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		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=12305</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=12305"/>
		<updated>2023-04-21T08:25:09Z</updated>

		<summary type="html">&lt;p&gt;212.37.28.30: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. &amp;lt;br&amp;gt;While focused, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 7.2&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-939 is effective at picking off single targets with ease, and is capable of misleading players by using mimicry.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M1] — Claw&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Claw}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [C] — Focus&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Focus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Passive] — Ultrasensitive&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Ultrasensitive}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Amnestic Cloud&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Amnestic Cloud}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Shift] — Sprint&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Sprint}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [C+ Space or LMB] — Lunge&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Lunge}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [MMB or V] — With many voices&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 With many voices}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of {{HumeShield|SCP=SCP-939|type=base}}.&lt;br /&gt;
**At 20% HP, SCP-939 will have {{HumeShield|SCP=SCP-939|type=final}} Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for {{HumeShield|SCP=SCP-939|type=delay}} seconds, her Hume Shield will regenerate at {{HumeShield|SCP=SCP-939|type=regen}} HS/s.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 40 damage and has 75% penetration. While the attack damage is the same as [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifies, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}))* 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source. Humans who have enter the &amp;quot;eyesight&amp;quot; range will remain visible outside it for a short period of time.&lt;br /&gt;
&lt;br /&gt;
SCP-939 can visibly see all players within her small &amp;quot;eyesight&amp;quot; radius. The possible ranges are the following:&lt;br /&gt;
*Default: 1.5 meters&lt;br /&gt;
*50% Stamina: 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The distance SCP-939 can see &amp;quot;sound blips&amp;quot; are directly based on the volume of said sound. They are roughly the following:&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**50% Stamina: 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**50% Stamina: 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Using the Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**50% Stamina: 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect. Making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to her perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. &lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
While in a valid location, SCP-939 can release an Amnestic Cloud into the area by holding the {{key Press|F}} key for two seconds. The radius of the cloud is determined by how long the player held the key. Humans inside the cloud receive the {{Hoverimage|Inability to reload and use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus roughly two seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected. Though, players with the effect can&#039;t hear any Mimicry used by SCP-939. In addition to these effects, after spending a couple seconds in the cloud, players loose the ability to reload, open their inventory, use hotkeys and use medical items.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A valid location is any spot that is the same elevation as any door in the facility, regardless if it is flat or not. There are some exceptions to this rule, such as the very bottom level of SCP-079&#039;s containment chamber and the flat areas of the Surface Zone&#039;s Escape Area.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Her [[Stamina]] is not very high, and will be fully depleted after ten seconds. Her Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By pressing the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. The menu contains three options, two are different types of mimicry while the third is a &amp;quot;set mimic point&amp;quot;. The &amp;quot;set mimic point&amp;quot; will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing a Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will delete the oldest recording.&lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, which was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Enivormental Mimicry====&lt;br /&gt;
Enivormental Mimicry is broken up into multiple different sub cateorgies of mimicry. All of them share a cooldown of 20 seconds.&lt;br /&gt;
=====Footstep Mimicry=====&lt;br /&gt;
SCP-939 can mimic the noise of footsteps in an attempt to mislead players.&lt;br /&gt;
&lt;br /&gt;
An SCP must be present and alive in a round for SCP-939 to mimic their footsteps.&lt;br /&gt;
&lt;br /&gt;
The following footsteps can be mimicked:&lt;br /&gt;
*Standard Human footsteps&lt;br /&gt;
*Chaos Footsteps&lt;br /&gt;
*SCP-049 Footsteps &lt;br /&gt;
*SCP-106 Footsteps &lt;br /&gt;
*SCP-939 Footsteps&lt;br /&gt;
&lt;br /&gt;
=====Impersonation Mimicry=====&lt;br /&gt;
SCP-939 can mimic the noise of other classes in an attempt to mislead players.&lt;br /&gt;
&lt;br /&gt;
An SCP must be present and alive in a round for SCP-939 to mimic their noises.&lt;br /&gt;
&lt;br /&gt;
The following noises can be mimicked:&lt;br /&gt;
*Class-D&lt;br /&gt;
**SCP-939 will mimic the use sound effect for [[SCP-207]] or the equip noise of [[COM-15]], with a 50% for each.&lt;br /&gt;
*Scientist &lt;br /&gt;
**SCP-939 will mimic the use sound effect for the [[First Aid Kit]] or the [[Painkillers]], with a 50% for each.&lt;br /&gt;
*SCP-173&lt;br /&gt;
**SCP-939 will mimic the Blink teleport sound effect or a neck snap sound effect, with a 50% for each.&lt;br /&gt;
&lt;br /&gt;
=====Firearm Mimicry=====&lt;br /&gt;
SCP-939 can mimic the firing sound of a chosen firearm. The firing time for the mimicry is random.&lt;br /&gt;
&lt;br /&gt;
The following firearms can be mimicked:&lt;br /&gt;
*[[AK]]&lt;br /&gt;
*[[Crossvec]]&lt;br /&gt;
*[[FSP-9]]&lt;br /&gt;
*[[MTF-E11-SR]]&lt;br /&gt;
*[[Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Amnestic Cloud&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=AmnesticCloud.mp3|title=Deploy|description=}}&lt;br /&gt;
|{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Lunge Hit&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 1.mp3|title=Lunge Hit #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 2.mp3|title=Lunge Hit #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge Hit 3.mp3|title=Lunge Hit #3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Lunge Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Lunge Landing Successful.mp3|title=Lunge Landing Successful|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Lunge_Launch.mp3|title=Lunge Launch|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Screams&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_1.mp3|title=Hurt Scream #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_2.mp3|title=Hurt Scream #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_4.mp3|title=Hurt Scream #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939 Death2.mp3|title=Death Scream|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Breathing&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Idle_Breathing.mp3|title=Idle #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Idle_Breathing 2.mp3|title=Idle #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Running.mp3|title=Running #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Running2.mp3|title=Running #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939ViewModel.jpg|SCP-939&#039;s limited vision.&lt;br /&gt;
939Focus.jpg|SCP-939 using Focus ability.&lt;br /&gt;
939MidLunge.jpg|SCP-939 mid lunge.&lt;br /&gt;
939MimicPoint.jpg|A placed Mimic Point.&lt;br /&gt;
939Cloud.jpg|A placed Amnestic Cloud&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
SCP-999 2.png|During the &#039;&#039;April Fools 2019 Event&#039;&#039;, both SCP-939 instances were replaced with Evil SCP-999.|link=File:SCP-999 2.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|1st April 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to {{hoverimage|was 6.5 hu/s|text=7 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|- &lt;br /&gt;
|Walk speed reduce to {{hoverimage|was 5 hu/s|text=4.5 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal {{hoverimage|Originally dealt a random amount between 50 and 80 HP.|text=65 damage}}.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to {{hoverimage|Was 2200.|text=1800}}.&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to {{hoverimage|Was 65.|text=50}}.&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|24th October 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|8th October 2022&lt;br /&gt;
|A Patreon post about SCP-939&#039;s rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;14&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to {{hoverimage|Was 600.|text=350}}. Maximum HS changes based on remaining HP.&lt;br /&gt;
* Walk speed has undergone metrification, it is now 4.3 m/s. (Effectively an increase)&lt;br /&gt;
* Run speed has undergone metrification, it is now 7.2 m/s. (Effectively an increase)&lt;br /&gt;
* Overhauled Ultrasensitive: SCP-939 is now sensitive to almost all sounds made.&lt;br /&gt;
* Overhauled Predator: SCP-939 now has a stamina bar which has unique qualities compared to the human stamina.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed. &lt;br /&gt;
* Three new abilities: Focus, Lunge, and Mimicry (Mimicry only has VC mimicry implemented).&lt;br /&gt;
* {{hoverimage|Originally, two different instances of SCP-939 could spawn in a round. They functioned exactly the same|text=Removed the chance for two SCP-939s to spawn in a round}}.&lt;br /&gt;
* SCP-939 spawns in {{hoverimage|Orignally spawned in Testroom.|text=SCP-939&#039;s Containment Area}} in Heavy Containment Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Dropped items now have a limit for sound source ripples.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VI&lt;br /&gt;
|Color Correction shader adjusted for SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-939&#039;s viewmodel no longer receives lighting and is now always greyscale.&lt;br /&gt;
|-&lt;br /&gt;
|Changed footstep SFX.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Added Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta&lt;br /&gt;
|Added Mimic Point and Environmental Mimicry to Mimicry.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the range of Claw.&lt;br /&gt;
|-&lt;br /&gt;
|Decreased deploy time of Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the maximum size of Amnestic Cloud by 20%&lt;br /&gt;
|-&lt;br /&gt;
|The Amnestic Cloud deploy sound is now only audible to SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|Amnesia now no longer instantly prevents reloading or use of medical items, but their use is still prevented after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Human footsteps are now likelier to be detected by SCP-939.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*Before SCP-939&#039;s rework in the Mimicry update, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but functioned exactly the same. It was possible for both to spawn at the beginning of a round.&lt;br /&gt;
**It was originally planned for there to be only one model for SCP-939, but due to a miscommunication, two models were made. It was decided to implement both models into the game, making two variants of SCP-939.&lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage. The following will trigger this reaction:&lt;br /&gt;
**Hume Shield bar is lowered to zero.&lt;br /&gt;
**Taking damage while at full Hume Shield.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, requiring a DPS of roughly 81 to meet the requirements (There is a 10 second cooldown between each flinch)&lt;br /&gt;
*When SCP-939 reaches 0 HP, she simply falls backwards. Similar to [[SCP-079]], [[SCP-096]] and [[SCP-106]] she does not actually die. This is due to the fact SCP-939 instances are practically immortal, and can only be terminated if their body is completely destroyed, such as with the [[3-X Particle Disruptor]], [[Alpha Warhead]] or [[Decontamination Process]].&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>212.37.28.30</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=12304</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=12304"/>
		<updated>2023-04-20T12:50:26Z</updated>

		<summary type="html">&lt;p&gt;212.37.28.30: /* Damage Reduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCPs|SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, most Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
==List of Status Effects==&lt;br /&gt;
There are four classifications for Status Effects:&lt;br /&gt;
* &amp;lt;font color= #05e814&amp;gt;Positive&amp;lt;/font&amp;gt; - These effects will benefit the player.&lt;br /&gt;
* &amp;lt;font color= #ea2107&amp;gt;Negative&amp;lt;/font&amp;gt; - These effects will provide a drawback.&lt;br /&gt;
* &amp;lt;font color= #ff82fb&amp;gt;Mixed&amp;lt;/font&amp;gt; - These effects will benefit the player, but also have drawbacks.&lt;br /&gt;
* &amp;lt;font color= #f5de5d&amp;gt;Technical&amp;lt;/font&amp;gt; - These effects are not displayed in the Remote Admin Menu but can be applied with text-based Remote Admin. They soley exist for technical purposes.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #05e814&amp;gt;Positive Effects&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Bodyshot Reduction&amp;lt;/font&amp;gt;====&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s claw and [[SCP-049-2]]&#039;s swipe (Shots to the head and limbs will deal normal damage). Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of damage reduced is based on the intensity of the effect. An intensity of one is a 5% reduction, two is a 10% reduction, three is a 12.5% reduction and an intensity of four is a 15% reduction. Any further amount is capped off at 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]] with an intensity of one and last until the player dies.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Damage Reduction&amp;lt;/font&amp;gt;====&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes. The amount of damage reduced is based on the intensity of the effect, with each intensity adding a 0.5% reduction. An intensity of one is a 0.5% reduction, two is a 1% reduction, three is a 1.5% reduction and an intensity of four is a 2% reduction and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied for 15 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]] with an intensity of 40, meaning a 20% Reduction.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Invigorated&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Invigorated.jpg|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the contrast of the player&#039;s screen for the duration of the effect. &amp;lt;br&amp;gt;The effect lasts eight seconds after using [[Adrenaline]] and will last eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Invisibility&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Invisible2.jpg|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisible to most classes, [[SCP-079]], [[SCP-096]], and [[SCP-939]] are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips any item or interacts with any object, such as doors or SCP-914.&lt;br /&gt;
&lt;br /&gt;
Interesting, if the Invisibility Effect was applied by Remote Admin, players can equip items without the effect being removed, but are still unable to interact with objects. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Movement Boost&amp;lt;/font&amp;gt;====&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount, ranging from 1% to a maximum of 255%. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]], giving the player a 10% speed boost.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;SCP-1853&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:SCP-1853.jpg|thumb|SCP-1853]]&lt;br /&gt;
[[SCP-1853]] is a positive effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time.&amp;lt;br&amp;gt;&lt;br /&gt;
Multiple instances of SCP-1853 can be stacked, but for each additional instance, effectiveness is halved. If combined with SCP-207, the player will also receive the Poisoned effect. &amp;lt;br&amp;gt; The effect is applied by using [[SCP-1853]] and is removed by using [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Spawn Protection&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Spawn Protection.jpg|thumb|Spawn Protection]]&lt;br /&gt;
Spawn Protection is a positive effect which will prevent a player from taking damage and being affected by SCP-244&#039;s fog. The effect is granted upon spawning in at the start of the round or from respawning as MTF or Chaos and last a few seconds. Preventing players from being spawn killed. Spawn Protection can be disabled by server configs, but it is on by default. Other settings exist to make spawn protection only apply to certain teams, how long it last and if players who have this status effect can deal damage to others.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Rainbow Taste&amp;lt;/font&amp;gt;====&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including Amnesia, Bleeding, Burned, Concussed, Hemorrhage, Poisoned and SCP-207. The effects of Amnesia and Concussed will be blocked only if the candy is consumed before those effects are applied; all other effects will be dampened regardless of timing. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Vitality&amp;lt;/font&amp;gt;====&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to certain negative Status Effects. It will also cause the SCP-207 effect to stop dealing damage, but will continue to allow the player to have infinite stamina for the duration of the effect. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
&lt;br /&gt;
Vitality does not grant immunity to the following negative Status Effects:&lt;br /&gt;
*Amnesia &lt;br /&gt;
*Blinded&lt;br /&gt;
*Cardiac Arrest&lt;br /&gt;
*Corroding&lt;br /&gt;
*Decontamination&lt;br /&gt;
*Deafened&lt;br /&gt;
*Ensnared&lt;br /&gt;
*Flashed&lt;br /&gt;
*Severed Hands&lt;br /&gt;
*Sinkhole&lt;br /&gt;
*Stained&lt;br /&gt;
*Traumatized&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ea2107&amp;gt;Negative Effects&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Amnesia&amp;lt;/font&amp;gt;====&lt;br /&gt;
Amnesia is a negative effect that prevents player&#039;s from reloading and using any medical items. SCP-939 is invisible to all players who are currently under this effect, but will become visible if they take damage or attack.&lt;br /&gt;
&lt;br /&gt;
The ability is applied while inside a Amnestic Cloud placed by SCP-939 and five seconds after leaving. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Asphyxiated&amp;lt;/font&amp;gt;====&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar at a rate of 5% per tick. If there is no Stamina left to drain, then the player&#039;s health will be drained at a rate of 2 HP per tick. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Bleeding&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Bleeding2.jpg|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The damage begins at 20 HP/5s and eventually decreases to 2 HP/5s. The Rainbow Taste Effect has a 40% chance to block the damage.&lt;br /&gt;
First Aid Kits will remove the effect when used. SCP-500 does not remove the effect and instead instantly lowers the damage to 2.&amp;lt;br&amp;gt;This effect can only be applied with Remote Admin. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Blinded&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Blinded.jpg|thumb|Blinded]]&lt;br /&gt;
Blinded is a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Burned&amp;lt;/font&amp;gt;==== &lt;br /&gt;
[[File:Burned2.jpg|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. The Rainbow Taste Effect will reduce this increase to 7.5%. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]] and [[SCP-018]]. The effect can be removed by using [[SCP-500]] or a [[First Aid Kit]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Cardiac Arrest&amp;lt;/font&amp;gt;====&lt;br /&gt;
Cardiac Arrest is a negative effect the drains a player&#039;s HP by 8HP/s while tripling Stamina consumption. The effect is applied for 20 seconds when attacked by SCP-049 (The attack itself also deals 8 damage ontop of the effect). Players currently under the Cardiac Arrest effect are instantly killed when attack by SCP-049. The effect is removed by taking [[Adrenaline]] or [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Concussed&amp;lt;/font&amp;gt;====&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]] and [[SCP-018]]. It can be removed by using [[Adrenaline]], [[Painkillers]], or [[SCP-500]]. The Rainbow Taste effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Corroding&amp;lt;/font&amp;gt;====&lt;br /&gt;
Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension. &amp;lt;br&amp;gt;Players attacked by SCP-106 are given this effect. The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Deafened&amp;lt;/font&amp;gt;====&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a [[Flashbang Grenade]] or the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]] and [[SCP-018]]. The effect can be removed early with [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Decontaminating&amp;lt;/font&amp;gt;====&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Disabled&amp;lt;/font&amp;gt;====&lt;br /&gt;
Disabled is a negative effect that slows down all movement. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Ensnared&amp;lt;/font&amp;gt;====&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Exhausted&amp;lt;/font&amp;gt;====&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. While they do not remove the effect, both [[Adrenaline]] and [[SCP-207]] will fully restore the player&#039;s Stamina back to 100%. Though, Stamina will not regenerate while it is above 50%.&amp;lt;br&amp;gt; This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Flashed&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Flashed2.jpg|thumb|Flashed (Default)]]&lt;br /&gt;
[[File:FlashDark.jpg|thumb|Flashed (Dark mode)]]&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. SCP-079 is immune to this effect. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade.&lt;br /&gt;
&lt;br /&gt;
An option in the settings exist to make the effect have &amp;quot;Dark Mode&amp;quot;.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Hemorrhage&amp;lt;/font&amp;gt;====&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 1 HP/s while sprinting. The damage is lowered by the Rainbow Taste Effect.&amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Hypothermia&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Hypothermia.jpg|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on two factors, the amount of SCP-244&#039;s in the area and the time spent in the fog. SCPs gradually lose [[Hume Shield]] and then their health. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Poisoned&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Poisoned.jpg|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having both [[SCP-207]] and [[SCP-1853]] active at the same time. The effect can be removed by [[SCP-500]] and the Rainbow Taste effect has a 40% chance to block the damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Severed Hands&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Severed Hands.jpg|thumb|Severed Hands]]&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Sinkhole&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Sinkhole2.jpg|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 30% and sprinting is disabled. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #4-Way Intersection - IX|Sinkhole Trap]]. It goes away when the player exits the trap. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Stained&amp;lt;/font&amp;gt;====&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20% and sprinting is disabled. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed three seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Traumatized&amp;lt;/font&amp;gt;====&lt;br /&gt;
Traumatized is a negative effect that makes one always visible to [[SCP-106]] while they use stalk. The effect is applied for three minutes after being captured by SCP-106 and can be removed by [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Mixed Effects&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ff82fb&amp;gt;SCP-207&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:SCP-207.jpg|thumb|SCP-207]]&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to four times, increasing both the positive and negative effects. The Rainbow Taste effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with SCP-1853, the player will also receive the Poisoned effect.&amp;lt;br&amp;gt; The effect is applied by consuming SCP-207 and is removed by using [[SCP-500]]. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #f5de5d&amp;gt;Technical Effects&amp;lt;/font&amp;gt;===&lt;br /&gt;
====&amp;lt;font color= #f5de5d&amp;gt;Insufficient Light&amp;lt;/font&amp;gt;====&lt;br /&gt;
Insufficient Light is a technical effect that is applied to SCP-939 upon spawn. The name of the effect implies it is used for SCP-939&#039;s vision. &lt;br /&gt;
&lt;br /&gt;
It can be manually applied to a player with Text-Based Remote Admin by using &amp;quot;insufficientlight&amp;quot; in the effect name parameter.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #f5de5d&amp;gt;Mute Soundtrack&amp;lt;/font&amp;gt;====&lt;br /&gt;
Mute Soundtrack is a technical effect that is applied to SCP-939 when they enter Focus mode. As the name implies, it mutes the game&#039;s soundtrack. It does not mute the chase theme for SCP-173, due to the fact SCPs can&#039;t hear it in the first place. The Decontamination music and Alpha Warhead music are also unaffected by the effect as they are apart of the audio file for their announcements.&lt;br /&gt;
&lt;br /&gt;
It can be manually applied to a player with Text-Based Remote Admin by using &amp;quot;mutesoundtrack&amp;quot; in the effect name parameter.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy Status Effects==&lt;br /&gt;
===&amp;lt;font color= #ea2107&amp;gt;Inverted Controls&amp;lt;/font&amp;gt;===&lt;br /&gt;
Inverted Controls was a negative effect that would invert all mouse movement for a short amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Red Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Status Effects#Sugar Rush|Sugar Rush]] Status effect would apply the Inverted Controls Status Effect for ten second, but only after eight seconds have passed since Sugar Rush was applied.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Old Amnesia&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia was a negative effect that prevented a player from opening their inventory and reloading. In the v11.0.0 Parabellum update, it was changed to where it would only reduce the player&#039;s visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
The effect was applied for three seconds when bit by SCP-939.  The time is reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand. The effect could be removed by using SCP-500.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect was changed in the v12.0.0 Mimicry Update due to SCP-939&#039;s rework.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ea2107&amp;gt;Panic&amp;lt;/font&amp;gt;===&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It was removed at an unknown point of time but was mistakenly left in the Remote Admin Status Effect page until the Mimicry v12.0.0 update.&amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;SCP-939 Visuals&amp;lt;/font&amp;gt;===&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals were a mixed effect that alters the player&#039;s vision. All objects turn black with white outlines and the player could only see other players under certain conditions (Making noise). Players who meet these conditions could be seen through walls, while players who are not making noises were completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect was used exclusively for SCP-939, but could be applied to others with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Status Effect was removed in the Mimicry 12.0 Update along side the SCP-939 rework as the new SCP-939 Visuals are not consider a Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Slow Metabolism&amp;lt;/font&amp;gt;===&lt;br /&gt;
Slow Metabolism was a mixed effect that would lower a player&#039;s current speed by 20% and make the model appear fat. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for ten seconds. The candy would also add 330 AHP upon consumption, but that is not apart of the Slow Metabolism effect itself.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. (The AHP applied from Purple Candy is not apart of the effect itself)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Sugar Crave&amp;lt;/font&amp;gt;===&lt;br /&gt;
Sugar Crave was a mixed effect that would turn the player into a Marshmallow Man for a short time. The following additional effects were applied:&lt;br /&gt;
*All items are dropped from the inventory.&lt;br /&gt;
*25% damage resistance.&lt;br /&gt;
*The current walking speed doubled.&lt;br /&gt;
**This includes speed boost by SCP-207.&lt;br /&gt;
***Speed could not go higher than 8 hu/s.&lt;br /&gt;
**Sprinting is disabled.&lt;br /&gt;
*Ability to perform melee attacks that deal 65 damage per hit.&lt;br /&gt;
* The following [[Status Effects]] were applied for three seconds after the player reverted back to normal: &lt;br /&gt;
** {{Hoverimage|Reduces player&#039;s visibility|text=Amnesia}} &lt;br /&gt;
** {{Hoverimage|Makes the player&#039;s screen very blurry.|text=Blinded}}  &lt;br /&gt;
** {{Hoverimage|Causes the players screen to get blurry when they turn.&amp;lt;br&amp;gt;The faster they turn the blurrier it gets.|text=Concussed}}  &lt;br /&gt;
** {{Hoverimage|Makes it harder for the player to hear noises.|text=Deafened}}  &lt;br /&gt;
** {{Hoverimage|Slows down all movement.|text=Disabled}}  &lt;br /&gt;
** {{Hoverimage|Halves the maximum stamina capacity and stamina regeneration rate.|text=Exhausted}} &lt;br /&gt;
*Stamina would be set to 0% upon the effects end.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Blue Candy]] applied this effect for 15 seconds. (The AHP applied from Blue Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Sugar High&amp;lt;/font&amp;gt;===&lt;br /&gt;
Sugar High was a mixed effect that would multiply the player&#039;s jump power by 1.5 for a short time. The v11.0.3 [Rebalance Patch] changed this to a multiplier of 2.&lt;br /&gt;
After the effect ended, the player would be given the [[Status Effects#Disabled|Disabled]] Status Effect for {{Mvar|1 = [2 × J]}} seconds. Where J equals the number of jumps performed. The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Sugar Rush&amp;lt;/font&amp;gt;===&lt;br /&gt;
Sugar Rush was a mixed effect that would increase the player&#039;s speed for a short amount of time. Eight seconds after the effect was applied, the player&#039;s would be given the [[Status Effects#Inverted Controls|Inverted Controls]] Status Effect&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds, giving a movement speed boost of 25%. The v11.0.3 [Rebalance Patch] changed this to a 50% movement boost for five seconds.&lt;br /&gt;
(The Stamina changes applied from Yellow Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>212.37.28.30</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=12303</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=12303"/>
		<updated>2023-04-20T12:49:24Z</updated>

		<summary type="html">&lt;p&gt;212.37.28.30: /* Bodyshot Reduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCPs|SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, most Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
==List of Status Effects==&lt;br /&gt;
There are four classifications for Status Effects:&lt;br /&gt;
* &amp;lt;font color= #05e814&amp;gt;Positive&amp;lt;/font&amp;gt; - These effects will benefit the player.&lt;br /&gt;
* &amp;lt;font color= #ea2107&amp;gt;Negative&amp;lt;/font&amp;gt; - These effects will provide a drawback.&lt;br /&gt;
* &amp;lt;font color= #ff82fb&amp;gt;Mixed&amp;lt;/font&amp;gt; - These effects will benefit the player, but also have drawbacks.&lt;br /&gt;
* &amp;lt;font color= #f5de5d&amp;gt;Technical&amp;lt;/font&amp;gt; - These effects are not displayed in the Remote Admin Menu but can be applied with text-based Remote Admin. They soley exist for technical purposes.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #05e814&amp;gt;Positive Effects&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Bodyshot Reduction&amp;lt;/font&amp;gt;====&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s claw and [[SCP-049-2]]&#039;s swipe (Shots to the head and limbs will deal normal damage). Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of damage reduced is based on the intensity of the effect. An intensity of one is a 5% reduction, two is a 10% reduction, three is a 12.5% reduction and an intensity of four is a 15% reduction. Any further amount is capped off at 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]] with an intensity of one and last until the player dies.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Damage Reduction&amp;lt;/font&amp;gt;====&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes. The amount of damaged reduced is based on the intensity of the effect, with each intensity adding a 0.5% reduction. An intensity of one is a 0.5% reduction, two is a 1% reduction, three is a 1.5% reduction and an intensity of four is a 2% reduction and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied for 15 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]] with an intensity of 40, meaning a 20% Reduction.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Invigorated&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Invigorated.jpg|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the contrast of the player&#039;s screen for the duration of the effect. &amp;lt;br&amp;gt;The effect lasts eight seconds after using [[Adrenaline]] and will last eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Invisibility&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Invisible2.jpg|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisible to most classes, [[SCP-079]], [[SCP-096]], and [[SCP-939]] are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips any item or interacts with any object, such as doors or SCP-914.&lt;br /&gt;
&lt;br /&gt;
Interesting, if the Invisibility Effect was applied by Remote Admin, players can equip items without the effect being removed, but are still unable to interact with objects. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Movement Boost&amp;lt;/font&amp;gt;====&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount, ranging from 1% to a maximum of 255%. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]], giving the player a 10% speed boost.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;SCP-1853&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:SCP-1853.jpg|thumb|SCP-1853]]&lt;br /&gt;
[[SCP-1853]] is a positive effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time.&amp;lt;br&amp;gt;&lt;br /&gt;
Multiple instances of SCP-1853 can be stacked, but for each additional instance, effectiveness is halved. If combined with SCP-207, the player will also receive the Poisoned effect. &amp;lt;br&amp;gt; The effect is applied by using [[SCP-1853]] and is removed by using [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Spawn Protection&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Spawn Protection.jpg|thumb|Spawn Protection]]&lt;br /&gt;
Spawn Protection is a positive effect which will prevent a player from taking damage and being affected by SCP-244&#039;s fog. The effect is granted upon spawning in at the start of the round or from respawning as MTF or Chaos and last a few seconds. Preventing players from being spawn killed. Spawn Protection can be disabled by server configs, but it is on by default. Other settings exist to make spawn protection only apply to certain teams, how long it last and if players who have this status effect can deal damage to others.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Rainbow Taste&amp;lt;/font&amp;gt;====&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including Amnesia, Bleeding, Burned, Concussed, Hemorrhage, Poisoned and SCP-207. The effects of Amnesia and Concussed will be blocked only if the candy is consumed before those effects are applied; all other effects will be dampened regardless of timing. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Vitality&amp;lt;/font&amp;gt;====&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to certain negative Status Effects. It will also cause the SCP-207 effect to stop dealing damage, but will continue to allow the player to have infinite stamina for the duration of the effect. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
&lt;br /&gt;
Vitality does not grant immunity to the following negative Status Effects:&lt;br /&gt;
*Amnesia &lt;br /&gt;
*Blinded&lt;br /&gt;
*Cardiac Arrest&lt;br /&gt;
*Corroding&lt;br /&gt;
*Decontamination&lt;br /&gt;
*Deafened&lt;br /&gt;
*Ensnared&lt;br /&gt;
*Flashed&lt;br /&gt;
*Severed Hands&lt;br /&gt;
*Sinkhole&lt;br /&gt;
*Stained&lt;br /&gt;
*Traumatized&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ea2107&amp;gt;Negative Effects&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Amnesia&amp;lt;/font&amp;gt;====&lt;br /&gt;
Amnesia is a negative effect that prevents player&#039;s from reloading and using any medical items. SCP-939 is invisible to all players who are currently under this effect, but will become visible if they take damage or attack.&lt;br /&gt;
&lt;br /&gt;
The ability is applied while inside a Amnestic Cloud placed by SCP-939 and five seconds after leaving. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Asphyxiated&amp;lt;/font&amp;gt;====&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar at a rate of 5% per tick. If there is no Stamina left to drain, then the player&#039;s health will be drained at a rate of 2 HP per tick. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Bleeding&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Bleeding2.jpg|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The damage begins at 20 HP/5s and eventually decreases to 2 HP/5s. The Rainbow Taste Effect has a 40% chance to block the damage.&lt;br /&gt;
First Aid Kits will remove the effect when used. SCP-500 does not remove the effect and instead instantly lowers the damage to 2.&amp;lt;br&amp;gt;This effect can only be applied with Remote Admin. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Blinded&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Blinded.jpg|thumb|Blinded]]&lt;br /&gt;
Blinded is a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Burned&amp;lt;/font&amp;gt;==== &lt;br /&gt;
[[File:Burned2.jpg|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. The Rainbow Taste Effect will reduce this increase to 7.5%. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]] and [[SCP-018]]. The effect can be removed by using [[SCP-500]] or a [[First Aid Kit]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Cardiac Arrest&amp;lt;/font&amp;gt;====&lt;br /&gt;
Cardiac Arrest is a negative effect the drains a player&#039;s HP by 8HP/s while tripling Stamina consumption. The effect is applied for 20 seconds when attacked by SCP-049 (The attack itself also deals 8 damage ontop of the effect). Players currently under the Cardiac Arrest effect are instantly killed when attack by SCP-049. The effect is removed by taking [[Adrenaline]] or [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Concussed&amp;lt;/font&amp;gt;====&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]] and [[SCP-018]]. It can be removed by using [[Adrenaline]], [[Painkillers]], or [[SCP-500]]. The Rainbow Taste effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Corroding&amp;lt;/font&amp;gt;====&lt;br /&gt;
Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension. &amp;lt;br&amp;gt;Players attacked by SCP-106 are given this effect. The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Deafened&amp;lt;/font&amp;gt;====&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a [[Flashbang Grenade]] or the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]] and [[SCP-018]]. The effect can be removed early with [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Decontaminating&amp;lt;/font&amp;gt;====&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Disabled&amp;lt;/font&amp;gt;====&lt;br /&gt;
Disabled is a negative effect that slows down all movement. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Ensnared&amp;lt;/font&amp;gt;====&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Exhausted&amp;lt;/font&amp;gt;====&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. While they do not remove the effect, both [[Adrenaline]] and [[SCP-207]] will fully restore the player&#039;s Stamina back to 100%. Though, Stamina will not regenerate while it is above 50%.&amp;lt;br&amp;gt; This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Flashed&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Flashed2.jpg|thumb|Flashed (Default)]]&lt;br /&gt;
[[File:FlashDark.jpg|thumb|Flashed (Dark mode)]]&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. SCP-079 is immune to this effect. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade.&lt;br /&gt;
&lt;br /&gt;
An option in the settings exist to make the effect have &amp;quot;Dark Mode&amp;quot;.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Hemorrhage&amp;lt;/font&amp;gt;====&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 1 HP/s while sprinting. The damage is lowered by the Rainbow Taste Effect.&amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Hypothermia&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Hypothermia.jpg|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on two factors, the amount of SCP-244&#039;s in the area and the time spent in the fog. SCPs gradually lose [[Hume Shield]] and then their health. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Poisoned&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Poisoned.jpg|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having both [[SCP-207]] and [[SCP-1853]] active at the same time. The effect can be removed by [[SCP-500]] and the Rainbow Taste effect has a 40% chance to block the damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Severed Hands&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Severed Hands.jpg|thumb|Severed Hands]]&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Sinkhole&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Sinkhole2.jpg|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 30% and sprinting is disabled. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #4-Way Intersection - IX|Sinkhole Trap]]. It goes away when the player exits the trap. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Stained&amp;lt;/font&amp;gt;====&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20% and sprinting is disabled. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed three seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Traumatized&amp;lt;/font&amp;gt;====&lt;br /&gt;
Traumatized is a negative effect that makes one always visible to [[SCP-106]] while they use stalk. The effect is applied for three minutes after being captured by SCP-106 and can be removed by [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Mixed Effects&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ff82fb&amp;gt;SCP-207&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:SCP-207.jpg|thumb|SCP-207]]&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to four times, increasing both the positive and negative effects. The Rainbow Taste effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with SCP-1853, the player will also receive the Poisoned effect.&amp;lt;br&amp;gt; The effect is applied by consuming SCP-207 and is removed by using [[SCP-500]]. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #f5de5d&amp;gt;Technical Effects&amp;lt;/font&amp;gt;===&lt;br /&gt;
====&amp;lt;font color= #f5de5d&amp;gt;Insufficient Light&amp;lt;/font&amp;gt;====&lt;br /&gt;
Insufficient Light is a technical effect that is applied to SCP-939 upon spawn. The name of the effect implies it is used for SCP-939&#039;s vision. &lt;br /&gt;
&lt;br /&gt;
It can be manually applied to a player with Text-Based Remote Admin by using &amp;quot;insufficientlight&amp;quot; in the effect name parameter.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #f5de5d&amp;gt;Mute Soundtrack&amp;lt;/font&amp;gt;====&lt;br /&gt;
Mute Soundtrack is a technical effect that is applied to SCP-939 when they enter Focus mode. As the name implies, it mutes the game&#039;s soundtrack. It does not mute the chase theme for SCP-173, due to the fact SCPs can&#039;t hear it in the first place. The Decontamination music and Alpha Warhead music are also unaffected by the effect as they are apart of the audio file for their announcements.&lt;br /&gt;
&lt;br /&gt;
It can be manually applied to a player with Text-Based Remote Admin by using &amp;quot;mutesoundtrack&amp;quot; in the effect name parameter.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy Status Effects==&lt;br /&gt;
===&amp;lt;font color= #ea2107&amp;gt;Inverted Controls&amp;lt;/font&amp;gt;===&lt;br /&gt;
Inverted Controls was a negative effect that would invert all mouse movement for a short amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Red Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Status Effects#Sugar Rush|Sugar Rush]] Status effect would apply the Inverted Controls Status Effect for ten second, but only after eight seconds have passed since Sugar Rush was applied.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Old Amnesia&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia was a negative effect that prevented a player from opening their inventory and reloading. In the v11.0.0 Parabellum update, it was changed to where it would only reduce the player&#039;s visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
The effect was applied for three seconds when bit by SCP-939.  The time is reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand. The effect could be removed by using SCP-500.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect was changed in the v12.0.0 Mimicry Update due to SCP-939&#039;s rework.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ea2107&amp;gt;Panic&amp;lt;/font&amp;gt;===&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It was removed at an unknown point of time but was mistakenly left in the Remote Admin Status Effect page until the Mimicry v12.0.0 update.&amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;SCP-939 Visuals&amp;lt;/font&amp;gt;===&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals were a mixed effect that alters the player&#039;s vision. All objects turn black with white outlines and the player could only see other players under certain conditions (Making noise). Players who meet these conditions could be seen through walls, while players who are not making noises were completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect was used exclusively for SCP-939, but could be applied to others with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Status Effect was removed in the Mimicry 12.0 Update along side the SCP-939 rework as the new SCP-939 Visuals are not consider a Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Slow Metabolism&amp;lt;/font&amp;gt;===&lt;br /&gt;
Slow Metabolism was a mixed effect that would lower a player&#039;s current speed by 20% and make the model appear fat. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for ten seconds. The candy would also add 330 AHP upon consumption, but that is not apart of the Slow Metabolism effect itself.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. (The AHP applied from Purple Candy is not apart of the effect itself)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Sugar Crave&amp;lt;/font&amp;gt;===&lt;br /&gt;
Sugar Crave was a mixed effect that would turn the player into a Marshmallow Man for a short time. The following additional effects were applied:&lt;br /&gt;
*All items are dropped from the inventory.&lt;br /&gt;
*25% damage resistance.&lt;br /&gt;
*The current walking speed doubled.&lt;br /&gt;
**This includes speed boost by SCP-207.&lt;br /&gt;
***Speed could not go higher than 8 hu/s.&lt;br /&gt;
**Sprinting is disabled.&lt;br /&gt;
*Ability to perform melee attacks that deal 65 damage per hit.&lt;br /&gt;
* The following [[Status Effects]] were applied for three seconds after the player reverted back to normal: &lt;br /&gt;
** {{Hoverimage|Reduces player&#039;s visibility|text=Amnesia}} &lt;br /&gt;
** {{Hoverimage|Makes the player&#039;s screen very blurry.|text=Blinded}}  &lt;br /&gt;
** {{Hoverimage|Causes the players screen to get blurry when they turn.&amp;lt;br&amp;gt;The faster they turn the blurrier it gets.|text=Concussed}}  &lt;br /&gt;
** {{Hoverimage|Makes it harder for the player to hear noises.|text=Deafened}}  &lt;br /&gt;
** {{Hoverimage|Slows down all movement.|text=Disabled}}  &lt;br /&gt;
** {{Hoverimage|Halves the maximum stamina capacity and stamina regeneration rate.|text=Exhausted}} &lt;br /&gt;
*Stamina would be set to 0% upon the effects end.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Blue Candy]] applied this effect for 15 seconds. (The AHP applied from Blue Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Sugar High&amp;lt;/font&amp;gt;===&lt;br /&gt;
Sugar High was a mixed effect that would multiply the player&#039;s jump power by 1.5 for a short time. The v11.0.3 [Rebalance Patch] changed this to a multiplier of 2.&lt;br /&gt;
After the effect ended, the player would be given the [[Status Effects#Disabled|Disabled]] Status Effect for {{Mvar|1 = [2 × J]}} seconds. Where J equals the number of jumps performed. The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Sugar Rush&amp;lt;/font&amp;gt;===&lt;br /&gt;
Sugar Rush was a mixed effect that would increase the player&#039;s speed for a short amount of time. Eight seconds after the effect was applied, the player&#039;s would be given the [[Status Effects#Inverted Controls|Inverted Controls]] Status Effect&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds, giving a movement speed boost of 25%. The v11.0.3 [Rebalance Patch] changed this to a 50% movement boost for five seconds.&lt;br /&gt;
(The Stamina changes applied from Yellow Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>212.37.28.30</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Spawning_Mechanics&amp;diff=12302</id>
		<title>Spawning Mechanics</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Spawning_Mechanics&amp;diff=12302"/>
		<updated>2023-04-20T12:46:36Z</updated>

		<summary type="html">&lt;p&gt;212.37.28.30: /* Shared */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spawning Mechanics&#039;&#039;&#039; are a group of different types of [[Mechanics]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; related to the spawing or respawning of players in the given round.&lt;br /&gt;
=In Game=&lt;br /&gt;
The game uses two different systems for spawning players. A queue system is used for round start spawning, while Respawn Tickets are used for MTF and Chaos Respawns.&lt;br /&gt;
&lt;br /&gt;
Players who just spawn in will be given Spawn Protection, which prevents them from taking damage for a few seconds upon spawn. A small icon will appear in the screen to show if a player currently has Spawn Protection. This mechanic can be turned off by the owner of a given server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While not apart of Spawn Protection, players upon spawn will have a short grace peroid where they can sprint without consuming [[Stamina]]. This can also be disabled with configs.&lt;br /&gt;
&lt;br /&gt;
==Round Start==&lt;br /&gt;
At the start of the game, players are randomly spawned using the following spawn list: &#039;&#039;4014314031441404134044434414&#039;&#039;. The game goes through the numbers, in order, and assigns a random player to it. The number assigned affects which class the player will spawn as. If the game reaches the end of the list, it will go back to the start.&lt;br /&gt;
*0 = [[SCPs|SCP]]&lt;br /&gt;
*1 = [[Facility Guard]]&lt;br /&gt;
*2 = [[Chaos Insurgent]] (Not in default spawn queue)&lt;br /&gt;
*3 = [[Scientist]]&lt;br /&gt;
*4 = [[Class-D Personnel]]&lt;br /&gt;
&lt;br /&gt;
So, if the round begins with ten players, there would be: two SCPs, three Class-Ds, three Facility Guards and two Scientist in the round. While a 20 player server would have; four SCPs, eight Class-Ds, five Facility Guards and three Scientist.&lt;br /&gt;
&lt;br /&gt;
If the spawn queue tries to spawn more SCPs than normally possible, the game will instead spawn the player as a Facility Guard. &lt;br /&gt;
&lt;br /&gt;
[[SCP-079]] and [[SCP-096]] are unable to spawn together. They also only spawn if at least one other SCP has spawned. The chances of SCP-079 spawning increases the more SCPs there are in a given round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the main menu, in the Operational Guides tab, players can set the preferences they have for the in game SCPs. This system can be used by players to lower the chances of them spawning as an SCP they dislike, and increases the chances of spawning as an SCP they like. By default, all sliders are set to 0. The lowest setting is -5, while the highest setting is 5.&lt;br /&gt;
&lt;br /&gt;
The preferences do NOT affect what SCPs spawn in a given round. The game decides what SCPs will spawn in a round first, then it assigns the players to those SCPs based on their preferences.&lt;br /&gt;
&lt;br /&gt;
The longer a player goes without an SCP round, the more likely they are to spawn as an SCP.&lt;br /&gt;
&lt;br /&gt;
==Respawning==&lt;br /&gt;
Players who have perished will be left in Spectator mode where they can view players that are alive, communicate with other Spectators and edit the attachments of any firearm. The game uses a hidden timer to determine when a respawn will happen. Ranging from 280 seconds to 350 seconds. Afterwards, the game will respawn a group of players as MTF or Chaos.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game uses what is called Respawn Tokens to decide whatever if MTF or Chaos will spawn. The team with the higher amount of Respawn Tokens will be the ones who respawn. The sum of Respawn Tokens on both sides is ALWAYS 100.571435. For example: If MTF have 75 Respawn Tokens, Chaos will have 25.571435. If MTF have 36.7 Respawn Tokens, Chaos will have 63.871435. The system is similar to the game &amp;quot;Tug of War&amp;quot;. Players can perform task to &amp;quot;steal&amp;quot; Respawn Tokens from the other team. For example, if MTF terminate a Chaos Insurgent, MTF will gain 1.5 Tokens while Chaos will lose 1.5 tokens. In the rare event both teams manage to equal 50 tokens each, MTF will respawn.&lt;br /&gt;
&lt;br /&gt;
Upon a team respawning, they will consume one token per player that respawned, these tokens are then given to the other team. So, if seven players respawned as MTF, then the MTF loose seven Respawn Tokens, while the Chaos gain seven Respawn Tokens. Acting as a way to lessen the chances of the same team spawning multiple times in a row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting Tokens:&amp;lt;br&amp;gt;&lt;br /&gt;
*MTF: 57.714285&lt;br /&gt;
*CI: 42.85715&lt;br /&gt;
===MTF===&lt;br /&gt;
[[File:HeliRender.png|350px|right|thumb|MTF Helicopter]]&lt;br /&gt;
MTF will respawn on the Gate-B side of [[Surface Zone]]. Right before they respawn, the MTF Helicopter will appear and land on the ground. [[C.A.S.S.I.E.]] will then announce the arrivial of MTF and the remaining number of SCPs. &amp;lt;br&amp;gt;&lt;br /&gt;
MTF gain Respawn Tokens by the following:&lt;br /&gt;
*MTF or a Facility Guard killing a Chaos Insurgent grants 1.5 tokens.&lt;br /&gt;
*A Chaos Insurgent dying from other means will grant 1.2 token.&lt;br /&gt;
**This will increase multiplicatively for each additional respawn wave. (1.2 * # of Respawn Waves [if no respawns, then 1.2 * 1])&lt;br /&gt;
*A Facility Guard killing an armed Class-D grants 0.5 tokens.&lt;br /&gt;
**Armed is defined as having a firearm in their inventory. This includes the [[Micro H.I.D.]], but does not include grenades.&lt;br /&gt;
*A Scientist escaping will grant 3 tokens.&lt;br /&gt;
*A cuffed Class-D escaping will grant 3 tokens.&lt;br /&gt;
*Unlocking an [[Emergency Power Stations|Emergency Power Station]] grants half a token.&lt;br /&gt;
**Successfully engaging one grants one token.&lt;br /&gt;
&lt;br /&gt;
{{Related|C.A.S.S.I.E.}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Cassie Multiple SCPs remain2.mp3|title=Announcement when there are SCPs alive:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Mobile Task Force Unit, Epsilon-11, designated, [Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols until an MTF squad reaches your destination. Awaiting re-containment of: [#] SCP subject(s).&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CASSIE no scps2.mp3|title=Announcement when there are no SCPs alive:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Mobile Task Force Unit, Epsilon-11, designated, &amp;quot;[Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until an MTF squad reaches your destination. Substantial threat to safety remains within the facility -- exercise caution.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chaos===&lt;br /&gt;
[[File:VanRender.png|350px|right|thumb|Chaos Car]]&lt;br /&gt;
Chaos will respawn on the Gate-A side of [[Surface Zone]]. Right before they respawn, the Chaos Car will appear and stop right under the bridge. The Chaos Car will deal 99999 damage to any player it runs over. C.A.S.S.I.E. will not announce the arrival of Chaos. Though, Class-D and other Chaos will hear an audio que when the respawn happens.&amp;lt;br&amp;gt;&lt;br /&gt;
Chaos gain Respawn Tokens by the following:&lt;br /&gt;
*A Class-D killing MTF or a Facility Guard grants 2 tokens.&lt;br /&gt;
*A Class-D or Chaos Insurgent killing a Scientist grants 1.4 tokens.&lt;br /&gt;
*A Chaos Insurgent killing MTF or a Facility Guard grants 1.5 tokens.&lt;br /&gt;
*A MTF or Facility Guard dying from other means will grant 1.2 token.&lt;br /&gt;
**This will increase for each additional respawn wave. (1.2 * # of Respawn Waves [if no respawns, then 1.2 * 1])&lt;br /&gt;
*A Class-D escaping will grant 4 tokens.&lt;br /&gt;
*A cuffed Scientist escaping will grant 4 tokens.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Chaos Insurgency Theme.mp3|title=&#039;&#039;&#039;The Chaos Insurgency Spawn Music&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shared===&lt;br /&gt;
Many ways of gaining tokens can be performed by both teams.&lt;br /&gt;
*An uncuffed civilian earns their team 0.1, 0.15, and 0.2 tokens when they reach Heavy Containment Zone, Entrance Zone, or Surface Zone respectively for the first time. Cuffed civilians give tokens to the opposing team.&lt;br /&gt;
*Tokens are granted for the loss of both HP and Hume Shield for SCPs to the respective team. If an SCP were to lose health or die from other means, such as a Tesla Gate, the tokens are given to MTF. Each unit lost of HP or HS will grant an extremely tiny token of tickets.&lt;br /&gt;
**Depleting 10% of an SCP&#039;s Health grants 0.4 tokens.&lt;br /&gt;
***Every loss of health will generate an extremely tiny amount of tokens, it takes 10% just to reach 0.4.&lt;br /&gt;
**Dealing 200 Hume Shield damage gives 0.1 tokens.&lt;br /&gt;
**Terminating or recontaining an SCP grants 3 tokens.&lt;br /&gt;
***An additional 1.5 tokens are given if performed with the Micro H.I.D.&lt;br /&gt;
**Tutorial Class killing an SCP will default to giving the tokens to MTF.&lt;br /&gt;
**SCP-049-2 instances do not grant any tickets.&lt;br /&gt;
*Picking up certain items will grant a small amount of tokens.&lt;br /&gt;
**The Micro H.I.D. will grant one token to the team that first picks it up.&lt;br /&gt;
**Civilians earn 0.4 tokens by picking up a firearm, but will lose it if they drop the firearm, this includes on death.&lt;br /&gt;
***This will stack with the 0.5 tokens gained when a Facility Guard kills an armed Class-D.&lt;br /&gt;
*Using SCP items will grant tokens as well.&lt;br /&gt;
**SCP items with only one instance ([[SCP-018]], [[SCP-268]]) will grant one token.&lt;br /&gt;
**SCP items with multiple instances ([[SCP-207]], [[SCP-244]], [[SCP-1853]], [[SCP-2176]]) grant 0.7 tokens.&lt;br /&gt;
***SCP-244 and SCP-268 only give tokens for the first time they are used in the round.&lt;br /&gt;
****This is tied to the round itself, so additional instances created with Remote Admin will not bypass this limit. (Both SCP Items can&#039;t be created in SCP-914).&lt;br /&gt;
**[[SCP-500]] grants 0.4 tokens.&lt;br /&gt;
**Candies from [[SCP-330]] grant 0.1 tokens each.&lt;br /&gt;
*Unlocking the Alpha Warhead grants 1 token.&lt;br /&gt;
**Detonating it gives 6 tokens to the team that activated it, unless the detonation kills civilians on the same team.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The former name for Respawn Tokens was &#039;&#039;&#039;Respawn Tickets&#039;&#039;&#039;.&lt;br /&gt;
*Due to how Respawn Tokens functions, using the admin exclusive Pink Candy may result in a net loss of tokens depending on the situation and the user.&lt;br /&gt;
**This is most noticable with MTF, Chaos and Facility Guards using Pink Candy, as the token penalty for death increases per respawn wave.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>212.37.28.30</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Spawning_Mechanics&amp;diff=12301</id>
		<title>Spawning Mechanics</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Spawning_Mechanics&amp;diff=12301"/>
		<updated>2023-04-20T12:45:47Z</updated>

		<summary type="html">&lt;p&gt;212.37.28.30: /* Shared */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spawning Mechanics&#039;&#039;&#039; are a group of different types of [[Mechanics]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; related to the spawing or respawning of players in the given round.&lt;br /&gt;
=In Game=&lt;br /&gt;
The game uses two different systems for spawning players. A queue system is used for round start spawning, while Respawn Tickets are used for MTF and Chaos Respawns.&lt;br /&gt;
&lt;br /&gt;
Players who just spawn in will be given Spawn Protection, which prevents them from taking damage for a few seconds upon spawn. A small icon will appear in the screen to show if a player currently has Spawn Protection. This mechanic can be turned off by the owner of a given server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While not apart of Spawn Protection, players upon spawn will have a short grace peroid where they can sprint without consuming [[Stamina]]. This can also be disabled with configs.&lt;br /&gt;
&lt;br /&gt;
==Round Start==&lt;br /&gt;
At the start of the game, players are randomly spawned using the following spawn list: &#039;&#039;4014314031441404134044434414&#039;&#039;. The game goes through the numbers, in order, and assigns a random player to it. The number assigned affects which class the player will spawn as. If the game reaches the end of the list, it will go back to the start.&lt;br /&gt;
*0 = [[SCPs|SCP]]&lt;br /&gt;
*1 = [[Facility Guard]]&lt;br /&gt;
*2 = [[Chaos Insurgent]] (Not in default spawn queue)&lt;br /&gt;
*3 = [[Scientist]]&lt;br /&gt;
*4 = [[Class-D Personnel]]&lt;br /&gt;
&lt;br /&gt;
So, if the round begins with ten players, there would be: two SCPs, three Class-Ds, three Facility Guards and two Scientist in the round. While a 20 player server would have; four SCPs, eight Class-Ds, five Facility Guards and three Scientist.&lt;br /&gt;
&lt;br /&gt;
If the spawn queue tries to spawn more SCPs than normally possible, the game will instead spawn the player as a Facility Guard. &lt;br /&gt;
&lt;br /&gt;
[[SCP-079]] and [[SCP-096]] are unable to spawn together. They also only spawn if at least one other SCP has spawned. The chances of SCP-079 spawning increases the more SCPs there are in a given round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the main menu, in the Operational Guides tab, players can set the preferences they have for the in game SCPs. This system can be used by players to lower the chances of them spawning as an SCP they dislike, and increases the chances of spawning as an SCP they like. By default, all sliders are set to 0. The lowest setting is -5, while the highest setting is 5.&lt;br /&gt;
&lt;br /&gt;
The preferences do NOT affect what SCPs spawn in a given round. The game decides what SCPs will spawn in a round first, then it assigns the players to those SCPs based on their preferences.&lt;br /&gt;
&lt;br /&gt;
The longer a player goes without an SCP round, the more likely they are to spawn as an SCP.&lt;br /&gt;
&lt;br /&gt;
==Respawning==&lt;br /&gt;
Players who have perished will be left in Spectator mode where they can view players that are alive, communicate with other Spectators and edit the attachments of any firearm. The game uses a hidden timer to determine when a respawn will happen. Ranging from 280 seconds to 350 seconds. Afterwards, the game will respawn a group of players as MTF or Chaos.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game uses what is called Respawn Tokens to decide whatever if MTF or Chaos will spawn. The team with the higher amount of Respawn Tokens will be the ones who respawn. The sum of Respawn Tokens on both sides is ALWAYS 100.571435. For example: If MTF have 75 Respawn Tokens, Chaos will have 25.571435. If MTF have 36.7 Respawn Tokens, Chaos will have 63.871435. The system is similar to the game &amp;quot;Tug of War&amp;quot;. Players can perform task to &amp;quot;steal&amp;quot; Respawn Tokens from the other team. For example, if MTF terminate a Chaos Insurgent, MTF will gain 1.5 Tokens while Chaos will lose 1.5 tokens. In the rare event both teams manage to equal 50 tokens each, MTF will respawn.&lt;br /&gt;
&lt;br /&gt;
Upon a team respawning, they will consume one token per player that respawned, these tokens are then given to the other team. So, if seven players respawned as MTF, then the MTF loose seven Respawn Tokens, while the Chaos gain seven Respawn Tokens. Acting as a way to lessen the chances of the same team spawning multiple times in a row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting Tokens:&amp;lt;br&amp;gt;&lt;br /&gt;
*MTF: 57.714285&lt;br /&gt;
*CI: 42.85715&lt;br /&gt;
===MTF===&lt;br /&gt;
[[File:HeliRender.png|350px|right|thumb|MTF Helicopter]]&lt;br /&gt;
MTF will respawn on the Gate-B side of [[Surface Zone]]. Right before they respawn, the MTF Helicopter will appear and land on the ground. [[C.A.S.S.I.E.]] will then announce the arrivial of MTF and the remaining number of SCPs. &amp;lt;br&amp;gt;&lt;br /&gt;
MTF gain Respawn Tokens by the following:&lt;br /&gt;
*MTF or a Facility Guard killing a Chaos Insurgent grants 1.5 tokens.&lt;br /&gt;
*A Chaos Insurgent dying from other means will grant 1.2 token.&lt;br /&gt;
**This will increase multiplicatively for each additional respawn wave. (1.2 * # of Respawn Waves [if no respawns, then 1.2 * 1])&lt;br /&gt;
*A Facility Guard killing an armed Class-D grants 0.5 tokens.&lt;br /&gt;
**Armed is defined as having a firearm in their inventory. This includes the [[Micro H.I.D.]], but does not include grenades.&lt;br /&gt;
*A Scientist escaping will grant 3 tokens.&lt;br /&gt;
*A cuffed Class-D escaping will grant 3 tokens.&lt;br /&gt;
*Unlocking an [[Emergency Power Stations|Emergency Power Station]] grants half a token.&lt;br /&gt;
**Successfully engaging one grants one token.&lt;br /&gt;
&lt;br /&gt;
{{Related|C.A.S.S.I.E.}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Cassie Multiple SCPs remain2.mp3|title=Announcement when there are SCPs alive:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Mobile Task Force Unit, Epsilon-11, designated, [Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols until an MTF squad reaches your destination. Awaiting re-containment of: [#] SCP subject(s).&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CASSIE no scps2.mp3|title=Announcement when there are no SCPs alive:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Mobile Task Force Unit, Epsilon-11, designated, &amp;quot;[Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until an MTF squad reaches your destination. Substantial threat to safety remains within the facility -- exercise caution.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chaos===&lt;br /&gt;
[[File:VanRender.png|350px|right|thumb|Chaos Car]]&lt;br /&gt;
Chaos will respawn on the Gate-A side of [[Surface Zone]]. Right before they respawn, the Chaos Car will appear and stop right under the bridge. The Chaos Car will deal 99999 damage to any player it runs over. C.A.S.S.I.E. will not announce the arrival of Chaos. Though, Class-D and other Chaos will hear an audio que when the respawn happens.&amp;lt;br&amp;gt;&lt;br /&gt;
Chaos gain Respawn Tokens by the following:&lt;br /&gt;
*A Class-D killing MTF or a Facility Guard grants 2 tokens.&lt;br /&gt;
*A Class-D or Chaos Insurgent killing a Scientist grants 1.4 tokens.&lt;br /&gt;
*A Chaos Insurgent killing MTF or a Facility Guard grants 1.5 tokens.&lt;br /&gt;
*A MTF or Facility Guard dying from other means will grant 1.2 token.&lt;br /&gt;
**This will increase for each additional respawn wave. (1.2 * # of Respawn Waves [if no respawns, then 1.2 * 1])&lt;br /&gt;
*A Class-D escaping will grant 4 tokens.&lt;br /&gt;
*A cuffed Scientist escaping will grant 4 tokens.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Chaos Insurgency Theme.mp3|title=&#039;&#039;&#039;The Chaos Insurgency Spawn Music&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shared===&lt;br /&gt;
Many ways of gaining tokens can be performed by both teams.&lt;br /&gt;
*An uncuffed civilian earns their team 0.1, 0.15, and 0.2 tokens when they reach Heavy Containment Zone, Entrance Zone, or Surface Zone respectively for the first time. Cuffed civilians give tokens to the opposing team.&lt;br /&gt;
*Tokens are granted for the loss of both HP and Hume Shield for SCPs to the respective team. If an SCP were to lose health or die from other means, such as a Tesla Gate, the tokens are given to MTF. Each unit lost of HP or HS will grant an extremely tiny token of tickets.&lt;br /&gt;
**Depleting 10% of an SCP&#039;s Health grants 0.4 tokens.&lt;br /&gt;
***Every loss of health will generate an extremely tiny amount of tokens, it just takes 10% to reach 0.4.&lt;br /&gt;
**Dealing 200 Hume Shield damage gives 0.1 tokens.&lt;br /&gt;
**Terminating or recontaining an SCP grants 3 tokens.&lt;br /&gt;
***An additional 1.5 tokens are given if performed with the Micro H.I.D.&lt;br /&gt;
**Tutorial Class killing an SCP will default to giving the tokens to MTF.&lt;br /&gt;
**SCP-049-2 instances do not grant any tickets.&lt;br /&gt;
*Picking up certain items will grant a small amount of tokens.&lt;br /&gt;
**The Micro H.I.D. will grant one token to the team that first picks it up.&lt;br /&gt;
**Civilians earn 0.4 tokens by picking up a firearm, but will lose it if they drop the firearm, this includes on death.&lt;br /&gt;
***This will stack with the 0.5 tokens gained when a Facility Guard kills an armed Class-D.&lt;br /&gt;
*Using SCP items will grant tokens as well.&lt;br /&gt;
**SCP items with only one instance ([[SCP-018]], [[SCP-268]]) will grant one token.&lt;br /&gt;
**SCP items with multiple instances ([[SCP-207]], [[SCP-244]], [[SCP-1853]], [[SCP-2176]]) grant 0.7 tokens.&lt;br /&gt;
***SCP-244 and SCP-268 only give tokens for the first time they are used in the round.&lt;br /&gt;
****This is tied to the round itself, so additional instances created with Remote Admin will not bypass this limit. (Both SCP Items can&#039;t be created in SCP-914).&lt;br /&gt;
**[[SCP-500]] grants 0.4 tokens.&lt;br /&gt;
**Candies from [[SCP-330]] grant 0.1 tokens each.&lt;br /&gt;
*Unlocking the Alpha Warhead grants 1 token.&lt;br /&gt;
**Detonating it gives 6 tokens to the team that activated it, unless the detonation kills civilians on the same team.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The former name for Respawn Tokens was &#039;&#039;&#039;Respawn Tickets&#039;&#039;&#039;.&lt;br /&gt;
*Due to how Respawn Tokens functions, using the admin exclusive Pink Candy may result in a net loss of tokens depending on the situation and the user.&lt;br /&gt;
**This is most noticable with MTF, Chaos and Facility Guards using Pink Candy, as the token penalty for death increases per respawn wave.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>212.37.28.30</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Spawning_Mechanics&amp;diff=12300</id>
		<title>Spawning Mechanics</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Spawning_Mechanics&amp;diff=12300"/>
		<updated>2023-04-20T12:42:15Z</updated>

		<summary type="html">&lt;p&gt;212.37.28.30: /* Shared */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spawning Mechanics&#039;&#039;&#039; are a group of different types of [[Mechanics]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; related to the spawing or respawning of players in the given round.&lt;br /&gt;
=In Game=&lt;br /&gt;
The game uses two different systems for spawning players. A queue system is used for round start spawning, while Respawn Tickets are used for MTF and Chaos Respawns.&lt;br /&gt;
&lt;br /&gt;
Players who just spawn in will be given Spawn Protection, which prevents them from taking damage for a few seconds upon spawn. A small icon will appear in the screen to show if a player currently has Spawn Protection. This mechanic can be turned off by the owner of a given server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While not apart of Spawn Protection, players upon spawn will have a short grace peroid where they can sprint without consuming [[Stamina]]. This can also be disabled with configs.&lt;br /&gt;
&lt;br /&gt;
==Round Start==&lt;br /&gt;
At the start of the game, players are randomly spawned using the following spawn list: &#039;&#039;4014314031441404134044434414&#039;&#039;. The game goes through the numbers, in order, and assigns a random player to it. The number assigned affects which class the player will spawn as. If the game reaches the end of the list, it will go back to the start.&lt;br /&gt;
*0 = [[SCPs|SCP]]&lt;br /&gt;
*1 = [[Facility Guard]]&lt;br /&gt;
*2 = [[Chaos Insurgent]] (Not in default spawn queue)&lt;br /&gt;
*3 = [[Scientist]]&lt;br /&gt;
*4 = [[Class-D Personnel]]&lt;br /&gt;
&lt;br /&gt;
So, if the round begins with ten players, there would be: two SCPs, three Class-Ds, three Facility Guards and two Scientist in the round. While a 20 player server would have; four SCPs, eight Class-Ds, five Facility Guards and three Scientist.&lt;br /&gt;
&lt;br /&gt;
If the spawn queue tries to spawn more SCPs than normally possible, the game will instead spawn the player as a Facility Guard. &lt;br /&gt;
&lt;br /&gt;
[[SCP-079]] and [[SCP-096]] are unable to spawn together. They also only spawn if at least one other SCP has spawned. The chances of SCP-079 spawning increases the more SCPs there are in a given round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the main menu, in the Operational Guides tab, players can set the preferences they have for the in game SCPs. This system can be used by players to lower the chances of them spawning as an SCP they dislike, and increases the chances of spawning as an SCP they like. By default, all sliders are set to 0. The lowest setting is -5, while the highest setting is 5.&lt;br /&gt;
&lt;br /&gt;
The preferences do NOT affect what SCPs spawn in a given round. The game decides what SCPs will spawn in a round first, then it assigns the players to those SCPs based on their preferences.&lt;br /&gt;
&lt;br /&gt;
The longer a player goes without an SCP round, the more likely they are to spawn as an SCP.&lt;br /&gt;
&lt;br /&gt;
==Respawning==&lt;br /&gt;
Players who have perished will be left in Spectator mode where they can view players that are alive, communicate with other Spectators and edit the attachments of any firearm. The game uses a hidden timer to determine when a respawn will happen. Ranging from 280 seconds to 350 seconds. Afterwards, the game will respawn a group of players as MTF or Chaos.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game uses what is called Respawn Tokens to decide whatever if MTF or Chaos will spawn. The team with the higher amount of Respawn Tokens will be the ones who respawn. The sum of Respawn Tokens on both sides is ALWAYS 100.571435. For example: If MTF have 75 Respawn Tokens, Chaos will have 25.571435. If MTF have 36.7 Respawn Tokens, Chaos will have 63.871435. The system is similar to the game &amp;quot;Tug of War&amp;quot;. Players can perform task to &amp;quot;steal&amp;quot; Respawn Tokens from the other team. For example, if MTF terminate a Chaos Insurgent, MTF will gain 1.5 Tokens while Chaos will lose 1.5 tokens. In the rare event both teams manage to equal 50 tokens each, MTF will respawn.&lt;br /&gt;
&lt;br /&gt;
Upon a team respawning, they will consume one token per player that respawned, these tokens are then given to the other team. So, if seven players respawned as MTF, then the MTF loose seven Respawn Tokens, while the Chaos gain seven Respawn Tokens. Acting as a way to lessen the chances of the same team spawning multiple times in a row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starting Tokens:&amp;lt;br&amp;gt;&lt;br /&gt;
*MTF: 57.714285&lt;br /&gt;
*CI: 42.85715&lt;br /&gt;
===MTF===&lt;br /&gt;
[[File:HeliRender.png|350px|right|thumb|MTF Helicopter]]&lt;br /&gt;
MTF will respawn on the Gate-B side of [[Surface Zone]]. Right before they respawn, the MTF Helicopter will appear and land on the ground. [[C.A.S.S.I.E.]] will then announce the arrivial of MTF and the remaining number of SCPs. &amp;lt;br&amp;gt;&lt;br /&gt;
MTF gain Respawn Tokens by the following:&lt;br /&gt;
*MTF or a Facility Guard killing a Chaos Insurgent grants 1.5 tokens.&lt;br /&gt;
*A Chaos Insurgent dying from other means will grant 1.2 token.&lt;br /&gt;
**This will increase multiplicatively for each additional respawn wave. (1.2 * # of Respawn Waves [if no respawns, then 1.2 * 1])&lt;br /&gt;
*A Facility Guard killing an armed Class-D grants 0.5 tokens.&lt;br /&gt;
**Armed is defined as having a firearm in their inventory. This includes the [[Micro H.I.D.]], but does not include grenades.&lt;br /&gt;
*A Scientist escaping will grant 3 tokens.&lt;br /&gt;
*A cuffed Class-D escaping will grant 3 tokens.&lt;br /&gt;
*Unlocking an [[Emergency Power Stations|Emergency Power Station]] grants half a token.&lt;br /&gt;
**Successfully engaging one grants one token.&lt;br /&gt;
&lt;br /&gt;
{{Related|C.A.S.S.I.E.}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Cassie Multiple SCPs remain2.mp3|title=Announcement when there are SCPs alive:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Mobile Task Force Unit, Epsilon-11, designated, [Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols until an MTF squad reaches your destination. Awaiting re-containment of: [#] SCP subject(s).&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CASSIE no scps2.mp3|title=Announcement when there are no SCPs alive:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Mobile Task Force Unit, Epsilon-11, designated, &amp;quot;[Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until an MTF squad reaches your destination. Substantial threat to safety remains within the facility -- exercise caution.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chaos===&lt;br /&gt;
[[File:VanRender.png|350px|right|thumb|Chaos Car]]&lt;br /&gt;
Chaos will respawn on the Gate-A side of [[Surface Zone]]. Right before they respawn, the Chaos Car will appear and stop right under the bridge. The Chaos Car will deal 99999 damage to any player it runs over. C.A.S.S.I.E. will not announce the arrival of Chaos. Though, Class-D and other Chaos will hear an audio que when the respawn happens.&amp;lt;br&amp;gt;&lt;br /&gt;
Chaos gain Respawn Tokens by the following:&lt;br /&gt;
*A Class-D killing MTF or a Facility Guard grants 2 tokens.&lt;br /&gt;
*A Class-D or Chaos Insurgent killing a Scientist grants 1.4 tokens.&lt;br /&gt;
*A Chaos Insurgent killing MTF or a Facility Guard grants 1.5 tokens.&lt;br /&gt;
*A MTF or Facility Guard dying from other means will grant 1.2 token.&lt;br /&gt;
**This will increase for each additional respawn wave. (1.2 * # of Respawn Waves [if no respawns, then 1.2 * 1])&lt;br /&gt;
*A Class-D escaping will grant 4 tokens.&lt;br /&gt;
*A cuffed Scientist escaping will grant 4 tokens.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Chaos Insurgency Theme.mp3|title=&#039;&#039;&#039;The Chaos Insurgency Spawn Music&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shared===&lt;br /&gt;
Many ways of gaining tokens can be performed by both teams.&lt;br /&gt;
*An uncuffed civilian earns their team 0.1, 0.15, and 0.2 tokens when they reach Heavy Containment Zone, Entrance Zone, or Surface Zone respectively for the first time. Cuffed civilians give tokens to the opposing team.&lt;br /&gt;
*Tokens are granted for the lost of both HP and Hume Shield for SCPs to the respective team. If an SCP were to lose health or die from other means, such as a Tesla Gate, the tokens are given to MTF. Each unit lost of HP or HS will grant an extremely tiny token of tickets.&lt;br /&gt;
**Depleting 10% of an SCP&#039;s Health grants 0.4 tokens.&lt;br /&gt;
***Every loss of health will generate an extremely tiny amount of tokens, it just takes 10% to reach 0.4.&lt;br /&gt;
**Dealing 200 Hume Shield damage gives 0.1 tokens.&lt;br /&gt;
**Terminating or recontaining an SCP grants 3 tokens.&lt;br /&gt;
***An additional 1.5 tokens are given if performed with the Micro H.I.D.&lt;br /&gt;
**Tutorial Class killing an SCP will default to giving the tokens to MTF.&lt;br /&gt;
**SCP-049-2 instances do not grant any tickets.&lt;br /&gt;
*Picking up certain items will grant a small amount of tokens.&lt;br /&gt;
**The Micro H.I.D. will grant one token to the team that first picks it up.&lt;br /&gt;
**Civilians earn 0.4 tokens by picking up a firearm, but will lose it if they drop the firearm, this includes on death.&lt;br /&gt;
***This will stack with the 0.5 tokens gained when a Facility Guard kills an armed Class-D.&lt;br /&gt;
*Using SCP items will grant tokens as well.&lt;br /&gt;
**SCP items with only one instance ([[SCP-018]], [[SCP-268]]) will grant one token.&lt;br /&gt;
**SCP items with multiple instances ([[SCP-207]], [[SCP-244]], [[SCP-1853]], [[SCP-2176]]) grant 0.7 tokens.&lt;br /&gt;
***SCP-244 and SCP-268 only give tokens for the first time they are used in the round.&lt;br /&gt;
****This is tied to the round itself, so additional instances created with Remote Admin will not bypass this limit. (Both SCP Items can&#039;t be created in SCP-914).&lt;br /&gt;
**[[SCP-500]] grants 0.4 tokens.&lt;br /&gt;
**Candies from [[SCP-330]] grant 0.1 tokens each.&lt;br /&gt;
*Unlocking the Alpha Warhead grants 1 token.&lt;br /&gt;
**Detonating it gives 6 tokens to the team that activated it, unless the detonation kills civilians on the same team.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The former name for Respawn Tokens was &#039;&#039;&#039;Respawn Tickets&#039;&#039;&#039;.&lt;br /&gt;
*Due to how Respawn Tokens functions, using the admin exclusive Pink Candy may result in a net loss of tokens depending on the situation and the user.&lt;br /&gt;
**This is most noticable with MTF, Chaos and Facility Guards using Pink Candy, as the token penalty for death increases per respawn wave.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>212.37.28.30</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Spawning_Mechanics&amp;diff=12299</id>
		<title>Spawning Mechanics</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Spawning_Mechanics&amp;diff=12299"/>
		<updated>2023-04-20T12:40:29Z</updated>

		<summary type="html">&lt;p&gt;212.37.28.30: /* Chaos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spawning Mechanics&#039;&#039;&#039; are a group of different types of [[Mechanics]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; related to the spawing or respawning of players in the given round.&lt;br /&gt;
=In Game=&lt;br /&gt;
The game uses two different systems for spawning players. A queue system is used for round start spawning, while Respawn Tickets are used for MTF and Chaos Respawns.&lt;br /&gt;
&lt;br /&gt;
Players who just spawn in will be given Spawn Protection, which prevents them from taking damage for a few seconds upon spawn. A small icon will appear in the screen to show if a player currently has Spawn Protection. This mechanic can be turned off by the owner of a given server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While not apart of Spawn Protection, players upon spawn will have a short grace peroid where they can sprint without consuming [[Stamina]]. This can also be disabled with configs.&lt;br /&gt;
&lt;br /&gt;
==Round Start==&lt;br /&gt;
At the start of the game, players are randomly spawned using the following spawn list: &#039;&#039;4014314031441404134044434414&#039;&#039;. The game goes through the numbers, in order, and assigns a random player to it. The number assigned affects which class the player will spawn as. If the game reaches the end of the list, it will go back to the start.&lt;br /&gt;
*0 = [[SCPs|SCP]]&lt;br /&gt;
*1 = [[Facility Guard]]&lt;br /&gt;
*2 = [[Chaos Insurgent]] (Not in default spawn queue)&lt;br /&gt;
*3 = [[Scientist]]&lt;br /&gt;
*4 = [[Class-D Personnel]]&lt;br /&gt;
&lt;br /&gt;
So, if the round begins with ten players, there would be: two SCPs, three Class-Ds, three Facility Guards and two Scientist in the round. While a 20 player server would have; four SCPs, eight Class-Ds, five Facility Guards and three Scientist.&lt;br /&gt;
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If the spawn queue tries to spawn more SCPs than normally possible, the game will instead spawn the player as a Facility Guard. &lt;br /&gt;
&lt;br /&gt;
[[SCP-079]] and [[SCP-096]] are unable to spawn together. They also only spawn if at least one other SCP has spawned. The chances of SCP-079 spawning increases the more SCPs there are in a given round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the main menu, in the Operational Guides tab, players can set the preferences they have for the in game SCPs. This system can be used by players to lower the chances of them spawning as an SCP they dislike, and increases the chances of spawning as an SCP they like. By default, all sliders are set to 0. The lowest setting is -5, while the highest setting is 5.&lt;br /&gt;
&lt;br /&gt;
The preferences do NOT affect what SCPs spawn in a given round. The game decides what SCPs will spawn in a round first, then it assigns the players to those SCPs based on their preferences.&lt;br /&gt;
&lt;br /&gt;
The longer a player goes without an SCP round, the more likely they are to spawn as an SCP.&lt;br /&gt;
&lt;br /&gt;
==Respawning==&lt;br /&gt;
Players who have perished will be left in Spectator mode where they can view players that are alive, communicate with other Spectators and edit the attachments of any firearm. The game uses a hidden timer to determine when a respawn will happen. Ranging from 280 seconds to 350 seconds. Afterwards, the game will respawn a group of players as MTF or Chaos.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game uses what is called Respawn Tokens to decide whatever if MTF or Chaos will spawn. The team with the higher amount of Respawn Tokens will be the ones who respawn. The sum of Respawn Tokens on both sides is ALWAYS 100.571435. For example: If MTF have 75 Respawn Tokens, Chaos will have 25.571435. If MTF have 36.7 Respawn Tokens, Chaos will have 63.871435. The system is similar to the game &amp;quot;Tug of War&amp;quot;. Players can perform task to &amp;quot;steal&amp;quot; Respawn Tokens from the other team. For example, if MTF terminate a Chaos Insurgent, MTF will gain 1.5 Tokens while Chaos will lose 1.5 tokens. In the rare event both teams manage to equal 50 tokens each, MTF will respawn.&lt;br /&gt;
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Upon a team respawning, they will consume one token per player that respawned, these tokens are then given to the other team. So, if seven players respawned as MTF, then the MTF loose seven Respawn Tokens, while the Chaos gain seven Respawn Tokens. Acting as a way to lessen the chances of the same team spawning multiple times in a row.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
Starting Tokens:&amp;lt;br&amp;gt;&lt;br /&gt;
*MTF: 57.714285&lt;br /&gt;
*CI: 42.85715&lt;br /&gt;
===MTF===&lt;br /&gt;
[[File:HeliRender.png|350px|right|thumb|MTF Helicopter]]&lt;br /&gt;
MTF will respawn on the Gate-B side of [[Surface Zone]]. Right before they respawn, the MTF Helicopter will appear and land on the ground. [[C.A.S.S.I.E.]] will then announce the arrivial of MTF and the remaining number of SCPs. &amp;lt;br&amp;gt;&lt;br /&gt;
MTF gain Respawn Tokens by the following:&lt;br /&gt;
*MTF or a Facility Guard killing a Chaos Insurgent grants 1.5 tokens.&lt;br /&gt;
*A Chaos Insurgent dying from other means will grant 1.2 token.&lt;br /&gt;
**This will increase multiplicatively for each additional respawn wave. (1.2 * # of Respawn Waves [if no respawns, then 1.2 * 1])&lt;br /&gt;
*A Facility Guard killing an armed Class-D grants 0.5 tokens.&lt;br /&gt;
**Armed is defined as having a firearm in their inventory. This includes the [[Micro H.I.D.]], but does not include grenades.&lt;br /&gt;
*A Scientist escaping will grant 3 tokens.&lt;br /&gt;
*A cuffed Class-D escaping will grant 3 tokens.&lt;br /&gt;
*Unlocking an [[Emergency Power Stations|Emergency Power Station]] grants half a token.&lt;br /&gt;
**Successfully engaging one grants one token.&lt;br /&gt;
&lt;br /&gt;
{{Related|C.A.S.S.I.E.}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Cassie Multiple SCPs remain2.mp3|title=Announcement when there are SCPs alive:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Mobile Task Force Unit, Epsilon-11, designated, [Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols until an MTF squad reaches your destination. Awaiting re-containment of: [#] SCP subject(s).&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CASSIE no scps2.mp3|title=Announcement when there are no SCPs alive:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Mobile Task Force Unit, Epsilon-11, designated, &amp;quot;[Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until an MTF squad reaches your destination. Substantial threat to safety remains within the facility -- exercise caution.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chaos===&lt;br /&gt;
[[File:VanRender.png|350px|right|thumb|Chaos Car]]&lt;br /&gt;
Chaos will respawn on the Gate-A side of [[Surface Zone]]. Right before they respawn, the Chaos Car will appear and stop right under the bridge. The Chaos Car will deal 99999 damage to any player it runs over. C.A.S.S.I.E. will not announce the arrival of Chaos. Though, Class-D and other Chaos will hear an audio que when the respawn happens.&amp;lt;br&amp;gt;&lt;br /&gt;
Chaos gain Respawn Tokens by the following:&lt;br /&gt;
*A Class-D killing MTF or a Facility Guard grants 2 tokens.&lt;br /&gt;
*A Class-D or Chaos Insurgent killing a Scientist grants 1.4 tokens.&lt;br /&gt;
*A Chaos Insurgent killing MTF or a Facility Guard grants 1.5 tokens.&lt;br /&gt;
*A MTF or Facility Guard dying from other means will grant 1.2 token.&lt;br /&gt;
**This will increase for each additional respawn wave. (1.2 * # of Respawn Waves [if no respawns, then 1.2 * 1])&lt;br /&gt;
*A Class-D escaping will grant 4 tokens.&lt;br /&gt;
*A cuffed Scientist escaping will grant 4 tokens.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Chaos Insurgency Theme.mp3|title=&#039;&#039;&#039;The Chaos Insurgency Spawn Music&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shared===&lt;br /&gt;
Many ways of gaining tokens can be performed by both teams.&lt;br /&gt;
*An uncuffed civilian earns their team 0.1, 0.15, and 0.2 tokens when they reach Heavy Containment Zone, Entrance Zone, or Surface Zone respectively for the first time. Cuffed civilians give tokens to the opposing team.&lt;br /&gt;
*Tokens are granted for the lost of both HP and Hume Shield for SCPs to the respective team. If an SCP were to lose health or die from other means, such as a Tesla Gate, the tokens are given to MTF. Each unit lost of HP or HS will grant an extremely tiny token of tickets.&lt;br /&gt;
**Depleting 10% of an SCP&#039;s Health grants 0.4 tokens.&lt;br /&gt;
***Every lost of health will generate an extremely tiny amount of tokens, it just takes 10% to reach 0.4.&lt;br /&gt;
**Dealing 200 Hume Shield damage gives 0.1 tokens.&lt;br /&gt;
**Terminating or recontaining an SCP grants 3 tokens.&lt;br /&gt;
***An additional 1.5 tokens are given if performed with the Micro H.I.D.&lt;br /&gt;
**Tutorial Class killing an SCP will default to giving the tokens to MTF.&lt;br /&gt;
**SCP-049-2 instances do not grant any tickets.&lt;br /&gt;
*Picking up certain items will grant a small amount of tokens.&lt;br /&gt;
**The Micro H.I.D. will grant one token to the team that first picks it up.&lt;br /&gt;
**Civilians earn 0.4 tokens by picking up a firearm, but will lose it if they drop the firearm, this includes on death.&lt;br /&gt;
***This will stack with the 0.5 tokens gained when a Facility Guard kills an armed Class-D.&lt;br /&gt;
*Using SCP items will grant tokens as well.&lt;br /&gt;
**SCP items with only one instance ([[SCP-018]], [[SCP-268]]) will grant one token.&lt;br /&gt;
**SCP items with multiple instances ([[SCP-207]], [[SCP-244]], [[SCP-1853]], [[SCP-2176]]) grant 0.7 tokens.&lt;br /&gt;
***SCP-244 and SCP-268 only give tokens for the first time they are used in the round.&lt;br /&gt;
****This is tied to the round itself, so additional instances created with Remote Admin will not bypass this limit. (Both SCP Items can&#039;t be created in SCP-914).&lt;br /&gt;
**[[SCP-500]] grants 0.4 tokens.&lt;br /&gt;
**Candies from [[SCP-330]] grant 0.1 tokens each.&lt;br /&gt;
*Unlocking the Alpha Warhead grants 1 token.&lt;br /&gt;
**Detonating it gives 6 tokens to the team that activated it, unless the detonation kills civilians on the same team.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The former name for Respawn Tokens was &#039;&#039;&#039;Respawn Tickets&#039;&#039;&#039;.&lt;br /&gt;
*Due to how Respawn Tokens functions, using the admin exclusive Pink Candy may result in a net loss of tokens depending on the situation and the user.&lt;br /&gt;
**This is most noticable with MTF, Chaos and Facility Guards using Pink Candy, as the token penalty for death increases per respawn wave.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>212.37.28.30</name></author>
	</entry>
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