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	<id>https://en.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=112.235.115.184</id>
	<title>SCP: Secret Laboratory English Official Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Special:Contributions/112.235.115.184"/>
	<updated>2026-04-12T15:08:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14131</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14131"/>
		<updated>2023-09-22T12:11:55Z</updated>

		<summary type="html">&lt;p&gt;112.235.115.184: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = UpdatedMicroHIDIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Mobile high-intensity electrical discharge thrower&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Industries|Industries]]&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 143.75&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = &lt;br /&gt;
|stamina_penalty = 50&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|ID = 16&lt;br /&gt;
|debugName = MicroHID&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 122.5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro High-Intensity Electrical Discharge Thrower&#039;&#039;&#039; also known as the &#039;&#039;&#039;Micro H.I.D.&#039;&#039;&#039; for short, is an experimental [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an extremely powerful weapon that is effective at terminating SCP subjects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Micro H.I.D. was created by [[Site-02|Site-02]] and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings. On Coarse it has a 50% chance to become the [[3-X Particle Disruptor]] or the [[Jailbird]].&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will break most glass windows it hits but cannot break doors.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. does not count as a firearm for [[Inventory Mechanics|inventory limits]]. Instead, it has its own inventory limit of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro H.I.D. has multiple different states that can be switched between with the {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*The weapon starts off in the Idle state.&lt;br /&gt;
*Holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}} switches the weapon to the Powering Up state. This state last 5.95 seconds.&lt;br /&gt;
**The drain rate while powering up the device is a linear value that slowly increases over time until 5.95 seconds have passed. Afterwards the rate is a constant 0.04/s.&lt;br /&gt;
*If the player is holding {{Key Press|Rightclick}} after the 5.95 seconds have passed then the weapon enters the Primed state. The weapon will not fire in this state but will drain slowly. Making it an effective way to reposition oneself or as way to scare off the SCPs.&lt;br /&gt;
*If the player is holding {{Key Press|Leftclick}} after the 5.95 seconds have passed then the weapon enters the Firing state. This state has a fire delay of 1.7 seconds.&lt;br /&gt;
**While firing, the drain rate of the weapon is increased to 0.13/s.&lt;br /&gt;
**The weapon has a range of {{MetersToHallways|6.3}}.&lt;br /&gt;
*The player can switch between the Firing and Primed states at anytime by simply switching between holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*Releasing the {{Key Press|Leftclick}} or {{Key Press|Rightclick}} buttons will switch the weapon to the Powering Down state. This state last 3.1 seconds.&lt;br /&gt;
**After the 3.1 seconds, the Micro H.I.D. goes back to the Idle State.&lt;br /&gt;
*The weapon has an energy value of &amp;quot;1&amp;quot;.&lt;br /&gt;
*The weapon takes 0.35 seconds to switch between any state. This effectively means that:&lt;br /&gt;
**The Powering Up state is {{#expr:5.95+0.35}} seconds long (5.95 + 0.35).&lt;br /&gt;
**The Firing Delay is {{#expr:1.7+0.35}} seconds long (1.7 + 0.35).&lt;br /&gt;
***Giving a total firing delay of {{#expr:(5.95+0.35)+(1.7+0.35)}} seconds (Powering Up + Firing Delay).&lt;br /&gt;
**The Powering Down state is {{#expr:3.1+0.35}} seconds long (3.1 + 0.35).&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=MicroFire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinDown.mp3|title=Wind Down|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Microequip.gif|&#039;&#039;&#039;Initial Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Microcharge.gif|&#039;&#039;&#039;Charge Animation&#039;&#039;&#039;&lt;br /&gt;
Microfire.gif|&#039;&#039;&#039;Fire Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Arts=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDArt1.jpg|Conceptual Art #1 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt1.jpg&lt;br /&gt;
MicroHIDArt3.png|Conceptual Art #2 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt3.png&lt;br /&gt;
MicroHIDArt2.png|Conceptual Sketch by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt2.png&lt;br /&gt;
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.|link=File:MicroHIDBlueprint.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
OldMicroHIDIcon.png|The former inventory icon of the Micro H.I.D. of its older model.&lt;br /&gt;
OlderMicroHIDIcon.png|An even older inventory icon of the Micro H.I.D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from &#039;&#039;SCP: Containment Breach.&#039;&#039;&lt;br /&gt;
**While the H.I.D. Turret in &#039;&#039;SCP: Containment Breach&#039;&#039; only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.&lt;br /&gt;
*A closer look at the Micro H.I.D. model reveals two pieces of text on it:&lt;br /&gt;
**The first one reads &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot;&lt;br /&gt;
**The second one reads &amp;quot;167151154154040163150151156145&amp;quot;. When translated with Octal, these numbers turn into &amp;quot;will shine&amp;quot;.&lt;br /&gt;
*The Micro H.I.D. model is inverted ingame due to the fact it was accidentally modeled as a left handed weapon. This can easily be seen by looking for the &amp;quot;167151154154040163150151156145&amp;quot; text easter egg, as it appears backwards on the model.&lt;br /&gt;
**The &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot; appears on the model normally, meaning it was added after the model was inverted.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>112.235.115.184</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14130</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14130"/>
		<updated>2023-09-22T12:11:13Z</updated>

		<summary type="html">&lt;p&gt;112.235.115.184: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = UpdatedMicroHIDIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Mobile high-intensity electrical discharge thrower&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Industries|Industries]]&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 143.75&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = &lt;br /&gt;
|stamina_penalty = 50&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|ID = 16&lt;br /&gt;
|debugName = MicroHID&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 122.5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro High-Intensity Electrical Discharge Thrower&#039;&#039;&#039; also known as the &#039;&#039;&#039;Micro H.I.D.&#039;&#039;&#039; for short, is an experimental [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an extremely powerful weapon that is effective at terminating SCP subjects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Micro H.I.D. was created by [[Site-02|Site-02]] and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings. On Coarse it has a 50% chance to become the [[3-X Particle Disruptor]] or the [[Jailbird]].&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will break most glass windows it hits but cannot break doors.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. does not count as a firearm for [[Inventory Mechanics|inventory limits]]. Instead, it has its own inventory limit of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro H.I.D. has multiple different states that can be switched between with the {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*The weapon starts off in the Idle state.&lt;br /&gt;
*Holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}} switches the weapon to the Powering Up state. This state last 5.95 seconds.&lt;br /&gt;
**The drain rate while powering up the device is a linear value that slowly increases over time until 5.95 seconds have passed. Afterwards the rate is a constant 0.04/s.&lt;br /&gt;
*If the player is holding {{Key Press|Rightclick}} after the 5.95 seconds have passed then the weapon enters the Primed state. The weapon will not fire in this state but will drain slowly. Making it an effective way to reposition oneself or as way to scare off the SCPs.&lt;br /&gt;
*If the player is holding {{Key Press|Leftclick}} after the 5.95 seconds have passed then the weapon enters the Firing state. This state has a fire delay of 1.7 seconds.&lt;br /&gt;
**While firing, the drain rate of the weapon is increased to 0.13/s.&lt;br /&gt;
**The weapon has a range of {{MetersToHallways|6.3}}.&lt;br /&gt;
*The player can switch between the Firing and Primed states at anytime by simply switching between holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*Releasing the {{Key Press|Leftclick}} or {{Key Press|Rightclick}} buttons will switch the weapon to the Powering Down state. This state last 3.1 seconds.&lt;br /&gt;
**After the 3.1 seconds, the Micro H.I.D. goes back to the Idle State.&lt;br /&gt;
*The weapon has an energy value of &amp;quot;1&amp;quot;.&lt;br /&gt;
*The weapon takes 0.35 seconds to switch between any state. This effectively means that:&lt;br /&gt;
**The Powering Up state is {{#expr:5.95+0.35}} seconds long (5.95 + 0.35).&lt;br /&gt;
**The Firing Delay is {{#expr:1.7+0.35}} seconds long (1.7 + 0.35).&lt;br /&gt;
***Giving a total firing delay of {{#expr:(5.95+0.35)+(1.7+0.35)}} seconds (Powering Up + Firing Delay).&lt;br /&gt;
**The Powering Down state is {{#expr:3.1+0.35}} seconds long (3.1 + 0.35).&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=MicroFire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinDown.mp3|title=Wind Down|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Microequip.gif|&#039;&#039;&#039;Initial Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Microcharge.gif|&#039;&#039;&#039;Charge Animation&#039;&#039;&#039;&lt;br /&gt;
Microfire.gif|&#039;&#039;&#039;Fire Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Arts=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDArt1.jpg|Conceptual Art #1 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt1.jpg&lt;br /&gt;
MicroHIDArt3.png|Conceptual Art #2 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt3.png&lt;br /&gt;
MicroHIDArt2.png|Conceptual Sketch by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt2.png&lt;br /&gt;
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.|link=File:MicroHIDBlueprint.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
OldMicroHIDIcon.png|The former inventory icon of the Micro H.I.D. of its older model.&lt;br /&gt;
OlderMicroHIDIcon.png|An even older inventory icon of the Micro H.I.D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from &#039;&#039;SCP: Containment Breach.&#039;&#039;&lt;br /&gt;
**While the H.I.D. Turret in &#039;&#039;SCP: Containment Breach&#039;&#039; only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.&lt;br /&gt;
*A closer look at the Micro H.I.D. model reveals two pieces of text on it:&lt;br /&gt;
**The first one reads &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot;&lt;br /&gt;
**The second one reads &amp;quot;167151154154040163150151156145&amp;quot;. When translated with Octal, these numbers turn into &amp;quot;will shine&amp;quot;.&lt;br /&gt;
*The Micro H.I.D. model is inverted ingame due to the fact it was accidentally modeled as a left handed weapon. This can easily be seen by looking for the &amp;quot;167151154154040163150151156145&amp;quot; text easter egg, as it appears backwards on the model.&lt;br /&gt;
**The &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot; appears on the model normally, meaning it was added after the model was inverted.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>112.235.115.184</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14129</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14129"/>
		<updated>2023-09-22T12:10:19Z</updated>

		<summary type="html">&lt;p&gt;112.235.115.184: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = UpdatedMicroHIDIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Mobile high-intensity electrical discharge thrower&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Industries|Industries]]&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 143.75&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = &lt;br /&gt;
|stamina_penalty = 50&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|ID = 16&lt;br /&gt;
|debugName = MicroHID&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 122.5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro High-Intensity Electrical Discharge Thrower&#039;&#039;&#039; also known as the &#039;&#039;&#039;Micro H.I.D.&#039;&#039;&#039; for short, is an experimental [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an extremely powerful weapon that is effective at terminating SCP subjects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Micro H.I.D. was created by [[Site-02|Site-02]] and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings. On Coarse it has a 50% chance to become the [[3-X Particle Disruptor]] or the [[Jailbird]].&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will break most glass windows it hits but cannot break doors.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. does not count as a firearm for [[Inventory Mechanics|inventory limits]]. Instead, it has its own inventory limit of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro H.I.D. has multiple different states that can be switched between with the {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*The weapon starts off in the Idle state.&lt;br /&gt;
*Holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}} switches the weapon to the Powering Up state. This state last 5.95 seconds.&lt;br /&gt;
**The drain rate while powering up the device is a linear value that slowly increases over time until 5.95 seconds have passed. Afterwards the rate is a constant 0.04/s.&lt;br /&gt;
*If the player is holding {{Key Press|Rightclick}} after the 5.95 seconds have passed then the weapon enters the Primed state. The weapon will not fire in this state but will drain slowly. Making it an effective way to reposition oneself or as way to scare off the SCPs.&lt;br /&gt;
*If the player is holding {{Key Press|Leftclick}} after the 5.95 seconds have passed then the weapon enters the Firing state. This state has a fire delay of 1.7 seconds.&lt;br /&gt;
**While firing, the drain rate of the weapon is increased to 0.13/s.&lt;br /&gt;
**The weapon has a range of {{MetersToHallways|6.3}}.&lt;br /&gt;
*The player can switch between the Firing and Primed states at anytime by simply switching between holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*Releasing the {{Key Press|Leftclick}} or {{Key Press|Rightclick}} buttons will switch the weapon to the Powering Down state. This state last 3.1 seconds.&lt;br /&gt;
**After the 3.1 seconds, the Micro H.I.D. goes back to the Idle State.&lt;br /&gt;
*The weapon has an energy value of &amp;quot;1&amp;quot;.&lt;br /&gt;
*The weapon takes 0.35 seconds to switch between any state. This effectively means that:&lt;br /&gt;
**The Powering Up state is {{#expr:5.95+0.35}} seconds long (5.95 + 0.35).&lt;br /&gt;
**The Firing Delay is {{#expr:1.7+0.35}} seconds long (1.7 + 0.35).&lt;br /&gt;
***Giving a total firing delay of {{#expr:(5.95+0.35)+(1.7+0.35)}} seconds (Powering Up + Firing Delay).&lt;br /&gt;
**The Powering Down state is {{#expr:3.1+0.35}} seconds long (3.1 + 0.35).&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=MicroFire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinDown.mp3|title=Wind Down|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Microequip.gif|&#039;&#039;&#039;Initial Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Microcharge.gif|&#039;&#039;&#039;Charge Animation&#039;&#039;&#039;&lt;br /&gt;
Microfire.gif|&#039;&#039;&#039;Fire Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Arts=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDArt1.jpg|Conceptual Art #1 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt1.jpg&lt;br /&gt;
MicroHIDArt3.png|Conceptual Art #2 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt3.png&lt;br /&gt;
MicroHIDArt2.png|Conceptual Sketch by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt2.png&lt;br /&gt;
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.|link=File:MicroHIDBlueprint.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
OldMicroHIDIcon.png|The former inventory icon of the Micro H.I.D. of its older model.&lt;br /&gt;
OlderMicroHIDIcon.png|An even older inventory icon of the Micro H.I.D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from &#039;&#039;SCP: Containment Breach.&#039;&#039;&lt;br /&gt;
**While the H.I.D. Turret in &#039;&#039;SCP: Containment Breach&#039;&#039; only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.&lt;br /&gt;
*A closer look at the Micro H.I.D. model reveals two pieces of text on it:&lt;br /&gt;
**The first one reads &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot;&lt;br /&gt;
**The second one reads &amp;quot;167151154154040163150151156145&amp;quot;. When translated with Octal, these numbers turn into &amp;quot;will shine&amp;quot;.&lt;br /&gt;
*The Micro H.I.D. model is inverted ingame due to the fact it was accidentally modeled as a left handed weapon. This can easily be seen by looking for the &amp;quot;167151154154040163150151156145&amp;quot; text easter egg, as it appears backwards on the model.&lt;br /&gt;
**The &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot; appears on the model normally, meaning it was added after the model was inverted.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>112.235.115.184</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14128</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14128"/>
		<updated>2023-09-22T12:09:52Z</updated>

		<summary type="html">&lt;p&gt;112.235.115.184: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = UpdatedMicroHIDIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Mobile high-intensity electrical discharge thrower&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Industries|Industries]]&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 143.75&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = &lt;br /&gt;
|stamina_penalty = 50&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|ID = 16&lt;br /&gt;
|debugName = MicroHID&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 122.5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro High-Intensity Electrical Discharge Thrower&#039;&#039;&#039; also known as the &#039;&#039;&#039;Micro H.I.D.&#039;&#039;&#039; for short, is an experimental [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an extremely powerful weapon that is effective at terminating SCP subjects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Micro H.I.D. was created by [[Site-02|Site-02]] and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings. On Coarse it has a 50% chance to become the [[3-X Particle Disruptor]] or the [[Jailbird]].&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will break most glass windows it hits but cannot break doors.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. does not count as a firearm for [[Inventory Mechanics|inventory limits]]. Instead, it has its own inventory limit of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro H.I.D. has multiple different states that can be switched between with the {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*The weapon starts off in the Idle state.&lt;br /&gt;
*Holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}} switches the weapon to the Powering Up state. This state last 5.95 seconds.&lt;br /&gt;
**The drain rate while powering up the device is a linear value that slowly increases over time until 5.95 seconds have passed. Afterwards the rate is a constant 0.04/s.&lt;br /&gt;
*If the player is holding {{Key Press|Rightclick}} after the 5.95 seconds have passed then the weapon enters the Primed state. The weapon will not fire in this state but will drain slowly. Making it an effective way to reposition oneself or as way to scare off the SCPs.&lt;br /&gt;
*If the player is holding {{Key Press|Leftclick}} after the 5.95 seconds have passed then the weapon enters the Firing state. This state has a fire delay of 1.7 seconds.&lt;br /&gt;
**While firing, the drain rate of the weapon is increased to 0.13/s.&lt;br /&gt;
**The weapon has a range of {{MetersToHallways|6.3}}.&lt;br /&gt;
*The player can switch between the Firing and Primed states at anytime by simply switching between holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*Releasing the {{Key Press|Leftclick}} or {{Key Press|Rightclick}} buttons will switch the weapon to the Powering Down state. This state last 3.1 seconds.&lt;br /&gt;
**After the 3.1 seconds, the Micro H.I.D. goes back to the Idle State.&lt;br /&gt;
*The weapon has an energy value of &amp;quot;1&amp;quot;.&lt;br /&gt;
*The weapon takes 0.35 seconds to switch between any state. This effectively means that:&lt;br /&gt;
**The Powering Up state is {{#expr:5.95+0.35}} seconds long (5.95 + 0.35).&lt;br /&gt;
**The Firing Delay is {{#expr:1.7+0.35}} seconds long (1.7 + 0.35).&lt;br /&gt;
***Giving a total firing delay of {{#expr:(5.95+0.35)+(1.7+0.35)}} seconds (Powering Up + Firing Delay).&lt;br /&gt;
**The Powering Down state is {{#expr:3.1+0.35}} seconds long (3.1 + 0.35).&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=MicroFire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinDown.mp3|title=Wind Down|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Microequip.gif|&#039;&#039;&#039;Initial Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Microcharge.gif|&#039;&#039;&#039;Charge Animation&#039;&#039;&#039;&lt;br /&gt;
Microfire.gif|&#039;&#039;&#039;Fire Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Arts=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDArt1.jpg|Conceptual Art #1 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt1.jpg&lt;br /&gt;
MicroHIDArt3.png|Conceptual Art #2 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt3.png&lt;br /&gt;
MicroHIDArt2.png|Conceptual Sketch by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt2.png&lt;br /&gt;
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.|link=File:MicroHIDBlueprint.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
OldMicroHIDIcon.png|The former inventory icon of the Micro H.I.D. of its older model.&lt;br /&gt;
OlderMicroHIDIcon.png|An even older inventory icon of the Micro H.I.D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from &#039;&#039;SCP: Containment Breach.&#039;&#039;&lt;br /&gt;
**While the H.I.D. Turret in &#039;&#039;SCP: Containment Breach&#039;&#039; only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.&lt;br /&gt;
*A closer look at the Micro H.I.D. model reveals two pieces of text on it:&lt;br /&gt;
**The first one reads &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot;&lt;br /&gt;
**The second one reads &amp;quot;167151154154040163150151156145&amp;quot;. When translated with Octal, these numbers turn into &amp;quot;will shine&amp;quot;.&lt;br /&gt;
*The Micro H.I.D. model is inverted ingame due to the fact it was accidentally modeled as a left handed weapon. This can easily be seen by looking for the &amp;quot;167151154154040163150151156145&amp;quot; text easter egg, as it appears backwards on the model.&lt;br /&gt;
**The &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot; appears on the model normally, meaning it was added after the model was inverted.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>112.235.115.184</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14127</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14127"/>
		<updated>2023-09-22T12:08:55Z</updated>

		<summary type="html">&lt;p&gt;112.235.115.184: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = UpdatedMicroHIDIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Mobile high-intensity electrical discharge thrower&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Industries|Industries]]&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 143.75&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = &lt;br /&gt;
|stamina_penalty = 50&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|ID = 16&lt;br /&gt;
|debugName = MicroHID&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 122.5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro High-Intensity Electrical Discharge Thrower&#039;&#039;&#039; also known as the &#039;&#039;&#039;Micro H.I.D.&#039;&#039;&#039; for short, is an experimental [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an extremely powerful weapon that is effective at terminating SCP subjects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Micro H.I.D. was created by [[Site-02|Site-02]] and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings. On Coarse it has a 50% chance to become the [[3-X Particle Disruptor]] or the [[Jailbird]].&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will break most glass windows it hits but cannot break doors.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. does not count as a firearm for [[Inventory Mechanics|inventory limits]]. Instead, it has its own inventory limit of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro H.I.D. has multiple different states that can be switched between with the {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*The weapon starts off in the Idle state.&lt;br /&gt;
*Holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}} switches the weapon to the Powering Up state. This state last 5.95 seconds.&lt;br /&gt;
**The drain rate while powering up the device is a linear value that slowly increases over time until 5.95 seconds have passed. Afterwards the rate is a constant 0.04/s.&lt;br /&gt;
*If the player is holding {{Key Press|Rightclick}} after the 5.95 seconds have passed then the weapon enters the Primed state. The weapon will not fire in this state but will drain slowly. Making it an effective way to reposition oneself or as way to scare off the SCPs.&lt;br /&gt;
*If the player is holding {{Key Press|Leftclick}} after the 5.95 seconds have passed then the weapon enters the Firing state. This state has a fire delay of 1.7 seconds.&lt;br /&gt;
**While firing, the drain rate of the weapon is increased to 0.13/s.&lt;br /&gt;
**The weapon has a range of {{MetersToHallways|6.3}}.&lt;br /&gt;
*The player can switch between the Firing and Primed states at anytime by simply switching between holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*Releasing the {{Key Press|Leftclick}} or {{Key Press|Rightclick}} buttons will switch the weapon to the Powering Down state. This state last 3.1 seconds.&lt;br /&gt;
**After the 3.1 seconds, the Micro H.I.D. goes back to the Idle State.&lt;br /&gt;
*The weapon has an energy value of &amp;quot;1&amp;quot;.&lt;br /&gt;
*The weapon takes 0.35 seconds to switch between any state. This effectively means that:&lt;br /&gt;
**The Powering Up state is {{#expr:5.95+0.35}} seconds long (5.95 + 0.35).&lt;br /&gt;
**The Firing Delay is {{#expr:1.7+0.35}} seconds long (1.7 + 0.35).&lt;br /&gt;
***Giving a total firing delay of {{#expr:(5.95+0.35)+(1.7+0.35)}} seconds (Powering Up + Firing Delay).&lt;br /&gt;
**The Powering Down state is {{#expr:3.1+0.35}} seconds long (3.1 + 0.35).&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=MicroFire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinDown.mp3|title=Wind Down|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Microequip.gif|&#039;&#039;&#039;Initial Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Microcharge.gif|&#039;&#039;&#039;Charge Animation&#039;&#039;&#039;&lt;br /&gt;
Microfire.gif|&#039;&#039;&#039;Fire Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Arts=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDArt1.jpg|Conceptual Art #1 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt1.jpg&lt;br /&gt;
MicroHIDArt3.png|Conceptual Art #2 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt3.png&lt;br /&gt;
MicroHIDArt2.png|Conceptual Sketch by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt2.png&lt;br /&gt;
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.|link=File:MicroHIDBlueprint.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
OldMicroHIDIcon.png|The former inventory icon of the Micro H.I.D. of its older model.&lt;br /&gt;
OlderMicroHIDIcon.png|An even older inventory icon of the Micro H.I.D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from &#039;&#039;SCP: Containment Breach.&#039;&#039;&lt;br /&gt;
**While the H.I.D. Turret in &#039;&#039;SCP: Containment Breach&#039;&#039; only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.&lt;br /&gt;
*A closer look at the Micro H.I.D. model reveals two pieces of text on it:&lt;br /&gt;
**The first one reads &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot;&lt;br /&gt;
**The second one reads &amp;quot;167151154154040163150151156145&amp;quot;. When translated with Octal, these numbers turn into &amp;quot;will shine&amp;quot;.&lt;br /&gt;
*The Micro H.I.D. model is inverted ingame due to the fact it was accidentally modeled as a left handed weapon. This can easily be seen by looking for the &amp;quot;167151154154040163150151156145&amp;quot; text easter egg, as it appears backwards on the model.&lt;br /&gt;
**The &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot; appears on the model normally, meaning it was added after the model was inverted.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>112.235.115.184</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14126</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14126"/>
		<updated>2023-09-22T12:08:13Z</updated>

		<summary type="html">&lt;p&gt;112.235.115.184: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = UpdatedMicroHIDIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Mobile high-intensity electrical discharge thrower&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Industries|Industries]]&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 143.75&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = &lt;br /&gt;
|stamina_penalty = 50&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|ID = 16&lt;br /&gt;
|debugName = MicroHID&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 122.5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro High-Intensity Electrical Discharge Thrower&#039;&#039;&#039; also known as the &#039;&#039;&#039;Micro H.I.D.&#039;&#039;&#039; for short, is an experimental [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an extremely powerful weapon that is effective at terminating SCP subjects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Micro H.I.D. was created by [[Site-02|Site-02]] and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings. On Coarse it has a 50% chance to become the [[3-X Particle Disruptor]] or the [[Jailbird]].&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will break most glass windows it hits but cannot break doors.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. does not count as a firearm for [[Inventory Mechanics|inventory limits]]. Instead, it has its own inventory limit of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro H.I.D. has multiple different states that can be switched between with the {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*The weapon starts off in the Idle state.&lt;br /&gt;
*Holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}} switches the weapon to the Powering Up state. This state last 5.95 seconds.&lt;br /&gt;
**The drain rate while powering up the device is a linear value that slowly increases over time until 5.95 seconds have passed. Afterwards the rate is a constant 0.04/s.&lt;br /&gt;
*If the player is holding {{Key Press|Rightclick}} after the 5.95 seconds have passed then the weapon enters the Primed state. The weapon will not fire in this state but will drain slowly. Making it an effective way to reposition oneself or as way to scare off the SCPs.&lt;br /&gt;
*If the player is holding {{Key Press|Leftclick}} after the 5.95 seconds have passed then the weapon enters the Firing state. This state has a fire delay of 1.7 seconds.&lt;br /&gt;
**While firing, the drain rate of the weapon is increased to 0.13/s.&lt;br /&gt;
**The weapon has a range of {{MetersToHallways|6.3}}.&lt;br /&gt;
*The player can switch between the Firing and Primed states at anytime by simply switching between holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*Releasing the {{Key Press|Leftclick}} or {{Key Press|Rightclick}} buttons will switch the weapon to the Powering Down state. This state last 3.1 seconds.&lt;br /&gt;
**After the 3.1 seconds, the Micro H.I.D. goes back to the Idle State.&lt;br /&gt;
*The weapon has an energy value of &amp;quot;1&amp;quot;.&lt;br /&gt;
*The weapon takes 0.35 seconds to switch between any state. This effectively means that:&lt;br /&gt;
**The Powering Up state is {{#expr:5.95+0.35}} seconds long (5.95 + 0.35).&lt;br /&gt;
**The Firing Delay is {{#expr:1.7+0.35}} seconds long (1.7 + 0.35).&lt;br /&gt;
***Giving a total firing delay of {{#expr:(5.95+0.35)+(1.7+0.35)}} seconds (Powering Up + Firing Delay).&lt;br /&gt;
**The Powering Down state is {{#expr:3.1+0.35}} seconds long (3.1 + 0.35).&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=MicroFire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinDown.mp3|title=Wind Down|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=SpinUpmp3|title=Charging|description=filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|descriptionfilename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Microequip.gif|&#039;&#039;&#039;Initial Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Microcharge.gif|&#039;&#039;&#039;Charge Animation&#039;&#039;&#039;&lt;br /&gt;
Microfire.gif|&#039;&#039;&#039;Fire Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Arts=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDArt1.jpg|Conceptual Art #1 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt1.jpg&lt;br /&gt;
MicroHIDArt3.png|Conceptual Art #2 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt3.png&lt;br /&gt;
MicroHIDArt2.png|Conceptual Sketch by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt2.png&lt;br /&gt;
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.|link=File:MicroHIDBlueprint.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
OldMicroHIDIcon.png|The former inventory icon of the Micro H.I.D. of its older model.&lt;br /&gt;
OlderMicroHIDIcon.png|An even older inventory icon of the Micro H.I.D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from &#039;&#039;SCP: Containment Breach.&#039;&#039;&lt;br /&gt;
**While the H.I.D. Turret in &#039;&#039;SCP: Containment Breach&#039;&#039; only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.&lt;br /&gt;
*A closer look at the Micro H.I.D. model reveals two pieces of text on it:&lt;br /&gt;
**The first one reads &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot;&lt;br /&gt;
**The second one reads &amp;quot;167151154154040163150151156145&amp;quot;. When translated with Octal, these numbers turn into &amp;quot;will shine&amp;quot;.&lt;br /&gt;
*The Micro H.I.D. model is inverted ingame due to the fact it was accidentally modeled as a left handed weapon. This can easily be seen by looking for the &amp;quot;167151154154040163150151156145&amp;quot; text easter egg, as it appears backwards on the model.&lt;br /&gt;
**The &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot; appears on the model normally, meaning it was added after the model was inverted.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>112.235.115.184</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14125</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14125"/>
		<updated>2023-09-22T12:07:46Z</updated>

		<summary type="html">&lt;p&gt;112.235.115.184: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = UpdatedMicroHIDIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Mobile high-intensity electrical discharge thrower&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Industries|Industries]]&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 143.75&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = &lt;br /&gt;
|stamina_penalty = 50&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|ID = 16&lt;br /&gt;
|debugName = MicroHID&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 122.5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro High-Intensity Electrical Discharge Thrower&#039;&#039;&#039; also known as the &#039;&#039;&#039;Micro H.I.D.&#039;&#039;&#039; for short, is an experimental [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an extremely powerful weapon that is effective at terminating SCP subjects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Micro H.I.D. was created by [[Site-02|Site-02]] and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings. On Coarse it has a 50% chance to become the [[3-X Particle Disruptor]] or the [[Jailbird]].&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will break most glass windows it hits but cannot break doors.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. does not count as a firearm for [[Inventory Mechanics|inventory limits]]. Instead, it has its own inventory limit of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro H.I.D. has multiple different states that can be switched between with the {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*The weapon starts off in the Idle state.&lt;br /&gt;
*Holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}} switches the weapon to the Powering Up state. This state last 5.95 seconds.&lt;br /&gt;
**The drain rate while powering up the device is a linear value that slowly increases over time until 5.95 seconds have passed. Afterwards the rate is a constant 0.04/s.&lt;br /&gt;
*If the player is holding {{Key Press|Rightclick}} after the 5.95 seconds have passed then the weapon enters the Primed state. The weapon will not fire in this state but will drain slowly. Making it an effective way to reposition oneself or as way to scare off the SCPs.&lt;br /&gt;
*If the player is holding {{Key Press|Leftclick}} after the 5.95 seconds have passed then the weapon enters the Firing state. This state has a fire delay of 1.7 seconds.&lt;br /&gt;
**While firing, the drain rate of the weapon is increased to 0.13/s.&lt;br /&gt;
**The weapon has a range of {{MetersToHallways|6.3}}.&lt;br /&gt;
*The player can switch between the Firing and Primed states at anytime by simply switching between holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*Releasing the {{Key Press|Leftclick}} or {{Key Press|Rightclick}} buttons will switch the weapon to the Powering Down state. This state last 3.1 seconds.&lt;br /&gt;
**After the 3.1 seconds, the Micro H.I.D. goes back to the Idle State.&lt;br /&gt;
*The weapon has an energy value of &amp;quot;1&amp;quot;.&lt;br /&gt;
*The weapon takes 0.35 seconds to switch between any state. This effectively means that:&lt;br /&gt;
**The Powering Up state is {{#expr:5.95+0.35}} seconds long (5.95 + 0.35).&lt;br /&gt;
**The Firing Delay is {{#expr:1.7+0.35}} seconds long (1.7 + 0.35).&lt;br /&gt;
***Giving a total firing delay of {{#expr:(5.95+0.35)+(1.7+0.35)}} seconds (Powering Up + Firing Delay).&lt;br /&gt;
**The Powering Down state is {{#expr:3.1+0.35}} seconds long (3.1 + 0.35).&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=MicroFire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinDown.mp3|title=Wind Down|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=SpinUpmp3|title=Charging|description=filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|descriptionfilename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Microequip.gif|&#039;&#039;&#039;Initial Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Microcharge.gif|&#039;&#039;&#039;Charge Animation&#039;&#039;&#039;&lt;br /&gt;
Microfire.gif|&#039;&#039;&#039;Fire Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Arts=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDArt1.jpg|Conceptual Art #1 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt1.jpg&lt;br /&gt;
MicroHIDArt3.png|Conceptual Art #2 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt3.png&lt;br /&gt;
MicroHIDArt2.png|Conceptual Sketch by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt2.png&lt;br /&gt;
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.|link=File:MicroHIDBlueprint.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
OldMicroHIDIcon.png|The former inventory icon of the Micro H.I.D. of its older model.&lt;br /&gt;
OlderMicroHIDIcon.png|An even older inventory icon of the Micro H.I.D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from &#039;&#039;SCP: Containment Breach.&#039;&#039;&lt;br /&gt;
**While the H.I.D. Turret in &#039;&#039;SCP: Containment Breach&#039;&#039; only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.&lt;br /&gt;
*A closer look at the Micro H.I.D. model reveals two pieces of text on it:&lt;br /&gt;
**The first one reads &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot;&lt;br /&gt;
**The second one reads &amp;quot;167151154154040163150151156145&amp;quot;. When translated with Octal, these numbers turn into &amp;quot;will shine&amp;quot;.&lt;br /&gt;
*The Micro H.I.D. model is inverted ingame due to the fact it was accidentally modeled as a left handed weapon. This can easily be seen by looking for the &amp;quot;167151154154040163150151156145&amp;quot; text easter egg, as it appears backwards on the model.&lt;br /&gt;
**The &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot; appears on the model normally, meaning it was added after the model was inverted.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>112.235.115.184</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14124</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14124"/>
		<updated>2023-09-22T12:07:31Z</updated>

		<summary type="html">&lt;p&gt;112.235.115.184: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = UpdatedMicroHIDIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Mobile high-intensity electrical discharge thrower&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Industries|Industries]]&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 143.75&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = &lt;br /&gt;
|stamina_penalty = 50&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|ID = 16&lt;br /&gt;
|debugName = MicroHID&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 122.5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro High-Intensity Electrical Discharge Thrower&#039;&#039;&#039; also known as the &#039;&#039;&#039;Micro H.I.D.&#039;&#039;&#039; for short, is an experimental [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an extremely powerful weapon that is effective at terminating SCP subjects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Micro H.I.D. was created by [[Site-02|Site-02]] and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings. On Coarse it has a 50% chance to become the [[3-X Particle Disruptor]] or the [[Jailbird]].&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will break most glass windows it hits but cannot break doors.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. does not count as a firearm for [[Inventory Mechanics|inventory limits]]. Instead, it has its own inventory limit of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro H.I.D. has multiple different states that can be switched between with the {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*The weapon starts off in the Idle state.&lt;br /&gt;
*Holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}} switches the weapon to the Powering Up state. This state last 5.95 seconds.&lt;br /&gt;
**The drain rate while powering up the device is a linear value that slowly increases over time until 5.95 seconds have passed. Afterwards the rate is a constant 0.04/s.&lt;br /&gt;
*If the player is holding {{Key Press|Rightclick}} after the 5.95 seconds have passed then the weapon enters the Primed state. The weapon will not fire in this state but will drain slowly. Making it an effective way to reposition oneself or as way to scare off the SCPs.&lt;br /&gt;
*If the player is holding {{Key Press|Leftclick}} after the 5.95 seconds have passed then the weapon enters the Firing state. This state has a fire delay of 1.7 seconds.&lt;br /&gt;
**While firing, the drain rate of the weapon is increased to 0.13/s.&lt;br /&gt;
**The weapon has a range of {{MetersToHallways|6.3}}.&lt;br /&gt;
*The player can switch between the Firing and Primed states at anytime by simply switching between holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*Releasing the {{Key Press|Leftclick}} or {{Key Press|Rightclick}} buttons will switch the weapon to the Powering Down state. This state last 3.1 seconds.&lt;br /&gt;
**After the 3.1 seconds, the Micro H.I.D. goes back to the Idle State.&lt;br /&gt;
*The weapon has an energy value of &amp;quot;1&amp;quot;.&lt;br /&gt;
*The weapon takes 0.35 seconds to switch between any state. This effectively means that:&lt;br /&gt;
**The Powering Up state is {{#expr:5.95+0.35}} seconds long (5.95 + 0.35).&lt;br /&gt;
**The Firing Delay is {{#expr:1.7+0.35}} seconds long (1.7 + 0.35).&lt;br /&gt;
***Giving a total firing delay of {{#expr:(5.95+0.35)+(1.7+0.35)}} seconds (Powering Up + Firing Delay).&lt;br /&gt;
**The Powering Down state is {{#expr:3.1+0.35}} seconds long (3.1 + 0.35).&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=MicroFire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinDown.mp3|title=Wind Down|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=SpinUpmp3|title=Charging|description=filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|descriptionfilename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Microequip.gif|&#039;&#039;&#039;Initial Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Microcharge.gif|&#039;&#039;&#039;Charge Animation&#039;&#039;&#039;&lt;br /&gt;
Microfire.gif|&#039;&#039;&#039;Fire Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Arts=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDArt1.jpg|Conceptual Art #1 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt1.jpg&lt;br /&gt;
MicroHIDArt3.png|Conceptual Art #2 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt3.png&lt;br /&gt;
MicroHIDArt2.png|Conceptual Sketch by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt2.png&lt;br /&gt;
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.|link=File:MicroHIDBlueprint.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
OldMicroHIDIcon.png|The former inventory icon of the Micro H.I.D. of its older model.&lt;br /&gt;
OlderMicroHIDIcon.png|An even older inventory icon of the Micro H.I.D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from &#039;&#039;SCP: Containment Breach.&#039;&#039;&lt;br /&gt;
**While the H.I.D. Turret in &#039;&#039;SCP: Containment Breach&#039;&#039; only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.&lt;br /&gt;
*A closer look at the Micro H.I.D. model reveals two pieces of text on it:&lt;br /&gt;
**The first one reads &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot;&lt;br /&gt;
**The second one reads &amp;quot;167151154154040163150151156145&amp;quot;. When translated with Octal, these numbers turn into &amp;quot;will shine&amp;quot;.&lt;br /&gt;
*The Micro H.I.D. model is inverted ingame due to the fact it was accidentally modeled as a left handed weapon. This can easily be seen by looking for the &amp;quot;167151154154040163150151156145&amp;quot; text easter egg, as it appears backwards on the model.&lt;br /&gt;
**The &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot; appears on the model normally, meaning it was added after the model was inverted.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>112.235.115.184</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14123</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14123"/>
		<updated>2023-09-22T12:07:05Z</updated>

		<summary type="html">&lt;p&gt;112.235.115.184: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = UpdatedMicroHIDIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Mobile high-intensity electrical discharge thrower&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Industries|Industries]]&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 143.75&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = &lt;br /&gt;
|stamina_penalty = 50&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|ID = 16&lt;br /&gt;
|debugName = MicroHID&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 122.5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro High-Intensity Electrical Discharge Thrower&#039;&#039;&#039; also known as the &#039;&#039;&#039;Micro H.I.D.&#039;&#039;&#039; for short, is an experimental [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an extremely powerful weapon that is effective at terminating SCP subjects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Micro H.I.D. was created by [[Site-02|Site-02]] and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings. On Coarse it has a 50% chance to become the [[3-X Particle Disruptor]] or the [[Jailbird]].&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will break most glass windows it hits but cannot break doors.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. does not count as a firearm for [[Inventory Mechanics|inventory limits]]. Instead, it has its own inventory limit of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro H.I.D. has multiple different states that can be switched between with the {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*The weapon starts off in the Idle state.&lt;br /&gt;
*Holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}} switches the weapon to the Powering Up state. This state last 5.95 seconds.&lt;br /&gt;
**The drain rate while powering up the device is a linear value that slowly increases over time until 5.95 seconds have passed. Afterwards the rate is a constant 0.04/s.&lt;br /&gt;
*If the player is holding {{Key Press|Rightclick}} after the 5.95 seconds have passed then the weapon enters the Primed state. The weapon will not fire in this state but will drain slowly. Making it an effective way to reposition oneself or as way to scare off the SCPs.&lt;br /&gt;
*If the player is holding {{Key Press|Leftclick}} after the 5.95 seconds have passed then the weapon enters the Firing state. This state has a fire delay of 1.7 seconds.&lt;br /&gt;
**While firing, the drain rate of the weapon is increased to 0.13/s.&lt;br /&gt;
**The weapon has a range of {{MetersToHallways|6.3}}.&lt;br /&gt;
*The player can switch between the Firing and Primed states at anytime by simply switching between holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*Releasing the {{Key Press|Leftclick}} or {{Key Press|Rightclick}} buttons will switch the weapon to the Powering Down state. This state last 3.1 seconds.&lt;br /&gt;
**After the 3.1 seconds, the Micro H.I.D. goes back to the Idle State.&lt;br /&gt;
*The weapon has an energy value of &amp;quot;1&amp;quot;.&lt;br /&gt;
*The weapon takes 0.35 seconds to switch between any state. This effectively means that:&lt;br /&gt;
**The Powering Up state is {{#expr:5.95+0.35}} seconds long (5.95 + 0.35).&lt;br /&gt;
**The Firing Delay is {{#expr:1.7+0.35}} seconds long (1.7 + 0.35).&lt;br /&gt;
***Giving a total firing delay of {{#expr:(5.95+0.35)+(1.7+0.35)}} seconds (Powering Up + Firing Delay).&lt;br /&gt;
**The Powering Down state is {{#expr:3.1+0.35}} seconds long (3.1 + 0.35).&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=MicroFire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinDown.mp3|title=Wind Down|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=SpinUpmp3|title=Charging|description=filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|descriptionfilename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Microequip.gif|&#039;&#039;&#039;Initial Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Microcharge.gif|&#039;&#039;&#039;Charge Animation&#039;&#039;&#039;&lt;br /&gt;
Microfire.gif|&#039;&#039;&#039;Fire Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Arts=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDArt1.jpg|Conceptual Art #1 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt1.jpg&lt;br /&gt;
MicroHIDArt3.png|Conceptual Art #2 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt3.png&lt;br /&gt;
MicroHIDArt2.png|Conceptual Sketch by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt2.png&lt;br /&gt;
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.|link=File:MicroHIDBlueprint.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
OldMicroHIDIcon.png|The former inventory icon of the Micro H.I.D. of its older model.&lt;br /&gt;
OlderMicroHIDIcon.png|An even older inventory icon of the Micro H.I.D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from &#039;&#039;SCP: Containment Breach.&#039;&#039;&lt;br /&gt;
**While the H.I.D. Turret in &#039;&#039;SCP: Containment Breach&#039;&#039; only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.&lt;br /&gt;
*A closer look at the Micro H.I.D. model reveals two pieces of text on it:&lt;br /&gt;
**The first one reads &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot;&lt;br /&gt;
**The second one reads &amp;quot;167151154154040163150151156145&amp;quot;. When translated with Octal, these numbers turn into &amp;quot;will shine&amp;quot;.&lt;br /&gt;
*The Micro H.I.D. model is inverted ingame due to the fact it was accidentally modeled as a left handed weapon. This can easily be seen by looking for the &amp;quot;167151154154040163150151156145&amp;quot; text easter egg, as it appears backwards on the model.&lt;br /&gt;
**The &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot; appears on the model normally, meaning it was added after the model was inverted.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>112.235.115.184</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14122</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14122"/>
		<updated>2023-09-22T12:05:49Z</updated>

		<summary type="html">&lt;p&gt;112.235.115.184: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = UpdatedMicroHIDIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Mobile high-intensity electrical discharge thrower&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Industries|Industries]]&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 143.75&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = &lt;br /&gt;
|stamina_penalty = 50&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|ID = 16&lt;br /&gt;
|debugName = MicroHID&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 122.5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro High-Intensity Electrical Discharge Thrower&#039;&#039;&#039; also known as the &#039;&#039;&#039;Micro H.I.D.&#039;&#039;&#039; for short, is an experimental [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an extremely powerful weapon that is effective at terminating SCP subjects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Micro H.I.D. was created by [[Site-02|Site-02]] and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings. On Coarse it has a 50% chance to become the [[3-X Particle Disruptor]] or the [[Jailbird]].&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will break most glass windows it hits but cannot break doors.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. does not count as a firearm for [[Inventory Mechanics|inventory limits]]. Instead, it has its own inventory limit of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro H.I.D. has multiple different states that can be switched between with the {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*The weapon starts off in the Idle state.&lt;br /&gt;
*Holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}} switches the weapon to the Powering Up state. This state last 5.95 seconds.&lt;br /&gt;
**The drain rate while powering up the device is a linear value that slowly increases over time until 5.95 seconds have passed. Afterwards the rate is a constant 0.04/s.&lt;br /&gt;
*If the player is holding {{Key Press|Rightclick}} after the 5.95 seconds have passed then the weapon enters the Primed state. The weapon will not fire in this state but will drain slowly. Making it an effective way to reposition oneself or as way to scare off the SCPs.&lt;br /&gt;
*If the player is holding {{Key Press|Leftclick}} after the 5.95 seconds have passed then the weapon enters the Firing state. This state has a fire delay of 1.7 seconds.&lt;br /&gt;
**While firing, the drain rate of the weapon is increased to 0.13/s.&lt;br /&gt;
**The weapon has a range of {{MetersToHallways|6.3}}.&lt;br /&gt;
*The player can switch between the Firing and Primed states at anytime by simply switching between holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*Releasing the {{Key Press|Leftclick}} or {{Key Press|Rightclick}} buttons will switch the weapon to the Powering Down state. This state last 3.1 seconds.&lt;br /&gt;
**After the 3.1 seconds, the Micro H.I.D. goes back to the Idle State.&lt;br /&gt;
*The weapon has an energy value of &amp;quot;1&amp;quot;.&lt;br /&gt;
*The weapon takes 0.35 seconds to switch between any state. This effectively means that:&lt;br /&gt;
**The Powering Up state is {{#expr:5.95+0.35}} seconds long (5.95 + 0.35).&lt;br /&gt;
**The Firing Delay is {{#expr:1.7+0.35}} seconds long (1.7 + 0.35).&lt;br /&gt;
***Giving a total firing delay of {{#expr:(5.95+0.35)+(1.7+0.35)}} seconds (Powering Up + Firing Delay).&lt;br /&gt;
**The Powering Down state is {{#expr:3.1+0.35}} seconds long (3.1 + 0.35).&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=MicroFire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinDown.mp3|title=Wind Down|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=SpinUpmp3|title=Charging|description=filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=filename={{multi-listen item|SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Microequip.gif|&#039;&#039;&#039;Initial Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Microcharge.gif|&#039;&#039;&#039;Charge Animation&#039;&#039;&#039;&lt;br /&gt;
Microfire.gif|&#039;&#039;&#039;Fire Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Arts=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDArt1.jpg|Conceptual Art #1 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt1.jpg&lt;br /&gt;
MicroHIDArt3.png|Conceptual Art #2 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt3.png&lt;br /&gt;
MicroHIDArt2.png|Conceptual Sketch by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt2.png&lt;br /&gt;
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.|link=File:MicroHIDBlueprint.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
OldMicroHIDIcon.png|The former inventory icon of the Micro H.I.D. of its older model.&lt;br /&gt;
OlderMicroHIDIcon.png|An even older inventory icon of the Micro H.I.D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from &#039;&#039;SCP: Containment Breach.&#039;&#039;&lt;br /&gt;
**While the H.I.D. Turret in &#039;&#039;SCP: Containment Breach&#039;&#039; only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.&lt;br /&gt;
*A closer look at the Micro H.I.D. model reveals two pieces of text on it:&lt;br /&gt;
**The first one reads &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot;&lt;br /&gt;
**The second one reads &amp;quot;167151154154040163150151156145&amp;quot;. When translated with Octal, these numbers turn into &amp;quot;will shine&amp;quot;.&lt;br /&gt;
*The Micro H.I.D. model is inverted ingame due to the fact it was accidentally modeled as a left handed weapon. This can easily be seen by looking for the &amp;quot;167151154154040163150151156145&amp;quot; text easter egg, as it appears backwards on the model.&lt;br /&gt;
**The &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot; appears on the model normally, meaning it was added after the model was inverted.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>112.235.115.184</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14121</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14121"/>
		<updated>2023-09-22T12:05:27Z</updated>

		<summary type="html">&lt;p&gt;112.235.115.184: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = UpdatedMicroHIDIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Mobile high-intensity electrical discharge thrower&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Industries|Industries]]&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 143.75&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = &lt;br /&gt;
|stamina_penalty = 50&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|ID = 16&lt;br /&gt;
|debugName = MicroHID&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 122.5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro High-Intensity Electrical Discharge Thrower&#039;&#039;&#039; also known as the &#039;&#039;&#039;Micro H.I.D.&#039;&#039;&#039; for short, is an experimental [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an extremely powerful weapon that is effective at terminating SCP subjects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Micro H.I.D. was created by [[Site-02|Site-02]] and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings. On Coarse it has a 50% chance to become the [[3-X Particle Disruptor]] or the [[Jailbird]].&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will break most glass windows it hits but cannot break doors.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. does not count as a firearm for [[Inventory Mechanics|inventory limits]]. Instead, it has its own inventory limit of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro H.I.D. has multiple different states that can be switched between with the {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*The weapon starts off in the Idle state.&lt;br /&gt;
*Holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}} switches the weapon to the Powering Up state. This state last 5.95 seconds.&lt;br /&gt;
**The drain rate while powering up the device is a linear value that slowly increases over time until 5.95 seconds have passed. Afterwards the rate is a constant 0.04/s.&lt;br /&gt;
*If the player is holding {{Key Press|Rightclick}} after the 5.95 seconds have passed then the weapon enters the Primed state. The weapon will not fire in this state but will drain slowly. Making it an effective way to reposition oneself or as way to scare off the SCPs.&lt;br /&gt;
*If the player is holding {{Key Press|Leftclick}} after the 5.95 seconds have passed then the weapon enters the Firing state. This state has a fire delay of 1.7 seconds.&lt;br /&gt;
**While firing, the drain rate of the weapon is increased to 0.13/s.&lt;br /&gt;
**The weapon has a range of {{MetersToHallways|6.3}}.&lt;br /&gt;
*The player can switch between the Firing and Primed states at anytime by simply switching between holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*Releasing the {{Key Press|Leftclick}} or {{Key Press|Rightclick}} buttons will switch the weapon to the Powering Down state. This state last 3.1 seconds.&lt;br /&gt;
**After the 3.1 seconds, the Micro H.I.D. goes back to the Idle State.&lt;br /&gt;
*The weapon has an energy value of &amp;quot;1&amp;quot;.&lt;br /&gt;
*The weapon takes 0.35 seconds to switch between any state. This effectively means that:&lt;br /&gt;
**The Powering Up state is {{#expr:5.95+0.35}} seconds long (5.95 + 0.35).&lt;br /&gt;
**The Firing Delay is {{#expr:1.7+0.35}} seconds long (1.7 + 0.35).&lt;br /&gt;
***Giving a total firing delay of {{#expr:(5.95+0.35)+(1.7+0.35)}} seconds (Powering Up + Firing Delay).&lt;br /&gt;
**The Powering Down state is {{#expr:3.1+0.35}} seconds long (3.1 + 0.35).&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=MicroFire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinDown.mp3|title=Wind Down|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=SpinUpmp3|title=Charging|description=filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Microequip.gif|&#039;&#039;&#039;Initial Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Microcharge.gif|&#039;&#039;&#039;Charge Animation&#039;&#039;&#039;&lt;br /&gt;
Microfire.gif|&#039;&#039;&#039;Fire Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Arts=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDArt1.jpg|Conceptual Art #1 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt1.jpg&lt;br /&gt;
MicroHIDArt3.png|Conceptual Art #2 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt3.png&lt;br /&gt;
MicroHIDArt2.png|Conceptual Sketch by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt2.png&lt;br /&gt;
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.|link=File:MicroHIDBlueprint.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
OldMicroHIDIcon.png|The former inventory icon of the Micro H.I.D. of its older model.&lt;br /&gt;
OlderMicroHIDIcon.png|An even older inventory icon of the Micro H.I.D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from &#039;&#039;SCP: Containment Breach.&#039;&#039;&lt;br /&gt;
**While the H.I.D. Turret in &#039;&#039;SCP: Containment Breach&#039;&#039; only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.&lt;br /&gt;
*A closer look at the Micro H.I.D. model reveals two pieces of text on it:&lt;br /&gt;
**The first one reads &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot;&lt;br /&gt;
**The second one reads &amp;quot;167151154154040163150151156145&amp;quot;. When translated with Octal, these numbers turn into &amp;quot;will shine&amp;quot;.&lt;br /&gt;
*The Micro H.I.D. model is inverted ingame due to the fact it was accidentally modeled as a left handed weapon. This can easily be seen by looking for the &amp;quot;167151154154040163150151156145&amp;quot; text easter egg, as it appears backwards on the model.&lt;br /&gt;
**The &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot; appears on the model normally, meaning it was added after the model was inverted.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>112.235.115.184</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14120</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14120"/>
		<updated>2023-09-22T12:05:06Z</updated>

		<summary type="html">&lt;p&gt;112.235.115.184: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = UpdatedMicroHIDIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Mobile high-intensity electrical discharge thrower&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Industries|Industries]]&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 143.75&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = &lt;br /&gt;
|stamina_penalty = 50&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|ID = 16&lt;br /&gt;
|debugName = MicroHID&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 122.5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro High-Intensity Electrical Discharge Thrower&#039;&#039;&#039; also known as the &#039;&#039;&#039;Micro H.I.D.&#039;&#039;&#039; for short, is an experimental [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an extremely powerful weapon that is effective at terminating SCP subjects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Micro H.I.D. was created by [[Site-02|Site-02]] and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings. On Coarse it has a 50% chance to become the [[3-X Particle Disruptor]] or the [[Jailbird]].&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will break most glass windows it hits but cannot break doors.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. does not count as a firearm for [[Inventory Mechanics|inventory limits]]. Instead, it has its own inventory limit of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro H.I.D. has multiple different states that can be switched between with the {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*The weapon starts off in the Idle state.&lt;br /&gt;
*Holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}} switches the weapon to the Powering Up state. This state last 5.95 seconds.&lt;br /&gt;
**The drain rate while powering up the device is a linear value that slowly increases over time until 5.95 seconds have passed. Afterwards the rate is a constant 0.04/s.&lt;br /&gt;
*If the player is holding {{Key Press|Rightclick}} after the 5.95 seconds have passed then the weapon enters the Primed state. The weapon will not fire in this state but will drain slowly. Making it an effective way to reposition oneself or as way to scare off the SCPs.&lt;br /&gt;
*If the player is holding {{Key Press|Leftclick}} after the 5.95 seconds have passed then the weapon enters the Firing state. This state has a fire delay of 1.7 seconds.&lt;br /&gt;
**While firing, the drain rate of the weapon is increased to 0.13/s.&lt;br /&gt;
**The weapon has a range of {{MetersToHallways|6.3}}.&lt;br /&gt;
*The player can switch between the Firing and Primed states at anytime by simply switching between holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*Releasing the {{Key Press|Leftclick}} or {{Key Press|Rightclick}} buttons will switch the weapon to the Powering Down state. This state last 3.1 seconds.&lt;br /&gt;
**After the 3.1 seconds, the Micro H.I.D. goes back to the Idle State.&lt;br /&gt;
*The weapon has an energy value of &amp;quot;1&amp;quot;.&lt;br /&gt;
*The weapon takes 0.35 seconds to switch between any state. This effectively means that:&lt;br /&gt;
**The Powering Up state is {{#expr:5.95+0.35}} seconds long (5.95 + 0.35).&lt;br /&gt;
**The Firing Delay is {{#expr:1.7+0.35}} seconds long (1.7 + 0.35).&lt;br /&gt;
***Giving a total firing delay of {{#expr:(5.95+0.35)+(1.7+0.35)}} seconds (Powering Up + Firing Delay).&lt;br /&gt;
**The Powering Down state is {{#expr:3.1+0.35}} seconds long (3.1 + 0.35).&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=MicroFire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinDown.mp3|title=Wind Down|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=SpinUpmp3|title=Charging|description=filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Microequip.gif|&#039;&#039;&#039;Initial Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Microcharge.gif|&#039;&#039;&#039;Charge Animation&#039;&#039;&#039;&lt;br /&gt;
Microfire.gif|&#039;&#039;&#039;Fire Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Arts=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDArt1.jpg|Conceptual Art #1 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt1.jpg&lt;br /&gt;
MicroHIDArt3.png|Conceptual Art #2 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt3.png&lt;br /&gt;
MicroHIDArt2.png|Conceptual Sketch by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt2.png&lt;br /&gt;
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.|link=File:MicroHIDBlueprint.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
OldMicroHIDIcon.png|The former inventory icon of the Micro H.I.D. of its older model.&lt;br /&gt;
OlderMicroHIDIcon.png|An even older inventory icon of the Micro H.I.D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from &#039;&#039;SCP: Containment Breach.&#039;&#039;&lt;br /&gt;
**While the H.I.D. Turret in &#039;&#039;SCP: Containment Breach&#039;&#039; only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.&lt;br /&gt;
*A closer look at the Micro H.I.D. model reveals two pieces of text on it:&lt;br /&gt;
**The first one reads &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot;&lt;br /&gt;
**The second one reads &amp;quot;167151154154040163150151156145&amp;quot;. When translated with Octal, these numbers turn into &amp;quot;will shine&amp;quot;.&lt;br /&gt;
*The Micro H.I.D. model is inverted ingame due to the fact it was accidentally modeled as a left handed weapon. This can easily be seen by looking for the &amp;quot;167151154154040163150151156145&amp;quot; text easter egg, as it appears backwards on the model.&lt;br /&gt;
**The &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot; appears on the model normally, meaning it was added after the model was inverted.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>112.235.115.184</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14119</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14119"/>
		<updated>2023-09-22T12:04:12Z</updated>

		<summary type="html">&lt;p&gt;112.235.115.184: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = UpdatedMicroHIDIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Mobile high-intensity electrical discharge thrower&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Industries|Industries]]&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 143.75&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = &lt;br /&gt;
|stamina_penalty = 50&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|ID = 16&lt;br /&gt;
|debugName = MicroHID&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 122.5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro High-Intensity Electrical Discharge Thrower&#039;&#039;&#039; also known as the &#039;&#039;&#039;Micro H.I.D.&#039;&#039;&#039; for short, is an experimental [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an extremely powerful weapon that is effective at terminating SCP subjects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Micro H.I.D. was created by [[Site-02|Site-02]] and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings. On Coarse it has a 50% chance to become the [[3-X Particle Disruptor]] or the [[Jailbird]].&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will break most glass windows it hits but cannot break doors.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. does not count as a firearm for [[Inventory Mechanics|inventory limits]]. Instead, it has its own inventory limit of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro H.I.D. has multiple different states that can be switched between with the {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*The weapon starts off in the Idle state.&lt;br /&gt;
*Holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}} switches the weapon to the Powering Up state. This state last 5.95 seconds.&lt;br /&gt;
**The drain rate while powering up the device is a linear value that slowly increases over time until 5.95 seconds have passed. Afterwards the rate is a constant 0.04/s.&lt;br /&gt;
*If the player is holding {{Key Press|Rightclick}} after the 5.95 seconds have passed then the weapon enters the Primed state. The weapon will not fire in this state but will drain slowly. Making it an effective way to reposition oneself or as way to scare off the SCPs.&lt;br /&gt;
*If the player is holding {{Key Press|Leftclick}} after the 5.95 seconds have passed then the weapon enters the Firing state. This state has a fire delay of 1.7 seconds.&lt;br /&gt;
**While firing, the drain rate of the weapon is increased to 0.13/s.&lt;br /&gt;
**The weapon has a range of {{MetersToHallways|6.3}}.&lt;br /&gt;
*The player can switch between the Firing and Primed states at anytime by simply switching between holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*Releasing the {{Key Press|Leftclick}} or {{Key Press|Rightclick}} buttons will switch the weapon to the Powering Down state. This state last 3.1 seconds.&lt;br /&gt;
**After the 3.1 seconds, the Micro H.I.D. goes back to the Idle State.&lt;br /&gt;
*The weapon has an energy value of &amp;quot;1&amp;quot;.&lt;br /&gt;
*The weapon takes 0.35 seconds to switch between any state. This effectively means that:&lt;br /&gt;
**The Powering Up state is {{#expr:5.95+0.35}} seconds long (5.95 + 0.35).&lt;br /&gt;
**The Firing Delay is {{#expr:1.7+0.35}} seconds long (1.7 + 0.35).&lt;br /&gt;
***Giving a total firing delay of {{#expr:(5.95+0.35)+(1.7+0.35)}} seconds (Powering Up + Firing Delay).&lt;br /&gt;
**The Powering Down state is {{#expr:3.1+0.35}} seconds long (3.1 + 0.35).&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=MicroFire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinDown.mp3|title=Wind Down|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=SpinUpmp3|title=Charging|description=filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Microequip.gif|&#039;&#039;&#039;Initial Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Microcharge.gif|&#039;&#039;&#039;Charge Animation&#039;&#039;&#039;&lt;br /&gt;
Microfire.gif|&#039;&#039;&#039;Fire Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Arts=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDArt1.jpg|Conceptual Art #1 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt1.jpg&lt;br /&gt;
MicroHIDArt3.png|Conceptual Art #2 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt3.png&lt;br /&gt;
MicroHIDArt2.png|Conceptual Sketch by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt2.png&lt;br /&gt;
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.|link=File:MicroHIDBlueprint.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
OldMicroHIDIcon.png|The former inventory icon of the Micro H.I.D. of its older model.&lt;br /&gt;
OlderMicroHIDIcon.png|An even older inventory icon of the Micro H.I.D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from &#039;&#039;SCP: Containment Breach.&#039;&#039;&lt;br /&gt;
**While the H.I.D. Turret in &#039;&#039;SCP: Containment Breach&#039;&#039; only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.&lt;br /&gt;
*A closer look at the Micro H.I.D. model reveals two pieces of text on it:&lt;br /&gt;
**The first one reads &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot;&lt;br /&gt;
**The second one reads &amp;quot;167151154154040163150151156145&amp;quot;. When translated with Octal, these numbers turn into &amp;quot;will shine&amp;quot;.&lt;br /&gt;
*The Micro H.I.D. model is inverted ingame due to the fact it was accidentally modeled as a left handed weapon. This can easily be seen by looking for the &amp;quot;167151154154040163150151156145&amp;quot; text easter egg, as it appears backwards on the model.&lt;br /&gt;
**The &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot; appears on the model normally, meaning it was added after the model was inverted.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>112.235.115.184</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14118</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14118"/>
		<updated>2023-09-22T11:46:50Z</updated>

		<summary type="html">&lt;p&gt;112.235.115.184: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = UpdatedMicroHIDIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Mobile high-intensity electrical discharge thrower&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Industries|Industries]]&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 143.75&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = &lt;br /&gt;
|stamina_penalty = 50&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|ID = 16&lt;br /&gt;
|debugName = MicroHID&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 122.5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro High-Intensity Electrical Discharge Thrower&#039;&#039;&#039; also known as the &#039;&#039;&#039;Micro H.I.D.&#039;&#039;&#039; for short, is an experimental [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an extremely powerful weapon that is effective at terminating SCP subjects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Micro H.I.D. was created by [[Site-02|Site-02]] and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings. On Coarse it has a 50% chance to become the [[3-X Particle Disruptor]] or the [[Jailbird]].&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will break most glass windows it hits but cannot break doors.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. does not count as a firearm for [[Inventory Mechanics|inventory limits]]. Instead, it has its own inventory limit of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro H.I.D. has multiple different states that can be switched between with the {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*The weapon starts off in the Idle state.&lt;br /&gt;
*Holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}} switches the weapon to the Powering Up state. This state last 5.95 seconds.&lt;br /&gt;
**The drain rate while powering up the device is a linear value that slowly increases over time until 5.95 seconds have passed. Afterwards the rate is a constant 0.04/s.&lt;br /&gt;
*If the player is holding {{Key Press|Rightclick}} after the 5.95 seconds have passed then the weapon enters the Primed state. The weapon will not fire in this state but will drain slowly. Making it an effective way to reposition oneself or as way to scare off the SCPs.&lt;br /&gt;
*If the player is holding {{Key Press|Leftclick}} after the 5.95 seconds have passed then the weapon enters the Firing state. This state has a fire delay of 1.7 seconds.&lt;br /&gt;
**While firing, the drain rate of the weapon is increased to 0.13/s.&lt;br /&gt;
**The weapon has a range of {{MetersToHallways|6.3}}.&lt;br /&gt;
*The player can switch between the Firing and Primed states at anytime by simply switching between holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*Releasing the {{Key Press|Leftclick}} or {{Key Press|Rightclick}} buttons will switch the weapon to the Powering Down state. This state last 3.1 seconds.&lt;br /&gt;
**After the 3.1 seconds, the Micro H.I.D. goes back to the Idle State.&lt;br /&gt;
*The weapon has an energy value of &amp;quot;1&amp;quot;.&lt;br /&gt;
*The weapon takes 0.35 seconds to switch between any state. This effectively means that:&lt;br /&gt;
**The Powering Up state is {{#expr:5.95+0.35}} seconds long (5.95 + 0.35).&lt;br /&gt;
**The Firing Delay is {{#expr:1.7+0.35}} seconds long (1.7 + 0.35).&lt;br /&gt;
***Giving a total firing delay of {{#expr:(5.95+0.35)+(1.7+0.35)}} seconds (Powering Up + Firing Delay).&lt;br /&gt;
**The Powering Down state is {{#expr:3.1+0.35}} seconds long (3.1 + 0.35).&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=MicroFire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinDown.mp3|title=Wind Down|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=SpinUpmp3|title=Charging|description=filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Microequip.gif|&#039;&#039;&#039;Initial Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Microcharge.gif|&#039;&#039;&#039;Charge Animation&#039;&#039;&#039;&lt;br /&gt;
Microfire.gif|&#039;&#039;&#039;Fire Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Arts=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDArt1.jpg|Conceptual Art #1 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt1.jpg&lt;br /&gt;
MicroHIDArt3.png|Conceptual Art #2 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt3.png&lt;br /&gt;
MicroHIDArt2.png|Conceptual Sketch by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt2.png&lt;br /&gt;
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.|link=File:MicroHIDBlueprint.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
OldMicroHIDIcon.png|The former inventory icon of the Micro H.I.D. of its older model.&lt;br /&gt;
OlderMicroHIDIcon.png|An even older inventory icon of the Micro H.I.D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from &#039;&#039;SCP: Containment Breach.&#039;&#039;&lt;br /&gt;
**While the H.I.D. Turret in &#039;&#039;SCP: Containment Breach&#039;&#039; only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.&lt;br /&gt;
*A closer look at the Micro H.I.D. model reveals two pieces of text on it:&lt;br /&gt;
**The first one reads &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot;&lt;br /&gt;
**The second one reads &amp;quot;167151154154040163150151156145&amp;quot;. When translated with Octal, these numbers turn into &amp;quot;will shine&amp;quot;.&lt;br /&gt;
*The Micro H.I.D. model is inverted ingame due to the fact it was accidentally modeled as a left handed weapon. This can easily be seen by looking for the &amp;quot;167151154154040163150151156145&amp;quot; text easter egg, as it appears backwards on the model.&lt;br /&gt;
**The &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot; appears on the model normally, meaning it was added after the model was inverted.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>112.235.115.184</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14117</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14117"/>
		<updated>2023-09-22T11:46:04Z</updated>

		<summary type="html">&lt;p&gt;112.235.115.184: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = UpdatedMicroHIDIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Mobile high-intensity electrical discharge thrower&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Industries|Industries]]&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 143.75&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = &lt;br /&gt;
|stamina_penalty = 50&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|ID = 16&lt;br /&gt;
|debugName = MicroHID&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 122.5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro High-Intensity Electrical Discharge Thrower&#039;&#039;&#039; also known as the &#039;&#039;&#039;Micro H.I.D.&#039;&#039;&#039; for short, is an experimental [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an extremely powerful weapon that is effective at terminating SCP subjects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Micro H.I.D. was created by [[Site-02|Site-02]] and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings. On Coarse it has a 50% chance to become the [[3-X Particle Disruptor]] or the [[Jailbird]].&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will break most glass windows it hits but cannot break doors.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. does not count as a firearm for [[Inventory Mechanics|inventory limits]]. Instead, it has its own inventory limit of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro H.I.D. has multiple different states that can be switched between with the {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*The weapon starts off in the Idle state.&lt;br /&gt;
*Holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}} switches the weapon to the Powering Up state. This state last 5.95 seconds.&lt;br /&gt;
**The drain rate while powering up the device is a linear value that slowly increases over time until 5.95 seconds have passed. Afterwards the rate is a constant 0.04/s.&lt;br /&gt;
*If the player is holding {{Key Press|Rightclick}} after the 5.95 seconds have passed then the weapon enters the Primed state. The weapon will not fire in this state but will drain slowly. Making it an effective way to reposition oneself or as way to scare off the SCPs.&lt;br /&gt;
*If the player is holding {{Key Press|Leftclick}} after the 5.95 seconds have passed then the weapon enters the Firing state. This state has a fire delay of 1.7 seconds.&lt;br /&gt;
**While firing, the drain rate of the weapon is increased to 0.13/s.&lt;br /&gt;
**The weapon has a range of {{MetersToHallways|6.3}}.&lt;br /&gt;
*The player can switch between the Firing and Primed states at anytime by simply switching between holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*Releasing the {{Key Press|Leftclick}} or {{Key Press|Rightclick}} buttons will switch the weapon to the Powering Down state. This state last 3.1 seconds.&lt;br /&gt;
**After the 3.1 seconds, the Micro H.I.D. goes back to the Idle State.&lt;br /&gt;
*The weapon has an energy value of &amp;quot;1&amp;quot;.&lt;br /&gt;
*The weapon takes 0.35 seconds to switch between any state. This effectively means that:&lt;br /&gt;
**The Powering Up state is {{#expr:5.95+0.35}} seconds long (5.95 + 0.35).&lt;br /&gt;
**The Firing Delay is {{#expr:1.7+0.35}} seconds long (1.7 + 0.35).&lt;br /&gt;
***Giving a total firing delay of {{#expr:(5.95+0.35)+(1.7+0.35)}} seconds (Powering Up + Firing Delay).&lt;br /&gt;
**The Powering Down state is {{#expr:3.1+0.35}} seconds long (3.1 + 0.35).&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=MicroFire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinDown.mp3|title=Wind Down|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Microequip.gif|&#039;&#039;&#039;Initial Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Microcharge.gif|&#039;&#039;&#039;Charge Animation&#039;&#039;&#039;&lt;br /&gt;
Microfire.gif|&#039;&#039;&#039;Fire Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Arts=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDArt1.jpg|Conceptual Art #1 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt1.jpg&lt;br /&gt;
MicroHIDArt3.png|Conceptual Art #2 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt3.png&lt;br /&gt;
MicroHIDArt2.png|Conceptual Sketch by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt2.png&lt;br /&gt;
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.|link=File:MicroHIDBlueprint.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
OldMicroHIDIcon.png|The former inventory icon of the Micro H.I.D. of its older model.&lt;br /&gt;
OlderMicroHIDIcon.png|An even older inventory icon of the Micro H.I.D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from &#039;&#039;SCP: Containment Breach.&#039;&#039;&lt;br /&gt;
**While the H.I.D. Turret in &#039;&#039;SCP: Containment Breach&#039;&#039; only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.&lt;br /&gt;
*A closer look at the Micro H.I.D. model reveals two pieces of text on it:&lt;br /&gt;
**The first one reads &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot;&lt;br /&gt;
**The second one reads &amp;quot;167151154154040163150151156145&amp;quot;. When translated with Octal, these numbers turn into &amp;quot;will shine&amp;quot;.&lt;br /&gt;
*The Micro H.I.D. model is inverted ingame due to the fact it was accidentally modeled as a left handed weapon. This can easily be seen by looking for the &amp;quot;167151154154040163150151156145&amp;quot; text easter egg, as it appears backwards on the model.&lt;br /&gt;
**The &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot; appears on the model normally, meaning it was added after the model was inverted.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>112.235.115.184</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14116</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14116"/>
		<updated>2023-09-22T11:32:14Z</updated>

		<summary type="html">&lt;p&gt;112.235.115.184: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = UpdatedMicroHIDIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Mobile high-intensity electrical discharge thrower&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Industries|Industries]]&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 143.75&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = &lt;br /&gt;
|stamina_penalty = 50&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|ID = 16&lt;br /&gt;
|debugName = MicroHID&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 122.5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro High-Intensity Electrical Discharge Thrower&#039;&#039;&#039; also known as the &#039;&#039;&#039;Micro H.I.D.&#039;&#039;&#039; for short, is an experimental [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an extremely powerful weapon that is effective at terminating SCP subjects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Micro H.I.D. was created by [[Site-02|Site-02]] and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings. On Coarse it has a 50% chance to become the [[3-X Particle Disruptor]] or the [[Jailbird]].&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will break most glass windows it hits but cannot break doors.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. does not count as a firearm for [[Inventory Mechanics|inventory limits]]. Instead, it has its own inventory limit of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro H.I.D. has multiple different states that can be switched between with the {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*The weapon starts off in the Idle state.&lt;br /&gt;
*Holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}} switches the weapon to the Powering Up state. This state last 5.95 seconds.&lt;br /&gt;
**The drain rate while powering up the device is a linear value that slowly increases over time until 5.95 seconds have passed. Afterwards the rate is a constant 0.04/s.&lt;br /&gt;
*If the player is holding {{Key Press|Rightclick}} after the 5.95 seconds have passed then the weapon enters the Primed state. The weapon will not fire in this state but will drain slowly. Making it an effective way to reposition oneself or as way to scare off the SCPs.&lt;br /&gt;
*If the player is holding {{Key Press|Leftclick}} after the 5.95 seconds have passed then the weapon enters the Firing state. This state has a fire delay of 1.7 seconds.&lt;br /&gt;
**While firing, the drain rate of the weapon is increased to 0.13/s.&lt;br /&gt;
**The weapon has a range of {{MetersToHallways|6.3}}.&lt;br /&gt;
*The player can switch between the Firing and Primed states at anytime by simply switching between holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*Releasing the {{Key Press|Leftclick}} or {{Key Press|Rightclick}} buttons will switch the weapon to the Powering Down state. This state last 3.1 seconds.&lt;br /&gt;
**After the 3.1 seconds, the Micro H.I.D. goes back to the Idle State.&lt;br /&gt;
*The weapon has an energy value of &amp;quot;1&amp;quot;.&lt;br /&gt;
*The weapon takes 0.35 seconds to switch between any state. This effectively means that:&lt;br /&gt;
**The Powering Up state is {{#expr:5.95+0.35}} seconds long (5.95 + 0.35).&lt;br /&gt;
**The Firing Delay is {{#expr:1.7+0.35}} seconds long (1.7 + 0.35).&lt;br /&gt;
***Giving a total firing delay of {{#expr:(5.95+0.35)+(1.7+0.35)}} seconds (Powering Up + Firing Delay).&lt;br /&gt;
**The Powering Down state is {{#expr:3.1+0.35}} seconds long (3.1 + 0.35).&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=MicroFire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinDown.mp3|title=Wind Down|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Microequip.gif|&#039;&#039;&#039;Initial Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Microcharge.gif|&#039;&#039;&#039;Charge Animation&#039;&#039;&#039;&lt;br /&gt;
Microfire.gif|&#039;&#039;&#039;Fire Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Arts=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDArt1.jpg|Conceptual Art #1 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt1.jpg&lt;br /&gt;
MicroHIDArt3.png|Conceptual Art #2 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt3.png&lt;br /&gt;
MicroHIDArt2.png|Conceptual Sketch by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt2.png&lt;br /&gt;
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.|link=File:MicroHIDBlueprint.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
OldMicroHIDIcon.png|The former inventory icon of the Micro H.I.D. of its older model.&lt;br /&gt;
OlderMicroHIDIcon.png|An even older inventory icon of the Micro H.I.D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from &#039;&#039;SCP: Containment Breach.&#039;&#039;&lt;br /&gt;
**While the H.I.D. Turret in &#039;&#039;SCP: Containment Breach&#039;&#039; only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.&lt;br /&gt;
*A closer look at the Micro H.I.D. model reveals two pieces of text on it:&lt;br /&gt;
**The first one reads &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot;&lt;br /&gt;
**The second one reads &amp;quot;167151154154040163150151156145&amp;quot;. When translated with Octal, these numbers turn into &amp;quot;will shine&amp;quot;.&lt;br /&gt;
*The Micro H.I.D. model is inverted ingame due to the fact it was accidentally modeled as a left handed weapon. This can easily be seen by looking for the &amp;quot;167151154154040163150151156145&amp;quot; text easter egg, as it appears backwards on the model.&lt;br /&gt;
**The &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot; appears on the model normally, meaning it was added after the model was inverted.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>112.235.115.184</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14115</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14115"/>
		<updated>2023-09-22T11:31:33Z</updated>

		<summary type="html">&lt;p&gt;112.235.115.184: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = UpdatedMicroHIDIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Mobile high-intensity electrical discharge thrower&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Industries|Industries]]&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 143.75&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = &lt;br /&gt;
|stamina_penalty = 50&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|ID = 16&lt;br /&gt;
|debugName = MicroHID&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 122.5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro High-Intensity Electrical Discharge Thrower&#039;&#039;&#039; also known as the &#039;&#039;&#039;Micro H.I.D.&#039;&#039;&#039; for short, is an experimental [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an extremely powerful weapon that is effective at terminating SCP subjects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Micro H.I.D. was created by [[Site-02|Site-02]] and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings. On Coarse it has a 50% chance to become the [[3-X Particle Disruptor]] or the [[Jailbird]].&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will break most glass windows it hits but cannot break doors.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. does not count as a firearm for [[Inventory Mechanics|inventory limits]]. Instead, it has its own inventory limit of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro H.I.D. has multiple different states that can be switched between with the {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*The weapon starts off in the Idle state.&lt;br /&gt;
*Holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}} switches the weapon to the Powering Up state. This state last 5.95 seconds.&lt;br /&gt;
**The drain rate while powering up the device is a linear value that slowly increases over time until 5.95 seconds have passed. Afterwards the rate is a constant 0.04/s.&lt;br /&gt;
*If the player is holding {{Key Press|Rightclick}} after the 5.95 seconds have passed then the weapon enters the Primed state. The weapon will not fire in this state but will drain slowly. Making it an effective way to reposition oneself or as way to scare off the SCPs.&lt;br /&gt;
*If the player is holding {{Key Press|Leftclick}} after the 5.95 seconds have passed then the weapon enters the Firing state. This state has a fire delay of 1.7 seconds.&lt;br /&gt;
**While firing, the drain rate of the weapon is increased to 0.13/s.&lt;br /&gt;
**The weapon has a range of {{MetersToHallways|6.3}}.&lt;br /&gt;
*The player can switch between the Firing and Primed states at anytime by simply switching between holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*Releasing the {{Key Press|Leftclick}} or {{Key Press|Rightclick}} buttons will switch the weapon to the Powering Down state. This state last 3.1 seconds.&lt;br /&gt;
**After the 3.1 seconds, the Micro H.I.D. goes back to the Idle State.&lt;br /&gt;
*The weapon has an energy value of &amp;quot;1&amp;quot;.&lt;br /&gt;
*The weapon takes 0.35 seconds to switch between any state. This effectively means that:&lt;br /&gt;
**The Powering Up state is {{#expr:5.95+0.35}} seconds long (5.95 + 0.35).&lt;br /&gt;
**The Firing Delay is {{#expr:1.7+0.35}} seconds long (1.7 + 0.35).&lt;br /&gt;
***Giving a total firing delay of {{#expr:(5.95+0.35)+(1.7+0.35)}} seconds (Powering Up + Firing Delay).&lt;br /&gt;
**The Powering Down state is {{#expr:3.1+0.35}} seconds long (3.1 + 0.35).&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=MicroFire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinDown.mp3|title=Wind Down|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Microequip.gif|&#039;&#039;&#039;Initial Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Microcharge.gif|&#039;&#039;&#039;Charge Animation&#039;&#039;&#039;&lt;br /&gt;
Microfire.gif|&#039;&#039;&#039;Fire Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Arts=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDArt1.jpg|Conceptual Art #1 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt1.jpg&lt;br /&gt;
MicroHIDArt3.png|Conceptual Art #2 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt3.png&lt;br /&gt;
MicroHIDArt2.png|Conceptual Sketch by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt2.png&lt;br /&gt;
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.|link=File:MicroHIDBlueprint.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
OldMicroHIDIcon.png|The former inventory icon of the Micro H.I.D. of its older model.&lt;br /&gt;
OlderMicroHIDIcon.png|An even older inventory icon of the Micro H.I.D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from &#039;&#039;SCP: Containment Breach.&#039;&#039;&lt;br /&gt;
**While the H.I.D. Turret in &#039;&#039;SCP: Containment Breach&#039;&#039; only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.&lt;br /&gt;
*A closer look at the Micro H.I.D. model reveals two pieces of text on it:&lt;br /&gt;
**The first one reads &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot;&lt;br /&gt;
**The second one reads &amp;quot;167151154154040163150151156145&amp;quot;. When translated with Octal, these numbers turn into &amp;quot;will shine&amp;quot;.&lt;br /&gt;
*The Micro H.I.D. model is inverted ingame due to the fact it was accidentally modeled as a left handed weapon. This can easily be seen by looking for the &amp;quot;167151154154040163150151156145&amp;quot; text easter egg, as it appears backwards on the model.&lt;br /&gt;
**The &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot; appears on the model normally, meaning it was added after the model was inverted.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>112.235.115.184</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14114</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14114"/>
		<updated>2023-09-22T11:30:54Z</updated>

		<summary type="html">&lt;p&gt;112.235.115.184: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = UpdatedMicroHIDIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Mobile high-intensity electrical discharge thrower&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Industries|Industries]]&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 143.75&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = &lt;br /&gt;
|stamina_penalty = 50&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|ID = 16&lt;br /&gt;
|debugName = MicroHID&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 122.5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro High-Intensity Electrical Discharge Thrower&#039;&#039;&#039; also known as the &#039;&#039;&#039;Micro H.I.D.&#039;&#039;&#039; for short, is an experimental [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an extremely powerful weapon that is effective at terminating SCP subjects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Micro H.I.D. was created by [[Site-02|Site-02]] and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings. On Coarse it has a 50% chance to become the [[3-X Particle Disruptor]] or the [[Jailbird]].&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will break most glass windows it hits but cannot break doors.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. does not count as a firearm for [[Inventory Mechanics|inventory limits]]. Instead, it has its own inventory limit of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro H.I.D. has multiple different states that can be switched between with the {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*The weapon starts off in the Idle state.&lt;br /&gt;
*Holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}} switches the weapon to the Powering Up state. This state last 5.95 seconds.&lt;br /&gt;
**The drain rate while powering up the device is a linear value that slowly increases over time until 5.95 seconds have passed. Afterwards the rate is a constant 0.04/s.&lt;br /&gt;
*If the player is holding {{Key Press|Rightclick}} after the 5.95 seconds have passed then the weapon enters the Primed state. The weapon will not fire in this state but will drain slowly. Making it an effective way to reposition oneself or as way to scare off the SCPs.&lt;br /&gt;
*If the player is holding {{Key Press|Leftclick}} after the 5.95 seconds have passed then the weapon enters the Firing state. This state has a fire delay of 1.7 seconds.&lt;br /&gt;
**While firing, the drain rate of the weapon is increased to 0.13/s.&lt;br /&gt;
**The weapon has a range of {{MetersToHallways|6.3}}.&lt;br /&gt;
*The player can switch between the Firing and Primed states at anytime by simply switching between holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*Releasing the {{Key Press|Leftclick}} or {{Key Press|Rightclick}} buttons will switch the weapon to the Powering Down state. This state last 3.1 seconds.&lt;br /&gt;
**After the 3.1 seconds, the Micro H.I.D. goes back to the Idle State.&lt;br /&gt;
*The weapon has an energy value of &amp;quot;1&amp;quot;.&lt;br /&gt;
*The weapon takes 0.35 seconds to switch between any state. This effectively means that:&lt;br /&gt;
**The Powering Up state is {{#expr:5.95+0.35}} seconds long (5.95 + 0.35).&lt;br /&gt;
**The Firing Delay is {{#expr:1.7+0.35}} seconds long (1.7 + 0.35).&lt;br /&gt;
***Giving a total firing delay of {{#expr:(5.95+0.35)+(1.7+0.35)}} seconds (Powering Up + Firing Delay).&lt;br /&gt;
**The Powering Down state is {{#expr:3.1+0.35}} seconds long (3.1 + 0.35).&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=MicroFire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinDown.mp3|title=Wind Down|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Microequip.gif|&#039;&#039;&#039;Initial Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Microcharge.gif|&#039;&#039;&#039;Charge Animation&#039;&#039;&#039;&lt;br /&gt;
Microfire.gif|&#039;&#039;&#039;Fire Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Arts=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDArt1.jpg|Conceptual Art #1 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt1.jpg&lt;br /&gt;
MicroHIDArt3.png|Conceptual Art #2 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt3.png&lt;br /&gt;
MicroHIDArt2.png|Conceptual Sketch by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt2.png&lt;br /&gt;
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.|link=File:MicroHIDBlueprint.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
OldMicroHIDIcon.png|The former inventory icon of the Micro H.I.D. of its older model.&lt;br /&gt;
OlderMicroHIDIcon.png|An even older inventory icon of the Micro H.I.D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from &#039;&#039;SCP: Containment Breach.&#039;&#039;&lt;br /&gt;
**While the H.I.D. Turret in &#039;&#039;SCP: Containment Breach&#039;&#039; only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.&lt;br /&gt;
*A closer look at the Micro H.I.D. model reveals two pieces of text on it:&lt;br /&gt;
**The first one reads &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot;&lt;br /&gt;
**The second one reads &amp;quot;167151154154040163150151156145&amp;quot;. When translated with Octal, these numbers turn into &amp;quot;will shine&amp;quot;.&lt;br /&gt;
*The Micro H.I.D. model is inverted ingame due to the fact it was accidentally modeled as a left handed weapon. This can easily be seen by looking for the &amp;quot;167151154154040163150151156145&amp;quot; text easter egg, as it appears backwards on the model.&lt;br /&gt;
**The &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot; appears on the model normally, meaning it was added after the model was inverted.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>112.235.115.184</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14113</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=14113"/>
		<updated>2023-09-22T11:30:19Z</updated>

		<summary type="html">&lt;p&gt;112.235.115.184: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = UpdatedMicroHIDIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = Mobile high-intensity electrical discharge thrower&lt;br /&gt;
|manufactor= [[Lore/Manufacturers#Industries|Industries]]&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 143.75&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = &lt;br /&gt;
|stamina_penalty = 50&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|SCP914 = True&lt;br /&gt;
|ID = 16&lt;br /&gt;
|debugName = MicroHID&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 122.5&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro High-Intensity Electrical Discharge Thrower&#039;&#039;&#039; also known as the &#039;&#039;&#039;Micro H.I.D.&#039;&#039;&#039; for short, is an experimental [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an extremely powerful weapon that is effective at terminating SCP subjects.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The Micro H.I.D. was created by [[Site-02|Site-02]] and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings. On Coarse it has a 50% chance to become the [[3-X Particle Disruptor]] or the [[Jailbird]].&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will break most glass windows it hits but cannot break doors.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will not kill teammates if Friendly Fire is enabled unless the player directly aims at their teammates. This is to avoid accidental kills.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. does not count as a firearm for [[Inventory Mechanics|inventory limits]]. Instead, it has its own inventory limit of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro H.I.D. has multiple different states that can be switched between with the {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*The weapon starts off in the Idle state.&lt;br /&gt;
*Holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}} switches the weapon to the Powering Up state. This state last 5.95 seconds.&lt;br /&gt;
**The drain rate while powering up the device is a linear value that slowly increases over time until 5.95 seconds have passed. Afterwards the rate is a constant 0.04/s.&lt;br /&gt;
*If the player is holding {{Key Press|Rightclick}} after the 5.95 seconds have passed then the weapon enters the Primed state. The weapon will not fire in this state but will drain slowly. Making it an effective way to reposition oneself or as way to scare off the SCPs.&lt;br /&gt;
*If the player is holding {{Key Press|Leftclick}} after the 5.95 seconds have passed then the weapon enters the Firing state. This state has a fire delay of 1.7 seconds.&lt;br /&gt;
**While firing, the drain rate of the weapon is increased to 0.13/s.&lt;br /&gt;
**The weapon has a range of {{MetersToHallways|6.3}}.&lt;br /&gt;
*The player can switch between the Firing and Primed states at anytime by simply switching between holding {{Key Press|Leftclick}} or {{Key Press|Rightclick}}.&lt;br /&gt;
*Releasing the {{Key Press|Leftclick}} or {{Key Press|Rightclick}} buttons will switch the weapon to the Powering Down state. This state last 3.1 seconds.&lt;br /&gt;
**After the 3.1 seconds, the Micro H.I.D. goes back to the Idle State.&lt;br /&gt;
*The weapon has an energy value of &amp;quot;1&amp;quot;.&lt;br /&gt;
*The weapon takes 0.35 seconds to switch between any state. This effectively means that:&lt;br /&gt;
**The Powering Up state is {{#expr:5.95+0.35}} seconds long (5.95 + 0.35).&lt;br /&gt;
**The Firing Delay is {{#expr:1.7+0.35}} seconds long (1.7 + 0.35).&lt;br /&gt;
***Giving a total firing delay of {{#expr:(5.95+0.35)+(1.7+0.35)}} seconds (Powering Up + Firing Delay).&lt;br /&gt;
**The Powering Down state is {{#expr:3.1+0.35}} seconds long (3.1 + 0.35).&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=MicroFire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinDown.mp3|title=Wind Down|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Microequip.gif|&#039;&#039;&#039;Initial Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Microcharge.gif|&#039;&#039;&#039;Charge Animation&#039;&#039;&#039;&lt;br /&gt;
Microfire.gif|&#039;&#039;&#039;Fire Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Arts=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDArt1.jpg|Conceptual Art #1 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt1.jpg&lt;br /&gt;
MicroHIDArt3.png|Conceptual Art #2 by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt3.png&lt;br /&gt;
MicroHIDArt2.png|Conceptual Sketch by &#039;&#039;Purplegoop.&#039;&#039;|link=File:MicroHIDArt2.png&lt;br /&gt;
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.|link=File:MicroHIDBlueprint.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
OldMicroHIDIcon.png|The former inventory icon of the Micro H.I.D. of its older model.&lt;br /&gt;
OlderMicroHIDIcon.png|An even older inventory icon of the Micro H.I.D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Micro H.I.D. is inspired, and directly based upon the H.I.D. Turret from &#039;&#039;SCP: Containment Breach.&#039;&#039;&lt;br /&gt;
**While the H.I.D. Turret in &#039;&#039;SCP: Containment Breach&#039;&#039; only fired a bright charge of light, the Micro H.I.D. fires a lethal beam.&lt;br /&gt;
*A closer look at the Micro H.I.D. model reveals two pieces of text on it:&lt;br /&gt;
**The first one reads &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot;&lt;br /&gt;
**The second one reads &amp;quot;167151154154040163150151156145&amp;quot;. When translated with Octal, these numbers turn into &amp;quot;will shine&amp;quot;.&lt;br /&gt;
*The Micro H.I.D. model is inverted ingame due to the fact it was accidentally modeled as a left handed weapon. This can easily be seen by looking for the &amp;quot;167151154154040163150151156145&amp;quot; text easter egg, as it appears backwards on the model.&lt;br /&gt;
**The &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot; appears on the model normally, meaning it was added after the model was inverted.&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>112.235.115.184</name></author>
	</entry>
</feed>