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	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=24.179.168.160</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
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	<updated>2026-04-22T00:13:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=5950</id>
		<title>Class-D Personnel</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=5950"/>
		<updated>2021-02-09T17:38:14Z</updated>

		<summary type="html">&lt;p&gt;24.179.168.160: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Class-D&lt;br /&gt;
|MainImage = [[File:ClassDInfoBox2.png|75px|center]]&lt;br /&gt;
|F1MenuArt = [[File:ClassDF1.png|150px|center]]&lt;br /&gt;
|Health = 100&lt;br /&gt;
|Walk = 5.4 m/s&lt;br /&gt;
|Sprint = 7.35 m/s&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Alies = [[Chaos Insurgent|Chaos Insurgents]]&lt;br /&gt;
|Enemies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Mobile Task Force|Nine Tailed Fox]] &amp;lt;br&amp;gt; [[Scientist|Scientists]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation = Class ID = 1 &amp;lt;br&amp;gt; Canon Name: Jan Kalous&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;Class-Ds&#039;&#039;&#039; are a [[Classes|civilian class]] that spawns in [[Light Containment Zone]], being brought to [[Locations|Site-02]] for testing. At the start of the round, Class-Ds will spawn in the Class-D Cells without any items, and must search Light Containment Zone for any items that can assist in their escape, while watching out for any other threats like [[SCPs]].&lt;br /&gt;
&lt;br /&gt;
Given no items and a low health pool, Class-Ds are generally considered the most difficult class to play. Class-D players typically scavenge, kill, and betray to get out alive. &lt;br /&gt;
&lt;br /&gt;
Class-Ds win along with the [[Chaos Insurgent]]s after eliminating all NTF and SCPs in the facility.&lt;br /&gt;
&lt;br /&gt;
Class-D must go to the [[Surface Zone]] to escape on the Gate B side. Near where [[Mobile Task Force|Nine Tailed Fox]] respawn is a door that leads to the escape zone. When a Class-D goes down the ramp they will escape and respawn as a [[Chaos Insurgent]]. This will give the Chaos one [[Respawn Tickets|Respawn Ticket]], allowing one more Chaos to spawn during that round.&lt;br /&gt;
&lt;br /&gt;
If the cuffed_escapee_change_team config option is set to true on a server, a Class-D that escapes while disarmed will become a Nine Tailed Fox Cadet. This is done by using the [[Disarmer]] item. &amp;lt;br&amp;gt;&lt;br /&gt;
A disarmed Class-D escaping also gives the Nine Tailed Fox one Respawn Ticket. Allowing one more Nine Tailed Fox to spawn in that round, effectively giving the Nine Tailed Fox two extra teammates that round. &amp;lt;br&amp;gt;&lt;br /&gt;
Killing a Class-D does not give the Nine Tailed Fox any tickets.&lt;br /&gt;
Class-D are also called D-bois.&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Will be notified if Chaos spawn in via the Chaos theme.&lt;br /&gt;
*More Class-Ds spawn than any other class at the start of the round.&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*They lack any actual ability and don&#039;t spawn with any items or weapons.&lt;br /&gt;
*Much weaker and less tanky than any other playable class.&lt;br /&gt;
*They tend to be shot on sight by most players.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
[[Surface Zone#Escape Room|Escaping]] as a Class-D grants the &#039;&#039;&#039;It&#039;s Always Left, Brothers!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping under 3 minutes grants the &#039;&#039;&#039;Escape Artist&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
As a Scientist, [[SCP-914|upgrading]] your card alongside a Class-D grants the &#039;&#039;&#039;Friendship&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Killing 50 Class-Ds as Scientist grants the &#039;&#039;&#039;They Are Just Resources...&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping under the effects of [[SCP-207]] grants the &#039;&#039;&#039;High on the Wings of Caffeine&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
As a Class-D, killing a Scientist holding a card grants the &#039;&#039;&#039;NANI?!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Picking up a gun as a Class-D grants the &#039;&#039;&#039;... You Thinking What I&#039;m Thinking?&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping as a Class-D with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The canonical name for the current D-class model is D-55240 “Jan Kalous”.&lt;br /&gt;
* According to former Game Designer, Wavepoole, Site-02 doesn&#039;t hire actual janitorial staff, and uses Class-D instead.&lt;br /&gt;
* There were going to be 4 other Class-D models that players could select from the &#039;&#039;Customization&#039;&#039; menu at one point. 3 of those models were female and 1 was male.&lt;br /&gt;
**These variants would even have gotten their own stats, advantages and disadvantages.&lt;br /&gt;
**But, as Northwood decided to scrap the customization system, these models were left unused.&lt;br /&gt;
&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>24.179.168.160</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-049-2&amp;diff=5949</id>
		<title>SCP-049-2</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-049-2&amp;diff=5949"/>
		<updated>2021-02-09T17:36:46Z</updated>

		<summary type="html">&lt;p&gt;24.179.168.160: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = 049-2 infobox.png&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|HP = 300&lt;br /&gt;
|speed = 6.5 m/s&lt;br /&gt;
|ability = Melee attack&lt;br /&gt;
|ID = 10&lt;br /&gt;
}}&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&#039;SCP-049-2&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 are entities that have been cured by [[SCP-049]]. SCP-049-2 instances do not retain their former memories and are known to be extremely hostile. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 acts as a support SCP, meant to swarm small groups of people while also acting as protection for other SCPs.&lt;br /&gt;
SCP-049-2 are also called Zombies.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
An SCP-049-2 instance is only created when SCP-049 resurrects a human player within 10 seconds after their death. [[SCPs]] can not become SCP-049-2 instances. Upon revivial, the player will spawn where they initially died. &lt;br /&gt;
&lt;br /&gt;
SCP-049-2 instances are quite fast, moving almost as fast as a sprinting human.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2s are most effective in swarms, being mass produced by SCP-049 to over run small groups of people.&amp;lt;br&amp;gt;&lt;br /&gt;
As SCP-049-2 instances can be replaced easily and rapidly, they are commonly used as &#039;meat shields&#039; - effective at tanking damage so the more important SCPs can survive.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 can attack by either pressing or holding {{Key Press|Leftclick}}. SCP-049-2 attacks have no wind-up but have a 1 second delay after being used. Their attacks only deal 40 damage. SCP-049-2 attacks will break windows. It is important that the hitbox for SCP-049-2&#039;s attack does not last the entire attack animation and instead only last for the frame the player clicked.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of distance.&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Power in numbers - can easily overwhelm small groups of humans.&lt;br /&gt;
*Quite fast.&lt;br /&gt;
*Can take limbshot damage, which reduces gun damage by half.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Has no special abilities.&lt;br /&gt;
*Incredibly squishy compared to other SCPs.&lt;br /&gt;
*Vulnerable to headshot damage.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
SCP-049-2_View_Model.png|SCP-049-2&#039;s view model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=Trivia=&lt;br /&gt;
*In older versions of the game, the zombies used to have T-posing models, which became a joke within community for a long time. &lt;br /&gt;
*All human factions share the same SCP-049-2 model upon resurrection.&lt;br /&gt;
*The SCP-049-2 model has noticeably buggy animations, leading to it frequently T-Posing and holding invisible weapons, to humourous effects.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>24.179.168.160</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=5948</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=5948"/>
		<updated>2021-02-09T17:34:56Z</updated>

		<summary type="html">&lt;p&gt;24.179.168.160: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP 106.png&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 650&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walking through Doors: 1 m/s &amp;lt;br&amp;gt; Normal: 6 m/s &lt;br /&gt;
|ability = Create and move to portals. &amp;lt;br&amp;gt; Move through doors. &amp;lt;br&amp;gt; Send people to the Pocket Dimension. &amp;lt;br&amp;gt; High damage resistance to bullets&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 is an old humanoid entity with the powers of teleportation and ability to phase through matter. The Pocket Dimension is a dimension entirely controlled by SCP-106 that it uses to torture and kill its prey. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 acts as a playable tank SCP, capable of taking many shots due to his bullet resistance, but is extremely weak to other sources of damage.&lt;br /&gt;
SCP-106 is also called radical Larry.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-106 spawns in [[Heavy Containment Zone]] outside its Containment Chamber, apparently stuck at the bottom of a pit as there are no visible exits but a locked door which requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}}. However, 106&#039;s unique ability to walk through closed doors allows it to exit via the door and ascend the staircase to enter Heavy Containment. &lt;br /&gt;
&lt;br /&gt;
SCP-106 is arguably the most confusing for new players with no prior experience with it, as he has the greatest amount of abilities and many unique features. SCP-106&#039;s signature passive ability, the ability to walk through doors, allows 106 to access any room in the facility, suffering only from a slight decrease of speed whilst walking through the door. This allows 106 to deal with campers, either by attacking everyone in the room or flushing them out, forcing them into other SCPs. SCP-106 can also walk through glass windows.&lt;br /&gt;
&lt;br /&gt;
SCP-106&#039;s second passive ability is damage resistance. SCP-106 takes reduced damage from almost all forms of weaponry, reducing almost all damage taken to a measly 2 damage per hit except for the Micro-HID, which deals normal damage on 106. This ability makes 106 the tankiest SCP in the game, despite having almost a fifth of [[SCP-173]]&#039;s HP.&lt;br /&gt;
&lt;br /&gt;
On top of all this, SCP-106 also has the ability to teleport to portals placed by him. Pressing {{Key Press|Tab}} brings up a menu displaying two options; one with a portal with a small plus symbol above it and one with a portal with two arrows coming out of it. The first option places a portal directly beneath 106. This portal will remain in this position for the whole game until 106 places another portal.  The second option causes 106 to sink into the ground, instantly climbing back up at the position of the portal.&lt;br /&gt;
One will have to {{Key Press|Leftclick}} on an option to pick it.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Icon&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:106_portal_create.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Place a portal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  |[[File:106_portal_exit.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  | Teleport to the created portal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SCP-106 also has a unique attack. Upon pressing {{Key Press|Leftclick}} on a target, they will be taken to the Pocket Dimension, a small room with 8 exits. 6 of these will kill anyone who walks into them instantly. Two will allow the victim to escape, spawning them outside 106&#039;s chamber. SCP-106 has a cooldown of 2 seconds for his attack, which will only activate on successful hits.&lt;br /&gt;
&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
===Femur Breaker===&lt;br /&gt;
[[File:Femur Cruncher.png|125px|right|thumb|The Femur Breaker.]]&lt;br /&gt;
SCP-106, despite his abilities, is not without his weaknesses. SCP-106&#039;s greatest weakness is the Femur Breaker, which is a containment method unique to him. If a human has a {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} keycard and another human as a sacrifice, they can enter 106&#039;s observation room and can use the Femur Breaker. Upon being used, the Femur Breaker will sound throughout the facility for about 18 seconds. Afterwards, SCP-106 sinks into the ground and is removed from the game. MTF will not be given [[Respawn Tickets]] from SCP-106 being recontained via Femur Breaker due to the fact it despawns SCP-106 instead of dealing lethal damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pocket Dimension==&lt;br /&gt;
[[File:Pocket Dimension.png|300px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is a place where players caught by SCP-106 end up. Players lose 40 HP upon entering and cannot sprint. Their HP decays overtime. The decay rate also speeds up as time passes. There are multiple hallways around the room. Walking down the incorrect hall instantly kills the player. If the correct hallway is picked, the player will spawn in SCP-106&#039;s room near the entrance of the main room. Allowing them to either leave or if they have a {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} Keycard they can open SCP-106&#039;s door and recontain him if someone else gets in the Femur Breaker. A common tactic is to drop an item before going down a hallway to mark it. Allowing people to know which is the correct path. Despite popular belief, there is no pattern to easily escape the Pocket Dimension, the correct exit is chosen by pure RNG.&lt;br /&gt;
&lt;br /&gt;
===Server Config===&lt;br /&gt;
There are multiple config options for the Pocket Dimension that server owners can use. With these options server owners can make it so items and bodies despawn in the Pocket Dimension after awhile. They can also make it so the exit changes after Decontamination Process or even have the exit randomize each time someone escapes. Meaning marking a hallway is useless. Server owners can also change the room a player is taken to when they escape. Even allowing there be multiple possible rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
Another option controls how many exits can there be in the Pocket Dimension at once, by default this is two.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Only takes a 1/10 of damage from bullets, making guns far less effective against it.&lt;br /&gt;
*Can access any room in the facility.&lt;br /&gt;
*Moderate speed and ability to walk through doors makes it difficult to escape.&lt;br /&gt;
*Can travel great distances with teleportation.&lt;br /&gt;
*Can kill/displace humans with its attack.&lt;br /&gt;
*Can instantly kill people after the nuke has gone off.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Femur Breaker, as it quickly removes SCP-106 from the game, taking very little time to grab one of the three keycards that can open his door.&lt;br /&gt;
*Due to low HP, it can be easily killed by the Micro-HID, Tesla Gates and [[Fragmentation Grenade|Grenades]].&lt;br /&gt;
*Has a cooldown on its attack, making it harder to hit enemies.&lt;br /&gt;
*Corpses in the Pocket Dimension can indicate the exit, and items can be used to mark the exit (Only applicable on servers that do not randomize the exits every time a player escapes).&lt;br /&gt;
*Humans that escape SCP-106&#039;s Pocket Dimension will spawn in it&#039;s containment chamber, allowing players with the appropriate keycards easy access to the femur breaker.&lt;br /&gt;
*106&#039;s loud footsteps can indicate its presence from a great distance away.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As any human class, dying in the Pocket Dimension grants the &#039;&#039;&#039;Newb&#039;&#039;&#039; [[Achievements|achievement]] &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping the Pocket Dimension grants the &#039;&#039;&#039;Larry Is Your Friend!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Recontaining SCP-106 grants the &#039;&#039;&#039;Secure. Contain. Protect.&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=FemurBreaker.mp3|title=Femur Breaker Scream|description=Plays throughout the whole facility when the Femur Breaker is activated.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AprilFoolsFemurBreaker.mp3|title=April Fools 2019 Femur Breaker|}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
**SCP-106&#039;s old model looked a lot like the model used for SCP-049-2, except for the fact that it was taller, more greyish and completely naked.&lt;br /&gt;
*SCP-106 used to T-pose like SCP-049-2.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>24.179.168.160</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=5946</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=5946"/>
		<updated>2021-02-09T17:33:35Z</updated>

		<summary type="html">&lt;p&gt;24.179.168.160: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP 106.png&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 650&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walking through Doors: 1 m/s &amp;lt;br&amp;gt; Normal: 6 m/s &lt;br /&gt;
|ability = Create and move to portals. &amp;lt;br&amp;gt; Move through doors. &amp;lt;br&amp;gt; Send people to the Pocket Dimension. &amp;lt;br&amp;gt; High damage resistance to bullets&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 is an old humanoid entity with the powers of teleportation and ability to phase through matter. The Pocket Dimension is a dimension entirely controlled by SCP-106 that it uses to torture and kill its prey. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 acts as a playable tank SCP, capable of taking many shots due to his bullet resistance, but is extremely weak to other sources of damage.&lt;br /&gt;
SCP-106 is also called radical Larry.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-106 spawns in [[Heavy Containment Zone]] outside its Containment Chamber, apparently stuck at the bottom of a pit as there are no visible exits but a locked door which requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}}. However, 106&#039;s unique ability to walk through closed doors allows it to exit via the door and ascend the staircase to enter Heavy Containment. &lt;br /&gt;
&lt;br /&gt;
SCP-106 is arguably the most confusing for new players with no prior experience with it, as he has the greatest amount of abilities and many unique features. SCP-106&#039;s signature passive ability, the ability to walk through doors, allows 106 to access any room in the facility, suffering only from a slight decrease of speed whilst walking through the door. This allows 106 to deal with campers, either by attacking everyone in the room or flushing them out, forcing them into other SCPs. SCP-106 can also walk through glass windows.&lt;br /&gt;
&lt;br /&gt;
SCP-106&#039;s second passive ability is damage resistance. SCP-106 takes reduced damage from almost all forms of weaponry, reducing almost all damage taken to a measly 2 damage per hit except for the Micro-HID, which deals normal damage on 106. This ability makes 106 the tankiest SCP in the game, despite having almost a fifth of [[SCP-173]]&#039;s HP.&lt;br /&gt;
&lt;br /&gt;
On top of all this, SCP-106 also has the ability to teleport to portals placed by him. Pressing {{Key Press|Tab}} brings up a menu displaying two options; one with a portal with a small plus symbol above it and one with a portal with two arrows coming out of it. The first option places a portal directly beneath 106. This portal will remain in this position for the whole game until 106 places another portal.  The second option causes 106 to sink into the ground, instantly climbing back up at the position of the portal.&lt;br /&gt;
One will have to {{Key Press|Leftclick}} on an option to pick it.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Icon&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:106_portal_create.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Place a portal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  |[[File:106_portal_exit.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  | Teleport to the created portal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SCP-106 also has a unique attack. Upon pressing {{Key Press|Leftclick}} on a target, they will be taken to the Pocket Dimension, a small room with 8 exits. 6 of these will kill anyone who walks into them instantly. Two will allow the victim to escape, spawning them outside 106&#039;s chamber. SCP-106 has a cooldown of 2 seconds for his attack, which will only activate on successful hits.&lt;br /&gt;
&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
===Femur Breaker===&lt;br /&gt;
[[File:Femur Cruncher.png|125px|right|thumb|The Femur Breaker.]]&lt;br /&gt;
SCP-106, despite his abilities, is not without his weaknesses. SCP-106&#039;s greatest weakness is the Femur Breaker, which is a containment method unique to him. If a human has a {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} keycard and another human as a sacrifice, they can enter 106&#039;s observation room and can use the Femur Breaker. Upon being used, the Femur Breaker will sound throughout the facility for about 18 seconds. Afterwards, SCP-106 sinks into the ground and is removed from the game. MTF will not be given [[Respawn Tickets]] from SCP-106 being recontained via Femur Breaker due to the fact it despawns SCP-106 instead of dealing lethal damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pocket Dimension==&lt;br /&gt;
[[File:Pocket Dimension.png|300px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is a place where players caught by SCP-106 end up. Players lose 40 HP upon entering and cannot sprint. Their HP decays overtime. The decay rate also speeds up as time passes. There are multiple hallways around the room. Walking down the incorrect hall instantly kills the player. If the correct hallway is picked, the player will spawn in SCP-106&#039;s room near the entrance of the main room. Allowing them to either leave or if they have a {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} Keycard they can open SCP-106&#039;s door and recontain him if someone else gets in the Femur Breaker. A common tactic is to drop an item before going down a hallway to mark it. Allowing people to know which is the correct path. Despite popular belief, there is no pattern to easily escape the Pocket Dimension, the correct exit is chosen by pure RNG.&lt;br /&gt;
&lt;br /&gt;
===Server Config===&lt;br /&gt;
There are multiple config options for the Pocket Dimension that server owners can use. With these options server owners can make it so items and bodies despawn in the Pocket Dimension after awhile. They can also make it so the exit changes after Decontamination Process or even have the exit randomize each time someone escapes. Meaning marking a hallway is useless. Server owners can also change the room a player is taken to when they escape. Even allowing there be multiple possible rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
Another option controls how many exits can there be in the Pocket Dimension at once, by default this is two.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Only takes a 1/10 of damage from bullets, making guns far less effective against it.&lt;br /&gt;
*Can access any room in the facility.&lt;br /&gt;
*Moderate speed and ability to walk through doors makes it difficult to escape.&lt;br /&gt;
*Can travel great distances with teleportation.&lt;br /&gt;
*Can kill/displace humans with its attack.&lt;br /&gt;
*Can instantly kill people after the nuke has gone off.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Femur Breaker, as it quickly removes SCP-106 from the game, taking very little time to grab one of the three keycards that can open his door.&lt;br /&gt;
*Due to low HP, it can be easily killed by the Micro-HID, Tesla Gates and [[Fragmentation Grenade|Grenades]].&lt;br /&gt;
*Has a cooldown on its attack, making it harder to hit enemies.&lt;br /&gt;
*Corpses in the Pocket Dimension can indicate the exit, and items can be used to mark the exit (Only applicable on servers that do not randomize the exits every time a player escapes).&lt;br /&gt;
*Humans that escape SCP-106&#039;s Pocket Dimension will spawn in it&#039;s containment chamber, allowing players with the appropriate keycards easy access to the femur breaker.&lt;br /&gt;
*106&#039;s loud footsteps can indicate its presence from a great distance away.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As any human class, dying in the Pocket Dimension grants the &#039;&#039;&#039;Newb&#039;&#039;&#039; [[Achievements|achievement]] &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping the Pocket Dimension grants the &#039;&#039;&#039;Larry Is Your Friend!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Recontaining SCP-106 grants the &#039;&#039;&#039;Secure. Contain. Protect.&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=FemurBreaker.mp3|title=Femur Breaker Scream|description=Plays throughout the whole facility when the Femur Breaker is activated.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AprilFoolsFemurBreaker.mp3|title=April Fools 2019 Femur Breaker|}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
**SCP-106&#039;s old model looked a lot like the model used for SCP-049-2, except for the fact that it was taller, more greyish and completely naked.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>24.179.168.160</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=5945</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=5945"/>
		<updated>2021-02-09T17:32:27Z</updated>

		<summary type="html">&lt;p&gt;24.179.168.160: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox &lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
SCP-939-53=&lt;br /&gt;
[[File:SCP-939-53.png|200px]]&lt;br /&gt;
|-|&lt;br /&gt;
SCP-939-89=&lt;br /&gt;
[[File:SCP-939 89.png|200px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|HP = 2200&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walk: 4.5 m/s &amp;lt;br&amp;gt; Sprint: 7 m/s&lt;br /&gt;
|ability = Sprint &amp;lt;br&amp;gt; Speak to humans &amp;lt;br&amp;gt; See sound through walls &amp;lt;br&amp;gt; Attack gives players the &amp;lt;br&amp;gt;{{Hover|Cause the player to not be able to reload their weapon or open their inventory.|Amnesia Effect}}&lt;br /&gt;
|ID = 16 = 939-53 &amp;lt;br&amp;gt; 17 = 939-89&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939s are creatures that are able to mimic the voice of their prey, using it to lure in new victims. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 acts as a chase SCP, being able to easily catch up to humans who waste their [[Stamina]]. SCP-939 also acts in a minor support role with the ability to talk to humans, in an attempt to trick them into opening doors.&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike other the other playable SCPs, multiple SCP-939s can spawn in a given round. SCP-939s are also called dogs, doggos, doggy.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Starting the round, SCP-939 will spawn in its containment cell which has a ramp leading to the HCZ. Upon escaping, SCP-939 is able to roam curiously around the HCZ, finding prey or other escaped SCPs. &amp;lt;br&amp;gt;&lt;br /&gt;
Many encounters can happen for SCP-939, such as being attacked by the [[Facility Guard]]s or they could possibly head straight towards the LCZ.&lt;br /&gt;
&lt;br /&gt;
SCP-939 can only see people who are making noise (i.e. walking, sprinting or firing weapon within a certain distance) and can view these players through walls.&amp;lt;br&amp;gt; People who SCP-939 can see will have an animated ghostly white outline.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can also see people who are within a very close range to him and can always see people on the surface no matter what. SCP-939 can&#039;t see people who are sneaking unless he touches them. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 is not affected by people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
SCP-939 has a bite attack that it can perform with a {{key Press|Leftclick}} and is generally most effective to simply hold down {{key Press|Leftclick}}. The bite attack is extremely strong, dealing 65 damage of HP as well as applying the [[Status Effects|Amnesia Effect]].&lt;br /&gt;
&lt;br /&gt;
SCP-939 has the ability to speak with a voice identical in behaviour to humans, with proximity range and heard by all players nearby. This is done by holding down the {{key Press|V}} key and can only be heard by people near SCP-939 - it cannot be heard by other SCPs unless they are near it.&amp;lt;br&amp;gt;Like other SCPs, SCP-939 can talk to the other SCP players by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of distance.&lt;br /&gt;
&lt;br /&gt;
SCP-939&#039;s footsteps are completely silent unless sprinting, allowing him to easily sneak up behind unsuspecting targets.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite being blind, SCP-939 is not immune to [[Flashbang Grenade|Flashbang Grenades]], this is because SCP-939 instances are very sensitive to light, similar to [[SCP-106]].&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Can run&lt;br /&gt;
*Can talk to [[Classes|non-SCPs]]&lt;br /&gt;
*Can see outlines of players causing sound through multiple walls&lt;br /&gt;
* Footsteps are silent when not sprinting&lt;br /&gt;
*Not affected by people using [[SCP-268]]&lt;br /&gt;
*Weapons that increase firing noise are heard easier by SCP-939 than other classes.&lt;br /&gt;
**P90 and E-11 Heavy Barrel increases range by 44%.&lt;br /&gt;
**USP Heavy Barrel increases range by 125%.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Can easily be avoided&lt;br /&gt;
*Incredibly large hitbox&lt;br /&gt;
*Cooldown on attacks&lt;br /&gt;
*Takes multiple hits to kill enemies.&lt;br /&gt;
*Slower sprint speed than human classes.&lt;br /&gt;
*Attachments that decrease firing noise are harder to hear as SCP-939 compared to other classes.&lt;br /&gt;
**Silencers reduces the range to 6.25%.&lt;br /&gt;
**Suppresors reduces the range to 16%.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=939Attack1.mp3|title=Growl 1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack2.mp3|title=Growl 2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack3.mp3|title=Growl 3|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
939 Vision 1.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision 2.png|A human player in SCP-939&#039;s vision.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>24.179.168.160</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=5944</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=5944"/>
		<updated>2021-02-09T17:31:19Z</updated>

		<summary type="html">&lt;p&gt;24.179.168.160: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP 173.png&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 3200&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|speed = Base: 12.5 m/s &amp;lt;br&amp;gt; Max: 20 m/s&lt;br /&gt;
|ability = Move at high speeds when nobody is looking at it &lt;br /&gt;
|ID = 0&lt;br /&gt;
}}&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 is a sculpture that is able to move at extremely high speeds, but when looked at, will come to a complete stop. SCP-173 is able to move when targets looking at him blink.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an ambush class SCP, meant to ambush a single target or small group.&lt;br /&gt;
SCP-173 is also known as &amp;quot;peanut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-173 will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can&#039;t leave his cell right away as it is locked, to allow [[Class-D]] and [[Scientist]] time to explore. After a short amount of time SCP-173 can leave his cell to begin killing humans in and around LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}} to move, and {{key Press|Spacebar}} to jump, though 173&#039;s jump height is very low.&lt;br /&gt;
&lt;br /&gt;
SCP-173 can instantly kill players with a {{key Press|Leftclick}}. Players can also hold down {{key Press|Leftclick}} to snap someone&#039;s neck if they can predict where they will be when they blink. However when being looked at, SCP-173 will cease all movement, leaving it immobile until the enemy blinks, at which 173 gets a chance to either get closer or back off from its prey. &lt;br /&gt;
&lt;br /&gt;
As SCP-173 takes damage its movement speed will increase, making it even more dangerous when low on health. When killed SCP-173 will fall apart on the spot, signalling its end.&lt;br /&gt;
&lt;br /&gt;
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instant Kill.&lt;br /&gt;
*Fast Movement.&lt;br /&gt;
*Gains speed as it is damaged, to a point where it is able to cross a room within a single blink.&lt;br /&gt;
*High health pool.&lt;br /&gt;
*Footsteps are quieter than other SCPs, allowing for easier flanking.&lt;br /&gt;
*Combos incredibly well with other SCPs, especially 096 and 939.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Stops movement immediately upon being looked at.&lt;br /&gt;
*Large groups of people make it difficult to move.&lt;br /&gt;
*Incredibly easy target to armed forces, as it is completely immobile whilst being viewed.&lt;br /&gt;
*Speed is a clear indicator of HP and players may become more aggressive the faster SCP-173 is.&lt;br /&gt;
*Incredibly vulnerable to the Micro-HID.&lt;br /&gt;
*Can be trapped in lockable rooms.&lt;br /&gt;
*It is occasionally difficult to kill a mindful player if SCP-173 is alone and/or on high health.&lt;br /&gt;
*When with SCP-096 players can look at SCP-173&#039;s legs&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=NeckSnap1.mp3|title=Neck Snap 1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=NeckSnap2.mp3|title=Neck Snap 2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=NeckSnap3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
MRNUTT.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
Frosty-173.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020, SCP-173 was covered in snow.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, instead falling apart when killed.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>24.179.168.160</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=5943</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=5943"/>
		<updated>2021-02-09T17:29:27Z</updated>

		<summary type="html">&lt;p&gt;24.179.168.160: /* Weaknesses: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP 173.png&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 3200&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|speed = Base: 12.5 m/s &amp;lt;br&amp;gt; Max: 20 m/s&lt;br /&gt;
|ability = Move at high speeds when nobody is looking at it &lt;br /&gt;
|ID = 0&lt;br /&gt;
}}&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 is a sculpture that is able to move at extremely high speeds, but when looked at, will come to a complete stop. SCP-173 is able to move when targets looking at him blink.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an ambush class SCP, meant to ambush a single target or small group. &lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-173 will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can&#039;t leave his cell right away as it is locked, to allow [[Class-D]] and [[Scientist]] time to explore. After a short amount of time SCP-173 can leave his cell to begin killing humans in and around LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}} to move, and {{key Press|Spacebar}} to jump, though 173&#039;s jump height is very low.&lt;br /&gt;
&lt;br /&gt;
SCP-173 can instantly kill players with a {{key Press|Leftclick}}. Players can also hold down {{key Press|Leftclick}} to snap someone&#039;s neck if they can predict where they will be when they blink. However when being looked at, SCP-173 will cease all movement, leaving it immobile until the enemy blinks, at which 173 gets a chance to either get closer or back off from its prey. &lt;br /&gt;
&lt;br /&gt;
As SCP-173 takes damage its movement speed will increase, making it even more dangerous when low on health. When killed SCP-173 will fall apart on the spot, signalling its end.&lt;br /&gt;
&lt;br /&gt;
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instant Kill.&lt;br /&gt;
*Fast Movement.&lt;br /&gt;
*Gains speed as it is damaged, to a point where it is able to cross a room within a single blink.&lt;br /&gt;
*High health pool.&lt;br /&gt;
*Footsteps are quieter than other SCPs, allowing for easier flanking.&lt;br /&gt;
*Combos incredibly well with other SCPs, especially 096 and 939.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Stops movement immediately upon being looked at.&lt;br /&gt;
*Large groups of people make it difficult to move.&lt;br /&gt;
*Incredibly easy target to armed forces, as it is completely immobile whilst being viewed.&lt;br /&gt;
*Speed is a clear indicator of HP and players may become more aggressive the faster SCP-173 is.&lt;br /&gt;
*Incredibly vulnerable to the Micro-HID.&lt;br /&gt;
*Can be trapped in lockable rooms.&lt;br /&gt;
*It is occasionally difficult to kill a mindful player if SCP-173 is alone and/or on high health.&lt;br /&gt;
*When with SCP-096 players can look at SCP-173&#039;s legs&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=NeckSnap1.mp3|title=Neck Snap 1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=NeckSnap2.mp3|title=Neck Snap 2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=NeckSnap3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
MRNUTT.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
Frosty-173.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020, SCP-173 was covered in snow.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, instead falling apart when killed.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>24.179.168.160</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=5942</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=5942"/>
		<updated>2021-02-09T17:26:46Z</updated>

		<summary type="html">&lt;p&gt;24.179.168.160: /* Strengths: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage =&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt;Enraged=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1035px widths=135px&amp;gt;&lt;br /&gt;
SCP-096 Enraged5.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Docile=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=188px widths=135px&amp;gt;&lt;br /&gt;
SCP-096 Docile6.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:096MeleeSprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName1 = Melee Attack (Active)&lt;br /&gt;
|AbilityDescription1 = Perform a swipe attack with left click that instantly kills targets.&lt;br /&gt;
|AbilityImage2 = [[File:096ShieldSprite.png|middle|75px|Passive]] &lt;br /&gt;
|AbilityName2 = Scopophobia (Passive)&lt;br /&gt;
|AbilityDescription2 = Enrage when looked or shot at, increasing your &amp;lt;br&amp;gt; Hume Shield and rage time per target.&lt;br /&gt;
|AbilityImage3 = [[File:096TryNotToCrySprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName3 = Try Not To Cry (Active)&lt;br /&gt;
|AbilityDescription3 = Lean up against a door to become very quiet by pressing right click.&lt;br /&gt;
|AbilityImage4 = [[File:096ChargeSprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName4 = Charge (Active)&lt;br /&gt;
|AbilityDescription4 = Perform a charge attack with right click forcing open any gates you run into.&lt;br /&gt;
|Health = 1500&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 350 &amp;lt;br&amp;gt;Rage Time: 15-30 secs&amp;lt;br&amp;gt;Very high jump&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:&amp;lt;br&amp;gt;&amp;lt;div style=&#039;padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;&#039;&amp;gt;3 m/s entering/exiting rage&amp;lt;br&amp;gt;5 m/s while docile&lt;br /&gt;
|OtherStat2= 12 m/s when enraged&amp;lt;br&amp;gt;25 m/s when charging&amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Micro HID]]&lt;br /&gt;
|OtherInformation = Gains 70 Hume Shield for each target. &amp;lt;br&amp;gt; &amp;lt;div style=&#039;padding: 0px; width: 350px; word-break: break-all; word-wrap: break-word;&#039;&amp;gt;Each target makes 096&#039;s rage last 3 seconds longer.&amp;lt;br&amp;gt; Can only see targets while enraged.&amp;lt;br&amp;gt;Voiced By Bronson &amp;quot;Bronsolo&amp;quot; Bragg&#039;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Class ID&#039;&#039;&#039; 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone that happened to see its face. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 acts as an offensive SCP class, meant to disperse groups of people.&lt;br /&gt;
SCP-096 is capable of taking out groups of people with ease but can struggle with larger groups. SCP-096 is able to ambush people by hiding behind doors while using the Try Not To Cry ability to make little to no noise.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-096 spawns in Heavy Containment in its docile state, pacing slowly around the hallways. SCP-096 has a very audible cry that can warn players of its position.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While docile, SCP-096 can hold {{Key Press|Rightclick}} on a closed door to lean up against it. Doing so SCP-096 will cry very quietly to the point of being almost silent. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When a player opens the door, they will view SCP-096&#039;s face and trigger him.&lt;br /&gt;
&lt;br /&gt;
SCP-096 begins the game with 1500 HP and 350 [[Hume Shield]]. The Hume Shield acts like Artificial HP (AHP) though unlike AHP, Hume Shield will absorb all damage, while also regenerating over time instead of decaying.&amp;lt;br&amp;gt; &lt;br /&gt;
Each active target SCP-096 has will increase his Hume Shield cap by 70. SCP-096 Hume Shield will quickly regenerate to reach the new cap.&amp;lt;br&amp;gt;&lt;br /&gt;
There is no upper limit to the Hume Shield, meaning that SCP-096 could theoretically gain infinite AHP. &amp;lt;br&amp;gt;&lt;br /&gt;
Once SCP-096&#039;s rage wears off, his Hume Shield returns to 350.&amp;lt;br&amp;gt;&lt;br /&gt;
If SCP-096 takes no damage for 10 seconds, its Hume Shield will slowly regenerate by 5 HS/s.&lt;br /&gt;
&lt;br /&gt;
SCP-096 will enter an enrage state when his face is looked at or when shot at. SCP-096 will windup before entering his enrage state after being triggered. While charging up SCP-096 can move at 3 m/s. &lt;br /&gt;
&lt;br /&gt;
Everyone who looked at SCP-096 or shot him will become a target. SCP-096 will stay in enrage mode for a base 15 seconds, plus an extra 3 seconds for each additional target up to a max of 30 seconds. Targets are made visible by markers only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible).&lt;br /&gt;
While enraged SCP-096 can do the following:&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform an AOE attack with {{Key Press|Leftclick}} that will instantly kill anyone hit by it, even if you aren&#039;t a target.&amp;lt;br&amp;gt;&lt;br /&gt;
* Jump very high&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 25 m/s. &amp;lt;br&amp;gt;&lt;br /&gt;
**This attack can be used to cause SCP-096 leap over large gaps&amp;lt;br&amp;gt;&lt;br /&gt;
**If SCP-096 charges at a closed gate, he will force the gate open and go through it. The gate then quickly closes behind him.&lt;br /&gt;
***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.&lt;br /&gt;
**The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. &amp;lt;br&amp;gt;&lt;br /&gt;
**Anyone who SCP-096 charges into will die.&lt;br /&gt;
** Any normal doors you run into will break.&lt;br /&gt;
** Will kill anyone hit by the charge.&lt;br /&gt;
* {{Key Press|Leftclick}} on doors to destroy them while enraged.&lt;br /&gt;
&lt;br /&gt;
After enrage state ends, SCP-096 will enter a 6 second cooldown phase before he can enrage again. While exiting rage he moves at 3 m/s before going to his normal docile speed of 5 m/s.&lt;br /&gt;
&lt;br /&gt;
When SCP-096 loses all his HP, it will fall to the ground and curl up, covering its face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Countering===&lt;br /&gt;
SCP-096 is a powerful SCP, capable of taking down unprepared groups. SCP-096 can be countered by looking at the floor, this way you don&#039;t become a target. It is not a good idea to hide in common spots from SCP-096 when you are not a target, as a smart SCP-096 might check common hiding spots when they have no more targets. Leaving the room that SCP-096 is in will increase the chances of survival.&amp;lt;br&amp;gt; &lt;br /&gt;
While stacking SCP-207 can&#039;t make you faster than SCP-096, the speed increase might help you get to a safe place, like an elevator in time, or even get far enough away that SCP-096 focuses on closer targets. Two through three SCP-207s is often enough for this. &amp;lt;br&amp;gt;&lt;br /&gt;
While SCP-096 is fast enough to run through a Tesla Gate without stopping, they may still be useful for getting away from SCP-096 as less experienced players are more likely to stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To take down SCP-096 successfully without the use of the [[Micro HID]], a group needs to be very coordinated and use good teamwork. A good strategy is to have some people act as bait to trigger SCP-096, then have the rest of the team shoot SCP-096 during cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
If the group is large enough, then most or all of the team can shoot at him during windup to either contain or deal massive damage to SCP-096. The most effective way to deal with SCP-096 is to shoot him during cooldown and windup. While the Hume Shield can protect with from a single person or a small group, it is always a good idea to shoot at SCP-096 if you know you are a target and there is no elevator near by. A group of targets shooting at SCP-096 during windup have a good chance of taking out his Hume Shield and damaging his HP, which can make it easier to take him down next time.&amp;lt;br&amp;gt;&lt;br /&gt;
A common mistake people make is when a large group of people trigger SCP-096, only 3-4 people shoot him while the rest scatter or even close an elevator on their teammates. Doing this will make it extremely hard to contain SCP-096.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
===Strengths:===&lt;br /&gt;
* Has multiple abilities that makes it very difficult for targets to escape in most circumstances.&lt;br /&gt;
* Can access targets behind gates.&lt;br /&gt;
* High mobility while enraged.&lt;br /&gt;
* Incredibly resistant to small amounts of damage due to Hume Shield.&lt;br /&gt;
* Can have incredibly high effective HP with multiple targets.&lt;br /&gt;
* Most players will run away when it&#039;s enraged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
* Little synergy with [[SCP-079]]&lt;br /&gt;
* Is an easy target to hit while winding up or docile.&lt;br /&gt;
* Enemies are able to manipulate when 096 starts to enrage.&lt;br /&gt;
* Vulnerable to burst damage weapons such as the Logicer, MicroHID and Fragmentation Grenades when not enraged.&lt;br /&gt;
* People can easily wait out his rage with elevators.&lt;br /&gt;
* Easily contained if all or most of his targets shoot him during windup.&lt;br /&gt;
* People looking at the floor.&lt;br /&gt;
* Large Groups.&lt;br /&gt;
* A room blacked out by [[SCP-079]]&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As SCP-096, dying to the [[Micro HID]] while entering rage will grant the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
The following are sounds that SCP-096 will make.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=SCP-096 while in his docile state}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=SCP-096 while using Try Not to Cry}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=SCP-096 while entering rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=SCP-096 while enraged}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=SCP-096 when exiting rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shyguy Killed.mp3|title=Recontainment|description=SCP-096 when he is recontained}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=PlayerWasSeen.mp3|title=Target|description=Players hear this sound when they become a target}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
SCP-096 View Model Docile.png|SCP-096&#039;s view model while docile.&lt;br /&gt;
SCP-096 View Model Charging Up.png|SCP-096&#039;s view model when he starts to enter rage.&lt;br /&gt;
SCP-096 View Model Enraged.png|SCP-096&#039;s view model when he is enraged.&lt;br /&gt;
096 Ragdoll.png|SCP-096&#039;s ragdoll.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
Wendigoenrage.png| During the &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-096&#039;s model was changed to &#039;&#039;&#039;The Wendigo&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-096 has 2 unused animations.&lt;br /&gt;
**One of these animations is SCP-096 pounding on the floor.&lt;br /&gt;
*A charging SCP-096 is the fastest thing ingame.&lt;br /&gt;
**SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 3 m/s.&lt;br /&gt;
* Acording to Wavepoole, SCP-096&#039;s cry ability was named after the &amp;quot;Lie down, try not to cry, cry a lot&amp;quot; meme.&lt;br /&gt;
*SCP-096 was the 2nd SCP to be reworked, be given new abilites as well as introducing the Hume Shield mechanic.&lt;br /&gt;
**Despite popular belief, reworked SCP-096&#039;s enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 12.36 m/s while reworked has an enraged speed of 12 m/s. Though, docile speed was increased from 4.7 m/s to 5 m/s in the rework.&lt;br /&gt;
*SCP-096 is the only SCP with an animated ragdoll. Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Because of this, SCP-096 does not actually get terminated when their HP reaches zero.&lt;br /&gt;
**Despite this most [[C.A.S.S.I.E.]] lines will still say SCP-096 was terminated.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>24.179.168.160</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=5941</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=5941"/>
		<updated>2021-02-09T17:24:30Z</updated>

		<summary type="html">&lt;p&gt;24.179.168.160: /* Weaknesses: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage =&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt;Enraged=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1035px widths=135px&amp;gt;&lt;br /&gt;
SCP-096 Enraged5.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Docile=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=188px widths=135px&amp;gt;&lt;br /&gt;
SCP-096 Docile6.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:096MeleeSprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName1 = Melee Attack (Active)&lt;br /&gt;
|AbilityDescription1 = Perform a swipe attack with left click that instantly kills targets.&lt;br /&gt;
|AbilityImage2 = [[File:096ShieldSprite.png|middle|75px|Passive]] &lt;br /&gt;
|AbilityName2 = Scopophobia (Passive)&lt;br /&gt;
|AbilityDescription2 = Enrage when looked or shot at, increasing your &amp;lt;br&amp;gt; Hume Shield and rage time per target.&lt;br /&gt;
|AbilityImage3 = [[File:096TryNotToCrySprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName3 = Try Not To Cry (Active)&lt;br /&gt;
|AbilityDescription3 = Lean up against a door to become very quiet by pressing right click.&lt;br /&gt;
|AbilityImage4 = [[File:096ChargeSprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName4 = Charge (Active)&lt;br /&gt;
|AbilityDescription4 = Perform a charge attack with right click forcing open any gates you run into.&lt;br /&gt;
|Health = 1500&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 350 &amp;lt;br&amp;gt;Rage Time: 15-30 secs&amp;lt;br&amp;gt;Very high jump&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:&amp;lt;br&amp;gt;&amp;lt;div style=&#039;padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;&#039;&amp;gt;3 m/s entering/exiting rage&amp;lt;br&amp;gt;5 m/s while docile&lt;br /&gt;
|OtherStat2= 12 m/s when enraged&amp;lt;br&amp;gt;25 m/s when charging&amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Micro HID]]&lt;br /&gt;
|OtherInformation = Gains 70 Hume Shield for each target. &amp;lt;br&amp;gt; &amp;lt;div style=&#039;padding: 0px; width: 350px; word-break: break-all; word-wrap: break-word;&#039;&amp;gt;Each target makes 096&#039;s rage last 3 seconds longer.&amp;lt;br&amp;gt; Can only see targets while enraged.&amp;lt;br&amp;gt;Voiced By Bronson &amp;quot;Bronsolo&amp;quot; Bragg&#039;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Class ID&#039;&#039;&#039; 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone that happened to see its face. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 acts as an offensive SCP class, meant to disperse groups of people.&lt;br /&gt;
SCP-096 is capable of taking out groups of people with ease but can struggle with larger groups. SCP-096 is able to ambush people by hiding behind doors while using the Try Not To Cry ability to make little to no noise.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-096 spawns in Heavy Containment in its docile state, pacing slowly around the hallways. SCP-096 has a very audible cry that can warn players of its position.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While docile, SCP-096 can hold {{Key Press|Rightclick}} on a closed door to lean up against it. Doing so SCP-096 will cry very quietly to the point of being almost silent. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When a player opens the door, they will view SCP-096&#039;s face and trigger him.&lt;br /&gt;
&lt;br /&gt;
SCP-096 begins the game with 1500 HP and 350 [[Hume Shield]]. The Hume Shield acts like Artificial HP (AHP) though unlike AHP, Hume Shield will absorb all damage, while also regenerating over time instead of decaying.&amp;lt;br&amp;gt; &lt;br /&gt;
Each active target SCP-096 has will increase his Hume Shield cap by 70. SCP-096 Hume Shield will quickly regenerate to reach the new cap.&amp;lt;br&amp;gt;&lt;br /&gt;
There is no upper limit to the Hume Shield, meaning that SCP-096 could theoretically gain infinite AHP. &amp;lt;br&amp;gt;&lt;br /&gt;
Once SCP-096&#039;s rage wears off, his Hume Shield returns to 350.&amp;lt;br&amp;gt;&lt;br /&gt;
If SCP-096 takes no damage for 10 seconds, its Hume Shield will slowly regenerate by 5 HS/s.&lt;br /&gt;
&lt;br /&gt;
SCP-096 will enter an enrage state when his face is looked at or when shot at. SCP-096 will windup before entering his enrage state after being triggered. While charging up SCP-096 can move at 3 m/s. &lt;br /&gt;
&lt;br /&gt;
Everyone who looked at SCP-096 or shot him will become a target. SCP-096 will stay in enrage mode for a base 15 seconds, plus an extra 3 seconds for each additional target up to a max of 30 seconds. Targets are made visible by markers only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible).&lt;br /&gt;
While enraged SCP-096 can do the following:&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform an AOE attack with {{Key Press|Leftclick}} that will instantly kill anyone hit by it, even if you aren&#039;t a target.&amp;lt;br&amp;gt;&lt;br /&gt;
* Jump very high&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 25 m/s. &amp;lt;br&amp;gt;&lt;br /&gt;
**This attack can be used to cause SCP-096 leap over large gaps&amp;lt;br&amp;gt;&lt;br /&gt;
**If SCP-096 charges at a closed gate, he will force the gate open and go through it. The gate then quickly closes behind him.&lt;br /&gt;
***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.&lt;br /&gt;
**The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. &amp;lt;br&amp;gt;&lt;br /&gt;
**Anyone who SCP-096 charges into will die.&lt;br /&gt;
** Any normal doors you run into will break.&lt;br /&gt;
** Will kill anyone hit by the charge.&lt;br /&gt;
* {{Key Press|Leftclick}} on doors to destroy them while enraged.&lt;br /&gt;
&lt;br /&gt;
After enrage state ends, SCP-096 will enter a 6 second cooldown phase before he can enrage again. While exiting rage he moves at 3 m/s before going to his normal docile speed of 5 m/s.&lt;br /&gt;
&lt;br /&gt;
When SCP-096 loses all his HP, it will fall to the ground and curl up, covering its face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Countering===&lt;br /&gt;
SCP-096 is a powerful SCP, capable of taking down unprepared groups. SCP-096 can be countered by looking at the floor, this way you don&#039;t become a target. It is not a good idea to hide in common spots from SCP-096 when you are not a target, as a smart SCP-096 might check common hiding spots when they have no more targets. Leaving the room that SCP-096 is in will increase the chances of survival.&amp;lt;br&amp;gt; &lt;br /&gt;
While stacking SCP-207 can&#039;t make you faster than SCP-096, the speed increase might help you get to a safe place, like an elevator in time, or even get far enough away that SCP-096 focuses on closer targets. Two through three SCP-207s is often enough for this. &amp;lt;br&amp;gt;&lt;br /&gt;
While SCP-096 is fast enough to run through a Tesla Gate without stopping, they may still be useful for getting away from SCP-096 as less experienced players are more likely to stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To take down SCP-096 successfully without the use of the [[Micro HID]], a group needs to be very coordinated and use good teamwork. A good strategy is to have some people act as bait to trigger SCP-096, then have the rest of the team shoot SCP-096 during cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
If the group is large enough, then most or all of the team can shoot at him during windup to either contain or deal massive damage to SCP-096. The most effective way to deal with SCP-096 is to shoot him during cooldown and windup. While the Hume Shield can protect with from a single person or a small group, it is always a good idea to shoot at SCP-096 if you know you are a target and there is no elevator near by. A group of targets shooting at SCP-096 during windup have a good chance of taking out his Hume Shield and damaging his HP, which can make it easier to take him down next time.&amp;lt;br&amp;gt;&lt;br /&gt;
A common mistake people make is when a large group of people trigger SCP-096, only 3-4 people shoot him while the rest scatter or even close an elevator on their teammates. Doing this will make it extremely hard to contain SCP-096.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
===Strengths:===&lt;br /&gt;
* Has multiple abilities that makes it very difficult for targets to escape in most circumstances.&lt;br /&gt;
* Can access targets behind gates.&lt;br /&gt;
* High mobility while enraged.&lt;br /&gt;
* Incredibly resistant to small amounts of damage due to Hume Shield.&lt;br /&gt;
* Can have incredibly high effective HP with multiple targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
* Little synergy with [[SCP-079]]&lt;br /&gt;
* Is an easy target to hit while winding up or docile.&lt;br /&gt;
* Enemies are able to manipulate when 096 starts to enrage.&lt;br /&gt;
* Vulnerable to burst damage weapons such as the Logicer, MicroHID and Fragmentation Grenades when not enraged.&lt;br /&gt;
* People can easily wait out his rage with elevators.&lt;br /&gt;
* Easily contained if all or most of his targets shoot him during windup.&lt;br /&gt;
* People looking at the floor.&lt;br /&gt;
* Large Groups.&lt;br /&gt;
* A room blacked out by [[SCP-079]]&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As SCP-096, dying to the [[Micro HID]] while entering rage will grant the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
The following are sounds that SCP-096 will make.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=SCP-096 while in his docile state}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=SCP-096 while using Try Not to Cry}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=SCP-096 while entering rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=SCP-096 while enraged}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=SCP-096 when exiting rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shyguy Killed.mp3|title=Recontainment|description=SCP-096 when he is recontained}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=PlayerWasSeen.mp3|title=Target|description=Players hear this sound when they become a target}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
SCP-096 View Model Docile.png|SCP-096&#039;s view model while docile.&lt;br /&gt;
SCP-096 View Model Charging Up.png|SCP-096&#039;s view model when he starts to enter rage.&lt;br /&gt;
SCP-096 View Model Enraged.png|SCP-096&#039;s view model when he is enraged.&lt;br /&gt;
096 Ragdoll.png|SCP-096&#039;s ragdoll.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
Wendigoenrage.png| During the &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-096&#039;s model was changed to &#039;&#039;&#039;The Wendigo&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-096 has 2 unused animations.&lt;br /&gt;
**One of these animations is SCP-096 pounding on the floor.&lt;br /&gt;
*A charging SCP-096 is the fastest thing ingame.&lt;br /&gt;
**SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 3 m/s.&lt;br /&gt;
* Acording to Wavepoole, SCP-096&#039;s cry ability was named after the &amp;quot;Lie down, try not to cry, cry a lot&amp;quot; meme.&lt;br /&gt;
*SCP-096 was the 2nd SCP to be reworked, be given new abilites as well as introducing the Hume Shield mechanic.&lt;br /&gt;
**Despite popular belief, reworked SCP-096&#039;s enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 12.36 m/s while reworked has an enraged speed of 12 m/s. Though, docile speed was increased from 4.7 m/s to 5 m/s in the rework.&lt;br /&gt;
*SCP-096 is the only SCP with an animated ragdoll. Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Because of this, SCP-096 does not actually get terminated when their HP reaches zero.&lt;br /&gt;
**Despite this most [[C.A.S.S.I.E.]] lines will still say SCP-096 was terminated.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>24.179.168.160</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=5939</id>
		<title>SCP-096</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-096&amp;diff=5939"/>
		<updated>2021-02-09T17:21:21Z</updated>

		<summary type="html">&lt;p&gt;24.179.168.160: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage =&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt;Enraged=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1035px widths=135px&amp;gt;&lt;br /&gt;
SCP-096 Enraged5.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Docile=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=188px widths=135px&amp;gt;&lt;br /&gt;
SCP-096 Docile6.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:096MeleeSprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName1 = Melee Attack (Active)&lt;br /&gt;
|AbilityDescription1 = Perform a swipe attack with left click that instantly kills targets.&lt;br /&gt;
|AbilityImage2 = [[File:096ShieldSprite.png|middle|75px|Passive]] &lt;br /&gt;
|AbilityName2 = Scopophobia (Passive)&lt;br /&gt;
|AbilityDescription2 = Enrage when looked or shot at, increasing your &amp;lt;br&amp;gt; Hume Shield and rage time per target.&lt;br /&gt;
|AbilityImage3 = [[File:096TryNotToCrySprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName3 = Try Not To Cry (Active)&lt;br /&gt;
|AbilityDescription3 = Lean up against a door to become very quiet by pressing right click.&lt;br /&gt;
|AbilityImage4 = [[File:096ChargeSprite.png|middle|75px|Active]]&lt;br /&gt;
|AbilityName4 = Charge (Active)&lt;br /&gt;
|AbilityDescription4 = Perform a charge attack with right click forcing open any gates you run into.&lt;br /&gt;
|Health = 1500&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 350 &amp;lt;br&amp;gt;Rage Time: 15-30 secs&amp;lt;br&amp;gt;Very high jump&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:&amp;lt;br&amp;gt;&amp;lt;div style=&#039;padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;&#039;&amp;gt;3 m/s entering/exiting rage&amp;lt;br&amp;gt;5 m/s while docile&lt;br /&gt;
|OtherStat2= 12 m/s when enraged&amp;lt;br&amp;gt;25 m/s when charging&amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Micro HID]]&lt;br /&gt;
|OtherInformation = Gains 70 Hume Shield for each target. &amp;lt;br&amp;gt; &amp;lt;div style=&#039;padding: 0px; width: 350px; word-break: break-all; word-wrap: break-word;&#039;&amp;gt;Each target makes 096&#039;s rage last 3 seconds longer.&amp;lt;br&amp;gt; Can only see targets while enraged.&amp;lt;br&amp;gt;Voiced By Bronson &amp;quot;Bronsolo&amp;quot; Bragg&#039;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Class ID&#039;&#039;&#039; 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone that happened to see its face. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-096 acts as an offensive SCP class, meant to disperse groups of people.&lt;br /&gt;
SCP-096 is capable of taking out groups of people with ease but can struggle with larger groups. SCP-096 is able to ambush people by hiding behind doors while using the Try Not To Cry ability to make little to no noise.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-096 spawns in Heavy Containment in its docile state, pacing slowly around the hallways. SCP-096 has a very audible cry that can warn players of its position.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While docile, SCP-096 can hold {{Key Press|Rightclick}} on a closed door to lean up against it. Doing so SCP-096 will cry very quietly to the point of being almost silent. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When a player opens the door, they will view SCP-096&#039;s face and trigger him.&lt;br /&gt;
&lt;br /&gt;
SCP-096 begins the game with 1500 HP and 350 [[Hume Shield]]. The Hume Shield acts like Artificial HP (AHP) though unlike AHP, Hume Shield will absorb all damage, while also regenerating over time instead of decaying.&amp;lt;br&amp;gt; &lt;br /&gt;
Each active target SCP-096 has will increase his Hume Shield cap by 70. SCP-096 Hume Shield will quickly regenerate to reach the new cap.&amp;lt;br&amp;gt;&lt;br /&gt;
There is no upper limit to the Hume Shield, meaning that SCP-096 could theoretically gain infinite AHP. &amp;lt;br&amp;gt;&lt;br /&gt;
Once SCP-096&#039;s rage wears off, his Hume Shield returns to 350.&amp;lt;br&amp;gt;&lt;br /&gt;
If SCP-096 takes no damage for 10 seconds, its Hume Shield will slowly regenerate by 5 HS/s.&lt;br /&gt;
&lt;br /&gt;
SCP-096 will enter an enrage state when his face is looked at or when shot at. SCP-096 will windup before entering his enrage state after being triggered. While charging up SCP-096 can move at 3 m/s. &lt;br /&gt;
&lt;br /&gt;
Everyone who looked at SCP-096 or shot him will become a target. SCP-096 will stay in enrage mode for a base 15 seconds, plus an extra 3 seconds for each additional target up to a max of 30 seconds. Targets are made visible by markers only visible to SCP-096 (even targets wearing [[SCP-268]] will be visible).&lt;br /&gt;
While enraged SCP-096 can do the following:&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform an AOE attack with {{Key Press|Leftclick}} that will instantly kill anyone hit by it, even if you aren&#039;t a target.&amp;lt;br&amp;gt;&lt;br /&gt;
* Jump very high&amp;lt;br&amp;gt;&lt;br /&gt;
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 25 m/s. &amp;lt;br&amp;gt;&lt;br /&gt;
**This attack can be used to cause SCP-096 leap over large gaps&amp;lt;br&amp;gt;&lt;br /&gt;
**If SCP-096 charges at a closed gate, he will force the gate open and go through it. The gate then quickly closes behind him.&lt;br /&gt;
***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.&lt;br /&gt;
**The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. &amp;lt;br&amp;gt;&lt;br /&gt;
**Anyone who SCP-096 charges into will die.&lt;br /&gt;
** Any normal doors you run into will break.&lt;br /&gt;
** Will kill anyone hit by the charge.&lt;br /&gt;
* {{Key Press|Leftclick}} on doors to destroy them while enraged.&lt;br /&gt;
&lt;br /&gt;
After enrage state ends, SCP-096 will enter a 6 second cooldown phase before he can enrage again. While exiting rage he moves at 3 m/s before going to his normal docile speed of 5 m/s.&lt;br /&gt;
&lt;br /&gt;
When SCP-096 loses all his HP, it will fall to the ground and curl up, covering its face.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Countering===&lt;br /&gt;
SCP-096 is a powerful SCP, capable of taking down unprepared groups. SCP-096 can be countered by looking at the floor, this way you don&#039;t become a target. It is not a good idea to hide in common spots from SCP-096 when you are not a target, as a smart SCP-096 might check common hiding spots when they have no more targets. Leaving the room that SCP-096 is in will increase the chances of survival.&amp;lt;br&amp;gt; &lt;br /&gt;
While stacking SCP-207 can&#039;t make you faster than SCP-096, the speed increase might help you get to a safe place, like an elevator in time, or even get far enough away that SCP-096 focuses on closer targets. Two through three SCP-207s is often enough for this. &amp;lt;br&amp;gt;&lt;br /&gt;
While SCP-096 is fast enough to run through a Tesla Gate without stopping, they may still be useful for getting away from SCP-096 as less experienced players are more likely to stop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To take down SCP-096 successfully without the use of the [[Micro HID]], a group needs to be very coordinated and use good teamwork. A good strategy is to have some people act as bait to trigger SCP-096, then have the rest of the team shoot SCP-096 during cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
If the group is large enough, then most or all of the team can shoot at him during windup to either contain or deal massive damage to SCP-096. The most effective way to deal with SCP-096 is to shoot him during cooldown and windup. While the Hume Shield can protect with from a single person or a small group, it is always a good idea to shoot at SCP-096 if you know you are a target and there is no elevator near by. A group of targets shooting at SCP-096 during windup have a good chance of taking out his Hume Shield and damaging his HP, which can make it easier to take him down next time.&amp;lt;br&amp;gt;&lt;br /&gt;
A common mistake people make is when a large group of people trigger SCP-096, only 3-4 people shoot him while the rest scatter or even close an elevator on their teammates. Doing this will make it extremely hard to contain SCP-096.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
===Strengths:===&lt;br /&gt;
* Has multiple abilities that makes it very difficult for targets to escape in most circumstances.&lt;br /&gt;
* Can access targets behind gates.&lt;br /&gt;
* High mobility while enraged.&lt;br /&gt;
* Incredibly resistant to small amounts of damage due to Hume Shield.&lt;br /&gt;
* Can have incredibly high effective HP with multiple targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
* Little synergy with [[SCP-079]]&lt;br /&gt;
* Is an easy target to hit while winding up or docile.&lt;br /&gt;
* Enemies are able to manipulate when 096 starts to enrage.&lt;br /&gt;
* Vulnerable to burst damage weapons such as the Logicer, MicroHID and Fragmentation Grenades when not enraged.&lt;br /&gt;
* People can easily wait out his rage with elevators.&lt;br /&gt;
* Easily contained if all or most of his targets shoot him during windup.&lt;br /&gt;
* People looking at the floor.&lt;br /&gt;
* Large Groups.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As SCP-096, dying to the [[Micro HID]] while entering rage will grant the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
The following are sounds that SCP-096 will make.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=SCP-096 while in his docile state}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=SCP-096 while using Try Not to Cry}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=SCP-096 while entering rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=SCP-096 while enraged}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=SCP-096 when exiting rage}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shyguy Killed.mp3|title=Recontainment|description=SCP-096 when he is recontained}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=PlayerWasSeen.mp3|title=Target|description=Players hear this sound when they become a target}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
SCP-096 View Model Docile.png|SCP-096&#039;s view model while docile.&lt;br /&gt;
SCP-096 View Model Charging Up.png|SCP-096&#039;s view model when he starts to enter rage.&lt;br /&gt;
SCP-096 View Model Enraged.png|SCP-096&#039;s view model when he is enraged.&lt;br /&gt;
096 Ragdoll.png|SCP-096&#039;s ragdoll.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
Wendigoenrage.png| During the &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-096&#039;s model was changed to &#039;&#039;&#039;The Wendigo&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-096 has 2 unused animations.&lt;br /&gt;
**One of these animations is SCP-096 pounding on the floor.&lt;br /&gt;
*A charging SCP-096 is the fastest thing ingame.&lt;br /&gt;
**SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 3 m/s.&lt;br /&gt;
* Acording to Wavepoole, SCP-096&#039;s cry ability was named after the &amp;quot;Lie down, try not to cry, cry a lot&amp;quot; meme.&lt;br /&gt;
*SCP-096 was the 2nd SCP to be reworked, be given new abilites as well as introducing the Hume Shield mechanic.&lt;br /&gt;
**Despite popular belief, reworked SCP-096&#039;s enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 12.36 m/s while reworked has an enraged speed of 12 m/s. Though, docile speed was increased from 4.7 m/s to 5 m/s in the rework.&lt;br /&gt;
*SCP-096 is the only SCP with an animated ragdoll. Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Because of this, SCP-096 does not actually get terminated when their HP reaches zero.&lt;br /&gt;
**Despite this most [[C.A.S.S.I.E.]] lines will still say SCP-096 was terminated.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>24.179.168.160</name></author>
	</entry>
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