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		<id>https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=13030</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=13030"/>
		<updated>2023-07-05T08:32:42Z</updated>

		<summary type="html">&lt;p&gt;109.90.209.237: /* Ping System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = RenderSCP-079.png&lt;br /&gt;
|F1MenuArt = SCPCAT 079&lt;br /&gt;
|image_size = 375px&lt;br /&gt;
|HP = 0 &lt;br /&gt;
|speed = &lt;br /&gt;
|ability = Control various systems around Site-02&lt;br /&gt;
|ID = 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 &#039;&#039;teaser&#039;&#039;] &#039;&#039;announcing its return&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is a rapidly-evolving AI in a small computer that can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities primarily focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round.&amp;lt;br&amp;gt;&lt;br /&gt;
The probability of SCP-079 spawning in a given round are as follows:&lt;br /&gt;
*Selected as the 1st SCP - 0%&lt;br /&gt;
*Selected as the 2nd SCP - 20%&lt;br /&gt;
*Selected as the 3rd SCP - 40%&lt;br /&gt;
*Selected as the 4th SCP - 60%&lt;br /&gt;
&lt;br /&gt;
SCP-079 and [[SCP-096]] can never spawn in the same round. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Interactable] — Door Controls (Level-1)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Door Controls}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [R] — Blackout (Level-2)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Blackout}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [F] — Lockdown (Level-3)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Lockdown}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Map toggle] — Breach Scanner (Level-4)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Breach Scanner}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Interactable] — Alpha Warhead Control Override (Level-5)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Alpha Warhead}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Virtually Indestructible&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Virtually Indestructible}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Miscellaneous&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Miscellaneous}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|300px|thumb|Warning that pops up when being attacked &#039;&#039;&#039;(Fairly flashy, click to view)&#039;&#039;&#039;]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation &#039;&#039;&#039;(Fairly flashy, click to view)&#039;&#039;&#039;|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 is invulnerable to all forms of conventional weaponry, including explosives, the [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog and the [[3-X Particle Disruptor]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will forcefully disconnect SCP-079 from Site-02&#039;s systems and hard-resets the HCZ servers. The player controlling SCP-079 is then set to spectator as SCP-079 is successfully recontained. Due to the overcharge process simply disconnecting SCP-079 from the systems, they do not actually die from the process. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effects, such as Severed Hands, if applied to him via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around him. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. If said camera is unable to rotate enough, then it will simply rotate its max amount. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with the camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom up to a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=450px heights=350px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Surveillance Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It costs 10 AP to switch between the different levels of Site-02, changing between nearby zones also costs 10 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transferring between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transferring between two zones that are not directly connected will still charge the AP cost for the in-between zones, plus an additional 10 AP penalty for zone skipping. For example, transferring from LCZ to EZ, will apply the 10 AP cost for level change, 20 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penalty for skipping over HCZ, totaling up to 60 AP. Another example is, transferring from LCZ to SZ, which will apply the 10 AP cost for the level change, 20 AP cost for LCZ to HCZ, 20 AP cost for HCZ to EZ, 20 AP cost for EZ to SZ and 20 AP penalty for skipping over HCZ and EZ. The 10 AP for level change can only be applied once during these calculations. &amp;lt;br&amp;gt;&lt;br /&gt;
It is more cost effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}} (+ Rooms traveled)&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
====Target Counter====&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on his screen, but unlike the other SCPs, this ability will become more detailed over time. This ability is passive and requires no input from SCP-079.&lt;br /&gt;
&lt;br /&gt;
*At Tier 1, the counter will display the following counters: &#039;&#039;Total Lifeforms&#039;&#039;, &#039;&#039;Targets&#039;&#039; and &#039;&#039;SCP Subjects&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
**Total Lifeforms is all currently alive players, while Targets are all currently alive humans besides Chaos Insurgents.&lt;br /&gt;
*At Tier 2, the counter will updated the display to include two new counters: &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
**Military includes [[Mobile Task Force|MTF]], [[Facility Guard]]s and [[Chaos Insurgent]]s. Civilian includes [[Class-D Personnel]] and [[Scientist]]. &lt;br /&gt;
*At Tier 3, the &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; counters are replaced with the following counters: &#039;&#039;Class-D Personnel&#039;&#039;, &#039;&#039;Scientist&#039;&#039;, &#039;&#039;Chaos Insurgency&#039;&#039; and &#039;&#039;Foundation Forces&#039;&#039;.&lt;br /&gt;
*The [[Tutorial]] Class, if spawned in, will only be counted with &#039;&#039;Total Lifeforms&#039;&#039; counter.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
TargetCounterTier1New.png|Tier 1&lt;br /&gt;
TargetCounterTier2New.png|Tier 2&lt;br /&gt;
TargetCounterTier3New.png|Tier 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====SCP Tracker====&lt;br /&gt;
SCP-079&#039;s map has the added function of having an SCP Tracker. Rooms containing an active SCP instance will display a small orange blip on the map that becomes more detailed as SCP-079 levels up. This scanner will only include playable SCPs. This ability is passive and requires no input from SCP-079. The scanner will not show which floor an SCP is currently on in a given room. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 instances are not shown on the tracker.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, rooms containing a playable SCP will display a small, orange box in their center.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the box will now be replaced with an icon that shows the direction an SCP is facing. The room will also display if it contains multiple SCPs and roughly shows their current position in the room.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 4, the name of SCPs will now be displayed under an icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
SCPTrackerTier1.png|Tier 1 SCP Tracker showing an SCP is in the room.&lt;br /&gt;
SCPTrackerTier3.png|Tier 3 SCP Tracker showing the SCP is looking to the left.&lt;br /&gt;
SCPTrackerTier4.png|Tier 4 SCP Tracker showing the SCP is SCP-106.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|Rightclick}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a closed door will initially take away a fifth of SCP-079&#039;s maximum AP, while also applying a AP drain rate that increases exponentially over time. All locked doors will become unlocked by hitting the {{Key Press|R}} Key or if SCP-079 has run out of AP. Locking an opened door will only cost 10 AP and halt AP regen. Unlocking doors will apply a cooldown to door locking that is initially 3 seconds. This cooldown is increased depending on how long SCP-079 had locked a door for divided by 2, (e.g.: if a door was locked for ten seconds, SCP-079 would have to wait eight seconds (3s + 10s/2) before he can lock any other doors). &amp;lt;br&amp;gt;&lt;br /&gt;
It cost 5 AP for SCP-079 to interact with non-keycard doors with a 10 AP cost for elevators. The cost for Keycard doors is based on the required access level to open them.&lt;br /&gt;
&lt;br /&gt;
*10 AP - Checkpoints Access ({{#ask:[[keycard::CA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*30 AP - Intercom Access ({{#ask:[[keycard::IA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*40 AP - Containment Access 2 ({{#ask:[[keycard::CC2]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*50 AP - Armory Access 1 ({{#ask:[[keycard::AA1]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*50 AP- Containment Access 1 ({{#ask:[[keycard::CC1]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*60 AP - Armory Access 2 ({{#ask:[[keycard::AA2]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*70 AP - Armory Access 3 ({{#ask:[[keycard::AA3]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*80 AP - Gate Access ({{#ask:[[keycard::GA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
&lt;br /&gt;
While it is not possible to see in normal gameplay due to no doors using these tiers. A door with Containment Access 3 or Nuke Access would cost 110 AP to interact with.&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a five second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
===Speakers===&lt;br /&gt;
SCP-079 can use the Speakers located in the facility to directly talk to humans who are within range. By holding down the {{Key Press|V}} key, SCP-079 will access the nearest available Speaker and be able to broadcast their voice. Using a Speaker will not use any AP, but will halve AP regen.&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will simply display an error telling the player that he reached the max amount. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
At Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 25 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increasing this limit to four rooms. By default, this ability is performed by hitting the {{Key Press|F}} Key. Cameras will automatically enable a Night-Vision mode during a Blackout, allowing SCP-079 to see easier. Cameras in Heavy Containment Zone and Surface Zone use the typical green military styled night vision while LCZ and EZ cameras use the white and black style commonly seen in public cameras.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds, this cooldown is not applied to single room Blackout. The ability can only be performed while using the map by clicking the icon next to a zone&#039;s name. SCP-079 can blackout zones he is currently not in. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can not use this ability to Blackout Surface Zone. Instead, SCP-079 must travel to Surface Zone and perform a normal Blackout if he wishes to disable the lights there.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lockdown====&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room for 13 seconds. The ability has a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|G}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The ability can be toggled on and off within SCP-079&#039;s map. Each zone marked for a scan will cut AP regen rate by 1/2 while the ability is active. The scan will happen every 20 seconds, when this time is up, SCP-079 will be notified if the scanner detected a human or not. SCP-079 has the option to filter out certain human classes from the scan.&lt;br /&gt;
&lt;br /&gt;
When the ability is activated, each human in a zone marked for being scanned will have a hidden radius applied to them. After the 20 seconds are over, the game will choose any player who has not left their radius. The room with the chosen player will play a short ambience noise that is quickly followed by an alarm sound. The alarm is one of the few audio sources in game that will not be dampened during C.A.S.S.I.E. announcements. After the alarm has gone off, SCP-079 will receive a notification telling them what class the human is and the room he is located in. SCP-079&#039;s map will update to show where the alarm went off. The circle that appears on the map represents the size of that human&#039;s radius.&amp;lt;br&amp;gt;&lt;br /&gt;
A human must be in his radius for 15 seconds to be marked by the scanner.&lt;br /&gt;
&lt;br /&gt;
The size of a human&#039;s radius directly relates to how many enemies that human has. The more enemies he has, the smaller his radius. (i.e., the radius for a Class-D becomes smaller when there are multiple Facility Guards or MTF Units alive)&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanner Warning Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Detected.mp3|title=Room Alarm|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. This unusual activation of the Alpha Warhead causes [[C.A.S.S.I.E.]]&#039;s announcement of its activation to glitch out a lot. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being recontained.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, he will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Every time the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
**This reward will be given only once during the game.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 50 EXP.&lt;br /&gt;
&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witnesses a player killing another player but did not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:50/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 200% EXP. Currently this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*2}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*2}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*2}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*2}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:50*2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Basic Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter now displays Military and Civilian&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
*SCP Tracker now shows multiple SCPs in a room, the direction an SCP is looking and the rough location in a given room&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
*SCP Tracker now displays the name of SCPs.&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
LCZ_CCTV.png|Light Containment Zone CCTV camera&lt;br /&gt;
HCZ_CCTV.png|Heavy Containment Zone &amp;amp; Surface Zone CCTV camera&lt;br /&gt;
EZ_CCTV.png|Entrance Zone CCTV camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Breach Scanner&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanner Warning Ambience|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Scanner_Detected.mp3|title=Room Alarm|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones0.mp3|title=Zone Toggle (0 Zones)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones1.mp3|title=Zone Toggle (1 Zone)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones2.mp3|title=Zone Toggle (2 Zones)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones3.mp3|title=Zone Toggle (3 Zones)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones4.mp3|title=Zone Toggle (4 Zones)|description=}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-079 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:079_Icon.png|25px]] SCP-079 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|SCP-079 temporarily removed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.0|8.0.0]]&lt;br /&gt;
|SCP-079 readded with reworked abilities.&lt;br /&gt;
* New movement modes.&lt;br /&gt;
* Added Auxiliary Power.&lt;br /&gt;
* Added Experience.&lt;br /&gt;
* Overhauled Tesla Overcharge.&lt;br /&gt;
* Overhauled door locking ability.&lt;br /&gt;
* Added Lockdown ability (Ability would also blackout rooms).&lt;br /&gt;
* Added zone-specific camera models.&lt;br /&gt;
* New recontainment system.&lt;br /&gt;
* Added Target Counter (Which was bugged and would only display &amp;quot;Translation Error&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.1|8.0.1]]&lt;br /&gt;
|SCP-079&#039;s model changed for an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|SCP-079 is automatically recontained upon the death of all other SCPs in the round.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-079 now gains half the amount of experience from assisting SCP-106 abductions.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time reduced to {{Hoverimage|Was 1 minute and 55 seconds.|text=1 minute and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators can now be unlocked by Keycards with {{Hoverimage|Originally required Containment Access 3.|text=Armory Access 2}}.&lt;br /&gt;
|-&lt;br /&gt;
|Open/Close doors and Door Lockdown UI grouped together.&lt;br /&gt;
|-&lt;br /&gt;
|Added new customizability options for SCP-079 in the menu screen.&lt;br /&gt;
|-&lt;br /&gt;
|Surveillance Map&#039;s Target Counter now properly displays remaining targets.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Chase music no longer plays when a player looks at a speaker SCP-079 is using.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|SCP-079 can now Lockdown rooms in Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|Changed the screen on SCP-079&#039;s model to be bright white for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|Reduced number of Generators down to {{hoverimage|Was 5.|text=3}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time increased to {{hoverimage|Was 1 minute and 30 seconds.|text=2 minutes and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators no longer require a Weapon Manager Tablet to activate.&lt;br /&gt;
|-&lt;br /&gt;
|New recontainment system.&lt;br /&gt;
|-&lt;br /&gt;
|Added 5 second cooldown to Lockdown.&lt;br /&gt;
|-&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
|Added SCP tracking to Surveillance Map.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|11.0.1]]&lt;br /&gt;
|SCP-2176 will forcibly end Lockdowns done by SCP-079 and prevent SCP-079 from interacting with doors.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Doors locked by SCP-079 will now automatically unlock upon SCP-079&#039;s recontainment.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.2.0|11.2.0]]&lt;br /&gt;
|Generators now take as long as their activation time to return to the starting time upon being turned off.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|24th August 2022&lt;br /&gt;
|A Patreon post about SCP-079&#039;s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|SCP-079 soft-reworked.&lt;br /&gt;
* Overhauled Camera Feed UI.&lt;br /&gt;
* Overhauled Surveillance Map UI.&lt;br /&gt;
* Overhauled sound design.&lt;br /&gt;
* Overhauled gaining EXP.&lt;br /&gt;
* Overhauled Access Tiers.&lt;br /&gt;
* Blackout and Lockdown are now two separate abilities.&lt;br /&gt;
* Added Ping System.&lt;br /&gt;
* Readded Camera Zoom.&lt;br /&gt;
* Added cooldowns to abilities.&lt;br /&gt;
* SCP-2176 will now drain all of SCP-079&#039;s AP and prevent SCP-079 from using any abilities.&lt;br /&gt;
* SCP-244 will now freeze over SCP-079&#039;s cameras.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|Added SCP Tracker to Surveillance Map. Tracking information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Added Zone-Wide Blackout ability.&lt;br /&gt;
|-&lt;br /&gt;
|Added Night-Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
|Readded Target Counter to Surveillance Map. Target information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Readded SCP Tracker to the Surveillance Map. Tracker information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout sound effect now plays locally inside the room it was used in.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta V&lt;br /&gt;
|Added Speakers with new usage mechanic. New variants of Speakers for Light Containment and Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
|Improved visibility of SCP markers on Surveillance Map while in Night-Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|New red pop-up text for whenever SCP-079 is using an ability which reduces or prevents the regeneration of Auxiliary Power.&lt;br /&gt;
|-&lt;br /&gt;
|Added the Breach Scanner ability.&lt;br /&gt;
|-&lt;br /&gt;
|Each operation now has a unique sound.&lt;br /&gt;
|-&lt;br /&gt;
|Cleaned up SCP-079&#039;s UI.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.1.0|13.1.0]]&lt;br /&gt;
|Door locking AP costs rebalanced.&lt;br /&gt;
|-&lt;br /&gt;
|Door locking cooldown is now universal.&lt;br /&gt;
|-&lt;br /&gt;
|Door locking cooldown timer is now determined by how long SCP-079 has locked a door for divided by 2 plus 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Locked doors now produce a new whirring sound.&lt;br /&gt;
|-&lt;br /&gt;
|Rebalanced Termination EXP rewards.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout AP costs increased.&lt;br /&gt;
|-&lt;br /&gt;
|AP cost for switching between zones and elevators reduced.&lt;br /&gt;
|-&lt;br /&gt;
|Using speakers now only halves AP regen.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play as. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
*The SCP Tracker at Tier 3 will display the location of SCPs who are currently noclipping out of bounds if they are still within the grid of a zone.&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>109.90.209.237</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=13029</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=13029"/>
		<updated>2023-07-05T08:31:07Z</updated>

		<summary type="html">&lt;p&gt;109.90.209.237: please god, lern how to pronouns, they is for plural, keep consistancy and not 50% plural pronouns and 50% singular pronouns, im correcting this in a few pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = RenderSCP-079.png&lt;br /&gt;
|F1MenuArt = SCPCAT 079&lt;br /&gt;
|image_size = 375px&lt;br /&gt;
|HP = 0 &lt;br /&gt;
|speed = &lt;br /&gt;
|ability = Control various systems around Site-02&lt;br /&gt;
|ID = 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 &#039;&#039;teaser&#039;&#039;] &#039;&#039;announcing its return&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is a rapidly-evolving AI in a small computer that can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities primarily focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round.&amp;lt;br&amp;gt;&lt;br /&gt;
The probability of SCP-079 spawning in a given round are as follows:&lt;br /&gt;
*Selected as the 1st SCP - 0%&lt;br /&gt;
*Selected as the 2nd SCP - 20%&lt;br /&gt;
*Selected as the 3rd SCP - 40%&lt;br /&gt;
*Selected as the 4th SCP - 60%&lt;br /&gt;
&lt;br /&gt;
SCP-079 and [[SCP-096]] can never spawn in the same round. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Interactable] — Door Controls (Level-1)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Door Controls}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [R] — Blackout (Level-2)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Blackout}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [F] — Lockdown (Level-3)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Lockdown}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Map toggle] — Breach Scanner (Level-4)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Breach Scanner}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Interactable] — Alpha Warhead Control Override (Level-5)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Alpha Warhead}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Virtually Indestructible&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Virtually Indestructible}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Miscellaneous&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Miscellaneous}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|300px|thumb|Warning that pops up when being attacked &#039;&#039;&#039;(Fairly flashy, click to view)&#039;&#039;&#039;]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation &#039;&#039;&#039;(Fairly flashy, click to view)&#039;&#039;&#039;|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 is invulnerable to all forms of conventional weaponry, including explosives, the [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog and the [[3-X Particle Disruptor]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will forcefully disconnect SCP-079 from Site-02&#039;s systems and hard-resets the HCZ servers. The player controlling SCP-079 is then set to spectator as SCP-079 is successfully recontained. Due to the overcharge process simply disconnecting SCP-079 from the systems, they do not actually die from the process. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effects, such as Severed Hands, if applied to him via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around him. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. If said camera is unable to rotate enough, then it will simply rotate its max amount. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with the camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom up to a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=450px heights=350px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Surveillance Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It costs 10 AP to switch between the different levels of Site-02, changing between nearby zones also costs 10 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transferring between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transferring between two zones that are not directly connected will still charge the AP cost for the in-between zones, plus an additional 10 AP penalty for zone skipping. For example, transferring from LCZ to EZ, will apply the 10 AP cost for level change, 20 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penalty for skipping over HCZ, totaling up to 60 AP. Another example is, transferring from LCZ to SZ, which will apply the 10 AP cost for the level change, 20 AP cost for LCZ to HCZ, 20 AP cost for HCZ to EZ, 20 AP cost for EZ to SZ and 20 AP penalty for skipping over HCZ and EZ. The 10 AP for level change can only be applied once during these calculations. &amp;lt;br&amp;gt;&lt;br /&gt;
It is more cost effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}} (+ Rooms traveled)&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
====Target Counter====&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on his screen, but unlike the other SCPs, this ability will become more detailed over time. This ability is passive and requires no input from SCP-079.&lt;br /&gt;
&lt;br /&gt;
*At Tier 1, the counter will display the following counters: &#039;&#039;Total Lifeforms&#039;&#039;, &#039;&#039;Targets&#039;&#039; and &#039;&#039;SCP Subjects&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
**Total Lifeforms is all currently alive players, while Targets are all currently alive humans besides Chaos Insurgents.&lt;br /&gt;
*At Tier 2, the counter will updated the display to include two new counters: &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
**Military includes [[Mobile Task Force|MTF]], [[Facility Guard]]s and [[Chaos Insurgent]]s. Civilian includes [[Class-D Personnel]] and [[Scientist]]. &lt;br /&gt;
*At Tier 3, the &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; counters are replaced with the following counters: &#039;&#039;Class-D Personnel&#039;&#039;, &#039;&#039;Scientist&#039;&#039;, &#039;&#039;Chaos Insurgency&#039;&#039; and &#039;&#039;Foundation Forces&#039;&#039;.&lt;br /&gt;
*The [[Tutorial]] Class, if spawned in, will only be counted with &#039;&#039;Total Lifeforms&#039;&#039; counter.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
TargetCounterTier1New.png|Tier 1&lt;br /&gt;
TargetCounterTier2New.png|Tier 2&lt;br /&gt;
TargetCounterTier3New.png|Tier 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====SCP Tracker====&lt;br /&gt;
SCP-079&#039;s map has the added function of having an SCP Tracker. Rooms containing an active SCP instance will display a small orange blip on the map that becomes more detailed as SCP-079 levels up. This scanner will only include playable SCPs. This ability is passive and requires no input from SCP-079. The scanner will not show which floor an SCP is currently on in a given room. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 instances are not shown on the tracker.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, rooms containing a playable SCP will display a small, orange box in their center.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the box will now be replaced with an icon that shows the direction an SCP is facing. The room will also display if it contains multiple SCPs and roughly shows their current position in the room.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 4, the name of SCPs will now be displayed under an icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
SCPTrackerTier1.png|Tier 1 SCP Tracker showing an SCP is in the room.&lt;br /&gt;
SCPTrackerTier3.png|Tier 3 SCP Tracker showing the SCP is looking to the left.&lt;br /&gt;
SCPTrackerTier4.png|Tier 4 SCP Tracker showing the SCP is SCP-106.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|Rightclick}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a closed door will initially take away a fifth of SCP-079&#039;s maximum AP, while also applying a AP drain rate that increases exponentially over time. All locked doors will become unlocked by hitting the {{Key Press|R}} Key or if SCP-079 has run out of AP. Locking an opened door will only cost 10 AP and halt AP regen. Unlocking doors will apply a cooldown to door locking that is initially 3 seconds. This cooldown is increased depending on how long SCP-079 had locked a door for divided by 2, (e.g.: if a door was locked for ten seconds, SCP-079 would have to wait eight seconds (3s + 10s/2) before he can lock any other doors). &amp;lt;br&amp;gt;&lt;br /&gt;
It cost 5 AP for SCP-079 to interact with non-keycard doors with a 10 AP cost for elevators. The cost for Keycard doors is based on the required access level to open them.&lt;br /&gt;
&lt;br /&gt;
*10 AP - Checkpoints Access ({{#ask:[[keycard::CA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*30 AP - Intercom Access ({{#ask:[[keycard::IA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*40 AP - Containment Access 2 ({{#ask:[[keycard::CC2]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*50 AP - Armory Access 1 ({{#ask:[[keycard::AA1]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*50 AP- Containment Access 1 ({{#ask:[[keycard::CC1]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*60 AP - Armory Access 2 ({{#ask:[[keycard::AA2]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*70 AP - Armory Access 3 ({{#ask:[[keycard::AA3]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*80 AP - Gate Access ({{#ask:[[keycard::GA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
&lt;br /&gt;
While it is not possible to see in normal gameplay due to no doors using these tiers. A door with Containment Access 3 or Nuke Access would cost 110 AP to interact with.&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a five second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
===Speakers===&lt;br /&gt;
SCP-079 can use the Speakers located in the facility to directly talk to humans who are within range. By holding down the {{Key Press|V}} key, SCP-079 will access the nearest available Speaker and be able to broadcast their voice. Using a Speaker will not use any AP, but will halve AP regen.&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will simply display an error telling the player they reached the max amount. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
At Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 25 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increasing this limit to four rooms. By default, this ability is performed by hitting the {{Key Press|F}} Key. Cameras will automatically enable a Night-Vision mode during a Blackout, allowing SCP-079 to see easier. Cameras in Heavy Containment Zone and Surface Zone use the typical green military styled night vision while LCZ and EZ cameras use the white and black style commonly seen in public cameras.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds, this cooldown is not applied to single room Blackout. The ability can only be performed while using the map by clicking the icon next to a zone&#039;s name. SCP-079 can blackout zones he is currently not in. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can not use this ability to Blackout Surface Zone. Instead, SCP-079 must travel to Surface Zone and perform a normal Blackout if he wishes to disable the lights there.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lockdown====&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room for 13 seconds. The ability has a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|G}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The ability can be toggled on and off within SCP-079&#039;s map. Each zone marked for a scan will cut AP regen rate by 1/2 while the ability is active. The scan will happen every 20 seconds, when this time is up, SCP-079 will be notified if the scanner detected a human or not. SCP-079 has the option to filter out certain human classes from the scan.&lt;br /&gt;
&lt;br /&gt;
When the ability is activated, each human in a zone marked for being scanned will have a hidden radius applied to them. After the 20 seconds are over, the game will choose any player who has not left their radius. The room with the chosen player will play a short ambience noise that is quickly followed by an alarm sound. The alarm is one of the few audio sources in game that will not be dampened during C.A.S.S.I.E. announcements. After the alarm has gone off, SCP-079 will receive a notification telling them what class the human is and the room he is located in. SCP-079&#039;s map will update to show where the alarm went off. The circle that appears on the map represents the size of that human&#039;s radius.&amp;lt;br&amp;gt;&lt;br /&gt;
A human must be in his radius for 15 seconds to be marked by the scanner.&lt;br /&gt;
&lt;br /&gt;
The size of a human&#039;s radius directly relates to how many enemies that human has. The more enemies he has, the smaller his radius. (i.e., the radius for a Class-D becomes smaller when there are multiple Facility Guards or MTF Units alive)&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanner Warning Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Detected.mp3|title=Room Alarm|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. This unusual activation of the Alpha Warhead causes [[C.A.S.S.I.E.]]&#039;s announcement of its activation to glitch out a lot. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being recontained.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, he will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Every time the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
**This reward will be given only once during the game.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 50 EXP.&lt;br /&gt;
&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witnesses a player killing another player but did not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:50/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 200% EXP. Currently this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*2}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*2}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*2}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*2}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:50*2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Basic Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter now displays Military and Civilian&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
*SCP Tracker now shows multiple SCPs in a room, the direction an SCP is looking and the rough location in a given room&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
*SCP Tracker now displays the name of SCPs.&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
LCZ_CCTV.png|Light Containment Zone CCTV camera&lt;br /&gt;
HCZ_CCTV.png|Heavy Containment Zone &amp;amp; Surface Zone CCTV camera&lt;br /&gt;
EZ_CCTV.png|Entrance Zone CCTV camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Breach Scanner&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanner Warning Ambience|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Scanner_Detected.mp3|title=Room Alarm|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones0.mp3|title=Zone Toggle (0 Zones)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones1.mp3|title=Zone Toggle (1 Zone)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones2.mp3|title=Zone Toggle (2 Zones)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones3.mp3|title=Zone Toggle (3 Zones)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones4.mp3|title=Zone Toggle (4 Zones)|description=}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-079 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:079_Icon.png|25px]] SCP-079 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|SCP-079 temporarily removed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.0|8.0.0]]&lt;br /&gt;
|SCP-079 readded with reworked abilities.&lt;br /&gt;
* New movement modes.&lt;br /&gt;
* Added Auxiliary Power.&lt;br /&gt;
* Added Experience.&lt;br /&gt;
* Overhauled Tesla Overcharge.&lt;br /&gt;
* Overhauled door locking ability.&lt;br /&gt;
* Added Lockdown ability (Ability would also blackout rooms).&lt;br /&gt;
* Added zone-specific camera models.&lt;br /&gt;
* New recontainment system.&lt;br /&gt;
* Added Target Counter (Which was bugged and would only display &amp;quot;Translation Error&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.1|8.0.1]]&lt;br /&gt;
|SCP-079&#039;s model changed for an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|SCP-079 is automatically recontained upon the death of all other SCPs in the round.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-079 now gains half the amount of experience from assisting SCP-106 abductions.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time reduced to {{Hoverimage|Was 1 minute and 55 seconds.|text=1 minute and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators can now be unlocked by Keycards with {{Hoverimage|Originally required Containment Access 3.|text=Armory Access 2}}.&lt;br /&gt;
|-&lt;br /&gt;
|Open/Close doors and Door Lockdown UI grouped together.&lt;br /&gt;
|-&lt;br /&gt;
|Added new customizability options for SCP-079 in the menu screen.&lt;br /&gt;
|-&lt;br /&gt;
|Surveillance Map&#039;s Target Counter now properly displays remaining targets.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Chase music no longer plays when a player looks at a speaker SCP-079 is using.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|SCP-079 can now Lockdown rooms in Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|Changed the screen on SCP-079&#039;s model to be bright white for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|Reduced number of Generators down to {{hoverimage|Was 5.|text=3}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time increased to {{hoverimage|Was 1 minute and 30 seconds.|text=2 minutes and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators no longer require a Weapon Manager Tablet to activate.&lt;br /&gt;
|-&lt;br /&gt;
|New recontainment system.&lt;br /&gt;
|-&lt;br /&gt;
|Added 5 second cooldown to Lockdown.&lt;br /&gt;
|-&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
|Added SCP tracking to Surveillance Map.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|11.0.1]]&lt;br /&gt;
|SCP-2176 will forcibly end Lockdowns done by SCP-079 and prevent SCP-079 from interacting with doors.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Doors locked by SCP-079 will now automatically unlock upon SCP-079&#039;s recontainment.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.2.0|11.2.0]]&lt;br /&gt;
|Generators now take as long as their activation time to return to the starting time upon being turned off.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|24th August 2022&lt;br /&gt;
|A Patreon post about SCP-079&#039;s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|SCP-079 soft-reworked.&lt;br /&gt;
* Overhauled Camera Feed UI.&lt;br /&gt;
* Overhauled Surveillance Map UI.&lt;br /&gt;
* Overhauled sound design.&lt;br /&gt;
* Overhauled gaining EXP.&lt;br /&gt;
* Overhauled Access Tiers.&lt;br /&gt;
* Blackout and Lockdown are now two separate abilities.&lt;br /&gt;
* Added Ping System.&lt;br /&gt;
* Readded Camera Zoom.&lt;br /&gt;
* Added cooldowns to abilities.&lt;br /&gt;
* SCP-2176 will now drain all of SCP-079&#039;s AP and prevent SCP-079 from using any abilities.&lt;br /&gt;
* SCP-244 will now freeze over SCP-079&#039;s cameras.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|Added SCP Tracker to Surveillance Map. Tracking information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Added Zone-Wide Blackout ability.&lt;br /&gt;
|-&lt;br /&gt;
|Added Night-Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
|Readded Target Counter to Surveillance Map. Target information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Readded SCP Tracker to the Surveillance Map. Tracker information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout sound effect now plays locally inside the room it was used in.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta V&lt;br /&gt;
|Added Speakers with new usage mechanic. New variants of Speakers for Light Containment and Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
|Improved visibility of SCP markers on Surveillance Map while in Night-Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|New red pop-up text for whenever SCP-079 is using an ability which reduces or prevents the regeneration of Auxiliary Power.&lt;br /&gt;
|-&lt;br /&gt;
|Added the Breach Scanner ability.&lt;br /&gt;
|-&lt;br /&gt;
|Each operation now has a unique sound.&lt;br /&gt;
|-&lt;br /&gt;
|Cleaned up SCP-079&#039;s UI.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.1.0|13.1.0]]&lt;br /&gt;
|Door locking AP costs rebalanced.&lt;br /&gt;
|-&lt;br /&gt;
|Door locking cooldown is now universal.&lt;br /&gt;
|-&lt;br /&gt;
|Door locking cooldown timer is now determined by how long SCP-079 has locked a door for divided by 2 plus 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Locked doors now produce a new whirring sound.&lt;br /&gt;
|-&lt;br /&gt;
|Rebalanced Termination EXP rewards.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout AP costs increased.&lt;br /&gt;
|-&lt;br /&gt;
|AP cost for switching between zones and elevators reduced.&lt;br /&gt;
|-&lt;br /&gt;
|Using speakers now only halves AP regen.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play as. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
*The SCP Tracker at Tier 3 will display the location of SCPs who are currently noclipping out of bounds if they are still within the grid of a zone.&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>109.90.209.237</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=13028</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-079&amp;diff=13028"/>
		<updated>2023-07-05T08:19:29Z</updated>

		<summary type="html">&lt;p&gt;109.90.209.237: /* Re-containment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = RenderSCP-079.png&lt;br /&gt;
|F1MenuArt = SCPCAT 079&lt;br /&gt;
|image_size = 375px&lt;br /&gt;
|HP = 0 &lt;br /&gt;
|speed = &lt;br /&gt;
|ability = Control various systems around Site-02&lt;br /&gt;
|ID = 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 &#039;&#039;teaser&#039;&#039;] &#039;&#039;announcing its return&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is a rapidly-evolving AI in a small computer that can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities primarily focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round.&amp;lt;br&amp;gt;&lt;br /&gt;
The probability of SCP-079 spawning in a given round are as follows:&lt;br /&gt;
*Selected as the 1st SCP - 0%&lt;br /&gt;
*Selected as the 2nd SCP - 20%&lt;br /&gt;
*Selected as the 3rd SCP - 40%&lt;br /&gt;
*Selected as the 4th SCP - 60%&lt;br /&gt;
&lt;br /&gt;
SCP-079 and [[SCP-096]] can never spawn in the same round. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Interactable] — Door Controls (Level-1)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Door Controls}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [R] — Blackout (Level-2)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Blackout}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [F] — Lockdown (Level-3)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Lockdown}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Map toggle] — Breach Scanner (Level-4)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Breach Scanner}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Interactable] — Alpha Warhead Control Override (Level-5)&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Alpha Warhead}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- [Passive] — Virtually Indestructible&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Virtually Indestructible}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;div id=&amp;quot;OPGuidebutton&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size:15px&amp;quot;&amp;gt;- Miscellaneous&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Miscellaneous}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|300px|thumb|Warning that pops up when being attacked &#039;&#039;&#039;(Fairly flashy, click to view)&#039;&#039;&#039;]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation &#039;&#039;&#039;(Fairly flashy, click to view)&#039;&#039;&#039;|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 is invulnerable to all forms of conventional weaponry, including explosives, the [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog and the [[3-X Particle Disruptor]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will forcefully disconnect SCP-079 from Site-02&#039;s systems and hard-resets the HCZ servers. The player controlling SCP-079 is then set to spectator as SCP-079 is successfully recontained. Due to the overcharge process simply disconnecting SCP-079 from the systems, they do not actually die from the process. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effects, such as Severed Hands, if applied to him via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. If said camera is unable to rotate enough, then it will simply rotate its max amount. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom up to a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=450px heights=350px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Surveillance Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It costs 10 AP to switch between the different levels of Site-02, changing between nearby zones also costs 10 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transferring between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transferring between two zones that are not directly connected will still charge the AP cost for the in-between zones, plus an additional 10 AP penalty for zone skipping. For example, transferring from LCZ to EZ, will apply the 10 AP cost for level change, 20 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penalty for skipping over HCZ, totaling up to 60 AP. Another example is, transferring from LCZ to SZ, which will apply the 10 AP cost for the level change, 20 AP cost for LCZ to HCZ, 20 AP cost for HCZ to EZ, 20 AP cost for EZ to SZ and 20 AP penalty for skipping over HCZ and EZ. The 10 AP for level change can only be applied once during these calculations. &amp;lt;br&amp;gt;&lt;br /&gt;
It is more cost effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}} (+ Rooms traveled)&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
====Target Counter====&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time. This ability is passive and requires no input from SCP-079.&lt;br /&gt;
&lt;br /&gt;
*At Tier 1, the counter will display the following counters: &#039;&#039;Total Lifeforms&#039;&#039;, &#039;&#039;Targets&#039;&#039; and &#039;&#039;SCP Subjects&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
**Total Lifeforms is all currently alive players, while Targets are all currently alive humans besides Chaos Insurgents.&lt;br /&gt;
*At Tier 2, the counter will updated the display to include two new counters: &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
**Military includes [[Mobile Task Force|MTF]], [[Facility Guard]]s and [[Chaos Insurgent]]s. Civilian includes [[Class-D Personnel]] and [[Scientist]]. &lt;br /&gt;
*At Tier 3, the &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; counters are replaced with the following counters: &#039;&#039;Class-D Personnel&#039;&#039;, &#039;&#039;Scientist&#039;&#039;, &#039;&#039;Chaos Insurgency&#039;&#039; and &#039;&#039;Foundation Forces&#039;&#039;.&lt;br /&gt;
*The [[Tutorial]] Class, if spawned in, will only be counted with &#039;&#039;Total Lifeforms&#039;&#039; counter.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
TargetCounterTier1New.png|Tier 1&lt;br /&gt;
TargetCounterTier2New.png|Tier 2&lt;br /&gt;
TargetCounterTier3New.png|Tier 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====SCP Tracker====&lt;br /&gt;
SCP-079&#039;s map has the added function of having an SCP Tracker. Rooms containing an active SCP instance will display a small orange blip on the map that becomes more detailed as SCP-079 levels up. This scanner will only include playable SCPs. This ability is passive and requires no input from SCP-079. The scanner will not show which floor an SCP is currently on in a given room. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 instances are not shown on the tracker.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, rooms containing a playable SCP will display a small, orange box in their center.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the box will now be replaced with an icon that shows the direction an SCP is facing. The room will also display if it contains multiple SCPs and roughly shows their current position in the room.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 4, the name of SCPs will now be displayed under an icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
SCPTrackerTier1.png|Tier 1 SCP Tracker showing an SCP is in the room.&lt;br /&gt;
SCPTrackerTier3.png|Tier 3 SCP Tracker showing the SCP is looking to the left.&lt;br /&gt;
SCPTrackerTier4.png|Tier 4 SCP Tracker showing the SCP is SCP-106.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|Rightclick}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a closed door will initially take away a fifth of SCP-079&#039;s maximum AP, while also applying a AP drain rate that increases exponentially over time. All locked doors will become unlocked by hitting the {{Key Press|R}} Key or if SCP-079 has run out of AP. Locking an opened door will only cost 10 AP and halt AP regen. Unlocking doors will apply a cooldown to door locking that is initially 3 seconds. This cooldown is increased depending on how long SCP-079 had locked a door for divided by 2, (e.g.: if a door was locked for ten seconds, SCP-079 would have to wait eight seconds (3s + 10s/2) before he can lock any other doors). &amp;lt;br&amp;gt;&lt;br /&gt;
It cost 5 AP for SCP-079 to interact with non-keycard doors with a 10 AP cost for elevators. The cost for Keycard doors is based on the required access level to open them.&lt;br /&gt;
&lt;br /&gt;
*10 AP - Checkpoints Access ({{#ask:[[keycard::CA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*30 AP - Intercom Access ({{#ask:[[keycard::IA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*40 AP - Containment Access 2 ({{#ask:[[keycard::CC2]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*50 AP - Armory Access 1 ({{#ask:[[keycard::AA1]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*50 AP- Containment Access 1 ({{#ask:[[keycard::CC1]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*60 AP - Armory Access 2 ({{#ask:[[keycard::AA2]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*70 AP - Armory Access 3 ({{#ask:[[keycard::AA3]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
*80 AP - Gate Access ({{#ask:[[keycard::GA]]|?door|format=plainlist|link=none|headers=hide|mainlabel=-}})&lt;br /&gt;
&lt;br /&gt;
While it is not possible to see in normal gameplay due to no doors using these tiers. A door with Containment Access 3 or Nuke Access would cost 110 AP to interact with.&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a five second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
===Speakers===&lt;br /&gt;
SCP-079 can use the Speakers located in the facility to directly talk to humans who are within range. By holding down the {{Key Press|V}} key, SCP-079 will access the nearest available Speaker and be able to broadcast their voice. Using a Speaker will not use any AP, but will halve AP regen.&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will simply display an error telling the player they reached the max amount. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
At Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 25 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increasing this limit to four rooms. By default, this ability is performed by hitting the {{Key Press|F}} Key. Cameras will automatically enable a Night-Vision mode during a Blackout, allowing SCP-079 to see easier. Cameras in Heavy Containment Zone and Surface Zone use the typical green military styled night vision while LCZ and EZ cameras use the white and black style commonly seen in public cameras.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds, this cooldown is not applied to single room Blackout. The ability can only be performed while using the map by clicking the icon next to a zone&#039;s name. SCP-079 can blackout zones they are currently not in. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can not use this ability to Blackout Surface Zone. Instead, SCP-079 must travel to Surface Zone and perform a normal Blackout if they wish to disable the lights there.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lockdown====&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room for 13 seconds. The ability has a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|G}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The ability can be toggled on and off within SCP-079&#039;s map. Each zone marked for a scan will cut AP regen rate by 1/2 while the ability is active. The scan will happen every 20 seconds, when this time is up, SCP-079 will be notified if the scanner detected a human or not. SCP-079 has the option to filter out certain human classes from the scan.&lt;br /&gt;
&lt;br /&gt;
When the ability is activated, each human in a zone marked for being scanned will have a hidden radius applied to them. After the 20 seconds are over, the game will choose any player who has not left their radius. The room with the chosen player will play a short ambience noise that is quickly followed by an alarm sound. The alarm is one of the few audio sources in game that will not be dampened during C.A.S.S.I.E. announcements. After the alarm has gone off, SCP-079 will receive a notification telling them what class the human is and the room they are located in. SCP-079&#039;s map will update to show where the alarm went off. The circle that appears on the map represents the size of that human&#039;s radius.&amp;lt;br&amp;gt;&lt;br /&gt;
A human must be in their radius for 15 seconds to be marked by the scanner.&lt;br /&gt;
&lt;br /&gt;
The size of a human&#039;s radius directly relates to how many enemies that human has. The more enemies they have, the smaller their radius. (i.e., the radius for a Class-D becomes smaller when their are multiple Facility Guards or MTF Units alive)&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanner Warning Ambience|description=}}&lt;br /&gt;
{{multi-listen item|filename=Scanner_Detected.mp3|title=Room Alarm|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. This unusual activation of the Alpha Warhead causes [[C.A.S.S.I.E.]]&#039;s announcement of its activation to glitch out a lot. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being recontained.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Every time the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
**This reward will be given only once during the game.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 50 EXP.&lt;br /&gt;
&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witnesses a player killing another player but did not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:50/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 200% EXP. Currently this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*2}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*2}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*2}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*2}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:50*2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Basic Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter now displays Military and Civilian&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
*SCP Tracker now shows multiple SCPs in a room, the direction an SCP is looking and the rough location in a given room&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
*SCP Tracker now displays the name of SCPs.&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
LCZ_CCTV.png|Light Containment Zone CCTV camera&lt;br /&gt;
HCZ_CCTV.png|Heavy Containment Zone &amp;amp; Surface Zone CCTV camera&lt;br /&gt;
EZ_CCTV.png|Entrance Zone CCTV camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Breach Scanner&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Scanner_Scanning.mp3|title=Scanner Warning Ambience|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Scanner_Detected.mp3|title=Room Alarm|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones0.mp3|title=Zone Toggle (0 Zones)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones1.mp3|title=Zone Toggle (1 Zone)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones2.mp3|title=Zone Toggle (2 Zones)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones3.mp3|title=Zone Toggle (3 Zones)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=ScannerZones4.mp3|title=Zone Toggle (4 Zones)|description=}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-079 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|0.1.0&lt;br /&gt;
|[[File:079_Icon.png|25px]] SCP-079 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|SCP-079 temporarily removed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.0|8.0.0]]&lt;br /&gt;
|SCP-079 readded with reworked abilities.&lt;br /&gt;
* New movement modes.&lt;br /&gt;
* Added Auxiliary Power.&lt;br /&gt;
* Added Experience.&lt;br /&gt;
* Overhauled Tesla Overcharge.&lt;br /&gt;
* Overhauled door locking ability.&lt;br /&gt;
* Added Lockdown ability (Ability would also blackout rooms).&lt;br /&gt;
* Added zone-specific camera models.&lt;br /&gt;
* New recontainment system.&lt;br /&gt;
* Added Target Counter (Which was bugged and would only display &amp;quot;Translation Error&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.1|8.0.1]]&lt;br /&gt;
|SCP-079&#039;s model changed for an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|SCP-079 is automatically recontained upon the death of all other SCPs in the round.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-079 now gains half the amount of experience from assisting SCP-106 abductions.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time reduced to {{Hoverimage|Was 1 minute and 55 seconds.|text=1 minute and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators can now be unlocked by Keycards with {{Hoverimage|Originally required Containment Access 3.|text=Armory Access 2}}.&lt;br /&gt;
|-&lt;br /&gt;
|Open/Close doors and Door Lockdown UI grouped together.&lt;br /&gt;
|-&lt;br /&gt;
|Added new customizability options for SCP-079 in the menu screen.&lt;br /&gt;
|-&lt;br /&gt;
|Surveillance Map&#039;s Target Counter now properly displays remaining targets.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Chase music no longer plays when a player looks at a speaker SCP-079 is using.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|SCP-079 can now Lockdown rooms in Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|23rd October 2020]]&lt;br /&gt;
|Changed the screen on SCP-079&#039;s model to be bright white for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|Reduced number of Generators down to {{hoverimage|Was 5.|text=3}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time increased to {{hoverimage|Was 1 minute and 30 seconds.|text=2 minutes and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators no longer require a Weapon Manager Tablet to activate.&lt;br /&gt;
|-&lt;br /&gt;
|New recontainment system.&lt;br /&gt;
|-&lt;br /&gt;
|Added 5 second cooldown to Lockdown.&lt;br /&gt;
|-&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
|Added SCP tracking to Surveillance Map.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|11.0.1]]&lt;br /&gt;
|SCP-2176 will forcibly end Lockdowns done by SCP-079 and prevent SCP-079 from interacting with doors.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Doors locked by SCP-079 will now automatically unlock upon SCP-079&#039;s recontainment.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.2.0|11.2.0]]&lt;br /&gt;
|Generators now take as long as their activation time to return to the starting time upon being turned off.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|24th August 2022&lt;br /&gt;
|A Patreon post about SCP-079&#039;s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|SCP-079 soft-reworked.&lt;br /&gt;
* Overhauled Camera Feed UI.&lt;br /&gt;
* Overhauled Surveillance Map UI.&lt;br /&gt;
* Overhauled sound design.&lt;br /&gt;
* Overhauled gaining EXP.&lt;br /&gt;
* Overhauled Access Tiers.&lt;br /&gt;
* Blackout and Lockdown are now two separate abilities.&lt;br /&gt;
* Added Ping System.&lt;br /&gt;
* Readded Camera Zoom.&lt;br /&gt;
* Added cooldowns to abilities.&lt;br /&gt;
* SCP-2176 will now drain all of SCP-079&#039;s AP and prevent SCP-079 from using any abilities.&lt;br /&gt;
* SCP-244 will now freeze over SCP-079&#039;s cameras.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|Added SCP Tracker to Surveillance Map. Tracking information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Added Zone-Wide Blackout ability.&lt;br /&gt;
|-&lt;br /&gt;
|Added Night-Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
|Readded Target Counter to Surveillance Map. Target information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Readded SCP Tracker to the Surveillance Map. Tracker information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout sound effect now plays locally inside the room it was used in.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta V&lt;br /&gt;
|Added Speakers with new usage mechanic. New variants of Speakers for Light Containment and Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
|Improved visibility of SCP markers on Surveillance Map while in Night-Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.0.0|13.0.0]]&lt;br /&gt;
|New red pop-up text for whenever SCP-079 is using an ability which reduces or prevents the regeneration of Auxiliary Power.&lt;br /&gt;
|-&lt;br /&gt;
|Added the Breach Scanner ability.&lt;br /&gt;
|-&lt;br /&gt;
|Each operation now has a unique sound.&lt;br /&gt;
|-&lt;br /&gt;
|Cleaned up SCP-079&#039;s UI.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/13.1.0|13.1.0]]&lt;br /&gt;
|Door locking AP costs rebalanced.&lt;br /&gt;
|-&lt;br /&gt;
|Door locking cooldown is now universal.&lt;br /&gt;
|-&lt;br /&gt;
|Door locking cooldown timer is now determined by how long SCP-079 has locked a door for divided by 2 plus 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Locked doors now produce a new whirring sound.&lt;br /&gt;
|-&lt;br /&gt;
|Rebalanced Termination EXP rewards.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout AP costs increased.&lt;br /&gt;
|-&lt;br /&gt;
|AP cost for switching between zones and elevators reduced.&lt;br /&gt;
|-&lt;br /&gt;
|Using speakers now only halves AP regen.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play as. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
*The SCP Tracker at Tier 3 will display the location of SCPs who are currently noclipping out of bounds if they are still within the grid of a zone.&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>109.90.209.237</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-244&amp;diff=13027</id>
		<title>SCP-244</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-244&amp;diff=13027"/>
		<updated>2023-07-05T08:16:19Z</updated>

		<summary type="html">&lt;p&gt;109.90.209.237: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox-tabber&amp;quot;&amp;gt;  &lt;br /&gt;
&amp;lt;tabber&amp;gt;SCP-244-A=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1035px widths=200px&amp;gt;&lt;br /&gt;
SCP244AIcon.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
SCP-244-B=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1035px widths=200px&amp;gt;&lt;br /&gt;
SCP244BIcon.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|type = SCP Item&lt;br /&gt;
|spawn = [[Bulletproof Locker №7]] &amp;lt;br&amp;gt; [[Heavy Containment Zone]]&lt;br /&gt;
|usage = Environmental Hazard&lt;br /&gt;
|effect = {{Hoverimage|Player&#039;s vision is reduced and inaccuracy is increase.&amp;lt;br&amp;gt; Drains SCP&#039;s Hume Shield. &amp;lt;br&amp;gt; Humans take damage over time.|text=Hypothermia }}&lt;br /&gt;
|Description = &#039;&#039;An ancient vase, freezing to the touch. &amp;lt;br&amp;gt; Creates a large cloud of icy fog when placed.&#039;&#039;&lt;br /&gt;
|ID = 44 = SCP-244-A &amp;lt;br&amp;gt; 45 = SCP-244-B|&lt;br /&gt;
|weight = true&lt;br /&gt;
|SCP914 = False&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-244&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;. SCP-244 acts as a portable environmental hazard that can be utilized by the player.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
In-game, there are two instances of SCP-244 that can spawn: SCP-244-A and SCP-244-B.&amp;lt;br&amp;gt;&lt;br /&gt;
The only difference between the two are their models and spawn mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-244-A can be found in a [[Bulletproof Locker №7]] located around the map. SCP-244-B has a 35% to spawn in a random room in [[Heavy Containment Zone]]. Unlike SCP-244-A, it will spawn fully activated, acting as a small environmental hazard. SCP-244-B will never spawn in [[Heavy Containment Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Containment Area]].&lt;br /&gt;
&lt;br /&gt;
Human classes can pick up, hold, and activate SCP-244 by pushing {{Key Press|Leftclick}}. When activated, SCP-244 will produce an AoE frost effect that can be seen as a blue smoke effect. The fog will cover a large portion of the room, but cannot pass through walls or closed doors.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-244 will also activate upon being knocked over. This can happen by it either being thrown, dropped on an uneven surface, or if hit by an item while laying on the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a player enters the fog, their Hypothermia levels will quickly increase from 0% to 100%. The debuffs applied to the player become more intense as Hypothermia levels reach 100%.&lt;br /&gt;
&lt;br /&gt;
The following debuffs are applied while under Hypothermia.&lt;br /&gt;
*Various weapon stats are affected.&lt;br /&gt;
**Overall recoil is increased by 20%.&lt;br /&gt;
**Hip Fire and ADS Fire inaccuracy increased by 20%.&lt;br /&gt;
**Weapon draw speed is decreased by 20%.&lt;br /&gt;
**Reload speed is decreased by 20%.&lt;br /&gt;
**ADS In and Out speed is decreased by 20%.&lt;br /&gt;
*The player&#039;s movement speed is decreased by 10%.&lt;br /&gt;
*The time to pick up items is increased by 30%, then an additional 1.5s are added on top of that.&lt;br /&gt;
*The player&#039;s health quickly decays. This debuff only applies when Hypothermia reaches 100%.&lt;br /&gt;
**The decay rate is dependent on how long the player stays in the fog. &lt;br /&gt;
&lt;br /&gt;
The [[Status Effects#Rainbow Taste|Rainbow Taste]] Status Effect will weaken the effects of SCP-244, while the [[Status Effects#Vitality|Vitality]] Status Effect grants full immunity.&lt;br /&gt;
The effects of SCP-244 are stackable if both instances of SCP-244 are used nearby each other.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
SCPs under the effect of SCP-244 will no longer regenerate [[Hume Shield]] (shown by a red bar appearing on the Hume Shield bar). After five seconds of exposure, the Hume Shield bar starts to decay at a rate of 10 HS/s (this drain is increased to 20 HS/s if under the effects of two SCP-244 instances). Their vision (apart from [[SCP-939]]) will also be greatly reduced while in the fog.&amp;lt;br&amp;gt; Once Hume Shield is depleted, SCP-244 will start draining the SCP&#039;s normal health at the same rate as humans.&lt;br /&gt;
&lt;br /&gt;
Each SCP, besides [[SCP-079]], will receive additional effects while in the fog of SCP-244 besides Hume Shield Drain. The following effects are not stackable.&lt;br /&gt;
*[[SCP-049]] - Increased attack cooldown by 50%. Revive time increased by 50%.&lt;br /&gt;
*[[SCP-049-2]] - Increased attack cooldown by 50%.&lt;br /&gt;
*[[SCP-096]] - Can&#039;t be triggered by looking at his face. Attacks are slower by 50%.&lt;br /&gt;
*[[SCP-106]] - Increased attack cooldown by 50%.&lt;br /&gt;
*[[SCP-173]] - Tantrum Puddles near the fog will disappear faster.&lt;br /&gt;
*[[SCP-939]] - Increased attack cooldown by 50%.&lt;br /&gt;
&lt;br /&gt;
SCP-244 has 80 HP and can be damaged by using any explosive such as the [[High-Explosive Grenade]] or the blast from the [[3-X Particle Disruptor]]. Any instances of SCP-244 inside the facility will be destroyed by the [[Alpha Warhead]].&lt;br /&gt;
&lt;br /&gt;
SCP-244 ignores Friendly Fire rules.&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check2=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Equiping and deploying SCP-244&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=Jar1Equip.mp3|title=Equip #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Jar2Equip.mp3|title=Equip #2|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Jar1Use.mp3|title=Use #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=Jar2Use.mp3|title=Use #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Destruction&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=JarBreak 1.mp3|title=Break #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=JarBreak 2.mp3|title=Break #2|description=}}&lt;br /&gt;
|{{multi-listen item|filename=JarBreak 3.mp3|title=Break #3|description=}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Hypothermia&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=244Cold.mp3|title=Freezing|description=}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
244equip.gif| &#039;&#039;&#039;SCP-244-A Equip Animation&#039;&#039;&#039;&lt;br /&gt;
244deploy.gif| &#039;&#039;&#039;SCP-244-A Use Animation&#039;&#039;&#039;&lt;br /&gt;
244bequip.gif| &#039;&#039;&#039;SCP-244-B Equip Animation&#039;&#039;&#039;&lt;br /&gt;
244bdeploy.gif| &#039;&#039;&#039;SCP-244-B Use Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia= &lt;br /&gt;
* SCP-244 was first added as a temporary SCP in the [[Updates/11.1.1|X-Mas 2021 Event]], where it was removed from normal gameplay after the event ended.&lt;br /&gt;
**It was later readded in the [[Updates/11.2.0|11.2]] update.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>109.90.209.237</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=13026</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=13026"/>
		<updated>2023-07-05T08:03:33Z</updated>

		<summary type="html">&lt;p&gt;109.90.209.237: /* Negative Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCPs|SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, certain Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
==List of Status Effects==&lt;br /&gt;
There are four classifications for Status Effects:&lt;br /&gt;
* &amp;lt;font color= #05e814&amp;gt;Positive&amp;lt;/font&amp;gt; - These effects will benefit the player.&lt;br /&gt;
* &amp;lt;font color= #ea2107&amp;gt;Negative&amp;lt;/font&amp;gt; - These effects will provide a drawback.&lt;br /&gt;
* &amp;lt;font color= #ff82fb&amp;gt;Mixed&amp;lt;/font&amp;gt; - These effects will benefit the player, but also have drawbacks.&lt;br /&gt;
* &amp;lt;font color= #f5de5d&amp;gt;Technical&amp;lt;/font&amp;gt; - These effects are not displayed in the Remote Admin Menu but can be applied with text-based Remote Admin. They soley exist for technical purposes.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #05e814&amp;gt;Positive Effects&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Bodyshot Reduction&amp;lt;/font&amp;gt;====&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s claw and [[SCP-049-2]]&#039;s swipe (Shots to the head and limbs will deal normal damage). Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of damage reduced is based on the intensity of the effect. An intensity of one is a 5% reduction, two is a 10% reduction, three is a 12.5% reduction and an intensity of four is a 15% reduction. Any further amount is capped off at 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]] with an intensity of one and last until the player dies.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Damage Reduction&amp;lt;/font&amp;gt;====&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes. The amount of damage reduced is based on the intensity of the effect, with each intensity adding a 0.5% reduction. An intensity of one is a 0.5% reduction, two is a 1% reduction, three is a 1.5% reduction and an intensity of four is a 2% reduction and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied for 15 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]] with an intensity of 40, meaning a 20% Reduction.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Invigorated&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Invigorated.jpg|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the contrast of the player&#039;s screen for the duration of the effect. &amp;lt;br&amp;gt;The effect lasts eight seconds after using [[Adrenaline]] and will last eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Invisibility&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Invisible2.jpg|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisible to most classes, [[SCP-079]], [[SCP-096]], and [[SCP-939]] are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips any item or interacts with any object, such as doors or SCP-914.&lt;br /&gt;
&lt;br /&gt;
Interesting, if the Invisibility Effect was applied by Remote Admin, players can equip items without the effect being removed, but are still unable to interact with objects. &lt;br /&gt;
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====&amp;lt;font color= #05e814&amp;gt;Movement Boost&amp;lt;/font&amp;gt;====&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount, ranging from 1% to a maximum of 255%. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]], giving the player a 10% speed boost.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #05e814&amp;gt;SCP-1853&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:SCP-1853.jpg|thumb|SCP-1853]]&lt;br /&gt;
[[SCP-1853]] is a positive effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time.&amp;lt;br&amp;gt;&lt;br /&gt;
Multiple instances of SCP-1853 can be stacked, but for each additional instance, effectiveness is halved. If combined with SCP-207, the player will also receive the Poisoned effect. &amp;lt;br&amp;gt; The effect is applied by using [[SCP-1853]] and is removed by using [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #05e814&amp;gt;Spawn Protection&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Spawn Protection.jpg|thumb|Spawn Protection]]&lt;br /&gt;
Spawn Protection is a positive effect which will prevent a player from taking damage and being affected by SCP-244&#039;s fog. The effect is granted upon spawning in at the start of the round or from respawning as MTF or Chaos and last a short time. Preventing players from being spawn killed. Spawn Protection can be enabled by server configs, but it is off by default. Other settings exist to make spawn protection only apply to certain teams, how long it last and if players who have this status effect can deal damage to others.&lt;br /&gt;
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====&amp;lt;font color= #05e814&amp;gt;Rainbow Taste&amp;lt;/font&amp;gt;====&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including Asphyxiated, Bleeding, Burned, Disabled, Hemorrhage, Hypothermia and SCP-207. These effects are dampened further by stacking the Rainbow Taste Effect. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]]. Despite Rainbow Taste becoming stronger when stacked, Rainbow Candy does not allow the user to stack the effect. &lt;br /&gt;
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====&amp;lt;font color= #05e814&amp;gt;Vitality&amp;lt;/font&amp;gt;====&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to certain negative Status Effects. It will also cause the SCP-207 effect to stop dealing damage, but will continue to allow the player to have infinite stamina for the duration of the effect. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
&lt;br /&gt;
Vitality does not grant immunity to the following negative Status Effects:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
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}}&lt;br /&gt;
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===&amp;lt;font color= #ea2107&amp;gt;Negative Effects&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Amnesia&amp;lt;/font&amp;gt;====&lt;br /&gt;
Amnesia is a negative effect that prevents player&#039;s from reloading and using any medical items. SCP-939 is invisible to all players who are currently under this effect, but will become visible if she takes damage or attack.&lt;br /&gt;
&lt;br /&gt;
The ability is applied while inside a Amnestic Cloud placed by SCP-939 and five seconds after leaving. &lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Asphyxiated&amp;lt;/font&amp;gt;====&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar at a rate of 5% per tick. If there is no Stamina left to drain, then the player&#039;s health will be drained at a rate of 2 HP per tick. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Rainbow Taste Status Effect will dampen the Asphyxiated effect. Depending on the intensity of Asphyxiated Taste, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No Rainbow Taste Effect: Drain value is 5% per second.&lt;br /&gt;
*Intensity of one: Drain value is {{#expr:5*0.6}}% per second.&lt;br /&gt;
*Intensity of two: Drain value is {{#expr:5*0.4}}% per second.&lt;br /&gt;
*Intensity of three: Drain value is {{#expr:5*0.35}}% per second.&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Bleeding&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Bleeding2.jpg|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The amount of damage Bleeding does is lowered each time it deals damage. The first time it deals 20 damage, then it deals 10 damage, then 5, then 2.5. Afterwards it will keep dealing 2 damage until the effect is removed.&lt;br /&gt;
First Aid Kits will remove the effect when used. SCP-500 does not remove the effect and instead instantly lowers the damage to its lowest possible value.&amp;lt;br&amp;gt;This effect can only be applied with Remote Admin. &lt;br /&gt;
&lt;br /&gt;
The Rainbow Taste Status Effect will dampen the Bleeding effect. Depending on the intensity of Rainbow Taste, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No Rainbow Taste Effect: Damage values are 20, 10, 5, 2.5 and 2.&lt;br /&gt;
*Intensity of one: Damage values are {{#expr:20*0.6}}, {{#expr:10*0.6}}, {{#expr:5*0.6}}, {{#expr:2.5*0.6}} and {{#expr:2*0.6}}.&lt;br /&gt;
*Intensity of two: Damage values are {{#expr:20*0.4}}, {{#expr:10*0.4}}, {{#expr:5*0.4}}, {{#expr:2.5*0.4}} and {{#expr:2*0.4}}.&lt;br /&gt;
*Intensity of three: Damage values are {{#expr:20*0.35}}, {{#expr:10*0.35}}, {{#expr:5*0.35}}, {{#expr:2.5*0.35}} and {{#expr:2*0.35}}.&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Blinded&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Blinded.jpg|thumb|Blinded]]&lt;br /&gt;
Blinded is a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]].&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Burned&amp;lt;/font&amp;gt;==== &lt;br /&gt;
[[File:Burned2.jpg|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]] and [[SCP-018]]. The effect can be removed by using [[SCP-500]] or a [[First Aid Kit]].&lt;br /&gt;
&lt;br /&gt;
The Rainbow Taste Status Effect will dampen the Burned effect. Depending on the intensity of Rainbow Taste, the Burned effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
&lt;br /&gt;
*No Rainbow Taste Effect: Damage is increased by 25%.&lt;br /&gt;
*Intensity of one: Damage is increased by {{#expr:25*0.6}}%.&lt;br /&gt;
*Intensity of two: Damage is increased by {{#expr:25*0.4}}%.&lt;br /&gt;
*Intensity of three: Damage is increased by {{#expr:25*0.35}}%.&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Cardiac Arrest&amp;lt;/font&amp;gt;====&lt;br /&gt;
Cardiac Arrest is a negative effect the drains a player&#039;s HP by 8HP/s while tripling Stamina consumption. The effect is applied for 20 seconds when attacked by SCP-049 (The attack itself also deals 8 damage ontop of the effect). Players currently under the Cardiac Arrest effect are instantly killed when attack by SCP-049. The effect is removed by taking [[Adrenaline]] or [[SCP-500]].&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Concussed&amp;lt;/font&amp;gt;====&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]] and [[SCP-018]]. It can be removed by using [[Adrenaline]], [[Painkillers]], or [[SCP-500]]. The Rainbow Taste effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Corroding&amp;lt;/font&amp;gt;====&lt;br /&gt;
Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension. &amp;lt;br&amp;gt;Players attacked by SCP-106 are given this effect. The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Corrosion&amp;lt;/font&amp;gt;====&lt;br /&gt;
Corrosion is a negative Status Effect that deals damage over time to the player and allows the player to be sent to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]. It is applied for 20 seconds after being initially hit by SCP-106 and deals 2.1 damage per second. If a player is attacked again by SCP-106 while they have Corrosion they will be sent to the Pocket Dimension.&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Deafened&amp;lt;/font&amp;gt;====&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a [[Flashbang Grenade]] or the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]] and [[SCP-018]]. The effect can be removed early with [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Decontaminating&amp;lt;/font&amp;gt;====&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Disabled&amp;lt;/font&amp;gt;====&lt;br /&gt;
Disabled is a negative effect that slows down all movement by 20%. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]&lt;br /&gt;
&lt;br /&gt;
The Rainbow Taste Status Effect will dampen the Disabled effect. Depending on the intensity of Rainbow Taste, the Disabled effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No Rainbow Taste Effect: Movement is slowed down by 20%.&lt;br /&gt;
*Intensity of one: Movement is slowed down by 12%.&lt;br /&gt;
*Intensity of two: Movement is slowed down by 8%.&lt;br /&gt;
*Intensity of three: Movement is slowed down by 7%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Ensnared&amp;lt;/font&amp;gt;====&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Exhausted&amp;lt;/font&amp;gt;====&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. While they do not remove the effect, both [[Adrenaline]] and [[SCP-207]] will fully restore the player&#039;s Stamina back to 100%. Though, Stamina will not regenerate while it is above 50%.&amp;lt;br&amp;gt; This effect can only be applied by Remote Admin.&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Flashed&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Flashed2.jpg|thumb|Flashed (Default)]]&lt;br /&gt;
[[File:FlashDark.jpg|thumb|Flashed (Dark mode)]]&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. SCP-079 is immune to this effect. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade.&lt;br /&gt;
&lt;br /&gt;
An option in the settings exist to make the effect have &amp;quot;Dark Mode&amp;quot;.&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Hemorrhage&amp;lt;/font&amp;gt;====&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 1 HP/s while sprinting. The damage is lowered by the Rainbow Taste Effect.&amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rainbow Taste Status Effect will dampen the Hemorrhage effect. Depending on the intensity of Rainbow Taste, the Hemorrhage effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No Rainbow Taste Effect: Damage is 1 HP/s.&lt;br /&gt;
*Intensity of one: Damage is {{#expr:1*0.6}} HP/s.&lt;br /&gt;
*Intensity of two: Damage is {{#expr:1*0.4}} HP/s.&lt;br /&gt;
*Intensity of three: Damage is {{#expr:1*0.35}} HP/s.&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Hypothermia&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Hypothermia.jpg|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on two factors, the amount of [[SCP-244]]&#039;s in the area and the time spent in the fog. SCPs gradually lose [[Hume Shield]] and then their health. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Poisoned&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Poisoned.jpg|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having both [[SCP-207]] and [[SCP-1853]] active at the same time. The effect can be removed by [[SCP-500]] and the Rainbow Taste effect has a 40% chance to block the damage.&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Severed Hands&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Severed Hands.jpg|thumb|Severed Hands]]&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Sinkhole&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Sinkhole2.jpg|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 30% and sprinting is disabled. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #4-Way Intersection - IX|Sinkhole Trap]]. It goes away when the player exits the trap. SCPs are immune to this effect.&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Stained&amp;lt;/font&amp;gt;====&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20% and sprinting is disabled. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed three seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Traumatized&amp;lt;/font&amp;gt;====&lt;br /&gt;
Traumatized is a negative effect that desaturates the player&#039;s screen and makes one always visible to [[SCP-106]] while they use stalk. A player with Traumatized will get unique visual and sound effects upon seeing SCP-106. Traumatized will also make any player with it able to be instantly killed by SCP-106. The effect is applied permanently after being captured by SCP-106 and can be removed by [[SCP-500]].&lt;br /&gt;
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===&amp;lt;font color= #ff82fb&amp;gt;Mixed Effects&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ff82fb&amp;gt;SCP-207&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:SCP-207.jpg|thumb|SCP-207]]&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to four times, increasing both the positive and negative effects. The Rainbow Taste effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with SCP-1853, the player will also receive the Poisoned effect.&amp;lt;br&amp;gt; The effect is applied by consuming [[SCP-207]] and is removed by using [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
The Rainbow Taste Status Effect will dampen the damage dealt by the SCP-207 effect. Depending on the intensity of Rainbow Taste, the SCP-207 effect will be dampened further. This stops once it reaches an intensity level of three. More specifically, the Rainbow Taste Status Effect changes the damage multiplier for each SCP-207 stacked.&lt;br /&gt;
*One instance of SCP-207 (Damage multiplier: 1)&lt;br /&gt;
**No Rainbow Taste Effect: The damage values are: 0.1, 0.15, 0.4 and 1. For Standing, Sneaking, Walking and Sprinting.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*0.6}}, {{#expr:0.15*0.6}}, {{#expr:0.4*0.6}} and {{#expr:1*0.6}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*0.4}}, {{#expr:0.15*0.4}}, {{#expr:0.4*0.4}} and {{#expr:1*0.4}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*0.35}}, {{#expr:0.15*0.35}}, {{#expr:0.4*0.35}} and {{#expr:1*0.35}}.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Damage values for SCP-207 stacks (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Two instances of SCP-207 (Damage multiplier: 1.5)&lt;br /&gt;
**No Rainbow Taste Effect: The damage values are: {{#expr:0.1*1.5}}, {{#expr:0.15*1.5}}, {{#expr:0.4*1.5}} and {{#expr:1*1.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(1.5*0.6)}}, {{#expr:0.15*(1.5*0.6)}}, {{#expr:0.4*(1.5*0.6)}} and {{#expr:1*(1.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(1.5*0.4)}}, {{#expr:0.15*(1.5*0.4)}}, {{#expr:0.4*(1.5*0.4)}} and {{#expr:1*(1.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(1.5*0.35)}}, {{#expr:0.15*(1.5*0.35)}}, {{#expr:0.4*(1.5*0.35)}} and {{#expr:1*(1.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
*Three instances of SCP-207 (Damage multiplier: 2.5)&lt;br /&gt;
**No Rainbow Taste Effect: The damage values are: {{#expr:0.1*2.5}}, {{#expr:0.15*2.5}}, {{#expr:0.4*2.5}} and {{#expr:1*2.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(2.5*0.6)}}, {{#expr:0.15*(2.5*0.6)}}, {{#expr:0.4*(2.5*0.6)}} and {{#expr:1*(2.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(2.5*0.4)}}, {{#expr:0.15*(2.5*0.4)}}, {{#expr:0.4*(2.5*0.4)}} and {{#expr:1*(2.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(2.5*0.35)}}, {{#expr:0.15*(2.5*0.35)}}, {{#expr:0.4*(2.5*0.35)}} and {{#expr:1*(2.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
*Four instances of SCP-207 (Damage multiplier: 4)&lt;br /&gt;
**No Rainbow Taste Effect: The damage values are: {{#expr:0.1*4}}, {{#expr:0.15*4}}, {{#expr:0.4*4}} and {{#expr:1*4}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(4*0.6)}}, {{#expr:0.15*(4*0.6)}}, {{#expr:0.4*(4*0.6)}} and {{#expr:1*(4*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(4*0.4)}}, {{#expr:0.15*(4*0.4)}}, {{#expr:0.4*(4*0.4)}} and {{#expr:1*(4*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(4*0.35)}}, {{#expr:0.15*(4*0.35)}}, {{#expr:0.4*(4*0.35)}} and {{#expr:1*(4*0.35)}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
====&amp;lt;font color= #ff82fb&amp;gt;SCP-207?&amp;lt;/font&amp;gt;====&lt;br /&gt;
SCP-207? is a mixed effect that lowers a player&#039;s speed but grants a permanent HP regeneration. The effect can be stacked up to four times, increasing both the positive and negative effects. The HP regeneration speed scales based on player movement, with standing still giving the fastest HP regeneration and sprinting giving the slowest. The Vitality Status Effect will prevent players from being slowed down from the SCP-207? effect while retaining the HP regeneration. SCP-207? will save the player from death one time, leaving the player with 1 HP and 0.25 seconds of damage immunity. The player is also granted two seconds of damage immunity to Tesla Gates. The SCP-207? effect is fully removed upon saving one from death, regardless of the amount stacked. SCP-207? will not save the player from death pits, the Pocket Dimension, SCP-173&#039;s neck snap, SCP-939&#039;s lunge, Chaos Car, [[3-X Particle Disruptor]] or the [[Jailbird]]. As an exception, SCP-207? will save the player from the explosions caused by the 3-X Particle Disruptor and Jailbird.&amp;lt;br&amp;gt;&lt;br /&gt;
Mixing both the SCP-207 and SCP-207? status effects will cause the player to explode after 1.05 seconds. This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect. If combined with SCP-1853, the player will also receive the Poisoned effect. The effect is applied by consuming [[SCP-207?]] and is removed by using [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
Any AHP the player has while under the effect is counted as part of the player&#039;s normal HP when it comes to the &amp;quot;death save mechanic&amp;quot;. So a player with &amp;quot;35 AHP and 5 HP&amp;quot; is treated as a player with 40 HP, which will prevent the death save mechanic from going off if the player&#039;s normal HP takes damage that is less than the collective total of the AHP and HP but great enough to deplete the five HP. This effectively means lower damage sources are more effective at killing a user under SCP-207? that has AHP.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #f5de5d&amp;gt;Technical Effects&amp;lt;/font&amp;gt;===&lt;br /&gt;
====&amp;lt;font color= #f5de5d&amp;gt;Insufficient Light&amp;lt;/font&amp;gt;====&lt;br /&gt;
Insufficient Light is a technical effect that is applied to SCP-939 upon spawn. The name of the effect implies it is used for SCP-939&#039;s vision. &lt;br /&gt;
&lt;br /&gt;
It can be manually applied to a player with Text-Based Remote Admin by using &amp;quot;insufficientlight&amp;quot; in the effect name parameter.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #f5de5d&amp;gt;Mute Soundtrack&amp;lt;/font&amp;gt;====&lt;br /&gt;
Mute Soundtrack is a technical effect that is applied to SCP-939 when she enters Focus mode. As the name implies, it mutes the game&#039;s soundtrack. It does not mute the chase theme for SCP-173, due to the fact SCPs can&#039;t hear it in the first place. The Decontamination music and Alpha Warhead music are also unaffected by the effect as they are apart of the audio file for their announcements.&lt;br /&gt;
&lt;br /&gt;
It can be manually applied to a player with Text-Based Remote Admin by using &amp;quot;mutesoundtrack&amp;quot; in the effect name parameter.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy Status Effects==&lt;br /&gt;
===&amp;lt;font color= #ea2107&amp;gt;Inverted Controls&amp;lt;/font&amp;gt;===&lt;br /&gt;
Inverted Controls was a negative effect that would invert all mouse movement for a short amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Red Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Status Effects#Sugar Rush|Sugar Rush]] Status effect would apply the Inverted Controls Status Effect for ten second, but only after eight seconds have passed since Sugar Rush was applied.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Old Amnesia&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia was a negative effect that prevented a player from opening their inventory and reloading. In the v11.0.0 Parabellum update, it was changed to where it would only reduce the player&#039;s visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
The effect was applied for three seconds when bit by SCP-939.  The time is reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand. The effect could be removed by using SCP-500.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect was changed in the v12.0.0 Mimicry Update due to SCP-939&#039;s rework.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ea2107&amp;gt;Panic&amp;lt;/font&amp;gt;===&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It was removed at an unknown point of time but was mistakenly left in the Remote Admin Status Effect page until the Mimicry v12.0.0 update.&amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;SCP-939 Visuals&amp;lt;/font&amp;gt;===&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals were a mixed effect that alters the player&#039;s vision. All objects turn black with white outlines and the player could only see other players under certain conditions (Making noise). Players who meet these conditions could be seen through walls, while players who are not making noises were completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect was used exclusively for SCP-939, but could be applied to others with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Status Effect was removed in the Mimicry 12.0 Update along side the SCP-939 rework as the new SCP-939 Visuals are not consider a Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Slow Metabolism&amp;lt;/font&amp;gt;===&lt;br /&gt;
Slow Metabolism was a mixed effect that would lower a player&#039;s current speed by 20% and make the model appear fat. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for ten seconds. The candy would also add 330 AHP upon consumption, but that is not apart of the Slow Metabolism effect itself.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. (The AHP applied from Purple Candy is not apart of the effect itself)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Sugar Crave&amp;lt;/font&amp;gt;===&lt;br /&gt;
Sugar Crave was a mixed effect that would turn the player into a Marshmallow Man for a short time. The following additional effects were applied:&lt;br /&gt;
*All items are dropped from the inventory.&lt;br /&gt;
*25% damage resistance.&lt;br /&gt;
*The current walking speed doubled.&lt;br /&gt;
**This includes speed boost by SCP-207.&lt;br /&gt;
***Speed could not go higher than 8 hu/s.&lt;br /&gt;
**Sprinting is disabled.&lt;br /&gt;
*Ability to perform melee attacks that deal 65 damage per hit.&lt;br /&gt;
* The following [[Status Effects]] were applied for three seconds after the player reverted back to normal: &lt;br /&gt;
** {{Hoverimage|Reduces player&#039;s visibility|text=Old Amnesia}} &lt;br /&gt;
** {{Hoverimage|Makes the player&#039;s screen very blurry.|text=Blinded}}  &lt;br /&gt;
** {{Hoverimage|Causes the players screen to get blurry when they turn.&amp;lt;br&amp;gt;The faster they turn the blurrier it gets.|text=Concussed}}  &lt;br /&gt;
** {{Hoverimage|Makes it harder for the player to hear noises.|text=Deafened}}  &lt;br /&gt;
** {{Hoverimage|Slows down all movement.|text=Disabled}}  &lt;br /&gt;
** {{Hoverimage|Halves the maximum stamina capacity and stamina regeneration rate.|text=Exhausted}} &lt;br /&gt;
*Stamina would be set to 0% upon the effects end.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Blue Candy]] applied this effect for 15 seconds. (The AHP applied from Blue Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Sugar High&amp;lt;/font&amp;gt;===&lt;br /&gt;
Sugar High was a mixed effect that would multiply the player&#039;s jump power by 1.5 for a short time. The v11.0.3 [Rebalance Patch] changed this to a multiplier of 2.&lt;br /&gt;
After the effect ended, the player would be given the [[Status Effects#Disabled|Disabled]] Status Effect for {{Mvar|1 = [2 × J]}} seconds. Where J equals the number of jumps performed. The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Sugar Rush&amp;lt;/font&amp;gt;===&lt;br /&gt;
Sugar Rush was a mixed effect that would increase the player&#039;s speed for a short amount of time. Eight seconds after the effect was applied, the player&#039;s would be given the [[Status Effects#Inverted Controls|Inverted Controls]] Status Effect&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds, giving a movement speed boost of 25%. The v11.0.3 [Rebalance Patch] changed this to a 50% movement boost for five seconds.&lt;br /&gt;
(The Stamina changes applied from Yellow Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>109.90.209.237</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=13023</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=13023"/>
		<updated>2023-07-05T07:18:03Z</updated>

		<summary type="html">&lt;p&gt;109.90.209.237: /* Mute Soundtrack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCPs|SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, certain Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
==List of Status Effects==&lt;br /&gt;
There are four classifications for Status Effects:&lt;br /&gt;
* &amp;lt;font color= #05e814&amp;gt;Positive&amp;lt;/font&amp;gt; - These effects will benefit the player.&lt;br /&gt;
* &amp;lt;font color= #ea2107&amp;gt;Negative&amp;lt;/font&amp;gt; - These effects will provide a drawback.&lt;br /&gt;
* &amp;lt;font color= #ff82fb&amp;gt;Mixed&amp;lt;/font&amp;gt; - These effects will benefit the player, but also have drawbacks.&lt;br /&gt;
* &amp;lt;font color= #f5de5d&amp;gt;Technical&amp;lt;/font&amp;gt; - These effects are not displayed in the Remote Admin Menu but can be applied with text-based Remote Admin. They soley exist for technical purposes.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #05e814&amp;gt;Positive Effects&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Bodyshot Reduction&amp;lt;/font&amp;gt;====&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s claw and [[SCP-049-2]]&#039;s swipe (Shots to the head and limbs will deal normal damage). Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of damage reduced is based on the intensity of the effect. An intensity of one is a 5% reduction, two is a 10% reduction, three is a 12.5% reduction and an intensity of four is a 15% reduction. Any further amount is capped off at 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]] with an intensity of one and last until the player dies.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Damage Reduction&amp;lt;/font&amp;gt;====&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes. The amount of damage reduced is based on the intensity of the effect, with each intensity adding a 0.5% reduction. An intensity of one is a 0.5% reduction, two is a 1% reduction, three is a 1.5% reduction and an intensity of four is a 2% reduction and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied for 15 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]] with an intensity of 40, meaning a 20% Reduction.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Invigorated&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Invigorated.jpg|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the contrast of the player&#039;s screen for the duration of the effect. &amp;lt;br&amp;gt;The effect lasts eight seconds after using [[Adrenaline]] and will last eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Invisibility&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Invisible2.jpg|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisible to most classes, [[SCP-079]], [[SCP-096]], and [[SCP-939]] are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips any item or interacts with any object, such as doors or SCP-914.&lt;br /&gt;
&lt;br /&gt;
Interesting, if the Invisibility Effect was applied by Remote Admin, players can equip items without the effect being removed, but are still unable to interact with objects. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Movement Boost&amp;lt;/font&amp;gt;====&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount, ranging from 1% to a maximum of 255%. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]], giving the player a 10% speed boost.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;SCP-1853&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:SCP-1853.jpg|thumb|SCP-1853]]&lt;br /&gt;
[[SCP-1853]] is a positive effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time.&amp;lt;br&amp;gt;&lt;br /&gt;
Multiple instances of SCP-1853 can be stacked, but for each additional instance, effectiveness is halved. If combined with SCP-207, the player will also receive the Poisoned effect. &amp;lt;br&amp;gt; The effect is applied by using [[SCP-1853]] and is removed by using [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Spawn Protection&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Spawn Protection.jpg|thumb|Spawn Protection]]&lt;br /&gt;
Spawn Protection is a positive effect which will prevent a player from taking damage and being affected by SCP-244&#039;s fog. The effect is granted upon spawning in at the start of the round or from respawning as MTF or Chaos and last a short time. Preventing players from being spawn killed. Spawn Protection can be enabled by server configs, but it is off by default. Other settings exist to make spawn protection only apply to certain teams, how long it last and if players who have this status effect can deal damage to others.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Rainbow Taste&amp;lt;/font&amp;gt;====&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including Asphyxiated, Bleeding, Burned, Disabled, Hemorrhage, Hypothermia and SCP-207. These effects are dampened further by stacking the Rainbow Taste Effect. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]]. Despite Rainbow Taste becoming stronger when stacked, Rainbow Candy does not allow the user to stack the effect. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Vitality&amp;lt;/font&amp;gt;====&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to certain negative Status Effects. It will also cause the SCP-207 effect to stop dealing damage, but will continue to allow the player to have infinite stamina for the duration of the effect. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
&lt;br /&gt;
Vitality does not grant immunity to the following negative Status Effects:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |format=ul&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ea2107&amp;gt;Negative Effects&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Amnesia&amp;lt;/font&amp;gt;====&lt;br /&gt;
Amnesia is a negative effect that prevents player&#039;s from reloading and using any medical items. SCP-939 is invisible to all players who are currently under this effect, but will become visible if they take damage or attack.&lt;br /&gt;
&lt;br /&gt;
The ability is applied while inside a Amnestic Cloud placed by SCP-939 and five seconds after leaving. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Asphyxiated&amp;lt;/font&amp;gt;====&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar at a rate of 5% per tick. If there is no Stamina left to drain, then the player&#039;s health will be drained at a rate of 2 HP per tick. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Rainbow Taste Status Effect will dampen the Asphyxiated effect. Depending on the intensity of Asphyxiated Taste, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No Rainbow Taste Effect: Drain value is 5% per second.&lt;br /&gt;
*Intensity of one: Drain value is {{#expr:5*0.6}}% per second.&lt;br /&gt;
*Intensity of two: Drain value is {{#expr:5*0.4}}% per second.&lt;br /&gt;
*Intensity of three: Drain value is {{#expr:5*0.35}}% per second.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Bleeding&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Bleeding2.jpg|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The amount of damage Bleeding does is lowered each time it deals damage. The first time it deals 20 damage, then it deals 10 damage, then 5, then 2.5. Afterwards it will keep dealing 2 damage until the effect is removed.&lt;br /&gt;
First Aid Kits will remove the effect when used. SCP-500 does not remove the effect and instead instantly lowers the damage to its lowest possible value.&amp;lt;br&amp;gt;This effect can only be applied with Remote Admin. &lt;br /&gt;
&lt;br /&gt;
The Rainbow Taste Status Effect will dampen the Bleeding effect. Depending on the intensity of Rainbow Taste, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No Rainbow Taste Effect: Damage values are 20, 10, 5, 2.5 and 2.&lt;br /&gt;
*Intensity of one: Damage values are {{#expr:20*0.6}}, {{#expr:10*0.6}}, {{#expr:5*0.6}}, {{#expr:2.5*0.6}} and {{#expr:2*0.6}}.&lt;br /&gt;
*Intensity of two: Damage values are {{#expr:20*0.4}}, {{#expr:10*0.4}}, {{#expr:5*0.4}}, {{#expr:2.5*0.4}} and {{#expr:2*0.4}}.&lt;br /&gt;
*Intensity of three: Damage values are {{#expr:20*0.35}}, {{#expr:10*0.35}}, {{#expr:5*0.35}}, {{#expr:2.5*0.35}} and {{#expr:2*0.35}}.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Blinded&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Blinded.jpg|thumb|Blinded]]&lt;br /&gt;
Blinded is a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]].&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Burned&amp;lt;/font&amp;gt;==== &lt;br /&gt;
[[File:Burned2.jpg|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]] and [[SCP-018]]. The effect can be removed by using [[SCP-500]] or a [[First Aid Kit]].&lt;br /&gt;
&lt;br /&gt;
The Rainbow Taste Status Effect will dampen the Burned effect. Depending on the intensity of Rainbow Taste, the Burned effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
&lt;br /&gt;
*No Rainbow Taste Effect: Damage is increased by 25%.&lt;br /&gt;
*Intensity of one: Damage is increased by {{#expr:25*0.6}}%.&lt;br /&gt;
*Intensity of two: Damage is increased by {{#expr:25*0.4}}%.&lt;br /&gt;
*Intensity of three: Damage is increased by {{#expr:25*0.35}}%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Cardiac Arrest&amp;lt;/font&amp;gt;====&lt;br /&gt;
Cardiac Arrest is a negative effect the drains a player&#039;s HP by 8HP/s while tripling Stamina consumption. The effect is applied for 20 seconds when attacked by SCP-049 (The attack itself also deals 8 damage ontop of the effect). Players currently under the Cardiac Arrest effect are instantly killed when attack by SCP-049. The effect is removed by taking [[Adrenaline]] or [[SCP-500]].&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Concussed&amp;lt;/font&amp;gt;====&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]] and [[SCP-018]]. It can be removed by using [[Adrenaline]], [[Painkillers]], or [[SCP-500]]. The Rainbow Taste effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Corroding&amp;lt;/font&amp;gt;====&lt;br /&gt;
Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension. &amp;lt;br&amp;gt;Players attacked by SCP-106 are given this effect. The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Corrosion&amp;lt;/font&amp;gt;====&lt;br /&gt;
Corrosion is a negative Status Effect that deals damage over time to the player and allows the player to be sent to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]. It is applied for 20 seconds after being initially hit by SCP-106 and deals 2.1 damage per second. If a player is attacked again by SCP-106 while they have Corrosion they will be sent to the Pocket Dimension.&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Deafened&amp;lt;/font&amp;gt;====&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a [[Flashbang Grenade]] or the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]] and [[SCP-018]]. The effect can be removed early with [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Decontaminating&amp;lt;/font&amp;gt;====&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
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&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Disabled&amp;lt;/font&amp;gt;====&lt;br /&gt;
Disabled is a negative effect that slows down all movement by 20%. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]&lt;br /&gt;
&lt;br /&gt;
The Rainbow Taste Status Effect will dampen the Disabled effect. Depending on the intensity of Rainbow Taste, the Disabled effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No Rainbow Taste Effect: Movement is slowed down by 20%.&lt;br /&gt;
*Intensity of one: Movement is slowed down by 12%.&lt;br /&gt;
*Intensity of two: Movement is slowed down by 8%.&lt;br /&gt;
*Intensity of three: Movement is slowed down by 7%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Ensnared&amp;lt;/font&amp;gt;====&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Exhausted&amp;lt;/font&amp;gt;====&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. While they do not remove the effect, both [[Adrenaline]] and [[SCP-207]] will fully restore the player&#039;s Stamina back to 100%. Though, Stamina will not regenerate while it is above 50%.&amp;lt;br&amp;gt; This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Flashed&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Flashed2.jpg|thumb|Flashed (Default)]]&lt;br /&gt;
[[File:FlashDark.jpg|thumb|Flashed (Dark mode)]]&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. SCP-079 is immune to this effect. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade.&lt;br /&gt;
&lt;br /&gt;
An option in the settings exist to make the effect have &amp;quot;Dark Mode&amp;quot;.&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Hemorrhage&amp;lt;/font&amp;gt;====&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 1 HP/s while sprinting. The damage is lowered by the Rainbow Taste Effect.&amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rainbow Taste Status Effect will dampen the Hemorrhage effect. Depending on the intensity of Rainbow Taste, the Hemorrhage effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No Rainbow Taste Effect: Damage is 1 HP/s.&lt;br /&gt;
*Intensity of one: Damage is {{#expr:1*0.6}} HP/s.&lt;br /&gt;
*Intensity of two: Damage is {{#expr:1*0.4}} HP/s.&lt;br /&gt;
*Intensity of three: Damage is {{#expr:1*0.35}} HP/s.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Hypothermia&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Hypothermia.jpg|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on two factors, the amount of [[SCP-244]]&#039;s in the area and the time spent in the fog. SCPs gradually lose [[Hume Shield]] and then their health. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Poisoned&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Poisoned.jpg|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having both [[SCP-207]] and [[SCP-1853]] active at the same time. The effect can be removed by [[SCP-500]] and the Rainbow Taste effect has a 40% chance to block the damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Severed Hands&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Severed Hands.jpg|thumb|Severed Hands]]&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
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&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Sinkhole&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Sinkhole2.jpg|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 30% and sprinting is disabled. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #4-Way Intersection - IX|Sinkhole Trap]]. It goes away when the player exits the trap. SCPs are immune to this effect.&lt;br /&gt;
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====&amp;lt;font color= #ea2107&amp;gt;Stained&amp;lt;/font&amp;gt;====&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20% and sprinting is disabled. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed three seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Traumatized&amp;lt;/font&amp;gt;====&lt;br /&gt;
Traumatized is a negative effect that desaturates the player&#039;s screen and makes one always visible to [[SCP-106]] while they use stalk. A player with Traumatized will get unique visual and sound effects upon seeing SCP-106. Traumatized will also make any player with it able to be instantly killed by SCP-106. The effect is applied permanently after being captured by SCP-106 and can be removed by [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Mixed Effects&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ff82fb&amp;gt;SCP-207&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:SCP-207.jpg|thumb|SCP-207]]&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to four times, increasing both the positive and negative effects. The Rainbow Taste effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with SCP-1853, the player will also receive the Poisoned effect.&amp;lt;br&amp;gt; The effect is applied by consuming [[SCP-207]] and is removed by using [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
The Rainbow Taste Status Effect will dampen the damage dealt by the SCP-207 effect. Depending on the intensity of Rainbow Taste, the SCP-207 effect will be dampened further. This stops once it reaches an intensity level of three. More specifically, the Rainbow Taste Status Effect changes the damage multiplier for each SCP-207 stacked.&lt;br /&gt;
*One instance of SCP-207 (Damage multiplier: 1)&lt;br /&gt;
**No Rainbow Taste Effect: The damage values are: 0.1, 0.15, 0.4 and 1. For Standing, Sneaking, Walking and Sprinting.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*0.6}}, {{#expr:0.15*0.6}}, {{#expr:0.4*0.6}} and {{#expr:1*0.6}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*0.4}}, {{#expr:0.15*0.4}}, {{#expr:0.4*0.4}} and {{#expr:1*0.4}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*0.35}}, {{#expr:0.15*0.35}}, {{#expr:0.4*0.35}} and {{#expr:1*0.35}}.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Damage values for SCP-207 stacks (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Two instances of SCP-207 (Damage multiplier: 1.5)&lt;br /&gt;
**No Rainbow Taste Effect: The damage values are: {{#expr:0.1*1.5}}, {{#expr:0.15*1.5}}, {{#expr:0.4*1.5}} and {{#expr:1*1.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(1.5*0.6)}}, {{#expr:0.15*(1.5*0.6)}}, {{#expr:0.4*(1.5*0.6)}} and {{#expr:1*(1.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(1.5*0.4)}}, {{#expr:0.15*(1.5*0.4)}}, {{#expr:0.4*(1.5*0.4)}} and {{#expr:1*(1.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(1.5*0.35)}}, {{#expr:0.15*(1.5*0.35)}}, {{#expr:0.4*(1.5*0.35)}} and {{#expr:1*(1.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
*Three instances of SCP-207 (Damage multiplier: 2.5)&lt;br /&gt;
**No Rainbow Taste Effect: The damage values are: {{#expr:0.1*2.5}}, {{#expr:0.15*2.5}}, {{#expr:0.4*2.5}} and {{#expr:1*2.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(2.5*0.6)}}, {{#expr:0.15*(2.5*0.6)}}, {{#expr:0.4*(2.5*0.6)}} and {{#expr:1*(2.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(2.5*0.4)}}, {{#expr:0.15*(2.5*0.4)}}, {{#expr:0.4*(2.5*0.4)}} and {{#expr:1*(2.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(2.5*0.35)}}, {{#expr:0.15*(2.5*0.35)}}, {{#expr:0.4*(2.5*0.35)}} and {{#expr:1*(2.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
*Four instances of SCP-207 (Damage multiplier: 4)&lt;br /&gt;
**No Rainbow Taste Effect: The damage values are: {{#expr:0.1*4}}, {{#expr:0.15*4}}, {{#expr:0.4*4}} and {{#expr:1*4}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(4*0.6)}}, {{#expr:0.15*(4*0.6)}}, {{#expr:0.4*(4*0.6)}} and {{#expr:1*(4*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(4*0.4)}}, {{#expr:0.15*(4*0.4)}}, {{#expr:0.4*(4*0.4)}} and {{#expr:1*(4*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(4*0.35)}}, {{#expr:0.15*(4*0.35)}}, {{#expr:0.4*(4*0.35)}} and {{#expr:1*(4*0.35)}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
====&amp;lt;font color= #ff82fb&amp;gt;SCP-207?&amp;lt;/font&amp;gt;====&lt;br /&gt;
SCP-207? is a mixed effect that lowers a player&#039;s speed but grants a permanent HP regeneration. The effect can be stacked up to four times, increasing both the positive and negative effects. The HP regeneration speed scales based on player movement, with standing still giving the fastest HP regeneration and sprinting giving the slowest. The Vitality Status Effect will prevent players from being slowed down from the SCP-207? effect while retaining the HP regeneration. SCP-207? will save the player from death one time, leaving the player with 1 HP and 0.25 seconds of damage immunity. The player is also granted two seconds of damage immunity to Tesla Gates. The SCP-207? effect is fully removed upon saving one from death, regardless of the amount stacked. SCP-207? will not save the player from death pits, the Pocket Dimension, SCP-173&#039;s neck snap, SCP-939&#039;s lunge, Chaos Car, [[3-X Particle Disruptor]] or the [[Jailbird]]. As an exception, SCP-207? will save the player from the explosions caused by the 3-X Particle Disruptor and Jailbird.&amp;lt;br&amp;gt;&lt;br /&gt;
Mixing both the SCP-207 and SCP-207? status effects will cause the player to explode after 1.05 seconds. This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect. If combined with SCP-1853, the player will also receive the Poisoned effect. The effect is applied by consuming [[SCP-207?]] and is removed by using [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
Any AHP the player has while under the effect is counted as part of the player&#039;s normal HP when it comes to the &amp;quot;death save mechanic&amp;quot;. So a player with &amp;quot;35 AHP and 5 HP&amp;quot; is treated as a player with 40 HP, which will prevent the death save mechanic from going off if the player&#039;s normal HP takes damage that is less than the collective total of the AHP and HP but great enough to deplete the five HP. This effectively means lower damage sources are more effective at killing a user under SCP-207? that has AHP.&lt;br /&gt;
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===&amp;lt;font color= #f5de5d&amp;gt;Technical Effects&amp;lt;/font&amp;gt;===&lt;br /&gt;
====&amp;lt;font color= #f5de5d&amp;gt;Insufficient Light&amp;lt;/font&amp;gt;====&lt;br /&gt;
Insufficient Light is a technical effect that is applied to SCP-939 upon spawn. The name of the effect implies it is used for SCP-939&#039;s vision. &lt;br /&gt;
&lt;br /&gt;
It can be manually applied to a player with Text-Based Remote Admin by using &amp;quot;insufficientlight&amp;quot; in the effect name parameter.&lt;br /&gt;
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====&amp;lt;font color= #f5de5d&amp;gt;Mute Soundtrack&amp;lt;/font&amp;gt;====&lt;br /&gt;
Mute Soundtrack is a technical effect that is applied to SCP-939 when she enters Focus mode. As the name implies, it mutes the game&#039;s soundtrack. It does not mute the chase theme for SCP-173, due to the fact SCPs can&#039;t hear it in the first place. The Decontamination music and Alpha Warhead music are also unaffected by the effect as they are apart of the audio file for their announcements.&lt;br /&gt;
&lt;br /&gt;
It can be manually applied to a player with Text-Based Remote Admin by using &amp;quot;mutesoundtrack&amp;quot; in the effect name parameter.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy Status Effects==&lt;br /&gt;
===&amp;lt;font color= #ea2107&amp;gt;Inverted Controls&amp;lt;/font&amp;gt;===&lt;br /&gt;
Inverted Controls was a negative effect that would invert all mouse movement for a short amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Red Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Status Effects#Sugar Rush|Sugar Rush]] Status effect would apply the Inverted Controls Status Effect for ten second, but only after eight seconds have passed since Sugar Rush was applied.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. &lt;br /&gt;
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&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Old Amnesia&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia was a negative effect that prevented a player from opening their inventory and reloading. In the v11.0.0 Parabellum update, it was changed to where it would only reduce the player&#039;s visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
The effect was applied for three seconds when bit by SCP-939.  The time is reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand. The effect could be removed by using SCP-500.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect was changed in the v12.0.0 Mimicry Update due to SCP-939&#039;s rework.&lt;br /&gt;
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===&amp;lt;font color= #ea2107&amp;gt;Panic&amp;lt;/font&amp;gt;===&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It was removed at an unknown point of time but was mistakenly left in the Remote Admin Status Effect page until the Mimicry v12.0.0 update.&amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
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&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;SCP-939 Visuals&amp;lt;/font&amp;gt;===&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals were a mixed effect that alters the player&#039;s vision. All objects turn black with white outlines and the player could only see other players under certain conditions (Making noise). Players who meet these conditions could be seen through walls, while players who are not making noises were completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect was used exclusively for SCP-939, but could be applied to others with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Status Effect was removed in the Mimicry 12.0 Update along side the SCP-939 rework as the new SCP-939 Visuals are not consider a Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Slow Metabolism&amp;lt;/font&amp;gt;===&lt;br /&gt;
Slow Metabolism was a mixed effect that would lower a player&#039;s current speed by 20% and make the model appear fat. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for ten seconds. The candy would also add 330 AHP upon consumption, but that is not apart of the Slow Metabolism effect itself.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. (The AHP applied from Purple Candy is not apart of the effect itself)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Sugar Crave&amp;lt;/font&amp;gt;===&lt;br /&gt;
Sugar Crave was a mixed effect that would turn the player into a Marshmallow Man for a short time. The following additional effects were applied:&lt;br /&gt;
*All items are dropped from the inventory.&lt;br /&gt;
*25% damage resistance.&lt;br /&gt;
*The current walking speed doubled.&lt;br /&gt;
**This includes speed boost by SCP-207.&lt;br /&gt;
***Speed could not go higher than 8 hu/s.&lt;br /&gt;
**Sprinting is disabled.&lt;br /&gt;
*Ability to perform melee attacks that deal 65 damage per hit.&lt;br /&gt;
* The following [[Status Effects]] were applied for three seconds after the player reverted back to normal: &lt;br /&gt;
** {{Hoverimage|Reduces player&#039;s visibility|text=Old Amnesia}} &lt;br /&gt;
** {{Hoverimage|Makes the player&#039;s screen very blurry.|text=Blinded}}  &lt;br /&gt;
** {{Hoverimage|Causes the players screen to get blurry when they turn.&amp;lt;br&amp;gt;The faster they turn the blurrier it gets.|text=Concussed}}  &lt;br /&gt;
** {{Hoverimage|Makes it harder for the player to hear noises.|text=Deafened}}  &lt;br /&gt;
** {{Hoverimage|Slows down all movement.|text=Disabled}}  &lt;br /&gt;
** {{Hoverimage|Halves the maximum stamina capacity and stamina regeneration rate.|text=Exhausted}} &lt;br /&gt;
*Stamina would be set to 0% upon the effects end.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Blue Candy]] applied this effect for 15 seconds. (The AHP applied from Blue Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Sugar High&amp;lt;/font&amp;gt;===&lt;br /&gt;
Sugar High was a mixed effect that would multiply the player&#039;s jump power by 1.5 for a short time. The v11.0.3 [Rebalance Patch] changed this to a multiplier of 2.&lt;br /&gt;
After the effect ended, the player would be given the [[Status Effects#Disabled|Disabled]] Status Effect for {{Mvar|1 = [2 × J]}} seconds. Where J equals the number of jumps performed. The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Sugar Rush&amp;lt;/font&amp;gt;===&lt;br /&gt;
Sugar Rush was a mixed effect that would increase the player&#039;s speed for a short amount of time. Eight seconds after the effect was applied, the player&#039;s would be given the [[Status Effects#Inverted Controls|Inverted Controls]] Status Effect&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds, giving a movement speed boost of 25%. The v11.0.3 [Rebalance Patch] changed this to a 50% movement boost for five seconds.&lt;br /&gt;
(The Stamina changes applied from Yellow Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>109.90.209.237</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-2176&amp;diff=12916</id>
		<title>SCP-2176</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-2176&amp;diff=12916"/>
		<updated>2023-06-28T09:06:24Z</updated>

		<summary type="html">&lt;p&gt;109.90.209.237: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = Updated2176Icon.png&lt;br /&gt;
|image_size = 200px&lt;br /&gt;
|type = SCP Object&lt;br /&gt;
|spawn = [[Bulletproof Locker №7]]&lt;br /&gt;
|usage = Countering SCP-079 &amp;lt;br&amp;gt; Trapping players in a room for a short time&lt;br /&gt;
|effect = Varies&lt;br /&gt;
|Description =  &#039;&#039;Your very own Ghostlight! Caution, very fragile...&#039;&#039;&lt;br /&gt;
|ID = 43&lt;br /&gt;
|amountSpawn = 1-3&lt;br /&gt;
|weight = 0.5&lt;br /&gt;
|manufactor= [[Lore/Manufactures#Titan Consumer Appliances and Electronics|Titan Consumer Appliances and Electronics]]&amp;lt;br&amp;gt;[[Lore/Manufactures#The Factory|The Factory]] (Supplied Ectoplasm)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-2176&#039;&#039;&#039; is an [[SCPs|SCP Item]] found in &#039;&#039;SCP Secret Laboratory&#039;&#039;. They are a brand of lightbulbs created by [[Lore/Manufacturers#Titan Consumer Appliances and Electronics|Titan Consumer Appliances and Electronics]] called &amp;quot;Ghostlight™&amp;quot;. Unlike normal lightbulbs, SCP-2176 instead uses Ectoplasm in order for the bulb to light up its surroundings. If SCP-2176 is broken then the Ectomorphs are be free to affect nearby electrical equipment, causing them to be forcefully activated or deactivated by the Ectomorphs.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;SCP-2176 can be found in [[Bulletproof Locker №7|Bulletproof Locker №7s]] around the map, which require a [[Keycard]] with both {{HoverKeycard|Required Access1=CC2|Required Access2=CA}} to open.&amp;lt;/div&amp;gt;&lt;br /&gt;
Up to three instances can spawn in a given round. &lt;br /&gt;
&lt;br /&gt;
While having SCP-2176 equipped, the player can either click {{Key Press|Leftclick}} or {{Key Press|Rightclick}} to throw SCP-2176. If SCP-2176 collides with the ground, it will instantly shatter. If it hits the ground, but not with enough speed to destroy it, then the lightbulb will instead crack, causing it to automatically shatter after ten seconds have passed. The latter mostly happens when SCP-2176 is dropped from one&#039;s inventory while jumping.&lt;br /&gt;
&lt;br /&gt;
The following effects will happen when SCP-2176 is thrown in a given room:&lt;br /&gt;
*All lights in the room are turned off for 13 seconds.&lt;br /&gt;
**If the lights are already turned off, SCP-2176 will instead re-enable them.&lt;br /&gt;
*Close and lock all doors in a room for 13 seconds.&lt;br /&gt;
**SCP-079 can no longer interact with any doors in the room for the duration of its effects.&lt;br /&gt;
**If the room is already locked down, SCP-2176 will instead open all doors in the room.&lt;br /&gt;
**Checkpoint doors can not be opened with SCP-2176, but they will be closed by SCP-2176.&lt;br /&gt;
***SCP-2176 is unable to close the LCZ/HCZ Checkpoint doors when they are opened during the 30 second countdown to Decontamination.&lt;br /&gt;
***This also applies to the Keycard locked doors in SCP-106&#039;s chamber as they count as checkpoints.&lt;br /&gt;
**The gates in SCP-079&#039;s chambers are unaffected by SCP-2176 until all the [[Emergency Power Stations]] are activated.&lt;br /&gt;
**The door leading to [[SCP-330]] is unaffected by SCP-2176.&lt;br /&gt;
**SCP-2176 is unable to close doors that are being forcefully opened by the Alpha Warhead. The Alpha Warhead also instantly ends the lockdown caused by SCP-2176. Blackout remains unaffected.&lt;br /&gt;
***During the Alpha Warhead, SCP-2176 is able to open the gates in SCP-079&#039;s chambers (if all Emergency Power Stations are activated) but not close them.&lt;br /&gt;
*SCP-2176 will effect both levels of SCP-049&#039;s Containment Chamber and Alpha Warhead Silo.&lt;br /&gt;
*SCP-2176 will &#039;&#039;&#039;not&#039;&#039;&#039; effect both levels of the LCZ/HCZ Elevators, it will only effect the level it was thrown on.&lt;br /&gt;
*SCP-2176 will effect all of Surface Zone if thrown in the zone. &lt;br /&gt;
*If SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds. Preventing it from using any of their abilities.&lt;br /&gt;
**This will also completely drain SCP-079&#039;s AP bar and prevent it from regening until the effect ends.&lt;br /&gt;
**This also applies if SCP-079 was operating any camera on Surface Zone and SCP-2176 was thrown there.&lt;br /&gt;
**If SCP-079 was already stunned, SCP-2176 will instead re-enable it.&lt;br /&gt;
***This will not restore SCP-079&#039;s AP.&lt;br /&gt;
*SCP-2176 will instantly activate a Tesla Gate if thrown in a hallway that contains one.&lt;br /&gt;
**The Tesla Gate will be disabled for 12 seconds afterwards. Blackout will also last 12 seconds as opposed to 13.&lt;br /&gt;
***Door locking remains at 13 seconds.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check2=SCP Items}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sounds=&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Holding Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance.mp3|title=Ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance2.mp3|title=Ambience #2|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance3.mp3|title=Ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbAmbiance4.mp3|title=Ambience #4|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Usage&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=LightBulbThrowLights.mp3|title=Shatter|description=}}&lt;br /&gt;
|{{multi-listen item|filename=LightBulbDrop.mp3|title=Dropped|description=}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
2176equip.gif|&#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-2176 was temporary added during the Halloween 2021 Event, and was later permanently added to the game in [[Updates/11.1.0|11.1.0]].&lt;br /&gt;
* Putting SCP-2176 in [[SCP-914]] on 1:1 will grant the player 12 [[Coin]]s, which equals to $3.00, the same price SCP-2176 was listed as in its trailer.&lt;br /&gt;
* SCP-2176 was an idea suggested by a patreon (UIU&#039;s disowned brother#8754) in the official SCP SL Discord that was forwarded to the Game Design team after the Art Manager took a liking to the suggestion.&lt;br /&gt;
*SCP-2176 can be used to force open Keycard doors. This is done by using one instance to lock down a room, and then using a second instance to end the blackout effect, opening closed doors.&lt;br /&gt;
**Prior to the [[Updates/11.1.3|11.1.3]] update, players could open the doors to SCP-106&#039;s CC with this trick.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
{{Items Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Event SCPs]]&lt;/div&gt;</summary>
		<author><name>109.90.209.237</name></author>
	</entry>
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