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	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=212.127.0.102</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Special:Contributions/212.127.0.102"/>
	<updated>2026-04-12T02:58:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=2628</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=2628"/>
		<updated>2020-05-29T01:01:29Z</updated>

		<summary type="html">&lt;p&gt;212.127.0.102: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = Micro HID.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 4000-6000&lt;br /&gt;
|blast_duration = 4.75s&lt;br /&gt;
|arm_time = 10&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
==Lore==&lt;br /&gt;
&#039;&#039;The Micro High Density Discharge (Micro-HID) is a handheld experimental device that was designed with the express purpose of discharging a huge amount of electrical energy in order to pacify/contain Dangerous SCPs such as SCP-106 and SCP-096 during a containment breach.&#039;&#039;&lt;br /&gt;
&#039;&#039;Due to the unpredictability and power of the device, only  personnel with special &amp;quot;Micro-HID&amp;quot; access are able to grab hold of the device. Personnel testing the device are reminded that the Micr-HID will not fire until the capacitors have fully charged, this usually takes around 5 seconds to complete, afterwhich the device will fire &#039;&#039;&#039;█████&#039;&#039;&#039; gW of electrical energy within a short distance for roughly 10 seconds before the capacitors are drained.&#039;&#039;&lt;br /&gt;
&#039;&#039;The Micro-HID is  but without flaws however, it&#039;s hugely inefficient with its energy, requiring &#039;&#039;&#039;█████&#039;&#039;&#039; gW of electrical energy to charge the battery fully, totalling to a drastic 65.75% inefficiency from charging the device to outputting the energy. The charging cycle takes an entire week to complete, however recent advancements have shown promising  results at reducing the charge time by 2 days.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In Game==&lt;br /&gt;
&#039;&#039;&#039;Micro High Intensity Discharge&#039;&#039;&#039; weapon or &#039;&#039;&#039;Micro HID&#039;&#039;&#039; for short is a highly powerful weapon, dealing the most DPS out of anything in the game. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro will make most players run away in fear, meaning it can be used for this effect alone. The weapon can be fired for a controlled amount and kept in a charged state by holding {{Key Press|Rightclick}}, but this slowly drains the weapons power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Micro HID can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings.&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro can be fired by holding down {{Key Press|Leftclick}} to slowly charge up the Micro HID, which will then automatically fire after 5 seconds. The Micro HID will consume energy while charging up and firing will greatly increase the rate of consumption.&lt;br /&gt;
&lt;br /&gt;
The Micro HID will keep firing until it either runs out of energy or {{Key Press|Leftclick}} is released. &lt;br /&gt;
&lt;br /&gt;
By holding {{Key Press|Rightclick}}, the Micro HID will still charge up and loose energy but won&#039;t fire. This can be used to get the Micro HID charged up before hand and then {{Key Press|Leftclick}} once a target is in range. This will slowly consume the Micro&#039;s remaining energy, so it should be used wisely.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
*Charge time of 5 seconds&lt;br /&gt;
*Firing delay of 2 seconds&lt;br /&gt;
*The weapon can be continuously fired for at most 10 seconds at full charge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*Only in the [[Heavy_Containment_Zone#Micro HID Armory|Micro HID Armory]]&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Killing an SCP with the Micro HID grants the &#039;&#039;&#039;Microwave Meal&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Jumping into a Tesla Gate while holding the Micro HID grants the &#039;&#039;&#039;Overcharge&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
As an SCP, killing someone who is firing the Micro HID grants the &#039;&#039;&#039;I&#039;ll Pass, Thanks&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
As SCP-096, dying to the Micro HID while entering rage mode grants the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; achievement.&lt;/div&gt;</summary>
		<author><name>212.127.0.102</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=1833</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-106&amp;diff=1833"/>
		<updated>2020-04-11T11:36:26Z</updated>

		<summary type="html">&lt;p&gt;212.127.0.102: Suggested Changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP-106.png&lt;br /&gt;
|image_size = 250&lt;br /&gt;
|HP = 650&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = 6 m/s&lt;br /&gt;
|ability = Create and move to portals. &amp;lt;br&amp;gt; Move through doors. &amp;lt;br&amp;gt; Send people to the Pocket Dimension. &amp;lt;br&amp;gt; High damage resistance to bullets&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms. SCP-106 is not exceptionally agile, and will remain motionless for days at a time, waiting for prey. SCP-106 is also capable of scaling any vertical surface and can remain suspended upside down indefinitely. When attacking, SCP-106 will attempt to incapacitate prey by damaging major organs, muscle groups, or tendons, then pull disabled prey into its pocket dimension. SCP-106 appears to prefer human prey items in the 10-25 years of age bracket.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 is able to “vanish” inside solid matter, entering what is assumed to be a form of “pocket dimension”. SCP-106 is then able to exit this dimension from any point connected to the initial entry point (examples: “entering” the inner wall of a room, and “exiting” the outer wall. Entering a wall, and exiting from the ceiling). It is unknown if this is the point of origin for SCP-106, or a simple “lair” created by SCP-106.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Limited observation of this “pocket dimension” has shown it to be comprised mostly of halls and rooms, with [DATA EXPUNGED] entry. This activity can continue for days, with some subjected individuals being released for the express purpose of hunting, recapture, [DATA EXPUNGED].&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page &lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; spawns in Heavy Containment outside its Containment Chamber, apparently stuck at the bottom of a pit as there are no visible exits but a locked door, which requires a Keycard with {{ReqAccess2|CCA_A|Containment Access: ALL|Lvl 3 Containment Access}}. However, 106&#039;s unique ability to walk through closed doors allows it to via the door and ascend the staircase to enter Heavy Containment. &lt;br /&gt;
&lt;br /&gt;
SCP-106 is arguably the most confusing for new players with no prior experience with it, as he has the greatest amount of abilities and many unique features. SCP-106&#039;s signature passive ability, the ability to walk through doors, allows 106 to access any room in the facility, only suffering from a slight decrease of speed whilst walking through the door. This allows 106 to deal with campers, either attacking everyone in the room or flushing them out, forcing them into other SCPs. &lt;br /&gt;
&lt;br /&gt;
SCP-106&#039;s second passive ability is damage resistance. SCP-106 takes reduced damage from almost all form of weaponry, reducing almost all damage taken to a measly 2 damage per hit, except for the Micro-HID, which deals normal damage on 106. This ability makes 106 the tankiest SCP in the game, despite having almost a fifth of [[SCP-173]]&#039;s HP.&lt;br /&gt;
&lt;br /&gt;
On top of all this, SCP-106 also has the ability to teleport to portals placed by him. Pressing {{Key Press|Tab}} brings up a menu displaying two options; one with a portal with a small plus symbol above it and one with a portal with two arrows coming out of it. The first option places a portal directly beneath 106. This portal will remain in this position for the whole game until 106 places another portal.  The second option causes 106 to sink into the ground, instantly climbing back up at the position of the portal.&lt;br /&gt;
One will have to {{Key Press|Left Click}}on an option to pick it.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Icon&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:106_portal_create.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Place a portal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  |[[File:106_portal_exit.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  | Teleport to the created portal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SCP-106 also has a unique attack. Ppon pressing {{Key Press|Left Click}}on a target, they will be taken to the Pocket Dimension, a small room with 8 exits. 7 of these will kill anyone who walks into them instantly. One will allow the victim to escape, spawning them outside 106&#039;s chamber. SCP-106 has a cooldown of 2 seconds for his attack, which will only activate on successful hits.&lt;br /&gt;
&lt;br /&gt;
SCP-106, despite his abilities, is not without his weaknesses. SCP-106&#039;s greatest weakness is the Femur Breaker, which is a weakness unique to him. If a human has a {{ReqAccess2|CCA_A|Containment Access: ALL|Lvl 3 Containment Access}}keycard and another human as a sacrifice, they can enter 106&#039;s observation room and can use the Femur Breaker. Upon being used, the Femur Breaker instantly contains 106, regardless of health and removes him from the game.&lt;br /&gt;
&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}}key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
=Strengths &amp;amp; Weaknesses=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Incredibly tanky due to bullet resistance&lt;br /&gt;
*Can access any room in the facility&lt;br /&gt;
*Moderate speed and ability to walk through doors makes it difficult to escape&lt;br /&gt;
*Can travel great distances with teleportation&lt;br /&gt;
*Can kill/displace humans with its attack&lt;br /&gt;
*Can instantly kill people after the nuke has gone off.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Femur Breaker, as it instantly removes SCP-106 from the game and if the doors are open, forces 106 to camp his room.&lt;br /&gt;
*Due to low HP, it can be easily killed by the Micro-HID, Tesla Gates and [[Fragmentation Grenade|Grenades]].&lt;br /&gt;
*Has a cooldown on its attack, making it harder to hit enemies.&lt;br /&gt;
*Corpses in the Pocket Dimension can indicate the exit, and items can be used to mark the exit.&lt;br /&gt;
*Pocket Dimension exit leads directly to the Femur Breaker.&lt;br /&gt;
*106&#039;s loud footsteps can indicate its presence from a great distance away.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;/div&gt;</summary>
		<author><name>212.127.0.102</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=1832</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-173&amp;diff=1832"/>
		<updated>2020-04-11T11:36:23Z</updated>

		<summary type="html">&lt;p&gt;212.127.0.102: Suggested changes. Please double check the dates that I entered in the trivia section as they may not be correct.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP-173.png&lt;br /&gt;
|image_size = 100&lt;br /&gt;
|HP = 3200&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|speed = Base: 12.5 m/s &amp;lt;br&amp;gt; Max: 20 m/s&lt;br /&gt;
|ability = Move at high speeds when nobody is looking at it &lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;Moved to Site-19 1993. Origin is as of yet unknown. It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behaviour should be reported to the acting HMCL supervisor on duty. The reddish brown substance on the floor is a combination of feces and blood. Origin of these materials is unknown. The enclosure must be cleaned on a bi-weekly basis.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can&#039;t leave his cell right away as it is locked, to give [[Class-D]] and [[Scientist]] time to explore. After a short amount of time SCP-173 can leave his cell to begin killing any human he finds in LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}}to move, and {{key Press|Spacebar}}to jump, though 173&#039;s jump height is very low.&lt;br /&gt;
&lt;br /&gt;
SCP-173 can instantly kill players with a {{key Press|Left Click}}. Players can also hold down {{key Press|Left Click}}to snap someone&#039;s neck if they can predict where they will be when they blink. However when being looked at, all movement SCP-173 will cease, leaving it immobile until the enemy blinks, at which 173 gets a chance to either get closer or back off from its prey. &lt;br /&gt;
&lt;br /&gt;
As SCP-173 takes damage its movement speed will be increased making it even more dangerous when low on health. When killed SCP-173 will fall apart on the spot, signalling its end.&lt;br /&gt;
&lt;br /&gt;
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}}key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instant Kill&lt;br /&gt;
*Fast Movement&lt;br /&gt;
*Gains speed as it is damaged, to a point where it is able to cross a room within a single blink.&lt;br /&gt;
*Highest Health pool in the game&lt;br /&gt;
*Footsteps are quieter than other SCPs, allowing for easier flanking.&lt;br /&gt;
*Combos incredibly well with other SCPs, especially 096 and 939&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Stops movement immediately upon being looked at&lt;br /&gt;
*Large groups of people make it difficult to move&lt;br /&gt;
*Incredibly easy target to armed forces, as it is completely immobile whilst being viewed.&lt;br /&gt;
*Speed is a clear indicator of HP and players may become more aggressive the faster SCP-173 is.&lt;br /&gt;
*Incredibly vulnerable to the Micro-HID.&lt;br /&gt;
*Can be trapped in lockable rooms.&lt;br /&gt;
*At high health and alone. its almost impossible to kill a mindful player.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-173 was the first SCP ever written, and gave birth to the modern-day SCP community.&lt;br /&gt;
* Many refer to SCP-173 to its body shape, either as &amp;quot;Peanut&amp;quot; or simply &amp;quot;Nut&amp;quot;&lt;br /&gt;
* Unlike others, SCP-173 doesn&#039;t have a ragdoll, instead it falls apart when killed.&lt;br /&gt;
* SCP-173&#039;s April Fools form takes its nickname literally, and makes him into a large peanut.&lt;br /&gt;
* In the 2018 Hallowe&#039;en update, SCP-173&#039;s model was replaced with a large peanut-shaped pumpkin, dubbed the &amp;quot;Pumpkinnut&amp;quot;&lt;br /&gt;
* In the Christmas update, SCP-173&#039;s model is replaced with a snowman.&lt;/div&gt;</summary>
		<author><name>212.127.0.102</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=1831</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-939&amp;diff=1831"/>
		<updated>2020-04-11T11:36:21Z</updated>

		<summary type="html">&lt;p&gt;212.127.0.102: Suggested changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox &lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
SCP-939-53=&lt;br /&gt;
[[File:SCP-939-53.png|200px]]&lt;br /&gt;
|-|&lt;br /&gt;
SCP-939-89=&lt;br /&gt;
[[File:SCP-939 89.png|200px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|HP = 2200&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walk: 4.5 m/s &amp;lt;br&amp;gt; Sprint: 7 m/s&lt;br /&gt;
|ability = Sprint. &amp;lt;br&amp;gt; Speak to humans. &amp;lt;br&amp;gt; See sound through walls.&lt;br /&gt;
}}&lt;br /&gt;
=Lore=&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to troglobitic organisms. The skins of SCP-939 are highly permeable to moisture and translucent red, owing to a compound chemically similar to hemoglobin. Their heads are elongated, devoid of even vestigial eyes or eye sockets, and contain no brain casing. The jaws of SCP-939 are lined with red, faintly luminescent fang-like teeth, similar to those belonging to specimens of the genus Chauliodus, up to 6 cm in length, and encircled by heat-sensitive pit organs. Eye spots, sensitive to light and dark, run the length of their spined dorsal ridges.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;SCP-939&#039;s primary method of luring prey is the imitation of human speech in the voices of prior victims, though imitation of other species and active nocturnal hunts have been documented. SCP-939 vocalizations often imply significant distress; whether SCP-939 understand their vocalizations or are repeating previously heard phrases is the subject of ongoing study. How SCP-939 acquire voices is not currently understood;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Extracts from Official Wiki Page&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Starting the round, &#039;&#039;&#039;SCP-939&#039;&#039;&#039; will spawn in its containment cell, which has a ramp leading to the HCZ. Upon getting out, SCP-939 is able to roam curiously around the HCZ, finding prey, and finding predators. &amp;lt;br&amp;gt;&lt;br /&gt;
Many encounters can happen for SCP-939, such as being attacked by the [[Facility Guard]] or they could possibly head straight towards the LCZ.&lt;br /&gt;
&lt;br /&gt;
SCP-939 can only see people who are making noise (i.e. walking, sprinting or firing weapon within a certain distance), and can view these players through walls. People who SCP-939 can see will have an animated ghostly white outline.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can also see people who are within a very close range to him and can always see people on the surface no matter what. SCP-939 can&#039;t see people who are sneaking unless he touches them. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 is not affected by people who are wearing SCP-268.&lt;br /&gt;
&lt;br /&gt;
SCP-939 has a bite attack that it can perform with a {{key Press|Left Click}}and is generally most effective to simply hold down {{key Press|Left Click}}. The bite attack is extremely strong, dealing 65 damage of HP as well as applying the [[Status Effects|Amnesia Effect]].&lt;br /&gt;
&lt;br /&gt;
SCP-939 has the ability to speak with a voice identical in behavior to humans, with proximity range and heard by all players nearby. This is done by holding down the {{key Press|V}}key. Like other SCPs, SCP-939 can talk to the other SCP players by holding down the {{key Press|Q}}key. This voice chat can be heard by all SCPs regardless of distance.&lt;br /&gt;
&lt;br /&gt;
SCP-939&#039;s footsteps are completely silent unless sprinting, allowing him to easily sneak up behind unsuspecting targets.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Can run&lt;br /&gt;
*Can talk to [[Classes|non-SCPs]]&lt;br /&gt;
*Can see outlines of players causing sound through multiple walls&lt;br /&gt;
* Footsteps are silent when not sprinting&lt;br /&gt;
*Not affected by people using [[SCP-268]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Can easily be avoided&lt;br /&gt;
*Incredibly large hitbox&lt;br /&gt;
*Cooldown on attacks&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-939 has multiple iterations, both in game and in lore on the wiki.&lt;br /&gt;
* Many refer to SCP-939 unironically as &amp;quot;Dog&amp;quot; or &amp;quot;Bacon Boy&amp;quot;.&lt;br /&gt;
* SCP-939 can run, a special trait unique to SCP-939.&lt;br /&gt;
* SCP-939 is one of two only SCPs to have have the ability to speak directly to humans, as well as the universal SCP voice chat. The other is SCP-079 through speaker systems.&lt;/div&gt;</summary>
		<author><name>212.127.0.102</name></author>
	</entry>
</feed>