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	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=212.127.0.64</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
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	<updated>2026-05-27T18:10:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.scpslgame.com/index.php?title=Facility_Guard&amp;diff=2589</id>
		<title>Facility Guard</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Facility_Guard&amp;diff=2589"/>
		<updated>2020-05-28T16:30:10Z</updated>

		<summary type="html">&lt;p&gt;212.127.0.64: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Up Coming}}&lt;br /&gt;
{{Class infobox&lt;br /&gt;
|image = Facility_GuardInfoBox.png&lt;br /&gt;
|image_size = 150&lt;br /&gt;
|HP = 100&lt;br /&gt;
|faction = Foundation&lt;br /&gt;
|zone = [[Entrance Zone]]&lt;br /&gt;
|speed = Walk- 5.4 m/s &amp;lt;br&amp;gt; Sprint- 7.35 m/s&lt;br /&gt;
|gear = [[MP7]], [[Radio]], [[Disarmer]], [[Medikit]], [[Weapon Manager]], [[Keycard|Guard Keycard]]&lt;br /&gt;
|allies = [[Mobile Task Force|NTF]], [[Scientist]]s&lt;br /&gt;
|enemies = [[Class-D]]s, [[Chaos Insurgent]]s, [[:Category:SCPs|SCPs]]&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;Facility Guards are security personnel who guard the site against internal and external threats. They are often used to escort D-class personnel to containment chambers. They are also used to escort Science Personnel through Heavy Containment if needed.&#039;&#039;&lt;br /&gt;
&#039;&#039;During a containment breach, they are tasked with escorting Science Personnel out of the facility and to terminate D-class. Facility Guards are not equipped to contain escaped SCPs however, and as such must avoid any encounter during the containment breach. Once a Mobile Task Force group has entered the facility, they are tasked with providing valuable intel and assisting MTF until the SCPs have been recontained.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;Facility Guards&#039;&#039;&#039; are spawned within the [[Entrance Zone]] of Site-02. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway. The goal of the Facility Guard is to get to lower levels to escort the scientists to the Entrance, allowing the next spawning MTF units to extract them. Regardless of whether or not Guards wish to do so, they must go into the facility as they lack the proper cards to actually get out. While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camoflauge as compared to the MTF blue.&lt;br /&gt;
&lt;br /&gt;
Guards are often viewed as the worst role in the game, due to their weaknesses and tendency to die at the start of rounds.&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
===&#039;&#039;&#039;Strengths:&#039;&#039;&#039;===&lt;br /&gt;
* Spawn in EZ with easy access to loot in HCZ and EZ.&lt;br /&gt;
* Can easily take down weak SCPs if working as a team&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Weaknesses:&#039;&#039;&#039;===&lt;br /&gt;
* Spawns with a weak gun&lt;br /&gt;
* Often killed by SCPs near the start of the round&lt;/div&gt;</summary>
		<author><name>212.127.0.64</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Facility_Guard&amp;diff=2588</id>
		<title>Facility Guard</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Facility_Guard&amp;diff=2588"/>
		<updated>2020-05-28T16:28:33Z</updated>

		<summary type="html">&lt;p&gt;212.127.0.64: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Up Coming}}&lt;br /&gt;
{{Class infobox&lt;br /&gt;
|image = Facility_GuardInfoBox.png&lt;br /&gt;
|image_size = 150&lt;br /&gt;
|HP = 100&lt;br /&gt;
|faction = Foundation&lt;br /&gt;
|zone = [[Entrance Zone]]&lt;br /&gt;
|speed = Walk- 5.4 m/s &amp;lt;br&amp;gt; Sprint- 7.35 m/s&lt;br /&gt;
|gear = [[MP7]], [[Radio]], [[Disarmer]], [[Medikit]], [[Weapon Manager]], [[Keycard|Guard Keycard]]&lt;br /&gt;
|allies = [[Mobile Task Force|NTF]], [[Scientist]]s&lt;br /&gt;
|enemies = [[Class-D]]s, [[Chaos Insurgent]]s, [[:Category:SCPs|SCPs]]&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
Facility Guards are security personnel who guard the site against internal and external threats. They are often used to escort D-class personnel to containment chambers. They are also used to escort Science Personnel through Heavy Containment if needed.&lt;br /&gt;
During a containment breach, they are tasked with escorting Science Personnel out of the facility and to terminate D-class. Facility Guards are not equipped to contain escaped SCPs however, and as such must avoid any encounter during the containment breach. Once a Mobile Task Force group has entered the facility, they are tasked with providing valuable intel and assisting MTF until the SCPs have been recontained.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;Facility Guards&#039;&#039;&#039; are spawned within the [[Entrance Zone]] of Site-02. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway. The goal of the Facility Guard is to get to lower levels to escort the scientists to the Entrance, allowing the next spawning MTF units to extract them. Regardless of whether or not Guards wish to do so, they must go into the facility as they lack the proper cards to actually get out. While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camoflauge as compared to the MTF blue.&lt;br /&gt;
&lt;br /&gt;
Guards are often viewed as the worst role in the game, due to their weaknesses and tendency to die at the start of rounds.&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
===&#039;&#039;&#039;Strengths:&#039;&#039;&#039;===&lt;br /&gt;
* Spawn in EZ with easy access to loot in HCZ and EZ.&lt;br /&gt;
* Can easily take down weak SCPs if working as a team&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Weaknesses:&#039;&#039;&#039;===&lt;br /&gt;
* Spawns with a weak gun&lt;br /&gt;
* Often killed by SCPs near the start of the round&lt;/div&gt;</summary>
		<author><name>212.127.0.64</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=2578</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=2578"/>
		<updated>2020-05-28T16:08:37Z</updated>

		<summary type="html">&lt;p&gt;212.127.0.64: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = Micro HID.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 4000-6000&lt;br /&gt;
|blast_duration = 4.75s&lt;br /&gt;
|arm_time = 10&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
==Lore==&lt;br /&gt;
&#039;&#039;The Micro High Density Discharge (Micro-HID) is a handheld experimental device that was designed with the express purpose of discharging a huge amount of electrical energy in order to pacify/contain Dangerous SCPs such as SCP-106 and SCP-096 during a containment breach.&#039;&#039;&lt;br /&gt;
&#039;&#039;Due to the unpredictability and power of the device, only  personnel with special &amp;quot;Micro-HID&amp;quot; access are able to grab hold of the device. Personnel testing the device are reminded that the Micr-HID will not fire until the capacitors have fully charged, this usually takes around 5 seconds to complete, afterwhich the device will fire &#039;&#039;&#039;█████&#039;&#039;&#039; tW of electrical energy within a short distance for roughly 10 seconds before the capacitors are drained.&#039;&#039;&lt;br /&gt;
&#039;&#039;The Micro-HID is  but without flaws however, it&#039;s hugely inefficient with its energy, requiring &#039;&#039;&#039;█████&#039;&#039;&#039; tW of electrical energy to charge the battery fully, totalling to a drastic 65.75% inefficiency from charging the device to outputting the energy. The charging cycle takes an entire week to complete, however recent advancements have shown promising resultings at reducing the charge time by 2 days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In Game==&lt;br /&gt;
&#039;&#039;&#039;Micro High Intensity Discharge&#039;&#039;&#039; weapon or &#039;&#039;&#039;Micro HID&#039;&#039;&#039; for short is a highly powerful weapon, dealing the most DPS out of anything in the game. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro will make most players run away in fear, meaning it can be used for this effect alone. The weapon can be fired for a controlled amount and kept in a charged state by holding {{Key Press|Rightclick}}, but this slowly drains the weapons power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Micro HID can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings.&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro can be fired by holding down {{Key Press|Leftclick}} to slowly charge up the Micro HID, which will then automatically fire after 5 seconds. The Micro HID will consume energy while charging up and firing will greatly increase the rate of consumption.&lt;br /&gt;
&lt;br /&gt;
The Micro HID will keep firing until it either runs out of energy or {{Key Press|Leftclick}} is released. &lt;br /&gt;
&lt;br /&gt;
By holding {{Key Press|Rightclick}}, the Micro HID will still charge up and loose energy but won&#039;t fire. This can be used to get the Micro HID charged up before hand and then {{Key Press|Leftclick}} once a target is in range. This will slowly consume the Micro&#039;s remaining energy, so it should be used wisely.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
*Charge time of 5 seconds&lt;br /&gt;
*Firing delay of 2 seconds&lt;br /&gt;
*The weapon can be continuously fired for at most 10 seconds at full charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*Only in the [[Heavy_Containment_Zone#Micro HID Armory|Micro HID Armory]]&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Killing an SCP with the Micro HID grants the &#039;&#039;&#039;Microwave Meal&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Jumping into a Tesla Gate while holding the Micro HID grants the &#039;&#039;&#039;Overcharge&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
As an SCP, killing someone who is firing the Micro HID grants the &#039;&#039;&#039;I&#039;ll Pass, Thanks&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
As SCP-096, dying to the Micro HID while entering rage mode grants the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; achievement.&lt;/div&gt;</summary>
		<author><name>212.127.0.64</name></author>
	</entry>
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