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		<id>https://en.scpslgame.com/index.php?title=Entrance_Zone&amp;diff=11567</id>
		<title>Entrance Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Entrance_Zone&amp;diff=11567"/>
		<updated>2023-02-02T19:59:16Z</updated>

		<summary type="html">&lt;p&gt;216.56.250.72: /* Gates */  Changed the keycard popup ar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Subsection-01&#039;&#039;&#039; of [[Site-02]], also known as the &#039;&#039;&#039;Entrance Zone&#039;&#039;&#039;, is one of the four zones in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It contains the only exits that lead out of the facility. &lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide Overview=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Entrance Zone (EZ) is one of four zones in [[Site-02]]. &amp;lt;br&amp;gt;&lt;br /&gt;
It is the spawn location for [[Facility Guard]]s, and contains both Gate A and Gate B&lt;br /&gt;
&lt;br /&gt;
Entrance Zone contains a couple of unique rooms. While some of these rooms may contain items, most rooms do not have a important gameplay role.&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once and might include useful items or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Two-Story Office==&lt;br /&gt;
{{ZoneImage|ImageName=OfficeLargeOverview}}&lt;br /&gt;
The &#039;&#039;&#039;Two-Story Office&#039;&#039;&#039; is a medium sized room that contains a walkway and stairs. &lt;br /&gt;
&lt;br /&gt;
A [[Workstation]] will always spawn at the top of the stairs, and there is a chance for a [[Standard Locker]] to spawn there as well. &amp;lt;br&amp;gt;&lt;br /&gt;
Another Locker may also spawn one the lower floor of the office near one of the doors to the office.&lt;br /&gt;
&lt;br /&gt;
The elevated place is commonly used by SCPs to jump down from to ambush human players as they enter the room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On top of the stairs: &lt;br /&gt;
**[[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* On top of the stairs:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
*On the lower floor&lt;br /&gt;
**[[Standard Locker]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Large Office==&lt;br /&gt;
{{ZoneImage|ImageName=EZLargeOfficeOverview}}&lt;br /&gt;
{{ZoneImage|ImageName=EZLargeOfficerCubby|description=The cubby area that may contain a Standard Locker}}&lt;br /&gt;
The &#039;&#039;&#039;Large Office&#039;&#039;&#039; is a medium sized office that contains multiple desk with computers on them.&lt;br /&gt;
&lt;br /&gt;
In the corner of the room, a cubical can be seen. This area is a common hiding spot and is also a possible spawn location for a [[Standard Locker]]. &amp;lt;br&amp;gt;&lt;br /&gt;
A [[Workstation]] can also spawn in the room as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Standard Locker]]&lt;br /&gt;
*[[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Minor Office==&lt;br /&gt;
{{ZoneImage|ImageName=EZSmallOfficeOverview1}}&lt;br /&gt;
{{ZoneImage|ImageName=EZSmallOfficeOverview2|description=An alternative view}}&lt;br /&gt;
The &#039;&#039;&#039;Minor Office&#039;&#039;&#039; is a hallway with a small office on the side below floor level. The dividing wall of the sunken office can be used for cover and hiding.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Conference Hallway==&lt;br /&gt;
{{ZoneImage|ImageName=EZConferenceHallway}}&lt;br /&gt;
The &#039;&#039;&#039;Conference Hallway&#039;&#039;&#039; is a hallway with two locked doors. These two doors can not be opened.&lt;br /&gt;
&lt;br /&gt;
One of the doors is labeled as &#039;&#039;Conference Room 9B&#039;&#039;, while the other is labeled as &#039;&#039;Dr. L&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
The spot near the &#039;&#039;Dr. L&#039;&#039; door can be used for cover. The name is from &#039;&#039;SCP: Containment Breach&#039;&#039; due to the room being an asset from that game and thus, the name is not considered canon.&lt;br /&gt;
&lt;br /&gt;
This hallway is very similar in layout to the Offices Hallway&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Offices Hallway==&lt;br /&gt;
[[File:EntranceZoneHarp.png|400px|right|thumb|Overview of the room]]&lt;br /&gt;
The &#039;&#039;&#039;Offices Hallway&#039;&#039;&#039; is a hallway with three locked doors. These three doors can not be opened.&lt;br /&gt;
&lt;br /&gt;
Two of the doors are labaled as &#039;&#039;Dr Harp&#039;&#039; and &#039;&#039;Dr. Hayward&#039;&#039; respectively. These names are from &#039;&#039;SCP: Containment Breach&#039;&#039; due to the room being an asset from that game and thus, these names are not considered canon.&lt;br /&gt;
&lt;br /&gt;
The other door is unmarked. The area near this door can be used for cover.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Head Office Hallway==&lt;br /&gt;
[[File:EntranceZoneCaution.png|400px|right|thumb|Overview of the room]]&lt;br /&gt;
The &#039;&#039;&#039;Head Office&#039;&#039;&#039; is a hallway with one locked door that can not be opened.&lt;br /&gt;
&lt;br /&gt;
The area near the locked door can be used for cover.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Intercom Room==&lt;br /&gt;
{{ZoneImage|ImageName=EZIntercomEntrance|description=Entrance to the intercom}}&lt;br /&gt;
{{ZoneImage|ImageName=EZIntercomOverview|description=The first room found at the bottom of the stairs}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=IA&lt;br /&gt;
|AP = 30&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The &#039;&#039;&#039;Intercom Room&#039;&#039;&#039; is a corner room with a keycard locked door that requires {{HoverKeycard|Required Access1=IA}} to open. &amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The intercom itself can be used by players to broadcast &amp;quot;useful&amp;quot; messages to the whole facility. &amp;lt;br&amp;gt;&lt;br /&gt;
The duration of and cooldown between broadcasts can be changed in the server config - by default, players have up to 20 seconds to send broadcasts followed by a 120 second cooldown. &lt;br /&gt;
&lt;br /&gt;
The intercom can also be used as a room of hiding, as only a small amount of Keycards can open the door.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gates==&lt;br /&gt;
{{ZoneImage|ImageName=EZGateA|description=Gate-A Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=EZGateB|description=Gate-B Entrance}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=GA&lt;br /&gt;
|AP = 80&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
}}&lt;br /&gt;
Entrance Zone contains the two gates that lead to the [[Surface Zone]]: &#039;&#039;&#039;Gate A&#039;&#039;&#039; and &#039;&#039;&#039;Gate B&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gate A&#039;&#039;&#039; is closer to the [[Chaos Insurgent|Chaos Insurgency]] spawn area and is often used by Chaos when they enter the site.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gate B&#039;&#039;&#039; is closer to the [[Mobile Task Force]] spawn area, and is often used by the MTF when they enter Site-02. &amp;lt;br&amp;gt;&lt;br /&gt;
It is also closer to the Escape Area on [[Surface Zone]], making Gate-B often used by [[Class-D|Class-Ds]] and [[Scientist|Scientists]] when they attempt to escape.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Both gates can be opened by Keycards with {{HoverKeycard|Required Access1=GA}}.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawn:&#039;&#039;&#039;&lt;br /&gt;
*Inside both gates:&lt;br /&gt;
**[[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Evacuation Shelter==&lt;br /&gt;
{{ZoneImage|ImageName=EZEvacEntrance|description=The entrance to the room}}&lt;br /&gt;
{{ZoneImage|ImageName=EZEvacShelter}}&lt;br /&gt;
{{ZoneImage|ImageName=EZEvacShelterInside|description=. . .}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Evacuation Shelter&#039;&#039;&#039; is a small room that looks similar to a gate. &lt;br /&gt;
&lt;br /&gt;
The gate itself is badly damaged and an redish-orange gas is seen leaking out. &amp;lt;br&amp;gt; &lt;br /&gt;
When peeking into the room, the player can see many dead bodies littered inside it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The room contains no cameras, making it a blind spot for [[SCP-079]].&lt;br /&gt;
&lt;br /&gt;
Inside the room one of the five hidden Hubertballs in the game can found. It can only be seen with Noclip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loading Dock==&lt;br /&gt;
{{ZoneImage|ImageName=EZLoadingDockEntrance|description=The back of the cells}}&lt;br /&gt;
{{ZoneImage|ImageName=EZLoadingDockOverview}}&lt;br /&gt;
The &#039;&#039;&#039;Loading Dock&#039;&#039;&#039;  is a large dead end room, that contains a gate that can&#039;t be interacted with. The name of the room implies it is used by Site-02 staff for the transporation of large items. The room can be used as a hiding spot from [[SCPs]] or other hostile factions. This room is one of the spawn locations for Facility Guards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Collapsed Hallway==&lt;br /&gt;
{{ZoneImage|ImageName=EZCollapsedRoom}}&lt;br /&gt;
The &#039;&#039;&#039;Collapsed Hallway&#039;&#039;&#039; is a small hallway with a collapsed ceiling, which prevents players from continuing forward.&amp;lt;br&amp;gt;&lt;br /&gt;
This room contains no cameras, making it a blind spot for SCP-079.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique rooms and other hallways, most of the time nothing of interest can be found in them. &amp;lt;br&amp;gt;&lt;br /&gt;
Dead ends are a single door &amp;quot;rooms&amp;quot; that have no gameplay purpose but can be used as hiding spots.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
{{ZoneImage|ImageName=EZHallway}}&lt;br /&gt;
A simple &#039;&#039;&#039;Straight Hallway&#039;&#039;&#039; with a decorative bench along the side. &amp;lt;br&amp;gt;&lt;br /&gt;
The HCZ/EZ Checkpoint is always followed by two Straight Hallways no matter the layout.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
{{ZoneImage|ImageName=EZCornerOverview1}}&lt;br /&gt;
{{ZoneImage|ImageName=EZCornerOverview2|description=Alternative view}}&lt;br /&gt;
A simple &#039;&#039;&#039;Corner Hallway&#039;&#039;&#039; with a decorative bench near the corner. The corner can be used to hide from SCPs or other dangerous foes.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersections==&lt;br /&gt;
{{ZoneImage|ImageName=EZThreeWay2}}&lt;br /&gt;
{{ZoneImage|ImageName=EZThreeWay|description=Alternative view}}&lt;br /&gt;
A &#039;&#039;&#039;3-Way Intersection&#039;&#039;&#039; with benches.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
[[File:EntranceCAT.png|400px|right|thumb|X shaped hallway]]&lt;br /&gt;
A &#039;&#039;&#039;4-Way Intersection&#039;&#039;&#039; with a decorative bench near one of the doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Entrance Zone. Special Rooms are randomized in these layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
The Orange Endroom labeled as &amp;quot;EZ&amp;quot; represents the checkpoint. It always spawns in the same location and is two hallways long.&amp;lt;br&amp;gt;&lt;br /&gt;
Below are all the possible map layouts, using their official names.&amp;lt;br&amp;gt;&lt;br /&gt;
Credit:&lt;br /&gt;
*Mooshua - [https://layout.mooshua.net/ SL Layout Creator]. This website is not official.&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
3-Lane=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout EZ 3-Lane New.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Loop=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout EZ Loop New.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Parallel=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout EZ Parallel New.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Lima=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout EZ Lima New.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Ring=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout EZ Ring New.png]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Entrance Zone is the only zone that does not have a theme.&lt;br /&gt;
*Entrance Zone used to contain a cafeteria, which would also contain SCP-294.&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>216.56.250.72</name></author>
	</entry>
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