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		<id>https://en.scpslgame.com/index.php?title=Status_Effects&amp;diff=13087</id>
		<title>Status Effects</title>
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		<updated>2023-07-10T12:16:19Z</updated>

		<summary type="html">&lt;p&gt;0JP1: /* Exsanguination */ Corrected a minor spelling mistake.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Status Effects&#039;&#039;&#039; are a [[Mechanics|Mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that are used to change the stats of a player. Status Effects can be applied from various in-game [[Items]], or [[SCPs|SCP]] attacks. Certain SCPs can spawn with a Status Effect as well. &lt;br /&gt;
&amp;lt;br&amp;gt; Currently, certain Status Effects can only be applied via [[Remote Admin]].&lt;br /&gt;
&lt;br /&gt;
==List of Status Effects==&lt;br /&gt;
There are four classifications for Status Effects:&lt;br /&gt;
* &amp;lt;font color= #05e814&amp;gt;Positive&amp;lt;/font&amp;gt; - These effects will benefit the player.&lt;br /&gt;
* &amp;lt;font color= #ea2107&amp;gt;Negative&amp;lt;/font&amp;gt; - These effects will provide a drawback.&lt;br /&gt;
* &amp;lt;font color= #ff82fb&amp;gt;Mixed&amp;lt;/font&amp;gt; - These effects will benefit the player, but also have drawbacks.&lt;br /&gt;
* &amp;lt;font color= #f5de5d&amp;gt;Technical&amp;lt;/font&amp;gt; - These effects are not displayed in the Remote Admin Menu but can be applied with text-based Remote Admin. They soley exist for technical purposes.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #05e814&amp;gt;Positive Effects&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Bodyshot Reduction&amp;lt;/font&amp;gt;====&lt;br /&gt;
Bodyshot Reduction is a positive effect that reduces damage taken from shots to the body, [[SCP-939]]&#039;s claw and [[SCP-049-2]]&#039;s swipe (Shots to the head and limbs will deal normal damage). Bodyshot Reduction will ignore a weapon&#039;s penetration, meaning the damage is directly reduced.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of damage reduced is based on the intensity of the effect. An intensity of one is a 5% reduction, two is a 10% reduction, three is a 12.5% reduction and an intensity of four is a 15% reduction. Any further amount is capped off at 15%.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied when consuming [[SCP-330#Candy Effects|Rainbow Candy]] with an intensity of one and last until the player dies.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Damage Reduction&amp;lt;/font&amp;gt;====&lt;br /&gt;
Damage Reduction is a positive effect that reduces any damage the player takes. The amount of damage reduced is based on the intensity of the effect, with each intensity adding a 0.5% reduction. An intensity of one is a 0.5% reduction, two is a 1% reduction, three is a 1.5% reduction and an intensity of four is a 2% reduction and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The effect is applied for 15 seconds when consuming [[SCP-330#Candy Effects|Purple Candy]] with an intensity of 40, meaning a 20% Reduction.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Invigorated&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Invigorated.jpg|thumb|Invigorated]]&lt;br /&gt;
Invigorated is a positive effect that prevents the [[Stamina]] bar from draining, allowing constant sprinting for its duration. It will also increase the contrast of the player&#039;s screen for the duration of the effect. &amp;lt;br&amp;gt;The effect lasts eight seconds after using [[Adrenaline]] and will last eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Invisibility&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Invisible2.jpg|thumb|Invisibility]]&lt;br /&gt;
Invisibility is a positive effect that makes the player unable to be seen by most classes. While the player will remain invisible to most classes, [[SCP-079]], [[SCP-096]], and [[SCP-939]] are still able to see invisible players. &amp;lt;br&amp;gt;The effect is applied by using [[SCP-268]], and will last 15 seconds, but will end early if the player equips any item or interacts with any object, such as doors or SCP-914.&lt;br /&gt;
&lt;br /&gt;
Interesting, if the Invisibility Effect was applied by Remote Admin, players can equip items without the effect being removed, but are still unable to interact with objects. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Movement Boost&amp;lt;/font&amp;gt;====&lt;br /&gt;
Movement Boost is a positive effect that increases the player&#039;s speed by a defined amount, ranging from 1% to a maximum of 255%. It should not be confused with SCP-207&#039;s effect, which increase the player&#039;s speed at the cost of health. The two effects will stack if applied together. &amp;lt;br&amp;gt;The effect is applied for eight seconds after consuming [[SCP-330#Candy Effects|Yellow Candy]], giving the player a 10% speed boost.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;SCP-1853&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:SCP-1853.jpg|thumb|SCP-1853]]&lt;br /&gt;
[[SCP-1853]] is a positive effect that increases motor function, including weapon draw time, reload speed, item pickup speed, and medical item use time.&amp;lt;br&amp;gt;&lt;br /&gt;
Multiple instances of SCP-1853 can be stacked, but for each additional instance, effectiveness is halved. If combined with SCP-207, the player will also receive the Poisoned effect. &amp;lt;br&amp;gt; The effect is applied by using [[SCP-1853]] and is removed by using [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Spawn Protection&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Spawn Protection.jpg|thumb|Spawn Protection]]&lt;br /&gt;
Spawn Protection is a positive effect which will prevent a player from taking damage and being affected by SCP-244&#039;s fog. The effect is granted upon spawning in at the start of the round or from respawning as MTF or Chaos and last a short time. Preventing players from being spawn killed. Spawn Protection can be enabled by server configs, but it is off by default. Other settings exist to make spawn protection only apply to certain teams, how long it last and if players who have this status effect can deal damage to others.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Rainbow Taste&amp;lt;/font&amp;gt;====&lt;br /&gt;
Rainbow Taste is a positive effect which will reduce the severity of several negative effects, including Asphyxiated, Bleeding, Burned, Disabled, Hemorrhage, Hypothermia and SCP-207. These effects are dampened further by stacking the Rainbow Taste Effect. &amp;lt;br&amp;gt;The effect is applied for ten seconds after consuming [[SCP-330#Candy Effects|Rainbow Candy]]. Despite Rainbow Taste becoming stronger when stacked, Rainbow Candy does not allow the user to stack the effect. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #05e814&amp;gt;Vitality&amp;lt;/font&amp;gt;====&lt;br /&gt;
Vitality is a positive effect that makes the user completely immune to certain negative Status Effects. It will also cause the SCP-207 effect to stop dealing damage, but will continue to allow the player to have infinite stamina for the duration of the effect. &amp;lt;br&amp;gt;The effect is applied for 30 seconds after consuming [[SCP-330#Candy Effects|Green Candy]].&lt;br /&gt;
&lt;br /&gt;
Vitality does not grant immunity to the following negative Status Effects:&lt;br /&gt;
{{#ask:&lt;br /&gt;
[[vitality::false]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |format=ul&lt;br /&gt;
 |link=none&lt;br /&gt;
 |headers=hide&lt;br /&gt;
 |searchlabel =-&lt;br /&gt;
 |mainlabel =-&lt;br /&gt;
 |sort=name&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ea2107&amp;gt;Negative Effects&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Amnesia&amp;lt;/font&amp;gt;====&lt;br /&gt;
Amnesia is a negative effect that prevents player&#039;s from reloading and using any medical items. SCP-939 is invisible to all players who are currently under this effect, but will become visible if they take damage or attack.&lt;br /&gt;
&lt;br /&gt;
The ability is applied while inside a Amnestic Cloud placed by SCP-939 and five seconds after leaving. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Asphyxiated&amp;lt;/font&amp;gt;====&lt;br /&gt;
Asphyxiated is a negative effect that quickly drains the player&#039;s Stamina Bar at a rate of 5% per tick. If there is no Stamina left to drain, then the player&#039;s health will be drained at a rate of 2 HP per tick. &amp;lt;br&amp;gt; This effect can only be applied with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Rainbow Taste Status Effect will dampen the Asphyxiated effect. Depending on the intensity of Asphyxiated Taste, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No Rainbow Taste Effect: Drain value is 5% per second.&lt;br /&gt;
*Intensity of one: Drain value is {{#expr:5*0.6}}% per second.&lt;br /&gt;
*Intensity of two: Drain value is {{#expr:5*0.4}}% per second.&lt;br /&gt;
*Intensity of three: Drain value is {{#expr:5*0.35}}% per second.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Bleeding&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Bleeding2.jpg|thumb|Bleeding]]&lt;br /&gt;
Bleeding is a negative effect that deals damage every five seconds. The amount of damage Bleeding does is lowered each time it deals damage. The first time it deals 20 damage, then it deals 10 damage, then 5, then 2.5. Afterwards it will keep dealing 2 damage until the effect is removed.&lt;br /&gt;
First Aid Kits will remove the effect when used. SCP-500 does not remove the effect and instead instantly lowers the damage to its lowest possible value.&amp;lt;br&amp;gt;This effect can only be applied with Remote Admin. &lt;br /&gt;
&lt;br /&gt;
The Rainbow Taste Status Effect will dampen the Bleeding effect. Depending on the intensity of Rainbow Taste, the Bleeding effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No Rainbow Taste Effect: Damage values are 20, 10, 5, 2.5 and 2.&lt;br /&gt;
*Intensity of one: Damage values are {{#expr:20*0.6}}, {{#expr:10*0.6}}, {{#expr:5*0.6}}, {{#expr:2.5*0.6}} and {{#expr:2*0.6}}.&lt;br /&gt;
*Intensity of two: Damage values are {{#expr:20*0.4}}, {{#expr:10*0.4}}, {{#expr:5*0.4}}, {{#expr:2.5*0.4}} and {{#expr:2*0.4}}.&lt;br /&gt;
*Intensity of three: Damage values are {{#expr:20*0.35}}, {{#expr:10*0.35}}, {{#expr:5*0.35}}, {{#expr:2.5*0.35}} and {{#expr:2*0.35}}.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Blinded&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Blinded.jpg|thumb|Blinded]]&lt;br /&gt;
Blinded is a negative effect that applies extreme screen blur. &amp;lt;br&amp;gt;This effect is applied by being hit by a [[Flashbang Grenade]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Burned&amp;lt;/font&amp;gt;==== &lt;br /&gt;
[[File:Burned2.jpg|thumb|Burned]]&lt;br /&gt;
Burned is a negative effect that increases the damage the player takes by 25%. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]] and [[SCP-018]]. The effect can be removed by using [[SCP-500]] or a [[First Aid Kit]].&lt;br /&gt;
&lt;br /&gt;
The Rainbow Taste Status Effect will dampen the Burned effect. Depending on the intensity of Rainbow Taste, the Burned effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
&lt;br /&gt;
*No Rainbow Taste Effect: Damage is increased by 25%.&lt;br /&gt;
*Intensity of one: Damage is increased by {{#expr:25*0.6}}%.&lt;br /&gt;
*Intensity of two: Damage is increased by {{#expr:25*0.4}}%.&lt;br /&gt;
*Intensity of three: Damage is increased by {{#expr:25*0.35}}%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Cardiac Arrest&amp;lt;/font&amp;gt;====&lt;br /&gt;
Cardiac Arrest is a negative effect the drains a player&#039;s HP by 8HP/s while tripling Stamina consumption. The effect is applied for 20 seconds when attacked by SCP-049 (The attack itself also deals 8 damage ontop of the effect). Players currently under the Cardiac Arrest effect are instantly killed when attack by SCP-049. The effect is removed by taking [[Adrenaline]] or [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Concussed&amp;lt;/font&amp;gt;====&lt;br /&gt;
Concussed is a negative effect that applies extreme blur while turning. The intensity of this blur is dependent on the speed at which the player turns. &amp;lt;br&amp;gt; The effect is applied for ten seconds if the player is hit by the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]] and [[SCP-018]]. It can be removed by using [[Adrenaline]], [[Painkillers]], or [[SCP-500]]. The Rainbow Taste effect has a 40% chance to block the effect from being applied.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Corroding&amp;lt;/font&amp;gt;====&lt;br /&gt;
Corroding is a negative Status Effect that teleports the player to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]] and drains their HP. The drain rate of HP increases the longer they remain in the Pocket Dimension. &amp;lt;br&amp;gt;Players attacked by SCP-106 are given this effect. The effect goes away once the player successfully escapes the Pocket Dimension. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Corrosion&amp;lt;/font&amp;gt;====&lt;br /&gt;
Corrosion is a negative Status Effect that deals damage over time to the player and allows the player to be sent to SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]. It is applied for 20 seconds after being initially hit by SCP-106 and deals 2.1 damage per second. If a player is attacked again by SCP-106 while they have Corrosion they will be sent to the Pocket Dimension.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Deafened&amp;lt;/font&amp;gt;====&lt;br /&gt;
Deafened is a negative effect that heavily muffles all sounds. &amp;lt;br&amp;gt;It is applied for three to five seconds when the player is hit by a [[Flashbang Grenade]] or the explosion of the [[3-X Particle Disruptor]], [[Jailbird]], [[High-Explosive Grenade]], [[SCP-330|Pink Candy]] and [[SCP-018]]. The effect can be removed early with [[SCP-500]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Decontaminating&amp;lt;/font&amp;gt;====&lt;br /&gt;
Decontaminating is a negative effect that removes 10% of the player&#039;s health every second. &amp;lt;br&amp;gt;The effect is caused by the [[Decontamination Process]] for [[Light Containment Zone]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Disabled&amp;lt;/font&amp;gt;====&lt;br /&gt;
Disabled is a negative effect that slows down all movement by 20%. &amp;lt;br&amp;gt;The effect is applied for ten seconds after leaving SCP-106&#039;s [[SCP-106#Pocket Dimension|Pocket Dimension]]&lt;br /&gt;
&lt;br /&gt;
The Rainbow Taste Status Effect will dampen the Disabled effect. Depending on the intensity of Rainbow Taste, the Disabled effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No Rainbow Taste Effect: Movement is slowed down by 20%.&lt;br /&gt;
*Intensity of one: Movement is slowed down by 12%.&lt;br /&gt;
*Intensity of two: Movement is slowed down by 8%.&lt;br /&gt;
*Intensity of three: Movement is slowed down by 7%.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Ensnared&amp;lt;/font&amp;gt;====&lt;br /&gt;
Ensnared is a negative effect that prevents all movement for the player. &amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Exhausted&amp;lt;/font&amp;gt;====&lt;br /&gt;
Exhausted is a negative effect that halves the maximum Stamina Bar capacity and its regeneration rate. While they do not remove the effect, both [[Adrenaline]] and [[SCP-207]] will fully restore the player&#039;s Stamina back to 100%. Though, Stamina will not regenerate while it is above 50%.&amp;lt;br&amp;gt; This effect can only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Flashed&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Flashed2.jpg|thumb|Flashed (Default)]]&lt;br /&gt;
[[File:FlashDark.jpg|thumb|Flashed (Dark mode)]]&lt;br /&gt;
Flashed is a negative effect that makes the player unable to see for a short amount of time. SCP-079 is immune to this effect. &amp;lt;br&amp;gt;The effect is applied for three to five seconds when the player is hit by a Flashbang Grenade.&lt;br /&gt;
&lt;br /&gt;
An option in the settings exist to make the effect have &amp;quot;Dark Mode&amp;quot;.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Hemorrhage&amp;lt;/font&amp;gt;====&lt;br /&gt;
Hemorrhage is a negative effect that drains the player&#039;s health by 1 HP/s while sprinting. The damage is lowered by the Rainbow Taste Effect.&amp;lt;br&amp;gt;This effect can only be applied by Remote Admin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rainbow Taste Status Effect will dampen the Hemorrhage effect. Depending on the intensity of Rainbow Taste, the Hemorrhage effect will be dampened further. This stops once it reaches an intensity level of three.&lt;br /&gt;
*No Rainbow Taste Effect: Damage is 1 HP/s.&lt;br /&gt;
*Intensity of one: Damage is {{#expr:1*0.6}} HP/s.&lt;br /&gt;
*Intensity of two: Damage is {{#expr:1*0.4}} HP/s.&lt;br /&gt;
*Intensity of three: Damage is {{#expr:1*0.35}} HP/s.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Hypothermia&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Hypothermia.jpg|thumb|Hypothermia]]&lt;br /&gt;
Hypothermia is a negative effect that slowly drains the player&#039;s HP, reduces bullet accuracy, and increases item pickup and use time. The damage dealt is based on two factors, the amount of [[SCP-244]]&#039;s in the area and the time spent in the fog. SCPs gradually lose [[Hume Shield]] and then their health. &amp;lt;br&amp;gt;The effect is applied while inside the fog generated by SCP-244. It can be removed by leaving SCP-244&#039;s fog.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Poisoned&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Poisoned.jpg|thumb|Poisoned]]&lt;br /&gt;
Poisoned is a negative effect that deals damage every five seconds. The damage starts at 2 HP/5s but over times increases to 20 HP/5s. &amp;lt;br&amp;gt; It can be applied by having both [[SCP-207]] and [[SCP-1853]] active at the same time. The effect can be removed by [[SCP-500]] and the Rainbow Taste effect has a 40% chance to block the damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Severed Hands&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Severed Hands.jpg|thumb|Severed Hands]]&lt;br /&gt;
Severed Hands is a negative effect that removes the player&#039;s hands then drains their HP. It also removes the ability for the player to open their inventory or interact with objects, such as doors. &amp;lt;br&amp;gt; This effect is applied when the player removes more than two pieces of candy from [[SCP-330]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Sinkhole&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Sinkhole2.jpg|thumb|Sinkhole]]&lt;br /&gt;
Sinkhole is a negative effect that slows down player movement by 30% and sprinting is disabled. The amount the player is slowed down by can be controlled by config. It should not be confused with the Stained effect, which has a very similar function. &amp;lt;br&amp;gt; The effect is applied when the player enters the [[Light Containment Zone #4-Way Intersection - IX|Sinkhole Trap]]. It goes away when the player exits the trap. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Stained&amp;lt;/font&amp;gt;====&lt;br /&gt;
Stained is a negative effect that slows down player movement by 20% and sprinting is disabled. It should not be confused with the Sinkhole effect, which has a similar function. &amp;lt;br&amp;gt;The effect is caused by [[SCP-173|SCP-173&#039;s]] Tantrum Puddles and is removed three seconds after leaving them. SCPs are immune to this effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Traumatized&amp;lt;/font&amp;gt;====&lt;br /&gt;
Traumatized is a negative effect that desaturates the player&#039;s screen and makes one always visible to [[SCP-106]] while they use stalk. A player with Traumatized will get unique visual and sound effects upon seeing SCP-106. Traumatized will also make any player with it able to be instantly killed by SCP-106. The effect is applied permanently after being captured by SCP-106 and can be removed by [[SCP-500]].&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Mixed Effects&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ff82fb&amp;gt;SCP-207&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:SCP-207.jpg|thumb|SCP-207]]&lt;br /&gt;
SCP-207 is a mixed effect that blocks stamina drain and increases the player&#039;s movement speed but will slowly drain HP. The effect can be stacked up to four times, increasing both the positive and negative effects. The Rainbow Taste effect has a 40% chance to block damage every tick, and the Vitality effect will fully disable the drain. If combined with SCP-1853, the player will also receive the Poisoned effect.&amp;lt;br&amp;gt; The effect is applied by consuming [[SCP-207]] and is removed by using [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
The Rainbow Taste Status Effect will dampen the damage dealt by the SCP-207 effect. Depending on the intensity of Rainbow Taste, the SCP-207 effect will be dampened further. This stops once it reaches an intensity level of three. More specifically, the Rainbow Taste Status Effect changes the damage multiplier for each SCP-207 stacked.&lt;br /&gt;
*One instance of SCP-207 (Damage multiplier: 1)&lt;br /&gt;
**No Rainbow Taste Effect: The damage values are: 0.1, 0.15, 0.4 and 1. For Standing, Sneaking, Walking and Sprinting.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*0.6}}, {{#expr:0.15*0.6}}, {{#expr:0.4*0.6}} and {{#expr:1*0.6}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*0.4}}, {{#expr:0.15*0.4}}, {{#expr:0.4*0.4}} and {{#expr:1*0.4}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*0.35}}, {{#expr:0.15*0.35}}, {{#expr:0.4*0.35}} and {{#expr:1*0.35}}.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Damage values for SCP-207 stacks (Click to view)&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Two instances of SCP-207 (Damage multiplier: 1.5)&lt;br /&gt;
**No Rainbow Taste Effect: The damage values are: {{#expr:0.1*1.5}}, {{#expr:0.15*1.5}}, {{#expr:0.4*1.5}} and {{#expr:1*1.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(1.5*0.6)}}, {{#expr:0.15*(1.5*0.6)}}, {{#expr:0.4*(1.5*0.6)}} and {{#expr:1*(1.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(1.5*0.4)}}, {{#expr:0.15*(1.5*0.4)}}, {{#expr:0.4*(1.5*0.4)}} and {{#expr:1*(1.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(1.5*0.35)}}, {{#expr:0.15*(1.5*0.35)}}, {{#expr:0.4*(1.5*0.35)}} and {{#expr:1*(1.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
*Three instances of SCP-207 (Damage multiplier: 2.5)&lt;br /&gt;
**No Rainbow Taste Effect: The damage values are: {{#expr:0.1*2.5}}, {{#expr:0.15*2.5}}, {{#expr:0.4*2.5}} and {{#expr:1*2.5}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(2.5*0.6)}}, {{#expr:0.15*(2.5*0.6)}}, {{#expr:0.4*(2.5*0.6)}} and {{#expr:1*(2.5*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(2.5*0.4)}}, {{#expr:0.15*(2.5*0.4)}}, {{#expr:0.4*(2.5*0.4)}} and {{#expr:1*(2.5*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(2.5*0.35)}}, {{#expr:0.15*(2.5*0.35)}}, {{#expr:0.4*(2.5*0.35)}} and {{#expr:1*(2.5*0.35)}}.&lt;br /&gt;
&lt;br /&gt;
*Four instances of SCP-207 (Damage multiplier: 4)&lt;br /&gt;
**No Rainbow Taste Effect: The damage values are: {{#expr:0.1*4}}, {{#expr:0.15*4}}, {{#expr:0.4*4}} and {{#expr:1*4}}.&lt;br /&gt;
**Intensity of one: Damage values are {{#expr:0.1*(4*0.6)}}, {{#expr:0.15*(4*0.6)}}, {{#expr:0.4*(4*0.6)}} and {{#expr:1*(4*0.6)}}.&lt;br /&gt;
**Intensity of two: Damage values are {{#expr:0.1*(4*0.4)}}, {{#expr:0.15*(4*0.4)}}, {{#expr:0.4*(4*0.4)}} and {{#expr:1*(4*0.4)}}.&lt;br /&gt;
**Intensity of three: Damage values are {{#expr:0.1*(4*0.35)}}, {{#expr:0.15*(4*0.35)}}, {{#expr:0.4*(4*0.35)}} and {{#expr:1*(4*0.35)}}.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
====&amp;lt;font color= #ff82fb&amp;gt;SCP-207?&amp;lt;/font&amp;gt;====&lt;br /&gt;
SCP-207? is a mixed effect that lowers a player&#039;s speed but grants a permanent HP regeneration. The effect can be stacked up to four times, increasing both the positive and negative effects. The HP regeneration speed scales based on player movement, with standing still giving the fastest HP regeneration and sprinting giving the slowest. The Vitality Status Effect will prevent players from being slowed down from the SCP-207? effect while retaining the HP regeneration. SCP-207? will save the player from death one time, leaving the player with 1 HP and 0.25 seconds of damage immunity. The player is also granted two seconds of damage immunity to Tesla Gates. The SCP-207? effect is fully removed upon saving one from death, regardless of the amount stacked. SCP-207? will not save the player from death pits, the Pocket Dimension, SCP-173&#039;s neck snap, SCP-939&#039;s lunge, Chaos Car, [[3-X Particle Disruptor]] or the [[Jailbird]]. As an exception, SCP-207? will save the player from the explosions caused by the 3-X Particle Disruptor and Jailbird.&amp;lt;br&amp;gt;&lt;br /&gt;
Mixing both the SCP-207 and SCP-207? status effects will cause the player to explode after 1.05 seconds. This explosion acts similar to a normal [[High-Explosive Grenade]] and will bypass the death save effect. If combined with SCP-1853, the player will also receive the Poisoned effect. The effect is applied by consuming [[SCP-207?]] and is removed by using [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
Any AHP the player has while under the effect is counted as part of the player&#039;s normal HP when it comes to the &amp;quot;death save mechanic&amp;quot;. So a player with &amp;quot;35 AHP and 5 HP&amp;quot; is treated as a player with 40 HP, which will prevent the death save mechanic from going off if the player&#039;s normal HP takes damage that is less than the collective total of the AHP and HP but great enough to deplete the five HP. This effectively means lower damage sources are more effective at killing a user under SCP-207? that has AHP.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #f5de5d&amp;gt;Technical Effects&amp;lt;/font&amp;gt;===&lt;br /&gt;
====&amp;lt;font color= #f5de5d&amp;gt;Insufficient Light&amp;lt;/font&amp;gt;====&lt;br /&gt;
Insufficient Light is a technical effect that is applied to SCP-939 upon spawn. The name of the effect implies it is used for SCP-939&#039;s vision. &lt;br /&gt;
&lt;br /&gt;
It can be manually applied to a player with Text-Based Remote Admin by using &amp;quot;insufficientlight&amp;quot; in the effect name parameter.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #f5de5d&amp;gt;Mute Soundtrack&amp;lt;/font&amp;gt;====&lt;br /&gt;
Mute Soundtrack is a technical effect that is applied to SCP-939 when they enter Focus mode. As the name implies, it mutes the game&#039;s soundtrack. It does not mute the chase theme for SCP-173, due to the fact SCPs can&#039;t hear it in the first place. The Decontamination music and Alpha Warhead music are also unaffected by the effect as they are apart of the audio file for their announcements.&lt;br /&gt;
&lt;br /&gt;
It can be manually applied to a player with Text-Based Remote Admin by using &amp;quot;mutesoundtrack&amp;quot; in the effect name parameter.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy Status Effects==&lt;br /&gt;
===&amp;lt;font color= #ea2107&amp;gt;Exsanguination&amp;lt;/font&amp;gt;===&lt;br /&gt;
Exsanguination was a negative effect that would lower a player&#039;s max HP. The new max would be their current Max HP divided by ten. This effect could only be obtained by grabbing more than two pieces of candy from [[SCP-330]] during the 2020 Halloween Event.&lt;br /&gt;
&lt;br /&gt;
The following is a list of new max HP values a player would have while under this effect. Note, Human classes had different HP values during this version of the game. There was also only one type of Chaos.&lt;br /&gt;
* Class-D, Facility Guard, MTF Private and Scientist: 10 HP&lt;br /&gt;
* MTF Specialist, MTF Sergeant, Chaos Insurgent: 12 HP&lt;br /&gt;
* MTF Captain: 15 HP&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ea2107&amp;gt;Inverted Controls&amp;lt;/font&amp;gt;===&lt;br /&gt;
Inverted Controls was a negative effect that would invert all mouse movement for a short amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Red Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Status Effects#Sugar Rush|Sugar Rush]] Status effect would apply the Inverted Controls Status Effect for ten second, but only after eight seconds have passed since Sugar Rush was applied.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;font color= #ea2107&amp;gt;Old Amnesia&amp;lt;/font&amp;gt;====&lt;br /&gt;
[[File:Amnesia2.jpg|thumb|Amnesia]]&lt;br /&gt;
Amnesia was a negative effect that prevented a player from opening their inventory and reloading. In the v11.0.0 Parabellum update, it was changed to where it would only reduce the player&#039;s visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
The effect was applied for three seconds when bit by SCP-939.  The time is reduced to 1.7 seconds if the player had the Rainbow Taste Effect beforehand. The effect could be removed by using SCP-500.&amp;lt;br&amp;gt;&lt;br /&gt;
The effect was changed in the v12.0.0 Mimicry Update due to SCP-939&#039;s rework.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ea2107&amp;gt;Panic&amp;lt;/font&amp;gt;===&lt;br /&gt;
Panic was a negative effect that slightly increased the drain rate of Stamina. It was removed at an unknown point of time but was mistakenly left in the Remote Admin Status Effect page until the Mimicry v12.0.0 update.&amp;lt;br&amp;gt; This effect could only be applied by Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;SCP-939 Visuals&amp;lt;/font&amp;gt;===&lt;br /&gt;
[[File:SCP-939 Visuals.jpg|thumb|SCP-939 Visuals]]&lt;br /&gt;
SCP-939 Visuals were a mixed effect that alters the player&#039;s vision. All objects turn black with white outlines and the player could only see other players under certain conditions (Making noise). Players who meet these conditions could be seen through walls, while players who are not making noises were completely invisible unless they are bumped into or are on the [[Surface Zone|Surface]]. &amp;lt;br&amp;gt; This effect was used exclusively for SCP-939, but could be applied to others with Remote Admin.&lt;br /&gt;
&lt;br /&gt;
The Status Effect was removed in the Mimicry 12.0 Update along side the SCP-939 rework as the new SCP-939 Visuals are not consider a Status Effect.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Slow Metabolism&amp;lt;/font&amp;gt;===&lt;br /&gt;
Slow Metabolism was a mixed effect that would lower a player&#039;s current speed by 20% and make the model appear fat. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Purple Candy]] applied this effect for ten seconds. The candy would also add 330 AHP upon consumption, but that is not apart of the Slow Metabolism effect itself.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event. (The AHP applied from Purple Candy is not apart of the effect itself)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Sugar Crave&amp;lt;/font&amp;gt;===&lt;br /&gt;
Sugar Crave was a mixed effect that would turn the player into a Marshmallow Man for a short time. The following additional effects were applied:&lt;br /&gt;
*All items are dropped from the inventory.&lt;br /&gt;
*25% damage resistance.&lt;br /&gt;
*The current walking speed doubled.&lt;br /&gt;
**This includes speed boost by SCP-207.&lt;br /&gt;
***Speed could not go higher than 8 hu/s.&lt;br /&gt;
**Sprinting is disabled.&lt;br /&gt;
*Ability to perform melee attacks that deal 65 damage per hit.&lt;br /&gt;
* The following [[Status Effects]] were applied for three seconds after the player reverted back to normal: &lt;br /&gt;
** {{Hoverimage|Reduces player&#039;s visibility|text=Old Amnesia}} &lt;br /&gt;
** {{Hoverimage|Makes the player&#039;s screen very blurry.|text=Blinded}}  &lt;br /&gt;
** {{Hoverimage|Causes the players screen to get blurry when they turn.&amp;lt;br&amp;gt;The faster they turn the blurrier it gets.|text=Concussed}}  &lt;br /&gt;
** {{Hoverimage|Makes it harder for the player to hear noises.|text=Deafened}}  &lt;br /&gt;
** {{Hoverimage|Slows down all movement.|text=Disabled}}  &lt;br /&gt;
** {{Hoverimage|Halves the maximum stamina capacity and stamina regeneration rate.|text=Exhausted}} &lt;br /&gt;
*Stamina would be set to 0% upon the effects end.&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Blue Candy]] applied this effect for 15 seconds. (The AHP applied from Blue Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Sugar High&amp;lt;/font&amp;gt;===&lt;br /&gt;
Sugar High was a mixed effect that would multiply the player&#039;s jump power by 1.5 for a short time. The v11.0.3 [Rebalance Patch] changed this to a multiplier of 2.&lt;br /&gt;
After the effect ended, the player would be given the [[Status Effects#Disabled|Disabled]] Status Effect for {{Mvar|1 = [2 × J]}} seconds. Where J equals the number of jumps performed. The v11.0.3 [Rebalance Patch] changed the time to {{Mvar|1 = [1.5 × J]}} seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Green Candy]] applied this effect for 15 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;font color= #ff82fb&amp;gt;Sugar Rush&amp;lt;/font&amp;gt;===&lt;br /&gt;
Sugar Rush was a mixed effect that would increase the player&#039;s speed for a short amount of time. Eight seconds after the effect was applied, the player&#039;s would be given the [[Status Effects#Inverted Controls|Inverted Controls]] Status Effect&amp;lt;br&amp;gt;&lt;br /&gt;
The [[SCP-330#Candy Effects|Yellow Candy]] applied this effect for ten seconds, giving a movement speed boost of 25%. The v11.0.3 [Rebalance Patch] changed this to a 50% movement boost for five seconds.&lt;br /&gt;
(The Stamina changes applied from Yellow Candy is not apart of the effect itself)&amp;lt;br&amp;gt;&lt;br /&gt;
The Status Effect was removed after the end of the Halloween 2021 Event.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>0JP1</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=12890</id>
		<title>High-Explosive Grenade</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=12890"/>
		<updated>2023-06-20T16:08:42Z</updated>

		<summary type="html">&lt;p&gt;0JP1: Added damage values to the &amp;quot;varies&amp;quot; hover in the infobox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = GrenadeIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Throwable&lt;br /&gt;
|spawn = [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21]]&amp;lt;br&amp;gt; On [[Mobile Task Force|MTF]] Operatives (except Privates)&lt;br /&gt;
|arm_time = 3.5&lt;br /&gt;
|weight = 0.5&lt;br /&gt;
|damage = |damage = {{Hoverimage|900 to SCPs (2x to HS) and 300 to Humans at most|text=Varies}}&lt;br /&gt;
|effect = {{Hoverimage|Increases the damage the player takes|text=Burned Effect}}&amp;lt;br&amp;gt;{{Hoverimage|Causes the players screen to get blurry when&amp;lt;wbr/&amp;gt; they turn|text=Concussed Effect}}&amp;lt;br&amp;gt;{{Hoverimage|Makes all noises muffled and quiet &amp;lt;wbr/&amp;gt; for a short time|text=Deafen Effect}}&lt;br /&gt;
|ID = 25&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;High-Explosive Grenade&#039;&#039;&#039; is a type of [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a throwable explosive device used to deal damage to opponents within its blast radius. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
The High-Explosive Grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance by pressing {{Key Press|Rightclick}}.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once thrown, the High-Explosive Grenade has a timer of 3.5 seconds before detonation. Players damaged by the High-Explosive Grenade will be given the {{Hoverimage|Increases the damage the player takes|text=Burned}}, {{Hoverimage|Causes the players screen to get blurry when&amp;lt;wbr/&amp;gt; they turn|text=Concussed}} and {{Hoverimage|Makes all noises muffled and quiet &amp;lt;wbr/&amp;gt; for a short time|text=Deafen Effect}} [[Status Effects]]. The time these effects last depends on range, with point blank range being 15 seconds for Burned, and eight seconds for Concussed and Deafen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By holding down {{Key Press|Leftclick}} and not releasing it, the player will not toss the High-Explosive Grenade and keep holding onto it, allowing the player to aim and better time their grenade toss. It is important to note that this will not cook the grenade as the five second fuse only starts once thrown. Killing a player who is currently aiming a High-Explosive Grenade will cause it to fall to the ground and start its fuse as its pin has been pulled.&lt;br /&gt;
&lt;br /&gt;
The maximum damage a High-Explosive Grenade can deal is 900 to SCPs, with a base damage of 300 to humans. The damage is cut in half around four meters away. The explosion will deal double the amount of damage to [[Hume Shield]]. If the double damage is enough to completely destroy Hume Shield. The remaining damage will be dealt to the SCP&#039;s normal health but will no longer be doubled. &amp;lt;br&amp;gt;&lt;br /&gt;
For a more detailed example, [[SCP-106]] starts with {{HumeShield|SCP=SCP-106|type=base}} Hume Shield. If SCP-106 takes the max 900 damage from the explosion, then {{HumeShield|SCP=SCP-106|type=base|template=divide}} damage of that 900 will be applied to their Hume Shield. That {{HumeShield|SCP=SCP-106|type=base|template=divide}} is then doubled to become {{HumeShield|SCP=SCP-106|type=base}}, destroying SCP-106&#039;s Hume Shield. The damage SCP-106 takes to their normal HP would be 900-{{HumeShield|SCP=SCP-106|type=base|template=divide}}. Which equals &lt;br /&gt;
{{HumeShield|SCP=SCP-106|type=base|template=subtractGrenadeHS|value=amount}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wearing Armor will reduce the amount of damage taken. Grenade damage is unaffected by the armor both [[SCP-049]] and [[SCP-173]] have. Grenades have a penetration of 50%.&lt;br /&gt;
&lt;br /&gt;
Doors and walls block off all damage from the High-Explosive Grenade. However, most doors will get destroyed if a High-Explosive Grenade explodes near them (the exceptions are checkpoint doors, gates, elevators and [[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Chamber]] door. The ability to destroy doors make them extremely effective at countering [[SCP-079]] as they can not Blackout any room that has a destroyed door.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The High-Explosive Grenade&#039;s blast can also push other items and set off other High-Explosive Grenades, which could, in some situations, cause a chain-reaction of multiple High-Explosive Grenades going off (simultaneously).&lt;br /&gt;
&lt;br /&gt;
By pressing {{Key Press|R}} before the grenade is thrown, the player will reinsert the pin, cancelling the throw. &lt;br /&gt;
&lt;br /&gt;
High-Explosive Grenade are also capable of destroying instances of [[SCP-244]] and Tantrum Puddles left behind by SCP-173.&lt;br /&gt;
&lt;br /&gt;
== Spawning ==&lt;br /&gt;
*[[Weapon Locker Type 21]] (Small Cabinets) [16.6%]&lt;br /&gt;
*3 in the [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] [100%]&lt;br /&gt;
*On all MTF operatives except the [[Mobile Task Force|MTF Private]]&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements}}&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Grenadequip.gif| &#039;&#039;&#039;Equip Animation&#039;&#039;&#039;&lt;br /&gt;
Grenadeuse.gif| &#039;&#039;&#039;Use Animation&#039;&#039;&#039;&lt;br /&gt;
Grenadecancel.gif| &#039;&#039;&#039;Cancel Animation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=255px heights=338px&amp;gt;&lt;br /&gt;
FragmentationGrenadeIcon.png|The inventory icon of the Fragmentation Grenade. The model was replaced by the High-Explosive Grenade in v11.0 when most items were given improved models.&lt;br /&gt;
PositronGrenadeIcon.png|The inventory icon of the Positron Grenade. The model was replaced by the Fragmentation Grenade. This model was created by Straditarion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The former name of the High-Explosive Grenade was the &#039;&#039;&#039;Fragmentation Grenade&#039;&#039;&#039; and had a model of such.&lt;br /&gt;
**Despite being a Fragmentation Grenade, it simply caused a normal explosion, which is how a High-Explosive Grenade works. An actual Fragmentation Grenade, when it explodes, will send out shrapnel in multiple directions to hurt its targets. &lt;br /&gt;
*Before the [[Updates/7.0.0|7.0.0]] update, it was called the &#039;&#039;&#039;Positron Grenade&#039;&#039;&#039;, and had a futuristic look.&lt;br /&gt;
**This version of the weapon had a bright blue flash when it exploded, and could damage through walls.&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Grenades]]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>0JP1</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=User:0JP1&amp;diff=12495</id>
		<title>User:0JP1</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=User:0JP1&amp;diff=12495"/>
		<updated>2023-05-05T15:46:44Z</updated>

		<summary type="html">&lt;p&gt;0JP1: Made a page :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I created a few icons on this wiki.&lt;br /&gt;
I&#039;m a.k.a.: (S. C.) J. P.&lt;/div&gt;</summary>
		<author><name>0JP1</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=12224</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=12224"/>
		<updated>2023-04-14T11:13:46Z</updated>

		<summary type="html">&lt;p&gt;0JP1: I changed nothing, but the HCZ Circuit Map Layout has an error, which I can&amp;#039;t fix. There is a 4-Way that leads into the void.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{CURRENTDAY}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subsection-05&#039;&#039;&#039; of [[Site-02]], also known as the &#039;&#039;&#039;Heavy Containment Subsection&#039;&#039;&#039;, or &#039;&#039;&#039;Heavy Containment Zone&#039;&#039;&#039;, is one of four zones found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is the location of the [[Micro H.I.D.]], as well as the three [[Emergency Power Stations]].&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide Overview=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Heavy Containment Zone (HCZ) is one of four zones in [[Site-02]].&amp;lt;br&amp;gt;&lt;br /&gt;
Placed below [[Light Containment Zone]] and located right next to [[Entrance Zone]], it is considered one of the most dangerous zones, as it is the spawn location for [[SCP-049]], [[SCP-079]], [[SCP-096]],  [[SCP-106]], and [[SCP-939]].&lt;br /&gt;
&lt;br /&gt;
Heavy Containment Zone is also the only zone affected by the [[Overcharge]] event, which is used to re-contain SCP-079. This event occurs after all 3 [[Emergency Power Stations]] have been activated, and the button in SCP-079&#039;s Containment Chamber is pushed (this will also occur when SCP-079 is the last SCP alive). &lt;br /&gt;
&lt;br /&gt;
Heavy Containment Zone contains a few important rooms that contain items that can aid a player in escaping or re-containing certain SCP. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Doctors Lab.mp3|title=Heavy Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once. These areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator Systems==&lt;br /&gt;
{{ZoneImage|ImageName=HCZElevatorA|description=Elevator A}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZElevatorB|description=Elevator B}}&lt;br /&gt;
The &#039;&#039;&#039;Elevator Systems&#039;&#039;&#039; are two separate rooms that contain two elevators that connect Heavy Containment Zone to [[Light Containment Zone]]. Players can use the elevators to go up to Light Containment Zone.&lt;br /&gt;
&lt;br /&gt;
Above each elevator is a timer showing how much time is left until Light Containment Zone gets [[Decontamination Process|Decontaminated]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
{{ZoneImage|ImageName=TeslaGateOffline|description=An inactive Tesla Gate}}&lt;br /&gt;
{{ZoneImage|ImageName=TeslaGateOnline|description=Tesla Gate preparing to wind up.}}&lt;br /&gt;
&#039;&#039;&#039;Tesla Gates&#039;&#039;&#039; are straight hallways equipped with high powered tesla coils. &lt;br /&gt;
&lt;br /&gt;
After the player steps far enough into the a room, the Tesla Gate will activate its sensors and prepare to fire. If the player approaches close enough to the Tesla Gate, it will quickly wind up its coils before firing out a wall of electricity. This eletrical wall deals massive damage to anything it hits, instantly killing humans and [[SCP-049-2]]. Tesla Gates only deal damage for three ticks, allowing most SCPs to not die in one blast. The amount of damage for each tick is a random number from 200 to 300.&amp;lt;br&amp;gt;&lt;br /&gt;
Tesla Gates are quite loud and can be heard from several rooms away when operational.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 viewing a room containing a Tesla Gate, the tesla coil will begin to charge itself even if no player is nearby. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
{{ZoneImage|ImageName=HCZServersTop|description=Top of the room}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZServersBottom|description=Bottom of the room}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZServersStairs|description=Stairs that connect one of the entrances of the room to the bottom of the servers}}&lt;br /&gt;
The &#039;&#039;&#039;Server Room&#039;&#039;&#039; is a two-level room full of servers. It is a straight hallway variant. This room is mainly used for hiding.&lt;br /&gt;
&lt;br /&gt;
A Scientist Keycard can spawn either on the top or bottom floor behind the servers.&amp;lt;br&amp;gt;&lt;br /&gt;
Up to two First Aid Cabinets or Emergency Power Stations can also spawn on the top floor. &lt;br /&gt;
&lt;br /&gt;
2 common hiding spots in this room include behind any of the servers or in a small area under the stairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the top floor:&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations]] (up to two)&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alpha Warhead Silo==&lt;br /&gt;
{{ZoneImage|ImageName=HCZWarheadOverview|description=The lower level of the room that connects to the rest of HCZ}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZSilo|description=The Alpha Warhead}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZSiloSide1|description=The side area of the room}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZSiloSide2|description=The control pannel and entrace to the armory}}&lt;br /&gt;
The &#039;&#039;&#039;Alpha Warhead Silo&#039;&#039;&#039; is the location of the [[Alpha Warhead]]. It is located above HCZ, and can only be accessed via an elevator system. &lt;br /&gt;
&lt;br /&gt;
In the center of the area, is the silo itself, with the Alpha Warhead seated in place. &amp;lt;br&amp;gt;&lt;br /&gt;
Opposite of the elevator system is a small control room, which contains a control panel. This panel is used to activate or deactivate the warhead. &amp;lt;br&amp;gt;&lt;br /&gt;
The control room is covered by a wall with openings that face the elevator system. These openings make great cover when shooting enemies coming up the elevator. &lt;br /&gt;
&lt;br /&gt;
Beside the control panel is an armory which does not require a Keycard to enter. &amp;lt;br&amp;gt;&lt;br /&gt;
The armory will always contain a [[Workstation]], and either a [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]] as well. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two [[Emergency Power Stations]] can spawn on the wall in this area.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Shelves outside armory&lt;br /&gt;
**[[Keycard|Zone Manager Keycard]]&lt;br /&gt;
*In the armory:&lt;br /&gt;
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the armory:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
*Outside the control room:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
{{ZoneImage|ImageName=HCZArmoryOverview}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ammunition Armory&#039;&#039;&#039; is a T-shaped area which is connected with a three-way walkway. Falling off the walkway and into the pit will instantly kill the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The armory itself  requires {{HoverKeycard|Required Access1=AA1}} to open.&amp;lt;/div&amp;gt; The armory includes a number of 9x19mm and 5.56x45mm ammo boxes and a [[Workstation]]. There is also a chance for a [[Bulletproof Locker №7]] to spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
The two outside walls of the armory are also possible spawn locations for [[Emergency Power Stations]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory&lt;br /&gt;
**[[COM-18]]&lt;br /&gt;
**[[Flashlight]]&lt;br /&gt;
**[[Radio]]&lt;br /&gt;
**9x19mm Ammo (210 Rounds)&lt;br /&gt;
**5.56x45mm Ammo (120 Rounds)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
*On the outside walls:&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Micro H.I.D. Armory==&lt;br /&gt;
{{ZoneImage|ImageName=HIDArmoryHallway}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZHIDSide|description=The area right outside the armory}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZHIDInside|description=Inside the armory}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA3&lt;br /&gt;
|AP = 70&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro H.I.D. Armory&#039;&#039;&#039; is a hallway that is separated into two sections by a wall and two doors. This wall contains a breakable glass window. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Behind the two doors is a side room containing multiple server racks, similar to the ones seen in the Server Room. This side room  has a chance for a [[Bulletproof Locker №7]] to spawn in it, and two [[Emergency Power Stations]] can spawn on the wall as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;In the middle of the side room is a armory that requires {{HoverKeycard|Required Access1=AA3}} to open. The room contains the [[Micro H.I.D.]] and a [[Workstation]]. &amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the armory&lt;br /&gt;
** [[Micro H.I.D.]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the side room&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-049&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ049Hallway|description=The lower level of the room that connects to the rest of HCZ}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ049UpperFloor|description=The entrance to the upper floor}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ049Overview1}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ049Overview2|description=Overview of the room from a different angle}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ049Back|description=The back area of the room; these shelves may contain a Zone Manager Keycard}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ049Chamber|description=SCP-049&#039;s spawn}}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;(Armory)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA2&lt;br /&gt;
|AP = 60&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;s Containment Area&#039;&#039;&#039; is a hallway that contains an elevator leading to the containment cell of [[SCP-049]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;When a player travels down the elevator into SCP-049&#039;s Containment Area, two doors and some shelves can be seen. The bigger gate door is the door that leads SCP-049&#039;s empty containment chamber, while the normal door leads to a armory, which requires {{HoverKeycard|Required Access1=AA2}} to open. A [[Bulletproof Locker №7]] can also spawn outside the armory.&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The armory contains a [[Workstation]] on the right wall of the room. The left wall of the room will either contain a [[MTF-E11-SR Rack]] or a [[Weapon Locker Type 21]].&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Emergency Power Stations|Emergency Power Station]] can also spawn on the wall of the hallway.&lt;br /&gt;
&lt;br /&gt;
[[SCP-049]] will spawn inside his containment chamber at the start of the round.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Shelves in the back of the room&lt;br /&gt;
**[[Keycard|Zone Manager Keycard]]&lt;br /&gt;
*In the armory:&lt;br /&gt;
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Hallway:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
*Outside the armory:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ079RoomEntrance|description=Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ079Airlock|description=The &amp;quot;airlock&amp;quot; that is between the entrance and the main chamber}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ079Chamber|The entrance of the chamber itself}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ079Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ079Computer|description=SCP-079 close up}}&lt;br /&gt;
{{ZoneImage|ImageName=ARG_PlaqueV2|description=A plaque with the names of the main people who participated in the ARG}}&lt;br /&gt;
{{DoorStats|Override=&lt;br /&gt;
Locked until all three Emergency Power Stations are activated&amp;lt;br&amp;gt;Containment Access Tier 2&lt;br /&gt;
|ReqAccess = CC2&lt;br /&gt;
|AP = 110&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
}}&lt;br /&gt;
The entrance of &#039;&#039;&#039;SCP-079&#039;s Containment Area&#039;&#039;&#039; is a small stairway which leads to the two gates outside [[SCP-079|SCP-079&#039;s]] chamber. &lt;br /&gt;
&lt;br /&gt;
At the start of the round, both gates will be locked shut and cannot be opened until all 3 [[Emergency Power Stations]] have been activated. Once all 3 have been activated, the gates will be forced open.&lt;br /&gt;
&lt;br /&gt;
Behind the gates is a medium sized room that contains SCP-079 behind a cage. &amp;lt;br&amp;gt;&lt;br /&gt;
There is also a side room that contains lots of loot and a button to terminate SCP-079. Pressing the button will cause the [[Overcharge]] event to occur, and will allow the gates to be open/closed with any keycard with Containment Tier 2. Near the upper right of the button, one of the five hidden Hubertballs can be found. It is nearly impossible to see without noclip.&lt;br /&gt;
&lt;br /&gt;
A plaque can also be found in SCP-079&#039;s room for the ARG event held in December of 2019. The plaque has a list of the main people who participated in the event. &amp;lt;br&amp;gt;&lt;br /&gt;
Scanning the QR code on the plaque leads to the [https://i.imgur.com/BE4HKAk.jpg| following link]&lt;br /&gt;
&lt;br /&gt;
The area outside the gates contains two possible spawn locations for [[Emergency Power Stations]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the armory:&lt;br /&gt;
**Firearms:&lt;br /&gt;
*** [[Crossvec]]&lt;br /&gt;
**Grenades:&lt;br /&gt;
*** 3 [[Flashbang Grenade]]s&lt;br /&gt;
*** 4 [[High-Explosive Grenade]]s&lt;br /&gt;
**Ammo:&lt;br /&gt;
*** 9x19mm (105 Rounds)&lt;br /&gt;
**Body armors:&lt;br /&gt;
*** 3 [[Heavy Armor]]s&lt;br /&gt;
**Medical Items:&lt;br /&gt;
*** 3 [[First Aid Kit]]s&lt;br /&gt;
*** 2 [[Adrenaline]]s&lt;br /&gt;
**Other:&lt;br /&gt;
*** 2 [[Radio]]s&lt;br /&gt;
*** 2 [[Flashlight]]s&lt;br /&gt;
*** 2 [[MTF-E11-SR Rack]]s&lt;br /&gt;
*** 2 [[Coin]]s (Hidden on top of an MTF-E11-SR Rack)&lt;br /&gt;
*** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the containment chamber&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-096&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ096Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ096Cell|description=Inside the chamber}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;s Containment Area&#039;&#039;&#039; is a small room that contains [[SCP-096]]&#039;s containment chamber.&lt;br /&gt;
&lt;br /&gt;
The room outside SCP-096&#039;s chamber contains a control panel that can&#039;t be interacted with. This smaller room has a chance for a [[Emergency Power Stations|Emergency Power Station]] to spawn on the right wall in the room. There is also a chance that an [[Bulletproof Locker №7]] spawns beside the control panel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The containment chamber&#039;s door requires a keycard with {{HoverKeycard|Required Access1=CC2}} to open.&amp;lt;/div&amp;gt; &lt;br /&gt;
The chamber itself is a red-lit room, filled with movement sensors to keep track of SCP-096 when it&#039;s inside. &amp;lt;br&amp;gt;&lt;br /&gt;
An MTF Sergeant Keycard and dead guard&#039;s body can be found on the floor in this chamber.&lt;br /&gt;
&lt;br /&gt;
[[SCP-096]] will spawn outside its containment chamber at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the containment chamber:&lt;br /&gt;
** [[Keycard|MTF Sergeant Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the contianment Chamber:&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[First Aid Cabinet]]&lt;br /&gt;
* [[Workstation]]&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-106&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ106Overview}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ106PITOFDOOM|description=The pit that kills players}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ106ControlEntrance|description=Entrance to the observation room}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ106Control|description=The control center of the observation room}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;s Containment Area&#039;&#039;&#039; is a massive room that contains the chamber of [[SCP-106]]. This room is a even darker compared to the rest of the HCZ.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber. The chamber floats above the ground, held in place by powerful electromagnets. The chamber can be jumped to from the entrance platform, but missing the jump and falling is fatal no matter what class the player is. The top of the chamber can act as a hiding place or to avoid some SCPs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The main doors require a keycard with {{HoverKeycard|Required Access1=CC2}}to open. Both doors will lead to the main control area in SCP-106&#039;s chamber.&amp;lt;/div&amp;gt; &lt;br /&gt;
Both doors function on a time lock similar to checkpoints and will automatically close after 10 seconds. &lt;br /&gt;
&lt;br /&gt;
An [[Emergency Power Stations|Emergency Power Station]] can spawn near the entrance of the room.&lt;br /&gt;
&lt;br /&gt;
[[SCP-106]] will spawn at the top of his containment chamber at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the shelf next to the Femur Breaker:&lt;br /&gt;
** [[Coin]]&lt;br /&gt;
** [[Keycard|MTF Sergeant Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the control room:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-939&#039;s Containment Area==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ939RoomEntrance1|description=Left Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ939RoomEntrance2|description=Right Entrance}}&lt;br /&gt;
{{ZoneImage|ImageName=939LabEntrance|description=The entrance to the lab}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZ939RoomLab}}&lt;br /&gt;
{{ZoneImage|ImageName=939RoomScale|description=A scale in the room with the COM-15 thrown on it}}&lt;br /&gt;
{{ZoneImage|ImageName=939Cryopod|description=The cryopod that SCP-939 spawns in}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;s Containment Area&#039;&#039;&#039; is a corner hallway that acts as the spawn location of [[SCP-939]]. The area contains an entire laboratory of equipment and chemicals for the studying of SCP-939. [[SCP-244]]-B can not spawn in this room.&lt;br /&gt;
&lt;br /&gt;
The room is divided into three parts, the entrance, the laboratory, and the Cryo Storage. The entrance area has nothing of value and simply acts as the connection to the rest of Heavy Containment Zone via two doors, both of which have green pipes near them. The laboratory is marked by a sign warning individuals the area is used for the containment of a Keter level SCP.&lt;br /&gt;
&lt;br /&gt;
The laboratory itself contains spawn points for structures such as [[Standard Locker]]s and [[First Aid Cabinet]]s. The outer walls of the laboratory contain various unopenable storage containers, counters with lab equipment, unopenable cabinets and a whiteboard. The middle of the room contains an island with various lab equipment on it. The scale found on the island is interactable, any item or ragdoll that lands on top of it will have its weight measured. If multiple objects are on the scale all at once, the scale will add up all of their weight. This includes the second scale in the room that has an unmoveable prop on top of it.&amp;lt;br&amp;gt;&lt;br /&gt;
Interestingly, the weight of items displayed by the scale is not 1:1 with the item&#039;s actual weight in the code due to rounding. Any item that weighs 5kg or more will display &amp;quot;Err&amp;quot; on the scale. Putting the Micro H.I.D. on the scale will display &amp;quot;Next time eat a salad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Items Weighed by Scale Chart&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Item&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Result&lt;br /&gt;
|-&lt;br /&gt;
|{{914 Item 2|Coin}}&lt;br /&gt;
|3g&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |{{914 Item 2|SCP-2176}}&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |473g&lt;br /&gt;
|-&lt;br /&gt;
|{{914 Item 2|COM-15}}&lt;br /&gt;
|615g&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |{{914 Item 2|SCP-207}}&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |945g&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Connected to the laboratory, is the Cryo Storage Area and is where SCP-939 will spawn at the start of the round. An [[Emergency Power Stations|Emergency Power Station]] can spawn next to the Cryo Pod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the five hidden Hubertballs is hidden on top of a beam at the ceiling of the room, it can not be seen without noclip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Main Lab:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
*Cryo Storage Area:&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Testroom==&lt;br /&gt;
{{ZoneImage|ImageName=HCZTestroomOverview}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZTestroomSide|description=The observation room}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZTestroomSideWindow|description=Walkway viewed from the observation room}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZTestroomSideWalkway|description=The observation room viewed from the walkway}}&lt;br /&gt;
&#039;&#039;&#039;Testroom&#039;&#039;&#039; is a high area with a walkway on the left side. On the right side, behind a door, is a a small room containg a computer and a window.&amp;lt;br&amp;gt;&lt;br /&gt;
The center of the room contains a pit that kills any player that falls down into it.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Emergency Power Stations|Emergency Power Station]], [[Bulletproof Locker №7]], [[First Aid Cabinet]] or [[Workstation]] can also spawn on the walkway. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the walkway:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoints==&lt;br /&gt;
{{ZoneImage|ImageName=HCZEZCheckpointOverview}}&lt;br /&gt;
{{ZoneImage|ImageName=EZHCZCheckpointOverview|description=Overview of the room (Entrance Side)}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZEZCheckpointSide|description=The side area}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZEZGateClosed|description=The gate that connects EZ and HCZ (closed)}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZEZGateOpen|description=The gate that connects EZ and HCZ (opened)}}&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CA&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=RA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Entrance Zone Checkpoints&#039;&#039;&#039; are two checkpoints that connect Heavy Containment Zone to [[Entrance Zone]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;A keycard with {{HoverKeycard|Required Access1=CA}} is required to open the checkpoint. After 10 seconds, the checkpoint doors will close.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both Checkpoints always spawn three hallways apart and in the same direction. They will always spawn in the same spot for each layout.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways. Most of the time nothing of interest can be found in them. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
{{ZoneImage|ImageName=HCZStraightHallway}}&lt;br /&gt;
A simple straight hallway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
{{ZoneImage|ImageName=HCZCornerHallway}}&lt;br /&gt;
{{ZoneImage|ImageName=HCZCornerHallway2|description=Alternate view}}&lt;br /&gt;
A simple Corner hallway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ3WayHallway}}&lt;br /&gt;
A simple three way intersection. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
{{ZoneImage|ImageName=HCZ4Way}}&lt;br /&gt;
A simple four way intersection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Heavy Containment Zone. Special Rooms are randomized in these layouts, HCZ/EZ Checkpoint are marked via the orange room labeled EZ, this room is two hallways long.&lt;br /&gt;
SCP-079 map rotates both HCZ and EZ on its display by 180°, these images are based off how the layouts appear in the game files and not SCP-079&#039;s map.&amp;lt;br&amp;gt;&lt;br /&gt;
Below are all the possible map layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
Credit:&lt;br /&gt;
*Mooshua - [https://layout.mooshua.net/ SL Layout Creator]. This website is not official.&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tetris=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Tetris New.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Hyperhube=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Hyperhube New.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Squares=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Squares New.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Circuit= &lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Circuit New.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Golem=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Golem New.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The Testroom servered as SCP-939&#039;s spawn before the [[Updates/12.0.0|12.0.0]] Mimicry Update.&lt;br /&gt;
**The room did not have a death pit like it does now. Instead, the side area contained a series of ramps that led to the bottom of the room, which is where SCP-939-53 and SCP-939-89 could spawn.&lt;br /&gt;
**The side area was replaced with a small office and the bottom became a death pit. The small office was an idea suggested by a patron (Dan∞#9999), who even created a mock up render.&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>0JP1</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=SCP-2176&amp;diff=8680</id>
		<title>SCP-2176</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=SCP-2176&amp;diff=8680"/>
		<updated>2021-12-29T14:48:28Z</updated>

		<summary type="html">&lt;p&gt;0JP1: /* Trivia */ So the reader knows what &amp;quot;on 1:1&amp;quot; is referring to.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Item Infobox&lt;br /&gt;
|image = 2176Icon.png&lt;br /&gt;
|image_size = 200px&lt;br /&gt;
|type = SCP Object&lt;br /&gt;
|spawn = [[Bulletproof Locker №7]]&lt;br /&gt;
|usage = Countering SCP-079 &amp;lt;br&amp;gt; Trapping people in a room for a short time&lt;br /&gt;
|effect = Varies&lt;br /&gt;
|ID = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-2176&#039;&#039;&#039; is an [[SCPs|SCP item]] that can be used counter SCP-079&#039;s control over doors for a short amount of time.&lt;br /&gt;
==In game==&lt;br /&gt;
&#039;&#039;&#039;SCP-2176&#039;&#039;&#039; spawns in [[Bulletproof Locker №7]] which require {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open. Up to three SCP-2176s can naturally spawn in a match.&lt;br /&gt;
&lt;br /&gt;
When SCP-2176 is equipped, it can be thrown a long distance by pressing {{Key Press|Leftclick}}. It will shatter on impact, affecting the room within for 10 seconds based on the table below. SCP-2176 can also be dropped, shattering automatically within 10 seconds. It cannot be picked up during this time period. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Room&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Normal Room&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Effects last for 15 seconds after shattering.&lt;br /&gt;
* All lights turn off and doors lock, similar to SCP-079 blackout.&lt;br /&gt;
* SCP-079 cannot interact with doors in the room.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |&amp;lt;center&amp;gt;Tesla Gate Hallway&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |&lt;br /&gt;
* The Tesla Gate discharges for a short time then is disabled for 15 seconds, allowing safe passage.&lt;br /&gt;
* SCP-079 also cannot trigger the disabled Tesla Gate.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;SCP-079 blackout rooms&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* Effects last for 15 seconds after shattering.&lt;br /&gt;
* Blackout immediately ends. All lights turn back on, and the doors are forced open.&lt;br /&gt;
** If SCP-2176 is thrown adjacent to a blackout room, it still forces the door open.&lt;br /&gt;
* SCP-079 cannot interact with forced doors, nor blackout any room connected to said doors.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=LightBulbAmbiance.mp3|title=Ambience #1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=LightBulbAmbiance2.mp3|title=Ambience #2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=LightBulbAmbiance3.mp3|title=Ambience #3|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=LightBulbAmbiance4.mp3|title=Ambience #4|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=LightBulbDrop.mp3|title=Dropped|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=LightBulbThrowLights.mp3|title=Shatter|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
OrderGhostlight.png|SCP-2176 floating around in its [https://www.youtube.com/watch?v=QeSmUl9YBSg teaser].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Putting SCP-2176 in SCP-914 on 1:1 will grant the player 12 [[Coin]]s which equals to $3.00, the same price SCP-2176 was listed as in its trailer.&lt;br /&gt;
{{SCP Navbox}}&lt;br /&gt;
[[Category:SCPs]]&lt;br /&gt;
[[Category:Event SCPs]]&lt;/div&gt;</summary>
		<author><name>0JP1</name></author>
	</entry>
	<entry>
		<id>https://en.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=5777</id>
		<title>High-Explosive Grenade</title>
		<link rel="alternate" type="text/html" href="https://en.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=5777"/>
		<updated>2021-01-12T13:29:10Z</updated>

		<summary type="html">&lt;p&gt;0JP1: Added the default maximum damage that can be dealt to SCPs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = Fragmentation Grenade.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Throwable&lt;br /&gt;
|spawn = [[Light Containment Zone]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21]]&amp;lt;br&amp;gt; On [[Mobile Task Force|NTF]] Operatives (except Cadets)&lt;br /&gt;
|arm_time = 5&lt;br /&gt;
|damage = Varies&amp;lt;br&amp;gt; Does less damage &amp;lt;br&amp;gt; to Humans than to SCPs &amp;lt;br&amp;gt; Default maximum damage that can be dealt to SCPs is 1000 HP&lt;br /&gt;
|effect = {{Hover|Increases the damage the player takes|Burned Effect}}&amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;{{Hover|Causes the players screen to get blurry when they turn, the faster they turn the blurrier it gets|Concussed Effect}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|ID = 25&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;Fragmentation Grenade&#039;&#039;&#039; is a type of [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a throwable explosive device used to deal damage to opponents within its blast radius. &amp;lt;br&amp;gt;&lt;br /&gt;
Fragmentation Grenades will apply the Burned and Concussed [[Status Effects]]. The time these effects last depends on range, with point blank range being ten seconds.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The Fragmentation Grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance by pressing {{Key Press|Rightclick}}.&amp;lt;br&amp;gt;&lt;br /&gt;
After throwing, the Fragmentation Grenade has a timer of 5 seconds before detonation. The Fragmentation Grenade will blink and ping more frequently the closer it is to going off.&amp;lt;br&amp;gt;&lt;br /&gt;
The max damage a Fragmentation Grenade can deal is 1000.&lt;br /&gt;
&lt;br /&gt;
The Fragmentation Grenade deals damage based on proximity to the opponent. If it is more than a hallway length away it will do no damage, closer than 1/3 of a hallway is often an instant kill. &amp;lt;br&amp;gt;&lt;br /&gt;
Players hit by the Fragmentation Grenade will be given both the {{Hover|Increases the damage the player takes|Burned}}and {{Hover|Causes the players screen to get blurry when they turn, the faster they turn the blurrier it gets|Concussed}}effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that doors and walls block all damage from the Fragmentation Grenade. Keep in mind that most doors will get destroyed if a Fragmentation Grenade explodes near them. Fragmentation Grenades can not blow up checkpoints, gates, elevators [[SCP-106|SCP-106&#039;s]] door or any door on the [[Surface Zone]].&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the fact Fragmentation Grenades can blow up doors, they are extremely useful as a counter to [[SCP-079]] as a way to stop him from interacting with a door. Any room that has a destroyed door, can not be blackout/lockdown by SCP-079. A good tactic as [[Mobile Task Force|Nine Tailed Fox]] is to blow up both doors that lead to the Entrance Zone/Heavy Containment Zone checkpoint. &lt;br /&gt;
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The Fragmentation Grenade&#039;s blast can also push other items and can set off other Fragmentation Grenades, which could in some situations cause a chain-reaction of multiple Fragmentation Grenade going off and along with the push from the blast it can catch some players off-guard.&lt;br /&gt;
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Fragmentation grenades are highly lethal to SCP objects. They also one of two weapons, the other being the [[Micro HID]] to ignore SCP-106&#039;s damage resistance. Fragmentation Grenades are also highly effective against [[SCP-096]].&lt;br /&gt;
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[[SCP-939]] can see Fragmentation Grenades through walls, allowing them to warn other SCPs.&lt;br /&gt;
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==Server Config==&lt;br /&gt;
There are two config options that control a multiplier for how much damage they do to SCPs and the damage they deal to humans. Server owners can edit the config to change the damage multiplier on their server.&amp;lt;br&amp;gt;&lt;br /&gt;
Interesting, by default, Fragmentation Grenades multiplier damage to Humans is 0.7, while for SCPs the multiplier is one. This menas humans have a 30% grenade damage resistance while SCPs do not. Despite this, Fragmentation Grenade will one shot humans most of the time.&lt;br /&gt;
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There are two config options to set a limit on Fragmentation Grenade chain-reactions. One allows to set a limit of how many Fragmentation Grenades on the ground can be set off by another Fragmentation Grenade, by default this is ten. The other options sets a limit on how long the chain-reaction can be, by default this is four.&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Weapon Locker Type 21]] &lt;br /&gt;
*3 in the [[Light Containment Zone|LCZ Armory]]&lt;br /&gt;
*On all NTF operatives except the [[Mobile Task Force|MTF-Cadet]]&lt;br /&gt;
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==Related Achievements==&lt;br /&gt;
Killing yourself with a Fragmentation Grenade grants the &#039;&#039;&#039;Look! I&#039;m a Rocket&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>0JP1</name></author>
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