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	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
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		<id>https://en.scpslgame.com/index.php?title=Shotgun&amp;diff=9387</id>
		<title>Shotgun</title>
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		<updated>2022-02-12T01:13:23Z</updated>

		<summary type="html">&lt;p&gt;2601:49:0:3380:25A6:D5A6:2186:F288: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Shotgun&lt;br /&gt;
|image = ShotgunIcon.png&lt;br /&gt;
|caliber = 12/70 Buckshot &lt;br /&gt;
|ammo = 14 (+2)&lt;br /&gt;
|fire_rate = 100&lt;br /&gt;
|reload = Shotgun&lt;br /&gt;
|weight = 3.95&lt;br /&gt;
|length2 = 74&lt;br /&gt;
|ads_time = 0.2&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|shot_time = 0.3&lt;br /&gt;
|pump_time = 0.7&lt;br /&gt;
|speed = 1&lt;br /&gt;
|stamina = 2&lt;br /&gt;
|damage_falloff = 18&lt;br /&gt;
|ads_accuracy = Shotgun&lt;br /&gt;
|stationary_accuracy = Shotgun&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 2&lt;br /&gt;
|magazine_attachments = 1&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_locations = [[Chaos Insurgent|Chaos Marauders]]&lt;br /&gt;
|inspired = Standard Manufacturing DP-12&lt;br /&gt;
|ID = 41&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Standard_BGT._Co.|Standard BGT. CO.]] &amp;lt;br&amp;gt; [[Lore/Manufacturers#Gunex|Gunex]] (Holo Sight)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Shotgun&#039;&#039;&#039; (or the &#039;&#039;&#039;Double Barrel Baguette&#039;&#039;&#039; [or simply DBB]) is a type of [[Weapons|Firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is effective at quickly dispatching nearby targets.&lt;br /&gt;
__TOC__&lt;br /&gt;
==In Game==&lt;br /&gt;
The Shotgun fires mini buckshots at players for massive damage. It has a very short damage falloff, making it only effective at close range, but its high damage still allows it to deal some damage from afar (provided the buckshots hit the player).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The default spray pattern for firing the weapon leans towards the right, although the spread is semi-random. This means it is best to aim near the left of players when engaging at long range. With the Choke Barrel attachment, the spray pattern is no longer random but the overall spread is increased. The Extended Barrel attachment increases penetration and lowers the spread, but makes the spray pattern completely random while also increasing the draw-time. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Shotgun&#039;s rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within [[Site-02]]. Therefore, the only way to gain more Buckshot rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].&amp;lt;br&amp;gt;&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.&lt;br /&gt;
&lt;br /&gt;
The Shotgun only has one possible spawn location:&lt;br /&gt;
* [[Chaos Insurgent|Chaos Marauders]] (will always spawn with a Shotgun)&lt;br /&gt;
&lt;br /&gt;
The Shotgun&#039;s reloading animation becomes slightly longer when reloading an empty Shotgun due to the fact it needs to be pumped to chamber the bullets.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunIronSights.png|20px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.25x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HoloAttachment.png|40px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.03%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +14% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoBarrel.png|20px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunChoke.png|100px|center]]&#039;&#039;Choke&#039;&#039;&lt;br /&gt;
|Pattern Consistency &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Pellet Spread &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +9% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunLongBarrel.png|100px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Pellet Spread &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +23% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt; Ammo Counter&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt; Light Source&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +8% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Due to how the Shotgun works, these values only represent when 8 out of 12 the pellets hit the person. Players hit by more than 8 pellets do not take additional damage. Shotgun ignores headshot and limbshot damage. The Shotgun also has a mechanic where if a player is killed by the Shotgun, any extra pellets will hit players behind them. For example, if a player is low enough to die from two pellets, and get hit by eight pellets. They will only take damage from two pellets, while the remaining pellets will land behind them.&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Shotgun]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Shotgun-1&lt;br /&gt;
 |?Shotgun-2&lt;br /&gt;
 |?Shotgun-3&lt;br /&gt;
 |?Shotgun-4&lt;br /&gt;
 |?Shotgun-5&lt;br /&gt;
 |?Shotgun-6&lt;br /&gt;
 |?Shotgun-7&lt;br /&gt;
 |?Shotgun-8&lt;br /&gt;
 |?Shotgun-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Shotgun Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 1st.mp3|title=Fire #1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 2nd.mp3|title=Fire #2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Pump.mp3|title=Pump |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Animations=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Shotgun Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Shotgun Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shotgun Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Render=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:ShotgunRender.jpeg|thumb|600px|Official 2.1k Render]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Shotgun is also called the Double Barrel Baguette due to the fact it was created in New France, USA.&lt;br /&gt;
* When inspecting the Shotgun, it is possible to see how many shells remain inside of it. &lt;br /&gt;
* The gun is actually based off of the DP-12&lt;br /&gt;
**This is rather inprecise, but can be a small loophole around using the Ammo Counter attachment, in favor of using the Laser or Flashlight attachments.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>2601:49:0:3380:25A6:D5A6:2186:F288</name></author>
	</entry>
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