;br /&gt;
* The fog serves as a line-of-sight blocker for the purposes of vision-based SCPs like SCP-096 and SCP-173.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We&#039;re hopeful that this version of SCP-244 will be significantly more powerful than its previous iteration, and that it&#039;ll affect rounds in a more meaningful way.&lt;br /&gt;
&lt;br /&gt;
=Win conditions revamp=&lt;br /&gt;
One part of SCP: Secret Laboratory that has remained largely unchanged is the win conditions — how the game determined which team was the winner at the end of a round. In addition to being unclear, some reasons were silly. It wasn’t always obvious why a team was determined as a winner. As part of 11.2, we&#039;ve completely overhauled these conditions.&lt;br /&gt;
&lt;br /&gt;
Up until now, the win conditions have been as follows:&lt;br /&gt;
* &#039;&#039;&#039;If Foundation forces are the only remaining team:&#039;&#039;&#039; Foundation win if at least one scientist escaped. Otherwise, stalemate.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise, if at least one Class-D escaped:&#039;&#039;&#039; Class-D win.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise, if at least one SCP is alive:&#039;&#039;&#039; SCP win.&lt;br /&gt;
* &#039;&#039;&#039;Otherwise:&#039;&#039;&#039; Stalemate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These aren&#039;t great for a few reasons, but the biggest problem is that it didn&#039;t account for how many of each civilian class escaped. It only accounted for if any civilians escaped. This meant that even if all scientists escaped and only one Class-D, the Class-D team would still win. This is, as long as the NTF weren&#039;t the last team standing. These conditions produced a lot of strange interactions.&lt;br /&gt;
&lt;br /&gt;
Our new win conditions look like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We decided to focus on each team&#039;s individual performance instead of looking at certain values in a vacuum. At the end of a round, we compare the following values to determine how each team did:&lt;br /&gt;
* &#039;&#039;&#039;CI/Class-D:&#039;&#039;&#039; Class-D escapes.&lt;br /&gt;
* &#039;&#039;&#039;Foundation:&#039;&#039;&#039; Scientist escapes.&lt;br /&gt;
* &#039;&#039;&#039;SCPs:&#039;&#039;&#039; Remaining SCPs.&lt;br /&gt;
&lt;br /&gt;
Civilian escapes is the main influencer of which team is determined as the victor. For SCPs, we look at how many of them are still alive at the end of the round, as this is generally a good indicator of how successful they were in wiping out other teams.&lt;br /&gt;
&lt;br /&gt;
Several other balance changes went into this revamp. For instance, disarmed civilians that escape no longer count as an escapee for any faction. They&#039;ll still respawn as a member of the opposing team but their escape won’t contribute towards win conditions. This allows civilians to be escorted out by hostile forces, but now you have a choice: save your own hide, or take the risk to try and bring your team closer to victory?&lt;br /&gt;
&lt;br /&gt;
If the flowchart isn&#039;t clear, here&#039;s how the game determines the winning team now:&lt;br /&gt;
* &#039;&#039;&#039;If Foundation forces are the last remaining team:&#039;&#039;&#039; Foundation victory if escaped scientists outnumbers or equals escaped Class-D. Otherwise, stalemate.&lt;br /&gt;
* &#039;&#039;&#039;If the SCPs are the last remaining team, or the SCPs and the Chaos Insurgency are the last remaining teams:&#039;&#039;&#039; SCP victory if surviving SCPs outnumber both scientist and Class-D escapes; CI victory if Class-D escapes outnumber both surviving SCPs and scientist escapes. The CI breaks ties.&lt;br /&gt;
* &#039;&#039;&#039;If Chaos Insurgency forces are the last remaining team:&#039;&#039;&#039; CI victory if escaped Class-Ds outnumbers or equals escaped scientists. Otherwise, stalemate.&lt;br /&gt;
* Stalemate as a fallback in case no other conditions are met (i.e. all players dead.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Going forward, we hope that this will result in more sensible victories for all three factions.&lt;br /&gt;
&lt;br /&gt;
=Patch notes=&lt;br /&gt;
SCP: Secret Laboratory — Version 11.2&lt;br /&gt;
&lt;br /&gt;
==New==&lt;br /&gt;
* Implemented SCP-1853, &amp;quot;Performance Enhancer&amp;quot;.&lt;br /&gt;
* Re-implemented SCP-244, &amp;quot;Ice Fog Jar&amp;quot;.&lt;br /&gt;
* The size, shape, and color of reflex sight reticles can now be customized at a workstation. Each attachment preset can have its own configuration, and weapons dropped by other players will retain their choice of reticle.&lt;br /&gt;
* Implemented a new shotgun attachment that fires both rounds at once at the cost of lowering fire rate.&lt;br /&gt;
* Implemented a 30-round AP magazine attachment for the Crossvec.&lt;br /&gt;
* Reintroduced the 3-X Particle Disruptor from the Christmas 2021 event. You&#039;ll have to experiment to discover how to obtain this anomalous weapon.&lt;br /&gt;
* Added idle animations and equip sounds to items that were missing them.&lt;br /&gt;
* Added new audio for SCP-173&#039;s Tantrum ability.&lt;br /&gt;
* Added new audio for equipping and throwing grenades.&lt;br /&gt;
* Added new audio for the Revolver&#039;s inspect animation.&lt;br /&gt;
* &lt;br /&gt;
==Changes==&lt;br /&gt;
* Refurbished which team is determined as a winner at the end of the round. As a rule of thumb, it now depends on civilian escapes.&lt;br /&gt;
* Added more pedestal spawn points for SCP items.&lt;br /&gt;
* Pedestals feature a small lamp and a label corresponding with the designation of the SCP item they contain.&lt;br /&gt;
* Throwing an item can be canceled by pressing the reload key. This works with grenades and other throwable objects, like SCP-018 and SCP-2176.&lt;br /&gt;
* Mouse sensitivity while aiming down sights can be adjusted in the in-game settings menu.&lt;br /&gt;
* Aiming down the sights can be done using a toggle. This can be enabled in the in-game settings menu.&lt;br /&gt;
* It&#039;s possible to start a reload while aiming down sights with the Revolver and Shotgun. It was previously only possible on automatic weapons.&lt;br /&gt;
* Players no longer collide with any of SCP-079&#039;s cameras.&lt;br /&gt;
* Reworked all layouts of the Light Containment Zone.&lt;br /&gt;
* The maximum view distance for the game to consider you as seeing SCP-173 is now doubled on the Surface Zone, to account for the reduced fog.&lt;br /&gt;
&lt;br /&gt;
==Balance==&lt;br /&gt;
* The Alpha Warhead control room on the Surface Zone no longer requires a keycard to access.&lt;br /&gt;
* The reset time of SCP-079&#039;s generators is the same as their activation time.&lt;br /&gt;
* Reduced the total range of the Shotgun. (Important note: improvements were made to the Shotgun&#039;s hit registration that necessitated this — see the Fixes category.)&lt;br /&gt;
* Slightly increased the damage of the Crossvec and nerfed its base armor penetration.&lt;br /&gt;
* SCP-173&#039;s Tantrum can be destroyed by explosions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
* Fixed an issue with the Shotgun&#039;s hit registration not properly accounting for latency. It should be much stronger than before.&lt;br /&gt;
* Fixed the Logicer&#039;s ammo belt getting desynchronized with its actual ammo level.&lt;br /&gt;
* Fixed an issue on high-ping servers where you could accidentally teamkill players that weren&#039;t visible on the screen.&lt;br /&gt;
* Fixed a visual bug with the Epsilon-11 where muzzle attachments weren&#039;t positioned correctly on its hotkey thumbnail.&lt;br /&gt;
* Fixed a long-standing issue where vsync would enable automatically when joining a game.&lt;br /&gt;
* Fixed subtitles overlapping during multiple announcements.&lt;br /&gt;
* Fixed the Alpha Warhead&#039;s fog being applied to players with godmode.&lt;br /&gt;
* Fixed the test for the Marauder and Repressor being swapped in Remote Admin&#039;s class change submenu.&lt;br /&gt;
* Fixed escaping from the Pocket Dimension into TC-01 allowing you to clip out of the map.&lt;br /&gt;
* Fixed a visual glitch in SCP-939’s starting room.&lt;br /&gt;
* Fixed the Settings tab in the main menu being unusable until switching away from and back to the menu.&lt;br /&gt;
* Fixed the Bloom setting being forced on when joining a game.&lt;br /&gt;
* Fixed being able to use the radio after dropping it from the inventory.&lt;br /&gt;
* Fixed players becoming a target of SCP-096 when they shared a moving elevator with SCP-096 itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
Although version 11.2 features plenty of content, it&#039;s mainly a maintenance update. We aim for this to be the final update in the Parabellum series; barring any hotfixes we need to release for outstanding balance or technical issues, of course. Work is already underway on the foundational work for our next content patch (as we explained in our latest devlog). We&#039;re excited to show you what comes next, when the time is right.&lt;br /&gt;
&lt;br /&gt;
See you in the dark.&lt;br /&gt;
&lt;br /&gt;
~ Northwood Studios&lt;br /&gt;
&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
		<author><name>2A02:C7E:3429:300:2469:E38A:760D:4AA6</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Updates/9.0.0&amp;diff=9856</id>
		<title>Updates/9.0.0</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Updates/9.0.0&amp;diff=9856"/>
		<updated>2022-04-21T08:04:07Z</updated>

		<summary type="html">&lt;p&gt;2A02:C7E:3429:300:D5EE:303A:9DDF:661C: /* SCP-079 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version_infobox&lt;br /&gt;
|version = 9.0.0&lt;br /&gt;
|stage = Beta&lt;br /&gt;
|date = 29.11.2019.&lt;br /&gt;
|previous = 8.0.0&lt;br /&gt;
|next = 9.0.1&lt;br /&gt;
|steamlink = https://steamcommunity.com/games/700330/announcements/detail/1610528051343716315&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:Megapatch_II.png|1000px|center]]&lt;br /&gt;
&lt;br /&gt;
Hello, everyone!&lt;br /&gt;
&lt;br /&gt;
Megapatch Part II has now successfully completed the final testing phase and today we are happy to announce that it is finally available to everyone! With this update, we have focused on improving our core gameplay, along with some huge overhauls and minor improvements highlighted below. This update also includes huge backend improvements and code optimization, so overall performance should noticeably be increased.&lt;br /&gt;
&lt;br /&gt;
Megapatch II is our biggest update yet, and this changelog will be relatively long. As it took almost a year, we would like to announce that at this point we are skeptical about continuing the work on the Megapatch update format, and that we will most likely go back to working on smaller updates to push out more content on a more regular basis. For detailed explanation of the waiting time, please read &amp;quot;MP2 - Status Update&amp;quot; or [https://www.youtube.com/watch?v=Oi3gRz0vxSo&amp;amp;feature=youtu.be| watch our DevLog]&lt;br /&gt;
==Changes==&lt;br /&gt;
===New Lockers===&lt;br /&gt;
&lt;br /&gt;
Though it doesn&#039;t sound that exciting, our new locker system is definitely a significant improvement that will drastically change how rounds play out. This is the reason why we are putting it at the top of this changelog. With our new system, more items can be found on the map, so the players don&#039;t have to rely that much on SCP-914 and their spawning inventories. This change is even more principal by the fact that we have added, reworked and re-balanced many of the items in the game.&lt;br /&gt;
&lt;br /&gt;
One of the most important changes is that all Class-D and Scientists no longer spawn with ammunition, so the pistol in LCZ will only have 12 bullets and can be used as a &amp;quot;fast and effective tool to increase your trading skills&amp;quot; instead of being a killing machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Bulletproof Locker №7 (a.k.a. &amp;quot;Pedestal&amp;quot;)====&lt;br /&gt;
*Amount: random (between 4-8)&lt;br /&gt;
*Keycard required: Major Scientist, Senior Guard or better&lt;br /&gt;
*Possible spawn positions: 10 different places in LCZ and HCZ&lt;br /&gt;
*Loot: new SCP Items&lt;br /&gt;
[[File:SCP Item Pedestal.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Wall-mounted Medkit====&lt;br /&gt;
*Amount: random (between 3-5)&lt;br /&gt;
*Keycard required: none&lt;br /&gt;
*Possible spawn positions: nearly 30 different walls of LCZ and HCZ&lt;br /&gt;
*Loot: First Aid Kits&lt;br /&gt;
[[File:MedkitLocker.jpg|1000px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Standard Locker====&lt;br /&gt;
* Amount: 3 + 50% for the fourth one&lt;br /&gt;
* Keycard required: none&lt;br /&gt;
* Possible spawn positions: 8 different places in LCZ and EZ&lt;br /&gt;
* Loot: keycards, flashlights, medical items, other generic items&lt;br /&gt;
&lt;br /&gt;
[[File:LockerPT.png|1000px]]&lt;br /&gt;
[[File:LockerEZ1.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weapon Locker Type 21====&lt;br /&gt;
* Amount: 1&lt;br /&gt;
* Keycard required: Armory 2 Access (Senior Guard or better)&lt;br /&gt;
* Possible spawn positions: either Alpha Warhead armory or SCP-049&#039;s armory&lt;br /&gt;
* Loot: grenades, ammo, tablets, pistols, SMGs, disarmers, medkits, etc&lt;br /&gt;
&lt;br /&gt;
[[File:Cabients Locker.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====MTF-E11-SR Rack====&lt;br /&gt;
* Amount: 1&lt;br /&gt;
* Keycard required: Armory 2 Access (Senior Guard or better)&lt;br /&gt;
* Possible spawn positions: either Alpha Warhead armory or SCP-049&#039;s armory&lt;br /&gt;
* Loot: one MTF-E11-SR and five magazines (125 bullets in total)&lt;br /&gt;
[[File:Gun Locker.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inventory limits===&lt;br /&gt;
&lt;br /&gt;
In Megapatch II, all items have been categorized and the amount of items of the same category will have limitations. This also applies to the ammunition. The limits depend on the item category and the player&#039;s class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Treatment System Rework==&lt;br /&gt;
[[File:MP2KIT.png|100px]] [[File:SRYINGE.png|100px]] [[File:Painkillers.png|100px]]&lt;br /&gt;
&lt;br /&gt;
Believe it or not, the current treatment system has not been changed since its release, so it is a good opportunity to introduce a thorough rework of it. We have added more medical items and new mechanics. Let&#039;s see what&#039;s new!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you can see, the medkit model has changed, and there are two additional consumable healing items. All of them have different effects, so let&#039;s explain some of the terminology:&lt;br /&gt;
&lt;br /&gt;
* Time of administering - specifies how long it takes to use a certain item; in other words, it determines how much you need to wait for the applying animation to finish&lt;br /&gt;
* Instant health - specifies how many health points you&#039;re going to get right after the administering animation is finished&lt;br /&gt;
* Regeneration - quite self-explanatory; a slow increase of health over a set time&lt;br /&gt;
* Artificial health - it is an additional health bar that temporarily stores &amp;quot;AHP&amp;quot; (&amp;quot;artificial health points&amp;quot;). AHP slowly decays over time and serves as a shield that absorbs 70% of any damage&lt;br /&gt;
&lt;br /&gt;
With those defined, let&#039;s talk about the items themselves:&lt;br /&gt;
&lt;br /&gt;
* [[Medikit]] - 65 instant health, 4 seconds to administer&lt;br /&gt;
* [[Painkillers]] - Only 5 instant health, but can be administered almost immediately (0.5s) and initiates a very slow regeneration process, that can give an additional 25-30 health after approximately 30 seconds&lt;br /&gt;
* [[Adrenaline]] - Can be administered as fast as the painkillers and it adds 50 artificial health. Additionally, it initiates a quick regeneration process that can heal up to 55 HP. It is currently the most powerful medical item (except for SCP-500, which we will talk about later)&lt;br /&gt;
&lt;br /&gt;
Table summary&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Item	&lt;br /&gt;
!Administering time	&lt;br /&gt;
!Instant health	&lt;br /&gt;
!Artificial health	&lt;br /&gt;
!Regeneration&lt;br /&gt;
|-&lt;br /&gt;
|Medkit	&lt;br /&gt;
||4 seconds	&lt;br /&gt;
||65 HP&lt;br /&gt;
||--&lt;br /&gt;
||--&lt;br /&gt;
|-&lt;br /&gt;
|Painkillers&lt;br /&gt;
||0.5 seconds&lt;br /&gt;
||5 HP&lt;br /&gt;
||--&lt;br /&gt;
||2HP/s&lt;br /&gt;
|-&lt;br /&gt;
|Adrenaline	&lt;br /&gt;
||0.5 seconds&lt;br /&gt;
||--&lt;br /&gt;
||50 AHP&lt;br /&gt;
||4HP/s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New SCP items==&lt;br /&gt;
&lt;br /&gt;
In Megapatch II we have added 4 new consumable SCP items. All of them spawn in pedestals. Let&#039;s make a quick overview of them!&lt;br /&gt;
&lt;br /&gt;
===[[SCP-268]]===&lt;br /&gt;
[[File:SCPCAT268.png|100px]]&lt;br /&gt;
&lt;br /&gt;
This is my personal favorite - its potential has been presented in our Megapatch II Official Trailer. This is a hat that makes its wearer invisible for a couple of seconds. Even though the trailer was scripted, we have had multiple similar situations during the beta tests. As you probably suspect, to balance it out we needed to add some limitations; for instance, it does not affect SCP-939 or SCP-079, and other players can still try blind-shooting you. While invisible, you cannot perform any interactions, such as shooting, opening doors, clicking elevator buttons, throwing grenades, etc. - doing so will immediately end the invisibility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[SCP-018]]===&lt;br /&gt;
[[File:SCPCAT018.png|100px]]&lt;br /&gt;
&lt;br /&gt;
A bouncy ball that increases its speed at each bounce. After a couple of seconds, it becomes so fast that it can deal damage and destroy windows or doors. When it reaches its maximum speed, it will explode like a grenade after a short time, dealing additional damage to everyone nearby. It is proven to be very effective in small rooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[SCP-500]]===&lt;br /&gt;
[[File:SCPCAT500.png|100px]]&lt;br /&gt;
&lt;br /&gt;
The panacea. It removes all negative status effects and is treated as the fourth medical item, as it is able recover your full health and it initiates a quick regeneration if you happen to get hit after using it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[SCP-207]]===&lt;br /&gt;
[[File:Scp207.png|100px]]&lt;br /&gt;
&lt;br /&gt;
Lets take a look what the official wiki says.&amp;lt;br&amp;gt;&lt;br /&gt;
Mass spectroscopy and chemical tests have shown higher than usual concentrations of caffeine and sugars (both natural and artificial), along with [REDACTED]. The practical effect of this is when a subject drinks SCP-207-1, they will effectively no longer require sleep or rest, nor attempt to sleep or rest. This effect is not lessened by any soporific or medication yet tested on test subjects.&lt;br /&gt;
In the game, it increases your movement speed, but it also slowly drains your health. SCP-500 will cancel the effect early.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Micro H.I.D. rework==&lt;br /&gt;
&lt;br /&gt;
Just take a look at the pure power leaking from that image!&lt;br /&gt;
&lt;br /&gt;
[[File:Micro Firing.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
The model isn&#039;t the only thing that has changed, we have also changed the mechanics. The old MicroHID could be fired only once and the shot wasn&#039;t able to be canceled - once you pressed the left mouse button, you couldn&#039;t stop it until the whole energy is drained or someone kills you. The new Micro however, can store a variable amount of energy - you can use it all at once, or you can split it into multiple shots. Additionally, you can hold the right mouse button to keep the Micro ready to fire without actually firing it, though this drains energy at a slow rate. It might sound confusing at first, but the video should clarify everything:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Details and Balance Changes==&lt;br /&gt;
&lt;br /&gt;
{{DevVoice|Developer Note:&lt;br /&gt;
As part of Megapatch II, we wanted to address the ongoing balance of SCPs, room design and guns, especially as their current balance has become very clear with how long Megapatch I has had to ferment. These changes are experimental and subject to change, so let us know how they end up playing in-game.&lt;br /&gt;
&lt;br /&gt;
To give some insight on how our design team came up with each change, to some points we have added developer notes that outline our thought process when making these changes.}}&lt;br /&gt;
&lt;br /&gt;
===Gun-related===&lt;br /&gt;
* Weapons now show attachments while on the ground, even ammo counter attachment will show how many bullets are in the gun&lt;br /&gt;
* Class-D and Scientists no longer start with ammunition. It is still possible to find the pistol, but it won&#039;t end up with death of all representatives of the other team&lt;br /&gt;
* Guns and ammunition spawn in more places&lt;br /&gt;
* Many attachments were buffed or weakened, depending on how often they are used&lt;br /&gt;
* Project90 was strongly buffed and it is now more similar to MTF-E11-SR with a short-range setup&lt;br /&gt;
* Changed all MTF-E11-SR sights and scopes, so they have a cooler effect (more on that in our devlog)&lt;br /&gt;
&lt;br /&gt;
===SCP changes:===&lt;br /&gt;
====[[SCP-106]]====&lt;br /&gt;
*Movement speed increased to 6 m/s (was 5.6 m/s)&lt;br /&gt;
*Attack cooldown increased to 2 seconds (was 1 second)&lt;br /&gt;
*Attack cooldown only activates on a successful hit&lt;br /&gt;
*Pocket Dimension damage ramps up over time on targets who longer there&lt;br /&gt;
*Targets can’t sprint in the Pocket Dimension&lt;br /&gt;
{{DevVoice|Developer note:&lt;br /&gt;
We felt that 106’s primary draw was his mobility (phasing through doors and his sinkhole) but his actual gameplay was very frustrating, because his cooldown was severely punishing for what can amount to little reward. These changes should make it less annoying to catch someone while not making 106 imbalanced against groups. The changes to his PD provide a sense of urgency and panic, preventing people from simply using the new medical items to stay in the dimension for extended periods, and increases 106’s lethality.}}&lt;br /&gt;
&lt;br /&gt;
====[[SCP-049]]====&lt;br /&gt;
*Movement speed increased to 5.6 m/s (was 5.2 m/s)&lt;br /&gt;
*Successful kills activate a 1.5-second cooldown&lt;br /&gt;
*Greatly increased how long a body can be dead for before resurrection is no longer possible (now 10 seconds)&lt;br /&gt;
*Resurrection can now be performed regardless of cause of death&lt;br /&gt;
*Resurrection time decreased to 7 seconds (was 10 seconds)&lt;br /&gt;
*Resurrection time no longer decreases with lost HP&lt;br /&gt;
*Introduced a text notification when attempting to revive players after their bodies are no longer usable&lt;br /&gt;
*Tweaked the HUD icon displayed while reviving players&lt;br /&gt;
{{DevVoice|Developer Note:&lt;br /&gt;
049 was an extremely powerful killer, easily capable of wiping out whole teams in seconds with good support from his teammates. However, his low speed and HP made it difficult for him to stay relevant outside of early game by forcing him to hide from firefights, and he often felt disconnected from his zombies. This change weakens his ability to team-wipe, but increases his power as a support class and allows him to catch up with his targets more consistently.}}&lt;br /&gt;
&lt;br /&gt;
====[[SCP-049-2]]====&lt;br /&gt;
*HP reduced to 300 (was 400)&lt;br /&gt;
*Damage per hit reduced to 40 (was 60)&lt;br /&gt;
*Movement speed increased to 6.5 m/s (was 6 m/s)&lt;br /&gt;
*Attack wind-up sped up to 0.2s (was 0.65s)&lt;br /&gt;
*Attack speed and wind-up are no longer dependent on health&lt;br /&gt;
*1s cooldown on all attacks remains in place&lt;br /&gt;
{{DevVoice|Developer Note:&lt;br /&gt;
049-2 often felt too sluggish and inconsistent to be useful, with his long wind-up making it difficult to hit any shots - especially against moving targets. This change not only allows him to catch up with targets, but consistently land hits and provide a genuine threat if allowed to swarm enemy players. This gives it the consistency it needs, rather than simply acting as a meat-shield, and hugely improves how fun he is to play.}}&lt;br /&gt;
&lt;br /&gt;
====[[SCP-939]]-xx====&lt;br /&gt;
*Removed 25% speed boost when damaged&lt;br /&gt;
*Sprint speed increased to 7 m/s (was 6.5 m/s)&lt;br /&gt;
*Walking footsteps are silent; sprinting footsteps remain audible&lt;br /&gt;
* Walk speed reduce to 4.5m/s (was 5m/s)&lt;br /&gt;
{{DevVoice|Developer Note:&lt;br /&gt;
939 suffered immensely from door closing in chases, and could not properly punish people for sprinting. Its boost was also more disorienting than useful for a 939 player, and people fighting 939 would often choose not to shoot it, in order to prevent it from catching up. This change allows him to properly punish people in chases, but also doesn’t punish those people for fighting back. Because these changes *do* somewhat neuter 939 in direct combat, he’s been given an advantage in stealth gameplay, allowing him to prowl and set ambushes where they’re least expected.}}&lt;br /&gt;
&lt;br /&gt;
====[[SCP-096]]====&lt;br /&gt;
* Now plays a new sound on kill&lt;br /&gt;
* Triggering time was decreased by 30%&lt;br /&gt;
&lt;br /&gt;
====[[SCP-079]]====&lt;br /&gt;
* Recontainment sequence now begins automatically if 079 is the final SCP alive&lt;br /&gt;
* Now receives half kill experience when it assists in SCP-106 capturing a player&lt;br /&gt;
* Activation time of generators was reduced to 1 minute and 5 seconds.&lt;br /&gt;
* Generators can now be unlocked by a card with armory level 2&lt;br /&gt;
* Interface changes: some icons are grouped, more customizability in game options.&amp;lt;br&amp;gt;&lt;br /&gt;
{{DevVoice|Developer Note:&lt;br /&gt;
This first change is one that many plugins or server mods already enacted, and for good reason. When 079 is the last SCP, there’s very little that it can do except wait for the warhead or generators - which isn’t fun for anyone in the match. The change should help to bring a satisfying conclusion to rounds where 079 is the last SCP alive. To encourage folks to actually try the conventional recontainment sequence, the activation time of generators has been decreased and cards of armory level 2 can now also open them.}}&lt;br /&gt;
&lt;br /&gt;
===Room design===&lt;br /&gt;
* The greenhouse has returned (officially presented in our trailer); it also features a door to a small room where random lockers have a chance to spawn&lt;br /&gt;
* Fixed some missing lights in SCP-914’s room&lt;br /&gt;
* Touched up the locked doors in the Class-D cells&lt;br /&gt;
* As previously mentioned, added more lockers and items scattered throughout the facility&lt;br /&gt;
* Added winning art entries from the 2018 art contest to the back of the Class-D cells&lt;br /&gt;
* Fixed several instances of missing geometry throughout the map&lt;br /&gt;
* Implemented new models and textures for server racks&lt;br /&gt;
* SCP-106’s control room doors now close automatically after a few seconds (works like a checkpoint)&lt;br /&gt;
* Added colliders to several spots to prevent exploiting room geometry, such as the windows on SCP-106’s containment chamber or the pillars in 939’s&lt;br /&gt;
* SCP-012’s research supervisor card has been replaced with a zone manager card&lt;br /&gt;
* SCP-096’s commander card has been replaced with a lieutenant card&lt;br /&gt;
* The server room’s cadet keycard has been replaced with a scientist card&lt;br /&gt;
* Multiple generators can now spawn in the same room&lt;br /&gt;
&lt;br /&gt;
===[[Disarmer]] Changes===&lt;br /&gt;
&lt;br /&gt;
The disarmer has undergone some important changes that we would like to share with you. First things first, inspired by many community-made mods, we have added a system that changes cuffed Class-D into Cadets once they escape. Escorted Class-D will now count like escorted Scientists, so even if all Scientists are dead, you can still try to cuff and escort a D-boy. The same situation applies to Chaos Insurgents, that can cuff and escort Scientists to count them as Class-D. This system can be disabled in the server config if someone soulless thinks that D-boys are supposed to die. Because they are.&lt;br /&gt;
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Other than that, other people can now see you holding a disarmer, and you cannot cuff someone who&#039;s holding any item. This way, cuffing people isn&#039;t a way to attack, but a mutual agreement. Cuffed players will see a HUD indicator and they won&#039;t be able to interact with elevators, doors and items.&lt;br /&gt;
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==Miscellaneous Changes==&lt;br /&gt;
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Megapatch II also includes a number of small changes and other improvements that aren&#039;t always noticeable in-game, but are still significant.&lt;br /&gt;
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* Added a new UI menu that shows basic information about the player’s active class, abilities, and role, bound to F1 by default&lt;br /&gt;
* Default starting inventories for some classes have been revised&lt;br /&gt;
**All NTF will no longer spawn with flashbangs&lt;br /&gt;
**Cadets will now start with a medkit and a disarmer&lt;br /&gt;
**Commanders will now start with adrenaline&lt;br /&gt;
**C.I. will start with painkillers and a medkit&lt;br /&gt;
* Added a new mechanic, mentioned earlier, called artificial health, which provides a buffer against damage taken&lt;br /&gt;
* *Granted by consumable items&lt;br /&gt;
* *70% of damage taken will be absorbed by artificial health&lt;br /&gt;
* *If damage fully depletes artificial health, excess damage is dealt to normal health&lt;br /&gt;
* *Artificial health decays by roughly 1 point per second and caps at 75&lt;br /&gt;
* Re-added blood decals&lt;br /&gt;
* C.A.S.S.I.E. has had some changes for MP2:&lt;br /&gt;
** It now features random audio glitching and hiccups to improve atmosphere&lt;br /&gt;
** Recontainment messages are reworded and modified, they provide much more information on the details of SCP deaths; for instance, when an SCP is killed by a non-NTF class, they’re described as “terminated” instead of “recontained”&lt;br /&gt;
** The announcements now reduce the volume of all other sounds while it is playing, instead of being excessively loud&lt;br /&gt;
** The amount of recordings in our word base has increased dramatically, mod creators and server providers should have much more freedom in making custom phrases for their servers&lt;br /&gt;
* Flashbangs no longer affect the person who threw them&lt;br /&gt;
* Almost all translations have received major updates&lt;br /&gt;
* Speaking over the radio now has a different key than speaking normally (bound to V by default)&lt;br /&gt;
* The player list now features an in-game report system next to the mute button and profile feature; reports filed here will be stored on our servers for our global moderators to look over&lt;br /&gt;
* The main menu’s music and post-processing have been updated. It also features separate volume sliders and a submenu to customize gameplay preferences&lt;br /&gt;
* Credits have been updated&lt;br /&gt;
* Added new sounds for containment chamber blast doors&lt;br /&gt;
* New remote admin commands:&lt;br /&gt;
** roundlock, which prevents the round from ending while active (also has the shorthand rl or rlock)&lt;br /&gt;
** lobbylock, which pauses the pre-round lobby countdown (shorthand is ll or llock)&lt;br /&gt;
** ping ID, so admins can see somebody else&#039;s ping&lt;br /&gt;
** roundtime, which tells you how long the round lasts (shorthand rt or rtime)&lt;br /&gt;
* Players drop their ammo and items when they escape&lt;br /&gt;
* Added interpolated command system to server name and player list in order to insert live data into the respective fields&lt;br /&gt;
* All of SMod&#039;s name variables have been adopted into command form&lt;br /&gt;
* Basic command sets have been implemented, such as mathematical and logical operations&lt;br /&gt;
* The pre-match lobby has a new appearance&lt;br /&gt;
* The Pocket Dimension has new lighting and ambience&lt;br /&gt;
* SCP-939’s mimicking no longer plays over SCP chat&lt;br /&gt;
* SCP-914 has been re-balanced and it now includes all items&lt;br /&gt;
* Glass shaders have been reworked to look nicer&lt;br /&gt;
* Glass in SCP-049’s armory is now breakable&lt;br /&gt;
* Mug™&lt;br /&gt;
* Optimized The Chair of Lag&lt;br /&gt;
{{Updates Navbox}}&lt;/div&gt;</summary>
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