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		<id>https://en.scpslgame.com/index.php?title=Hume_Shield&amp;diff=12499</id>
		<title>Hume Shield</title>
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		<updated>2023-05-09T03:51:49Z</updated>

		<summary type="html">&lt;p&gt;2600:6C58:4E3F:5CA2:B10B:9D67:D8B2:4474: Minor spelling mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguate|Hume Shield|Secondary HP (Disambiguation)}}&lt;br /&gt;
&#039;&#039;&#039;Hume Shield&#039;&#039;&#039; is a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that acts similar to [[Artificial HP]], but is exclusive to SCPs and has different mechanics. &amp;lt;br&amp;gt;&lt;br /&gt;
=Description=&lt;br /&gt;
The anomalous abilities of all SCPs cause them to generate Hume Shield, giving them a form of protection.&amp;lt;br&amp;gt;&lt;br /&gt;
While this form of protection can be damaged with simple firearm (or other sources of damage), this only acts as a temporary solution as Hume Shield levels will return to normal levels if left alone. This period of time and how quickly an SCP regenerates their Hume Shield back to their normal levels is not consistent between SCPs.&lt;br /&gt;
It is currently impossible to calculate the Hume Shield levels for some SCPs.&amp;lt;br&amp;gt;&lt;br /&gt;
==In Game==&lt;br /&gt;
Hume Shield will absorb 100% of all damage an SCP takes, until it is depleted.&amp;lt;br&amp;gt;&lt;br /&gt;
Hume Shield exist to allow SCPs to still be viable late game while also making them not be taken down easily with chip damage.&lt;br /&gt;
Since Hume Shield is not actual HP, an SCP will still die if they run out of HP while still having Hume Shield. This is currently only possible with weapons that bypass Hume Shield.&lt;br /&gt;
&lt;br /&gt;
An audible sound effect will play when an SCP runs out of Hume Shield. The max distance this can be heard is 37 meters away, but has a very fast fall off distance. This sound effect is unaffected by the &amp;quot;audio dampening&amp;quot; effect caused by [[C.A.S.S.I.E.]] announcements.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depleted|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
===Interactions with Items===&lt;br /&gt;
*The [[High-Explosive Grenade]] will deal double damage to Hume Shield.&lt;br /&gt;
**By extension, this causes the explosion of the [[3-X Particle Disruptor]], [[SCP-018]], [[Jailbird]] and [[SCP-330|Pink Candy]] to do the same.&lt;br /&gt;
*[[SCP-244]] will prevent SCPs from passively regenerating Hume Shield, and after a short while, will drain it.&lt;br /&gt;
**The effect is 15 HS/s for one instance of SCP-244 while two instances will drain at 20 HS/s. Additional instances will not have any effect.&lt;br /&gt;
*The 3-X Particle Disruptor will entirely bypass the Hume Shield of an SCP, allowing direct damage to their HP.&lt;br /&gt;
&lt;br /&gt;
===SCP-049===&lt;br /&gt;
* [[SCP-049]] has a base Hume Shield value of {{HumeShield|SCP=SCP-049|type=base}}.&lt;br /&gt;
** At 20% of HP, SCP-049 will have {{HumeShield|SCP=SCP-049|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-049 takes no damage for {{HumeShield|SCP=SCP-049|type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-049|type=regen}} HS/s.&lt;br /&gt;
*SCP-049&#039;s The Doctor’s Call Ability will grant Hume Shield to SCP-049-2 instances in range.&lt;br /&gt;
*SCP-049 will gain {{HumeShield|SCP=SCP-049|type=bonus}} Hume Shield upon resurrection of a human player if they were a target of the [[SCP-049#Good Sense of The Doctor|Good Sense of The Doctor]] ability.&lt;br /&gt;
*Hume Shield does not factor in SCP-049&#039;s damage resistance.&lt;br /&gt;
&lt;br /&gt;
===SCP-049-2===&lt;br /&gt;
* [[SCP-049-2]] can only gain Hume Shield when SCP-049 uses their The Doctor&#039;s Call ability. If they are in range, they will slowly generate Hume Shield at a rate of {{HumeShield|SCP=SCP-049-2|type=bonus}} HS/s&lt;br /&gt;
* The Hume Shield has a cap of {{HumeShield|SCP=SCP-049-2|type=base}}.&lt;br /&gt;
* This Hume Shield does not regenerate on its own.&lt;br /&gt;
&lt;br /&gt;
===SCP-079===&lt;br /&gt;
[[SCP-079]] is the only playable SCP without any Hume Shield ingame due to their mechanics.&lt;br /&gt;
&lt;br /&gt;
===SCP-096===&lt;br /&gt;
* [[SCP-096]] has a base Hume Shield value of {{HumeShield|SCP=SCP-096|type=base}}. &lt;br /&gt;
** At 20% of HP, SCP-096 will have {{HumeShield|SCP=SCP-096|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-096 takes no damage for {{HumeShield|SCP=SCP-096|type=delay}} seconds, its Hume Shield will regenerate by {{HumeShield|SCP=SCP-096|type=regen}} HS/s.&lt;br /&gt;
* While SCP-096 has Hume Shield, a trail like effect can be seen around their body.&lt;br /&gt;
&lt;br /&gt;
===SCP-106===&lt;br /&gt;
* [[SCP-106]] has a base Hume Shield value of {{HumeShield|SCP=SCP-106|type=base}}. &lt;br /&gt;
** At 20% of HP, SCP-106 will have {{HumeShield|SCP=SCP-106|type=final}} Hume Shield.&lt;br /&gt;
*If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by {{HumeShield|SCP=SCP-106|type=regen}}% HS/s.&lt;br /&gt;
&lt;br /&gt;
===SCP-173===&lt;br /&gt;
* [[SCP-173]] has base Hume Shield value of {{HumeShield|SCP=SCP-173|type=base}}.&lt;br /&gt;
**At 20% HP, SCP-173 will have {{HumeShield|SCP=SCP-173|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-173 takes no damage for {{HumeShield|SCP=SCP-173|type=delay}} seconds, its Hume Shield will slowly regenerate by {{HumeShield|SCP=SCP-173|type=regen}} HS/s.&lt;br /&gt;
* SCP-173 restores {{HumeShield|SCP=SCP-173|type=bonus}} Hume Shield if they kill a player under the Tantrum Effect.&lt;br /&gt;
* Hume Shield does not factor in SCP-173&#039;s damage resistance.&lt;br /&gt;
&lt;br /&gt;
===SCP-939===&lt;br /&gt;
* [[SCP-939]] has a base Hume Shield value of {{HumeShield|SCP=SCP-939|type=base}}.&lt;br /&gt;
**At 20% HP, SCP-939 will have {{HumeShield|SCP=SCP-939|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for {{HumeShield|SCP=SCP-939|type=delay}} seconds, her Hume Shield will regenerate at {{HumeShield|SCP=SCP-939|type=regen}} HS/s.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:HumeBar.png||thumb|400px|The Hume Shield bar|left]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Hume Shield went through other names such as &#039;&#039;Aetheric Resistance&#039;&#039;, &#039;&#039;Agony&#039;&#039; and &#039;&#039;Despair&#039;&#039;.&lt;br /&gt;
* Hume Shield is loosely based off &#039;&#039;Hume&#039;&#039; from the SCP Wiki, a way to measure how easily reality can be bent in a given area. Though in the &#039;&#039;SCP Secret Laboratory&#039;&#039; universe, it acts as a physical force.&lt;br /&gt;
* When Hume Shield was first added to the game, it had the same appearance as the Artificial HP Bar and was even displayed as AHP.&lt;br /&gt;
**Hume Shield was given its own bar in the [[Updates/11.0.0|Parabellum (11.0.0)]] update. It was recolored to a shade of &amp;lt;font color=#8079ff&amp;gt; blue-magenta (#8079ff) &amp;lt;/font&amp;gt; and was correctly displayed as HS in the bar.&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>2600:6C58:4E3F:5CA2:B10B:9D67:D8B2:4474</name></author>
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