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		<id>https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=5197</id>
		<title>Light Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=5197"/>
		<updated>2020-12-07T19:42:37Z</updated>

		<summary type="html">&lt;p&gt;141.170.203.199: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The &#039;&#039;&#039;Light Containment Zone&#039;&#039;&#039; (LCZ) is one of four zones in [[Locations|Site-02]], where [[Class-D]]s, [[Scientist]]s, and [[SCP-173]] spawn. [[SCP-914]] is also found here, and often becomes a congregating point in the early game.&lt;br /&gt;
&lt;br /&gt;
Light Containment Zone contains three [[Workstation|Workstations]], four possible [[Standard Locker|Standard Lockers]] spawn locations and multiple [[Bulletproof Locker №7|Bulletproof Locker №7s]] and [[Wall-mounted Medkit]].&lt;br /&gt;
&lt;br /&gt;
Light Containment Zone is also home to the [[Decontamination Process]], a process which kills anything within the LCZ 11 minutes and 45 seconds after the round has started. This forces players to move  down to the [[Heavy Containment Zone]] and prevents backtracking to SCP-914.&lt;br /&gt;
&lt;br /&gt;
There are a few important rooms that contain supplies for players to aid their journey through the Heavy Containment Zone. A helpful navigation aid is the signs above doors, which primarily informs players of the type of room that lies beyond. Certain rooms will have fixed designations (see next section), whilst others will be pseudo-random.&lt;br /&gt;
&lt;br /&gt;
Despite popular belief, Light Containment Zone is above Heavy Containment Zone and not below it.&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once (with the exception of the airlock and two checkpoints), containing valuable items or to be used as hiding spots. These rooms have fixed designations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class-D Cells - CD01==&lt;br /&gt;
[[File:Class D Cells.png|300px|right|thumb|The Class-D Cells]]&lt;br /&gt;
[[File:Class D Cell&#039;s Art.png|300px|right|thumb|Artwork found at the back of the cells]]&lt;br /&gt;
[[File:SCPSL Art Contest Winner1.png|250px|right|thumb|The SCP-106 Contest Art made by Purplegoop]]&lt;br /&gt;
[[File:SCPSL Art Contest Winner2 MK2.png|300px|right|thumb|The SCP-049 Contest Art made by Moranatol]]&lt;br /&gt;
The &#039;&#039;&#039;Class-D Cells&#039;&#039;&#039; are the spawn location of all [[Class-D]]s. The room is a long hallway with multiple cell doors that run along the central walls of the room. &amp;lt;br&amp;gt;&lt;br /&gt;
Behind each cell door is a small room containing a small single bed and a table. Class-D will randomly spawn among these small cells. &amp;lt;br&amp;gt;&lt;br /&gt;
There is nothing of direct importance in this area as it simply leads into the LCZ proper. &amp;lt;br&amp;gt;&lt;br /&gt;
The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Water Closet - WC00==&lt;br /&gt;
[[File:Bathroom.png|300px|right|thumb|WC Hallway]]&lt;br /&gt;
[[File:WC_Men_Toilets.png|300px|right|thumb|Men&#039;s Toilets]]&lt;br /&gt;
[[File:WT_Female_Toilets.png|300px|right|thumb|Women&#039;s Toilets]]&lt;br /&gt;
The &#039;&#039;&#039;Water Closet&#039;&#039;&#039; is a hallway that contains a male and female bathroom, that can sometimes have loot in them. [[Scientist]] can spawn in this room. &amp;lt;br&amp;gt;&lt;br /&gt;
A [[Wall-mounted Medkit]] will sometimes spawn outside the bathroom door along the wall. &amp;lt;br&amp;gt;&lt;br /&gt;
The Water Closet contains 3 toilets and 2 sinks in both the male and female restrooms. &amp;lt;br&amp;gt;&lt;br /&gt;
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the [[COM-15 Sidearm]. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
*Outside the Toilets:&lt;br /&gt;
**[[Wall-mounted Medkit]]&lt;br /&gt;
&lt;br /&gt;
* Men&#039;s Toilets:&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15 Sidearm]&lt;br /&gt;
&lt;br /&gt;
* Women&#039;s Toilets:&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Janitor Keycard]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Office - PC15==&lt;br /&gt;
[[File:LCZ PC Room.png|300px|right|thumb|PC Room]]&lt;br /&gt;
The &#039;&#039;&#039;Office&#039;&#039;&#039; is a medium sized room that has an orderly arrangement of desks with computer monitors, phones, and other utensils. &amp;lt;br&amp;gt;&lt;br /&gt;
A single [[Keycard|Scientist Keycard]] always spawn in this room on a random desk. &lt;br /&gt;
A [[Standard Locker]] and [[Wall-mounted Medkit|Wall-mounted Medkits]] sometimes spawns in this room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* On a random desk:&lt;br /&gt;
**[[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
* Standard Locker:&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
** Random ammo&lt;br /&gt;
***5.56mm; 75 rounds&lt;br /&gt;
***7.62mm; 105-140 rounds&lt;br /&gt;
***9.00mm; 15 rounds&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[First Aid Kit]]&lt;br /&gt;
** [[Painkillers]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
&lt;br /&gt;
*[[Wall-mounted Medkit]] (up to two)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glass Room - GR18==&lt;br /&gt;
[[File:GR Entrance.png|300px|right|thumb|Entrance to the Glass Room]]&lt;br /&gt;
[[File:GR-18 Room.png|300px|right|thumb|Inside the Glass Room]]&lt;br /&gt;
[[File:GRInside.png|300px|right|thumb|The chamber in the Glass Room]]&lt;br /&gt;
The &#039;&#039;&#039;Glass Room&#039;&#039;&#039; is a medium sized testing chamber found in Light Containment Zone, marked with GR-18 above its door. &amp;lt;br&amp;gt;&lt;br /&gt;
Behind the door is a small room containing a gate that can be opened without the use of a keycard.&lt;br /&gt;
Scientist can sometimes spawn in this part of the room.&amp;lt;br&amp;gt;&lt;br /&gt;
Behind the gate is a medium sized room with a glass chamber in the middle.&lt;br /&gt;
The right wall of the room has a chance for a [[Medical Cabinets|Medical Cabinet]] or a [[Standard Locker]] to spawn.&lt;br /&gt;
A [[COM-15 Sidearm]] pistol will sometimes spawn in the middle of the glass chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the glass cage:&lt;br /&gt;
** [[COM-15 Sidearm]]&lt;br /&gt;
&lt;br /&gt;
* Standard Locker:&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
** Random ammo&lt;br /&gt;
***5.56mm; 75 rounds&lt;br /&gt;
***7.62mm; 105-140 rounds&lt;br /&gt;
***9.00mm; 15 rounds&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[First Aid Kit]]&lt;br /&gt;
** [[Painkillers]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
&lt;br /&gt;
*[[Wall-mounted Medkit]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-914&#039;s Containment Chamber - #914==&lt;br /&gt;
{{ReqAccess|CC1}}&lt;br /&gt;
{{079 AP Cost|Cost=50}}&lt;br /&gt;
[[File:914Entrance.png|300px|right|thumb|Entrance to SCP-914]]&lt;br /&gt;
[[File:SCP-914 Interior.png|300px|right|thumb|SCP-914]]&lt;br /&gt;
&#039;&#039;&#039;SCP-914&#039;s Containment Chamber&#039;&#039;&#039; is a medium sized room that stores [[SCP-914]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Behind the door is a smaller room containing a gate that leads to SCP-914 with a poster of SCP-914 next to it.&lt;br /&gt;
The gate requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC1}}|text=Containment Access 1}} to open. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-914 is the most important room in Light Containment Zone, as it is used to [[SCP-914/outputs|upgrade items]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Due to this, it is a popular place for [[SCPs]] to target, making it a dangerous place to be in near the start of the round.&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
*[[Wall-mounted Medkit]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-173&#039;s Containment Chamber - PT00==&lt;br /&gt;
[[File:PT_Stairway.png|300px|right|thumb|Stairway leading to SCP-173&#039;s chamber]]&lt;br /&gt;
[[File:173 Containment Room.png|300px|right|thumb|The Room outside SCP-173&#039;s Chamber]]&lt;br /&gt;
[[File:SCP-173&#039;s Room Locker.png|300px|right|thumb|The locker that sometimes spawns in this room]]&lt;br /&gt;
[[File:SCP-173_Chamber.png|300px|right|thumb|SCP-173&#039;s chamber]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;s Containment Chamber&#039;&#039;&#039; is a two story room that stores [[SCP-173]].&amp;lt;br&amp;gt;&lt;br /&gt;
In the preceding room before SCP-173&#039;s chamber, there is an inaccessible door to the right and a balcony to the left with an inaccessible control room on the upper level. &lt;br /&gt;
&lt;br /&gt;
At the beginning of the round SCP-173, if selected, will spawn in the containment chamber. The door cannot be opened immediately due to a short timer.&lt;br /&gt;
&lt;br /&gt;
There is a chance that a [[Bulletproof Locker №7]] and/or a [[COM-15 Sidearm] pistol spawns inside the side room at the top of the stairs leading to [[SCP-173]]&#039;s containment.&lt;br /&gt;
&lt;br /&gt;
A [[Standard Locker]] can sometimes spawn next to SCP-173&#039;s containment cell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
* Inside the small room:&lt;br /&gt;
** [[COM-15 Sidearm]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
* Standard Locker:&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
** Random ammo&lt;br /&gt;
***5.56mm; 75 rounds&lt;br /&gt;
***7.62mm; 105-140 rounds&lt;br /&gt;
***9.00mm; 15 rounds&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[First Aid Kit]]&lt;br /&gt;
** [[Painkillers]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LCZ Armory - ##00==&lt;br /&gt;
{{ReqAccess|AA1}}&lt;br /&gt;
{{079 AP Cost|Cost=50}}&lt;br /&gt;
{{DoorDestroy|ImmunityLvl=Lvl1}}&lt;br /&gt;
[[File:--00_Room.png|300px|right|thumb|Inside the armory]]&lt;br /&gt;
The &#039;&#039;&#039;LCZ Armory&#039;&#039;&#039; is a medium sized room containing two [[Workstation|Workstations]] and multiple guns, grenades and ammo. The room requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open it. &amp;lt;br&amp;gt;&lt;br /&gt;
Scientist can spawn outside the keycard door in this room but are unable to grab the guns due to their keycard being unable to open the door, forcing them to find one elsewhere. &amp;lt;br&amp;gt;&lt;br /&gt;
It can be especially useful for Class-Ds to kill Scientists or [[Mobile Task Force|NTF]], or vice-versa with [[Chaos Insurgent]]s. &lt;br /&gt;
&lt;br /&gt;
It contains a variety of weapons and ammunition to choose from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* Weapons:&lt;br /&gt;
** [[COM-15 Sidearm]]&lt;br /&gt;
** [[Project 90]]&lt;br /&gt;
** [[MP7]]&lt;br /&gt;
* Grenades:&lt;br /&gt;
** 3 [[Fragmentation Grenade]]s&lt;br /&gt;
** 3 [[Flashbang Grenade]]s&lt;br /&gt;
* Ammo:&lt;br /&gt;
** 7.62mm; 70 rounds&lt;br /&gt;
** 9.00mm; 30 rounds&lt;br /&gt;
*Other:&lt;br /&gt;
**2 [[Weapon Manager Tablet]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-012&#039;s Containment Chamber - #012==&lt;br /&gt;
{{ReqAccess|CC2}}&lt;br /&gt;
{{079 AP Cost|Cost=40}}&lt;br /&gt;
{{DoorDestroy|ImmunityLvl=Lvl1}}&lt;br /&gt;
[[File:012_Door.png|300px|right|thumb|Entrance to SCP-012&#039;s control room]]&lt;br /&gt;
[[File:012_side_room.png|300px|right|thumb|The small side room at the end of the hallway]]&lt;br /&gt;
[[File:012_Room.png|300px|right|thumb|SCP-012&#039;s control room]]&lt;br /&gt;
[[File:012_Chamber.png|300px|right|thumb|SCP-012&#039;s chamber]]&lt;br /&gt;
&#039;&#039;&#039;SCP-012&#039;s Containment Chamber&#039;&#039;&#039; is a long hallway with two doors at a dead end. One doors leads to a small room that sometimes contain a [[Bulletproof Locker №7]] in it. The other door requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC2}}|text=Containment Access 2}} to open. This door leads to the actual chamber of SCP-012. &amp;lt;br&amp;gt;&lt;br /&gt;
While nothing is present inside the containment chamber of SCP-012, a [[COM-15 Sidearm]] and a [[Keycard|Zone Manager Keycard]] have the possibility of spawning in the control room outside of the chamber.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible loot:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
* [[COM-15 Sidearm]]&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavy Containment Zone Checkpoints - EX-A/EX-B==&lt;br /&gt;
{{ReqAccess|CA}}&lt;br /&gt;
{{079 AP Cost|Cost=10}}&lt;br /&gt;
{{DoorDestroy|ImmunityLvl=Lvl3}}&lt;br /&gt;
[[File:CheckpointsLCZ-HCZ.png|300px|right|thumb|Security checkpoint]]&lt;br /&gt;
The &#039;&#039;&#039;Heavy Containment Zone Checkpoints&#039;&#039;&#039; are the gateways to and from the [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ.&lt;br /&gt;
&lt;br /&gt;
It contains two labeled doorways that both open once a keycard is swiped. They lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint) which lead down to the HCZ. There are also screens at either checkpoint displaying the remaining time to decontamination. &amp;lt;br&amp;gt;&lt;br /&gt;
A keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CA}}|text=Checkpoint Access}} is required to open the checkpoint. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Airlock - ALXX==&lt;br /&gt;
&amp;lt;small&amp;gt;(Inner Doors)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{DoorDestroy|ImmunityLvl=Lvl3}}&lt;br /&gt;
[[File:LCZ_Airlock.png|300px|right|thumb|Inside the airlock]]&lt;br /&gt;
[[File:Airlock_side-room.png|300px|right|thumb|Inside the airlock]]&lt;br /&gt;
The &#039;&#039;&#039;Airlock&#039;&#039;&#039; is a small, red-lit room with two doors on each side and a small dark side-room. &lt;br /&gt;
&lt;br /&gt;
Upon opening one of the inner doors, the other door will close. This makes Airlocks a great place to slow people down during a chase.&lt;br /&gt;
&lt;br /&gt;
The smaller side-room is often a place to hide in as most players pass it when running through the Airlocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Garden Chamber - VT00==&lt;br /&gt;
[[File:VT-00 Room.png|300px|right|thumb|The VT-00 Room]]&lt;br /&gt;
[[File:VT-00 Plants.png|300px|right|thumb|The plants found in the room]]&lt;br /&gt;
[[File:VT-00 Closet.png|300px|right|thumb|The smaller room found in VT-00 that often contains loot]]&lt;br /&gt;
The &#039;&#039;&#039;Garden Chamber&#039;&#039;&#039; contains a greenhouse area with several plants, sectioned off from the playable area with a large glass window. Players can access the plants by smashing the window, although the plants cannot be interacted with. The Garden Chamber has two entrances on opposite ends of the room.&lt;br /&gt;
&lt;br /&gt;
On the wall opposite the plants is a door that leads to a small room which either has a [[Wall-mounted Medkit]], a [[Standard Locker]], a [[Bulletproof Locker №7]] or nothing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot&#039;&#039;&#039;&lt;br /&gt;
* Standard Locker:&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
***5.56mm; 75 rounds&lt;br /&gt;
***7.62mm; 105-140 rounds&lt;br /&gt;
***9.00mm; 15 rounds&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[First Aid Kit]]&lt;br /&gt;
** [[Painkillers]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
* [[Wall-mounted Medkit]]&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(this room is also sometimes called the weed room as a joke)&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors that connect unique rooms and other hallways. Most of the time nothing of interest can be found in them and they make up the bulk of rooms in LCZ. These rooms have pseudo-random designations - while the first two letters will remain constant, the two numbers will change with each room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Straight Hallway - HS==&lt;br /&gt;
[[File:LCZ Straight.png|300px|right|thumb|Straight hallway]]&lt;br /&gt;
A simple straight hallway that contains two vents on the upper parts of the walls. One of these vents contain an easter egg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Corner - HC== &lt;br /&gt;
[[File:LCZ Corner.png|300px|right|thumb|C shaped hallway]]&lt;br /&gt;
A simple corner hallway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==3-Way Intersection - IT==&lt;br /&gt;
[[File:LCZ Three way.png|300px|right|thumb|T shaped hallway]]&lt;br /&gt;
A simple three way intersection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==4-Way Intersection - IX==&lt;br /&gt;
[[File:LCZ Four way.png|300px|right|thumb|X shaped hallway]]&lt;br /&gt;
[[File:Sinkhole.png|300px|right|thumb|A sinkhole that can spawn in the room]]&lt;br /&gt;
A four way intersection.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Status Effects|Sinkhole]] can sometimes spawn in this room, as apart of the [[Clutter System]]. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning. &amp;lt;br&amp;gt;&lt;br /&gt;
If a sinkhole is present, it will slow down any players that aren&#039;t SCPs. Unlike in &#039;&#039;Containment Breach&#039;&#039;, sinkholes will not teleport the player to the Pocket Dimension, this is intentional.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Light Containment Zone. Special Rooms are randomized in these layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
The Class-D Cells always spawns in the same exact spot for all five layouts, which can allow Class-Ds to figure out the layout early in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
Below are all the possible map layouts, using the community given names.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
The Arms =&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|      |   |   |   |   |   |ERS|   |   |   |&lt;br /&gt;
|11=   |   |   |   |CSE|SRW|4RW|ERW|   |   |&lt;br /&gt;
|21=   |ERS|   |ERE|TRN|CSW|SRN|   |   |   |&lt;br /&gt;
|31=   |SRN|   |   |   |TRE|TRW|   |   |   |&lt;br /&gt;
|41=ERE|TRW|   |ERS|   |SRN|CNE|ERW|   |   |&lt;br /&gt;
|51=   |CNE|SRW|4RW|SRW|CNW|   |   |   |   |&lt;br /&gt;
|61=   |   |   |SRN|   |   |   |   |   |   |&lt;br /&gt;
|71=   |CDE|SRW|TRW|   |   |   |   |   |   |&lt;br /&gt;
|81=   |   |   |ERN|   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
The Heart=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|      |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|11=   |   |ERS|   |ERS|   |ERS|   |   |   |&lt;br /&gt;
|21=   |   |SRN|CSE|TRN|SRW|TRN|ERW|   |   |&lt;br /&gt;
|31=ERE|CSW|TRE|TRW|   |   |   |   |   |   |&lt;br /&gt;
|41=   |TRE|4RW|4RW|SRW|ERW|   |   |   |   |&lt;br /&gt;
|51=ERE|CNW|SRN|CNE|CSW|   |   |   |   |   |&lt;br /&gt;
|61=   |   |SRN|   |ERN|   |   |   |   |   |&lt;br /&gt;
|71=   |CDE|CNW|   |   |   |   |   |   |   |&lt;br /&gt;
|81=   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
The Line=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|11=|CDE|CSW|ERS|   |ERS|   |ERS|   |   |&lt;br /&gt;
|21=|CSE|TRN|4RW|SRW|4RW|SRW|TRW|   |   |&lt;br /&gt;
|31=|ERN|   |ERN|   |ERN|   |TRE|ERW|   |&lt;br /&gt;
|41=|   |   |   |   |   |   |SRN|   |   |&lt;br /&gt;
|51=|   |   |   |   |   |   |CNE|ERW|   |&lt;br /&gt;
|61=|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|71=|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
The Loop=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |ERE|CSW|   |   |   |   |&lt;br /&gt;
|11=|   |   |   |   |SRN|   |   |   |   |&lt;br /&gt;
|21=|ERS|   |CSE|SRW|TRW|CSE|ERW|   |   |&lt;br /&gt;
|31=|CNE|TRS|TRW|   |CNE|TRW|   |   |   |&lt;br /&gt;
|41=|   |CNE|4RW|ERW|   |SRN|   |   |   |&lt;br /&gt;
|51=|ERE|TRS|TRN|SRW|SRW|TRW|   |   |   |&lt;br /&gt;
|61=|   |TRE|CSW|   |   |CNE|ERW|   |   |&lt;br /&gt;
|71=|CDE|TRW|CNE|ERW|   |   |   |   |   |&lt;br /&gt;
|81=|   |ERN|   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
The Ring=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |ERS|   |   |   |   |   |&lt;br /&gt;
|11=|ERE|TRS|SRW|TRN|SRW|TRS|ERW|   |   |&lt;br /&gt;
|21=|   |SRN|   |   |   |SRN|   |   |   |&lt;br /&gt;
|31=|ERE|TRW|   |   |CDE|TRW|   |   |   |&lt;br /&gt;
|41=|   |SRN|   |   |   |SRN|   |   |   |&lt;br /&gt;
|51=|ERE|4RW|SRW|TRS|SRW|TRN|ERW|   |   |&lt;br /&gt;
|61=|   |SRN|   |ERN|   |   |   |   |   |&lt;br /&gt;
|71=|ERE|CNW|   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>141.170.203.199</name></author>
	</entry>
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