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		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=11721</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=11721"/>
		<updated>2023-02-23T11:45:20Z</updated>

		<summary type="html">&lt;p&gt;2A00:1028:838A:7F22:D5DB:4100:7C40:A460: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:Docile_096Render.png|center|90px]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 096Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Melee Attack (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack with left click that instantly kills targets.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Shield=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Scopophobia (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Enter enrage mode when looked or shot at. Rage time scales based on targets.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Cry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Try Not To Cry (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lean up against a door to become very quiet by pressing right click.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 096Charged=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Charge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you press SEX you will perform nigger manuever so please use it and yell &amp;quot; NIGGERS ARE BAD!&amp;quot;&lt;br /&gt;
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&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2500&lt;br /&gt;
|HS = 600&lt;br /&gt;
|HSFinal = 1200&lt;br /&gt;
|HSRegen = 20&lt;br /&gt;
|HSDelay = 10&lt;br /&gt;
|speedLowName = Distress/Calm&lt;br /&gt;
|speedLow = 2.55&lt;br /&gt;
|walkName = Docile&lt;br /&gt;
|Walk = 3.64&lt;br /&gt;
|sprintName = Enrage&lt;br /&gt;
|Sprint = 8.0&lt;br /&gt;
|speedFastName = Charge&lt;br /&gt;
|speedFast = 18.80 &lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|jumpHeight = {{Hoverimage|6.5 while enraged|text=3.7 (Default)}}&lt;br /&gt;
|OtherInformation = Can only see targets while enraged.&amp;lt;br&amp;gt;Voiced By Bronson &amp;quot;Bronsolo&amp;quot; Bragg&#039;&amp;lt;br&amp;gt;Class ID: 9&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; is one out of {{PlayableSCPs}} playable [[SCPs|SCP]] classes within &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone who happens to see its face. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[SCP-079]] and SCP-096 can never spawn in the same round.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Passive] — Scopophobia&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Scopophobia}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M1 Enraged] — Melee Attack&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Melee Attack}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M2 Enraged] — Charge&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Charge}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M2 Docile] — Try Not to Cry&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-096 Try Not to Cry}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-096 spawns in [[Heavy Containment Zone#SCP-096&#039;s Containment Area|Heavy Containment Zone]] in its docile state. SCP-096 has a very audible cry that can warn players of its position. SCP-096 acts as an offensive SCP class, meant to disperse groups of people. When SCP-096 is looked at or damaged by a person they become distressed before entering a state of enraged, where they will then hunt down any players who provoked them. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-096 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-096|type=base}}. &lt;br /&gt;
** At 20% of HP, SCP-096 will have {{HumeShield|SCP=SCP-096|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-096 takes no damage for {{HumeShield|SCP=SCP-096|type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-096|type=regen}} HS/s.&lt;br /&gt;
* While SCP-096 has Hume Shield, a trial like effect can be seen around their body.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
===Scopophobia===&lt;br /&gt;
The Scopophobia is broken up into four stages, &#039;&#039;Docile&#039;&#039;, &#039;&#039;Distressed&#039;&#039;, &#039;&#039;Raging&#039;&#039; and &#039;&#039;Calming&#039;&#039;. SCP-096 starts the match in the Docile Stage.&lt;br /&gt;
&lt;br /&gt;
While Docile, SCP-096 produces an audible crying sound. [[Hume Shield]] will regenerate at a rate of 15 HS/s while Docile if SCP-096 has not taken damage for ten seconds. The Try Not To Cry ability can be used while in the Docile Stage. &amp;lt;br&amp;gt;If a human looks at SCP-096&#039;s face or attacks SCP-096, they become a target. For ten seconds after a target is added, SCP-096 can press the {{Key Press|R}} key to enter the Distress Stage. A small icon will appear in the corner while the timer is active. If the timer ends before the key is pressed, all current targets lose their status as a target.&lt;br /&gt;
&lt;br /&gt;
While Distressed, SCP-096&#039;s speed is lowered and they lose perception of all non-targets, including their SCP Teammates. SCP-096&#039;s vision will slowly gain a red tint during this process. SCP-096 will slowly transition from crying to screaming. After six seconds have passed, they will then enter the Raging Stage.&lt;br /&gt;
&lt;br /&gt;
While Raging, SCP-096 will begin to loudly scream, and is unaffected by the &amp;quot;audio dampening&amp;quot; effect caused by [[C.A.S.S.I.E.]] announcements. SCP-096&#039;s maximum Hume Shield will be cut to half of its current value, and its regeneration is paused. The Melee and Charge abilities can be used while in the Raging Stage. Pressing the {{Key Press|E}} key on a gate will cause SCP-096 to force the gate to open and slip through. Other SCPs can slip through the gate at the same time, but humans will instantly die if they attempt to, including non targets.&lt;br /&gt;
&amp;lt;br&amp;gt;Raging lasts 20 seconds and a meter on screen will slowly deplete to represent the remaining time. Each additional target will add an extra three seconds to this stage, but will never succeed  35 seconds. After the timer ends, SCP-096 will enter the Calming Stage.&lt;br /&gt;
&lt;br /&gt;
While Calming, SCP-096&#039;s speed is lowered and their Hume Shield, if not depleted, will be returned to its previous levels. The red screen tint will slowly fade away. This process last only a couple of seconds before SCP-096 re-enters the Docile Stage, where they can immediately gain targets again.&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
While in the Raging Stage, the player can perform a melee attack with {{Key Press|Leftclick}}. The attack has a fairly large arc and will deal 85 damage to targets, with non-targets taking no damage at all. The attack is fairly fast and its wide arc makes it able to hit players easily.&lt;br /&gt;
&lt;br /&gt;
===Charge===&lt;br /&gt;
While in the Raging Stage, the player can perform a charge attack with {{Key Press|Rightclick}}. The attack will make SCP-096 charge forward in one direction, with little control to turning. Targets hit by this attack will take 90 damage and receive the Concussed [[Status Effects|Status Effect]] for ten seconds. Non-targets hit by Charge will only take 45 damage and receive the effect for four seconds. This ability has a five second cooldown.&lt;br /&gt;
&lt;br /&gt;
===Try Not To Cry===&lt;br /&gt;
While in the Docile Stage, the player can perform the Try Not To Cry ability by pressing {{Key Press|Rightclick}}. It can be performed against any flat surface, and only while SCP-096 is standing on a flat surface. &amp;lt;br&amp;gt; While this ability is active, SCP-096 crying noise will gradually quiet down before becoming nearly silent. &amp;lt;br&amp;gt; Holding down {{Key Press|Rightclick}} will greatly increase the speed at which SCP-096 quiets down. Movement is locked while this ability is active. The gradually quieting down effect gives the illusion of SCP-096 walking away.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* As SCP-096, dying to any weapon while entering rage will grant the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=PlayerWasSeen.mp3|title=Became Target|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Docile&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Enrage&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=}}&lt;br /&gt;
|&lt;br /&gt;
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=OnKill.mp3|title=Human killed|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Shyguy Killed.mp3|title=SCP-096 Recontained|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
SCP-096_Docile_Animation.gif| Docile Animation&lt;br /&gt;
SCP-096_Windup_Animation.gif| Windup Animation&lt;br /&gt;
SCP-096_Attack_and_Enrage_Animations.gif| Attack/Enrage Animation&lt;br /&gt;
SCP-096_Winddown Animation.gif| Winddown Animation&lt;br /&gt;
SCP-096_Ragdoll_Animation.gif| Ragdoll Animation&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
Wendigoenrage.png|During the &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-096&#039;s model was changed to &#039;&#039;&#039;The Wendigo&#039;&#039;&#039;.&lt;br /&gt;
2020Xmas096.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s model was intended to have a Light Blue hue.&lt;br /&gt;
2020Xmas096Bugged.png|During the &#039;&#039;Xmas 2020 Event&#039;&#039;, SCP-096&#039;s model was bugged causing it to look like this.&lt;br /&gt;
096Halloween21.png|SCP-096 Halloween 2021 Event.&lt;br /&gt;
096Plush.png|Official SCP-096 Plushie.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-096 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/games/700330/announcements/detail/3374756222225098943 February 17th 2018]&lt;br /&gt;
|SCP-096 is announced on Steam in the 1.1.0 changelog.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.0.0|3.0.0]]&lt;br /&gt;
|[[File:Old096F1.png|25px]] SCP-096 Added. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/3.1.0|3.1.0]]&lt;br /&gt;
|[[Heavy Containment Zone#SCP-096&#039;s Containment Area|Spawn room redesigned to fit SCP-096s article on the SCP wiki.]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed SCP-096 to SAD BOI and heavily distorted its animations for the April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Enrage time raised to 14.5 seconds. Previously it was 12.5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|October 31st 2018&lt;br /&gt;
|Put a pumpkin over SCP-096s head for the halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.3.0|7.3.0]]&lt;br /&gt;
|Unspecified changes.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|April 1st 2019&lt;br /&gt;
|Renamed SCP-096 to SCP-096-Binge and made its model severely obese April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://www.twitch.tv/scpsl_official/clip/CredulousConsiderateEndiveBrokeBack?filter=clips&amp;amp;range=all&amp;amp;sort=time April 28th 2019]&lt;br /&gt;
|SCP-096s remodel is first teased on Twitch in a Megapatch 2 Q&amp;amp;A showing only the head and torso.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Two sounds added to kills by SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger decreased by 30%&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Attack hitmarkers are made serverside.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.1.0|9.1.0]]&lt;br /&gt;
|Jump height increased by 50% when enraged.&lt;br /&gt;
|-&lt;br /&gt;
|Time to trigger now dynamically changes based on player count.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://steamcommunity.com/gid/103582791460901430/announcements/detail/1716373422386984969 March 9th 2020]&lt;br /&gt;
|Scopophobia is announced. The update adds [[Stamina]], [[Respawn Tickets]], new [[Status Effects]] and a rework of SCP-096.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta I&lt;br /&gt;
|[[File:096_IconCAT.png|25px]] SCP-096 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HP lowered to 500&lt;br /&gt;
* 250 HS applied. Increases by 250 HS every time a player looks at its face.&lt;br /&gt;
* Two new abilities, Try Not To Cry and Charge.&lt;br /&gt;
* Can no longer see people who haven&#039;t seen its face during Enrage and Targets are highlighted during Enrage.&lt;br /&gt;
* Enrage to Docile transition is no longer instant.&lt;br /&gt;
* Animated ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XII&lt;br /&gt;
|Range of TNTC cries decreased.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to 500 HS. HS scaling per target decreased to 250.&lt;br /&gt;
|-&lt;br /&gt;
!text-align:center;&amp;quot;|Public Beta XIX&lt;br /&gt;
|SCP-096 can be harmed while using TNTC.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|People who touch SCP-096 will be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
|People who touch SCP-096 while it is charging through a gate will instantly die on contact.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Release 10.0.0&lt;br /&gt;
|People who touch SCP-096 will no longer be counted as seeing its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.1|10.0.1]]&lt;br /&gt;
|Size of animated ragdoll decreased.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.2|10.0.2]]&lt;br /&gt;
|SCP-096 can now pry open the big gate on Surface Zone&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:Wendigoenrage.png|50px]]Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.0|10.1.0]]&lt;br /&gt;
|SCP-096s max rage time is now capped to 30 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|HP increased to 1500&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield reduced to 350.&lt;br /&gt;
|-&lt;br /&gt;
|HS Regeneration reduced to 5 HS per second&lt;br /&gt;
|-&lt;br /&gt;
|HS per target reduced to 70&lt;br /&gt;
|-&lt;br /&gt;
|Can no longer see people who haven&#039;t seen its face during docile to enrage transition.&lt;br /&gt;
|-&lt;br /&gt;
|Cooldown timer for Charge and Enrage timer added.&lt;br /&gt;
|-&lt;br /&gt;
|Players that see its face will get an audio cue played to them.&lt;br /&gt;
|-&lt;br /&gt;
|Animated ragdoll now takes into account gravity and can display player name and cause of death.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.2|10.1.2]]&lt;br /&gt;
|Hit registration lasts longer server-side&lt;br /&gt;
|-&lt;br /&gt;
|Attack hitbox now changes depending on which hand of SCP-096 is used.&lt;br /&gt;
|-&lt;br /&gt;
|Vision code reworked to be more accurate.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/10.1.3|December 22nd 2020]]&lt;br /&gt;
|[[File:2020Xmas096.png|50px]][[File:2020Xmas096Bugged.png|50px]] Tinted SCP-096s textures blue and applied an emission texture to its eyes. (which wasn&#039;t properly applied, leading to the entire model glowing instead.)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|Can now instantly destroy doors with charge again. (Originally couldn&#039;t as a result of the door refactor in [[Updates/10.2.0|10.2.0]].)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta XI&lt;br /&gt;
|HP increased to 2000.&lt;br /&gt;
|-&lt;br /&gt;
|HS increased to 1000.&lt;br /&gt;
|-&lt;br /&gt;
|HS no longer scales per target and will always remain at 1000 max.&lt;br /&gt;
|-&lt;br /&gt;
|HS regeneration increased to 40 HS per second.&lt;br /&gt;
|-&lt;br /&gt;
|Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions.&lt;br /&gt;
|-&lt;br /&gt;
|Charge cooldown increases to 3.5 seconds if someone is killed with it.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 can no longer insta-kill people who haven&#039;t seen its face. It can still deal 40 damage to them via Charge.&lt;br /&gt;
|-&lt;br /&gt;
|Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts.&lt;br /&gt;
|-&lt;br /&gt;
|Hume Shield particles now stop appearing when SCP-096 performs TNTC.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[https://en.scpslgame.com/index.php?title=Updates/11.0.1 October 24th 2021]&lt;br /&gt;
|[[File:096Halloween21.png|50px]] Applied an emission texture on SCP-096 to make its mouth and eyes glow for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|Ragdolls from kills done by SCP-096s charge will have force applied to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-096 has 2 unused animations.&lt;br /&gt;
*A charging SCP-096 is the fastest thing ingame.&lt;br /&gt;
**SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 2.3 m/s.&lt;br /&gt;
* According to Wavepoole, SCP-096&#039;s cry ability was named after the &amp;quot;Lie down, try not to cry, cry a lot&amp;quot; meme.&lt;br /&gt;
*SCP-096 was the 2nd SCP to be reworked, be given new abilites as well as introducing the Hume Shield mechanic.&lt;br /&gt;
**Despite popular belief, reworked SCP-096&#039;s enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 12.36 hu/s while reworked has an enraged speed of 12 hu/s. Though, docile speed was increased from 4.7 hu/s to 5 hu/s in the rework.&lt;br /&gt;
*Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Thus, SCP-096 is not terminated at 0 HP, and is simply recontained. &lt;br /&gt;
**The [[3-X Particle Disruptor]] is an exception to this, as it does terminate SCP-096.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>2A00:1028:838A:7F22:D5DB:4100:7C40:A460</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=C.A.S.S.I.E.&amp;diff=4449</id>
		<title>C.A.S.S.I.E.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=C.A.S.S.I.E.&amp;diff=4449"/>
		<updated>2020-09-24T14:16:48Z</updated>

		<summary type="html">&lt;p&gt;2A00:1028:83CA:73A6:4172:4C0A:5E1E:3E82: /* Nine Tailed Fox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CASSIE Infobox&lt;br /&gt;
|image=CASSIECAT2.jpg&lt;br /&gt;
|name = Central Autonomic Service System for Internal Emergencies&lt;br /&gt;
|Role = Maintain Site-02&#039;s safety&lt;br /&gt;
|VA = Narlor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:CASSIE.png|center|500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Central Autonomic Service System for Internal Emergencies (C.A.S.S.I.E.)&#039;&#039;&#039;, also known as &#039;&#039;&#039;CASSIE&#039;&#039;&#039; is an automatic service system that is used for the management and mitigation of emergencies that occur within [[Locations|Site-02]]. C.A.S.S.I.E. will make announcements throughout the facility during an emergency. These announcements can range from warning everyone in [[Light Containment Zone]] about the [[Decontamination Process]] to the recontainment of an [[SCP]]. &lt;br /&gt;
In-game, C.A.S.S.I.E. is not a true Text-to-Speech system. Everything C.A.S.S.I.E. can say is a pre-recorded line said by a real human. C.A.S.S.I.E. is voiced by Narlor.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
C.A.S.S.I.E. first began operation in March 2008. Initially, it primarily functioned as a simple PA system, although it had limited autonomy to, for example, put out fires or detect a disease outbreak within the site. In the following six years, C.A.S.S.I.E. was continually upgraded, with new and improved systems expanding C.A.S.S.I.E.&#039;s control over the site. &lt;br /&gt;
&lt;br /&gt;
C.A.S.S.I.E.&#039;s present role is to keep the staff of Site-02 safe from a range of emergencies. Such emergencies include containment breaches, fires, Chaos Insurgency attacks or biological threats. If a threat is detected, Site Management will be alerted and C.A.S.S.I.E. will wait for a response. If no response is provided, C.A.S.S.I.E. will act within its capabilities to mitigate or eliminate the threat. &lt;br /&gt;
&lt;br /&gt;
Because of the nature of C.A.S.S.I.E.&#039;s role, several security measures are implemented. C.A.S.S.I.E.&#039;s core is tightly guarded, requiring Level 5 clearance to access and override it. Sources indicate that C.A.S.S.I.E.&#039;s core was last opened in December 2014 for the installation of new upgrades. This restriction means that C.A.S.S.I.E. can&#039;t be controlled remotely - with numerous measures in place to prevent hacking or malicious communications.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
For more info about C.A.S.S.I.E., the official public C.A.S.S.I.E. Doc can be viewed by [https://docs.google.com/document/d/1lJhWaunRINsqqv0igtm5R-KvT1gQOQH5PCbAYWcYEOE/edit#| clicking here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Components===&lt;br /&gt;
C.A.S.S.I.E.&#039;s system is divided into several cores, each of which are responsible for different tasks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Data Storage Module&#039;&#039;&#039; &#039;&#039;(CASSIE-DSM)&#039;&#039;- a three-stage device, responsible for storing and saving all universal and management logs and event summaries, which C.A.S.S.I.E. has retained since first activation. Thanks to this, C.A.S.S.I.E. can learn and make decisions based on events from the past. CASSIE-DSM consists of:&lt;br /&gt;
**&#039;&#039;&#039;HDD submodule&#039;&#039;&#039; - used to store pre-recorded voice announcements and non-essential data, such as system logs or insignificant memories. This submodule allows saving up to 20 terabytes of data.&lt;br /&gt;
**&#039;&#039;&#039;SSD submodule&#039;&#039;&#039; - used to store the most important data and current activities. 2 terabytes of space.&lt;br /&gt;
**&#039;&#039;&#039;Magnetic tape reader&#039;&#039;&#039; - allows C.A.S.S.I.E. and its systems to read older, outdated formats, such as magnetic tape, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Memory Bank&#039;&#039;&#039; &#039;&#039;(CASSIE-RAM)&#039;&#039;- 128 GB in 64x units of static random-access memory. Typically used for caching.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Public Address System&#039;&#039;&#039; &#039;&#039;(CASSIE-PAS)&#039;&#039;- a small subsystem responsible for formulating and processing phrases/sentences and announcing them using Facility speakers for use of essential personnel information and facility monitoring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Decision-Making Module&#039;&#039;&#039; &#039;&#039;(CASSIE-DMM)&#039;&#039;- the biggest subsystem responsible for analyzing danger and executing judgement procedures. The module has several connected microprocessors, having a  cumulative total of 128 cores. Every single core has a computing power of 3.4 GHz.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hardware Diagnostic Module&#039;&#039;&#039; &#039;&#039;(CASSIE-HDM)&#039;&#039;- periodically scans for hardware damage. If any is present, it specifies a temporary solution in which a compromise can be made with existing backup systems, and/or to store repair methods for planned repairs in the near-future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Standby-mode Handlers&#039;&#039;&#039; &#039;&#039;(CASSIE-SMH)&#039;&#039;- when C.A.S.S.I.E. is not actively dealing with a threat, standby mode is activated and the rest of the modules are turned off to avoid unnecessary use of resources and potential passive overload. CASSIE-SMHs are always waiting to arm in preparation for potential internal emergencies, and are ready to initiate C.A.S.S.I.E.’s main systems when necessary. For safety, two CASSIE-SMH modules have been installed are. They are constantly diagnosing each other, to ensure there are no system errors, faults, and that continuity and maintenance is upheld to the highest level for optimal response time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Emergency Power Unit&#039;&#039;&#039;  &#039;&#039;(CASSIE-EPU)&#039;&#039;- a special unit that provides emergency power (up to 10 hours) when the main power fails. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Backup Generator&#039;&#039;&#039;  &#039;&#039;(CASSIE-BGR)&#039;&#039;- when the CASSSIE-EPU runs out, the final backup generator will start. It’s an alternator based on a diesel engine - an independent source of electrical power that keeps C.A.S.S.I.E. in operational mode until the diesel fuel tank is empty. The generator has never been used in any emergency situation, but its technical condition is checked by CASSIE-HDM once a month. The fuel tank is big enough to support C.A.S.S.I.E. for at least 3 days in operational (alarmed) mode, and at least a month in the passive standby mode. This amount of time is sufficient for the technical crew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Protocols===&lt;br /&gt;
C.A.S.S.I.E. has many protocols that it will activate in the response to a threat, such as anti-fire protocols, lockdown protocols and anti-SCP protocols.&amp;lt;br&amp;gt;&lt;br /&gt;
There are four different types of protocols that C.A.S.S.I.E. can use.&lt;br /&gt;
* &#039;&#039;&#039;P-E&#039;&#039;&#039; protocols are &#039;&#039;Thermal procedures&#039;&#039; which are used to stop the spread of fire or prevent explosions.&lt;br /&gt;
* &#039;&#039;&#039;P-B&#039;&#039;&#039; protocols are &#039;&#039;Biological hazard removal procedures&#039;&#039; which include things like Decontamination of a zone and Alpha Warhead activation.&lt;br /&gt;
* &#039;&#039;&#039;P-L&#039;&#039;&#039; protocols are &#039;&#039;Lockdown procedures&#039;&#039; which are used to lockdown the facility.&lt;br /&gt;
* &#039;&#039;&#039;P-S&#039;&#039;&#039; protocols are &#039;&#039;Anti-SCP procedures&#039;&#039; are used to slowdown [[SCPs]] and announce their termination or recontainment.&lt;br /&gt;
&lt;br /&gt;
====In-game Protocols====&lt;br /&gt;
Only some of C.A.S.S.I.E.&#039;s protocols are ingame, they are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;P-B-3&#039;&#039;&#039; &#039;&#039;Zone-wide Decontamination (S)&#039;&#039;: A schedule Decontamination of a zone. &lt;br /&gt;
* &#039;&#039;&#039;P-S-1&#039;&#039;&#039; &#039;&#039;SCP Proximity Track&#039;&#039;: C.A.S.S.I.E. uses the security cameras around the facility to monitor the breached SCPs.&lt;br /&gt;
*&#039;&#039;&#039;P-S-2&#039;&#039;&#039; &#039;&#039;SCP Mortality and Status Track&#039;&#039;: Equivalent of P-S-1, which notifies personnel regarding elimination &amp;amp; recontainment of escaped SCPs.&lt;br /&gt;
*&#039;&#039;&#039;P-S-3&#039;&#039;&#039; &#039;&#039;Tesla Gate&#039;&#039;: Enabling Tesla Gates to terminate and/or obstruct passing SCPs.&lt;br /&gt;
&lt;br /&gt;
==In-game==&lt;br /&gt;
At the start of the game, C.A.S.S.I.E. will perform a site wide scan, as shown by the monitors found in the Light Containment Checkpoints and LCZ elevators. After about 20 seconds into the round C.A.S.S.I.E. will initiate a P-B-3 security procedure, a schedule [[Decontamination Process]], in Light Containment Zone. C.A.S.S.I.E. will warn everyone in Light Containment Zone about the schedule decontamination. The monitors found in both LCZ Checkpoints and above the elevators that lead to Light Containment Zone will now have a timer showing how much time is remaining until decontamination. After the timer hits zero, C.A.S.S.I.E. will lock down Light Containment Zone and decontaminate it, killing anyone left inside it. &amp;lt;br&amp;gt;&lt;br /&gt;
C.A.S.S.I.E. will also make multiple announcements throughout the game, including the death of an SCP, time remaining until LCZ is decontaminated, activation of an [[Emergency Power Stations|Emergency Power Station]], [[Mobile Task Force]] spawn, and the activation and deactivation of the Alpha Warhead. Randomly, when C.A.S.S.I.E. is making announcements, glitch sound effects will occur and C.A.S.S.I.E. will even sometimes stutter on a word.&lt;br /&gt;
&lt;br /&gt;
Using [[Remote Admin]], one can create custom announcements with C.A.S.S.I.E.. There are over 700 possible words C.A.S.S.I.E. can say including numbers, ending sounds and the NATO Alphabet. One can also changed the pitch of these custom announcements, add glitch sound effects and even make C.A.S.S.I.E. stutter on a word. &amp;lt;br&amp;gt;&lt;br /&gt;
If one tries to make C.A.S.S.I.E. say a word that isn&#039;t in the database, the word will simply be skipped.&lt;br /&gt;
&lt;br /&gt;
Currently, C.A.S.S.I.E.&#039;s room is not ingame, but the C.A.S.S.I.E. doc mentions that its room is located on the [[Surface Zone]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
Throughout the game, C.A.S.S.I.E. will make multiple announcements related to events that have happened. Bells will play before each announcement allowing the player to know when an announcement is about to start. When an announcement ends, bells will play once more. Throughout the announcement, background fuzz can be heard. C.A.S.S.I.E. will also glitch and stutter on a word every once in awhile. &lt;br /&gt;
===Nine Tailed Fox===&lt;br /&gt;
One of the following will play when Nine Tailed Fox respawn.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Cassie Multiple SCPs remain2.mp3|title=Announcement when there are SCPs alive:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Mobile&lt;br /&gt;
Task Force Unit, Epsilon-11, designated, [Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols until an MTF squad reaches your destination. Awaiting re-containment of: [#] SCP subject(s).&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CASSIE no scps2.mp3|title=Announcement when there are no SCPs alive:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Mobile Task Force Unit, Epsilon-11, designated, &amp;quot;[Military Phonetic Alphabet-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until MTF squad has reached your destination, substantial threat to safety is within the facility -- exercise caution.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===SCP Related Announcements===&lt;br /&gt;
&lt;br /&gt;
When an SCP dies, C.A.S.S.I.E. will announce the SCP&#039;s death plus how the SCP died. &amp;lt;br&amp;gt;&lt;br /&gt;
If multiple SCPs die from Alpha Warhead or Decontamination Process at the same time, C.A.S.S.I.E. will list all of them in one announcement.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Containment Unit NTF2.mp3|title=When an SCP dies from NTF:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX contained successfully, containment unit [Military Phonetic Alphabet]-[#].&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP Telsa4.mp3|title=When an SCP dies from Tesla:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX successfully terminated by Automatic Security System.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP Decon2.mp3|title=When an SCP dies from Light Zone Decontamination:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX lost in Decontamination Sequence.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP warhead3.mp3|title=When an SCP dies from Nuke:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX successfully terminated by Alpha Warhead.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP Death by Scientist3.mp3|title=When an SCP dies from a Scientist:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX terminated by Science Personnel.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP death by Class D3.mp3|title=When an SCP dies from a Class D:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX terminated by Class D Personnel.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP Death by Chaos3.mp3|title=When an SCP dies from a Chaos:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX terminated by Chaos Insurgency.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP079 death by generators2.mp3|title=When SCP-079 is killed by generators:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-079 successfully terminated using generator recontainment sequence.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP079 auto recontainment2.mp3|title=When all SCPs except SCP-079 are dead:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;[Last SCP&#039;s Death Announcement] All SCP subjects have been secured, SCP-079 recontainment sequence commencing, Heavy Containment Zone overcharge in T-minus one minute&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=106 Death by Femur Crunch.mp3|title=When SCP-106 is contained by the Femur Breaker:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-106 contained successfully by [Class that pushed button].&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Termination Cause Unspecified3.mp3|title=When C.A.S.S.I.E. can&#039;t determine how an SCP died:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX successfully terminated, termination cause unspecified.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===Emergency Power Stations===&lt;br /&gt;
When an [[Emergency Power Stations|Emergency Power Station]] is turned on C.A.S.S.I.E. will play the following announcements&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=1of5 2.mp3|title=When Emergency Power Stations 1-4 are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;X out of 5 generators activated.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=5of5 2.mp3|title=When all Emergency Power Stations are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;5 out of 5 generators activated. All generators have been successfully engaged. Finalizing recontainment sequence. Heavy Containment Zone overcharge in T-minus one minute.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=321 3.mp3|title=When Heavy Containment Zone Overcharges:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Overcharge in 3 2 1.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=OverchargeNo079.mp3|title=When overcharge ends and there was no SCP-079:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Facility is back in operational mode.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===Nuke===&lt;br /&gt;
C.A.S.S.I.E. will announce the activation, reactivation and deactivation of the nuke, plus the time until detonation. When there is about 45 seconds left until the Alpha Warhead blows up, Ajoura starts playing, this is an actual apart of the audio files that play the nuke announcements.&lt;br /&gt;
&lt;br /&gt;
====Activation====&lt;br /&gt;
One of the following lines will play when the nuke is turned on for the first time in a round.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Main120.mp3|title=When the nuke starts (120 seconds):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 120 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Main110.mp3|title=When the nuke starts (110 seconds):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 110 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Main100.mp3|title=When the nuke starts (100 seconds):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 100 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Main90.mp3|title=When the nuke starts (90 seconds) (default time):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 90 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Main80.mp3|title=When the nuke starts (80 seconds):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 80 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
====Cancellation====&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Cancel_Warhead.mp3|title=When the nuke is cancelled:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation cancelled, restarting systems.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
====Reactivation====&lt;br /&gt;
One of the following lines will play when the nuke is reactivated after being cancelled.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Resume100.mp3|title=When the nuke is reactivated after being cancelled (100 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 100 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume90.mp3|title=When the nuke is reactivated after being cancelled (90 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 90 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume80.mp3|title=When the nuke is reactivated after being cancelled (80 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 80 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume70.mp3|title=When the nuke is reactivated after being cancelled (70 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 70 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume60.mp3|title=When the nuke is reactivated after being cancelled (60 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 60 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume50.mp3|title=When the nuke is reactivated after being cancelled (50 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 50 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume40.mp3|title=When the nuke is reactivated after being cancelled (40 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 40 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume30.mp3|title=When the nuke is reactivated after being cancelled (30 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 30 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===Decontamination===&lt;br /&gt;
Throughout the round C.A.S.S.I.E. will announce the status of Light Containment Zone Decontamination Process.&amp;lt;br&amp;gt;&lt;br /&gt;
All these announcements can only be heard by people in LCZ with the exception of the &#039;&#039;&#039;Light Containment Zone is locked down&#039;&#039;&#039; line, which is played throughout the whole facility.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Decontamination_15_minutes.mp3|title=15 Minutes left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention, all personnel. The Light Containment Zone decontamination process will occur in T-minus 15 minutes. All biological substances must be removed in order to avoid destruction.&amp;quot;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decontamination_10.mp3|title=10 Minutes left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in T-minus 10 Minutes.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decontamination5minutes.mp3|title=5 Minutes left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in T-minus 5 Minutes.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decontamination1minute.mp3|title=1 Minute left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in T-minus 1 Minute.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decont_countdown.mp3|title=30 seconds left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in T-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. 20. 19. 18. 17. 16. 15. 14. 13. 12. 11. 10 seconds. 9. 8. 7. 6. 5. 4. 3. 2. 1.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decontamination_begin.mp3|title=After Light Containment Zone Locks Down:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===Custom===&lt;br /&gt;
Using the Remote Admin command, C.A.S.S.I.E., one can generate custom announcements from a word list of over 700 different words. Attempting to make C.A.S.S.I.E. say a word not in his databank will cause him to just skip it, as no audio file for it exist.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SCP-999 3.mp3|title=An example of a custom announcement:|description=&#039;&#039;&#039;&amp;quot;SCP-999 successfully terminated &amp;quot;&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The font used for C.A.S.S.I.E.&#039;s logo is called Federation Starfleet Hull 23rd. A font that is used for Star Trek.&lt;br /&gt;
*Older possible names for C.A.S.S.I.E. included:&lt;br /&gt;
**&#039;&#039;&#039;Emergency Public Address System - EPAS&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Critical Response and Assist Service Station - CRASS&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Automatic Manager of Emergency Systems - AMES&#039;&#039;&#039;.&lt;br /&gt;
*C.A.S.S.I.E. originally stood for &#039;&#039;&#039;Critical Action Service Station for Internal Emergencies&#039;&#039;&#039;.&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>2A00:1028:83CA:73A6:4172:4C0A:5E1E:3E82</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=C.A.S.S.I.E.&amp;diff=4448</id>
		<title>C.A.S.S.I.E.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=C.A.S.S.I.E.&amp;diff=4448"/>
		<updated>2020-09-24T13:13:27Z</updated>

		<summary type="html">&lt;p&gt;2A00:1028:83CA:73A6:4172:4C0A:5E1E:3E82: /* Nine Tailed Fox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CASSIE Infobox&lt;br /&gt;
|image=CASSIECAT2.jpg&lt;br /&gt;
|name = Central Autonomic Service System for Internal Emergencies&lt;br /&gt;
|Role = Maintain Site-02&#039;s safety&lt;br /&gt;
|VA = Narlor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:CASSIE.png|center|500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Central Autonomic Service System for Internal Emergencies (C.A.S.S.I.E.)&#039;&#039;&#039;, also known as &#039;&#039;&#039;CASSIE&#039;&#039;&#039; is an automatic service system that is used for the management and mitigation of emergencies that occur within [[Locations|Site-02]]. C.A.S.S.I.E. will make announcements throughout the facility during an emergency. These announcements can range from warning everyone in [[Light Containment Zone]] about the [[Decontamination Process]] to the recontainment of an [[SCP]]. &lt;br /&gt;
In-game, C.A.S.S.I.E. is not a true Text-to-Speech system. Everything C.A.S.S.I.E. can say is a pre-recorded line said by a real human. C.A.S.S.I.E. is voiced by Narlor.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
C.A.S.S.I.E. first began operation in March 2008. Initially, it primarily functioned as a simple PA system, although it had limited autonomy to, for example, put out fires or detect a disease outbreak within the site. In the following six years, C.A.S.S.I.E. was continually upgraded, with new and improved systems expanding C.A.S.S.I.E.&#039;s control over the site. &lt;br /&gt;
&lt;br /&gt;
C.A.S.S.I.E.&#039;s present role is to keep the staff of Site-02 safe from a range of emergencies. Such emergencies include containment breaches, fires, Chaos Insurgency attacks or biological threats. If a threat is detected, Site Management will be alerted and C.A.S.S.I.E. will wait for a response. If no response is provided, C.A.S.S.I.E. will act within its capabilities to mitigate or eliminate the threat. &lt;br /&gt;
&lt;br /&gt;
Because of the nature of C.A.S.S.I.E.&#039;s role, several security measures are implemented. C.A.S.S.I.E.&#039;s core is tightly guarded, requiring Level 5 clearance to access and override it. Sources indicate that C.A.S.S.I.E.&#039;s core was last opened in December 2014 for the installation of new upgrades. This restriction means that C.A.S.S.I.E. can&#039;t be controlled remotely - with numerous measures in place to prevent hacking or malicious communications.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
For more info about C.A.S.S.I.E., the official public C.A.S.S.I.E. Doc can be viewed by [https://docs.google.com/document/d/1lJhWaunRINsqqv0igtm5R-KvT1gQOQH5PCbAYWcYEOE/edit#| clicking here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Components===&lt;br /&gt;
C.A.S.S.I.E.&#039;s system is divided into several cores, each of which are responsible for different tasks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Data Storage Module&#039;&#039;&#039; &#039;&#039;(CASSIE-DSM)&#039;&#039;- a three-stage device, responsible for storing and saving all universal and management logs and event summaries, which C.A.S.S.I.E. has retained since first activation. Thanks to this, C.A.S.S.I.E. can learn and make decisions based on events from the past. CASSIE-DSM consists of:&lt;br /&gt;
**&#039;&#039;&#039;HDD submodule&#039;&#039;&#039; - used to store pre-recorded voice announcements and non-essential data, such as system logs or insignificant memories. This submodule allows saving up to 20 terabytes of data.&lt;br /&gt;
**&#039;&#039;&#039;SSD submodule&#039;&#039;&#039; - used to store the most important data and current activities. 2 terabytes of space.&lt;br /&gt;
**&#039;&#039;&#039;Magnetic tape reader&#039;&#039;&#039; - allows C.A.S.S.I.E. and its systems to read older, outdated formats, such as magnetic tape, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Memory Bank&#039;&#039;&#039; &#039;&#039;(CASSIE-RAM)&#039;&#039;- 128 GB in 64x units of static random-access memory. Typically used for caching.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Public Address System&#039;&#039;&#039; &#039;&#039;(CASSIE-PAS)&#039;&#039;- a small subsystem responsible for formulating and processing phrases/sentences and announcing them using Facility speakers for use of essential personnel information and facility monitoring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Decision-Making Module&#039;&#039;&#039; &#039;&#039;(CASSIE-DMM)&#039;&#039;- the biggest subsystem responsible for analyzing danger and executing judgement procedures. The module has several connected microprocessors, having a  cumulative total of 128 cores. Every single core has a computing power of 3.4 GHz.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hardware Diagnostic Module&#039;&#039;&#039; &#039;&#039;(CASSIE-HDM)&#039;&#039;- periodically scans for hardware damage. If any is present, it specifies a temporary solution in which a compromise can be made with existing backup systems, and/or to store repair methods for planned repairs in the near-future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Standby-mode Handlers&#039;&#039;&#039; &#039;&#039;(CASSIE-SMH)&#039;&#039;- when C.A.S.S.I.E. is not actively dealing with a threat, standby mode is activated and the rest of the modules are turned off to avoid unnecessary use of resources and potential passive overload. CASSIE-SMHs are always waiting to arm in preparation for potential internal emergencies, and are ready to initiate C.A.S.S.I.E.’s main systems when necessary. For safety, two CASSIE-SMH modules have been installed are. They are constantly diagnosing each other, to ensure there are no system errors, faults, and that continuity and maintenance is upheld to the highest level for optimal response time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Emergency Power Unit&#039;&#039;&#039;  &#039;&#039;(CASSIE-EPU)&#039;&#039;- a special unit that provides emergency power (up to 10 hours) when the main power fails. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Backup Generator&#039;&#039;&#039;  &#039;&#039;(CASSIE-BGR)&#039;&#039;- when the CASSSIE-EPU runs out, the final backup generator will start. It’s an alternator based on a diesel engine - an independent source of electrical power that keeps C.A.S.S.I.E. in operational mode until the diesel fuel tank is empty. The generator has never been used in any emergency situation, but its technical condition is checked by CASSIE-HDM once a month. The fuel tank is big enough to support C.A.S.S.I.E. for at least 3 days in operational (alarmed) mode, and at least a month in the passive standby mode. This amount of time is sufficient for the technical crew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Protocols===&lt;br /&gt;
C.A.S.S.I.E. has many protocols that it will activate in the response to a threat, such as anti-fire protocols, lockdown protocols and anti-SCP protocols.&amp;lt;br&amp;gt;&lt;br /&gt;
There are four different types of protocols that C.A.S.S.I.E. can use.&lt;br /&gt;
* &#039;&#039;&#039;P-E&#039;&#039;&#039; protocols are &#039;&#039;Thermal procedures&#039;&#039; which are used to stop the spread of fire or prevent explosions.&lt;br /&gt;
* &#039;&#039;&#039;P-B&#039;&#039;&#039; protocols are &#039;&#039;Biological hazard removal procedures&#039;&#039; which include things like Decontamination of a zone and Alpha Warhead activation.&lt;br /&gt;
* &#039;&#039;&#039;P-L&#039;&#039;&#039; protocols are &#039;&#039;Lockdown procedures&#039;&#039; which are used to lockdown the facility.&lt;br /&gt;
* &#039;&#039;&#039;P-S&#039;&#039;&#039; protocols are &#039;&#039;Anti-SCP procedures&#039;&#039; are used to slowdown [[SCPs]] and announce their termination or recontainment.&lt;br /&gt;
&lt;br /&gt;
====In-game Protocols====&lt;br /&gt;
Only some of C.A.S.S.I.E.&#039;s protocols are ingame, they are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;P-B-3&#039;&#039;&#039; &#039;&#039;Zone-wide Decontamination (S)&#039;&#039;: A schedule Decontamination of a zone. &lt;br /&gt;
* &#039;&#039;&#039;P-S-1&#039;&#039;&#039; &#039;&#039;SCP Proximity Track&#039;&#039;: C.A.S.S.I.E. uses the security cameras around the facility to monitor the breached SCPs.&lt;br /&gt;
*&#039;&#039;&#039;P-S-2&#039;&#039;&#039; &#039;&#039;SCP Mortality and Status Track&#039;&#039;: Equivalent of P-S-1, which notifies personnel regarding elimination &amp;amp; recontainment of escaped SCPs.&lt;br /&gt;
*&#039;&#039;&#039;P-S-3&#039;&#039;&#039; &#039;&#039;Tesla Gate&#039;&#039;: Enabling Tesla Gates to terminate and/or obstruct passing SCPs.&lt;br /&gt;
&lt;br /&gt;
==In-game==&lt;br /&gt;
At the start of the game, C.A.S.S.I.E. will perform a site wide scan, as shown by the monitors found in the Light Containment Checkpoints and LCZ elevators. After about 20 seconds into the round C.A.S.S.I.E. will initiate a P-B-3 security procedure, a schedule [[Decontamination Process]], in Light Containment Zone. C.A.S.S.I.E. will warn everyone in Light Containment Zone about the schedule decontamination. The monitors found in both LCZ Checkpoints and above the elevators that lead to Light Containment Zone will now have a timer showing how much time is remaining until decontamination. After the timer hits zero, C.A.S.S.I.E. will lock down Light Containment Zone and decontaminate it, killing anyone left inside it. &amp;lt;br&amp;gt;&lt;br /&gt;
C.A.S.S.I.E. will also make multiple announcements throughout the game, including the death of an SCP, time remaining until LCZ is decontaminated, activation of an [[Emergency Power Stations|Emergency Power Station]], [[Mobile Task Force]] spawn, and the activation and deactivation of the Alpha Warhead. Randomly, when C.A.S.S.I.E. is making announcements, glitch sound effects will occur and C.A.S.S.I.E. will even sometimes stutter on a word.&lt;br /&gt;
&lt;br /&gt;
Using [[Remote Admin]], one can create custom announcements with C.A.S.S.I.E.. There are over 700 possible words C.A.S.S.I.E. can say including numbers, ending sounds and the NATO Alphabet. One can also changed the pitch of these custom announcements, add glitch sound effects and even make C.A.S.S.I.E. stutter on a word. &amp;lt;br&amp;gt;&lt;br /&gt;
If one tries to make C.A.S.S.I.E. say a word that isn&#039;t in the database, the word will simply be skipped.&lt;br /&gt;
&lt;br /&gt;
Currently, C.A.S.S.I.E.&#039;s room is not ingame, but the C.A.S.S.I.E. doc mentions that its room is located on the [[Surface Zone]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
Throughout the game, C.A.S.S.I.E. will make multiple announcements related to events that have happened. Bells will play before each announcement allowing the player to know when an announcement is about to start. When an announcement ends, bells will play once more. Throughout the announcement, background fuzz can be heard. C.A.S.S.I.E. will also glitch and stutter on a word every once in awhile. &lt;br /&gt;
===Nine Tailed Fox===&lt;br /&gt;
One of the following will play when Nine Tailed Fox respawn.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Cassie Multiple SCPs remain2.mp3|title=Announcement when there are SCPs alive:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Pc Task Force Unit, Epsilon-11, designated, [Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols until an MTF squad reaches your destination. Awaiting re-containment of: [#] SCP subject(s).&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CASSIE no scps2.mp3|title=Announcement when there are no SCPs alive:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Mobile Task Force Unit, Epsilon-11, designated, &amp;quot;[Military Phonetic Alphabet-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until MTF squad has reached your destination, substantial threat to safety is within the facility -- exercise caution.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===SCP Related Announcements===&lt;br /&gt;
&lt;br /&gt;
When an SCP dies, C.A.S.S.I.E. will announce the SCP&#039;s death plus how the SCP died. &amp;lt;br&amp;gt;&lt;br /&gt;
If multiple SCPs die from Alpha Warhead or Decontamination Process at the same time, C.A.S.S.I.E. will list all of them in one announcement.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Containment Unit NTF2.mp3|title=When an SCP dies from NTF:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX contained successfully, containment unit [Military Phonetic Alphabet]-[#].&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP Telsa4.mp3|title=When an SCP dies from Tesla:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX successfully terminated by Automatic Security System.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP Decon2.mp3|title=When an SCP dies from Light Zone Decontamination:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX lost in Decontamination Sequence.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP warhead3.mp3|title=When an SCP dies from Nuke:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX successfully terminated by Alpha Warhead.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP Death by Scientist3.mp3|title=When an SCP dies from a Scientist:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX terminated by Science Personnel.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP death by Class D3.mp3|title=When an SCP dies from a Class D:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX terminated by Class D Personnel.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP Death by Chaos3.mp3|title=When an SCP dies from a Chaos:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX terminated by Chaos Insurgency.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP079 death by generators2.mp3|title=When SCP-079 is killed by generators:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-079 successfully terminated using generator recontainment sequence.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP079 auto recontainment2.mp3|title=When all SCPs except SCP-079 are dead:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;[Last SCP&#039;s Death Announcement] All SCP subjects have been secured, SCP-079 recontainment sequence commencing, Heavy Containment Zone overcharge in T-minus one minute&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=106 Death by Femur Crunch.mp3|title=When SCP-106 is contained by the Femur Breaker:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-106 contained successfully by [Class that pushed button].&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Termination Cause Unspecified3.mp3|title=When C.A.S.S.I.E. can&#039;t determine how an SCP died:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX successfully terminated, termination cause unspecified.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===Emergency Power Stations===&lt;br /&gt;
When an [[Emergency Power Stations|Emergency Power Station]] is turned on C.A.S.S.I.E. will play the following announcements&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=1of5 2.mp3|title=When Emergency Power Stations 1-4 are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;X out of 5 generators activated.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=5of5 2.mp3|title=When all Emergency Power Stations are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;5 out of 5 generators activated. All generators have been successfully engaged. Finalizing recontainment sequence. Heavy Containment Zone overcharge in T-minus one minute.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=321 3.mp3|title=When Heavy Containment Zone Overcharges:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Overcharge in 3 2 1.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=OverchargeNo079.mp3|title=When overcharge ends and there was no SCP-079:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Facility is back in operational mode.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===Nuke===&lt;br /&gt;
C.A.S.S.I.E. will announce the activation, reactivation and deactivation of the nuke, plus the time until detonation. When there is about 45 seconds left until the Alpha Warhead blows up, Ajoura starts playing, this is an actual apart of the audio files that play the nuke announcements.&lt;br /&gt;
&lt;br /&gt;
====Activation====&lt;br /&gt;
One of the following lines will play when the nuke is turned on for the first time in a round.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Main120.mp3|title=When the nuke starts (120 seconds):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 120 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Main110.mp3|title=When the nuke starts (110 seconds):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 110 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Main100.mp3|title=When the nuke starts (100 seconds):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 100 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Main90.mp3|title=When the nuke starts (90 seconds) (default time):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 90 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Main80.mp3|title=When the nuke starts (80 seconds):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 80 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
====Cancellation====&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Cancel_Warhead.mp3|title=When the nuke is cancelled:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation cancelled, restarting systems.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
====Reactivation====&lt;br /&gt;
One of the following lines will play when the nuke is reactivated after being cancelled.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Resume100.mp3|title=When the nuke is reactivated after being cancelled (100 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 100 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume90.mp3|title=When the nuke is reactivated after being cancelled (90 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 90 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume80.mp3|title=When the nuke is reactivated after being cancelled (80 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 80 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume70.mp3|title=When the nuke is reactivated after being cancelled (70 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 70 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume60.mp3|title=When the nuke is reactivated after being cancelled (60 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 60 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume50.mp3|title=When the nuke is reactivated after being cancelled (50 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 50 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume40.mp3|title=When the nuke is reactivated after being cancelled (40 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 40 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume30.mp3|title=When the nuke is reactivated after being cancelled (30 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 30 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===Decontamination===&lt;br /&gt;
Throughout the round C.A.S.S.I.E. will announce the status of Light Containment Zone Decontamination Process.&amp;lt;br&amp;gt;&lt;br /&gt;
All these announcements can only be heard by people in LCZ with the exception of the &#039;&#039;&#039;Light Containment Zone is locked down&#039;&#039;&#039; line, which is played throughout the whole facility.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Decontamination_15_minutes.mp3|title=15 Minutes left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention, all personnel. The Light Containment Zone decontamination process will occur in T-minus 15 minutes. All biological substances must be removed in order to avoid destruction.&amp;quot;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decontamination_10.mp3|title=10 Minutes left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in T-minus 10 Minutes.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decontamination5minutes.mp3|title=5 Minutes left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in T-minus 5 Minutes.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decontamination1minute.mp3|title=1 Minute left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in T-minus 1 Minute.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decont_countdown.mp3|title=30 seconds left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in T-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. 20. 19. 18. 17. 16. 15. 14. 13. 12. 11. 10 seconds. 9. 8. 7. 6. 5. 4. 3. 2. 1.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decontamination_begin.mp3|title=After Light Containment Zone Locks Down:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===Custom===&lt;br /&gt;
Using the Remote Admin command, C.A.S.S.I.E., one can generate custom announcements from a word list of over 700 different words. Attempting to make C.A.S.S.I.E. say a word not in his databank will cause him to just skip it, as no audio file for it exist.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SCP-999 3.mp3|title=An example of a custom announcement:|description=&#039;&#039;&#039;&amp;quot;SCP-999 successfully terminated &amp;quot;&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The font used for C.A.S.S.I.E.&#039;s logo is called Federation Starfleet Hull 23rd. A font that is used for Star Trek.&lt;br /&gt;
*Older possible names for C.A.S.S.I.E. included:&lt;br /&gt;
**&#039;&#039;&#039;Emergency Public Address System - EPAS&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Critical Response and Assist Service Station - CRASS&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Automatic Manager of Emergency Systems - AMES&#039;&#039;&#039;.&lt;br /&gt;
*C.A.S.S.I.E. originally stood for &#039;&#039;&#039;Critical Action Service Station for Internal Emergencies&#039;&#039;&#039;.&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>2A00:1028:83CA:73A6:4172:4C0A:5E1E:3E82</name></author>
	</entry>
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