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	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
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	<updated>2026-04-22T10:23:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=1016</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=1016"/>
		<updated>2019-12-02T02:37:57Z</updated>

		<summary type="html">&lt;p&gt;2601:154:C000:2DA0:2093:4471:3F04:26B8: Fixed broken image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
{{Weapon infobox&lt;br /&gt;
|image = CATHID.png&lt;br /&gt;
|type = Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 4000-6000&lt;br /&gt;
|blast_duration = 4.75s&lt;br /&gt;
|arm_time = 10&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
Micro High Intensity Discharge weapon or &amp;quot;micro&amp;quot; for short is a highly powerfull weapon, dealing the most DPS out of anything in the game, capable of instantly killing any human in its path and making short work of SCP-subjects. the weapon has a large drawback however, requiring a charge time before it can be used. the mechanical whirrs and charging sound of the Micro will make most players run away in fear, the weapon can be used for this alone. the weapon can be fired for a controlled ammount of time, having a &amp;quot;charge&amp;quot; that cannot be reloaded. the weapon can be kept in a charged state by holding right click, but this slowly drains the weapons power.&lt;br /&gt;
&lt;br /&gt;
the weapon can be created using [[SCP-914]] with either a E-11 SR or Logicer. &lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
*Charge time of 5 secconds&lt;br /&gt;
*Firing delay of 2 secconds&lt;br /&gt;
*The weapon can be continuously fired for at most 10 secconds at full charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*Only in the [[Heavy_Containment_Zone#Micro HID Armory|Micro HID Armory]]&lt;/div&gt;</summary>
		<author><name>2601:154:C000:2DA0:2093:4471:3F04:26B8</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Keycard&amp;diff=1008</id>
		<title>Keycard</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Keycard&amp;diff=1008"/>
		<updated>2019-11-30T22:39:31Z</updated>

		<summary type="html">&lt;p&gt;2601:154:C000:2DA0:2093:4471:3F04:26B8: Keycard changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= Scientist_keycard.png&lt;br /&gt;
|image_size = 100&lt;br /&gt;
|type	= Equipment (Tool)&lt;br /&gt;
|usage	= Opens certain doors&lt;br /&gt;
|spawn = In random locations, cabinets and on certain [[:Category:Classes|Classes]]&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
Keycards are items which allow the player to access different parts of the facility, &#039;&#039;most&#039;&#039; cards have a distinguishable color and can be identified from a distance (Guard/Senior Guard/Cadet and Lieutenant/Commander cards are the same color).&lt;br /&gt;
&lt;br /&gt;
Keycards are essential if a player wants to go anywhere in the facility, as checkpoints, gates and certain doors require different clearances to enter.&lt;br /&gt;
&lt;br /&gt;
There are currently 12 keycards and 3 card types.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of cards==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;| SCP Containment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:914_CC.png|240px|center|SCP-914&#039;s CC]]&lt;br /&gt;
||{{Keycard}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:-012_Door.png|240px|center|SCP-012&#039;s CC|]]&lt;br /&gt;
|| {{Keycard|Janitor=_darken|Guard=_darken|Zone Manager=_darken}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:CC_096_Door.png|240px|center|SCP-096&#039;s CC]]&lt;br /&gt;
|| {{Keycard|Janitor=_darken|Guard=_darken|Zone Manager=_darken}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:079 CC.png|240px|center|SCP-079&#039;s CC]]&lt;br /&gt;
||{{Keycard|Janitor=_darken|Scientist=_darken|Research Supervisor=_darken|Guard=_darken|Cadet=_darken|Lieutenant=_darken|Commander=_darken|Zone Manager=_darken|Chaos=_darken}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:106&#039;s CC.png|240px|center|SCP-106&#039;s CC]]&lt;br /&gt;
||{{Keycard|Janitor=_darken|Scientist=_darken|Research Supervisor=_darken|Guard=_darken|Cadet=_darken|Lieutenant=_darken|Commander=_darken|Zone Manager=_darken|Chaos=_darken}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:SCP Item Pedestal.png|240px|center|SCP Item Pedestals]]&lt;br /&gt;
||{{Keycard|Janitor=_darken|Zone Manager=_darken|Guard=_darken|Scientist=_darken}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;|Armories&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:LCZ Armory.png|240px|center|LCZ Armory]]&lt;br /&gt;
||{{Keycard|Janitor=_darken|Zone Manager=_darken|Scientist=_darken|Containment Engineer=_darken|Research Supervisor=_darken|Facility Manager=_darken}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:HCZ Armory.png|240px|center|HCZ Armory]]&lt;br /&gt;
||{{Keycard|Janitor=_darken|Zone Manager=_darken|Scientist=_darken|Containment Engineer=_darken|Research Supervisor=_darken|Facility Manager=_darken}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:049&#039;s Armory.png|240px|center|SCP-049&#039;s Armory]]&lt;br /&gt;
||{{Keycard|Janitor=_darken|Zone Manager=_darken|Scientist=_darken|Containment Engineer=_darken|Research Supervisor=_darken|Facility Manager=_darken|Guard=_darken}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Nuke Armory_door.png|240px|center|Nuke Armory]]&lt;br /&gt;
||{{Keycard|Janitor=_darken|Zone Manager=_darken|Scientist=_darken|Containment Engineer=_darken|Research Supervisor=_darken|Facility Manager=_darken|Guard=_darken}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Gun_Locker.png|240px|center|Gun Locker]]&lt;br /&gt;
||{{Keycard|Janitor=_darken|Zone Manager=_darken|Scientist=_darken|Containment Engineer=_darken|Research Supervisor=_darken|Facility Manager=_darken|Guard=_darken}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Micro_HID Armory.png|240px|center|Micro HID Armory]] &lt;br /&gt;
||{{Keycard|Janitor=_darken|Zone Manager=_darken|Scientist=_darken|Containment Engineer=_darken|Research Supervisor=_darken|Facility Manager=_darken|Lieutenant=_darken|Guard=_darken|Cadet=_darken}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;2&amp;quot;|Other &lt;br /&gt;
|-&lt;br /&gt;
|[[File:EZ_Checkpoint.png|center|240px]]&lt;br /&gt;
|| {{Keycard|Janitor=_darken|Scientist=_darken}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Gate_A_door.png|240px|center|Gates]]&lt;br /&gt;
||{{Keycard|Janitor=_darken|Zone Manager=_darken|Guard=_darken|Cadet=_darken|Research Supervisor=_darken|Scientist=_darken|Containment Engineer=_darken}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Cabients_Locker.png|240px|center|Cabinets Locker]]&lt;br /&gt;
||{{Keycard|Janitor=_darken|Zone Manager=_darken|Scientist=_darken|Containment Engineer=_darken|Research Supervisor=_darken|Facility Manager=_darken|Guard=_darken}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Generators.png|240px|center|x|Generator]]&lt;br /&gt;
||{{Keycard|Janitor=_darken|Zone Manager=_darken|Scientist=_darken|Containment Engineer=_darken|Research Supervisor=_darken|Facility Manager=_darken|Guard=_darken}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Intercom.png|240px|center|Intercom]]&lt;br /&gt;
|| {{Keycard|Janitor=_darken|Zone Manager=_darken|Guard=_darken|Cadet=_darken|Research Supervisor=_darken|Scientist=_darken|Lieutenant=_darken}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Nuke Surface.png|center|240px|Nuke Room Surface]]&lt;br /&gt;
|| {{Keycard|Janitor=_darken|Zone Manager=_darken|Guard=_darken|Cadet=_darken|Research Supervisor=_darken|Scientist=_darken|Commander=_darken|Lieutenant=_darken|Chaos=_darken}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
* Janitor, Scientist and Zone Manager cards can spawn in the LCZ&lt;br /&gt;
&lt;br /&gt;
* Scientist and MTF Lieutenant cards can spawn in the HCZ&lt;br /&gt;
&lt;br /&gt;
* Zone Manager, Lieutenant and MTF Commander cards can spawn in the EZ&lt;br /&gt;
&lt;br /&gt;
* Scientist, Guard, MTF and the CI Device spawn on certain classes when initially spawning&lt;/div&gt;</summary>
		<author><name>2601:154:C000:2DA0:2093:4471:3F04:26B8</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=1003</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=1003"/>
		<updated>2019-11-28T04:28:16Z</updated>

		<summary type="html">&lt;p&gt;2601:154:C000:2DA0:2093:4471:3F04:26B8: /* SCP-106&amp;#039;s Containment Area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The Heavy Containment Zone is the second zone of three in the facility, it is also the most dangerous zone as most SCPs spawn here.&lt;br /&gt;
&lt;br /&gt;
[[SCP-049]], [[SCP-049]], [[SCP-096]], [[SCP-106]] and [[SCP-939]] spawn in this zone.&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once, these areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator System==&lt;br /&gt;
Two elevators that transport the player to the LCZ checkpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator_A.png|400px|center|thumb|Elevator System A]]&amp;lt;br&amp;gt;[[File:Elevator_B.png|400px|center|thumb|Elevator System B]]&lt;br /&gt;
&lt;br /&gt;
==Warhead Silo==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
An area that includes the silo and armory, it can only be accessed via an elevator.&lt;br /&gt;
&lt;br /&gt;
In front of the elevator is the silo itself, with the nuclear warhead seated in place, behind the warhead there is a control panel, the control panel allows activation/deactivation of the warhead.&lt;br /&gt;
&lt;br /&gt;
Near the control panel is an armory, the armory includes an Epsilon-11 SR and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
There is also a chance that a Senior Guard keycard may spawn on the shelves near the control panel.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn inside the control room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the armory:&lt;br /&gt;
** [[Epsilon-11 SR]]&lt;br /&gt;
*Near the control panel:&lt;br /&gt;
* [[Keycard|Senior Guard Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Warhead_Elevator.png|400px|center|thumb|Elevator leading to the silo]]&amp;lt;br&amp;gt;[[File:Warhead_Silo.png|400px|center|thumb|Warhead silo]]&amp;lt;br&amp;gt;[[File:Warhead_Armory.png|400px|center|thumb|Armory]]&amp;lt;br&amp;gt;[[File:Warhead_Control_Panel.png|400px|center|thumb|Control panel]]&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
A T-shaped area which is connected with a walkway, falling off the walkway will kill the player.&lt;br /&gt;
&lt;br /&gt;
The armory itself includes a number of 7.62MM magazines and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]], [[SCP-500]], [[SCP-268]], and [[SCP-207]] has a chance to spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* 10 7.62MM magazines&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ammunition_Armory_Door.png|400px|center|thumb|Entrance to the armory]]&amp;lt;br&amp;gt;[[File:Ammunition_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
Hallways equipped with high powered tesla coils.&lt;br /&gt;
&lt;br /&gt;
Coming close to the coil will activate its sensors and charge it, if a player is in the tesla coil when it is firing, it will shock and kill them (including SCPs).&lt;br /&gt;
&lt;br /&gt;
[[File:Tesla_Gate.png|400px|center|thumb|Tesla Gate]]&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
Two-level room full of servers, mainly used for hiding.&lt;br /&gt;
&lt;br /&gt;
Up to two Senior Guard keycards may spawn, one on each level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* 2 [[Keycard|Senior Guard Keycards]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Server_Room_1.png|400px|center|thumb|Top level]]&amp;lt;br&amp;gt;[[File:Server_Room_2.png|400px|center|thumb|Bottom level]]&lt;br /&gt;
&lt;br /&gt;
==Micro HID Armory==&lt;br /&gt;
{{ReqAccess|AA_A|Armory Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
Armory containing the Micro HID, and a [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]], [[SCP-500]], [[SCP-268]], and [[SCP-207]] has a chance to spawn in the hallway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Micro HID]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:M-HID_Hallway.png|400px|center|thumb|Hallway]]&amp;lt;br&amp;gt;[[File:M-HID_Armory.png|400px|center|thumb|Inside the armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-939]]&#039;s Spawn==&lt;br /&gt;
A high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the hole.&lt;br /&gt;
&lt;br /&gt;
Also a spawn area for both SCP-939 instances.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]], [[SCP-500]], [[SCP-268]], and [[SCP-207]] has a chance to spawn on the walkway.&lt;br /&gt;
&lt;br /&gt;
[[File:SP_939_Top.png|400px|center|thumb|As seen from the entrance]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-049]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|AA_M|Armory Access: MEDIUM|Armory}}&lt;br /&gt;
&lt;br /&gt;
The containment area and chamber of [[SCP-049]], can only be entered via an elevator.&lt;br /&gt;
&lt;br /&gt;
Once descended below into [[SCP-049]]&#039;s containment area and walking down a corridor, two doors and some shelves can be seen.&lt;br /&gt;
&lt;br /&gt;
The bigger gate door is the door to [[SCP-049]]&#039;s containment chamber, while the normal door is the leads to the armory.&lt;br /&gt;
&lt;br /&gt;
The armory contains a Epsilon-11 SR and a medkit.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn outside [[SCP-049]]&#039;s containment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Epsilon-11 SR]]&lt;br /&gt;
* [[Medkit]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_049_Elevator.png|400px|center|thumb|Elevator leading to SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Room.png|400px|center|thumb|SCP-049&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_049_Armory.png|400px|center|thumb|The armory]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-106]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
The containment area of SCP-106 is a even darker compared to the rest of the HCZ, housing one of the most dangerous SCPs.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber, the chamber floats above the ground and can be jumped to from the entrance platform, falling off is fatal.&lt;br /&gt;
&lt;br /&gt;
There are main doors in the room that lead to the femur breaker. Both doors function on a timelock and will automatically close after 10 seconds.&lt;br /&gt;
&lt;br /&gt;
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106, once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them.&lt;br /&gt;
&lt;br /&gt;
By pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.&lt;br /&gt;
&lt;br /&gt;
[[File:CC_106_Entrance.png|400px|center|thumb|SCP-106&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_106_Femur_Breaker_Room.png|400px|center|thumb|Femur Breaker room]]&lt;br /&gt;
&lt;br /&gt;
==[[SCP-096]]&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_M|Containment Chamber Access: MEDIUM}}&lt;br /&gt;
&lt;br /&gt;
The containment area includes a small control room and [[SCP-096]]&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
The control room has some computers in it and has a chance to spawn a [[Generator]] in the right wall in the room.&lt;br /&gt;
&lt;br /&gt;
The chamber is a red room filled with movement sensors to keep track of [[SCP-096]] when its inside, a MTF Commander keycard can be found inside.&lt;br /&gt;
&lt;br /&gt;
[[SCP-018]] has a chance to spawn outside [[SCP-096]]&#039;s containment chamber.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|MTF Commander Keycard]]&lt;br /&gt;
&lt;br /&gt;
[[File:CC_096_Door.png|400px|center|thumb|Entrance to SCP-096&#039;s chamber]]&amp;lt;br&amp;gt;[[File:CC_096_Chamber.png|400px|center|thumb|SCP-096&#039;s containment chamber]]&lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ReqAccess|CCA_A|Containment Chamber Access: ALL}}&lt;br /&gt;
&lt;br /&gt;
In the entrance area is a stairway leading to the airlock which leads to 079&#039;s containment chamber, in the entrance area there is a camera and speaker, but a [[Generator]] can spawn as well.&lt;br /&gt;
&lt;br /&gt;
Two gates are in the way to SCP-079, after entering SCP-079 can be seen in its cage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CC_079_Entrance.png|400px|center|thumb|Entrance to SCP-079&#039;s containment area]]&amp;lt;br&amp;gt;[[File:CC_079_Chamber.png|400px|center|thumb|SCP-079&#039;s containment area and cage]]&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoint==&lt;br /&gt;
{{ReqAccess|CA|Checkpoint Access}}&lt;br /&gt;
&lt;br /&gt;
Checkpoint leading to the [[Entrance Zone]].&lt;br /&gt;
&lt;br /&gt;
[[File:EZ_Checkpoint.png|400px|center|thumb|Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways, most of the time nothing of interest can be found in them. &lt;br /&gt;
&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_S.png|400px|center|thumb|Straight hallway]]&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
 &lt;br /&gt;
[[File:HCZ_HL_C.png|400px|center|thumb|Corner hallway]]&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_T.png|400px|center|thumb|T shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
&lt;br /&gt;
[[File:HCZ_HL_X.png|400px|center|thumb|X shaped hallway]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;/div&gt;</summary>
		<author><name>2601:154:C000:2DA0:2093:4471:3F04:26B8</name></author>
	</entry>
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